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  • unit/integration testing web service proxy client

    - by cori
    I'm rewriting a PHP client/proxy library that provides an interface to a SOAP-based .Net webservice, and in the process I want to add some unit and integration tests so future modifications are less risky. The work the library I'm working on performs is to marshall the calls to the web service and do a little reorganizing of the responses to present a slightly more -object-oriented interface to the underlying service. Since this library is little else than a thin layer on top of web service calls, my basic assumption is that I'll really be writing integration tests more than unit tests - for example, I don't see any reason to mock away the web service - the work that's performed by the code I'm working on is very light; it's almost passing the response from the service right back to its consumer. Most of the calls are basic CRUD operations: CreateRole(), CreateUser(), DeleteUser(), FindUser(), &ct. I'll be starting from a known database state - the system I'm using for these tests is isolated for testing purposes, so the results will be more or less predictable. My question is this: is it natural to use web service calls to confirm the results of operations within the tests and to reset the state of the application within the scope of each test? Here's an example: One test might be createUserReturnsValidUserId() and might go like this: public function createUserReturnsValidUserId() { // we're assuming a global connection to the service $newUserId = $client->CreateUser("user1"); assertNotNull($newUserId); assertNotNull($client->FindUser($newUserId); $client->deleteUser($newUserId); } So I'm creating a user, making sure I get an ID back and that it represents a user in the system, and then cleaning up after myself (so that later tests don't rely on the success or failure of this test w/r/t the number of users in the system, for example). However this still seems pretty fragile - lots of dependencies and opportunities for tests to fail and effect the results of later tests, which I definitely want to avoid. Am I missing some options of ways to decouple these tests from the system under test, or is this really the best I can do? I think this is a fairly general unit/integration testing question, but if it matters I'm using PHPUnit for the testing framework.

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  • Class hierarchy problem in this social network model

    - by Gerenuk
    I'm trying to design a class system for a social network data model - basically a link/object system. Now I have roughly the following structure (simplified and only relevant methods shown) class Data: "used to handle the data with mongodb" "can link, unlink data and also return other linked data" "is basically a proxy object that only stores _id and accesses mongodb on requests" "it looks like {_id: ..., _out: [id1, id2,...], _inc: [id3, id4, ...]}" def get_node(self, id) "create a new Data object from the underlying mongodb" "each data object can potentially create a reference object to new mongo data" "this is needed when the data returns the linked objects" class Node: """ this class proxies linking calls to .data it includes additional network logic operations whereas Data only contains a basic database solution """ def __init__(self, data): "the infrastructure realization is stored as composition by an included object data" "Node bascially proxies most calls to the infrastructure object data" def get_node(self, data): "creates a new object of class Object or Link depending on data" class Object(Node): "can have multiple connections to Link" class Link(Node): "has one 'in' and one 'out' connection to an Object" This system is working, however maybe wouldn't work outside Python. Note that after reading links Now I have two questions here: 1) I want to infrastructure of the data storage to be replacable. Earlier I had Data as a superclass of Node so that it provided the neccessary calls. But (without dirty Python tricks) you cannot replace the superclass dynamically. Is using composition therefore recommended? The drawback is that I have to proxy most calls (link, unlink etc). Any thoughts? 2) The class Node contains the common method .get_node which is used to built new Object or Link instances after reading out the data. Some attribute of data decided whether the object which is only stored by id should be instantiated as an Object or Link class. The problem here is that Node needs to know about Object and Link in advance, which seems dodgy. Do you see a different solution? Both Object and Link need to instantiate one of all possible types depending on what the find in their linked data. Are there any other ideas how to implement a flexible Object/Link structure where the underlying database storage is isolated?

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  • Faster, Simpler access to Azure Tables with Enzo Azure API

    - by Herve Roggero
    After developing the latest version of Enzo Cloud Backup I took the time to create an API that would simplify access to Azure Tables (the Enzo Azure API). At first, my goal was to make the code simpler compared to the Microsoft Azure SDK. But as it turns out it is also a little faster; and when using the specialized methods (the fetch strategies) it is much faster out of the box than the Microsoft SDK, unless you start creating complex parallel and resilient routines yourself. Last but not least, I decided to add a few extension methods that I think you will find attractive, such as the ability to transform a list of entities into a DataTable. So let’s review each area in more details. Simpler Code My first objective was to make the API much easier to use than the Azure SDK. I wanted to reduce the amount of code necessary to fetch entities, remove the code needed to add automatic retries and handle transient conditions, and give additional control, such as a way to cancel operations, obtain basic statistics on the calls, and control the maximum number of REST calls the API generates in an attempt to avoid throttling conditions in the first place (something you cannot do with the Azure SDK at this time). Strongly Typed Before diving into the code, the following examples rely on a strongly typed class called MyData. The way MyData is defined for the Azure SDK is similar to the Enzo Azure API, with the exception that they inherit from different classes. With the Azure SDK, classes that represent entities must inherit from TableServiceEntity, while classes with the Enzo Azure API must inherit from BaseAzureTable or implement a specific interface. // With the SDK public class MyData1 : TableServiceEntity {     public string Message { get; set; }     public string Level { get; set; }     public string Severity { get; set; } } //  With the Enzo Azure API public class MyData2 : BaseAzureTable {     public string Message { get; set; }     public string Level { get; set; }     public string Severity { get; set; } } Simpler Code Now that the classes representing an Azure Table entity are defined, let’s review the methods that the Azure SDK would look like when fetching all the entities from an Azure Table (note the use of a few variables: the _tableName variable stores the name of the Azure Table, and the ConnectionString property returns the connection string for the Storage Account containing the table): // With the Azure SDK public List<MyData1> FetchAllEntities() {      CloudStorageAccount storageAccount = CloudStorageAccount.Parse(ConnectionString);      CloudTableClient tableClient = storageAccount.CreateCloudTableClient();      TableServiceContext serviceContext = tableClient.GetDataServiceContext();      CloudTableQuery<MyData1> partitionQuery =         (from e in serviceContext.CreateQuery<MyData1>(_tableName)         select new MyData1()         {            PartitionKey = e.PartitionKey,            RowKey = e.RowKey,            Timestamp = e.Timestamp,            Message = e.Message,            Level = e.Level,            Severity = e.Severity            }).AsTableServiceQuery<MyData1>();        return partitionQuery.ToList();  } This code gives you automatic retries because the AsTableServiceQuery does that for you. Also, note that this method is strongly-typed because it is using LINQ. Although this doesn’t look like too much code at first glance, you are actually mapping the strongly-typed object manually. So for larger entities, with dozens of properties, your code will grow. And from a maintenance standpoint, when a new property is added, you may need to change the mapping code. You will also note that the mapping being performed is optional; it is desired when you want to retrieve specific properties of the entities (not all) to reduce the network traffic. If you do not specify the properties you want, all the properties will be returned; in this example we are returning the Message, Level and Severity properties (in addition to the required PartitionKey, RowKey and Timestamp). The Enzo Azure API does the mapping automatically and also handles automatic reties when fetching entities. The equivalent code to fetch all the entities (with the same three properties) from the same Azure Table looks like this: // With the Enzo Azure API public List<MyData2> FetchAllEntities() {        AzureTable at = new AzureTable(_accountName, _accountKey, _ssl, _tableName);        List<MyData2> res = at.Fetch<MyData2>("", "Message,Level,Severity");        return res; } As you can see, the Enzo Azure API returns the entities already strongly typed, so there is no need to map the output. Also, the Enzo Azure API makes it easy to specify the list of properties to return, and to specify a filter as well (no filter was provided in this example; the filter is passed as the first parameter).  Fetch Strategies Both approaches discussed above fetch the data sequentially. In addition to the linear/sequential fetch methods, the Enzo Azure API provides specific fetch strategies. Fetch strategies are designed to prepare a set of REST calls, executed in parallel, in a way that performs faster that if you were to fetch the data sequentially. For example, if the PartitionKey is a GUID string, you could prepare multiple calls, providing appropriate filters ([‘a’, ‘b’[, [‘b’, ‘c’[, [‘c’, ‘d[, …), and send those calls in parallel. As you can imagine, the code necessary to create these requests would be fairly large. With the Enzo Azure API, two strategies are provided out of the box: the GUID and List strategies. If you are interested in how these strategies work, see the Enzo Azure API Online Help. Here is an example code that performs parallel requests using the GUID strategy (which executes more than 2 t o3 times faster than the sequential methods discussed previously): public List<MyData2> FetchAllEntitiesGUID() {     AzureTable at = new AzureTable(_accountName, _accountKey, _ssl, _tableName);     List<MyData2> res = at.FetchWithGuid<MyData2>("", "Message,Level,Severity");     return res; } Faster Results With Sequential Fetch Methods Developing a faster API wasn’t a primary objective; but it appears that the performance tests performed with the Enzo Azure API deliver the data a little faster out of the box (5%-10% on average, and sometimes to up 50% faster) with the sequential fetch methods. Although the amount of data is the same regardless of the approach (and the REST calls are almost exactly identical), the object mapping approach is different. So it is likely that the slight performance increase is due to a lighter API. Using LINQ offers many advantages and tremendous flexibility; nevertheless when fetching data it seems that the Enzo Azure API delivers faster.  For example, the same code previously discussed delivered the following results when fetching 3,000 entities (about 1KB each). The average elapsed time shows that the Azure SDK returned the 3000 entities in about 5.9 seconds on average, while the Enzo Azure API took 4.2 seconds on average (39% improvement). With Fetch Strategies When using the fetch strategies we are no longer comparing apples to apples; the Azure SDK is not designed to implement fetch strategies out of the box, so you would need to code the strategies yourself. Nevertheless I wanted to provide out of the box capabilities, and as a result you see a test that returned about 10,000 entities (1KB each entity), and an average execution time over 5 runs. The Azure SDK implemented a sequential fetch while the Enzo Azure API implemented the List fetch strategy. The fetch strategy was 2.3 times faster. Note that the following test hit a limit on my network bandwidth quickly (3.56Mbps), so the results of the fetch strategy is significantly below what it could be with a higher bandwidth. Additional Methods The API wouldn’t be complete without support for a few important methods other than the fetch methods discussed previously. The Enzo Azure API offers these additional capabilities: - Support for batch updates, deletes and inserts - Conversion of entities to DataRow, and List<> to a DataTable - Extension methods for Delete, Merge, Update, Insert - Support for asynchronous calls and cancellation - Support for fetch statistics (total bytes, total REST calls, retries…) For more information, visit http://www.bluesyntax.net or go directly to the Enzo Azure API page (http://www.bluesyntax.net/EnzoAzureAPI.aspx). About Herve Roggero Herve Roggero, Windows Azure MVP, is the founder of Blue Syntax Consulting, a company specialized in cloud computing products and services. Herve's experience includes software development, architecture, database administration and senior management with both global corporations and startup companies. Herve holds multiple certifications, including an MCDBA, MCSE, MCSD. He also holds a Master's degree in Business Administration from Indiana University. Herve is the co-author of "PRO SQL Azure" from Apress and runs the Azure Florida Association (on LinkedIn: http://www.linkedin.com/groups?gid=4177626). For more information on Blue Syntax Consulting, visit www.bluesyntax.net.

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  • Log call information whenever there is a call.

    - by linuxdoniv
    Hi, I have written the android application and I want the application to send the call information whenever there is an incoming call and it ends. This way I would be sending all calls to the server irrespective of size of the call log. Here is the code public class PhoneInfo extends BroadcastReceiver { private int incoming_call = 0; private Cursor c; Context context; public void onReceive(Context con, Intent intent) { c = con.getContentResolver().query( android.provider.CallLog.Calls.CONTENT_URI, null, null, null, android.provider.CallLog.Calls.DATE+ " DESC"); context = con; IncomingCallListener phoneListener=new IncomingCallListener(); TelephonyManager telephony = (TelephonyManager) con.getSystemService(Context.TELEPHONY_SERVICE); telephony.listen(phoneListener,PhoneStateListener.LISTEN_CALL_STATE); } public class IncomingCallListener extends PhoneStateListener { public void onCallStateChanged(int state,String incomingNumber){ switch(state){ case TelephonyManager.CALL_STATE_IDLE: if(incoming_call == 1){ CollectSendCallInfo(); incoming_call = 0; } break; case TelephonyManager.CALL_STATE_OFFHOOK: break; case TelephonyManager.CALL_STATE_RINGING: incoming_call = 1; break; } } } private void CollectSendCallInfo() { int numberColumn = c.getColumnIndex( android.provider.CallLog.Calls.NUMBER); int dateColumn = c.getColumnIndex( android.provider.CallLog.Calls.DATE); int typeColumn = c.getColumnIndex( android.provider.CallLog.Calls.TYPE); int durationColumn=c.getColumnIndex( android.provider.CallLog.Calls.DURATION); ArrayList<String> callList = new ArrayList<String>(); try{ boolean moveToFirst=c.moveToFirst(); } catch(Exception e) { ; // could not move to the first row. return; } int row_count = c.getCount(); int loop_index = 0; int is_latest_call_read = 0; String callerPhonenumber = c.getString(numberColumn); int callDate = c.getInt(dateColumn); int callType = c.getInt(typeColumn); int duration=c.getInt(durationColumn); while((loop_index <row_count) && (is_latest_call_read != 1)){ switch(callType){ case android.provider.CallLog.Calls.INCOMING_TYPE: is_latest_call_read = 1; break; case android.provider.CallLog.Calls.MISSED_TYPE: break; case android.provider.CallLog.Calls.OUTGOING_TYPE: break; } loop_index++; c.moveToNext(); } SendCallInfo(callerPhonenumber, Integer.toString(duration), Integer.toString(callDate)); } private void SendCallInfo(String callerPhonenumber, String callDuration, String callDate) { JSONObject j = new JSONObject(); try { j.put("Caller", callerPhonenumber); j.put("Duration", callDuration); j.put("CallDate", callDate); } catch (JSONException e) { Toast.makeText(context, "Json object failure!", Toast.LENGTH_LONG).show(); } String url = "http://xxxxxx.xxx.xx/xxxx/xxx.php"; Map<String, String> kvPairs = new HashMap<String, String>(); kvPairs.put("phonecall", j.toString()); HttpResponse re; try { re = doPost(url, kvPairs); String temp; try { temp = EntityUtils.toString(re.getEntity()); if (temp.compareTo("SUCCESS") == 0) { ; } else ; } catch (ParseException e1) { Toast.makeText(context, "Parse Exception in response!", Toast.LENGTH_LONG) .show(); e1.printStackTrace(); } catch (IOException e1) { Toast.makeText(context, "Io exception in response!", Toast.LENGTH_LONG).show(); e1.printStackTrace(); } } catch (ClientProtocolException e1) { Toast.makeText(context, "Client Protocol Exception!", Toast.LENGTH_LONG).show(); e1.printStackTrace(); } catch (IOException e1) { Toast.makeText(context, "Client Protocol Io exception!", Toast.LENGTH_LONG).show(); e1.printStackTrace(); } } and here is the manifest file <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"></uses-permission> <uses-permission android:name="android.permission.INTERNET"></uses-permission> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"></uses-permission> <uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS"></uses-permission> <uses-permission android:name="android.permission.INSTALL_LOCATION_PROVIDER"></uses-permission> <uses-permission android:name="android.permission.SET_DEBUG_APP"></uses-permission> <uses-permission android:name="android.permission.RECEIVE_SMS"></uses-permission> <uses-permission android:name="android.permission.READ_PHONE_STATE"></uses-permission> <uses-permission android:name="android.permission.READ_SMS"></uses-permission> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".Friend" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".LoginInfo" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.DEFAULT" /> </intent-filter> </activity> <service android:exported="true" android:enabled="true" android:name=".GeoUpdateService" > </service> <receiver android:name=".SmsInfo" > <intent-filter> <action android:name= "android.provider.Telephony.SMS_RECEIVED" /> </intent-filter> </receiver> <receiver android:name=".PhoneInfo" > <intent-filter> <action android:name="android.intent.action.PHONE_STATE"></action> </intent-filter> </receiver> </application> The application just crashes when there is an incoming call.. i have been able to log the information about incoming SMS, but this call info logging is failing. Thanks for any help.

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  • Log call information whenever there is a phone call.

    - by linuxdoniv
    Hi, I have written the android application and I want the application to send the call information whenever there is an incoming call and it ends. This way I would be sending all calls to the server irrespective of size of the call log. Here is the code public class PhoneInfo extends BroadcastReceiver { private int incoming_call = 0; private Cursor c; Context context; public void onReceive(Context con, Intent intent) { c = con.getContentResolver().query( android.provider.CallLog.Calls.CONTENT_URI, null, null, null, android.provider.CallLog.Calls.DATE+ " DESC"); context = con; IncomingCallListener phoneListener=new IncomingCallListener(); TelephonyManager telephony = (TelephonyManager) con.getSystemService(Context.TELEPHONY_SERVICE); telephony.listen(phoneListener,PhoneStateListener.LISTEN_CALL_STATE); } public class IncomingCallListener extends PhoneStateListener { public void onCallStateChanged(int state,String incomingNumber){ switch(state){ case TelephonyManager.CALL_STATE_IDLE: if(incoming_call == 1){ CollectSendCallInfo(); incoming_call = 0; } break; case TelephonyManager.CALL_STATE_OFFHOOK: break; case TelephonyManager.CALL_STATE_RINGING: incoming_call = 1; break; } } } private void CollectSendCallInfo() { int numberColumn = c.getColumnIndex( android.provider.CallLog.Calls.NUMBER); int dateColumn = c.getColumnIndex( android.provider.CallLog.Calls.DATE); int typeColumn = c.getColumnIndex( android.provider.CallLog.Calls.TYPE); int durationColumn=c.getColumnIndex( android.provider.CallLog.Calls.DURATION); ArrayList<String> callList = new ArrayList<String>(); try{ boolean moveToFirst=c.moveToFirst(); } catch(Exception e) { ; // could not move to the first row. return; } int row_count = c.getCount(); int loop_index = 0; int is_latest_call_read = 0; String callerPhonenumber = c.getString(numberColumn); int callDate = c.getInt(dateColumn); int callType = c.getInt(typeColumn); int duration=c.getInt(durationColumn); while((loop_index <row_count) && (is_latest_call_read != 1)){ switch(callType){ case android.provider.CallLog.Calls.INCOMING_TYPE: is_latest_call_read = 1; break; case android.provider.CallLog.Calls.MISSED_TYPE: break; case android.provider.CallLog.Calls.OUTGOING_TYPE: break; } loop_index++; c.moveToNext(); } SendCallInfo(callerPhonenumber, Integer.toString(duration), Integer.toString(callDate)); } private void SendCallInfo(String callerPhonenumber, String callDuration, String callDate) { JSONObject j = new JSONObject(); try { j.put("Caller", callerPhonenumber); j.put("Duration", callDuration); j.put("CallDate", callDate); } catch (JSONException e) { Toast.makeText(context, "Json object failure!", Toast.LENGTH_LONG).show(); } String url = "http://xxxxxx.xxx.xx/xxxx/xxx.php"; Map<String, String> kvPairs = new HashMap<String, String>(); kvPairs.put("phonecall", j.toString()); HttpResponse re; try { re = doPost(url, kvPairs); String temp; try { temp = EntityUtils.toString(re.getEntity()); if (temp.compareTo("SUCCESS") == 0) { ; } else ; } catch (ParseException e1) { Toast.makeText(context, "Parse Exception in response!", Toast.LENGTH_LONG) .show(); e1.printStackTrace(); } catch (IOException e1) { Toast.makeText(context, "Io exception in response!", Toast.LENGTH_LONG).show(); e1.printStackTrace(); } } catch (ClientProtocolException e1) { Toast.makeText(context, "Client Protocol Exception!", Toast.LENGTH_LONG).show(); e1.printStackTrace(); } catch (IOException e1) { Toast.makeText(context, "Client Protocol Io exception!", Toast.LENGTH_LONG).show(); e1.printStackTrace(); } } and here is the manifest file <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"></uses-permission> <uses-permission android:name="android.permission.INTERNET"></uses-permission> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"></uses-permission> <uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS"></uses-permission> <uses-permission android:name="android.permission.INSTALL_LOCATION_PROVIDER"></uses-permission> <uses-permission android:name="android.permission.SET_DEBUG_APP"></uses-permission> <uses-permission android:name="android.permission.RECEIVE_SMS"></uses-permission> <uses-permission android:name="android.permission.READ_PHONE_STATE"></uses-permission> <uses-permission android:name="android.permission.READ_SMS"></uses-permission> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".Friend" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".LoginInfo" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.DEFAULT" /> </intent-filter> </activity> <service android:exported="true" android:enabled="true" android:name=".GeoUpdateService" > </service> <receiver android:name=".SmsInfo" > <intent-filter> <action android:name= "android.provider.Telephony.SMS_RECEIVED" /> </intent-filter> </receiver> <receiver android:name=".PhoneInfo" > <intent-filter> <action android:name="android.intent.action.PHONE_STATE"></action> </intent-filter> </receiver> </application> The application just crashes when there is an incoming call.. i have been able to log the information about incoming SMS, but this call info logging is failing. Thanks for any help.

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  • Creating a dynamic proxy generator with c# – Part 2 – Interceptor Design

    - by SeanMcAlinden
    Creating a dynamic proxy generator – Part 1 – Creating the Assembly builder, Module builder and caching mechanism For the latest code go to http://rapidioc.codeplex.com/ Before getting too involved in generating the proxy, I thought it would be worth while going through the intended design, this is important as the next step is to start creating the constructors for the proxy. Each proxy derives from a specified type The proxy has a corresponding constructor for each of the base type constructors The proxy has overrides for all methods and properties marked as Virtual on the base type For each overridden method, there is also a private method whose sole job is to call the base method. For each overridden method, a delegate is created whose sole job is to call the private method that calls the base method. The following class diagram shows the main classes and interfaces involved in the interception process. I’ll go through each of them to explain their place in the overall proxy.   IProxy Interface The proxy implements the IProxy interface for the sole purpose of adding custom interceptors. This allows the created proxy interface to be cast as an IProxy and then simply add Interceptors by calling it’s AddInterceptor method. This is done internally within the proxy building process so the consumer of the API doesn’t need knowledge of this. IInterceptor Interface The IInterceptor interface has one method: Handle. The handle method accepts a IMethodInvocation parameter which contains methods and data for handling method interception. Multiple classes that implement this interface can be added to the proxy. Each method override in the proxy calls the handle method rather than simply calling the base method. How the proxy fully works will be explained in the next section MethodInvocation. IMethodInvocation Interface & MethodInvocation class The MethodInvocation will contain one main method and multiple helper properties. Continue Method The method Continue() has two functions hidden away from the consumer. When Continue is called, if there are multiple Interceptors, the next Interceptors Handle method is called. If all Interceptors Handle methods have been called, the Continue method then calls the base class method. Properties The MethodInvocation will contain multiple helper properties including at least the following: Method Name (Read Only) Method Arguments (Read and Write) Method Argument Types (Read Only) Method Result (Read and Write) – this property remains null if the method return type is void Target Object (Read Only) Return Type (Read Only) DefaultInterceptor class The DefaultInterceptor class is a simple class that implements the IInterceptor interface. Here is the code: DefaultInterceptor namespace Rapid.DynamicProxy.Interception {     /// <summary>     /// Default interceptor for the proxy.     /// </summary>     /// <typeparam name="TBase">The base type.</typeparam>     public class DefaultInterceptor<TBase> : IInterceptor<TBase> where TBase : class     {         /// <summary>         /// Handles the specified method invocation.         /// </summary>         /// <param name="methodInvocation">The method invocation.</param>         public void Handle(IMethodInvocation<TBase> methodInvocation)         {             methodInvocation.Continue();         }     } } This is automatically created in the proxy and is the first interceptor that each method override calls. It’s sole function is to ensure that if no interceptors have been added, the base method is still called. Custom Interceptor Example A consumer of the Rapid.DynamicProxy API could create an interceptor for logging when the FirstName property of the User class is set. Just for illustration, I have also wrapped a transaction around the methodInvocation.Coninue() method. This means that any overriden methods within the user class will run within a transaction scope. MyInterceptor public class MyInterceptor : IInterceptor<User<int, IRepository>> {     public void Handle(IMethodInvocation<User<int, IRepository>> methodInvocation)     {         if (methodInvocation.Name == "set_FirstName")         {             Logger.Log("First name seting to: " + methodInvocation.Arguments[0]);         }         using (TransactionScope scope = new TransactionScope())         {             methodInvocation.Continue();         }         if (methodInvocation.Name == "set_FirstName")         {             Logger.Log("First name has been set to: " + methodInvocation.Arguments[0]);         }     } } Overridden Method Example To show a taster of what the overridden methods on the proxy would look like, the setter method for the property FirstName used in the above example would look something similar to the following (this is not real code but will look similar): set_FirstName public override void set_FirstName(string value) {     set_FirstNameBaseMethodDelegate callBase =         new set_FirstNameBaseMethodDelegate(this.set_FirstNameProxyGetBaseMethod);     object[] arguments = new object[] { value };     IMethodInvocation<User<IRepository>> methodInvocation =         new MethodInvocation<User<IRepository>>(this, callBase, "set_FirstName", arguments, interceptors);          this.Interceptors[0].Handle(methodInvocation); } As you can see, a delegate instance is created which calls to a private method on the class, the private method calls the base method and would look like the following: calls base setter private void set_FirstNameProxyGetBaseMethod(string value) {     base.set_FirstName(value); } The delegate is invoked when methodInvocation.Continue() is called within an interceptor. The set_FirstName parameters are loaded into an object array. The current instance, delegate, method name and method arguments are passed into the methodInvocation constructor (there will be more data not illustrated here passed in when created including method info, return types, argument types etc.) The DefaultInterceptor’s Handle method is called with the methodInvocation instance as it’s parameter. Obviously methods can have return values, ref and out parameters etc. in these cases the generated method override body will be slightly different from above. I’ll go into more detail on these aspects as we build them. Conclusion I hope this has been useful, I can’t guarantee that the proxy will look exactly like the above, but at the moment, this is pretty much what I intend to do. Always worth downloading the code at http://rapidioc.codeplex.com/ to see the latest. There will also be some tests that you can debug through to help see what’s going on. Cheers, Sean.

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  • Code excavations, wishful invocations, perimeters and domain specific unit test frameworks

    - by RoyOsherove
    One of the talks I did at QCON London was about a subject that I’ve come across fairly recently , when I was building SilverUnit – a “pure” unit test framework for silverlight objects that depend on the silverlight runtime to run. It is the concept of “cogs in the machine” – when your piece of code needs to run inside a host framework or runtime that you have little or no control over for testability related matters. Examples of such cogs and machines can be: your custom control running inside silverlight runtime in the browser your plug-in running inside an IDE your activity running inside a windows workflow your code running inside a java EE bean your code inheriting from a COM+ (enterprise services) component etc.. Not all of these are necessarily testability problems. The main testability problem usually comes when your code actually inherits form something inside the system. For example. one of the biggest problems with testing objects like silverlight controls is the way they depend on the silverlight runtime – they don’t implement some silverlight interface, they don’t just call external static methods against the framework runtime that surrounds them – they actually inherit parts of the framework: they all inherit (in this case) from the silverlight DependencyObject Wrapping it up? An inheritance dependency is uniquely challenging to bring under test, because “classic” methods such as wrapping the object under test with a framework wrapper will not work, and the only way to do manually is to create parallel testable objects that get delegated with all the possible actions from the dependencies.    In silverlight’s case, that would mean creating your own custom logic class that would be called directly from controls that inherit from silverlight, and would be tested independently of these controls. The pro side is that you get the benefit of understanding the “contract” and the “roles” your system plays against your logic, but unfortunately, more often than not, it can be very tedious to create, and may sometimes feel unnecessary or like code duplication. About perimeters A perimeter is that invisible line that your draw around your pieces of logic during a test, that separate the code under test from any dependencies that it uses. Most of the time, a test perimeter around an object will be the list of seams (dependencies that can be replaced such as interfaces, virtual methods etc.) that are actually replaced for that test or for all the tests. Role based perimeters In the case of creating a wrapper around an object – one really creates a “role based” perimeter around the logic that is being tested – that wrapper takes on roles that are required by the code under test, and also communicates with the host system to implement those roles and provide any inputs to the logic under test. in the image below – we have the code we want to test represented as a star. No perimeter is drawn yet (we haven’t wrapped it up in anything yet). in the image below is what happens when you wrap your logic with a role based wrapper – you get a role based perimeter anywhere your code interacts with the system: There’s another way to bring that code under test – using isolation frameworks like typemock, rhino mocks and MOQ (but if your code inherits from the system, Typemock might be the only way to isolate the code from the system interaction.   Ad-Hoc Isolation perimeters the image below shows what I call ad-hoc perimeter that might be vastly different between different tests: This perimeter’s surface is much smaller, because for that specific test, that is all the “change” that is required to the host system behavior.   The third way of isolating the code from the host system is the main “meat” of this post: Subterranean perimeters Subterranean perimeters are Deep rooted perimeters  - “always on” seams that that can lie very deep in the heart of the host system where they are fully invisible even to the test itself, not just to the code under test. Because they lie deep inside a system you can’t control, the only way I’ve found to control them is with runtime (not compile time) interception of method calls on the system. One way to get such abilities is by using Aspect oriented frameworks – for example, in SilverUnit, I’ve used the CThru AOP framework based on Typemock hooks and CLR profilers to intercept such system level method calls and effectively turn them into seams that lie deep down at the heart of the silverlight runtime. the image below depicts an example of what such a perimeter could look like: As you can see, the actual seams can be very far away form the actual code under test, and as you’ll discover, that’s actually a very good thing. Here is only a partial list of examples of such deep rooted seams : disabling the constructor of a base class five levels below the code under test (this.base.base.base.base) faking static methods of a type that’s being called several levels down the stack: method x() calls y() calls z() calls SomeType.StaticMethod()  Replacing an async mechanism with a synchronous one (replacing all timers with your own timer behavior that always Ticks immediately upon calls to “start()” on the same caller thread for example) Replacing event mechanisms with your own event mechanism (to allow “firing” system events) Changing the way the system saves information with your own saving behavior (in silverunit, I replaced all Dependency Property set and get with calls to an in memory value store instead of using the one built into silverlight which threw exceptions without a browser) several questions could jump in: How do you know what to fake? (how do you discover the perimeter?) How do you fake it? Wouldn’t this be problematic  - to fake something you don’t own? it might change in the future How do you discover the perimeter to fake? To discover a perimeter all you have to do is start with a wishful invocation. a wishful invocation is the act of trying to invoke a method (or even just create an instance ) of an object using “regular” test code. You invoke the thing that you’d like to do in a real unit test, to see what happens: Can I even create an instance of this object without getting an exception? Can I invoke this method on that instance without getting an exception? Can I verify that some call into the system happened? You make the invocation, get an exception (because there is a dependency) and look at the stack trace. choose a location in the stack trace and disable it. Then try the invocation again. if you don’t get an exception the perimeter is good for that invocation, so you can move to trying out other methods on that object. in a future post I will show the process using CThru, and how you end up with something close to a domain specific test framework after you’re done creating the perimeter you need.

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  • Skype Video Calling Comes To iPhone And iPod Touch

    - by Gopinath
    Skype 3.0 app for iPhone/iPod Touch lets you make video calls right from your iOS device to another iOS device or computer running Skype application. Skype blog post says This season is very special as we are releasing a new version of Skype for iPhone and iPod Touch with video calling. Skype video calling is supported over WiFi and 3G* data connections. You can enjoy video calls with users on all Skype desktop versions and with other Skype for iPhone, iPod Touch, and iPad users. You can make video calls in both portrait and landscape mode and use both front and back cameras. Users on iPhone 4, 3GS and iPod Touch (4th Generation) can enjoy full 2-way video calling. Users with iPod Touch (3rd Generation) and iPads can receive video. Download the app straight from AppStore This article titled,Skype Video Calling Comes To iPhone And iPod Touch, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How to setup an encrypted voip structure?

    - by strapakowsky
    What is the simplest way to set up a voip structure in a Linux machine with the following features: 1) Using free software 2) For computer-to-computer calls: end-to-end encryption set by the users, unpaid, no central authority (so skype is out) 3) For computer-to-phone calls: paid or unpaid, desirable encryption on the computer side if that is even possible 4) Ability to have a number to receive calls from regular phones My research concluded that the sip protocol is the most popular. However most discussions I've read on sip are too technical and I felt it discourages the regular user who wants to just click and talk. So I put the question above and created some separate questions about privacy with sip registrars, privacy with voip suppliers, what to look for in a sip registrar, what to look for in a voip provider. As for the software, I noticed most software either don't provide encryption (eg Ekiga) or the software doesn't work nicely and the project is abandoned (eg Twinkle), so no option seemed satisfying.

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  • AGPL License - does it apply in this scanerio?

    - by user1645310
    There is an AGPLv3 based software (Client) that makes web service calls (using SOAP) to another software (Server - commercial, cloud based). There is no common code or any connection whatsoever between these two except for the web service calls being made. My questions - Does the Server need to be AGPL too? I guess not - but would like to confirm. Let us say the end point URL for the Server can be configured on the Client side (by editing an XML file) to connect it to different Servers (again, there is no connection other than the webservice calls being made) does it require any of these Servers being AGPL? Are there any issues in running the Client as a DLL that is loaded by other commercial applications on users' desktops? Does it require these other applications also to be AGPL? Appreciate your quick response. Pluto!

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  • await, WhenAll, WaitAll, oh my!!

    - by cibrax
    If you are dealing with asynchronous work in .NET, you might know that the Task class has become the main driver for wrapping asynchronous calls. Although this class was officially introduced in .NET 4.0, the programming model for consuming tasks was much more simplified in C# 5.0 in .NET 4.5 with the addition of the new async/await keywords. In a nutshell, you can use these keywords to make asynchronous calls as if they were sequential, and avoiding in that way any fork or callback in the code. The compiler takes care of the rest. I was yesterday writing some code for making multiple asynchronous calls to backend services in parallel. The code looked as follow, var allResults = new List<Result>(); foreach(var provider in providers) { var results = await provider.GetResults(); allResults.AddRange(results); } return allResults; You see, I was using the await keyword to make multiple calls in parallel. Something I did not consider was the overhead this code implied after being compiled. I started an interesting discussion with some smart folks in twitter. One of them, Tugberk Ugurlu, had the brilliant idea of actually write some code to make a performance comparison with another approach using Task.WhenAll. There are two additional methods you can use to wait for the results of multiple calls in parallel, WhenAll and WaitAll. WhenAll creates a new task and waits for results in that new task, so it does not block the calling thread. WaitAll, on the other hand, blocks the calling thread. This is the code Tugberk initially wrote, and I modified afterwards to also show the results of WaitAll. class Program { private static Func<Stopwatch, Task>[] funcs = new Func<Stopwatch, Task>[] { async (watch) => { watch.Start(); await Task.Delay(1000); Console.WriteLine("1000 one has been completed."); }, async (watch) => { await Task.Delay(1500); Console.WriteLine("1500 one has been completed."); }, async (watch) => { await Task.Delay(2000); Console.WriteLine("2000 one has been completed."); watch.Stop(); Console.WriteLine(watch.ElapsedMilliseconds + "ms has been elapsed."); } }; static void Main(string[] args) { Console.WriteLine("Await in loop work starts..."); DoWorkAsync().ContinueWith(task => { Console.WriteLine("Parallel work starts..."); DoWorkInParallelAsync().ContinueWith(t => { Console.WriteLine("WaitAll work starts..."); WaitForAll(); }); }); Console.ReadLine(); } static async Task DoWorkAsync() { Stopwatch watch = new Stopwatch(); foreach (var func in funcs) { await func(watch); } } static async Task DoWorkInParallelAsync() { Stopwatch watch = new Stopwatch(); await Task.WhenAll(funcs[0](watch), funcs[1](watch), funcs[2](watch)); } static void WaitForAll() { Stopwatch watch = new Stopwatch(); Task.WaitAll(funcs[0](watch), funcs[1](watch), funcs[2](watch)); } } After running this code, the results were very concluding. Await in loop work starts... 1000 one has been completed. 1500 one has been completed. 2000 one has been completed. 4532ms has been elapsed. Parallel work starts... 1000 one has been completed. 1500 one has been completed. 2000 one has been completed. 2007ms has been elapsed. WaitAll work starts... 1000 one has been completed. 1500 one has been completed. 2000 one has been completed. 2009ms has been elapsed. The await keyword in a loop does not really make the calls in parallel.

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  • AGPL License - does it apply in this scenario?

    - by user1645310
    There is an AGPLv3 based software (Client) that makes web service calls (using SOAP) to another software (Server - commercial, cloud based). There is no common code or any connection whatsoever between these two except for the web service calls being made. My questions - Does the Server need to be AGPL too? I guess not - but would like to confirm. Let us say the end point URL for the Server can be configured on the Client side (by editing an XML file) to connect it to different Servers (again, there is no connection other than the webservice calls being made) does it require any of these Servers being AGPL? Are there any issues in running the Client as a DLL that is loaded by other commercial applications on users' desktops? Does it require these other applications also to be AGPL?

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  • Telephone Call Answering Machine

    - by Buford T. Justice
    I have been looking for a telephone call answering machine program for Linux, but I haven't had much luck. In Windows, I have used CallStation (http://imptec.com/callstation.htm) for many years. I am looking for something like CallStation where calls can be answered or hung-up on, faxes can be received, Caller ID is shown, calls can be recorded in their entirety, etc. Is there anything like that for Linux? In fact now in Windows (I believe this started with either Windows XP or Vista) calls and recordings can only be recorded for like 55 seconds. I have heard it is because Microsoft changed something with Windows' voice modem support. I am hoping Linux does not suffer from this.

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  • Is there a name for this use of the State design pattern?

    - by Chris C
    I'm looking to see if there is a particular name for this style of programming a certain kind of behavior into a program. Said program runs in real time, in an update loop, and the program uses the State design pattern to do some work, but it's the specific way it does the work that I want to know about. Here's how it's used. - Object Foo constructed, with concrete StateA object in it - First loop runs --- Foo.Run function calls StateA.Bar --- in StateA.Bar replace Foo's state to StateB - Second loop runs --- Foo.Run calls StateB.Bar - Third loop runs --- Foo.Run calls StateB.Bar - Fourth loop --- etc. So in short, Foo doesn't have an explicit Initialize function. It will just have Run, but Run will do something unique in the first frame to initialize something for Foo and then replace it with a different action that will repeat in all the frames following it- thus not needing to check if Foo's already initialized. It's just a "press start and go" action. What would you call implementing this type of behavior?

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  • Is there any documentation on IdentityUnmarshal interface?

    - by sharptooth
    Whenever I put my component into COM+ and call CoCreateInstance() on the client the following happens: the runtime instantiates the objecs (calls IClassFactory::CreateInstance()) the runtime calls QueryInterface() for the interface specified in teh CoCreateInstance() call the runtime calls QueryInterface() for IdentityUnmarshal interface ({0000001b-0000-0000-c000-000000000046}) The only thing I can find is the declaration in comdef.h that there exists IdentityUnmarshal interface with that interface id. Is there any more information on it?

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  • Problem with waveOutWrite and waveOutGetPosition deadlock

    - by MusiGenesis
    I'm working on an app that plays audio continuously using the waveOut... API from winmm.dll. The app uses "leapfrog" buffers, which are basically a bunch of arrays of samples that you dump into the audio queue. Windows plays them seamlessly in sequence, and as each buffer completes Windows calls a callback function. Inside this function, I load the next set of samples into the buffer, process them however, and then dump the buffer back into the audio queue. In this way, the audio plays indefinitely. For animation purposes, I'm trying to incorporate waveOutGetPosition into the application (since the "buffer done" callbacks are irregular enough to cause jerky animation). waveOutGetPosition returns the current position of playback, so it's hyper-precise. The problem is that in my application, making calls to waveOutGetPosition eventually causes the application to lock up - the sound stops and the call never returns. I've boiled things down to a simple app that demonstrates the problem. You can run the app here: http://www.musigenesis.com/SO/waveOut%20demo.exe If you just hear a tiny bit of piano over and over, it's working. It's just meant to demonstrate the problem. The source code for this project is here: http://www.musigenesis.com/SO/WaveOutDemo.zip The first button runs the app in leapfrog mode without making the calls to waveOutGetPosition. If you click this, the app will play forever without breaking (the X button will close it and shut it off). The second button starts the leapfrogger and also starts a forms timer that calls the waveOutGetPosition and displays the current position. Click this and the app will run for a short while and then lock up. On my laptop, it usually locks up in 15-30 seconds; at most it's taken a minute. I have no idea how to fix this, so any help or suggestions would be most welcome. I've found very few posts on this issue, but it seems that there is a potential deadlock, either from multiple calls to waveOutGetPosition or from calls to that and waveOutWrite that occur at the same time. It's possible that I'm calling this too frequently for the system to handle.

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  • WCF Service Throttling

    - by Mubashar Ahmad
    Dear All I have a WCF Service Deployed in a Console App with BasicHTTPBinding and SSL enabled on port using NetSH command and more over following attribute is set as well. [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] And also i have set the Throttling behavior as <serviceThrottling maxConcurrentCalls="2147483647" maxConcurrentSessions="2147483647" maxConcurrentInstances="2147483647" /> On the other hand i have created a Test Client(for load test) that initiates multiple clients simultaneously(multiple threads) and performs transactions on server. everything seems fine and working properly but on server the CPU utilization is doesn't grow so i added some logging to view the number of concurrent calls to the server and found that its never went over 6. i have reviewed the performance counter logging code more than twice and it seems fine to me. So i want to ask where is the problem in this situation and one more thing i haven't specified any kind of ContextMode or ConcurrencyMode yet. After this Post I noticed that whenever i start another Intance of Test Client my concurrent Server Calls counter increase to 2 like if i am running only 1 instance the maximum Concurrent Rcvd Calls will be 2 and if there are two instance the same value goes to 4 and so on. Is there any limit of Number of WCF Calls from once process? Looking for help Mubashar *Added on 17-March******************* Today i ran another test with one test client(with 50 concurrent users) on the same machine on which the server is running this time i am getting exact result what i wanted it to show i.e. Maximum concurrent Calls Rcvd by Server = 50 but i need to do it the same on others machines as well. Can anybody help me on this.

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  • Good Async pattern for sequential WebClient requests

    - by Omar Shahine
    Most of the code I've written in .NET to make REST calls have been synchronous. Since Silverlight on Windows Phone only supports Async WebClient and HttpWebRequest calls, I was wondering what a good async pattern is for a Class that exposes methods that make REST calls. For example, I have an app that needs to do the following. Login and get token Using token from #1, get a list of albums Using token from #1 get a list of categories etc my class exposes a few methods: Login() GetAlbums() GetCategories() since each method needs to call WebClient using Async calls what I need to do is essentially block calling Login till it returns so that I can call GetAlbums(). What is a good way to go about this in my class that exposes those methods?

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  • WebTest Visual Studio Test problems with amf call

    - by Lieven Cardoen
    If I browse to a flex application when recording with VS Test, I can see the calls to WebORB (amf calls). However, when stopping the recording this is what happens: First, Visual Studio detects dynamic parameters, but stays around 20%, and never gets through it. Second, if I cancel the detecting dynamic parameters, and run the web test, the calls to WebORB (amf calls) do not work. In fact, in VS2010, the call to WebORB stays on Submitting... Now, this web test, does it only record url's and query string variables, or does it record the whole request? If it records the whole request, the call to WebORB should work, but it doesn't.

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  • Tools to create class methods interaction diagram

    - by nightcoder
    Let's say I have a MyClass class, with various methods, and let's say that method MyClass.A() calls methods MyClass.B() which calls MyClass.C(). Method MyClass.A() also calls MyClass.D() which also calls MyClass.C() and so on :) Is there any tool to visualize this as a diagram? UPD. I see NDepend can do what I need but it costs too much when I just need to build methods dependency graph and trial limitations are too big (I can't zoom the graph and I can't see anything on a small resulted graph without being able to zoom). So, I'm still looking for alternatives - it should be free or not expensive tool.

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  • Refer to similar associated models with a common name

    - by Horace Loeb
    I have these models: class Bill < ActiveRecord::Base has_many :calls has_many :text_messages end class Call < ActiveRecord::Base belongs_to :bill end class TextMessage < ActiveRecord::Base belongs_to :bill end Now, in my domain calls and text messages are both "the same kind of thing" -- i.e., they're both "bill items". So I'd like some_bill.bill_items to return all calls and text messages associated with that bill. What's the best way to do this?

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  • Yahoo YQL Rate Limits

    - by catlan
    I'm a bit unsure about the Usage Information and Limits of Yahoo YQL. Per application limit (identified by your Access Key): 100,000 calls per day. Per IP limits: /v1/public/: 1,000 calls per hour; /v1/yql/: 10,000 calls per hour. Do I require an application/access key for the /v1/public/ interface, non of the examples uses one. If I don't need an application key and only access the /v1/public/ interface I only have do worry about the IP limits of 1,000 calls per hour, right?

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  • Extraneous Library Linkage

    - by gmatt
    I have a question which may be somewhat silly because I'm pretty sure I may know the answer already. Suppose you have static library A, and dynamic shared object library B and your program C under linux. Suppose that library A calls functions from library B and your program calls functions from library A. Now suppose that all functions that C calls in A make no use of functions in B. To compile C will it be enough to link just A and omit B and furthermore can your program C be run on a system without library B installed?

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  • _heapwalk reports _HEAPBADNODE, causes breakpoint or loops endlessly

    - by Stefan Hubert
    I use _heapwalk to gather statistics about the Process' standard heap. Under certain circumstances i observe unexpected behaviours like: _HEAPBADNODE is returned some breakpoint is triggered inside _heapwalk, telling me the heap might got corrupted access violation inside _heapWalk. I saw different behaviours on different Computers. On one Windows XP 32 bit machine everything looked fine, whereas on two Windows XP 64 bit machines i saw the mentioned symptoms. I saw this behaviour only if LowFragmentationHeap was enabled. I played around a bit. I walked the heap several times right one after another inside my program. First time doing nothing in between the subsequent calls to _heapWalk (everything fine). Then again, this time doing some stuff (for gathering statistics) in between two subsequent calls to _heapWalk. Depending upon what I did there, I sometimes got the described symptoms. Here finally a question: What exactly is safe and what is not safe to do in between two subsequent calls to _heapWalk during a complete heap walk run? Naturally, i shall not manipulate the heap. Therefore i doublechecked that i don't call new and delete. However, my observation is that function calls with some parameter passing causes my heap walk run to fail already. I subsequently added function calls and increasing number of parameters passed to these. My feeling was two function calls with two paramters being passed did not work anymore. However I would like to know why. Any ideas why this does not happen on some machines? Any ideas why this only happens if LowFragmentationHeap is enabled? Sample Code finally: #include <malloc.h> void staticMethodB( int a, int b ) { } void staticMethodA( int a, int b, int c) { staticMethodB( 3, 6); return; } ... _HEAPINFO hinfo; hinfo._pentry = NULL; while( ( heapstatus = _heapwalk( &hinfo ) ) == _HEAPOK ) { //doing nothing here works fine //however if i call functions here with parameters, this causes //_HEAPBADNODE or something else staticMethodA( 3,4,5); } switch( heapstatus ) { ... case _HEAPBADNODE: assert( false ); /*ERROR - bad node in heap */ break; ...

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