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  • What kind of hosting do I need? [closed]

    - by Robert Smith
    I have been trying to answer this question but I haven't found an specific answer to my situation. As I want to pay for what I need, I thought I could get a good answer here. I have custom made forum (rather than a built-in forum like the ones you can find as plugins, e.g. WP-Forum or phpBB type of software) in Django. I don't want to use Apache and modwsgi because it's usually very memory-hungry and I can't afford a big server. I prefer a combination of nginx and gunicorn which I think is very efficient (maybe you can also tell me what you think about that). I'm expecting to receive 10,000 to 20,000 visits each month with 15,000 to 30,000 page impressions. I have reviewed some cloud services like Amazon EC2 or Rackspace and other more traditional services (Linodo). This site won't use videos or big images and I certainly don't need a huge amount of bandwidth (200GB would be definitely too much). I need shell access so shared hosting is out of the question. What do I need to run a website like that without problems? What about RAM? 256MB would be enough (that's the amount of RAM offered by small instances in Amazon and Rackspace)? Do you know of any alternative to those I mentioned? If you need more information to provide a useful answer, please don't hesitate to ask. Thanks a lot.

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  • initrd problem and Kernel panics after openSUSE 11.2 upgrade.

    - by unixbhaskar
    Once I have done the upgrade form openSUSE11.1 to openSUSE11.2 by doing this: zypper dup Now I tried to boot the system and it failed sync with VFS and kernel panic, so clearly a initrd problem . if I'm not mistaken. Now a bit of explanation about the problem: while upgrading it shows me the error updating initramfs( I forgot the exact error or might be warning).Oh yeah it shows some grub warning too. I have had been doing that from a chroot environment.. with all the required file mounted in proper place in the chroot environment. Now .after bit googling and painfully looking the susegeek.com forum and opensuse.org forum I have decided to recreate the initrd ...but the fellow called "mkinitrd" is real real crap as I hev been pointed out by few forum members. I tried to make an initrd image by myself, failed to do so .as it shows error that device not found( if I boot into suse live cd and mount the partition ) then I tried from the chrooted env and it says "there is no space left on the device" A bit bemused :( yeah most of you pointed it right may lack of knowledge of mine. Kindly suggest me and show me steps to do it correctly and get opensuse11.2 up and running. TIA

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  • Big and reaaaally strange problem with a web server (host InMotion Hosting)

    - by altar
    Hi. I have a terrible problem that I have tried to solve since three days ago: I browse my own web site and after a while I cannot access the web site. AT ALL! I can only see a 501 error message: "Method Not Implemented. GET to / not supported. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request." Once I get that error the site is totally and permanently inaccessible in that browser!! Reboot, browser restarts, clear cache, clear all history and cookies, etc., are not working. I have reproduced it in 4 different computers. Three computers are in one city, the 4th is in another city. Two different ISP's also. One computer is Linux, the others are on Windows (XP and 2000). Browsers are FF 3 to FF3.5 and IE 8. The error is ALMOST reproducible on demand (for me at least). It appears when I browse the forum under certain circumstances. I don't know which are these circumstances, but if I browse it long enough (10 sec to 5 minutes) it eventually appears. Just to make it clear, once the error appears (while browsing the forum) then the whole web site become inaccessible, not only the forum! My host is not willing to help because they say they cannot reproduce the error. I sent screenoshots but they don't care. NEWS Reseting browser's settings from the 'Tools-Clear private data' din't worked. However! When I have cleared the same settings (more exaclty) cookies from the special menu that appears when you right click website's icon, it worked. So it was something related to a cookie BUT it manifests in all browsers (FF, IE, Opera). So it cannot be a browser related problem.

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  • Windows 7: resizing the 'Save As' window

    - by Mark Miller
    I do not know whether my question is appropriate for this forum. Apologies if it is not. I am running Windows 7 Professional with Service Pack 1 on a Dell Vostro 460 PC. I am downloading journal articles from the internet and saving them as *.pdf files. Somehow I unintentionally clicked a button that resulted in the 'Save as' window filling the entire screen of my computer, except for the toolbar at the very bottom. How can I resize the 'Save as' window so it only fills perhaps somewhere around 25% of the computer screen, or whatever the default size for that window is? I have searched the internet extensively and found one or two threads about this problem, but no specific solutions were posted there. One suggestion was to grab the bottom of the window with the mouse and scroll upward until the window was the desired size. That does not appear to be possible in my case. Another suggestion was to click on the window with the middle mouse button before attempting to resize the window, but that does not appear to help in my case either. Thank you for any help. If I should post this question in a different forum here please let me know, or kindly migrate the question to the appropriate forum. If additional information is necessary before a solution can be attempted, please let me know that as well.

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  • Basic shadow mapping fails on NVIDIA card?

    - by James
    Recently I switched from an AMD Radeon HD 6870 card to an (MSI) NVIDIA GTX 670 for performance reasons. I found however that my implementation of shadow mapping in all my applications failed. In a very simple shadow POC project the problem appears to be that the scene being drawn never results in a draw to the depth map and as a result the entire depth map is just infinity, 1.0 (Reading directly from the depth component after draw (glReadPixels) shows every pixel is infinity (1.0), replacing the depth comparison in the shader with a comparison of the depth from the shadow map with 1.0 shadows the entire scene, and writing random values to the depth map and then not calling glClear(GL_DEPTH_BUFFER_BIT) results in a random noisy pattern on the scene elements - from which we can infer that the uploading of the depth texture and comparison within the shader are functioning perfectly.) Since the problem appears almost certainly to be in the depth render, this is the code for that: const int s_res = 1024; GLuint shadowMap_tex; GLuint shadowMap_prog; GLint sm_attr_coord3d; GLint sm_uniform_mvp; GLuint fbo_handle; GLuint renderBuffer; bool isMappingShad = false; //The scene consists of a plane with box above it GLfloat scene[] = { -10.0, 0.0, -10.0, 0.5, 0.0, 10.0, 0.0, -10.0, 1.0, 0.0, 10.0, 0.0, 10.0, 1.0, 0.5, -10.0, 0.0, -10.0, 0.5, 0.0, -10.0, 0.0, 10.0, 0.5, 0.5, 10.0, 0.0, 10.0, 1.0, 0.5, ... }; //Initialize the stuff used by the shadow map generator int initShadowMap() { //Initialize the shadowMap shader program if (create_program("shadow.v.glsl", "shadow.f.glsl", shadowMap_prog) != 1) return -1; const char* attribute_name = "coord3d"; sm_attr_coord3d = glGetAttribLocation(shadowMap_prog, attribute_name); if (sm_attr_coord3d == -1) { fprintf(stderr, "Could not bind attribute %s\n", attribute_name); return 0; } const char* uniform_name = "mvp"; sm_uniform_mvp = glGetUniformLocation(shadowMap_prog, uniform_name); if (sm_uniform_mvp == -1) { fprintf(stderr, "Could not bind uniform %s\n", uniform_name); return 0; } //Create a framebuffer glGenFramebuffers(1, &fbo_handle); glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); //Create render buffer glGenRenderbuffers(1, &renderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); //Setup the shadow texture glGenTextures(1, &shadowMap_tex); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, s_res, s_res, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); return 0; } //Delete stuff void dnitShadowMap() { //Delete everything glDeleteFramebuffers(1, &fbo_handle); glDeleteRenderbuffers(1, &renderBuffer); glDeleteTextures(1, &shadowMap_tex); glDeleteProgram(shadowMap_prog); } int loadSMap() { //Bind MVP stuff glm::mat4 view = glm::lookAt(glm::vec3(10.0, 10.0, 5.0), glm::vec3(0.0, 0.0, 0.0), glm::vec3(0.0, 1.0, 0.0)); glm::mat4 projection = glm::ortho<float>(-10,10,-8,8,-10,40); glm::mat4 mvp = projection * view; glm::mat4 biasMatrix( 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 ); glm::mat4 lsMVP = biasMatrix * mvp; //Upload light source matrix to the main shader programs glUniformMatrix4fv(uniform_ls_mvp, 1, GL_FALSE, glm::value_ptr(lsMVP)); glUseProgram(shadowMap_prog); glUniformMatrix4fv(sm_uniform_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); //Draw to the framebuffer (with depth buffer only draw) glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowMap_tex, 0); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); GLenum result = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (GL_FRAMEBUFFER_COMPLETE != result) { printf("ERROR: Framebuffer is not complete.\n"); return -1; } //Draw shadow scene printf("Creating shadow buffers..\n"); int ticks = SDL_GetTicks(); glClear(GL_DEPTH_BUFFER_BIT); //Wipe the depth buffer glViewport(0, 0, s_res, s_res); isMappingShad = true; //DRAW glEnableVertexAttribArray(sm_attr_coord3d); glVertexAttribPointer(sm_attr_coord3d, 3, GL_FLOAT, GL_FALSE, 5*4, scene); glDrawArrays(GL_TRIANGLES, 0, 14*3); glDisableVertexAttribArray(sm_attr_coord3d); isMappingShad = false; glBindFramebuffer(GL_FRAMEBUFFER, 0); printf("Render Sbuf in %dms (GLerr: %d)\n", SDL_GetTicks() - ticks, glGetError()); return 0; } This is the full code for the POC shadow mapping project (C++) (Requires SDL 1.2, SDL-image 1.2, GLEW (1.5) and GLM development headers.) initShadowMap is called, followed by loadSMap, the scene is drawn from the camera POV and then dnitShadowMap is called. I followed this tutorial originally (Along with another more comprehensive tutorial which has disappeared as this guy re-configured his site but used to be here (404).) I've ensured that the scene is visible (as can be seen within the full project) to the light source (which uses an orthogonal projection matrix.) Shader utilities function fine in non-shadow-mapped projects. I should also note that at no point is the GL error state set. What am I doing wrong here and why did this not cause problems on my AMD card? (System: Ubuntu 12.04, Linux 3.2.0-49-generic, 64 bit, with the nvidia-experimental-310 driver package. All other games are functioning fine so it's most likely not a card/driver issue.)

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  • First time shadow mapping problems

    - by user1294203
    I have implemented basic shadow mapping for the first time in OpenGL using shaders and I'm facing some problems. Below you can see an example of my rendered scene: The process of the shadow mapping I'm following is that I render the scene to the framebuffer using a View Matrix from the light point of view and the projection and model matrices used for normal rendering. In the second pass, I send the above MVP matrix from the light point of view to the vertex shader which transforms the position to light space. The fragment shader does the perspective divide and changes the position to texture coordinates. Here is my vertex shader, #version 150 core uniform mat4 ModelViewMatrix; uniform mat3 NormalMatrix; uniform mat4 MVPMatrix; uniform mat4 lightMVP; uniform float scale; in vec3 in_Position; in vec3 in_Normal; in vec2 in_TexCoord; smooth out vec3 pass_Normal; smooth out vec3 pass_Position; smooth out vec2 TexCoord; smooth out vec4 lightspace_Position; void main(void){ pass_Normal = NormalMatrix * in_Normal; pass_Position = (ModelViewMatrix * vec4(scale * in_Position, 1.0)).xyz; lightspace_Position = lightMVP * vec4(scale * in_Position, 1.0); TexCoord = in_TexCoord; gl_Position = MVPMatrix * vec4(scale * in_Position, 1.0); } And my fragment shader, #version 150 core struct Light{ vec3 direction; }; uniform Light light; uniform sampler2D inSampler; uniform sampler2D inShadowMap; smooth in vec3 pass_Normal; smooth in vec3 pass_Position; smooth in vec2 TexCoord; smooth in vec4 lightspace_Position; out vec4 out_Color; float CalcShadowFactor(vec4 lightspace_Position){ vec3 ProjectionCoords = lightspace_Position.xyz / lightspace_Position.w; vec2 UVCoords; UVCoords.x = 0.5 * ProjectionCoords.x + 0.5; UVCoords.y = 0.5 * ProjectionCoords.y + 0.5; float Depth = texture(inShadowMap, UVCoords).x; if(Depth < (ProjectionCoords.z + 0.001)) return 0.5; else return 1.0; } void main(void){ vec3 Normal = normalize(pass_Normal); vec3 light_Direction = -normalize(light.direction); vec3 camera_Direction = normalize(-pass_Position); vec3 half_vector = normalize(camera_Direction + light_Direction); float diffuse = max(0.2, dot(Normal, light_Direction)); vec3 temp_Color = diffuse * vec3(1.0); float specular = max( 0.0, dot( Normal, half_vector) ); float shadowFactor = CalcShadowFactor(lightspace_Position); if(diffuse != 0 && shadowFactor > 0.5){ float fspecular = pow(specular, 128.0); temp_Color += fspecular; } out_Color = vec4(shadowFactor * texture(inSampler, TexCoord).xyz * temp_Color, 1.0); } One of the problems is self shadowing as you can see in the picture, the crate has its own shadow cast on itself. What I have tried is enabling polygon offset (i.e. glEnable(POLYGON_OFFSET_FILL), glPolygonOffset(GLfloat, GLfloat) ) but it didn't change much. As you see in the fragment shader, I have put a static offset value of 0.001 but I have to change the value depending on the distance of the light to get more desirable effects , which not very handy. I also tried using front face culling when I render to the framebuffer, that didn't change much too. The other problem is that pixels outside the Light's view frustum get shaded. The only object that is supposed to be able to cast shadows is the crate. I guess I should pick more appropriate projection and view matrices, but I'm not sure how to do that. What are some common practices, should I pick an orthographic projection? From googling around a bit, I understand that these issues are not that trivial. Does anyone have any easy to implement solutions to these problems. Could you give me some additional tips? Please ask me if you need more information on my code. Here is a comparison with and without shadow mapping of a close-up of the crate. The self-shadowing is more visible.

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  • Nothing drawing on screen OpenGL with GLSL

    - by codemonkey
    I hate to be asking this kind of question here, but I am at a complete loss as to what is going wrong, so please bear with me. I am trying to render a single cube (voxel) in the center of the screen, through OpenGL with GLSL on Mac I begin by setting up everything using glut glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA|GLUT_ALPHA|GLUT_DOUBLE|GLUT_DEPTH); glutInitWindowSize(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); glutCreateWindow("Cubez-OSX"); glutReshapeFunc(reshape); glutDisplayFunc(render); glutIdleFunc(idle); _electricSheepEngine=new ElectricSheepEngine(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); _electricSheepEngine->initWorld(); glutMainLoop(); Then inside the engine init camera & projection matrices: cameraPosition=glm::vec3(2,2,2); cameraTarget=glm::vec3(0,0,0); cameraUp=glm::vec3(0,0,1); glm::vec3 cameraDirection=glm::normalize(cameraPosition-cameraTarget); cameraRight=glm::cross(cameraDirection, cameraUp); cameraRight.z=0; view=glm::lookAt(cameraPosition, cameraTarget, cameraUp); lensAngle=45.0f; aspectRatio=1.0*(windowWidth/windowHeight); nearClippingPlane=0.1f; farClippingPlane=100.0f; projection=glm::perspective(lensAngle, aspectRatio, nearClippingPlane, farClippingPlane); then init shaders and check compilation and bound attributes & uniforms to be correctly bound (my previous question) These are my two shaders, vertex: #version 120 attribute vec3 position; attribute vec3 inColor; uniform mat4 mvp; varying vec3 fragColor; void main(void){ fragColor = inColor; gl_Position = mvp * vec4(position, 1.0); } and fragment: #version 120 varying vec3 fragColor; void main(void) { gl_FragColor = vec4(fragColor,1.0); } init the cube: setPosition(glm::vec3(0,0,0)); struct voxelData data[]={ //front face {{-1.0, -1.0, 1.0}, {0.0, 0.0, 1.0}}, {{ 1.0, -1.0, 1.0}, {0.0, 1.0, 1.0}}, {{ 1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}}, {{-1.0, 1.0, 1.0}, {0.0, 1.0, 1.0}}, //back face {{-1.0, -1.0, -1.0}, {0.0, 0.0, 1.0}}, {{ 1.0, -1.0, -1.0}, {0.0, 1.0, 1.0}}, {{ 1.0, 1.0, -1.0}, {0.0, 0.0, 1.0}}, {{-1.0, 1.0, -1.0}, {0.0, 1.0, 1.0}} }; glGenBuffers(1, &modelVerticesBufferObject); glBindBuffer(GL_ARRAY_BUFFER, modelVerticesBufferObject); glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); const GLubyte indices[] = { // Front 0, 1, 2, 2, 3, 0, // Back 4, 6, 5, 4, 7, 6, // Left 2, 7, 3, 7, 6, 2, // Right 0, 4, 1, 4, 1, 5, // Top 6, 2, 1, 1, 6, 5, // Bottom 0, 3, 7, 0, 7, 4 }; glGenBuffers(1, &modelFacesBufferObject); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelFacesBufferObject); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); and then the render call: glClearColor(0.52, 0.8, 0.97, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); //use the shader glUseProgram(shaderProgram); //enable attributes in program glEnableVertexAttribArray(shaderAttribute_position); glEnableVertexAttribArray(shaderAttribute_color); //model matrix using model position vector glm::mat4 mvp=projection*view*voxel->getModelMatrix(); glUniformMatrix4fv(shaderAttribute_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); glBindBuffer(GL_ARRAY_BUFFER, voxel->modelVerticesBufferObject); glVertexAttribPointer(shaderAttribute_position, // attribute 3, // number of elements per vertex, here (x,y) GL_FLOAT, // the type of each element GL_FALSE, // take our values as-is sizeof(struct voxelData), // coord every (sizeof) elements 0 // offset of first element ); glBindBuffer(GL_ARRAY_BUFFER, voxel->modelVerticesBufferObject); glVertexAttribPointer(shaderAttribute_color, // attribute 3, // number of colour elements per vertex, here (x,y) GL_FLOAT, // the type of each element GL_FALSE, // take our values as-is sizeof(struct voxelData), // coord every (sizeof) elements (GLvoid *)(offsetof(struct voxelData, color3D)) // offset of colour data ); //draw the model by going through its elements array glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, voxel->modelFacesBufferObject); int bufferSize; glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &bufferSize); glDrawElements(GL_TRIANGLES, bufferSize/sizeof(GLushort), GL_UNSIGNED_SHORT, 0); //close up the attribute in program, no more need glDisableVertexAttribArray(shaderAttribute_position); glDisableVertexAttribArray(shaderAttribute_color); but on screen all I get is the clear color :$ I generate my model matrix using: modelMatrix=glm::translate(glm::mat4(1.0), position); which in debug turns out to be for the position of (0,0,0): |1, 0, 0, 0| |0, 1, 0, 0| |0, 0, 1, 0| |0, 0, 0, 1| Sorry for such a question, I know it is annoying to look at someone's code, but I promise I have tried to debug around and figure it out as much as I can, and can't come to a solution Help a noob please? EDIT: Full source here, if anyone wants

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  • Which are good programming forums where i can post a GUI programming articles?

    - by Lothar
    I have written larger article about GUI programming explaining why i want to design a new GUI library. Which Website (Programming Forum) would you recommand for posting and discussing. Something like SlashDot. Unfortunately they focus on IT news and not programming and i'm not aware of anything which comes even "slightly close to the volumne of SlashDot readers. The answer with an URL pointing to the highest traffic programming forum will get accepted.

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  • jQuery find text and replace (or BBcode hack)

    - by Harvengure
    Basically I am attempting to use jQuery so that it will search out text on the page and replace it with something else. For example [x]text[/x] will be converted to text which then gets converted from text to the actual html...a round about way of it I am sure but it seems to be the best way to do it given that the forum seems to understand html as plain texst anyway...but ultimately the goal is to use this jQuery to in a way create new bbcode on the forum.

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  • MySQL sub query

    - by Juddling
    UPDATE members SET money=money+100 WHERE username IN (SELECT username FROM forum); Lets say I wanted to give each of my members 100 money for each post in my forum. This query works but if one member has posted more than once, they only get 100. Could someone correct this query please?

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  • Tips for making administration of Drupal site easier

    - by Busk
    I'm creating a Drupal site for a client, and I'd like to make administrating the site as easy as possible for them. Examples of what they'd want to do with the site is: Add/Edit/Remove content which will be displayed on various pages Manage a forum - Just the basic Drupal Forum module Add / Ban Users Respond to comments left using the webforum I see there is an Admin module, that looks pretty promising. But I was wondering if anyone has any other helpful tips. Thanks

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  • How to disable proxy requests once a server has been added to spammers "open proxy" list?

    - by Matt
    Hello all, I've just started in a new company, and have been going over the setup of their Apache webserver conf files... only to find that they've had their apache servers set up as open proxies available to all the world for the last two months. I've already set ProxyRequests Off in the httpd.conf file and restarted the web server, but the access log file is still growing at a horrendous rate (about a gig a day). I noticed that another question was posted on here about this (http://serverfault.com/questions/63715/apache-hit-with-proxy-request), but their access log was supposedly returning 404 errors, while mine appears to be returning 403 and 404 codes... Is this correct? Here are a few lines out of my access log: 87.118.118.124 - - [16/Mar/2010:10:56:36 -0400] "GET http://www.c5interlude.ru/torrent/viewtopic.php?p=2501 HTTP/1.0" 404 219 "http://www.c5interlude.ru/torrent/viewtopic.php?p=2501" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; .NET CLR 1.1.4322)" 117.41.184.27 - - [16/Mar/2010:10:56:36 -0400] "GET http://ad.xtendmedia.com/st?ad_type=iframe&ad_size=300x250&section=790074 HTTP/1.0" 404 200 "http://www.newbiegamer.com" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.0; Alexa Toolbar)" 122.224.55.222 - - [16/Mar/2010:10:56:36 -0400] "GET http://www.188woool.net/\xb4\xf3\xd4\xcb\xb4\xab\xca\xc0.rar HTTP/1.1" 403 214 "http://www.188woool.net/\xb4\xf3\xd4\xcb\xb4\xab\xca\xc0.rar" "Mozilla/4.0" 58.55.21.40 - - [16/Mar/2010:10:56:36 -0400] "GET http://www.cpx24.com/ad1.js HTTP/1.0" 404 204 "http://thebighits.com/?id=aibux" "Mozilla/4.0 (compatible; MSIE 5.01; Windows NT 5.0)" 122.226.223.188 - - [16/Mar/2010:10:56:36 -0400] "GET http://ad.reduxmedia.com/st?ad_type=iframe&ad_size=160x600&section=798636 HTTP/1.0" 404 200 "http://www.gvvu.com" "Mozilla/4.0 (compatible; MSIE 5.5; AOL 6.0; Windows 98; Win 9x 4.90)" 84.51.109.31 - - [16/Mar/2010:10:56:36 -0400] "GET http://www.kslp.ru/forum/index.php HTTP/1.0" 404 213 "http://www.kslp.ru/forum/index.php" "Mozilla/4.0 (compatible; MSIE 7.0b; Windows NT 6.0 ; .NET CLR 2.0.50215; SL Commerce Client v1.0; Tablet PC 2.0" 122.224.48.49 - - [16/Mar/2010:10:56:36 -0400] "GET http://www1.vip218.com/\xb2\xca\xba\xe7\xb4\xab\xca\xc0.exe HTTP/1.1" 403 214 "http://www1.vip218.com/\xb2\xca\xba\xe7\xb4\xab\xca\xc0.exe" "Mozilla/4.0" 117.41.184.27 - - [16/Mar/2010:10:56:36 -0400] "GET http://ad.xtendmedia.com/st?ad_type=iframe&ad_size=728x90&section=657624 HTTP/1.0" 404 200 "http://www.raiseanimals.com" "Mozilla/4.0 (compatible; MSIE 6.0; Windows 98; Alexa Toolbar)" And my corresponding error log entries: [Tue Mar 16 10:56:36 2010] [error] [client 87.118.118.124] File does not exist: C:/public_html/torrent, referer: http://www.c5interlude.ru/torrent/viewtopic.php?p=2501 [Tue Mar 16 10:56:36 2010] [error] [client 117.41.184.27] File does not exist: C:/public_html/st, referer: http://www.newbiegamer.com [Tue Mar 16 10:56:36 2010] [error] [client 122.224.55.222] (22)Invalid argument: Cannot map GET http://www.188woool.net/\xb4\xf3\xd4\xcb\xb4\xab\xca\xc0.rar HTTP/1.1 to file, referer: http://www.188woool.net/\xb4\xf3\xd4\xcb\xb4\xab\xca\xc0.rar [Tue Mar 16 10:56:36 2010] [error] [client 58.55.21.40] File does not exist: C:/public_html/ad1.js, referer: http://thebighits.com/?id=aibux [Tue Mar 16 10:56:36 2010] [error] [client 122.226.223.188] File does not exist: C:/public_html/st, referer: http://www.gvvu.com [Tue Mar 16 10:56:36 2010] [error] [client 84.51.109.31] File does not exist: C:/public_html/forum, referer: http://www.kslp.ru/forum/index.php [Tue Mar 16 10:56:36 2010] [error] [client 122.224.48.49] (22)Invalid argument: Cannot map GET http://www1.vip218.com/\xb2\xca\xba\xe7\xb4\xab\xca\xc0.exe HTTP/1.1 to file, referer: http://www1.vip218.com/\xb2\xca\xba\xe7\xb4\xab\xca\xc0.exe [Tue Mar 16 10:56:36 2010] [error] [client 117.41.184.27] File does not exist: C:/public_html/st, referer: http://www.raiseanimals.com Does this in fact look like the server is blocking them correctly, and is there anything else that I could do better to cut down on my access log size? (perhaps block these requests from the server completely?) Thanks! Matt

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  • Let's Get It Started! Oracle OpenWorld Music Festival

    - by Oracle OpenWorld Blog Team
    By Karen Shamban How are you spending your day at Oracle OpenWorld? At the Oracle Users Forum? Getting some training at Oracle University? Meeting up with colleagues and friends to discuss technology? Doing some or all of the above while enjoying the gorgeous fall weather in San Francisco? Regardless of how your day is going, be sure to attend the opening keynote this evening - starting at 5:00 p.m. -  at Moscone North, Hall D. Larry Ellison is the featured keynoter, so you know he'll have something interesting and intriguing to say. Following the keynote is the Welcome Reception, being held this year in both the Howard Street Tent and Yerba Buena Gardens. Debuting tonight is the Oracle OpenWorld Music Festival and it's going to be awesome! The schedule for this evening is below. Note that due to limited capacity at some venues, admission (free with your Oracle OpenWorld badge) is first-come, first-served.  Enjoy yourself, and rock on! Time Performer Venue 7:00 p.m DJ ZAQ John Colins 7:00 p.m DJ Blondie K. Ruby Skye 7:15 p.m The Velvet Teen Mezzanine 8:30 p.m Astral Mezzanine 8:30 p.m. Macy Gray Yerba Buena Gardens 9:00 p.m. American Steel Mezzanine 8:30 p.m. Magic Wands Ruby Skye 10:00 p.m. The Crystal Method Ruby Skye 10:30 p.m. Dirty Ghosts Mezzanine

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  • Refresh / Redraw a Layer in OpenLayers (KML) Network-Link Auto Refresh

    - by Ozaki
    TLDR I want to refresh a layer on a timer so it plots the new kml data (like update-link / network link) So far I have tried action function as follows: function RefreshKMLData(layer) { layer.loaded = false; layer.setVisibility(true); layer.redraw({ force: true }); } set interval of the function: window.setInterval(RefreshKMLData, 5000, KMLLAYER); the layer itself: var KMLLAYER = new OpenLayers.Layer.Vector("MYKMLLAYER", { projection: new OpenLayers.Projection("EPSG:4326"), strategies: [new OpenLayers.Strategy.Fixed()], protocol: new OpenLayers.Protocol.HTTP({ url: MYKMLURL, format: new OpenLayers.Format.KML({ extractStyles: true, extractAttributes: true }) }) }); the url for KMLLAYER with Math random so it doesnt cache: var MYKMLURL = var currentanchorpositionurl = 'http://' + host + '/data?_salt=' + Math.random(); I would have thought that this would Refresh the layer. As by setting its loaded to false unloads it. Visibility to true reloads it and with the Math random shouldn't allow it to cache? So has anyone done this before or know how I can get this to work?

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  • Placemark name from KML to OpenLayers Label.

    - by Ozaki
    TLDR I have a KML layer in OpenLayers. It pulls out the geometries images placemarks etc. But will not apply a label to any of my placemarks etc: I am stumped by this one my StyleMap is as follows: var styleMap = new OpenLayers.StyleMap({ fillOpacity: 1, pointRadius: 10, label: "${name}", //I believe this should pull the name attr from the KML fontColor: "#7E3C1C", fontSize: "13px", fontFamily: "Courier New, monospace", fontWeight: "strong", labelXOffset: "0", labelYOffset: "-15" }); and the layer: var mykmllayer= new OpenLayers.Layer.Vector("KML Layer", { styleMap: styleMap, projection: new OpenLayers.Projection("EPSG:4326"), strategies: [new OpenLayers.Strategy.Fixed()], protocol: new OpenLayers.Protocol.HTTP({ url: URLTOKML, format: new OpenLayers.Format.KML({ styleMap: myStyles, extractStyles: true, extractAttributes: true }) }) }); (Insert shameless bump here)bump Does anyone know maybe what I am missing or a reason why this wouldn't work?

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  • How to write this Linq SQL as a Dynamic Query (using strings)?

    - by Dr. Zim
    Skip to the "specific question" as needed. Some background: The scenario: I have a set of products with a "drill down" filter (Query Object) populated with DDLs. Each progressive DDL selection will further limit the product list as well as what options are left for the DDLs. For example, selecting a hammer out of tools limits the Product Sizes to only show hammer sizes. Current setup: I created a query object, sent it to a repository, and fed each option to a SQL "table valued function" where null values represent "get all products". I consider this a good effort, but far from DDD acceptable. I want to avoid any "programming" in SQL, hopefully doing everything with a repository. Comments on this topic would be appreciated. Specific question: How would I rewrite this query as a Dynamic Query? A link to something like 101 Linq Examples would be fantastic, but with a Dynamic Query scope. I really want to pass to this method the field in quotes "" for which I want a list of options and how many products have that option. from p in db.Products group p by p.ProductSize into g select new Category { PropertyType = g.Key, Count = g.Count() } Each DDL option will have "The selection (21)" where the (21) is the quantity of products that have that attribute. Upon selecting an option, all other remaining DDLs will update with the remaining options and counts. Edit: Additional notes: .OrderBy("it.City") // "it" refers to the entire record .GroupBy("City", "new(City)") // This produces a unique list of City .Select("it.Count()") //This gives a list of counts... getting closer .Select("key") // Selects a list of unique City .Select("new (key, count() as string)") // +1 to me LOL. key is a row of group .GroupBy("new (City, Manufacturer)", "City") // New = list of fields to group by .GroupBy("City", "new (Manufacturer, Size)") // Second parameter is a projection Product .Where("ProductType == @0", "Maps") .GroupBy("new(City)", "new ( null as string)")// Projection not available later? .Select("new (key.City, it.count() as string)")// GroupBy new makes key an object Product .Where("ProductType == @0", "Maps") .GroupBy("new(City)", "new ( null as string)")// Projection not available later? .Select("new (key.City, it as object)")// the it object is the result of GroupBy var a = Product .Where("ProductType == @0", "Maps") .GroupBy("@0", "it", "City") // This fails to group Product at all .Select("new ( Key, it as Product )"); // "it" is property cast though What I have learned so far is LinqPad is fantastic, but still looking for an answer. Eventually, completely random research like this will prevail I guess. LOL. Edit:

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  • Getting really weird long Contact Group names

    - by Pentium10
    When looking at the Contact Groups on Google Contacts or in the People application of my HTC Legend phone, I get the groups names ok eg: Friends, Family, VIP, Favorite etc... But in my application I get really wrong names such as "Family" became "System Group: Family" "Friends" became "System Group: Friends" "Favorite" became "Favorite_5656100000000_3245664334564" I use the below code to read these values: public Cursor getFromSystem() { // Get the base URI for the People table in the Contacts content // provider. Uri contacts = ContactsContract.Groups.CONTENT_URI; // Make the query. ContentResolver cr = ctx.getContentResolver(); // Form an array specifying which columns to return. String[] projection = new String[] { ContactsContract.Groups._ID, ContactsContract.Groups.TITLE, ContactsContract.Groups.NOTES }; Cursor managedCursor = cr.query(contacts, projection, ContactsContract.Groups.DELETED + "=0", null, ContactsContract.Groups.TITLE + " COLLATE LOCALIZED ASC"); return managedCursor; } What I am missing?

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  • Passing Boost uBLAS matrices to OpenGL shader

    - by AJM
    I'm writing an OpenGL program where I compute my own matrices and pass them to shaders. I want to use Boost's uBLAS library for the matrices, but I have little idea how to get a uBLAS matrix into OpenGL's shader uniform functions. matrix<GLfloat, column_major> projection(4, 4); // Fill matrix ... GLuint projectionU = glGetUniformLocation(shaderProgram, "projection"); glUniformMatrix4fv(projectionU, 1, 0, (GLfloat *)... Um ...); Trying to cast the matrix to a GLfloat pointer causes an invalid cast error on compile.

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  • Problem implementing Blinn–Phong shading model

    - by Joe Hopfgartner
    I did this very simple, perfectly working, implementation of Phong Relflection Model (There is no ambience implemented yet, but that doesn't bother me for now). The functions should be self explaining. /** * Implements the classic Phong illumination Model using a reflected light * vector. */ public class PhongIllumination implements IlluminationModel { @RGBParam(r = 0, g = 0, b = 0) public Vec3 ambient; @RGBParam(r = 1, g = 1, b = 1) public Vec3 diffuse; @RGBParam(r = 1, g = 1, b = 1) public Vec3 specular; @FloatParam(value = 20, min = 1, max = 200.0f) public float shininess; /* * Calculate the intensity of light reflected to the viewer . * * @param P = The surface position expressed in world coordinates. * * @param V = Normalized viewing vector from surface to eye in world * coordinates. * * @param N = Normalized normal vector at surface point in world * coordinates. * * @param surfaceColor = surfaceColor Color of the surface at the current * position. * * @param lights = The active light sources in the scene. * * @return Reflected light intensity I. */ public Vec3 shade(Vec3 P, Vec3 V, Vec3 N, Vec3 surfaceColor, Light lights[]) { Vec3 surfaceColordiffused = Vec3.mul(surfaceColor, diffuse); Vec3 totalintensity = new Vec3(0, 0, 0); for (int i = 0; i < lights.length; i++) { Vec3 L = lights[i].calcDirection(P); N = N.normalize(); V = V.normalize(); Vec3 R = Vec3.reflect(L, N); // reflection vector float diffuseLight = Vec3.dot(N, L); float specularLight = Vec3.dot(V, R); if (diffuseLight > 0) { totalintensity = Vec3.add(Vec3.mul(Vec3.mul( surfaceColordiffused, lights[i].calcIntensity(P)), diffuseLight), totalintensity); if (specularLight > 0) { Vec3 Il = lights[i].calcIntensity(P); Vec3 Ilincident = Vec3.mul(Il, Math.max(0.0f, Vec3 .dot(N, L))); Vec3 intensity = Vec3.mul(Vec3.mul(specular, Ilincident), (float) Math.pow(specularLight, shininess)); totalintensity = Vec3.add(totalintensity, intensity); } } } return totalintensity; } } Now i need to adapt it to become a Blinn-Phong illumination model I used the formulas from hearn and baker, followed pseudocodes and tried to implement it multiple times according to wikipedia articles in several languages but it never worked. I just get no specular reflections or they are so weak and/or are at the wrong place and/or have the wrong color. From the numerous wrong implementations I post some little code that already seems to be wrong. So I calculate my Half Way vector and my new specular light like so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), Vec3.add(L.normalize(), V).length()); float specularLight = Vec3.dot(H, N); With theese little changes it should already work (maby not with correct intensity but basically it should be correct). But the result is wrong. Here are two images. Left how it should render correctly and right how it renders. If i lower the shininess factor you can see a little specular light at the top right: Altough I understand the concept of Phong illumination and also the simplified more performant adaptaion of blinn phong I am trying around for days and just cant get it to work. Any help is appriciated. Edit: I was made aware of an error by this answer, that i am mutiplying by |L+V| instead of dividing by it when calculating H. I changed to deviding doing so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), 1/Vec3.add(L.normalize(), V).length()); Unfortunately this doesnt change much. The results look like this: and if I rise the specular constant and lower the shininess You can see the effects more clearly in a smilar wrong way: However this division just the normalisation. I think I am missing one step. Because the formulas like this just dont make sense to me. If you look at this picture: http://en.wikipedia.org/wiki/File:Blinn-Phong_vectors.svg The projection of H to N is far less than V to R. And if you imagine changing the vector V in the picture the angle is the same when the viewing vector is "on the left side". and becomes more and more different when going to the right. I pesonally would multiply the whole projection by two to become something similiar (and the hole point is to avoid the calculation of R). Altough I didnt read anythinga bout that anywehre i am gonna try this out... Result: The intension of the specular light is far too much (white areas) and the position is still wrong. I think I am messing something else up because teh reflection are just at the wrong place. But what? Edit: Now I read on wikipedia in the notes that the angle of N/H is in fact approximalty half or V/R. To compensate that i should multiply my shineness exponent by 4 rather than my projection. If i do that I end up with this: Far to intense but still one thing. The projection is at the wrong place. Where could i mess up my vectors?

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  • Calculating rotation and translation matrices between two odometry positions for monocular linear triangulation

    - by user1298891
    Recently I've been trying to implement a system to identify and triangulate the 3D position of an object in a robotic system. The general outline of the process goes as follows: Identify the object using SURF matching, from a set of "training" images to the actual live feed from the camera Move/rotate the robot a certain amount Identify the object using SURF again in this new view Now I have: a set of corresponding 2D points (same object from the two different views), two odometry locations (position + orientation), and camera intrinsics (focal length, principal point, etc.) since it's been calibrated beforehand, so I should be able to create the 2 projection matrices and triangulate using a basic linear triangulation method as in Hartley & Zissermann's book Multiple View Geometry, pg. 312. Solve the AX = 0 equation for each of the corresponding 2D points, then take the average In practice, the triangulation only works when there's almost no change in rotation; if the robot even rotates a slight bit while moving (due to e.g. wheel slippage) then the estimate is way off. This also applies for simulation. Since I can only post two hyperlinks, here's a link to a page with images from the simulation (on the map, the red square is simulated robot position and orientation, and the yellow square is estimated position of the object using linear triangulation.) So you can see that the estimate is thrown way off even by a little rotation, as in Position 2 on that page (that was 15 degrees; if I rotate it any more then the estimate is completely off the map), even in a simulated environment where a perfect calibration matrix is known. In a real environment when I actually move around with the robot, it's worse. There aren't any problems with obtaining point correspondences, nor with actually solving the AX = 0 equation once I compute the A matrix, so I figure it probably has to do with how I'm setting up the two camera projection matrices, specifically how I'm calculating the translation and rotation matrices from the position/orientation info I have relative to the world frame. How I'm doing that right now is: Rotation matrix is composed by creating a 1x3 matrix [0, (change in orientation angle), 0] and then converting that to a 3x3 one using OpenCV's Rodrigues function Translation matrix is composed by rotating the two points (start angle) degrees and then subtracting the final position from the initial position, in order to get the robot's straight and lateral movement relative to its starting orientation Which results in the first projection matrix being K [I | 0] and the second being K [R | T], with R and T calculated as described above. Is there anything I'm doing really wrong here? Or could it possibly be some other problem? Any help would be greatly appreciated.

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  • How to distort the desktop screen

    - by HaifengWang
    Hi friends, I want to change the shape of the desktop screen, so what are displayed on the desktop will be distorted at the same time. And the user can still operate the PC with the mouse on the distorted desktop(Run the applications, Open the "My Computer" and so on). I think I must get the projection matrix of the screen coordinate at first. Then transform the matrix, and map the desktop buffer image to the distorted mesh. Are there any interfaces which can modify the shape of the desktop screen in OpenGL or DirectX? Would you please give me some tip on it. Thank you very much in advance. Please refer to the picture from http://oi53.tinypic.com/bhewdx.jpg BR, Haifeng Addition1: I'm sorry! Maybe I didn't express clearly what I want to implement. What I want to implement is to modify the shape of the screen. So we can distort the shapes of all the applications which are run on Windows at the same time. For example that the window of "My Computer" will be distorted with the distortion of the desktop screen. And we can still operate the PC with mouse from the distorted desktop(Click the shortcut to run a program). Addition2: The projection matrix is just my assume. There isn't any desktop projection matrix by which the desktop surface is projected to the screen. What I want to implement is to change the shape of the desktop, as the same with mapping the desktop to an 3D mesh. But the user can still operate the OS on the distorted desktop(Click the shortcut to run a program, open the ie to surf the internet). Addition3: The shapes of all the programs run on the OS are changed with the distortion of the screen. It's realtime. The user can still operate the OS on the distorted screen as usually. Maybe we can intercept or override the GPU itself to implement the effect. I'm investigating GDI, I think I can find some clue for that. The first step is to find how to show the desktop on the screen.

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  • [MATH]Project an axis to a plane

    - by Robert
    how do i project the X axis to a plane if the plane is defined by three points? see pic here: http://129.25.16.135:2080/v6.5/books/usb/graphics/iconventions-local-surfaces.png The default local 1-direction is the projection of the global x-axis onto the surface. If the global x-axis is within 0.1° of being normal to the surface, the local 1-direction is the projection of the global z-axis onto the surface. let's suppose that these points are: t1 = [-0.362879991531372, 0.357021987438202, -0.373737007379532] t2 = [-0.383525013923645, 0.371621012687683, -0.383549988269806] t3 = [-0.383534014225006, 0.34629300236702, -0.38544899225235] is the vector [0.78280971952246, -0.0307519963686645, 0.411184845614438] correct answer in this case? i've calculated the angle between the surf and x (1,0,0) is ~28°. and can you give the entire procedure for the calculation, because i'm just puzzled.

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  • SQLAuthority News – Speaking Sessions at TechEd India – 3 Sessions – 1 Panel Discussion

    - by pinaldave
    Microsoft Tech-Ed India 2010 is considered as the major Technology event of the year for various IT professionals and developers. This event will feature a comprehensive forum in order   to learn, connect, explore, and evolve the current technologies we have today. I would recommend this event to you since here you will learn about today’s cutting-edge trends, thereby enhancing your work profile and getting ahead of the rest. But, the most important benefit of all might be the networking opportunity that that you can attain by attending the forum. You can build personal connections with various Microsoft experts and peers that will last even far beyond this event! It also feels good to let you know that I will be speaking at this year’s event! So, here are the sessions that await you in this mega-forum. Session 1: True Lies of SQL Server – SQL Myth Buster Date: April 12, 2010  Time: 11:15pm – 11:45pm In this 30-minute demo session, I am going to briefly demonstrate few SQL Server Myth and their resolution backing up with some demo. This demo session is a must-attend for all developers and administrators who would come to the event. This is going to be a very quick yet  fun session. Session 2: Master Data Services in Microsoft SQL Server 2008 R2 Date: April 12, 2010  Time: 2:30pm-3:30pm SQL Server Master Data Services will ship with SQL Server 2008 R2 and will improve Microsoft’s platform appeal. This session provides an in depth demonstration of MDS features and highlights important usage scenarios. Master Data Services enables consistent decision making by allowing you to create, manage and propagate changes from single master view of your business entities. Also with MDS – Master Data-hub which is the vital component helps ensure reporting consistency across systems and deliver faster more accurate results across the enterprise. We will talk about establishing the basis for a centralized approach to defining, deploying, and managing master data in the enterprise. Session 3: Developing with SQL Server Spatial and Deep Dive into Spatial Indexing Date: April 14, 2010 Time: 5:00pm-6:00pm Microsoft SQL Server 2008 delivers new spatial data types that enable you to consume, use, and extend location-based data through spatial-enabled applications. Attend this session to learn how to use spatial functionality in next version of SQL Server to build and optimize spatial queries. This session outlines the new geography data type to store geodetic spatial data and perform operations on it, use the new geometry data type to store planar spatial data and perform operations on it, take advantage of new spatial indexes for high performance queries, use the new spatial results tab to quickly and easily view spatial query results directly from within Management Studio, extend spatial data capabilities by building or integrating location-enabled applications through support for spatial standards and specifications and much more. Panel Discussion: Harness the power of Web – SEO and Technical Blogging Date: April 12, 2010 Time: 5:00pm-6:00pm Here you will learn lots of tricks and tips about SEO and Technical Blogging from various Industry Technical Blogging Experts. This event will surely be one of the most important Tech conventions of 2010. TechEd is going to be a very busy time for Tech developers and enthusiasts, since every evening there will be a fun session to attend. If you are interested in any of the above topics for every session, I suggest that you visit each of them as you will learn so many things about the topic to be discussed. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: MVP, Pinal Dave, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, SQLAuthority News, T SQL, Technology Tagged: TechEd, TechEdIn

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  • Value of SOA Specialization interview with Thomas Schaller IPT - part III

    - by Jürgen Kress
    Recognized by Oracle, Preferred by Customers. We had the great opportunity to interview Thomas Schaller – Partner from our SOA Specialized Partner IPT Innovation Process Technology from Switzerland Why did IPT decide to become SOA Specialized? " SOA Specialization is a great branding for IPT. We are the SOA Specialists in the Swiss market, as we focus all our services around SOA. With 65 Swiss consultants focused on SOA Security & SOA Testing & BPM – Business Process Management & BSM – Business Service Modeling the partnership with Oracle as the technology leader in SOA is key, therefore it was important to us to become the first SOA Specialized company in Switzerland. As a result IPT is mentioned by Gartner as one of eight European SOA Consulting Firms and included in „Guide to SOA Consulting and System Integration Service Providers“ Can you describe the marketing activities with Oracle? Once a year we organize the largest SOA Conference in Switzerland “SOA, BPM & Integration Forum 2011“ Oracle is much more than a sponsor for the conference. Jointly we invite our customer base to attend this key event. The sales teams address jointly their most important prospects and customers. Oracle supports us with key speakers who present future directions of the Oracle SOA portfolio like Clemens Utschig-Utschig who presented details about the Complex Event Processing (CEP) solution in 2009 and James Allerton-Austin who presented details about the social BPM solution (BPM) in 2010. Additional our key customers presented their Oracle SOA success stories. How did you team with Oracle around the sales activities? "Sales alignment is key for the successful partnership. When we achieved! SOA Specialization we celebrated jointly with the Oracle and IPT middleware sales team. At the Aperol may interesting discussions resulted in joint opportunities and business. A key section of our joint business planning are marketing and sales activities. Together we define campaign topics and target customers. Matthias Breitschmid our superb Oracle partner manager ensures that the defined sales teams align and start the joint business. Regular we review our joint business plan with the joint management teams and Jürgen Kress our EMEA Oracle Sponsor. It is great to see that both companies profit from each other and we receive leads from Oracle!” Did you get Oracle support to train your consultants in the Oracle SOA Suite? “Enablement is key for us to deliver successful SOA projects. Together with Ralph Bellinghausen from the Oracle Enablement team we defined an Oracle trainings plan for our consultants. The monthly SOA Partner Community newsletter is a great resource to get the latest product updates, webcasts and trainings. As a SOA Specialized partner we get also invited to the SOA Blackbelt trainings, this trainings are hosted by Oracle product management where we get not only first hand information we get also direct access to the developers who can support us in critical project phases. Driven by the customer success we have increased our Oracle SOA practice by more than 200% in the last years!” Why did the customer decide for the IPT SOA offering? “SOA Specialization becomes a brand for customers, it proofs that we have the certified SOA skills and that IPT has delivered successful Oracle SOA projects. Jointly with Oracle and all the support we get from marketing, sales, enablement, support and product management we can ensure our customers to deliver their SOA project successful!” What are the next steps for IPT? “SOA Specialization is a super beneficial for IPT. We are looking forward to our upcoming SOA, BPM & Integration Forum 2011 and prepare to become BPM Specialized. part I Torsten Winterberg, Opitz Consulting & part II Debra Lilley, Fujitsu For more information on SOA Specialization and the SOA Partner Community please feel free to register at www.oracle.com/goto/emea/soa (OPN account required) Blog Twitter LinkedIn Mix Forum Wiki Website

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