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  • Alternatives for comparing data from different databases

    - by Alex
    I have two huge tables on separate databases. One of them has the information of all the SMS that passed through the company's servers while the other one has the information of the actual billing of those SMS. My job is to compare samples of both of these tables (for example, the records between 1 and 2 pm) to see if there are any differences: SMS that were sent but not charged to the user for whatever reason that may be happening. The columns I will be using to compare are the remitent's phone number and the exact date the SMS was sent. An issue here is that dates usually are the same on both sides, but in many cases differ by 1 or 2 seconds. I have, so far, two alternatives to do this: (PL/SQL) Create two tables where i'm going to temporarily store all the records of that 1hour sample. One for each of the main tables. Then, for each distinct phone number, select the time of every SMS sent from that phone from both my temporary tables and start comparing one by one using cursors. In this case, the procedure would be ran on the server where one of the sources is so the contents of the other one would be looked up using a dblink. (sqlplus + c++) Instead of storing the 1hour samples in new tables, output the query to a text file. I will have two text files, one for each source. Then, open the first file and load all of it's content on a hash_map (key-value) using c++, where the key will be the phone number and the value a list of times of SMS sent from that phone. Finally, open the second file, grab each line (in this format: numberX timeX), look for numberX's entry on the hash_map (wich will be a list of times) and then check if timeX is on that list. If it isn't, save it somewhere to finally store it on a "uncharged" table (this would also be the final step on case 1) My main concern is efficiency. These samples have about 2 million records on each source, so just grabbing one record on one side and looking it up on the other would not be possible. That's the reason I wanted to use hash_maps Which do you think is a better option?

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  • Group policy applied to AD OU attributes

    - by Eric Smith
    I'm not well-versed in AD, so would like to resolve a question I have with regards to AD information. I understand that it is possible to apply group policy to OU's, thereby restricting access. What I'd like to know is, is it possible to do the same with OU attributes. Some context would help. There's a requirement to store address information in AD (IMO, a natural fit), but for various reasons, although obviously things like name should be globally accessible, access restrictions are desired on the address. In this case, is it possible to apply security to the address portion of the OU attributes, or does each address have to be broken into a separate OU (a solution that feels smelly given that address doesn't have identity)?

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  • Software centre and Evolution think I am offline using WICD to make wireless connection

    - by Alex
    I upgraded to 11.10 yesterday. I use WICD to make the wireless connection because I have never managed to get network manager to make a wireless connection on any computer I have installed it on. But since 11.10 both Evolution and software centre are convinced I am offline even though I have a functional connection (I am using wifi now and both are reporting me offline, which I clearly am not). I am using an MSI WIND clone Advent 4211 B netbook. Network manager has never worked on this computer for wifi. WICD can make connection about 30% time (often returns BAD PASSWORD, first few attempts). XP of course works fine to make wifi connection. I have a I am happy to supply more information I just do not know what information might help. I have reported a bug against evolution

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  • data replication from a production web server back to the staging web server

    - by Dennis Smith
    Have two web servers, development/staging and production. Code and some documentation is moved from the staging area to production either through on-demand jobs or nightly via a global replication job. The production server of course sits isolated in a DMZ. There is some content that gets uploaded to the live server that needs to be replicated back to staging. Our security team is locking the network down (and they should) and restricting access to the live server. Best suggestions for replication of "live" data back to "stage" and backing up the live server also.

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  • Sending an Email from 2 Mail Servers

    - by Ted Smith
    We are currently attempting to move away from using a "local" mail(exchange) server to an cloud based offering for all our automated emails. The problem is that we send and receive thousands for emails a day and its uptime is quite critical so the business do not want to put all their eggs in one basket, so if we would like to use a cloud based offering(mailgun) they would like a backup if this goes down. So my question is: Would it be possible to set multpile A, TXT and CNAME records to multiple IP address so if one mail server goes down we can automatically start sending emails from the fallover(without them being blocked doing a reverse DNS lookup)? I know we will still need to adjust the MX record for incoming emails but that is acceptable to not receive emails for a short(1-2 hours) of time. Does this make sense?

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  • Create Virtual Image of Laptop before Formatting

    - by Simon Mark Smith
    I have a 3 year old laptop running Windows XP that I used for business. Although I have not used the laptop in over a year, I now want to re-commission it with Windows 7 and a fresh install. Before I do the fresh install I want to create a Virtual Image of the laptop that I can keep and potentially run on my desktop machine should I ever need to access any of the old files/projects that it contains currently. I know that most people will say just copy the files over to your desktop, but my concern is the configuration of the laptop. I used to use it for development and it has older versions of Visual Studio, SQL Server, Active X controls etc, etc than I currently use so I really want to preserve the environment not just the files. So really I am asking what is the best tool-set/method to achieve this? I understand there are free VM tools available but I have never done this before and would appreciate any help.

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  • Stencil buffer appears to not be decrementing values correctly

    - by Alex Ames
    I'm attempting to use the stencil buffer as a clipper for my UI system, but I'm having trouble debugging a problem I'm running in to. This is what I'm doing: A widget can pass a rectangle to the the stencil clipper functions, which will increment the stencil buffer values that it covers. Then it will draw its children, which will only get drawn in the stencilled area (so that if they extend outside they'll be clipped). After a widget is done drawing its children, it pops that rectangle from the stack and in the process decrements the values in the stencil buffer that it has previously incremented. The slightly simplified code is below: static void drawStencil(Rect& rect, unsigned int ref) { // Save previous values of the color and depth masks GLboolean colorMask[4]; GLboolean depthMask; glGetBooleanv(GL_COLOR_WRITEMASK, colorMask); glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); // Turn off drawing glColorMask(0, 0, 0, 0); glDepthMask(0); // Draw vertices here ... // Turn everything back on glColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]); glDepthMask(depthMask); // Only render pixels in areas where the stencil buffer value == ref glStencilFunc(GL_EQUAL, ref, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); } void pushScissor(Rect rect) { // increment things only at the current stencil stack level glStencilFunc(GL_EQUAL, s_scissorStack.size(), 0xFF); glStencilOp(GL_KEEP, GL_INCR, GL_INCR); s_scissorStack.push_back(rect); drawStencil(rect, states, s_ScissorStack.size()); } void popScissor() { // undo what was done in the previous push, // decrement things only at the current stencil stack level glStencilFunc(GL_EQUAL, s_scissorStack.size(), 0xFF); glStencilOp(GL_KEEP, GL_DECR, GL_DECR); Rect rect = s_scissorStack.back(); s_scissorStack.pop_back(); drawStencil(rect, states, s_scissorStack.size()); } And this is how it's being used by the Widgets if (m_clip) pushScissor(m_rect); drawInternal(target, states); for (auto child : m_children) target.draw(*child, states); if (m_clip) popScissor(); This is the result of the above code: There are two things on the screen, a giant test button, and a window with some buttons and text areas on it. The text area scroll box is set to clip its children (so that the text doesn't extend outside the scroll box). The button is drawn after the window and should be on top of it completely. However, for some reason the text area is appearing on top of the button. The only reason I can think of that this would happen is if the stencil values were not getting decremented in the pop, and when it comes time to render the button, since those pixels don't have the right stencil value it doesn't draw over. But I can't figure out whats wrong with my code that would cause that to happen.

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  • Why/How do expired domain names get bought so quickly?

    - by Alex Angas
    A relative let my wife's family .com domain name expire. Apart from that being annoying in itself, the domain now redirects to random spam blogs and is owned by someone with almost 5000 other domains according to DomainTools. They also want a fortune to return it. The family name is pretty unusual and completely unrelated to the spam. So how did they manage to snap the domain name up so quickly and what value is it to them?

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  • Use Mobile Broadband USB as Wireless Adapter USB - HUAWEI E173

    - by Alex
    I have an Mobile Broadband USB (HUAWEI E173), which can also work as a WiFi Adapter USB. The problem is that Ubuntu 12.04 only recognizes it as an Mobile Broadband USB, not as an Wireless Adapter USB, is there a way to "trick" Ubuntu to recognize my USB as a Wireless Adapter? Thanks in advance. Notes: I used the lsusb command and got this: `Bus 002 Device 009: ID 12d1:1c23 Huawei Technologies Co., Ltd.` I have 64-bit Ubuntu Installed, so it may just be a driver problem.

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  • Unity Desktop Displays strange lines

    - by Alex Holsgrove
    Didn't quite know what title to give this problem, but hopefully the screenshot will explain more. I am running a Samsung R60+ laptop on Ubuntu 13.10 with a Radeon X1250 GPU. After I login and the Unity desktop shows, I can see these strange lines at the top of the screen. I presumed it was perhaps a driver issue and found this article to see if I could resolve the issue: https://help.ubuntu.com/community/RadeonDriver I cannot get on with Unity at all (where are all of the menus gone!) so perhaps reverting back to Gnome may be a solution in my case? I'd welcome any ideas please.

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  • USB file transfer preparing to copy, but file count climbs indefinitely

    - by Alex
    I have downloaded Ubuntu 12.04 to back up my Windows machine that won't boot and am running Ubuntu from the CD. I copied and pasted a volume of about 160GB to my external HDD. The transfer has been stuck in the "preparing to copy" stage for several hours and is displaying a file/GB count about twice as high as the volume of data actually being copied! The number is now larger than the entire partition that's being copied from! However I know it's doing something because occasionally it pops up with a minor I/O error on this or that file which I then have to click through. I've not had this problem before so I can only assume it's a Linux/Ubuntu thing. More importantly what I want to know is is there any other way to copy it across that will actually work?

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  • Loading dependencies for custom puppet functions

    - by Ben Smith
    I have written a custom puppet function, which is working fine, that depends on the cloudservers gem (a Rackspace client library). This is fine if I have pre-installed the gem on a server before running puppet but totally breaks if I have not installed the gem as the function seems to be run during the 'compilation' sweep, well before my package definition is realised. Here's what my .pp looks like, with get_hosts the function that requires the cloudservers gem. package { "rubygems": ensure => installed, provider => "gem"; } package { "cloudservers": ensure => installed, provider => "gem", require => Package["rubygems"]; } class hosts::us { $hosts = get_hosts("us") hostentry { $hosts: } } define hostentry() { $parts = split($name, ',') $address = $parts[0] $ip = $parts[1] $aliases = $parts[2] host{ $address: ip => $ip, host_aliases => $aliases } } Is there a way to stop the function getting run so early, or at least having it's run depend up the library being installed. Alternatively, is there a way that I can add dependencies somewhere in the functions folder that will be available to the function?

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  • Where do I connect the two red SATA cables on my motherboard?

    - by Dennis Smith
    I have a Compaq Presario PC SR5110NX. The Processor is AMD Athlon 64 3800+. It has 512 MB of RAM and a 40GB Hard Drive. I'm running Windows XP Professional on it. I have 2 SATA drives, one is black and the other is white. I have 2 red little cables, and they have the letters and numbers on them. On one side of the cable it says "HP P/N:5188-2897 0720". My motherboard is a MCP61PM-HM Rev 1.0B. Where do I connect the two SATA connectors?

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  • How to install an older version of Java

    - by Alex Spurling
    I updated my installation of the sun-java6-jdk package today to version 6.24-1build0.10.10.1 after being prompted by the update manager. However this now causes some compilation failures so I'd like to revert back to the previous version that I had installed. I've tried using Synaptic but the 'Force Version' menu command is disabled. I've tried the following command to install the previous version sudo apt-get install sun-java6-jdk=6.22-0ubuntu1~10.10 But I'm not sure that I have the correct version: Reading package lists... Done Building dependency tree Reading state information... Done E: Version ‘6.22-0ubuntu1~10.10’ for ‘sun-java6-jdk’ was not found I've taken this version number from this changelog: https://launchpad.net/ubuntu/+source/sun-java6/+changelog Is this the correct way to install a previous version of a package? Have I got the correct version from the sun-java6 change log?

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  • Uploading or attaching files that located on a shared drive doesn't work?

    - by Alex
    I have this odd, quite minor, but annoying issue that I am quite perplexed about. Whenever I try to upload a file via my browser(let's say attach a file to an email in GMail), I click 'Browse' button and it opens standard file selection dialog, that doesn't show network drives. Further more if I try to drag a file from a network drive into GMail, it doesn't work either, it just doesn't let me do that. This issue has been around for quite sometime now, and I am just curious if this is something on my side or if it's a bug or a misconfiguration of some sort. FWIW, I am currently running 10.10, network drive is a samba share on NAS. This happens in FF and Chrome and this is only happens with Samba mounts. As a matter of fact, NFS volumes that are located on the same network operate perfectly fine.

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  • Problem with DirectX scene-graph

    - by Alex
    I'm trying to implement a basic scene graph in DirectX using C++. I am using a left child-right sibling binary tree to do this. I'm having trouble updating each node's world transformation relative to its parent (and its parent's parent etc.). I'm struggling to get it to work recursively, though I can get it to work like this: for(int i = 0; i < NUM_OBJECTS; i++) { // Initialize to identity matrix. D3DXMatrixIdentity(&mObject[i].toWorldXForm); int k = i; while( k != -1 ) { mObject[i].toWorldXForm *= mObject[k].toParentXForm; k = mObject[k].parent; } } toWorldXForm is the object's world transform and toParentXForm is the object's transform relative to the parent. I want to do this using a method within my object class (the code above is in my main class). This is what I've tried but it doesn't work (only works with nodes 1 generation away from the root) if (this->sibling != NULL) this->sibling->update(toParentXForm); D3DXMatrixIdentity(&toWorldXForm); this->toWorldXForm *= this->toParentXForm; this->toWorldXForm *= toParentXForm; toParentXForm *= this->toParentXForm; if (this->child != NULL) this->child->update(toParentXForm); Sorry if I've not been clear, please tell me if there's anything else you need to know. I've no doubt it's merely a silly mistake on my part, hopefully an outside view will be able to spot the problem.

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  • What is happening to a domain with status PENDING DELETE as well as AUTORENEWPERIOD?

    - by Alex Angas
    A domain I once registered but gave away: Expiration Date:13-Mar-2013 14:39:45 UTC Sponsoring Registrar:Directi Internet Solutions Pvt. Ltd. dba PublicDomainRegistry.com (R159-LRMS) Status:PENDING DELETE RESTORABLE Status:HOLD Status:AUTORENEWPERIOD Status:REDEMPTIONPERIOD Registrant ID:DI_7838158 Registrant Name:scherhag Registrant Organization:Locafroid europe sa I'd like to get this domain back and I'm hoping that PENDING DELETE means it might soon be released to the market. However I'm not sure, as there is also a status that says AUTORENEWPERIOD?

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  • Windows no longer boots on dual-boot system

    - by N Alex
    While trying to delete an Ubuntu partition from my hdd I accidentally rebooted my computer. (Note: the partition was originally made from an existing partition using paragon.) After that when I tried to start the computer I got the GRUB rescue terminal prompt. I wasn't able to do much from that, but I did manage to boot Ubuntu from a USB drive and to run boot-repair. But now when I try to select Windows 7 from the boot selection menu I get the error 0xc0000225. Here is the link to the BootInfo summary created by boot-repair: http://paste.ubuntu.com/1032584/ I have a lot of very important data on my hdd and I would really appreciate your help.

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  • Compiling Assembly Manually [migrated]

    - by John Smith
    I am having trouble with translating a specific line in assembly to machine code for the Nios II. I have successfully compiled these lines: START_TIMER = 0xF68C r0 = 0x0 r8 = 0x8 label = 50000 addi r8, r8, %lo(label) - 01000 01000 1100001101010000 000100 subi r8, r8, 1 - 01000 01000 1111111111111111 000100 bne r8, r0, START_TIMER - 01000 00000 1111011010001100 011110 The line in question that I have trouble with is this one: orhi r8, r0, %hiadj(label) As explained in the handbook linked above, "%lo" means "Extract bits [15..0] of immed32" and "%hiadj" means "Extract bits [31..16] and adds bit 15 of immed32". However, 50000 in binary is 1100001101010000, and is therefore a 16 bit number. As far as I can see, it doesn't contain any bits between 16 and 31. I tried with 0000000000000001, but it's incorrect. What am I doing wrong?

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • How can I share my python scripts with my less python-savvy business person partner?

    - by Alex
    I'm taking financial mathematics as an elective, and I'm working with real life finance industry worker type people. It's actually kind of fun. When I pulled out a macbook at one of our meetings, I had four lifelong windows users look at me like I had three heads. Anyway, I'm helping with design and simulation of our trading strategy, and I wrote a little thing using matplotlib to visualize historical stock data. However, these guys don't know how to use git, or install python, or deal with path-related package management things. I need to be able to send my scripts to them to use, and I need to do it with absolutely minimal effort on their part. I was thinking something on the lines of py2exe, but I'd like to hear some advice before I go ahead.

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  • How do I get Windows 7 wallpaper to display the company logo properly?

    - by David Silva Smith
    Windows 7 is not displaying our company background properly. Curves show pixelation and straight lines are jagged. I'm working with a scalable vector graphics (SVG) image that I've exported to the same resolution (pixel dimensions, to be technical) as the desktop, which is 1440x900. I have tried exporting the image as a .png, .jpg, and .bmp. All of these look correct in an image viewing program, such as Windows Photo Viewer and Paint, but when I set the Windows background to these images, curves show pixelation and straight lines are jagged. Reading online, it seems that behind the scenes, Windows is converting the image to a .jpg with low quality compression, which is causing the issue. I've tried setting the image as a background through Internet Explorer, saving it as a .jpg, and putting the file in the Windows photo directory as suggested in some online forums, but none of those solutions have fixed my issue.

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  • How do I get wireless and video working on a Sony Vaio vpc-z21x9r

    - by Alex
    OS: Ubuntu 11.10 Kernel: 2.6.37.6 Laptop: sony vaio vpc-z21x9r The problem: I can't change level of screen backlight; also can't enable wi-fi. While using 3.0 kernel everything is ok, but the laptop discharges too quickly. Results for lspci 02:00.0 Network controller: Intel Corporation Centrino Wireless-N + WiMAX 6150 (rev 5f) VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) there is no wlan0 in ifconfig -a too. I've fount that kernel should already have drivers for this graphics controller, but when i load up in restore mode, it writes "fall" while trying to load up some video drivers. To change the level of backlight i've alrady tried: xbacklight -set XX , smartdimmer -s XX and got this init_ nvclock() failed! also sudo setpci -s 00:02.0 F4.B=XX with no results. As for wi-fi, i've found driver but i don't understand how to install it. Here it is How can I fix these problems? Thank you for your help and time! Also tried to fix problems with backlight writing GRUB_CMDLINE_LINUX_DEFAULT="quiet splash nomodeset acpi_backlight=vendor Still no results. Is there any sense in recompiling kernel, I mean 2.6.37.6. Can it make any improvements in the situation?

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