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  • Correct architecture for running and stopping complex tasks in the background

    - by Phonon
    I'm having trouble working out the correct architecture for the following task. I have a GUI in Windows Forms that contains a ListBox, listing certain architectural layouts. One an item in this list is selected, a custom Control displays an interactive visualization of the selected layout. Drawing of this interactive diagram is a CPU-intensive task, and can take up to a second on my machine. The kind of functionality I'm trying to achieve is that if a user wants to quickly scroll through the layouts in the ListBox (say, holding down the down arrow key), I don't want my computer to sit there thinking about how to draw the layout before it allows the user to do anything else. The obvious answer is, of course, to run the layout calculations in a separate thread. But how do I make that thread return a whole control? How do I make sure I'm not running two layout calculations at once? I'm fairly new to this complex GUI business. So the real question is what is the right architecture to implement something like this? This seems like something people do all the time, but finding any suggestions on how to do it properly is really difficult.

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  • Single complex or multiple simple autoload functions [on hold]

    - by Tyson of the Northwest
    Using the spl_autoload_register(), should I use a single autoload function that contains all the logic to determine where the include files are or should I break each include grouping into it's own function with it's own logic to include the files for the called function? As the places where include files may reside expands so too will the logic of a single function. If I break it into multiple functions I can add functions as new groupings are added, but the functions will be copy/pastes of each other with minor alterations. Currently I have a tool with a single registered autoload function that picks apart the class name and tries to predict where it is and then includes it. Due to naming conventions for the project this has been pretty simple. if has namespace if in template namespace look in Root\Templates else look in Root\Modules\Namespace else look in Root\System if file exists include But we are starting to include Interfaces and Traits into our codebase and it hurts me to include the type of a thing in it's name. So we are looking at instead of a single autoload function that digs through the class name and looks for the file and has increasingly complex logic to it, we are looking at having multiple autoload functions registered. But each one follows the same pattern and any time I see that I get paranoid about code copying. function systemAutoloadFunc logic to create probable filename if filename exists in system include it and return true else return false function moduleAutoloadFunc logic to create probable filename if filename exists in modules include it and return true else return false Every autoload function will follow that pattern and the last of each function if filename exists, include return true else return false is going to be identical code. This makes me paranoid about having to update it later across the board if the file_exists include pattern we are using ever changes. Or is it just that, paranoia and the multiple functions with some identical code is the best option?

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  • Complex, yet simple crafting system model

    - by KatShot
    I'm working on some arcade shooter/slasher, and the main logline is "Kick'em with everything you want". There's not so many enemies in GDD, main focus is on tons of weapons and gadgets to cause mayhem. To get weapon, you need to craft it, and now crafting system looks simple, like: 1) You got three slots for weapon parts (like A, B, C) 2) You collect misc weapon parts, and when you got atleast one for every slot, you can craft a weapon (for example, if you got A1, B1, B2, B3 and C1, you can craft such models - A1B1C1, A1B2C1, A1B3C1) As for me, this crafting system is too simple, because weapon parts will just fall from the top of screen, often enough. That's why I'm thinking about adding some more crafting system levels, like resources (collect 10 scrap pieces to make part A1 or C3), etc. My question is: How can i add some more complex, still simple, transparent levels in crafting system? upd. For example, in Minecraft or Terraria, first 5-10 crafting recipies quite transparent and simple IMHO. But then it turns into huge mess to understand, how to craft this or that (for example, fishing rod)

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  • How to get current Joomla user with external PHP script

    - by Joey Adams
    I have a couple PHP scripts used for AJAX queries, but I want them to be able to operate under the umbrella of Joomla's authentication system. Is the following safe? Are there any unnecessary lines? joomla-auth.php (located in the same directory as Joomla's index.php): <?php define( '_JEXEC', 1 ); define('JPATH_BASE', dirname(__FILE__)); define( 'DS', DIRECTORY_SEPARATOR ); require_once ( JPATH_BASE .DS.'includes'.DS.'defines.php' ); require_once ( JPATH_BASE .DS.'includes'.DS.'framework.php' ); /* Create the Application */ $mainframe =& JFactory::getApplication('site'); /* Make sure we are logged in at all. */ if (JFactory::getUser()->id == 0) die("Access denied: login required."); ?> test.php: <?php include 'joomla-auth.php'; echo 'Logged in as "' . JFactory::getUser()->username . '"'; /* We then proceed to access things only the user of that name has access to. */ ?>

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  • Script output to file when using SQL-Developer

    - by Laurent K
    I have a select query producing a big output and I want to execute it in sqldeveloper, and get all the results into a file. Sql-developer does not allow a result bigger than 5000 lines, and I have 100 000 lines to fetch... I know i could use SQL+, but let's assume I want to do this in sqldeveloper.

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  • Adding to %TIME% variable in windows cmd script

    - by Peck
    I realize that this could probably be done easier in any number of other scripting languages but started to do it quick in cmd and now Im curious. Looking to start a process at an offset to the time that another process started. Lets say 5 minutes to keep it simple. Is there a way to add to the %TIME% variable? For instance: start /b foo.exe at %TIME% + 5 minutes bar.exe Thanks for any assistance

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  • iframe/script attack to website

    - by Ram
    I faced a website attack problem that some malicious javascript code added to all pages in my webiste. Recently I faced another problem that my website is attacked with the following "iframe" tag. iframe src="http://shopmovielife.cn:8080/index.php" width=127 height=167 style="visibility: hidden" Even if I remove this tag, the index file of website is updated on daily basis. What would be the reason for this behaviour? Please give me a solution to solve this.

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  • SSIS Lookup with Lookup Component Vs Script Component.

    - by Nev_Rahd
    Hello, I need to load Dimensions from EDW Tables (which does maintain historical records) and is of type Key-Value-Parameter. My scenario is ok if got a record in EDW as below Key1 Key2 Code Value EffectiveDate EndDate CurrentFlag 100 555 01 AAA 2010-01-01 11.00.00 9999-12-31 Y 100 555 02 BBB 2010-01-01 11.00.00 9999-12-31 Y This need to be loaded into DM by pivoting it as key1 and key2 combinations makes Natural key for DM SK NK 01 02 EffectiveDate EndDate CurrentFlag 1 100-555 AAA BBB 2010-01-01 11.00.00 9999-12-31 Y My ssis package does this all good pivoting... looking up the incoming NK in DIM.. if new will insert .. else with further lookup with effective date and determine if the incoming for same natural key got any new (change) in attribute.. if so updates the current record byy setting its end date and insert the new one with new attribute value and pulling the recent records values for other attributes. My problem is if the same natural key comes twice with same attribute in single extract my first lookup which on natural key .. will let both records pass and try to insert.. where its fails. If i get distinct records on NK the second is not picked and need to run package again. So my question how can i configure lookup or alernative way to handle this scenario when same NK comes twice in single extract, would be able to insert first record if not exists in Dim table and for second one should be able to updated with the changes with reference to one inserted above. Not sure this makes sense what am trying to explain. Will attached the screenshot once back to work desk (on monday). Thanks

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  • Calling another ruby script from a ruby script

    - by Andrew Grimm
    In ruby, is it possible to specify to call another ruby script using the same ruby interpreter as the original script is being run by? For example, if a.rb runs b.rb a couple of times, is it possible to replace system("ruby", "b.rb", "foo", "bar") with something like run_ruby("b.rb", "foo", "bar") so that if you used ruby1.9.1 a.rb on the original, ruby1.9.1 would be used on b.rb, but if you just used ruby a.rb on the original, ruby would be used on b.rb? I'd prefer not to use shebangs, as I'd like it to be able to run on different computers, some of which don't have /usr/bin/env.

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  • Running another ruby script from a ruby script

    - by Andrew Grimm
    In ruby, is it possible to specify to call another ruby script using the same ruby interpreter as the original script is being run by? For example, if a.rb runs b.rb a couple of times, is it possible to replace system("ruby", "b.rb", "foo", "bar") with something like run_ruby("b.rb", "foo", "bar") so that if you used ruby1.9.1 a.rb on the original, ruby1.9.1 would be used on b.rb, but if you just used ruby a.rb on the original, ruby would be used on b.rb? I'd prefer not to use shebangs, as I'd like it to be able to run on different computers, some of which don't have /usr/bin/env. Edit: I didn't mean load or require and the like, but spawning new processes (so I can use multiple CPUs).

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  • Need help again altering output of script

    - by Aaron
    wget --output-document=- http://runescape.com/title.ws 2>/dev/null \ | grep PlayerCount \ | head -1l \ | sed 's/^[^>]*>//' \ | sed "s/currently.*$/$(date '+%m\/%d\/%Y %H:%m:%S')/" \ | cut -d">" -f 3,4 \ | sed 's/<\/span>//' \ | awk '{print $3, $4, $1, $2}' Will output: 03/19/2012 18:03:58 123,822 people Would anyone be able to help me rewrite this so the output looks like: 03/19/2012 18:03:58,123822,people I need it this way because when I import it into googledocs, everything with a comma gets separated. Thanks if you help!

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  • Need help parsing file/writing script

    - by Bradley Herman
    Hey all, I have been doing nothing but web development over the last few years and haven't written any Java or C++ in what feels like forever. I don't necessarily need to use these languages, so I'm entirely open to suggestion. I was given an email list by a client to import into their mailchimp account yesterday and unfortunately, Mailchimp couldn't read the file. It's a text file, but I don't believe it's tab delimited (which would make this much, much easier for me). A small portion of the file (I've changed last names and email addresses) can be viewed here: http://sparktoignite.com/patients.txt If anyone has suggestions on how I can get this into a Mailchimp readable format (csv, tab delimited txt, excel) please let me know. I feel like 3 years ago I would've been able to do this in a matter of minutes, but given that I haven't touched anything other than RoR, PHP, and jQuery for the last few years, I don't know where to start. Thanks!

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  • Run shell script using fabric and piping script text to shell's stdin

    - by Peter Lyons
    Is there a way to execute a multi-line shell script by piping it to the remote shell's standard input in fabric? Or must I always write it to the remote filesystem, then run it, then delete it? I like sending to stdin as it avoids the temporary file. If there's no fabric API (and it seems like there is not based on my research), presumably I can just use the ssh module directly. Basically I wish fabric.api.run was not limited to a 1-line command that gets passed to the shell as a command line argument, but instead would take a full multi-line script and write it to the remote shell's standard input.

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  • MySQL script to delete data in chunks until everything lower then id has been deleted

    - by Chriswede
    I need an MySQL Skript which does the following: delete chunks of the database until it has deleted all link_id's greater then 10000 exmaple: x = 10000 DELETE FROM pligg_links WHERE link_id > x and link_id < x+10000 x = x + 10000 ... So it would delete DELETE FROM pligg_links WHERE link_id > 10000 and link_id < 20000 then DELETE FROM pligg_links WHERE link_id > 20000 and link_id < 30000 until all id's less then 10000 have been removed I need this because the database is very very big (more then a gig) thank in advance

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  • Looking for a 'pick a-or-b' voting system script

    - by user324455
    Apologies: this is my first time on stackoverflow and I'm starting with a question and seeking advice. Sorry. Caveats: I know HTML and CSS pretty well. Javascript and PHP are not completely alien, but I'm really pretty basic on those. That said, I'm pretty sharp and willing to search for explanations independently. Ok, so my question is this: I want to create a site with a voting system very much like the one on kittenwar.com - the page loads 2 random images from a db of some sort and you click on the one you want to 'win'. Ranked pairs kind of deal. Then there is a leaderboard of those images which have the highest win-loss ratio. There also needs to be an uploader for peeps to upload their own images and have them go into an approval workflow, and from there into the db that feeds the voting thing. I tried a pre-made solution ('photo battle') but found it was completely standalone, so trying to integrate it or change any of the options was a nightmare, plus it was buggy. i'm sure there has to be a relatively easy way to do this, right? Ideally I'd like to build my site in Joomla and integrate this functionality somehow. I'd be very grateful for any advice on this. Thanks Tom

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  • RegEx (or other) parsing of script

    - by jpmyob
    RegEx is powerful - it is tru but I have a little - query for you I want to parse out the FUNCTIONS from some old code in JS...however - I am RegEx handicapped (mentally deficient in grasping the subtleties).. the issue that makes me NOT EVEN TRY - is two fold - 1) myVar = function(x){ yadda yadda } AND function myVar(x) { yadda yadda } are found throuout - COLD I write a parser for each? sure - but that seems inefficient... 2) MANY things may reside INSIDE the {} including OTHER sets of {} or other Functions(){} block of text... HELP - does anyone have, or know of some code parsing snippets or examples that will parse out the info I want to collect? Thanks

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  • Skipping a line and reading another line in shell script while loop

    - by parameswar
    i have a code which reads a file line by line using a while loop. Inside the while loop, i have certain conditions. Is there a way using which i can skip the current line and read the next line based upon the condition ? Let me be precise: while read Line do //some sample conditions a=$Line if [ "a" == "b" ] //i want to go to the next line from this point. done < **inputfile** Any help would be appreciated.

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  • specify parent window in Windows Resource Script file(*.rc)

    - by welemon
    Hi, I'm looking for a method to specify parent window in *.rc file. In *.rc file, it contains the layout and controls of a dialog. Any new control added into it, will automatically become a child window of Dialog itself. But I want to add a custom draw window into dialog, and some other controls which has that "custom draw window" as parent window, not dialog itself. I know I can use ::CreateWindow(...) API to dynamic create a window in code, and specify the custom draw window as parent HWND. But we already has child controls layout in *.rc file, I just want to reuse them, without create HWND again. Thanks, William L.

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  • Sort ranges in an array in google apps script

    - by user1637113
    I have a timesheet spreadsheet for our company and I need to sort the employees by each timesheet block (15 rows by 20 columns). I have the following code which I had help with, but the array quits sorting once it comes to a block without an employee name (I would like these to be shuffled to the bottom). Another complication I am having is there are numerous formulas in these cells and when I run it as is, it removes them. I would like to keep these intact if at all possible. Here's the code: function sortSections() { var activeSheet = SpreadsheetApp.getActiveSheet(); //SETTINGS var sheetName = activeSheet.getSheetName(); //name of sheet to be sorted var headerRows = 53; //number of header rows var pageHeaderRows = 5; //page totals to top of next emp section var sortColumn = 11; //index of column to be sorted by; 1 = column A var pageSize = 65; var sectionSize = 15; //number of rows in each section var col = sortColumn-1; var sheet = SpreadsheetApp.getActive().getSheetByName(sheetName); var data = sheet.getRange(headerRows+1, 1, sheet.getMaxRows()-headerRows, sheet.getLastColumn()).getValues(); var data3d = []; var dataLength = data.length/sectionSize; for (var i = 0; i < dataLength; i++) { data3d[i] = data.splice(0, sectionSize); } data3d.sort(function(a,b){return(((a[0][col]<b[0][col])&&a[0][col])?-1:((a[0][col]>b[0][col])?1:0))}); var sortedData = []; for (var k in data3d) { for (var l in data3d[k]) { sortedData.push(data3d[k][l]); } } sheet.getRange(headerRows+1, 1, sortedData.length, sortedData[0].length).setValues(sortedData);

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  • Shell script exiting the loop after calling another script

    - by Johnyy
    Hi Guys, I have a shell script s1 calling another script s2 in a loop. However s1 can not seem to continue the loop after s2 returns. Commenting out the line that calls s2 will enable the loop to continue. s2 does copy of one file, s1 checks conditions and copy several files using s2. Can anyone give a pointer what is going on here? ... while read line s2 param1 param2 param3 echo "copy done" done < $tempfile echo "out of loop" ... "copy done" is printed, so is "out of loop"

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  • Tasks API using Google Apps Script (complete task)

    - by Cartman
    I am trying to set the status of a task as completed using Tasks API. It shows that the code has completed successfully, but the task is not being marked as completed. Also, when I try to get the status of the task after update, it shows status as "needsAction". Here is my code function setTaskStatus(){ // Suppose a task with name "MyTaskListName" is contained //within task list with name "MyTaskName" var tasklist = Tasks.Tasklists.list().getItems(); var title = 'MyTaskListName'; var id; for(var i in tasklist){ if(title == tasklist[i].getTitle()){ id = tasklist[i].getId(); } } //Get the task list items var tasks = Tasks.Tasks.list(id).getItems(); for(var i in tasks){ if(tasks[i].getTitle() == 'MyTaskName'){ tasks[i].setStatus("completed");// set status completed Logger.log(tasks[i].getStatus());// this shows that the task has completed //But it does not reflect actually } } }

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  • Engine Rendering pipeline : Making shaders generic

    - by fakhir
    I am trying to make a 2D game engine using OpenGL ES 2.0 (iOS for now). I've written Application layer in Objective C and a separate self contained RendererGLES20 in C++. No GL specific call is made outside the renderer. It is working perfectly. But I have some design issues when using shaders. Each shader has its own unique attributes and uniforms that need to be set just before the main draw call (glDrawArrays in this case). For instance, in order to draw some geometry I would do: void RendererGLES20::render(Model * model) { // Set a bunch of uniforms glUniformMatrix4fv(.......); // Enable specific attributes, can be many glEnableVertexAttribArray(......); // Set a bunch of vertex attribute pointers: glVertexAttribPointer(positionSlot, 2, GL_FLOAT, GL_FALSE, stride, m->pCoords); // Now actually Draw the geometry glDrawArrays(GL_TRIANGLES, 0, m->vertexCount); // After drawing, disable any vertex attributes: glDisableVertexAttribArray(.......); } As you can see this code is extremely rigid. If I were to use another shader, say ripple effect, i would be needing to pass extra uniforms, vertex attribs etc. In other words I would have to change the RendererGLES20 render source code just to incorporate the new shader. Is there any way to make the shader object totally generic? Like What if I just want to change the shader object and not worry about game source re-compiling? Any way to make the renderer agnostic of uniforms and attributes etc?. Even though we need to pass data to uniforms, what is the best place to do that? Model class? Is the model class aware of shader specific uniforms and attributes? Following shows Actor class: class Actor : public ISceneNode { ModelController * model; AIController * AI; }; Model controller class: class ModelController { class IShader * shader; int textureId; vec4 tint; float alpha; struct Vertex * vertexArray; }; Shader class just contains the shader object, compiling and linking sub-routines etc. In Game Logic class I am actually rendering the object: void GameLogic::update(float dt) { IRenderer * renderer = g_application->GetRenderer(); Actor * a = GetActor(id); renderer->render(a->model); } Please note that even though Actor extends ISceneNode, I haven't started implementing SceneGraph yet. I will do that as soon as I resolve this issue. Any ideas how to improve this? Related design patterns etc? Thank you for reading the question.

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  • Precision loss when transforming from cartesian to isometric

    - by Justin Skiles
    My goal is to display a tile map in isometric projection. This tile map has 25 tiles across and 25 tiles down. Each tile is 32x32. See below for how I'm accomplishing this. World Space World Space to Screen Space Rotation (45 degrees) Using a 2D rotation matrix, I use the following: double rotation = Math.PI / 4; double rotatedX = ((tileWorldX * Math.Cos(rotation)) - ((tileWorldY * Math.Sin(rotation))); double rotatedY = ((tileWorldX * Math.Sin(rotation)) + (tileWorldY * Math.Cos(rotation))); World Space to Screen Space Scale (Y-axis reduced by 50%) Here I simply scale down the Y value by a factor of 0.5. Problem And it works, kind of. There are some tiny 1px-2px gaps between some of the tiles when rendering. I think there's some precision loss somewhere, or I'm not understanding how to get these tiles to fit together perfectly. I'm not truncating or converting my values to non-decimal types until I absolutely have to (when I pass to the render method, which only takes integers). I'm not sure how to guarantee pixel perfect rendering precision when I'm rotating and scaling on a level of higher precision. Any advice? Do I need to supply for information?

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