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  • How to verify /boot partition on encrypted LVM setup

    - by ml43
    Isn't unencrypted /boot partition a weakness for encrypted LVM setup? Attacker may install a malware to /boot partition so that it may sniff encryption password next time system boots. It may also be done by a malware installed to Windows on dual-boot system without any physical access. Am I missing some protection scheme or at least I may verify that /boot contents didn't change since last system shutdown?

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  • Regex: markdown-style link matching

    - by The.Anti.9
    I want to parse markdown style links, but I'm having some trouble matching the reference style ones. Like this one: [id]: http://example.com/ "Optional Title Here" My regex gets the id and the url, but not the title. Heres what I have: /\[([a-zA-Z0-9_-]+)\]: (\S+)\s?("".*?"")?/ I go through and add the references to a hashtable. the id as the key and the value is an instance of a class I made called LinkReference that just contains the url and the title. In case the problem is not my regex, and my code adding the matches to the hash table, Heres my code for that too: Regex rx = new Regex(@"\[([a-zA-Z0-9_-]+)\]: (\S+)\s?("".*?"")?"); MatchCollection matches = rx.Matches(InputText); foreach (Match match in matches) { GroupCollection groups = match.Groups; string title = null; try { title = groups[3].Value; } catch (Exception) { // keep title null } LinkReferences.Add(groups[1].Value, new LinkReference(groups[2].Value, title)); }

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  • c# peer-to-peer networking - getting around routers

    - by The.Anti.9
    I want to code a peer-to-peer like chat program in C#. I am trying to figure out how the networking would work. I know that the concept is that each peer is a client and a server at the same time. It can connect and be connected to. But my question is, how do you connect to a computer behind a router without the port being forwarded to that computer? I know things like Bittorrent do this with no problem. I was planning on using a tracker to keep a list of peers and the ports they listen on, but I still don't understand how to get through the router issue. Could someone please explain?

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  • Text Parsing - My Parser Skipping commands

    - by The.Anti.9
    I'm trying to parse text-formatting. I want to mark inline code, much like SO does, with backticks (`). The rule is supposed to be that if you want to use a backtick inside of an inline code element, You should use double backticks around the inline code. like this: `` mark inline code with backticks ( ` ) `` My parser seems to skip over the double backticks completely for some reason. Heres the code for the function that does the inline code parsing: private string ParseInlineCode(string input) { for (int i = 0; i < input.Length; i++) { if (input[i] == '`' && input[i - 1] != '\\') { if (input[i + 1] == '`') { string str = ReadToCharacter('`', i + 2, input); while (input[i + str.Length + 2] != '`') { str += ReadToCharacter('`', i + str.Length + 3, input); } string tbr = "``" + str + "``"; str = str.Replace("&", "&amp;"); str = str.Replace("<", "&lt;"); str = str.Replace(">", "&gt;"); input = input.Replace(tbr, "<code>" + str + "</code>"); i += str.Length + 13; } else { string str = ReadToCharacter('`', i + 1, input); input = input.Replace("`" + str + "`", "<code>" + str + "</code>"); i += str.Length + 13; } } } return input; } If I use single backticks around something, it wraps it in the <code> tags correctly.

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  • Blurry text in WPF even with ClearTypeHinting enabled?

    - by rFactor
    I have a grid with this template and styles in WPF/XAML: <Setter Property="TextOptions.TextFormattingMode" Value="Display" /> <Setter Property="RenderOptions.ClearTypeHint" Value="Enabled" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type DataGridCell}"> <Border Padding="{TemplateBinding Padding}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" SnapsToDevicePixels="True"> <ContentPresenter x:Name="CellContent" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RenderOptions.ClearTypeHint="Enabled" /> </Border> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter TargetName="CellContent" Property="TextOptions.TextFormattingMode" Value="Display" /> <Setter TargetName="CellContent" Property="RenderOptions.ClearTypeHint" Value="Enabled" /> <Setter TargetName="CellContent" Property="Effect"> <Setter.Value> <DropShadowEffect ShadowDepth="2" BlurRadius="2" Color="Black" RenderingBias="Quality" /> </Setter.Value> </Setter> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> The DropShadowEffect I have when you select a grid row, seems to make the text rendering blurry (gray anti-aliasing): When I remove the drop shadow effect, it looks clear because it now uses ClearType and not gray sub-pixel anti-aliasing: I have tried applying RenderOptions.ClearTypeHint="Enabled" to the ContentPresenter as seen above, but it does not help. How do I force WPF to render the text that gets displayed with drop shadow effect to retain Cleartype anti-aliasing, instead of that ugly blurry gray sub-pixel anti-aliasing? Some believe it's blurry because of the drop shadow -- this is not true. It's blurry only because ClearType is not used. This is how it looks like in Firefox when shadow AND ClearType: ClearType enabled text is colorful -- but that blurry text is not, because it does not use ClearType -- it uses gray sub-pixel anti-aliasing and that's not how ClearType works: http://en.wikipedia.org/wiki/ClearType The question is: how do I enable ClearType for this text?

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  • Odd performance with C# Asynchronous server socket

    - by The.Anti.9
    I'm working on a web server in C# and I have it running on Asynchronous socket calls. The weird thing is that for some reason, when you start loading pages, the 3rd request is where the browser won't connect. It just keeps saying "Connecting..." and doesn't ever stop. If I hit stop. and then refresh, it will load again, but if I try another time after that it does the thing where it doesn't load again. And it continues in that cycle. I'm not really sure what is making it do that. The code is kind of hacked together from a couple of examples and some old code I had. Any miscellaneous tips would be helpful as well. Heres my little Listener class that handles everything (pastied here. thought it might be easier to read this way) using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace irek.Server { public class Listener { private int port; private Socket server; private Byte[] data = new Byte[2048]; static ManualResetEvent allDone = new ManualResetEvent(false); public Listener(int _port) { port = _port; } public void Run() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, port); server.Bind(iep); Console.WriteLine("Server Initialized."); server.Listen(5); Console.WriteLine("Listening..."); while (true) { allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); allDone.WaitOne(); } } private void AcceptCon(IAsyncResult iar) { allDone.Set(); Socket s = (Socket)iar.AsyncState; Socket s2 = s.EndAccept(iar); SocketStateObject state = new SocketStateObject(); state.workSocket = s2; s2.BeginReceive(state.buffer, 0, SocketStateObject.BUFFER_SIZE, 0, new AsyncCallback(Read), state); } private void Read(IAsyncResult iar) { try { SocketStateObject state = (SocketStateObject)iar.AsyncState; Socket s = state.workSocket; int read = s.EndReceive(iar); if (read > 0) { state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, read)); if (s.Available > 0) { s.BeginReceive(state.buffer, 0, SocketStateObject.BUFFER_SIZE, 0, new AsyncCallback(Read), state); return; } } if (state.sb.Length > 1) { string requestString = state.sb.ToString(); // HANDLE REQUEST HERE // Temporary response string resp = "<h1>It Works!</h1>"; string head = "HTTP/1.1 200 OK\r\nContent-Type: text/html;\r\nServer: irek\r\nContent-Length:"+resp.Length+"\r\n\r\n"; byte[] answer = Encoding.ASCII.GetBytes(head+resp); // end temp. state.workSocket.BeginSend(answer, 0, answer.Length, SocketFlags.None, new AsyncCallback(Send), state.workSocket); } } catch (Exception) { return; } } private void Send(IAsyncResult iar) { try { SocketStateObject state = (SocketStateObject)iar.AsyncState; int sent = state.workSocket.EndSend(iar); state.workSocket.Shutdown(SocketShutdown.Both); state.workSocket.Close(); } catch (Exception) { } return; } } } And my SocketStateObject: public class SocketStateObject { public Socket workSocket = null; public const int BUFFER_SIZE = 1024; public byte[] buffer = new byte[BUFFER_SIZE]; public StringBuilder sb = new StringBuilder(); }

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  • C# Asynchronous Network IO and OutOfMemoryException

    - by The.Anti.9
    I'm working on a client/server application in C#, and I need to get Asynchronous sockets working so I can handle multiple connections at once. Technically it works the way it is now, but I get an OutOfMemoryException after about 3 minutes of running. MSDN says to use a WaitHandler to do WaitOne() after the socket.BeginAccept(), but it doesn't actually let me do that. When I try to do that in the code it says WaitHandler is an abstract class or interface, and I can't instantiate it. I thought maybe Id try a static reference, but it doesnt have teh WaitOne() method, just WaitAll() and WaitAny(). The main problem is that in the docs it doesn't give a full code snippet, so you can't actually see what their "wait handler" is coming from. its just a variable called allDone, which also has a Reset() method in the snippet, which a waithandler doesn't have. After digging around in their docs, I found some related thing about an AutoResetEvent in the Threading namespace. It has a WaitOne() and a Reset() method. So I tried that around the while(true) { ... socket.BeginAccept( ... ); ... }. Unfortunately this makes it only take one connection at a time. So I'm not really sure where to go. Here's my code: class ServerRunner { private Byte[] data = new Byte[2048]; private int size = 2048; private Socket server; static AutoResetEvent allDone = new AutoResetEvent(false); public ServerRunner() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, 33333); server.Bind(iep); Console.WriteLine("Server initialized.."); } public void Run() { server.Listen(100); Console.WriteLine("Listening..."); while (true) { //allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); //allDone.WaitOne(); } } void AcceptCon(IAsyncResult iar) { Socket oldserver = (Socket)iar.AsyncState; Socket client = oldserver.EndAccept(iar); Console.WriteLine(client.RemoteEndPoint.ToString() + " connected"); byte[] message = Encoding.ASCII.GetBytes("Welcome"); client.BeginSend(message, 0, message.Length, SocketFlags.None, new AsyncCallback(SendData), client); } void SendData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int sent = client.EndSend(iar); client.BeginReceive(data, 0, size, SocketFlags.None, new AsyncCallback(ReceiveData), client); } void ReceiveData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int recv = client.EndReceive(iar); if (recv == 0) { client.Close(); server.BeginAccept(new AsyncCallback(AcceptCon), server); return; } string receivedData = Encoding.ASCII.GetString(data, 0, recv); //process received data here byte[] message2 = Encoding.ASCII.GetBytes("reply"); client.BeginSend(message2, 0, message2.Length, SocketFlags.None, new AsyncCallback(SendData), client); } }

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  • How to Use 3 Monitors

    - by The.Anti.9
    Right now my setup has a nice big 24" flatscreen in the center, and a 19" flatscreen to the left. And a big gaping hole on the right. I have a 3rd monitor to put there, but I'm not sure how to get the computer to recognize it. Do I need a graphics card with 3 ports? Or can I span the monitors over non SLI-Linked graphics cards? Is it possible to plug my 3rd monitor into the on-board VGA port and have it work?

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  • PHP returning part of the code document

    - by The.Anti.9
    I have a PHP page that does a couple of different things depending on what action is set to in the GET data. Depending, it is supposed to return some JSON, but instead of doing anything it is supposed to it returns the bottom half of the code document itself, starting in the middle of the line. Heres the snippit from where it starts: ... } elseif ($_GET['action'] == 'addtop') { if (!isset($_GET['pname']) || !isset($_GET['url']) || !isset($_GET['artist']) || !isset($_GET['album']) || !isset($_GET['file'])) { die('Error: Incomplete data!'); } if (!file_exists($_GET['pname'].".txt")) { die('Error: No such playlist!'); } $plist = json_decode(file_get_contents($_GET['pname'].".txt"), true); $fh = fopen($_GET['pname'].".txt", 'w') or die('Could not open playlist!'); array_push($plist, array("artist" => $_GET['artist'], "album" => $_GET['album'], "file" => $_GET['file'], "url" => $_GET['url'])); fwrite($fh,json_encode($plist)); } elseif ($_GET['action'] == 'delfromp') { ... And here is what I get when I go to the page: $_GET['artist'], "album" = $_GET['album'], "file" = $_GET['file'], "url" = $_GET['url'])); fwrite($fh,json_encode($plist)); } elseif ($_GET['action'] == 'delfromp') { if (!isset($_GET['pname']) || !isset($_GET['id'])) { die('Error: Incomplete data!'); } if (!file_exists($_GET['pname'].".txt")) { die('Error: No such playlist!'); } $plist = json_decode(file_get_contents($_GET['pname'].".txt"), true); $fh = fopen($_GET['pname'].".txt", 'w') or die('Could not open playlist!'); unset($plist[$_GET['id']]); $plist = array_values($plist); fwrite($fh,json_encode($plist)); } elseif ($_GET['action'] == 'readp') { if (!file_exists($_GET['pname'].".txt")) { die('Error: No such playlist!'); } $plist = json_decode(file_get_contents($_GET['pname'].".txt"), true); $arr = array("entries" = $plist); $json = json_encode($arr); echo $json; } elseif ($_GET['action'] == 'getps') { $plists = array(); if ($handle = opendir('Playlists')) { while (false !== ($playlist = readdir($handle))) { if ($playlist != "." && $playlist != "..") { array_push($plists, substr($playlist, 0, strripos($playlist, '.')-1)); } } } else { die('Error: Can\'T open playlists!'); } $arr = array("entries"=$plists); $json = json_encode($arr); echo $json; } else { die('Error: No such action!'); } ? It starts in the middle of the array_push(... line. I really can't think of what it is doing. Theres no echos anywhere around it. Any ideas?

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  • IE not rendering div contents

    - by The.Anti.9
    I've written an app using HTML 5 and I wan't to show an error box instead of the page when someone visits from IE. When it detects navigator.appName as Microsoft Internet Explorer it hides everything and shows the error div that started out hidden. The div is as follows: <div id='ieerror' style='display:none;width:500px;height:500px;border:3px solid #ff0000;position:absolute;top:50%;left:50%;margin-top:-250px;margin-left:-250px;'> <center> <h1 style='font-size: 30px;'>Internet Explorer is not supported by Aud!</h1><br /><br /> <p>Internet Explorer does not support HTML 5 and therefore this application cannot run.<br /> Please upgrade your browser. We suggest <a href='http://www.google.com/chrome'>Google Chrome</a>!</p> </center> </div> The problem is that when I visit the page in IE, the div pops up with the border, but it has no contents. Nothing is inside of it. I went to view->source and looked at it, and the code is still there, but none of it is rendered. How do I fix this?

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  • Getting Prepared/Planning

    - by The.Anti.9
    For the first time, I am trying to create a rather large .NET project. I think the largest one I have made so far was about 6 classes, but this one is already at 14. For the section I'm starting to work on, I'm having some trouble putting everything together in my head, which is what I normally do. I think it's just a little too complex for that. I want to plan it out, and I want some way to visualize it and be able to play with it and manipulate the structure easily. Is there any sort of (free) program I can use to do this?

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  • How to make a text box in a command line window?

    - by The.Anti.9
    I'm working with .NET (specifically Boo, but answers would work in C# too) and I want to know how I could create an editable box inside the command line, such that I could display a section of output in the top part of the command line, and have a one line box at the bottom for input, much like the program irssi (the IRC client) does. I assume this is possible with .NET, how would I approach this?

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  • Displaying Data on the Form with C#

    - by The.Anti.9
    I'm searching files and returning lines that include the search text, and I'm not really sure the best way to display the information I get. Every time I get a match, I want to show, in some sort of control, the File it came from, and the whole text line. (aka streamreader.ReadLine() result). First I tried just putting it all in a read-only text box, but it doesn't have a scroll bar. What is the best form control to help me display this data neatly?

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  • C: incompatible types in assignment

    - by The.Anti.9
    I'm writing a program to check to see if a port is open in C. One line in particular copies one of the arguments to a char array. However, when I try to compile, it says: error: incompatible types in assignment Heres the code. The error is on the assignment of addr #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <arpa/inet.h> #include <netinet/in.h> #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <netdb.h> #include <stdlib.h> #include <string.h> #include <unistd.h> int main(int argc, char **argv) { u_short port; /* user specified port number */ char addr[1023]; /* will be a copy of the address entered by u */ struct sockaddr_in address; /* the libc network address data structure */ short int sock = -1; /* file descriptor for the network socket */ port = atoi(argv[1]); addr = strncpy(addr, argv[2], 1023); bzero((char *)&address, sizeof(address)); /* init addr struct */ address.sin_addr.s_addr = inet_addr(addr); /* assign the address */ address.sin_port = htons(port); /* translate int2port num */ sock = socket(AF_INET, SOCK_STREAM, 0); if (connect(sock,(struct sockaddr *)&address,sizeof(address)) == 0) { printf("%i is open\n", port); } if (errno == 113) { fprintf(stderr, "Port not open!\n"); } close(sock); return 0; } I'm new to C, so I'm not sure why it would do this.

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  • C: socket connection timeout

    - by The.Anti.9
    I have a simple program to check if a port is open, but I want to shorten the timeout length on the socket connection because the default is far too long. I'm not sure how to do this though. Here's the code: #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <arpa/inet.h> #include <netinet/in.h> #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <netdb.h> #include <stdlib.h> #include <string.h> #include <unistd.h> int main(int argc, char **argv) { u_short port; /* user specified port number */ char addr[1023]; /* will be a copy of the address entered by u */ struct sockaddr_in address; /* the libc network address data structure */ short int sock = -1; /* file descriptor for the network socket */ if (argc != 3) { fprintf(stderr, "Usage %s <port_num> <address>", argv[0]); return EXIT_FAILURE; } address.sin_addr.s_addr = inet_addr(argv[2]); /* assign the address */ address.sin_port = htons(atoi(argv[2])); /* translate int2port num */ sock = socket(AF_INET, SOCK_STREAM, 0); if (connect(sock,(struct sockaddr *)&address,sizeof(address)) == 0) { printf("%i is open\n", port); } close(sock); return 0; }

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  • C# Implicit array declaration

    - by The.Anti.9
    Basically, I want to be able to use string.Split(char[]) without actually defining a char array as a separate variable. I know in other languages you could do like string.split([' ', '\n']); or something like that. How would I do this in C#?

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  • Optimizing JS Array Search

    - by The.Anti.9
    I am working on a Browser-based media player which is written almost entirely in HTML 5 and JavaScript. The backend is written in PHP but it has one function which is to fill the playlist on the initial load. And the rest is all JS. There is a search bar that refines the playlist. I want it to refine as the person is typing, like most media players do. The only problem with this is that it is very slow and laggy as there are about 1000 songs in the whole program and there is likely to be more as time goes on. The original playlist load is an ajax call to a PHP page that returns the results as JSON. Each item has 4 attirbutes: artist album file url I then loop through each object and add it to an array called playlist. At the end of the looping a copy of playlist is created, backup. This is so that I can refine the playlist variable when people refine their search, but still repopulated it from backup without making another server request. The method refine() is called when the user types a key into the searchbox. It flushes playlist and searches through each property (not including url) of each object in the backup array for a match in the string. If there is a match in any of the properties, it appends the information to a table that displays the playlist, and adds it to the object to playlist for access by the actual player. Code for the refine() method: function refine() { $('#loadinggif').show(); $('#library').html("<table id='libtable'><tr><th>Artist</th><th>Album</th><th>File</th><th>&nbsp;</th></tr></table>"); playlist = []; for (var j = 0; j < backup.length; j++) { var sfile = new String(backup[j].file); var salbum = new String(backup[j].album); var sartist = new String(backup[j].artist); if (sfile.toLowerCase().search($('#search').val().toLowerCase()) !== -1 || salbum.toLowerCase().search($('#search').val().toLowerCase()) !== -1 || sartist.toLowerCase().search($('#search').val().toLowerCase()) !== -1) { playlist.push(backup[j]); num = playlist.length-1; $("<tr></tr>").html("<td>" + num + "</td><td>" + sartist + "</td><td>" + salbum + "</td><td>" + sfile + "</td><td><a href='#' onclick='setplay(" + num +");'>Play</a></td>").appendTo('#libtable'); } } $('#loadinggif').hide(); } As I said before, for the first couple of letters typed, this is very slow and laggy. I am looking for ways to refine this to make it much faster and more smooth.

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  • How to animate the command line?

    - by The.Anti.9
    I have always wondered how people update a previous line in a command line. a great example of this is when using the wget command in linux. It creates an ASCII loading bar of sorts that looks like this: [======                    ] 37% and of course the loading bar moves and the percent changes, But it doesn't make a new line. I cannot figure out how to do this. Can someone point me in the right direction?

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  • Displaying Data on the Windows Form

    - by The.Anti.9
    I'm searching files and returning lines that include the search text, and I'm not really sure the best way to display the information I get. Every time I get a match, I want to show, in some sort of control, the File it came from, and the whole text line. (aka streamreader.ReadLine() result). First I tried just putting it all in a read-only text box, but it doesn't have a scroll bar. What is the best form control to help me display this data neatly?

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  • JQuery .get() only passing first two data parameters in url

    - by The.Anti.9
    I have a $.get() call to a PHP page that takes 4 GET parameters. For some reason, despite giving the $.get() call all 4, it only passes the first two. When I look at the dev console in chrome, it shows the URL that gets called, and it only passes action and dbname. Heres the code: $.get('util/util.php', { action: 'start', dbname: db, url: starturl, crawldepth: depth }, function(data) { if (data == 'true') { status = 1; $('#0').append(starturl + "<ul></ul>"); $('#gobutton').hide(); $('#loading').show("slow"); while(status == 1) { setTimeout("update()",10000); } } else { show_error("Form data incomplete!"); } }); and heres the URL that I see in the developer console: http://localhost/pci/util/util.php?action=start&dbname=1hkxorr9ve1kuap2.db

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  • How To Uninstall, Disable, and Remove Windows Defender. Also, How Turn it Off

    - by The Geek
    If you’re already running a full anti-malware suite, you might not even realize that Windows Defender is already installed with Windows, and is probably wasting precious resources. Here’s how to get rid of it. Now, just to be clear, we’re not saying that we hate Windows Defender. Some spyware protection is better than none, and it’s built in and free! But… if you are already running something that provides great anti-malware protection, there’s no need to have more than one application running at a time. Disable Windows Defender Unfortunately, Windows Defender is completely built into Windows, and you’re not going to actually uninstall it. What we can do, however, is disable it. Open up Windows Defender, go to Tools on the top menu, and then click on Options. Now click on Administrator on the left-hand pane, uncheck the box for “Use this program”, and click the Save button. You will then be told that the program is turned off. Awesome! If you really, really want to make sure that it never comes back, you can also open up the Services panel through Control Panel, or by typing services.msc into the Start Menu search or run boxes. Find Windows Defender in the list and double-click on it… And then you can change Startup type to Disabled. Now again, we’re not necessarily advocating that you get rid of Windows Defender. Make sure you keep yourself protected from malware! Similar Articles Productive Geek Tips Stop an Application from Running at Startup in Windows VistaRemove "Map Network Drive" Menu Item from Windows Vista or XPManually Remove Skype Extension from FirefoxUninstall, Disable, or Delete Internet Explorer 8 from Windows 7Still Useful in Vista: Startup Control Panel TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff Download Free MP3s from Amazon Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista

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