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  • Problem installing iATKOS S3 Version 2 Snow Leopard 10.6.3 on DELL Precision T5500 Desktop

    - by Matias Dominoni
    Someone managed to install this right? I've used the following parameters: -v -x -f cpus=1 busratio=22 After installation, boot fails with a Kernel Panic. The exact error here: http://www.insanelymac.com/forum/index.php?showtopic=182609&mode=linearplus I'm aware that is very annoying installation. http://www.insanelymac.com/forum/index.php?showtopic=222386 Does anyone knows a guide to follow up or any other distrubution that works?

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  • where to ask internet-related questions

    - by John
    Recommended sites for asking Internet related question? I wasn't sure why this had to be locked http://superuser.com/questions/110434/lastpass-not-signing-me-in-for-certain-sites Which site would you recommend to ask that type of question (note: I already asked on LastPass.com forum but that forum is pretty much dead and nobody answers my questions)

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  • Started openoffice as user1, can user2 access it?

    - by uswaretech
    I am starting openoffice in headless mode via Xvfb, User1[who started the sofice command] can access it, but user 2 cannot. According to this forum thread, this is standard behaviour. http://user.services.openoffice.org/en/forum/viewtopic.php?f=16&t=4767&start=0&hilit=jodconverter#p67725 How can I give other user access to sofice running on a port.

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  • Sysinternal's Process Explorer v14 doesn't show network activity

    - by MikMik
    The new version of Process Explorer shows network activity history, but it doesn't in one of my computers. This particular PC runs Windows XP SP3 and it has just been reformatted so everything is "fresh". I have even installed WinPCap and Microsoft Network monitor, in case some of these drivers were necessary, but the graph stays in 0. Any ideas why this could happen? I would ask in Sysinternal's forum, but I really don't want to register in yet another forum.

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  • How to convert pitch and yaw to x, y, z rotations?

    - by Aaron Anodide
    I'm a beginner using XNA to try and make a 3D Asteroids game. I'm really close to having my space ship drive around as if it had thrusters for pitch and yaw. The problem is I can't quite figure out how to translate the rotations, for instance, when I pitch forward 45 degrees and then start to turn - in this case there should be rotation being applied to all three directions to get the "diagonal yaw" - right? I thought I had it right with the calculations below, but they cause a partly pitched forward ship to wobble instead of turn.... :( So my quesiton is: how do you calculate the X, Y, and Z rotations for an object in terms of pitch and yaw? Here's current (almost working) calculations for the Rotation acceleration: float accel = .75f; // Thrust +Y / Forward if (currentKeyboardState.IsKeyDown(Keys.I)) { this.ship.AccelerationY += (float)Math.Cos(this.ship.RotationZ) * accel; this.ship.AccelerationX += (float)Math.Sin(this.ship.RotationZ) * -accel; this.ship.AccelerationZ += (float)Math.Sin(this.ship.RotationX) * accel; } // Rotation +Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.J)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * accel; } // Rotation -Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.K)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * -accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * -accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * -accel; } // Rotation +X / Pitch if (currentKeyboardState.IsKeyDown(Keys.F)) { this.ship.RotationAccelerationX += accel; } // Rotation -X / Pitch if (currentKeyboardState.IsKeyDown(Keys.D)) { this.ship.RotationAccelerationX -= accel; } I'm combining that with drawing code that does a rotation to the model: public void Draw(Matrix world, Matrix view, Matrix projection, TimeSpan elsapsedTime) { float seconds = (float)elsapsedTime.TotalSeconds; // update velocity based on acceleration this.VelocityX += this.AccelerationX * seconds; this.VelocityY += this.AccelerationY * seconds; this.VelocityZ += this.AccelerationZ * seconds; // update position based on velocity this.PositionX += this.VelocityX * seconds; this.PositionY += this.VelocityY * seconds; this.PositionZ += this.VelocityZ * seconds; // update rotational velocity based on rotational acceleration this.RotationVelocityX += this.RotationAccelerationX * seconds; this.RotationVelocityY += this.RotationAccelerationY * seconds; this.RotationVelocityZ += this.RotationAccelerationZ * seconds; // update rotation based on rotational velocity this.RotationX += this.RotationVelocityX * seconds; this.RotationY += this.RotationVelocityY * seconds; this.RotationZ += this.RotationVelocityZ * seconds; Matrix translation = Matrix.CreateTranslation(PositionX, PositionY, PositionZ); Matrix rotation = Matrix.CreateRotationX(RotationX) * Matrix.CreateRotationY(RotationY) * Matrix.CreateRotationZ(RotationZ); model.Root.Transform = rotation * translation * world; model.CopyAbsoluteBoneTransformsTo(boneTransforms); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } }

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  • Texture displays on Android emulator but not on device

    - by Rob
    I have written a simple UI which takes an image (256x256) and maps it to a rectangle. This works perfectly on the emulator however on the phone the texture does not show, I see only a white rectangle. This is my code: public void onSurfaceCreated(GL10 gl, EGLConfig config) { byteBuffer = ByteBuffer.allocateDirect(shape.length * 4); byteBuffer.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuffer.asFloatBuffer(); vertexBuffer.put(cardshape); vertexBuffer.position(0); byteBuffer = ByteBuffer.allocateDirect(shape.length * 4); byteBuffer.order(ByteOrder.nativeOrder()); textureBuffer = byteBuffer.asFloatBuffer(); textureBuffer.put(textureshape); textureBuffer.position(0); // Set the background color to black ( rgba ). gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Enable Smooth Shading, default not really needed. gl.glShadeModel(GL10.GL_SMOOTH); // Depth buffer setup. gl.glClearDepthf(1.0f); // Enables depth testing. gl.glEnable(GL10.GL_DEPTH_TEST); // The type of depth testing to do. gl.glDepthFunc(GL10.GL_LEQUAL); // Really nice perspective calculations. gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); gl.glEnable(GL10.GL_TEXTURE_2D); loadGLTexture(gl); } public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glMatrixMode(GL10.GL_PROJECTION); // Select Projection gl.glPushMatrix(); // Push The Matrix gl.glLoadIdentity(); // Reset The Matrix gl.glOrthof(0f, 480f, 0f, 800f, -1f, 1f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select Modelview Matrix gl.glPushMatrix(); // Push The Matrix gl.glLoadIdentity(); // Reset The Matrix gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glLoadIdentity(); gl.glTranslatef(card.x, card.y, 0.0f); gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[0]); //activates texture to be used now gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); } public void onSurfaceChanged(GL10 gl, int width, int height) { // Sets the current view port to the new size. gl.glViewport(0, 0, width, height); // Select the projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); // Reset the projection matrix gl.glLoadIdentity(); // Calculate the aspect ratio of the window GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.1f, 100.0f); // Select the modelview matrix gl.glMatrixMode(GL10.GL_MODELVIEW); // Reset the modelview matrix gl.glLoadIdentity(); } public int[] texture = new int[1]; public void loadGLTexture(GL10 gl) { // loading texture Bitmap bitmap; bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.image); // generate one texture pointer gl.glGenTextures(0, texture, 0); //adds texture id to texture array // ...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[0]); //activates texture to be used now // create nearest filtered texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); // Use Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); // Clean up bitmap.recycle(); } As per many other similar issues and resolutions on the web i have tried setting the minsdkversion is 3, loading the bitmap via an input stream bitmap = BitmapFactory.decodeStream(is), setting BitmapFactory.Options.inScaled to false, putting the images in the nodpi folder and putting them in the raw folder.. all of which didn't help. I'm not really sure what else to try..

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  • Why RenderTarget2D overwrites other objects when trying to put some text in a model?

    - by cad
    I am trying to draw an object composited by two cubes (A & B) (one on top of the other, but for now I have them a little bit more open). I am able to do it and this is the result. (Cube A is the blue and Cube B is the one with brown text that comes from a png texture) But I want to have any text as parameter in the cube B. I have tried what @alecnash suggested in his question, but for some reason when I try to draw cube B, cube A dissapears and everything turns purple. This is my draw code: public void Draw(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, Matrix viewMatrix, Matrix projectionMatrix) { graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; graphicsDevice.SamplerStates[0] = SamplerState.LinearClamp; // CUBE A basicEffect.View = viewMatrix; basicEffect.Projection = projectionMatrix; basicEffect.World = Matrix.CreateTranslation(ModelPosition); basicEffect.VertexColorEnabled = true; foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Apply(); drawCUBE_TOP(graphicsDevice); drawCUBE_Floor(graphicsDevice); DrawFullSquareStripesFront(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesLeft(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesRight(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesBack(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); } // CUBE B // Set the World matrix which defines the position of the cube texturedCubeEffect.World = Matrix.CreateTranslation(ModelPosition); // Set the View matrix which defines the camera and what it's looking at texturedCubeEffect.View = viewMatrix; // Set the Projection matrix which defines how we see the scene (Field of view) texturedCubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model texturedCubeEffect.TextureEnabled = true; Texture2D a = SpriteFontTextToTexture(graphicsDevice, spriteBatch, arialFont, "TEST ", Color.Black, Color.GhostWhite); texturedCubeEffect.Texture = a; //texturedCubeEffect.Texture = cubeTexture; // Enable some pretty lights texturedCubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in texturedCubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } private Texture2D SpriteFontTextToTexture(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, SpriteFont font, string text, Color backgroundColor, Color textColor) { Vector2 Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(graphicsDevice, (int)Size.X, (int)Size.Y); graphicsDevice.SetRenderTarget(renderTarget); graphicsDevice.Clear(Color.Transparent); spriteBatch.Begin(); //have to redo the ColorTexture //spriteBatch.Draw(ColorTexture.Create(graphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); spriteBatch.DrawString(font, text, Vector2.Zero, textColor); spriteBatch.End(); graphicsDevice.SetRenderTarget(null); return renderTarget; } The way I generate texture with dynamic text is: Texture2D a = SpriteFontTextToTexture(graphicsDevice, spriteBatch, arialFont, "TEST ", Color.Black, Color.GhostWhite); After commenting several parts to see what caused the problem, it seems to be located in this line graphicsDevice.SetRenderTarget(renderTarget);

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  • Correct way to import Blueprint's ie.css via DotLess in a Spark view

    - by Chris F
    I am using the Spark View Engine for ASP.NET MVC2 and trying to use Blueprint CSS. The quick guide to Blueprint says to add links to the css files like so: <link rel="stylesheet" href="blueprint/screen.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="blueprint/print.css" type="text/css" media="print"> <!--[if lt IE 8]><link rel="stylesheet" href="blueprint/ie.css" type="text/css" media="screen, projection"><![endif]--> But I'm using DotLess and wish to simplify Blueprint as suggested here. So I'm doing this in my site.less (which gets compiled to site.min.css by Chirpy): @import "screen.css"; #header { #title { .span-10; .column; } } ... Now my site can just reference site.min.css and it includes blueprint's screen.css, which includes my reset. I can also tack on an @import "print.css" after my @import "screen.css" if desired. But now, I'm trying to figure out the best way to bring in the ie.css file to have Blueprint render correctly in IE6 & IE7. In my Spark setup, I have a partial called _Styles.spark that is brought into the Application.spark and is passed a view model that includes the filenames for all stylesheets to include (and an HtmlExtension to get the full path) and they're added using an "each" iterator. <link each="var styleSheet in Model.Styles" href="${Html.Stylesheet(styleSheet)}" rel="stylesheet" type="text/css" media="all"/> Should I simply put this below the above line in my _Styles.spark file? <!--[if lt IE 8]><link rel="stylesheet" href="${Html.Stylesheet("ie.css")}" type="text/css" media="screen, projection"><![endif]--> Will Spark even process it because it's surrounded by a comment?

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  • nginx rewrite rule not working?

    - by WisdomFusion
    Hi, all rewrite ^/index\.asp /index.php last; rewrite ^/index\.asp\?boardid=([0-9]+)$ /forum-$1-1.html last; rewrite ^/index\.asp\?boardid=([0-9]+)(.*)$ /forum-$1-1.html last; rewrite ^/index_([0-9]+)(.*)$ /forum-$1-1.html last; rewrite ^/dispbbs\.asp\?boardID=([0-9]+)&ID=([0-9]+)$ /thread-$2-1-1.html last; I have try out rewrite rules above, and get a dead result, not working. I have refer to many posts and articles, and no help. Is there any mistakes? V/R, gavin

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  • How to get visitors for a community site

    - by Dofs
    I am in the process of creating a small community for car owners. I am still in the development process, but was wondering how to get users to visit the site when it is done. My main focus is the forum, and you probably all know that, nobody wants to visit a dead forum. I was thinking of two options on how to start the community: Advertising on the internet. Creating fake posts by myself The problem is to get the first few people using the forum, and I want to know if any of you guys have some experience doing it?

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  • Oracle output: cursor, file, or very long string?

    - by Klay
    First, the setup: I have a table in an Oracle10g database with spatial columns. I need to be able to pass in a spatial reference so that I can reproject the geometry into an arbitrary coordinate system. Ultimately, I need to compress the results of this projection to a zip file and make it available for download through a Silverlight project. I would really appreciate ideas as to the best way to accomplish this. In the examples below, the SRID is the Spatial reference ID integer used to convert the geometric points into a new coordinate system. In particular, I can see a couple of possibilities. There are many more, but this is an idea of how I'm thinking: a) Pass SRID to a dynamic view -- perform projection, output a cursor -- send cursor to UTL_COMPRESS -- write output to a file (somehow) -- send URL to Silverlight app b) Use SRID to call Oracle function from Silverlight app -- perform projection, output a string -- build strings into a file -- compress file using SharpZipLib library in .NET -- send bytestream back to Silverlight app I've done the first two steps of b), and the conversion of 100 points took about 7 seconds, which is unacceptably slow. I'm hoping it would be faster doing the processing totally in Oracle. If anyone can see potential problems with either way of doing this, or can suggest a better way, it would be very helpful. Thanks!

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  • Using LINQ to map dynamically (or construct projections)

    - by CodeGrue
    I know I can map two object types with LINQ using a projection as so: var destModel = from m in sourceModel select new DestModelType {A = m.A, C = m.C, E = m.E} where class SourceModelType { string A {get; set;} string B {get; set;} string C {get; set;} string D {get; set;} string E {get; set;} } class DestModelType { string A {get; set;} string C {get; set;} string E {get; set;} } But what if I want to make something like a generic to do this, where I don't know specifically the two types I am dealing with. So it would walk the "Dest" type and match with the matching "Source" types.. is this possible? Also, to achieve deferred execution, I would want it just to return an IQueryable. For example: public IQueryable<TDest> ProjectionMap<TSource, TDest>(IQueryable<TSource> sourceModel) { // dynamically build the LINQ projection based on the properties in TDest // return the IQueryable containing the constructed projection } I know this is challenging, but I hope not impossible, because it will save me a bunch of explicit mapping work between models and viewmodels.

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  • Website using open source Forums,Wikis and CMS (Single site)

    - by Daksh
    Hi, I want to develop a site using all three FOSS i.e. Forum,wikis and CMS.But i have few doubts. 1.Can you suggest which is the best software for each of the three(Forum,wikis and CMS).? 2.How should i make the front end preferably(i.e should i use Dreamweaver or just use the CMS for the front end too) 3.How do i integrate all the three(CMS,Forum and Wiki) into a single website. 4.Should i make my own CMS? 5.Site popularity and monetary techniques which really works. Please provide detailed explanations for your answers. Thanks in advance, Cheers!

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  • Move camera to fit 3D scene

    - by Burre
    Hi there. I'm looking for an algorithm to fit a bounding box inside a viewport (in my case a DirectX scene). I know about algorithms for centering a bounding sphere in a orthographic camera but would need the same for a bounding box and a perspective camera. I have most of the data: I have the up-vector for the camera I have the center point of the bounding box I have the look-at vector (direction and distance) from the camera point to the box center I have projected the points on a plane perpendicular to the camera and retrieved the coefficients describing how much the max/min X and Y coords are within or outside the viewing plane. Problems I have: Center of the bounding box isn't necessarily in the center of the viewport (that is, it's bounding rectangle after projection). Since the field of view "skew" the projection (see http://en.wikipedia.org/wiki/File:Perspective-foreshortening.svg) I cannot simply use the coefficients as a scale factor to move the camera because it will overshoot/undershoot the desired camera position How do I find the camera position so that it fills the viewport as pixel perfect as possible (exception being if the aspect ratio is far from 1.0, it only needs to fill one of the screen axis)? I've tried some other things: Using a bounding sphere and Tangent to find a scale factor to move the camera. This doesn't work well, because, it doesn't take into account the perspective projection, and secondly spheres are bad bounding volumes for my use because I have a lot of flat and long geometries. Iterating calls to the function to get a smaller and smaller error in the camera position. This has worked somewhat, but I can sometimes run into weird edge cases where the camera position overshoots too much and the error factor increases. Also, when doing this I didn't recenter the model based on the position of the bounding rectangle. I couldn't find a solid, robust way to do that reliably. Help please!

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  • Why notify listeners in a content provider query method?

    - by cbrulak
    Vegeolla has this blog post about content providers and the snippet below (at the bottom) with this line: cursor.setNotificationUri(getContext().getContentResolver(), uri); I'm curious as to why one would want to notify listeners about a query operation. Am I missing something? Thanks @Override public Cursor query(Uri uri, String[] projection, String selection, String[] selectionArgs, String sortOrder) { // Uisng SQLiteQueryBuilder instead of query() method SQLiteQueryBuilder queryBuilder = new SQLiteQueryBuilder(); // Check if the caller has requested a column which does not exists checkColumns(projection); // Set the table queryBuilder.setTables(TodoTable.TABLE_TODO); int uriType = sURIMatcher.match(uri); switch (uriType) { case TODOS: break; case TODO_ID: // Adding the ID to the original query queryBuilder.appendWhere(TodoTable.COLUMN_ID + "=" + uri.getLastPathSegment()); break; default: throw new IllegalArgumentException("Unknown URI: " + uri); } SQLiteDatabase db = database.getWritableDatabase(); Cursor cursor = queryBuilder.query(db, projection, selection, selectionArgs, null, null, sortOrder); // Make sure that potential listeners are getting notified cursor.setNotificationUri(getContext().getContentResolver(), uri); return cursor; }

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  • Explanation needed for sum of prime below n numbers

    - by Bala Krishnan
    Today I solved a problem given in Project Euler its problem no 10 and it took 7 hrs for my python program to show the result. But in that forum itself a person named lassevk posted solution for this and it took only 4 sec. And its not possible for me to post this question in that forum because its not discussion forum. So, think about this if you want to mark this question as non-constructive. marked = [0] * 2000000 value = 3 s = 2 while value < 2000000: if marked[value] == 0: s += value i = value while i < 2000000: marked[i] = 1 i += value value += 2 print s If any one understand this code please explain it simple as possible. Link to the Problem 10 question.

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  • 301 redirect, conflicting with RewriteRule

    - by user569711
    We did some maintenance today, and moved our web forums from /forums into the root folder of the domain. We put in a redirect 301 in a .htaccess file: Redirect 301 /forums/ http://www.ourforums.com/ However, we used to have some links that contained duplicate /forums folders. I.e. www.ourforums.com/forums/forums/forum.1 Obviously the redirect from above now leads to /forum.1, which odes not exist. I would like the old link to actually point to www.ourforums.com/boards/forum.1. I attempted to use something like: RewriteRule ^/forums/forums http://www.ourforums.com/boards/ [NC,R=301,L] Regardless of what I tried though, the Redirect seems to supersede any RewriteRules I put in the same file, regardless of whether I place them before the Redirect. Is there any way I can somehow ensure the RewriteRule is handled before the Redirect?

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  • jQuery Templates and Data Linking (and Microsoft contributing to jQuery)

    - by ScottGu
    The jQuery library has a passionate community of developers, and it is now the most widely used JavaScript library on the web today. Two years ago I announced that Microsoft would begin offering product support for jQuery, and that we’d be including it in new versions of Visual Studio going forward. By default, when you create new ASP.NET Web Forms and ASP.NET MVC projects with VS 2010 you’ll find jQuery automatically added to your project. A few weeks ago during my second keynote at the MIX 2010 conference I announced that Microsoft would also begin contributing to the jQuery project.  During the talk, John Resig -- the creator of the jQuery library and leader of the jQuery developer team – talked a little about our participation and discussed an early prototype of a new client templating API for jQuery. In this blog post, I’m going to talk a little about how my team is starting to contribute to the jQuery project, and discuss some of the specific features that we are working on such as client-side templating and data linking (data-binding). Contributing to jQuery jQuery has a fantastic developer community, and a very open way to propose suggestions and make contributions.  Microsoft is following the same process to contribute to jQuery as any other member of the community. As an example, when working with the jQuery community to improve support for templating to jQuery my team followed the following steps: We created a proposal for templating and posted the proposal to the jQuery developer forum (http://forum.jquery.com/topic/jquery-templates-proposal and http://forum.jquery.com/topic/templating-syntax ). After receiving feedback on the forums, the jQuery team created a prototype for templating and posted the prototype at the Github code repository (http://github.com/jquery/jquery-tmpl ). We iterated on the prototype, creating a new fork on Github of the templating prototype, to suggest design improvements. Several other members of the community also provided design feedback by forking the templating code. There has been an amazing amount of participation by the jQuery community in response to the original templating proposal (over 100 posts in the jQuery forum), and the design of the templating proposal has evolved significantly based on community feedback. The jQuery team is the ultimate determiner on what happens with the templating proposal – they might include it in jQuery core, or make it an official plugin, or reject it entirely.  My team is excited to be able to participate in the open source process, and make suggestions and contributions the same way as any other member of the community. jQuery Template Support Client-side templates enable jQuery developers to easily generate and render HTML UI on the client.  Templates support a simple syntax that enables either developers or designers to declaratively specify the HTML they want to generate.  Developers can then programmatically invoke the templates on the client, and pass JavaScript objects to them to make the content rendered completely data driven.  These JavaScript objects can optionally be based on data retrieved from a server. Because the jQuery templating proposal is still evolving in response to community feedback, the final version might look very different than the version below. This blog post gives you a sense of how you can try out and use templating as it exists today (you can download the prototype by the jQuery core team at http://github.com/jquery/jquery-tmpl or the latest submission from my team at http://github.com/nje/jquery-tmpl).  jQuery Client Templates You create client-side jQuery templates by embedding content within a <script type="text/html"> tag.  For example, the HTML below contains a <div> template container, as well as a client-side jQuery “contactTemplate” template (within the <script type="text/html"> element) that can be used to dynamically display a list of contacts: The {{= name }} and {{= phone }} expressions are used within the contact template above to display the names and phone numbers of “contact” objects passed to the template. We can use the template to display either an array of JavaScript objects or a single object. The JavaScript code below demonstrates how you can render a JavaScript array of “contact” object using the above template. The render() method renders the data into a string and appends the string to the “contactContainer” DIV element: When the page is loaded, the list of contacts is rendered by the template.  All of this template rendering is happening on the client-side within the browser:   Templating Commands and Conditional Display Logic The current templating proposal supports a small set of template commands - including if, else, and each statements. The number of template commands was deliberately kept small to encourage people to place more complicated logic outside of their templates. Even this small set of template commands is very useful though. Imagine, for example, that each contact can have zero or more phone numbers. The contacts could be represented by the JavaScript array below: The template below demonstrates how you can use the if and each template commands to conditionally display and loop the phone numbers for each contact: If a contact has one or more phone numbers then each of the phone numbers is displayed by iterating through the phone numbers with the each template command: The jQuery team designed the template commands so that they are extensible. If you have a need for a new template command then you can easily add new template commands to the default set of commands. Support for Client Data-Linking The ASP.NET team recently submitted another proposal and prototype to the jQuery forums (http://forum.jquery.com/topic/proposal-for-adding-data-linking-to-jquery). This proposal describes a new feature named data linking. Data Linking enables you to link a property of one object to a property of another object - so that when one property changes the other property changes.  Data linking enables you to easily keep your UI and data objects synchronized within a page. If you are familiar with the concept of data-binding then you will be familiar with data linking (in the proposal, we call the feature data linking because jQuery already includes a bind() method that has nothing to do with data-binding). Imagine, for example, that you have a page with the following HTML <input> elements: The following JavaScript code links the two INPUT elements above to the properties of a JavaScript “contact” object that has a “name” and “phone” property: When you execute this code, the value of the first INPUT element (#name) is set to the value of the contact name property, and the value of the second INPUT element (#phone) is set to the value of the contact phone property. The properties of the contact object and the properties of the INPUT elements are also linked – so that changes to one are also reflected in the other. Because the contact object is linked to the INPUT element, when you request the page, the values of the contact properties are displayed: More interesting, the values of the linked INPUT elements will change automatically whenever you update the properties of the contact object they are linked to. For example, we could programmatically modify the properties of the “contact” object using the jQuery attr() method like below: Because our two INPUT elements are linked to the “contact” object, the INPUT element values will be updated automatically (without us having to write any code to modify the UI elements): Note that we updated the contact object above using the jQuery attr() method. In order for data linking to work, you must use jQuery methods to modify the property values. Two Way Linking The linkBoth() method enables two-way data linking. The contact object and INPUT elements are linked in both directions. When you modify the value of the INPUT element, the contact object is also updated automatically. For example, the following code adds a client-side JavaScript click handler to an HTML button element. When you click the button, the property values of the contact object are displayed using an alert() dialog: The following demonstrates what happens when you change the value of the Name INPUT element and click the Save button. Notice that the name property of the “contact” object that the INPUT element was linked to was updated automatically: The above example is obviously trivially simple.  Instead of displaying the new values of the contact object with a JavaScript alert, you can imagine instead calling a web-service to save the object to a database. The benefit of data linking is that it enables you to focus on your data and frees you from the mechanics of keeping your UI and data in sync. Converters The current data linking proposal also supports a feature called converters. A converter enables you to easily convert the value of a property during data linking. For example, imagine that you want to represent phone numbers in a standard way with the “contact” object phone property. In particular, you don’t want to include special characters such as ()- in the phone number - instead you only want digits and nothing else. In that case, you can wire-up a converter to convert the value of an INPUT element into this format using the code below: Notice above how a converter function is being passed to the linkFrom() method used to link the phone property of the “contact” object with the value of the phone INPUT element. This convertor function strips any non-numeric characters from the INPUT element before updating the phone property.  Now, if you enter the phone number (206) 555-9999 into the phone input field then the value 2065559999 is assigned to the phone property of the contact object: You can also use a converter in the opposite direction also. For example, you can apply a standard phone format string when displaying a phone number from a phone property. Combining Templating and Data Linking Our goal in submitting these two proposals for templating and data linking is to make it easier to work with data when building websites and applications with jQuery. Templating makes it easier to display a list of database records retrieved from a database through an Ajax call. Data linking makes it easier to keep the data and user interface in sync for update scenarios. Currently, we are working on an extension of the data linking proposal to support declarative data linking. We want to make it easy to take advantage of data linking when using a template to display data. For example, imagine that you are using the following template to display an array of product objects: Notice the {{link name}} and {{link price}} expressions. These expressions enable declarative data linking between the SPAN elements and properties of the product objects. The current jQuery templating prototype supports extending its syntax with custom template commands. In this case, we are extending the default templating syntax with a custom template command named “link”. The benefit of using data linking with the above template is that the SPAN elements will be automatically updated whenever the underlying “product” data is updated.  Declarative data linking also makes it easier to create edit and insert forms. For example, you could create a form for editing a product by using declarative data linking like this: Whenever you change the value of the INPUT elements in a template that uses declarative data linking, the underlying JavaScript data object is automatically updated. Instead of needing to write code to scrape the HTML form to get updated values, you can instead work with the underlying data directly – making your client-side code much cleaner and simpler. Downloading Working Code Examples of the Above Scenarios You can download this .zip file to get with working code examples of the above scenarios.  The .zip file includes 4 static HTML page: Listing1_Templating.htm – Illustrates basic templating. Listing2_TemplatingConditionals.htm – Illustrates templating with the use of the if and each template commands. Listing3_DataLinking.htm – Illustrates data linking. Listing4_Converters.htm – Illustrates using a converter with data linking. You can un-zip the file to the file-system and then run each page to see the concepts in action. Summary We are excited to be able to begin participating within the open-source jQuery project.  We’ve received lots of encouraging feedback in response to our first two proposals, and we will continue to actively contribute going forward.  These features will hopefully make it easier for all developers (including ASP.NET developers) to build great Ajax applications. Hope this helps, Scott P.S. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu]

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  • Ruby Drag-n-Drop IDE and Ruby programming related

    - by RPK
    I am writing a small desktop GUI application using Ruby and Gtk2. I am using RubyMine 3 on Linux (Fedora). I created a simple class to create a Gtk Window but now I feel it takes more time to just keep adding code for a Button, Drop Down and TextBox etc. I need to write even more code if the DropDown needs to be populated at run-time. Is there any Ruby Gtk IDE which supports adding Controls with simple drag-n-drop? At least I can focus on the business logic instead of just defining position and sizes of controls. One more question. I subscribed to Ruby-Forum mailing list but it is often flooded with Spam. Which is the official Ruby forum? Recently NetBeans has withdrawn support for Ruby. Is it worth to learn Ruby seriously and use it in commercial environment or not?

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  • Need help transforming DirectX 9 skybox hlsl shader to DirectX 11

    - by J2V
    I am in the middle of implementing a skybox to my game. I have been following this tutorial http://rbwhitaker.wikidot.com/skyboxes-2. I am using MonoGame as a framework and in order to support both Windows and Windows 8 metro I need to compile the shader with pixel and vertex shader 4. compile vs_4_0_level_9_1 compile ps_4_0_level_9_1 However some of the hlsl syntax has been updated with DX10 and DX11. I need to update this hlsl code: float4x4 World; float4x4 View; float4x4 Projection; float3 CameraPosition; Texture SkyBoxTexture; samplerCUBE SkyBoxSampler = sampler_state { texture = <SkyBoxTexture>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = Mirror; AddressV = Mirror; }; struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float3 TextureCoordinate : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); float4 VertexPosition = mul(input.Position, World); output.TextureCoordinate = VertexPosition - CameraPosition; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { return texCUBE(SkyBoxSampler, normalize(input.TextureCoordinate)); } technique Skybox { pass Pass1 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I quess I need to change Texture into TextureCube, change sampler, swap texCUBE() with TextureCube.Sample() and change PixelShader return semantic to SV_Target0. I'm very new in shader languages and any help is appreciated!

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  • XNA - Strange Texture Rendering Issue Using XNA BasicEffect

    - by Spencer Marr
    I have been reading and working through Riemers 3D XNA tutorials to expand my knowledge of XNA from 2D into 3D. Unfortunately I am having rendering issues that I am unable to solve and I need a point in the right direction. I am not expecting the Models to look identical to Blender but there is some serious discoloring from the texture files once rendering through XNA. The Character model is using completely incorrect colors (Red where Grey should be) and the Cube is rendering a strange pattern where a flat color should be drawn. My sampling mode is set to PointClamp. The Character model that I created has a 32 by 32 pixel texture that has been UV mapped to the model in blender. The model was then exported to .FBX. For the Cube Model a 64 by 64 pixel texture is used. foreach (ModelMesh mesh in samuraiModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.Projection = Projection; effect.View = View; effect.World = World; } mesh.Draw(); } Does this look like it is caused by a mistake I made while UV Mapping or Creating Materials in Blender? Is this a problem with using the default XNA BasicEffect? Or something completely different that i have not considered? Thank You!

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  • Dynamic Unpivot : SSIS Nugget

    - by jamiet
    A question on the SSIS forum earlier today asked: I need to dynamically unpivot some set of columns in my source file. Every month there is one new column and its set of Values. I want to unpivot it without editing my SSIS packages that is deployed Let’s be clear about what we mean by Unpivot. It is a normalisation technique that basically converts columns into rows. By way of example it converts something like this: AccountCode Jan Feb Mar AC1 100.00 150.00 125.00 AC2 45.00 75.50 90.00 into something like this: AccountCode Month Amount AC1 Jan 100.00 AC1 Feb 150.00 AC1 Mar 125.00 AC2 Jan 45.00 AC2 Feb 75.50 AC2 Mar 90.00 The Unpivot transformation in SSIS is perfectly capable of carrying out the operation defined in this example however in the case outlined in the aforementioned forum thread the problem was a little bit different. I interpreted it to mean that the number of columns could change and in that scenario the Unpivot transformation (and indeed the SSIS dataflow in general) is rendered useless because it expects that the number of columns will not change from what is specified at design-time. There is a workaround however. Assuming all of the columns that CAN exist will appear at the end of the rows, we can (1) import all of the columns in the file as just a single column, (2) use a script component to loop over all the values in that “column” and (3) output each one as a column all of its own. Let’s go over that in a bit more detail.   I’ve prepared a data file that shows some data that we want to unpivot which shows some customers and their mythical shopping lists (it has column names in the first row): We use a Flat File Connection Manager to specify the format of our data file to SSIS: and a Flat File Source Adapter to put it into the dataflow (no need a for a screenshot of that one – its very basic). Notice that the values that we want to unpivot all exist in a column called [Groceries]. Now onto the script component where the real work goes on, although the code is pretty simple: Here I show a screenshot of this executing along with some data viewers. As you can see we have successfully pulled out all of the values into a row all of their own thus accomplishing the Dynamic Unpivot that the forum poster was after. If you want to run the demo for yourself then I have uploaded the demo package and source file up to my SkyDrive: http://cid-550f681dad532637.skydrive.live.com/self.aspx/Public/BlogShare/20100529/Dynamic%20Unpivot.zip Simply extract the two files into a folder, make sure the Connection Manager is pointing to the file, and execute! Hope this is useful. @Jamiet Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Oracle B2B Started Kit

    - by Nitesh Jain Oracle
    This post is for audience who is starting their journey with Oracle B2B 11g practice. Thought of writing this article as even i wondered as to what to do where to search while i was like you. Hope this material will help you to understand Oracle B2B closely: Oracle B2B OTN : http://www.oracle.com/technology/products/soa/b2b/index.html Download Location: http://www.oracle.com/technology/products/soa/soasuite/collateral/downloads.html#11.1.1.3.0 Installation Guide: http://download.oracle.com/docs/cd/E14571_01/doc.1111/e13925/toc.htm User Guide: http://download.oracle.com/docs/cd/E14571_01/integration.1111/e10229/toc.htm Sample Location: B2B Samples are part of SOA sample at below location: http://www.oracle.com/technology/sample_code/products/soa/index.html Developer Notes / Step by Step configuration guide: http://www.oracle.com/technology/products/soa/b2b/index.html http://www.oracle.com/technology/products/soa/b2b/collateral/B2B_TU001_EDI.pdf http://www.oracle.com/technology/products/soa/b2b/collateral/B2B_TU002_HL7.pdf http://www.oracle.com/technology/products/soa/b2b/collateral/B2B_TU003_ebxml.pdf Blog: http://blogs.oracle.com/oracleb2bgurus/ Forum: http://forums.oracle.com/forums/forum.jspa?forumID=242&start=0 This article is as per Oracle B2B 11g PS2 Release (11.1.1.3.0)

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  • Why / how does XNA's right-handed coordinate system effect anything if you can specify near/far Z values?

    - by vargonian
    I am told repeatedly that XNA Game Studio uses a right-handed coordinate system, and I understand the difference between a right-handed and left-handed coordinate system. But given that you can use a method like Matrix.CreateOrthographicOffCenter to create your own custom projection matrix, specifying the left, right, top, bottom, zNear and zFar values, when does XNA's coordinate system come into play? For example, I'm told that in a right-handed coordinate system, increasingly negative Z values go "into" the screen. But I can easily create my projection matrix like this: Matrix.CreateOrthographicOffCenter(left, right, bottom, top, 0.1f, 10000f); I've now specified a lower value for the near Z than the far Z, which, as I understand it, means that positive Z now goes into the screen. I can similarly tweak the values of left/right/top/bottom to achieve similar results. If specifying a lower zNear than zFar value doesn't affect the Z direction of the coordinate system, what does it do? And when is the right-handed coordinate system enforced? The reason I ask is that I'm trying to implement a 2.5D camera that supports zooming and rotation, and I've spent two full days encountering one unexpected result after another.

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  • Oracle WebCenter: uma nova vis&atilde;o para os Portais

    - by Denisd
    O conceito de “Portal” existe há muito tempo, mas está sempre mudando. Afinal de contas, o que é um portal? Nos primórdios da internet, o termo “portal” era utilizado para sites que guardavam muitas páginas (ou seja, muita informação). “Portal de notícias” era um termo comum, embora estes “portais” não passassem de um conjunto de páginas estáticas, que basicamente serviam conteúdo aos usuários. Com a evolução da tecnologia, os web sites passaram a ficar mais dinâmicos, permitindo uma interação maior do usuário. Sites de comunidades sociais são o melhor exemplo disso. Neste momento, o “portal” passou a ser não apenas um grupo de páginas, mas um conjunto de serviços e recursos dinâmicos, como a possibilidade de publicar fotos e vídeos, e compartilhar este conteúdo com amigos on-line. Aqui temos o que podemos chamar de “Portais Sociais”. Ao mesmo tempo, dentro das empresas, outra mudança estava acontecendo: a criação de padrões de comunicação entre aplicativos, sendo o mais famoso destes padrões a tecnologia de Web Services. Com estes padrões, as aplicações podem trocar informações e facilitar a experiência dos usuários. Desta forma, é possível desenvolver mini-aplicativos (chamados “portlets”), que publicam informações dos sistemas corporativos nas páginas dos portais internos. Estes portlets permitem interações com os sistemas, para permitir que os usuários tenham acesso rápido e fácil às informações. Podemos chamar estes portais de “Portais Transacionais”. Aqui temos 2 pontos que eu gostaria de chamar a atenção: 1 – O desenvolvimento de portlets é necessário porque eu não consigo publicar uma aplicação inteira no portal, normalmente por uma questão de padrões de desenvolvimento. Explicando de uma forma simples, a aplicação não foi feita para rodar dentro de um portal. Portanto, é necessário desenvolvimento adicional para criar mini-aplicativos que replicam (ou melhor, duplicam) a lógica do aplicativo principal, dentro do portal. 2 – Os aplicativos corporativos normalmente não incluem os recursos colaborativos de um portal (por exemplo, fóruns de discussão, lista de contatos com sensores de presença on-line, wikis, tags, etc), simplesmente porque este tipo de recurso normalmente não está disponível de forma “empacotada” para ser utilizada em um aplicativo. Desta forma, se eu quiser que a minha aplicação tenha um fórum de discussão para que os meus clientes conversem com a minha equipe técnica, eu tenho que desenvolver todo o motor do fórum de discussão dentro do meu aplicativo, o que se torna inviável, devido ao custo, tempo e ao fato de que este tipo de recurso normalmente não está no escopo da minha aplicação. O que acaba acontecendo é que os usuários fazem a parte “transacional” dentro do aplicativo, mas acabam utilizando outras interfaces para atender suas demandas de colaboração (neste caso, utilizariam um fórum fora da aplicação para discutir problemas referentes ao aplicativo). O Oracle WebCenter 11g vem para resolver estes dois pontos citados acima. O WebCenter não é simplesmente um novo portal, com alguns recursos interessantes; ele é uma nova forma de se pensar em Portais Corporativos (portais que reúnem os cenários citados acima: conteúdo, social e transacional). O WebCenter 11g é extenso demais para ser descrito em um único post, e nem é a minha intenção entrar no detalhe deste produto agora. Mas podemos definir o WebCenter 11g como sendo 3 “coisas”: - Um framework de desenvolvimento, aonde os recursos que as minhas aplicações irão utilizar (por exemplo, validação de crédito, consulta à estoque, registro de um pedido, etc), são desenvolvidos de forma a serem reutilizados por qualquer outra aplicação ou portlet que seja executado neste framework. Este tipo de componente reutilizável é chamado de “Task Flow”. - Um conjunto de serviços voltados à colaboração, como fóruns, wikis, blogs, tags, links, people connections, busca, bibliotecas de documentos, etc. Todos estes recursos colaborativos também estão disponíveis como Task Flows, desta forma, qualquer aplicação que eu desenvolva pode se beneficiar destes recursos. - Um “Portal”, do ponto de vista tradicional, aonde os usuários podem criar páginas, inserir e compartilhar conteúdo com outros usuários. Este Portal consegue utilizar os recursos desenvolvidos no Framework, garantindo o reuso. A imagem abaixo traz uma visão deste Portal. Clique para ver em tamanho maior. A grande inovação que o WebCenter traz é que a divisão entre “portal” e “aplicação” desaparece: qualquer aplicação agora pode ser desenvolvida com recursos de portal. O meu sistema de CRM, por exemplo, pode ter um fórum de discussão para os clientes. O meu sistema de suporte pode utilizar Wikis para montar FAQs de forma rápida. O sistema financeiro pode incluir uma biblioteca de documentos para que o usuário possa consultar os manuais de procedimento. Portanto, não importa se eu estou desenvolvendo uma “aplicação” ou um “portal”; o que importa é que os meus usuários agora terão em uma única interface as funcionalidades dos aplicativos e os recursos de colaboração. Este conceito, dentro da Oracle, é chamado de “Composite Applications”, e é a base para a próxima geração dos aplicativos Oracle. Nos próximos posts iremos falar (é claro) sobre como o WebCenter e o UCM se relacionam, e que tipo de recursos podem ser aproveitados nas aplicações/portais. Até breve!

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