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  • Why does multiple calls to xalloc result in delayed output?

    - by Me myself and I
    When I print the id of a stream in a single expression it prints it backwards. Normally this is what comes out: std::stringstream ss; std::cout << ss.xalloc() << '\n'; std::cout << ss.xalloc() << '\n'; std::cout << ss.xalloc(); Output is: 4 5 6 But when I do it in one expression it prints backwards, why? std::stringstream ss; std::cout << ss.xalloc() << '\n' << ss.xalloc() << '\n' << ss.xalloc(); Output: 6 5 4 I know the order of evaluation is unspecified but then why does the following always result in the correct order: std::cout << 4 << 5 << 6; Can someone explain why xalloc behaves differently? Thanks.

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  • Is it weird or strange to make multiple WCF Calls to build a ViewModel before presenting it?

    - by Nate Bross
    Am I doing something wrong if I need code like this in a Controller? Should I be doing something differently? public ActionResult Details(int id) { var svc = new ServiceClient(); var model = new MyViewModel(); model.ObjectA = svc.GetObjectA(id); model.ObjectB = svc.GetObjectB(id); model.ObjectC = svc.GetObjectC(id); return View(model); } The reason I ask, is because I've got Linq-To-Sql on the back end and a WCF Service which exposes functionality through a set of DTOs which are NOT the Linq-To-Sql generated classes and thus do not have the parent/child properties; but in the detail view, I would like to see some of the parent/child data.

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  • Is there a library available which easily can record and replay results of API calls?

    - by Billy ONeal
    I'm working on writing various things that call relatively complicated Win32 API functions. Here's an example: //Encapsulates calling NtQuerySystemInformation buffer management. WindowsApi::AutoArray NtDll::NtQuerySystemInformation( SystemInformationClass toGet ) const { AutoArray result; ULONG allocationSize = 1024; ULONG previousSize; NTSTATUS errorCheck; do { previousSize = allocationSize; result.Allocate(allocationSize); errorCheck = WinQuerySystemInformation(toGet, result.GetAs<void>(), allocationSize, &allocationSize); if (allocationSize <= previousSize) allocationSize = previousSize * 2; } while (errorCheck == 0xC0000004L); if (errorCheck != 0) { THROW_MANUAL_WINDOWS_ERROR(WinRtlNtStatusToDosError(errorCheck)); } return result; } //Client of the above. ProcessSnapshot::ProcessSnapshot() { using Dll::NtDll; NtDll ntdll; AutoArray systemInfoBuffer = ntdll.NtQuerySystemInformation( NtDll::SystemProcessInformation); BYTE * currentPtr = systemInfoBuffer.GetAs<BYTE>(); //Loop through the results, creating Process objects. SYSTEM_PROCESSES * asSysInfo; do { // Loop book keeping asSysInfo = reinterpret_cast<SYSTEM_PROCESSES *>(currentPtr); currentPtr += asSysInfo->NextEntryDelta; //Create the process for the current iteration and fill it with data. std::auto_ptr<ProcImpl> currentProc(ProcFactory( static_cast<unsigned __int32>(asSysInfo->ProcessId), this)); NormalProcess* nptr = dynamic_cast<NormalProcess*>(currentProc.get()); if (nptr) { nptr->SetProcessName(asSysInfo->ProcessName); } // Populate process threads for(ULONG idx = 0; idx < asSysInfo->ThreadCount; ++idx) { SYSTEM_THREADS& sysThread = asSysInfo->Threads[idx]; Thread thread( currentProc.get(), static_cast<unsigned __int32>(sysThread.ClientId.UniqueThread), sysThread.StartAddress); currentProc->AddThread(thread); } processes.push_back(currentProc); } while(asSysInfo->NextEntryDelta != 0); } My problem is in mocking out the NtDll::NtQuerySystemInformation method -- namely, that the data structure returned is complicated (Well, here it's actually relatively simple but it can be complicated), and writing a test which builds the data structure like the API call does can take 5-6 times as long as writing the code that uses the API. What I'd like to do is take a call to the API, and record it somehow, so that I can return that recorded value to the code under test without actually calling the API. The returned structures cannot simply be memcpy'd, because they often contain inner pointers (pointers to other locations in the same buffer). The library in question would need to check for these kinds of things, and be able to restore pointer values to a similar buffer upon replay. (i.e. check each pointer sized value if it could be interpreted as a pointer within the buffer, change that to an offset, and remember to change it back to a pointer on replay -- a false positive rate here is acceptable) Is there anything out there that does anything like this?

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  • How to make cross-domain AJAX calls to Google Maps API?

    - by Pedro
    Hi everyone, I'm trying to make a jQuery $.getJSON call to the Google Maps Geocoding webservice, but this doesn't work because of cross-domain security issues. I haven't been able to figure it out online, but I've read a bit about Google Javascript API or JSONP, but so far no clear answer... Could anyone enlight me? Thanks!

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  • How do I combine similar method calls into a delegate pattern?

    - by Daniel T.
    I have three methods: public void Save<T>(T entity) { using (new Transaction()) { Session.Save(entity); } } public void Create<T>(T entity) { using (new Transaction()) { Session.Create(entity); } } public void Delete<T>(T entity) { using (new Transaction()) { Session.Delete(entity); } } As you can see, the only thing that differs is the method call inside the using block. How can I rewrite this so it's something like this instead: public void Save<T>(T entity) { TransactionWrapper(Session.Save(entity)); } public void Create<T>(T entity) { TransactionWrapper(Session.Create(entity)); } public void Save<T>(T entity) { TransactionWrapper(Session.Save(entity)); } So in other words, I pass a method call as a parameter, and the TransactionWrapper method wraps a transaction around the method call.

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  • Do superfluous calls to addEventListenter("event", thisSpecificFunction) waste resources?

    - by Richard Haven
    I have ItemRenderers that need to listen for events. When they hear an event (and when data changes), they dispatch an event with their current data value. As item renderers are reused, each of them is going to add its callback in set data(value...)and pass the callback function in the event as well as the current data value. So, the listener of the item renderer's bubbling event will set someEventDispatcher.addEventListener("someEvent", itemRendererEvent.callbackListener). This will happen more than once. Does setting the same event listener on the same event for the same dispatcher waste resources? Does the displatcher see that it already has the listener?

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  • iPhone keeps going into dim/sleep mode even with the proper API calls.

    - by Kyle
    I call: [[ UIApplication sharedApplication ] setIdleTimerDisabled: YES ] on the applicationDidFinishLaunching event.. I set a breakpoint on it, which fires so I know it's getting called.. I've also called this function in other places as well.. Basically, a 3G iPhone will still go into sleep mode, but my 3GS won't. Has anyone seen this behavior before? Both are running the latest OS versions. Thanks for reading!

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  • JDOQL Any way to avoid multiple .contains() calls in the query when searching for the presence of on

    - by Finbarr
    The question pretty much says it all. If I have a class Class A public class A { ... private List<String> keys; ... } And I want to select all A instances from the DataStore that have atleast one of a List of keys, is there a better way of doing it than this: query = pm.newQuery(A.class); query.setFilter("keys.contains(:key1) || keys.contains(:key2) || keys.contains(:key3)"); List<A> results = (List<A>)query.execute(key1, key2, key3); This has not yet been implemented, so I am open to radical suggestions.

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  • Java Graphics not displaying on successive function calls, why?

    - by primehunter326
    Hi, I'm making a visualization for a BST implementation (I posted another question about it the other day). I've created a GUI which displays the viewing area and buttons. I've added code to the BST implementation to recursively traverse the tree, the function takes in coordinates along with the Graphics object which are initially passed in by the main GUI class. My idea was that I'd just have this function re-draw the tree after every update (add, delete, etc...), drawing a rectangle over everything first to "refresh" the viewing area. This also means I could alter the BST implementation (i.e by adding a balance operation) and it wouldn't affect the visualization. The issue I'm having is that the draw function only works the first time it is called, after that it doesn't display anything. I guess I don't fully understand how the Graphics object works since it doesn't behave the way I'd expect it to when getting passed/called from different functions. I know the getGraphics function has something to do with it. Relevant code: private void draw(){ Graphics g = vPanel.getGraphics(); tree.drawTree(g,ORIGIN,ORIGIN); } vPanel is what I'm drawing on private void drawTree(Graphics g, BinaryNode<AnyType> n, int x, int y){ if( n != null ){ drawTree(g, n.left, x-10,y+10 ); if(n.selected){ g.setColor(Color.blue); } else{ g.setColor(Color.gray); } g.fillOval(x,y,20,20); g.setColor(Color.black); g.drawString(n.element.toString(),x,y); drawTree(g,n.right, x+10,y+10); } } It is passed the root node when it is called by the public function. Do I have to have: Graphics g = vPanel.getGraphics(); ...within the drawTree function? This doesn't make sense!! Thanks for your help.

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  • Zend Framework-where do calls to my methods go? Controller of Model?

    - by Joel
    Hi guys, I'm confused about exactly what I should have in my controller and what in my method. Specifically, I have this in the action method: public function upcomingshowsAction() { $gcal = $this->_validateCalendarConnection(); $uncleanedFeedArray = $this->_getCalendarFeed($gcal); $finishedFeedArray = $this->_cleanFeed($uncleanedFeedArray); $this->view->googleArray = $finishedFeedArray; } And then (incorrectly I know), I have my methods still in the bottom of my controller. So what I'm wondering, is for those methods in the upcomingshowsAction method, should all the actual methods just be in one model and then I'd have something like this: public function upcomingshowsAction() { $finishedFeedArray = new Application_Model_calendarModelPage(); $this->view->googleArray = $finishedFeedArray; } And then something like this in the model: class Application_Model_CalendarModelPage { $gcal = $this->_validateCalendarConnection(); $uncleanedFeedArray = $this->_getCalendarFeed($gcal); $finishedFeedArray = $this->_cleanFeed($uncleanedFeedArray); public functions { ... ... ... } } Am I on the right track here? Thanks!

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  • Why is my Perl script that calls FTP all of a sudden failing?

    - by Mel
    I have a script that has been running for over a year and now it is failing: It is creating a command file: open ( FTPFILE, ">get_list"); print FTPFILE "dir *.txt"\n"; print FTPFILE "quit\n"; close FTPFILE; Then I run the system command: $command = "ftp ".$Server." < get_list | grep \"\^-\" >new_list"; $code = system($command); The logic the checks: if ($code == 0) { do stuff } else { log error } It is logging an error. When I print the $code variable, I am getting 256. I used this command to parse the $? variable: $exit_value = $? >> 8; $signal_num = $? & 127; $dumped_core = $? & 128; print "Exit: $exit_value Sig: $signal_num Core: $dumped_core\n"; Results: Exit: 1 Sig: 0 Core: 0 Thanks for any help/insight.

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  • Which way is preferred when doing asynchronous WCF calls?

    - by Mikael Svenson
    When invoking a WCF service asynchronous there seems to be two ways it can be done. 1. public void One() { WcfClient client = new WcfClient(); client.BegindoSearch("input", ResultOne, null); } private void ResultOne(IAsyncResult ar) { WcfClient client = new WcfClient(); string data = client.EnddoSearch(ar); } 2. public void Two() { WcfClient client = new WcfClient(); client.doSearchCompleted += TwoCompleted; client.doSearchAsync("input"); } void TwoCompleted(object sender, doSearchCompletedEventArgs e) { string data = e.Result; } And with the new Task<T> class we have an easy third way by wrapping the synchronous operation in a task. 3. public void Three() { WcfClient client = new WcfClient(); var task = Task<string>.Factory.StartNew(() => client.doSearch("input")); string data = task.Result; } They all give you the ability to execute other code while you wait for the result, but I think Task<T> gives better control on what you execute before or after the result is retrieved. Are there any advantages or disadvantages to using one over the other? Or scenarios where one way of doing it is more preferable?

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  • Will an optimizing compiler remove calls to a method whose result will be multiplied by zero?

    - by Tim R.
    Suppose you have a computationally expensive method, Compute(p), which returns some float, and another method, Falloff(p), which returns another float from zero to one. If you compute Falloff(p) * Compute(p), will Compute(p) still run when Falloff(p) returns zero? Or would you need to write a special case to prevent Compute(p) from running unnecessarily? Theoretically, an optimizing compiler could determine that omitting Compute when Falloff returns zero would have no effect on the program. However, this is kind of hard to test, since if you have Compute output some debug data to determine whether it is running, the compiler would know not to omit it because of that debug info, resulting in sort of a Schrodinger's cat situation. I know the safe solution to this problem is just to add the special case, but I'm just curious.

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  • Where can I find documentation for Scala's delayed function calls?

    - by Geo
    I saw a delayed example in David Pollak's "Beginning Scala". I tried to adapt that, by trial and error. Here's what I have: def sayhello() = { println("hello") } def delaying(t: => Unit):Unit = { println("before call") t println("after call") } delaying(sayhello()) How would you delay a function/method that takes parameters? Why can't I use parantheses when I call t? Where can I find more documentation on delaying functions?

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  • Are AJAX calls to a sub-domain considered Cross Site Scripting?

    - by AaronPresley
    I have Server A (www.example.com) sending information to Server B. I can only have HTML / JS on Server A (and have to do the "crunching" on Server B) so I'm trying to send form data via AJAX (trying to avoid a form post to Server B - don't ask). Obviously doing an AJAX call cross-domain is considered XSS and a big no-no, but if I were to put Server B in a subdomain (sub.example.com), would that be considered okay? How are cross-domain errors detected? Does the browser look up DNS records? IP address? Thanks in advance for you help.

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  • What's the best way to debug AJAX to PHP calls?

    - by Jascha
    I'm having a miserable time debugging one small function on my new project. Essentially I'm having a user log out via an AJAX call to my log out script on my server called "userfFunctions.php" I'm using AJAX so that I don't have the headache of writing more regex to match my mod_rewrites. Anyway, every so often, it seems as though my Post data just flat out dies and since the PHP is running behind the scenes, I feel like I have no way of finding out where the data flow is being disrupted. BTW This function works 19 hrs of the day. Here is the javascript function: function logOut(){ var data = new Object; data.log_out = true; $.ajax({ type: 'POST', url: 'http://www.mydomain.com/User_Validator', //<-- redirects to userFunctions.php data: data, success: function(data) { alert(data); // <-- a response is triggered but with no response data! } }); } the php side: if(isset($_POST['log_out'])){ echo 'alert this!'; } here is my awesome response:

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  • multiple calls to realloc() seems to cause a heap corruption..

    - by Windindeed
    What's the problem with this code? It crashes every time. One time it's a failed assertion "_ASSERTE(_CrtIsValidHeapPointer(pUserData));", other times it is just a "heap corrpuption" error. Changing the buffer size affects this issue in some strange ways - sometimes it crashes on the "realloc", and other times on the "free". I have debugged this code many times, and there is nothing abnormal regarding the pointers. char buf[2000]; char *data = (char*)malloc(sizeof(buf)); unsigned int size = sizeof(buf); for (unsigned int i = 0; i < 5; ++i) { char *ptr = data + size; size += sizeof(buf); char *tmp = (char*)realloc(data, size); if (!tmp) { std::cout << "Oh no.."; break; } data = tmp; memcpy(ptr, buf, sizeof(buf)); } free(data); Thanks!

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  • Sequential WSASend() calls - can I rely on TCP to put them on the wire in the posting order?

    - by Poni
    On Windows I/O completion ports, say I do this: void function() { WSASend("1111"); // A WSASend("2222"); // B WSASend("3333"); // C } If I got a "write-complete" that says 3 bytes of WSASend() A were sent, is it possible that right after that I'll get a "write-complete" that tells me that some or all of B & C were sent, or will TCP will hold them until I re-issue a WSASend() call with the rest of A's data? Or will TCP complete it automatically?

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  • How to avoid lost calls to an external JS file before loading it.

    - by David
    Hi, My issue is that multiple websites are going to include my JS file and when calling something like this: <script src="..."></script> hello.say("yay"); there going to be a race issue so sometimes it could make it sometimes not. i know that i can solve that easily by putting every function in a window.onload but that wouldn't be clean as i've seen other websites magically solve that like google analytics: .. Calling google analytics JS.. <script type="text/javascript"> try{ var pageTracker = _gat._getTracker("UA-xxxxxx-x"); <-- this an object ! pageTracker._trackPageview(); } catch(err) {} </script> How to do that?

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  • Will Sytem.currentTimeMillis always return a value >= previous calls?

    - by 1984isnotamanual
    http://java.sun.com/j2se/1.4.2/docs/api/java/lang/System.html#currentTimeMillis() says: Returns the current time in milliseconds. Note that while the unit of time of the return value is a millisecond, the granularity of the value depends on the underlying operating system and may be larger. For example, many operating systems measure time in units of tens of milliseconds. It is not clear to me if I am guaranteed that this code will always print ever increasing (or the same) numbers. while (1) { System.out.println(System.currentTimeMillis() ); }

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  • Timer C#. Start, stop, and get the amount of time between the calls

    - by user1886060
    I'm writing UDP chat with reliable data transfer. I need to start a timer when a packet is sent, and stop it as soon it receives an answer from the server(ACK- acknowledgment). Here is my code: private void sendButton_Click(object sender, EventArgs e) { Packet snd = new Packet(ack, textBox1.Text.Trim()); textBox1.Text = string.Empty; Smsg = snd.GetDataStream();//convert message into array of bytes to send. while (true) { try { // Here I need to Start a timer! clientSock.SendTo(Smsg, servEP); clientSock.ReceiveFrom(Rmsg, ref servEP); //Here I need to stop a timer and get elapsed amount of time. Packet rcv = new Packet(Rmsg); if (Rmsg != null && rcv.ACK01 != ack) continue; if (Rmsg != null && rcv.ACK01 == ack) { this.displayMessageDelegate("ack is received :"+ack); ChangeAck(ack); break; } Thank you.

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