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  • web based source control management software [closed]

    - by tom smith
    hi. not sure if this is the right place, but hopefully someone might have thoughts on a solution/vendor. Starting to spec out a project that will require multiple (50-100) developers to be able to manipulate source files/scripts for a large scale project. The idea is to be able to have each app go through a dev/review/test process, where the users can select (or be assigned) the role they're going to have for the given app. I'm looking for web-based, version control, issue tracking, user roles/access, workflow functionality, etc... Ideally, the process will also allow for the reviewed/valid app to then be exported to a separate system for testing on the test server/environment. This can be hosted on our servers, or we can do the colo process. I've checked out Alassian/Collabnet, but any thoughts you can provide would me appreciated as well. thanks

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  • Should I use "Raid 5 + spare" or "Raid 6"?

    - by Trevor Boyd Smith
    What is "Raid 5 + Spare" (excerpt from User Manual, Sect 4.17.2, P.54): RAID5+Spare: RAID 5+Spare is a RAID 5 array in which one disk is used as spare to rebuild the system as soon as a disk fails (Fig. 79). At least four disks are required. If one physical disk fails, the data remains available because it is read from the parity blocks. Data from a failed disk is rebuilt onto the hot spare disk. When a failed disk is replaced, the replacement becomes the new hot spare. No data is lost in the case of a single disk failure, but if a second disk fails before the system can rebuild data to the hot spare, all data in the array will be lost. What is "Raid 6" (excerpt from User Manual, Sect 4.17.2, P.54): RAID6: In RAID 6, data is striped across all disks (minimum of four) and a two parity blocks for each data block (p and q in Fig. 80) is written on the same stripe. If one physical disk fails, the data from the failed disk can be rebuilt onto a replacement disk. This Raid mode can support up to two disk failures with no data loss. RAID 6 provides for faster rebuilding of data from a failed disk. Both "Raid 5 + spare" and "Raid 6" are SO similar ... I can't tell the difference. When would "Raid 5 + Spare" be optimal? And when would "Raid 6" be optimal"? The manual dumbs down the different raid with 5 star ratings. "Raid 5 + Spare" only gets 4 stars but "Raid 6" gets 5 stars. If I were to blindly trust the manual I would conclude that "Raid 6" is always better. Is "Raid 6" always better?

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  • Unable to install Skype ("Unmet dependencies" error)

    - by Alex Maslakov
    Trying to install skype on Ubuntu 12, I faced and issue. When I type: sudo apt-get update sudo apt-get install skype I get an error Reading package lists... Done Building dependency tree Reading state information... Done skype is already the newest version. You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: skype : Depends: lib32stdc++6 (>= 4.1.1-21) but it is not going to be installed Depends: lib32asound2 (> 1.0.14) but it is not going to be installed Depends: ia32-libs but it is not going to be installed Depends: libc6-i386 (>= 2.7-1) but it is not going to be installed Depends: lib32gcc1 (>= 1:4.1.1-21+ia32.libs.1.19) but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). How do I solve it? Is the way I'm using the right one to install skype? UPDATE: If I try to do sudo apt-get install lib32stdc++6 lib32asound2 ia32-libs libc6-i386 lib32gcc1 skype then I get Reading package lists... Done Building dependency tree Reading state information... Done skype is already the newest version. You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch lib32asound2 : Depends: libasound2 (= 1.0.25-1ubuntu10) E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution).

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  • Store and create game objects at positions along terrain

    - by Alex
    I have a circular character that rolls down terrain like that shown in the picture below. The terrain is created from an array holding 1000 points. The ground is drawn one screen width infront and one screen width behind. So as the character moves, edges are created infront and edges are removed behind. My problem is, I want to create box2d bodies at certain locations along the path and need a way to store these creator methods or objects. I need some way to store a position at which they are created and some pointer to a function to create them, once the character is in range. I guess this would be an array of some sort that is checked each time the ground is updated and then if in range, the function is executed and removed from the array. But I'm not sure if its even possible to store pointers to functions with parameters included... any help is much appreciated!

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  • What software do you use to help plan your team work, and why?

    - by Alex Feinman
    Planning is very difficult. We are not naturally good at estimating our own future, and many cognitive biases exacerbate the problem. Group planning is even harder. Incomplete information, inconsistent views of a situation, and communication problems compound the difficulty. Agile methods provide one framework for organizing group planning--making planning visible to everyone (user stories), breaking it into smaller chunks (sprints), and providing retrospective analysis so you get better at planning. But finding good tools to support these practices is proving tricky. What software tools do you use to achieve these goals? Why are you using that tool? What successes have you had with a particular tool?

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  • I Don't Understand Anything About Randomly Generated Worlds [closed]

    - by Alex Larsen
    What tools do I need to make a Minecraft-like generated world? I heard about Perlin noise and Simplex, but I don't understand anything about them. So far all I found on the internet was a Simplex version for C#, and all it has is functions, and this is what I get: Console.WriteLine(Noise.Generate(SomeNumber, SomeNumber, SumNumber)); Outputs random floats. I'm really lost. I don't understand the whole random generated worlds concept. Can someone help me? And if I use the noise thing I don't understand how to use it.

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  • Quickly, code and ui are not communicating well, at all

    - by Alex
    I have been following the http://developer.ubuntu.com/resources/tutorials/all/diy-media-player-with-pygtk/ tutorial, i followed everything in it to the letter. i even set the signal of the tool button "openbutton" to on_openbutton_clicked. i run the code, click the button, nothing happens. i cant seem to get the button to do anything. any help will be super amazing!! http://pastebin.com/7Tq99Ytg pastebin to the .py file.

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  • Making Puppet manifests/modules available to a wide audience

    - by Kyle Smith
    Our team rolled puppet out to our systems over the last six months. We're managing all sorts of resources, and some of them have sensitive data (database passwords for automated backups, license keys for proprietary software, etc.). Other teams want to get involved in the development of (or at least be able to see) our modules and manifests. What have other people done to continue to have secure data moving through Puppet, while sharing the modules and manifests with a larger audience?

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  • How to track many in-game statistics

    - by Alex Schearer
    I am looking to track many in-game events, e.g. the score of each move, how many moves are taken, what types of moves, etc. A lot of stats can simply be tracked with a counter. In some cases I need to aggregate data in order to calculate the value (e.g. most common move). How are you tracking in-game stats for your games? How do you avoid creating a class with tens or hundreds of fields? How do you avoid littering the code with tracking invocations? How do you abstract the aggregate data so as to avoid rewriting it for each scenario?

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  • Cocos2D: Upgrading from OpenGL ES 1.1 to 2.0

    - by Alex
    I have recently starting upgrading my ios game to the latest Cocos2D (2.0 rc), and I am having some difficulties upgrading my texture generation code to OpenGL 2.0. In the old version I generated images with this code: CCRenderTexture *rt = [CCRenderTexture renderTextureWithWidth:WIDTH height:HEIGHT]; [rt beginWithClear:bgColor.r g:bgColor.g b:bgColor.b a:bgColor.a]; glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(4, GL_FLOAT, 0, colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)nVerts); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); [rt end]; But since OpenGL 2.0 works differently this code won't work. What is the best way to use the new OpenGL?

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  • installing ubuntu 10.04 over top 11.04

    - by Alex
    im looking to install 10.04 over top the 11.04 partition, it wouldnt let. keeps giving me a "root file system not found" error ever time i manually select partition. (i have a win7 partition) 11.04 popped up after upgrade that my hardware isnt supported for unity. and i cant boot into it, hangs up on purple screen right after boot menu. if anyone can post a link to a how to guide or put it on here, would be great? im trying to take advantage of my nvidia geforce gt 120m (its a laptop) to play around with cuda/c++ programming!

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  • photshop: why low quality jpg saved as high quality increases the file size?

    - by Alex Angelico
    i have a low quality background about 85kb. If I open the file in Photoshop and save it, I have to save this image as 100% quality, the file size increases to 640kb. This doesn't make sense, the image si already compressed, the quality cannot be better than the source, so the 100% quality while saving should produce THE SAME FILE OPENED. The problem is, I have this background and want to add a logo image over it, and then save it. But If I do so, i have to save this with 10% quality, and the logo looks horrible. If I save this to 100% quality, the file size is huge... How can I achive this?

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  • MySQL database Int overflow and can't login in.

    - by Ryan SMith
    I have a MySQL database on my server and I"m pretty sure it's an int over flow on one table with an auto_increment field that's crashing it. I can delete the table, it's not very important, but I can't get into the server. Is there anyway to delete that database from the file system or without logging into MySQL? HELP! THE WORLD IS ENDING!

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  • How can I run Tellme more software on Ubuntu 14.04 LTS?

    - by Alex Walker
    I'm new to Ubuntu and I've been loving it so far, I have it on my 2 computers and I think everyone should try it. I run an English Laboratory in a University (Our PC's are old and slow) so I want to install Ubuntu on all of them so the students can have a better experience here, the problem is tha we NEED Tell me more Software which I believe it's only for windiws. How can I install it in ubuntu? do I need wine or a virtual machine with Windows? please help! and thank you so much!!

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  • SEO: 301 for a page which has no mirrow path?

    - by Alex
    Hello, I just did a 301 and the domain and some pages which have a mirror file path are fine. But I have one directory which is not going to be part of the new site and I don't know how to redirect the old files that were there. I need something like this: oldDomain/oldDir/file.php and I need to make it redirect to newDomain/differentDir/file.php Is that possible? What is the 301 redirect rule for that? update I just added this rule as suggested by @Itai and it didn't work redirectMatch permanent ^/outdoors/trees/tanoak.php$ http://www.comehike.com/outdoors/trees/129/Tanoak any idea why?

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  • Moving 2d camera in the y direction

    - by Alex
    I'm developing a simple game for the iphone and am struggling to work out the best way for the camera to follow the main character. The following picture hightlights the three main components: There are 3 components to this: Circle - the main character Green line - terrain Black background The terrain is simply made from an array of points (approx 20 points per screen width). The terrain is moved in the x direction relative to the black background in order to keep the circle in its position shown. The distance to move the terrain is simply: movex = circle.position.x - terrain.position.x with a constant to fix the circle at some distance from the left of the screen. I am struggling to determine the best way to position the terrain in the y plane keep the focus in the character. I want to move the terrain in the y direction smoothly and not fix it to the position of the circle, so the circle can move in the y plane. If I take the same approach as the x positioning, the character is fixed at a point on the screen and the terrain moves. I could sample some terrain points either side of the character and produce an average, but in my implementation this was not smooth. I thought another approach might be to create a camera 'line' that is a smooth version of the terrain line and make the camerea follow this, but I'm not sure if this is the optimum solution. Any advice is much appreciated!

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  • ssis 2012 timeouts

    - by Alex Bransky
    Originally posted on: http://geekswithblogs.net/influent1/archive/2014/05/30/156699.aspxI started getting timeouts from SSIS 2012 using the SSISDB and I couldn't make any sense of them, they seemed random.  When things were bad I couldn't even expand the Integration Services Catalogs node in SSMS.  Just by sheer luck I figured out the problem: too much data was being logged in SSISDB and the data file was up to 180 GB, with the log file at 500 GB.  I switched it to simple mode and shrank the log file, then changed the retention period to 90 days instead of 365.  Now I need to see what else I can do to keep it running smoothly...Note this:  http://www.ssistalk.com/2012/07/16/ssis-2012-beware-the-ssis-server-maintenance-job/

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  • Cocos2D: Upgrading from OpenGL 1.1 to 2.0

    - by Alex
    I have recently starting upgrading my ios game to the latest Cocos2D (2.0 rc), and I am having some difficulties upgrading my texture generation code to OpenGL 2.0. In the old version I generated images with this code: CCRenderTexture *rt = [CCRenderTexture renderTextureWithWidth:WIDTH height:HEIGHT]; [rt beginWithClear:bgColor.r g:bgColor.g b:bgColor.b a:bgColor.a]; glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(4, GL_FLOAT, 0, colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)nVerts); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); [rt end]; But since OpenGL 2.0 works differently this code won't work. What is the best way to use the new OpenGL?

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  • Investment scheme for a PC game the project

    - by Alex Kamen
    Good day everyone, I am working on a PC game project that has 3 phases planned, micro, macro and mmo versions [if confused, see a brief description at the bottom]. I have found a potential investor for the micro version of the game, but naturally, he requested a detailed plan of how the game will pay back. And the problem is that micro version itself is not supposed to be monetized much, other than some ads and limited in-game currency utilization. The idea is that with this combat demo already at hand, it should be possible to get a really large enough investment (millions of dollars) and use it to pay back the initial small one (thousands of dollars) and take the project into macro phase, which will really make profit. This way, everybody is going to win, provided that I can deliver the end-product. Yet while I am confident of that both the conception of the macro and the real game-play of the micro versions are going to be appealing, I don’t know how to obtain any guarantee of that I will be able to get funded once I have the prototype ready. And without that, I won’t receive the funds for the prototype in the first place! To summarize, my question is: how to figure out my future possibilities of getting funded once I have combat demo out, basically “whom to write to and what”. Ideally, I would like some sort of a preliminary agreement with a game publisher, something that would basically state “If the developer provides the product in time and in quality corresponding to the specifications given, the publisher guarantees to allocate funds for distribution and further development, thereby acquiring the right to X part of all future profits”. Does this sound sane? It’s just that I don’t want to sell all of my rights out straight away by taking a big outside investment while the project is in such early stage. I would appreciate if you would share your thoughts on this kind of scheme, and be sure to ask questions as I am sure I must have forgotten to mention a ton of important things, like the fact that initial funds are going to be spent on outsourcing (living in Siberia is really just great). [here’s a brief outline of what each version will feature] [micro] 1) turn based tactical combat rules 2) character development 3) arena/tournament system [macro] 4) ai-ruled dynamic interactive worlds 5) global map adventuring 6) strategic rpg + god simulator gameplay [mmo] 7) Persistent worlds system 8) Social structures system (“guilds/clans”) 9) god-simulation on the mmo scale P.S. Obviously, these features are incremental, so that mmo version has all 9.

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  • create vmware virtual machine via command line on linux system

    - by tom smith
    evaluating/investigating vmware, and how you create a "virtual machine" using the command line for rhel/centos. basically, i want to be able to create a test virtual machine and then be able to run the VM on another system using the virtual player. so, i'm looking for pointers/articles/instructions that detail what i need (in terms of tools/apps) and the steps needed to accomplish this. i've seen a few articles/sites that discuss creating virtual machines, but they all involve using the GUI. thanks update:: while vmware is the company. there are different tools/apps provided to create a Virtual Machine. Basically, I want to do a test, to ultimately have a Virtual Machine/Image that can be run on a separate server using the vmplayer app I've seen docs that discuss using the GUI to create the VM, but haven't found any (yet) that discuss how to accomplish this using the command line approach. thanks...

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  • Why can't I get out of display mirror mode?

    - by Roy Smith
    I've been running Ubuntu (10.04.1 LTS, 64-bit) for a while and just replaced my hardware with a faster machine with an ATI Radeon HD 5700 video card. I've got twin 1920 x 1080 displays. I downloaded the latest driver (ati-driver-installer-10-9-x86.x86_64.run) from the ATI web site and installed that. I've gone through a few rounds of playing with /etc/X11/xorg.conf, and can't get things right. At the moment, it's in display mirroring mode, and I can't figure out how to get it out of mirror mode. If I run Monitor Preferences, there's a "Same image in all monitors" checkbox. If I uncheck that, the little preview window switches to show two monitors. When I click Apply, it asks me to log out and log back in again. When I do that, I'm right back to mirrored mode. What's really weird is that I'm currently running a copy of xorg.conf from a coworker's machine. He's got identical hardware, and his display works fine. So, I'm inclined to think there's something else going on other than the conf file. Any ideas what might be wrong?

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  • How can I stop a process from moving to the background?

    - by Alex
    I have a machine running Ubuntu server version 12.04.3 LTS. On it, I'm attempting to run a node.js server that needs to stay up and running at all times. I'm running into an issue, however, where periodically I see this happen: [1]+ Stopped sudo node server.js When this happens, I have to manually bring it back with fg, which works fine, at least until it stops again. As far as I can tell, it isn't functioning properly while stopped, since I get no log files in those windows of time. So my question is this: Is there a way to prevent it from being stopped like that? I'm running it in a tmux window, if that changes anything. Also, to address the question before it gets asked: I'm running it as sudo due to some ecryptfs issues I've been having. I was originally running it in my home directory, but when it was left alive for too long things would get out of sync and the file writes it has to do would just stop working. To mitigate that, I moved it out of my home directory, but its new location requires me to use sudo permissions for everything to work correctly. Hopefully that isn't related to the whole background task thing. (sudo and tmux tags included in case one or both turn out to actually be relevant to the solution.)

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  • An experiment: unlimited free trial

    - by Alex.Davies
    The .NET Demon team have just implemented an experiment that is quite a break from Red Gate's normal business model. Instead of the tool expiring after the trial period, it now continues to work, but with a new message that appears after the tool has saved you a certain amount of time. The rationale is that a user that stops using .NET Demon because the trial expired isn't doing anyone any good. We'd much rather people continue using it forever, as long as everyone that finds it useful and can afford it still pays for it. Hopefully the message appearing is annoying enough to achieve that, but not for people to uninstall it. It's true that many companies have tried it before with mixed results, but we have a secret weapon. The perfect nag message? The neat thing for .NET Demon is that we can easily measure exactly how much time .NET Demon has saved you, in terms of unnecessary project builds that Visual Studio would have done. When you press F5, the message shows you the time saved, and then makes you wait a shorter time before starting your application. Confronted with the truth about how amazing .NET Demon is, who can do anything but buy it? The real secret though, is that while you wait, .NET Demon gives you entertainment, in the form of a picture of a cute kitten. I've only had time to embed one kitten so far, but the eventual aim is for a random different kitten to appear each time. The psychological health benefits of a dose of kittens in the daily life of the developer are obvious. My only concern is that people will complain after paying for .NET Demon that the kittens are gone.

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  • 12.10 starts up to just my desktop background [closed]

    - by Alex
    Possible Duplicate: Unity does not start after installing the fglrx drivers on 12.10 I have only just started using linux more than just instlling it on an old pc for fun and have just changed the driver settings from the default option. The computer starts up and goes through everything else well, but at slightly lower resolution. Once signing on to Ubuntu, it only displays my desktop background and cursor. Can i restore it to the default driver settings? I've spent a while transferring files and don't want to reinstall Ubuntu.

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  • 12.04/ RecordMyDesktop the sound isnt working...... Why?

    - by Alex
    im unable to record sound using this app. the check box is checked for the sound, it just doesnt record sound. idk what to do. i have ubuntu 12.04 64bit. plus nvidia drivers dont work what so ever. so im just using the default ubuntu drivers. i looked up the site for this app. they dont give an instructions on sound for this program. any help me please??? the microphone sound input works with it. but it cant record system sounds.

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