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  • Any good way to set the exit status of a Cocoa application?

    - by buglesareking
    I have a Cocoa app which interacts with a server and displays a GUI. If there is a fatal error, I display an alert and exit. I'd like to set the exit status to a non-zero value to reflect that an error occurred, for ease of interaction with some other UNIX based tools. Unfortunately I've been unable to find a good way to do so - NSApplication doesn't seem to have any way to set an exit status. At the moment, I've subclassed NSApplication and added an exitStatus ivar (which I set in my app delegate when necessary), then overridden -terminate: so that it calls exit(exitStatus). This works fine, but it seems a bit grungy to me, not to mention that I may be missing something important that the stadnard `terminate: is doing behind the scenes. I can't call [super terminate:sender] in my subclassed method, because that exit()s without giving me a chance to set the status. Am I missing something obvious?

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  • Where should document-related actions for a Cocoa app be implemented?

    - by Adam Preble
    I'm writing a document-based Cocoa app that's basically a graphical editing program. I want the user to be able to show/hide non-modal windows (such as an inspector window). Since these windows would be shown/hidden from menu items, where is the "best" place to implement the actions, such as - (IBAction)toggleInspector:(id)sender? I've seen that in the Sketch example code these are implemented in the app delegate, and the window controller instances are kept there as well, but that feels like more of a convenient place to put it than the most "graceful" place. Additionally, since this inspector would only be relevant when a document is open it feels like it should be associated more with the document's main NSWindowController than the app.

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  • Is there any method in Cocoa that helps iterating through all NSColor values(R,G,B only, alpha not t

    - by krasnyk
    You may ask why do I need it? I have to detect all white objects at the B/W image. I'm coloring each object and taking its rect. In order fill each object with different color I would be very happy to use a function that can for a given color gimme a next one or so. In Qt there is a nice one that is called nextColor or so, returns the integer representing the next color(which can be easily translated to RGB). Does Cocoa have sth like that?

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  • Is it possible to run a compiled program with Xcode on Mac OS X in FreeBSD? (Objective-C/Cocoa)

    - by Eonil
    Hi. I have a plan to build a web-site which running CGI made with Cocoa. My final goal is develop on Mac OS X, and run on FreeBSD. Is this possible? As I know, there is a free implementation of some NextStep classes, the GNUStep. The web-site is almost built with only strings. I read GNUStep documents, classes are enough. DB connection will be made with C interfaces. Most biggest problem which I'm concerning is linking and binary compatibility. I'm currently configuring FreeBSD on VirtualBox, but I wanna know any possibility informations about this from experts. This is not a production server. Just a trial. Please feel free to saying anything.

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  • How do you keep Cocoa controllers from getting too big?

    - by zoul
    Hello! Do you have some tricks or techniques to break Cocoa controller classes into smaller chunks? I find that whatever I do the controllers end up being one of the more complicated classes in my design. The basic stuff is simple, but once I have several pop-overs or action sheets running, things get uncomfortably complex. It's not that bad, but still I would like to refactor the code into several standalone chunks. I thought about categories, but the code is not that independent (a lot of times it needs to tap into viewWillAppear, for example) and I find that I spend a long time fighting the compiler. I also thought about adding functionality in layers using inheritance, but that feels like a hack.

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  • In Cocoa (or maybe GUI development in general) how do you specify an arbitrary number of things tile

    - by RankWeis
    I'm new to creating GUI's, everything I've done up until this point is using the command line. I'm trying to create a port of minesweeper to the macintosh, as an experiment, and I've got the CLI working, but I'm running into walls everywhere with the gui. The first thing it seems I have to do, however, is be able to tile n x m 'boxes' for grid - and I'm not sure how to do that. The information is ready to be handed to it, but I don't know where to do it, or how. Also, if anyone has any recommendations for sites/Cocoa development books, feel free to drop them in here... Thanks!

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  • Extract known pattern substring from NSString (without regex)

    - by d11wtq
    I'm really tempted to drop RegexKit (or my own libpcre wrapper) into my project in order to do this, but before I do that I want to know how Cocoa developers manage to do half of this basic stuff without really convoluted code or without linking with RegexKit or another regular expression library. I find it gobsmacking that Cocoa does not include any regular expression matching features. I've so accustomed to using regular expressions for all kinds of things that I'm lost without them. I can do what I need without them, but the code would be rather convoluted. So, Cocoa devs, I ask you, what's the "Cocoa way" to do this... The problem is an everyday problem in programming as far as I'm concerned. Cocoa must have ways of doing this with the built-in features. Note that the position of the elements I want to match changes, and sometimes "quotes" are present. Whitespace is variable. Take the following strings: Content-Type: application/xml; charset=utf-8 Content-Type: text/html; charset="iso-8859-1" Content-Type: text/plain; charset=us-ascii Content-Type: text/plain; name="example.txt"; charset=utf-8 From all of these strings, how would you go about determining the mime type (e.g. text/plain) and the charset (e.g. utf-8) using just the built-in Cocoa classes? I'd end up performing a series of -rangeOfString: and substring calls, with conditional checks to deal with the optional quotes etc. Is there a way to do this with NSScanner? The NSScanner class seems to have a pretty naive API to me. Something like C's sscanf() that works for NSString objects would be an ideal fit. Most of my string parsing needs are simple such as this example so maybe regular expressions, while I'm accustomed to them, are overkill?

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  • How do I correctly modify a custom cocoa framework?

    - by Septih
    Hello, I'm working with the very-useful ID3 framework in my cocoa project. There's one tiny thing I'd like to modify in it, but I can't seem to get the changes I've made to apply to the built framework. The source code provided with the framework comes with an Xcode project, so I've opened that up and for testings sake put an NSLog(@"hello"); in. It's definetly in a place where it will be called and there are other NSLog() calls in the framework that show up so it's not just console output being supressed. To build the framework once modified I've first cleaned the build folder, made sure that it's actually removed the files, and then built it. Then in the Xcode project I'm using the framework in, I've deleted the old reference and added a new one to the framework that's freshly built. Running my project with the newly build framework doesn't call the modified framework code. I've tried with both the Development and Deployment builds that are part of the framework Xcode project. My gut instinct is that the executable that the framework code is compiled into is being cached somehow. But as I'm fairly unfamiliar with the workings of frameworks, I'm not really sure where to look.

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  • How do I switch out Views in a Cocoa application?

    - by David Garcia
    So I'm beginning to learn how to use Cocoa. I think I've pretty much got it but I'm hung up on creating and switching views. I'm rewriting a game I made a little bit ago for practice. All I want is one window (preferably not resizable) and I want to be able to switch out views for different screens in the game. First, I have the main menu (Start Game, High Scores, Exit). Then I need a window for each screen (Gameplay screen, Highscore screen). What I'm getting confused with is how to design this. I looked up NSViewController thinking it manages views but it doesn't. It only manages one view by loading it really. I don't understand why I'd need to use NSViewController then. Couldn't I just have a window class that contains multiple subclasses of NSView and load them like that? I'm not sure I understand the purpose of the ViewController. Does my Window Class really need to subclass NSWindowController? I was trying to follow the example of Apple's ViewController example and it has a window controller class that's a subclass of NSWindowController. I don't see what the purpose was of subclassing that. All NSWindowController seems to add is - initWithPath:(NSString *)newPath but I fail to see the use in that either when I can just edit the plist file to open the window on start up. Apple's example also has an NSView variable and an NSViewController variable. Don't you only need one variable to store the current view? Thanks in advance guys, I'm really confused as to how this works.

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  • Where does the delete control go in my Cocoa user interface?

    - by Graham Lee
    Hi, I have a Cocoa application managing a collection of objects. The collection is presented in an NSCollectionView, with a "new object" button nearby so users can add to the collection. Of course, I know that having a "delete object" button next to that button would be dangerous, because people might accidentally knock it when they mean to create something. I don't like having "are you sure you want to..." dialogues, so I dispensed with the "delete object". There's a menu item under Edit for removing an object, and you can hit Cmd-backspace to do the same. The app supports undoing delete actions. Now I'm getting support emails ranging from "does it have to be so hard to delete things" to "why can't I delete objects?". That suggests I've made it a bit too hard, so what's the happy middle ground? I see applications from Apple that do it my way, or with the add/remove buttons next to each other, but I hate that latter option. Is there another good (and preferably common) convention for delete controls? I thought about an action menu but I don't think I have any other actions that would go in it, rendering the menu a bit thin.

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  • What are the constraints on Cocoa Framework version numbers?

    - by Joe
    We're distributing a Cocoa framework with regular updates. We'll be updating the version numbers with each release. The Apple documentation appears to suggest that version numbers should be consecutive incrementing integers. We are distributing output in several formats, and the framework is only one of them. We would rather not have to maintain a separate numbering system just for our frameworks. We don't really care about the precise format of the version numbers of the framework, so long as they change whenever the product changes, and behave in a correct and expected manner. I'm looking for a sensible and correct way of avoiding having to run a separate version number counter. One suggestion is that for product version 12.34.56 we could simply remove the dots and say the framework version is 123456. Is there a constraint on the type of number that can be represented (uint? long?) Does it have to be a number? Could it be a string? Do the numbers have to be consecutive? Is there a standard way of doing things in this situation?

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  • How to create a reusable form using COCOA bindings.

    - by Juliano Sott
    hi. I want to make a user interface in which the user can edit two objects at the same time. The main window would have a vertical split view and a form on each side of the view. The problem is that the two forms are identical and I don't want to duplicate the view components in the interface builder. I want to create the form one time and add a reference to it in each side of the split view, each one using a different object source. I could use a NSForm, but the form is not a simple grid of outputTexts and inputText. They have a master table, and diverse kinds of inputs types, like combos, in the detail. How do I create the reusable form using the interface builder? Or how can I do it programmatically? Do I have to create a subclass of NSView and add the individual components in the code? Thanks, Juliano

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  • How to efficiently get all instances from deeper level in Cocoa model?

    - by Johan Kool
    In my Cocoa Mac app I have an instance A which contains an unordered set of instances B which in turn has an ordered set of instances C. An instance of C can only be in one instance B and B only in one A.   I would like to have an unordered set of all instances C available on instance A. I could enumerate over all instances B each time, but that seems expensive for something I need to do often. However, I am a bit worried that keeping track of instances C in A could become cumbersome and be the cause of  inconsistencies, for example if an instance C gets removed from B but not from A.  Solution 1 Use a NSMutableSet in A and add or remove C instances whenever I do the same operation in B.  Solution 2 Use a weak referenced NSHashTable in A. When deleting a C from B, it should disappear for A as well.  Solution 3 Use key value observing in A to keep track of changes in B, and update a NSMutableSet in A accordingly.  Solution 4 Simply iterate over all instances B to create the set whenever I need it.   Which way is best? Are there any other approaches that I missed?  NB I don't and won't use CoreData for this app.

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  • How to connect Model through Controller to View using bindings?

    - by Paperflyer
    I have an NSTextField in my view. Its value is bound to an NSNumber *number in my controller. The controller simply calls through to the model (value) to get the appropriate value. // In the controller - (NSNumber *)number { return [NSNumber numberWithFloat:[model value]]; } - (void)setNumber:(NSNumber *)aNumber { [model setValue:[aNumber floatValue]]; } This is fine, only the controller is not notified of model changes and thus, changing the value in the model does not update the NSTextField. The only other option I can think of is to have the model notify the controller and the controller manually update the view through an Outlet. But this circumvents the binding. // In the model, after value change [[NSNotificationCenter defaultCenter] postNotificationName:@"ValueChanged" object:self]; // In the controller, after being notified - (void)updateView:(NSNotification *)aNotification { [myTextField setFloatValue:[model value]]; } Is there a better, binding-aware way to implement this communication?

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  • IIS 7 Website Bindings www.domain.com & domain.com

    - by asn187
    I am currently setting up a domain name on windows server 2008r2 iis7 In the local hosts file I have mapped Domain.com and www.Domain.com to the localhost The iis7 website has the bindings for Domain.com and www.Domain.com However, from the internet the website only loads up when browsing to www.Domain.com Is there something I am missing to make it work on Domain.com

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  • How to implement Cocoa copyWithZone on derived object in MonoMac C#?

    - by Justin Aquadro
    I'm currently porting a small Winforms-based .NET application to use a native Mac front-end with MonoMac. The application has a TreeControl with icons and text, which does not exist out of the box in Cocoa. So far, I've ported almost all of the ImageAndTextCell code in Apple's DragNDrop example: https://developer.apple.com/library/mac/#samplecode/DragNDropOutlineView/Listings/ImageAndTextCell_m.html#//apple_ref/doc/uid/DTS40008831-ImageAndTextCell_m-DontLinkElementID_6, which is assigned to an NSOutlineView as a custom cell. It seems to be working almost perfectly, except that I have not figured out how to properly port the copyWithZone method. Unfortunately, this means the internal copies that NSOutlineView is making do not have the image field, and it leads to the images briefly vanishing during expand and collapse operations. The objective-c code in question is: - (id)copyWithZone:(NSZone *)zone { ImageAndTextCell *cell = (ImageAndTextCell *)[super copyWithZone:zone]; // The image ivar will be directly copied; we need to retain or copy it. cell->image = [image retain]; return cell; } The first line is what's tripping me up, as MonoMac does not expose a copyWithZone method, and I don't know how to otherwise call it. Update Based on current answers and additional research and testing, I've come up with a variety of models for copying an object. static List<ImageAndTextCell> _refPool = new List<ImageAndTextCell>(); // Method 1 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 2 [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); return cell; } [Export("dealloc")] public void Dealloc () { _refPool.Remove(this); this.Dispose(); } // Method 3 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 4 static IntPtr selRetain = Selector.GetHandle ("retain"); static IntPtr selRetainCount = Selector.GetHandle("retainCount"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone (IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell () { Title = Title, Image = Image, }; _refPool.Add (cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } public void PeriodicCleanup () { List<ImageAndTextCell> markedForDelete = new List<ImageAndTextCell> (); foreach (ImageAndTextCell cell in _refPool) { uint count = Messaging.UInt32_objc_msgSend (cell.Handle, selRetainCount); if (count == 1) markedForDelete.Add (cell); } foreach (ImageAndTextCell cell in markedForDelete) { _refPool.Remove (cell); cell.Dispose (); } } // Method 5 static IntPtr selCopyWithZone = Selector.GetHandle("copyWithZone:"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { IntPtr copyHandle = Messaging.IntPtr_objc_msgSendSuper_IntPtr(SuperHandle, selCopyWithZone, zone); ImageAndTextCell cell = new ImageAndTextCell(copyHandle) { Image = Image, }; _refPool.Add(cell); return cell; } Method 1: Increases the retain count of the unmanaged object. The unmanaged object will persist persist forever (I think? dealloc never called), and the managed object will be harvested early. Seems to be lose-lose all-around, but runs in practice. Method 2: Saves a reference of the managed object. The unmanaged object is left alone, and dealloc appears to be invoked at a reasonable time by the caller. At this point the managed object is released and disposed. This seems reasonable, but on the downside the base type's dealloc won't be run (I think?) Method 3: Increases the retain count and saves a reference. Unmanaged and managed objects leak forever. Method 4: Extends Method 3 by adding a cleanup function that is run periodically (e.g. during Init of each new ImageAndTextCell object). The cleanup function checks the retain counts of the stored objects. A retain count of 1 means the caller has released it, so we should as well. Should eliminate leaking in theory. Method 5: Attempt to invoke the copyWithZone method on the base type, and then construct a new ImageAndTextView object with the resulting handle. Seems to do the right thing (the base data is cloned). Internally, NSObject bumps the retain count on objects constructed like this, so we also use the PeriodicCleanup function to release these objects when they're no longer used. Based on the above, I believe Method 5 is the best approach since it should be the only one that results in a truly correct copy of the base type data, but I don't know if the approach is inherently dangerous (I am also making some assumptions about the underlying implementation of NSObject). So far nothing bad has happened "yet", but if anyone is able to vet my analysis then I would be more confident going forward.

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  • Emacs: print key binding for a command or list all key bindings

    - by Yktula
    In Emacs (GNU 23.2, *nix), how can I: list the key sequences bound to a particular command? For example, how can we list all the key sequences that execute save-buffers-kill-emacs, with the output of key sequences bound to it? Assuming we can do this, listing the key sequences bound to goto-line should print the output: M-g g on a default install. list all key-bindings? Does C-h b do this? Would it print my own bindings? I am aware that executing the command directly can print a key sequence it can be activated with, but it doesn't always do so, and a few things happen, including: (1) the output doesn't remain for long, (2) the command is executed. I want a command that lists for me (preferably all) the bindings attached to a given command, without executing the command, or something like that.

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  • WCF set bindings on service at runtime

    - by Dave
    My app has to be installed on my client's webservers. Some clients want to use SSL and some do not. My app has a WCF service and I currently have to go into the web.config for each install and switch the security mode from to depending on the client's SSL situation. I am able to set the client bindings at runtime. However, I would like to know if there is a way to set the service bindings at runtime(on the server side).

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  • Java TokenField like Cocoa's?

    - by ShadesJeff
    Does anyone know of an existing Java component that implements a TokenField, similar to Cocoa's NSTokenField? An overview of the Cocoa control is at: http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/TokenField%5FGuide/Introduction/Introduction.html Suggestions for implementation? Thanks!

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  • How to listen for file system changes MAC - kFSEventStreamCreateFlagWatchRoot

    - by Cocoa Newbie
    Hi All, I am listening for Directory and disk changes in a COCOA project using FSEvents. I need to get events when a root folder is renamed or deleted. So, I passed kFSEventStreamCreateFlagWatchRoot while creating the FSEventStream.But even if I delete or rename the root folder I am not getting corresponding FSEventStreamEventFlags. Any idea what could possibly be the issue. I am listening for changes in a USB mounted device. I used both FSEventStreamCreate and FSEventStreamCreateRelativeToDevice. One thing I notices is when I try with FSEventStreamCreate I get the following error message while creating FSEventStream: (CarbonCore.framework) FSEventStreamCreate: watch_all_parents: error trying to add kqueue for fd 7 (/Volumes/NO NAME; Operation not supported) But with FSEventStreamCreateRelativeToDevice there are no errors but still not getting kFSEventStreamEventFlagRootChanged in event flags. Also, while creation using FSEventStreamCreateRelativeToDevice apple say's if I want to listen to root path changes pass emty string "". But I am not able to listen to root path changes by passing empty string. But when I pass "/" it works. But even for "/" I do not get any proper FSEventStreamEventFlags. I am pasting the code here: -(void) subscribeFileSystemChanges:(NSString*) path { PRINT_FUNCTION_BEGIN; // if already subscribed then unsubscribe if (stream) { FSEventStreamStop(stream); FSEventStreamInvalidate(stream); /* will remove from runloop */ FSEventStreamRelease(stream); } FSEventStreamContext cntxt = {0}; cntxt.info = self; CFArrayRef pathsToWatch = CFArrayCreate(NULL, (const void**)&path, 1, NULL); stream = FSEventStreamCreate(NULL, &feCallback, &cntxt, pathsToWatch, kFSEventStreamEventIdSinceNow, 1, kFSEventStreamCreateFlagWatchRoot ); FSEventStreamScheduleWithRunLoop(stream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); FSEventStreamStart(stream); } call back function: static void feCallback(ConstFSEventStreamRef streamRef, void* pClientCallBackInfo, size_t numEvents, void* pEventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]) {? char** ppPaths = (char**)pEventPaths; int i; for (i = 0; i < numEvents; i++) { NSLog(@"Event Flags %lu Event Id %llu", eventFlags[i], eventIds[i]); NSLog(@"Path changed: %@", [NSString stringWithUTF8String:ppPaths[i]]); } } Thanks a lot in advance.

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  • How to simulate a mouse click on a UIWebView in Cocoa for the iPhone?

    - by eagle
    I'm trying to setup automated unit tests for an iPhone application. I'm using a UIWebView and need to simulate clicks on different links. I've tried doing this with JavaScript, but it doesn't produce the same result as when I manually click on the links. The main problem is with links that have their target property set. I believe the only way for this automated unit test to work correctly is to simulate a mouse click at a specific x/y coordinate (i.e. where the link is located). Since the unit testing will only be used internally, private API calls are fine. It seems like this should be possible since the iPhone app isimulate seems to do something similar. Is there any way to do this in the framework?

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  • How to paste text from one app to another using Cocoa?

    - by Navi Sidhu
    I have read about NSPasteBoard in the Apple documentation, and how it allows for applications to write into the PasteBoard and allow other applications to read that text and use it. Could someone tell me how to paste text from am application (that sits in the status bar) into a NSTextField that is inside a different application. What I am trying to do is something similar what Snippet and SnippetsApp do. If I am completely stupid and missed the obvious in Apple Docs, could you please point me to the right path :) Thanks!

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  • collect2: ld returned 1 exit status error in Xcode

    - by user573949
    Hello, Im getting the error Command /Developer/usr/bin/gcc-4.2 failed with exit code 1 and when the full log is opened, the error is more accurately listed as: collect2: ld returned 1 exit status from this simple Cocoa script: #import "Controller.h" @implementation Controller int skillcheck (int level, int modifer, int difficulty) { if (level + modifer >= difficulty) { return 1; } if (level + modifer <= difficulty) { return 0; } } int main () { skillcheck(10, 2, 10); } @end the .h file is this: // // Controller.h // // Created by Duo Oratar on 15/01/2011. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import <Cocoa/Cocoa.h> @interface Controller : NSObject { int skillcheck; int contestcheck; } @end and no line was specified that the error came from, does anyone know what the source of this error is, and more importantly, how to fix it? EDIT: I removed the class so now I have this: // // Controller.m // // Created by Duo Oratar on 15/01/2011. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import "Controller.h" int skillcheck (int level, int modifer, int difficulty) { if (level + modifer >= difficulty) { return 1; } if (level + modifer <= difficulty) { return 0; } } int main () { skillcheck(10, 2, 10); } and for the .h file: // // Controller.h // // Created by Duo Oratar on 15/01/2011. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import <Cocoa/Cocoa.h> and the log says: (thanks to the guy who said how to open it) Ld build/Debug/Calculator.app/Contents/MacOS/Calculator normal x86_64 cd /Users/kids/Desktop/Calculator setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/gcc-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/kids/Desktop/Calculator/build/Debug -F/Users/kids/Desktop/Calculator/build/Debug -filelist /Users/kids/Desktop/Calculator/build/Calculator.build/Debug/Calculator.build/Objects-normal/x86_64/Calculator.LinkFileList -mmacosx-version-min=10.6 -framework Cocoa -o /Users/kids/Desktop/Calculator/build/Debug/Calculator.app/Contents/MacOS/Calculator ld: duplicate symbol _main in /Users/kids/Desktop/Calculator/build/Calculator.build/Debug/Calculator.build/Objects-normal/x86_64/Controller.o and /Users/kids/Desktop/Calculator/build/Calculator.build/Debug/Calculator.build/Objects-normal/x86_64/main.o collect2: ld returned 1 exit status Command /Developer/usr/bin/gcc-4.2 failed with exit code 1 ld: duplicate symbol _main in /Users/kids/Desktop/Calculator/build/Calculator.build/Debug/Calculator.build/Objects-normal/x86_64/Controller.o and /Users/kids/Desktop/Calculator/build/Calculator.build/Debug/Calculator.build/Objects-normal/x86_64/main.o Command /Developer/usr/bin/gcc-4.2 failed with exit code 1

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  • How to verify an XML digital signature in Cocoa?

    - by Geoff Smith
    I have a C# application that uses XML digital signatures to sign license files. I've used the standard Microsoft approach described here. I'm porting the application to the MAC and need to verify the signature. My general question is how best to do this? This is what I've done: I've used macport to install Aleksey's xmlsec1 library. Used the Chilkat library to convert my XML public key to a PEM file Chilkat.PublicKey pubKey = new Chilkat.PublicKey(); pubKey.LoadXml(publicKeyXml); pubKey.SaveOpenSslPemFile("publicKey.pem"); Compiled and ran the alekseys sample program. See (http://www.aleksey.com/xmlsec/api/xmlsec-verify-with-key.html) to verify an XML dsig. Result: my license files fail to validate. The call to xmlSecDSigCtxVerify fails with status=unknown. Now for my specific question: What can I do next? Geoff

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