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  • Architecture of interaction modes ("paint tools") for a 3D paint program

    - by Bernhard Kausler
    We are developing a Qt-based application to navigate through and paint on a volume treated as a 3D pixel graphic. The layout of the app consists of three orthogonal slice views on which the user may paint stuff like dots, circles etc. and also erase already painted pixels. Think of a 3D Gimp or MS Paint. How would you design the the architecture for the different interaction modes (i.e. paint tools)? My idea is: use the MVC pattern have a separate controler for every interaction mode install an event filter on all three slice views to collect all incoming user interaction events (mouse, keyboard) redirect the events to the currently active interaction controler I would appreciate critical comments on that idea.

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  • Unity 3d (Using Blender) - anime/manga/cel-shaded style characters

    - by David Archer
    Making a game using Blender for 3D models and Unity for the game engine. Just wondering if anyone knows any links to pages that give a tutorial on Japanese anime style 3D modelling, texturing and shading through blender. I'm actually looking to create a cel-shaded look eventually (read: Okami/Jet Set Radio style) and I'm kind of stuck with the design stuff. I'm not a Blender expert by any means, and still kind of new to the design side of things (I'm a programmer by trade), so please don't vote me down too hard. I've tried googling, but there doesn't seem to be much in the way of what I'm after. The only thing I've found really is a plugin for blender called freestyle, or using the ToonShader shading tool. If there are any good tutorials or anything, I'm really happy to sit through them - just want to learn :) Thanks for any help :)

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  • 3D Studio Max biped restrictions?

    - by meds
    I have a stock biped character in 3D studio max which has a jump animation. The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to play while the character is jumping since it's not only jumping in the game world but the jump animation is adding its own height offset. I'm tryuing to remove the jump animations height offset, so far I've found the root node and deleted all its key frames which has helped a bit. The problem I'm having now is that the character still has some height offset and if I try to lower it it has a fake 'ground' that isn't at 0 and the limbs sort of bend on the imaginary floor, si there a way to remove this restriction just for the jump animation? Here's what I mean: http://i.imgur.com/qoWIR.png Any idea for a fix? I'm using Unity 3D if that opens any other possibilities...

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  • Does 3d modeling software *choice used during asset creation affect performance at runtime

    - by user134143
    Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program. In other words. Is it possible to reduce the operating footprint of an application merely by utilizing alternative development software during production of 3d assets. If you use two different applications to create a 3 dimensional image of a box, can one of them result in better performance if aspects of the image are identical? Sorry if this question seems vague, I am attempting to get the information I need without causing unnecessary debate over specific software choice. Thank you.

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  • How To Enable 3D Acceleration and Use Windows Aero in VirtualBox

    - by Chris Hoffman
    VirtualBox’s experimental 3D acceleration allows you to use Windows 7’s Aero interface in a virtual machine. You can also run older 3D games in a virtual machine – newer ones probably won’t run very well. If you installed Windows 7 in VirtualBox, you may have been disappointed to see the Windows 7 Basic interface instead of Aero – but you can enable Aero with a few quick tweaks. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • 3D Texture Mapping (Atlas)

    - by Tim Hatch
    This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)? With a single buffer of 8 vertices, I don't see how I'd properly reuse the UV values. Any help on that? I know it's not terribly clear, but I figured it was a simple question. The 2D method is pretty easy, the next coordinates would be the same as the first (0,0 and 0,1 respectively). However, the above 3D version has me quite befuddled.

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  • Vmware 3D Acceleration Ubuntu 14.04

    - by Bowser5543
    I have installed Vmware Player 6.0.3 build-1895310. The problem I have is that when I run a Windows 7 Vm, it says that 3D support was disabled. (I can't read the exact report atm because it has a chance of crashing my machine.) I have the 3D support box enabled. Here is my graphics card: Mobile Intel® GM45 Express Chipset x86/MMX/SSE2. Can anyone tell me to install drivers or something? I can't find mine anywhere!

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  • 3D array in a 2D array

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages.

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  • Data structures for a 3D array

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages.

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  • Ubuntu 12.10 beta 2 has awfull 3d performance and Video Tearing do something about this [closed]

    - by digitalcrow
    Ubuntu 12.10 beta 2 has awfull 3d performance and Video Tearing do something about this. Tearing is common issue on linux and makes linux sucks. Ubuntu also is bloated and uses compiz , i hope ubuntu developers should be more serious cause even a noob should know that compiz sucks now. I have no screen tearing and full opengl 3d performance on cinnamon ! And thats why i like linux mint 13. Ubuntu is so slow applications launching time is bigger compared to linux mint or xubuntu and many many times slower compared to arch linux. I was sattisfied before the 12.04 version now i'm just dissapointed..... (downvoters are simply noobs or silly fanboys and they deserve ubuntu)

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  • 3d user experience with HTML5 and Javascript

    - by chako
    I've to build a 3D user experience with HTML5 and any required JS library which provides such functionality. 3D scene consists of a cylindrical pipe and surface. It has 360 degree rotation and can zoom in and out. As user selects a parameter, specific value of that parameter at various depth of pipe in surface should display. I've searched for HTML5 3d and JS libraries and found three.js could help for this.Also found this useful presentation on HTML 3d engine: http://projects.mariusgundersen.net/OnGameStart/#1 .But as this is my first time with HTML5 3d modeling, how should I initiate to build ? What parameters should be considered ? Which tools and libraries would best fit for such requirements ? I would like to create a 3d model using HTML5 and JS 3d engine as shown in the 1st image.

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  • 3D Screensaver interfering with WPF application (Windows XP)

    - by Andrew Keith
    I have a fairly large application that uses WPF for its user interface. I recently found an unusual defect regarding 3D screensavers. The 3D screensavers 3D FlowerBox,3D Flying Objects,3D Pipes,3D Text causes 1 of my WPF windows to disappear when the screensaver activates. Other screensavers are fine. My application only encounters this problem on Windows XP. I have some experience with DirectX. When a 3D screensavers activates, the d3d device context will be switched to exclusive mode. I reckon that WPF has trouble restoring the device context when the device switches back to cooperative mode (hence why its only affecting windows XP) Has anyone seen such a scenario occur before ? Is there a remedy for the problem ? Windows XP SP3, DirectX 9.0c, .NET 3.5

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  • How do I calculate the cost of printing a given page?

    - by Alenanno
    I have seen questions like How much does a square inch of ink cost and How much more will a high-dpi image cost to print?, but mine isn't asking neither about a specific case, nor about how much something costs, as that would depend on the toner, for example. Rather, I was wondering how should I go about calculating the cost of printing a given page. Note that "given page" should be seen as a sort of x, i.e. the answer should be applicable in any case; I'd like this question to provide a good reference for those who want to calculate this cost. What should be taken into consideration? The cost of a single page (the paper only) is easily checkable, since you divide the cost of the whole package for the number of pages in the package itself. But how do I calculate the cost of the ink/toner? Which could translate to: how do I calculate the Ink Density1 for a given printer? I know it depends on quality of the printer itself, the type, the quality of the image being printed, the very nature of what I'm going to print, etc. But again, the focus of my question is not on the variables of this case, but rather the constants, hoping the math simile works for this case too. 1: Total amount of ink in one area of the page.

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  • Why does HP Update at remote system trigger RDP printing at local system?

    - by lcbrevard
    This is obscure. When connected with RDP to another system that has HP Update installed on it, either directly running the HP Update or having the notification pop up to ask if you want to run HP Update causes the local system to try to print something to peculiarly-chosen-local-printer. Case 1: Desktop Win 7 Ult system RDP connected to HP Laptop Win 7 Ult system. When HP Update runs on the laptop a dialog for XPS Writer Save As... appears on Desktop system. Even if you put in a name, nothing gets generated and the dialog repeats. And repeats. Until you (a) close the RDP connection and (b) clean out the queued entries. If the HP Update pops up the request to run the update and you are not at the desk when this happens, there can be dozens of queued requests for this bogus printing. NOTE: the XPS Writer is not selected as a default printer on either system. Case 2: (Different) HP Laptop Win 7 Ult system RDP connected to XP Pro "brand X" desktop system but with HP printer drivers installed. If the request to run HP Update notification pops on the XP system, dozens of attempts to print, in this case to a Versa Check Printer driver, are queued. Dismissing the HP request, closing RDP, and cleaning out the queue are required to stop this. NOTE: the Versa Check Writer is not selected as a default printer on either system. THE QUESTION: What the heck is going on here? Some kind of scripting or COM activity that is misdirected?

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  • How to multiseat with HW 3d accel on CentOS 6.3 Final?

    - by user35070
    I would like to setup a multiseat configuration on CentOS 6.3 (two video cards, two keyboards, two mice, two monitors) and have hardware accelerated 3D on both monitors. 3D HW acceleration rules out Xephyr. I saw somewhere that recent versions of GDM (3.3 and newer?) don't support multiseat, so do I have to install KDM to make this work? If I just create a duplicate section with new device identifiers in my xorg.conf file, will this 'just work'? Using different ports on the same video card and separate keyboards, mice, and displays, the result was a desktop which spanned both monitors with both keyboards and mice acting as the same input in the GUI. I will power down and put in the new video card and report on the results soon. Both video cards are nvidia. UPDATE after putting in another NVIDIA video card, default behavior (before changing xorg.conf) is that one screen works normally, and both mice and keyboards are connected to it. Changing xorg.conf and the display manager to KDM and following the directions here https://help.ubuntu.com/community/MultiseatX#Ubuntu_10.04_.28Lucid.29 , I have 2 mirrored screens connected to separate video cards, DRI enabled, and 2 mice both connected to the same pointer. Keyboards don't do anything, however, I probably just need to fix a setting in xorg.conf I would still like to get multiseat functionality, eg. separate screens with separate input devices I have verified that the separate X processes are running (see page above) using 'ps aux | grepX [01]'

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  • Printing problem in Silverlight 4.0 RC - loading images in code behind

    - by Jacek Ciereszko
    Few days ago I faced a problem with printing in new Silverlight 4 RC. When you try to dynamically load image (in code behind) and print it, it doesn't work. Paper sheet is blank. Problem XAML file: <Image x:Name="image" Stretch="None" /> XAML.cs: image.Source = new BitmapImage(new Uri(imageUri, UriKind.RelativeOrAbsolute));  Print: var pd = new PrintDocument();   pd.PrintPage += (s, args) =>     {       args.PageVisual = image;     };   pd.Print(); Result: Blank paper.   Solution What you need to do, is forced Silverlight engine to load that image before printing start. To accomplish that I proposed simply checking PixelWith value. Your code will ask about PixelWidth of image so it will have to be loaded. XAML.cs: BitmapImage bImage = new BitmapImage(new Uri(imageUri, UriKind.RelativeOrAbsolute)); image.Source = bImage; InitControl(imageUri, movieUri, isLeft); int w = bImage.PixelWidth; int h = bImage.PixelHeight;   DONE!   Jacek Ciereszko

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  • /usr/lib/cups/backend/hp has failed with an HP LaserJet p3005

    - by edtechdev
    Ever since 10.04, I can't print to an HP laserjet p3005. I'm even using an entirely different computer now with a fresh install of 10.10. I've tried with and without the latest hplip. Recently, sometimes I can get it to print a few things, but eventually it always fails (usually when printing a pdf from the document viewer (also doesn't work with adobe pdf reader)). Sometimes it fails so bad the printer gives an error saying it needs to be turned off and on again. I can't seem to find a fix anywhere, I've googled all over the past year and tried every fix I could find. It does say that the /usr/lib/cups/backend/hp has failed. It also doesn't make a difference if I create the printer using hp-setup or ubuntu's own printing control panel. I delete and re-create the printer, no difference eventually. I use the default printer settings or custom settings, no difference. I can print perfectly find to a networked printer at home - an HP officejet 6310. It seems to be networked HP printers at work that I can't print to anymore (except occasionally right after re-installing the printer driver). What's the recommended way to install HP printer drivers and reset or clean out everything from before. Or where are the right logs to read or debug commands to do to find out what may be the real cause of the printing problems?

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  • /usr/lib/cups/backend/hp has failed

    - by edtechdev
    Ever since 10.04, I can't print to an HP laserjet p3005. I'm even using an entirely different computer now with a fresh install of 10.10. I've tried with and without the latest hplip. Recently, sometimes I can get it to print a few things, but eventually it always fails (usually when printing a pdf from the document viewer (also doesn't work with adobe pdf reader)). Sometimes it fails so bad the printer gives an error saying it needs to be turned off and on again. I can't seem to find a fix anywhere, I've googled all over the past year and tried every fix I could find. It does say that the /usr/lib/cups/backend/hp has failed. It also doesn't make a difference if I create the printer using hp-setup or ubuntu's own printing control panel. I delete and re-create the printer, no difference eventually. I use the default printer settings or custom settings, no difference. I can print perfectly find to a networked printer at home - an HP officejet 6310. It seems to be networked HP printers at work that I can't print to anymore (except occasionally right after re-installing the printer driver). What's the recommended way to install HP printer drivers and reset or clean out everything from before. Or where are the right logs to read or debug commands to do to find out what may be the real cause of the printing problems?

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  • How to customize the printing while using Window.print ?

    - by Holicreature
    i want to print a invoice and i use a print.css by media=print and when i change the current stylesheet to print.css i could able to view what i should be printing without the titles and content left aligned. But still while i'm printing there is space in the top and left and its taking up whole a4 sheet and also the whole width of the page.. But i've defined a body width of just 550 px. While i view to print preview, it takes the whole width instead of taking up 1/3 of the width.. My print.css is body { width:550px; height:450px; color:#000000; margin:0; padding:0; word-spacing:1.1pt; font-family : "Times New Roman", Times, serif; font-size : 10px; text-align:left; } a { visibility :hidden; display : none; } input{ display : none; } table { margin: 1px; text-align:left; } #list,#head,#cont,#fotter,#oth,#links,#name,li,ul,ol { display : none; } I'm printing through browser using window.print, so is there any special configuration i need to do...?

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  • C++ Printing: Printer jams, what am I doing wrong?

    - by Kleas
    I have a problem with printing in C++. As far as I know, this code used to work on my previous printer, but ever since I got another one (an HP C7280) it started giving problems. Whenever I try to print anything, even an empty page, the page JAMS the printer. I have to manualy remove the page from the printer. I have no clue why this is happening. Am I doing something wrong, is it a driver problem, are there better ways to print in C++? I am using Windows 7 64 bit, but this problem also presented itself when I was using Windows Vista 64 bit. I use the following code: PRINTDLG pd; ZeroMemory(&pd, sizeof(pd)); pd.lStructSize = sizeof(pd); pd.hwndOwner = mainWindow; pd.hDevMode = NULL; pd.hDevNames = NULL; pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC; pd.nCopies = 1; pd.nMinPage = 1; pd.nMaxPage = 0xFFFF; if (PrintDlg(&pd)==TRUE) { DOCINFO di; di.cbSize = sizeof(DOCINFO); di.lpszDocName = "Rumitec en Roblaco Print"; di.lpszOutput = (LPTSTR)NULL; di.fwType = 0; // Start printing StartDoc(pd.hDC, &di); StartPage(pd.hDC); initPrinter(pd.hDC); // ... // Do some drawing // ... // End printing EndPage(pd.hDC); EndDoc(pd.hDC); DeleteDC(pd.hDC); } Am I doing something wrong? Alternatively, is there a better, easier, more modern way to do it?

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  • Printing an Image embedded into an asp.net page. C#

    - by user1683846
    I am looking to print using C#, micorsoft visual studio, asp.net. The goal:- I am trying to print all pages in a fax document. Format:- The fax document is received as a single .tiff file with multiple pages. What needs to be done:- I need to iterate each page in the .tiff image and print them all. // This function will iterate all pages, one at a time. // protected void PrintAll_Click(object sender, EventArgs e) { // counts number of pages in the fax document.// int number = _FaxPages.Count; // for loop to iterate through each page. // for (int i = 0; i < number; i++) { string _FaxId = Page.Request["FaxId"]; _PageIndex = i; imgFax.ImageUrl = "ShowFax.ashx?n=" + _FaxId + "&f=" + _PageIndex + "&mw=750"; PrintAll.Attributes.Add("onclick", "return printing()"); } } and In my Java script I have: function printing() { window.print(); } Now the issues are: <1 The function only prints one page (the very last page of the tiff file)....and it prints the entire window and not just the embedded .tiff image in the entire web browser window. Any Ideas of how to go about just printing the .tiff embedded image instead of the entire web browser window. <2 Although my for loop iterates through the pages. The print function is only called after the loop has iterated through all the pages and stopped on the final page (say page 6/6). And then it only prints that last page (along with the rest of the contents on the browser window). This is not what I want to happen... I dont want to print all the excess material on the browser window such as buttons, links etc... I just want the embedded .tiff image from the browser window.

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  • HP Printer scrolls "printing" forever - but nothing happens

    - by brett80
    I got a used HP Officejet 7130 all-in-one printer. I tried printing a text document, and it shows up in the queue (and says "printing"), and the printer display says "Printing" "Press Cancel to cancel job." - and it cyles that text forever, but nothing ever happens (after a couple of initial quiet noises.) I tried to print a test page from the printer, and I get the same "printing" message. I checked the hp website, and this problem is not on their list. (They are expecting a queue problem, error message, etc.) I did initially get a message that it needs new ink cartridges, but I pressed to get past that. It's supposed to try to print anyway. I don't want to buy ink cartridges for a printer that is broken. When I press it cancels correctly.

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