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  • How to fetch a cpu status thought net-snmp

    - by Steve.DC.Tang
    I want to fetch a device's cpu and memory status thought net-snmp. I get my device's info with this command: snmpwalk -v 2c -c public 210.38.xxx.xxx system And I got this info: SNMPv2-MIB::sysDescr.0 = STRING: Ruijie High-density IPv6 10G Core Routing Switch(S8606) By Ruijie Network SNMPv2-MIB::sysObjectID.0 = OID: SNMPv2-SMI::enterprises.4881.1.1.10.1.43 DISMAN-EVENT-MIB::sysUpTimeInstance = Timeticks: (1978814424) 229 days, 0:42:24.24 SNMPv2-MIB::sysContact.0 = STRING: SNMPv2-MIB::sysName.0 = STRING: S8606 SNMPv2-MIB::sysLocation.0 = STRING: SNMPv2-MIB::sysServices.0 = INTEGER: 7 Now I want to fetch the cpu status, and I search my question on Google, somebody offer a oid for query the cpu status: snmpwalk -v 2c -c public 210.38.xxx.xxx usageOfCPU But it doesn't worked : No log handling enabled - using stderr logging usageOfCPU: Unknown Object Identifier (Sub-id not found: (top) - usageOfCPU) Somebody told me some switch has its private MIB, and you can use it to see its CPU status, is that right? I hope someone can solve me question......

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  • SOLR high CPU usage in amazon EC2

    - by user644745
    I installed solr-3.6 in my local windows box and it worked fine. I installed solr-4.0 in amazon ec2 linux large instance and the cpu usage shot upto 100%. It maintained at 80-90% average cpu power. I thought it could be because of 4.0, So I installed 3.6 in EC2 again. But again the CPU usage was 80-90% average. With both the versions, solr works in EC2. dont know why CPU usage is so high. i started the solr server using "sudo nohup java -jar start.jar &" In my local box java 1.7 is installed and in EC2 it is 1.6.0_24. I have mapped solr dir to an EBS volume. /dev/mapper/vg1-solr 8361916 1935928 6342128 24% /home/ec2-user/SOLR/solr/example/solr Is there any known issue ?

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  • What's the DCPU-16 thing all about?

    - by ChrisRamakers
    Ever since Notch (of Minecraft fame) announced his next project will include programmable 16bit cpu's ingame everybody seems to want to write VM's for the spec notch has written up. I've seen em written in C, C++, go, javascript, coffeescript, ... Can anyone enlighten me what's so special about the spec notch wrote up or is it just that it's the first game that actually contains a CPU ingame that you can do whatever you want with? It sparked my curiosity but I fail to grasp the thing that makes it so special suddenly everybody needs to write up code for it?

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  • Help me understand how Xen vCPU/CPU works

    - by luckytaxi
    Say I have a Dual-Core server, that's 4 cores w/ two physical processors. I read numerous articles that states the dom0 should get one physical core to itself. By core, does that mean a single CPU core or one of the 4 logical cores? Ideally I would like to dedicate a single CPU core (2 logical) to the dom0. Then I would give the other CPU split between the 3 VMs. I've seen examples where ppl would assign more than the available number of cores to a VM and I don't know what good that would do. I mean, why would I want to assign 4 vCPU to a single VM when I only have 2 available (if my math is correct)? I assume I only have 2 available from the one core as I've given dom0 a CPU to itself.

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  • Does LINQ require significantly more processing cycles and memory than lower-level data iteration techniques?

    - by Matthew Patrick Cashatt
    Background I am recently in the process of enduring grueling tech interviews for positions that use the .NET stack, some of which include silly questions like this one, and some questions that are more valid. I recently came across an issue that may be valid but I want to check with the community here to be sure. When asked by an interviewer how I would count the frequency of words in a text document and rank the results, I answered that I would Use a stream object put the text file in memory as a string. Split the string into an array on spaces while ignoring punctuation. Use LINQ against the array to .GroupBy() and .Count(), then OrderBy() said count. I got this answer wrong for two reasons: Streaming an entire text file into memory could be disasterous. What if it was an entire encyclopedia? Instead I should stream one block at a time and begin building a hash table. LINQ is too expensive and requires too many processing cycles. I should have built a hash table instead and, for each iteration, only added a word to the hash table if it didn't otherwise exist and then increment it's count. The first reason seems, well, reasonable. But the second gives me more pause. I thought that one of the selling points of LINQ is that it simply abstracts away lower-level operations like hash tables but that, under the veil, it is still the same implementation. Question Aside from a few additional processing cycles to call any abstracted methods, does LINQ require significantly more processing cycles to accomplish a given data iteration task than a lower-level task (such as building a hash table) would?

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  • Windows 2003-R2-Server: Process "System" takes large chunks of CPU time

    - by Dabu
    I have a domain controller running 2003 R2. The server behaves very well when restarted daily, however, each day it is not restarted, there's a process called "System" that takes enourmous chunks of CPU time (up to 95%). The server supports AD, WINS, DNS, has Kaspersky Endpoint Security running, and manages backups via Arcserve 15. When I tried so far: Process Explorer (ex-Sysinternals) shows that the "System" process has no sub-processes. In the "Threads" tab of the detailled view I can see that 90% of the CPU time is used up by "ntkrnlpa.exe+0x803c0". The "Interrupts" process is running at 3-5% of CPU time, I'm not sure if this accounts for the amount of CPU time that System takes.

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  • PHP CPU utilization limit

    - by knightrider
    I have done some research on the net regarding the problem. My questions is NOT how to reduce cpu utilization by improving algorithm or improving the performance by using multitasking or limiting CPU per system user. I have a website where user logs in does some processing and logout. The site uses linux server, php and apache. The problem is that I cant control the amount of CPU allocated to each user. ie I want give a guarantee that a user will get say atleast 5% of CPU (assume total number of users is less than 20). How can I do this? Any solution (A php code, apache server settings, or any out of box soln) is welcomed. Thankyou very much for reading this :)

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  • Perfmon % Processor Time vs. task manager's CPU usage

    - by nat
    I'm new to using Perfmon and performance monitoring in general (so go easy on me please ;) I know that Perfmon doesn't have anything exactly like Task Manager's CPU usage display, but I'm trying to figure out how to monitor user's CPU usage via Perfmon in a similar way, and trying to understand the measurements (or how to convert the numbers to get a similar understanding) For example, if in Task Manager, a particular user is consistently using more than 5% CPU, I would want to contact the user about it. I learn best by example, so here is exactly what I'm trying to do, with a specific example: This is for a 32-bit Dual Quad Core Windows 2003 web server (8 CPUs), there are many web sites on the server, each running within their own application pool/worker process ID. Through other research here I learned of a registry change that I made so that the PID shows up with the w3wp process so I can easily identify the site later by cross-referencing it. I set up a counter with the following settings: Process -> % Processor Time -> all instances Here is an example. Say I'm interested in "black line" user in this graph below, as his process is spiking quite high compared to all the other users: (I wasn't allowed to post the image as I'm a new user on this site.. I've uploaded the image to:) http://i35.tinypic.com/106yn8k.jpg So... using this as an example, I see that they have an AVERAGE % PROCESSOR TIME of 23.264 , and have spiked as high as 103.124 So what exactly does this 23.264 number mean to me? Is it similar to an average of Task Manager's CPU reading for this user? Or, since this server has 8 CPUs, should I divide this number by 8? (23.264/8 = 2.9% AVERAGE CPU LOAD?) Thanks in advance.

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  • Hardware issue: computer plays beep sounds at startup, and then turns off

    - by Darkkurama
    Turns out that after moving, my computer got damaged somehow. I installed my computer 2 days ago. I didn't check the state of the hardware parts and turned the pc on recklessly, not realizing that the cpu fan was dettached from the cpu. After this I reattached the fan. The computer worked kind of faulty after that, because at the time of startup, it would play a long beep (different from the normal beep) and won't display anything. I tried restarting after this incident and it got fixed (don't know how, but it did), and I was even able to play some videogames for some hours (more than 5). This morning I tried to get this issue sorted out by checking again the cpu and in general, the connections, and for my surprise, at the time of turning it on again, the computer wouldn't boot at all. I reapplied some thermal paste to the cpu and fan, but got no results (I did this because the old paste was very badly distributted along the surface of both cpu and fan). Now every time I turn it on, the computer acts randomly: sometimes at startup, it plays a long continous beep and then turns off. one time it played a long continous beep and got to the windows password input screen, but then it turned off More frequently, I turn it on and after some seconds, it turns off without any sound. You can check this video I recorded, which features how the computer behaves most of the time Another one I tried troubleshoting it myself by disconnecting my graphic card, rams, HDD and even the cpu and its fan with no result. Computer specs: Intel Core 2 Quad Q6600 processor, Nvidia xfx gtx 260 black edition, 4 GB ram, 500 GB hard drive, Windows 7 64 bit

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  • Apache going straight to 100% mem usage on localhost

    - by Dennis Pedrie
    Hi, I'm running XAMPP on a OS X testing server... I'm the only person sending requests to the server. I've never messed with Apache config before, so I'm kinda without a paddle here. When I start Apache, I get ~10 httpd processes started, and 95% idle CPU. When I request a WordPress page, the CPU usage goes to 50%, and the page loads in about five seconds. It seems like once the page has finished loading, the CPU usage jumps to 100%, almost all of that httpd. A ton of processes get started, and they don't go away, and their CPU usage stays the same. I've changed the MaxRequestPerChild setting and so forth, but nothing seems to solve the problem. Even now, having not send any requests for about 15 minutes, the CPU usage is at 100%. Here's the applicable settings: Timeout 10 KeepAlive On MaxKeepAliveRequests 0 KeepAliveTimeout 3 <IfModule mpm_prefork_module> StartServers 5 MinSpareServers 0 MaxSpareServers 2 MaxClients 20 MaxRequestsPerChild 50 </IfModule> I had always thought that once the request was made, Apache killed the process. Is there anything I can do to bring down the CPU usage, or is this just something I'll have to deal with? Thanks for helping out an Apache idiot.

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  • Current trends in Random Access Memory

    - by Nutel
    As I know for now because of laws of Physics there will be not any tangible improvements in CPU cycles per second for the nearest future. However because of Von Neumann bottleneck it seems to not be an issue for non-server applications. So what about RAM, is there any upcoming technologies that promise to improve memory speed or we are stack with the current situation till quantum computers will come out from labs?

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  • Java SwingWorker still uses 98% CPU after it's done.

    - by RemiX
    I am new to the Java SwingWorker class, but I'm trying to get it to do some stuff in the background. That part works already, but now, when it is finished, the Windows Task Manager still shows that 70-98% of the CPU is still being used. Before I hit the 'Start' button it is only 3-15% and after I close the program it returns to those values. But what is still happening when the SwingWorker already reported being done?? I'll give you a simplified version of my code: I have this StereoProcessor extending SwingWorker, with doInBackground(): yLoop for(some values y) { for(some values x) { if(isCancelled()) break yLoop; else { setProgress(to some value); // do some non-SingWorker-related stuff } } } return returnValue; I call to this process through another code: stereoProcessor.addPropertyChangeListener(new PropertyChangeListener() { public void propertyChange(PropertyChangeEvent evt) { if(evt.getPropertyName().equals("state")) if(evt.getNewValue().equals(StereoProcessor.StateValue.DONE) { // do stuff } } } }); stereoProcessor.computeSomething(); // this method calls execute() That's about it, so I don't understand what it keeps doing. I tried putting some System.outs in the code in different places, but all stopped printing after a while. Does anyone know what's going on? Edit: I noticed the CPU also keeps running after a simple call to a method in StereoProcessor that doesn't even call execute()...

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  • Throttling CPU/Memory usage of a Thread in Java?

    - by Nalandial
    I'm writing an application that will have multiple threads running, and want to throttle the CPU/memory usage of those threads. There is a similar question for C++, but I want to try and avoid using C++ and JNI if possible. I realize this might not be possible using a higher level language, but I'm curious to see if anyone has any ideas. EDIT: Added a bounty; I'd like some really good, well thought out ideas on this. EDIT 2: The situation I need this for is executing other people's code on my server. Basically it is completely arbitrary code, with the only guarantee being that there will be a main method on the class file. Currently, multiple completely disparate classes, which are loaded in at runtime, are executing concurrently as separate threads. I inherited this code (the original author is gone). The way it's written, it would be a pain to refactor to create separate processes for each class that gets executed. If that's the only good way to limit memory usage via the VM arguments, then so be it. But I'd like to know if there's a way to do it with threads. Even as a separate process, I'd like to be able to somehow limit its CPU usage, since as I mentioned earlier, several of these will be executing at once. I don't want an infinite loop to hog up all the resources. EDIT 3: An easy way to approximate object size is with java's Instrumentation classes; specifically, the getObjectSize method. Note that there is some special setup needed to use this tool.

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  • /sbin/getty process causing 100% CPU utilization

    - by scrrr
    I have an instance of Ubuntu 12.04 LTS (GNU/Linux 3.2.0-25-virtual i686) running as a KVM-VM on a host-machine that runs one more VM beside it. I deploy a Ruby on Rails application using the Capistrano deployment-gem. However, if I deploy twice in a row in a short time, the CPU usage jumps to 100% because of the /sbin/getty process. How can this be? I believe getty is a rather simple program that passes a login-name from a terminal to a login-process. Also: In my Capfile (Capistrano configuration file) I am running certain commands after the Rails application is deployed including a call to sudo /sbin/restart <APPNAME> which is an upstart task. Could this be related somehow? I can always kill the getty process and the problem is gone until the next deployment, but I would rather understand and fix the problem. Any help is appreciated. Attached is a screenshot of my problem.

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  • Critical Patch Update For Oracle Fusion Middleware – CPU October 2012 by Daniel Mortimer

    - by JuergenKress
    The latest Critical Patch Update (CPU) has been released for Oracle products. Start your reading here. Patch Set Update and Critical Patch Update October 2012 Availability Document [ID 1477727.1] Oracle Fusion Middleware 11g Release 2 11.1.2.0 Oracle Fusion Middleware 11g Release 1 11.1.1.4 (Portal,Forms,Reports and Discoverer) 11.1.1.5 11.1.1.6 Oracle Application Server 10g Release 3 10.1.3.5 Read the full article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: patch ofm,critical patch,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Which GPU with my CPU for 1080p flash?

    - by oshirowanen
    Based on the following site: http://www.adobe.com/products/flashplayer/systemreqs/ I need the following minimum spec to play 1080p flash video via a browser: CPU: 1.8GHz Intel Core Duo, AMD Athlon 64 X2 4200+, or faster processor RAM: 512MB of RAM GPU: 64MB of graphics memory I only have a 2.8GHz Pentium 4 process which is no where near as good as the processor listed above. I don't want to upgrade my processor as I think it will mean I have to change the motherboard etc. So, my question is, what is the cheapest PCI-E GPU I can buy which will allow me to play smooth 1080p flash video via a browser. I think the cheapest I can get is the 8400GS, but am not sure if that will be able to handle 1080p with the processor I have. I have looked at the GT520 and was wondering if this is the cheapest GPU which I need, or if there is something cheaper which will do 1080p with a 2.8GHz Pentium 4. Or, will I have to get something better than a GT520?

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  • Drawing a textured triangle with CPU instead of GPU

    - by Jenko
    I understand the benefits of GPU rendering and such, but for a certain limited application I need to render textured triangles purely using CPU. I've built a 3D engine capable of object handling, transform, projection, culling and the likes ... now all I need is a little code snippet that draws a single textured triangle onto a bitmap... any language accepted! Inputs: Texture bitmap, Triangle U/V/W coords, Triangle X/Y screen coords Output: The textured triangle drawn at the given screen coords I've currently been using a platform function to draw triangles to screen, but I'm looking to handle it myself to speeden up the process.

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  • High CPU usage on Pong clone

    - by max
    I just made my first game, a clone of Pong, using OpenGL and C++. But its using ~50% of the CPU, which I guess is very high for a game like this. How can I improve that? Can you please look up my code and tell me what all things I am doing wrong? Any feedback is welcome. http://pastebin.com/L5zE3axh Also it would be extremely helpful if you give some general points on how to develop games in OpenGL efficiently.. Thanks in advance!

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  • CPU frequancy stuck at 1.20 GHz using TLP?

    - by Rana Muhammad Waqas
    I have installed TLP for power optimization on Ubuntu 13.10. Instructions I start computer its running fine I can change the CPU frequencies to whatever I want, but after some time it stuck on minimum frequency 1.20 GHz, I cant change that to anything else. I have tried to stop it by using sudo tlp stop but it doesn't stop. Tried even to kill its process sudo killall tlp but it seems they have a different name of process of that so i am not sure what to do now. I reported to the linrunner but cant seem to find a solution

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  • Low CPU/Memory/Memory-bandwith Pathfinding (maybe like in Warcraft 1)

    - by Valmond
    Dijkstra and A* are all nice and popular but what kind of algorithm was used in Warcraft 1 for pathfinding? I remember that the enemy could get trapped in bowl-like caverns which means there were (most probably) no full-path calculations from "start to end". If I recall correctly, the algorithm could be something like this: A) Move towards enemy until success or hitting a wall B) If blocked by a wall, follow the wall until you can move towards the enemy without being blocked and then do A) But I'd like to know, if someone knows :-) [edit] As explained to Byte56, I'm searching for a low cpu/mem/mem-bandwidth algo and wanted to know if Warcraft had some special secrets to deliver (never seen that kind of pathfinding elsewhere), I hope that that is more concordant with the stackexchange rules.

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  • XBMC using a lot of CPU when fullscreen

    - by hafichuk
    I'm just starting to try out XBMC (from the ubuntu repo) and noticed that it's using a lot of CPU when running fullscreen, even when I'm not playing a movie. There's a definite lag even on the home page with the scrolling footer. I've toggled the option to use it in windowed mode and it seems to be a lot more responsive. The footer lag seems to be gone. Does anyone know why this is happening? I would have thought that running fullscreen would have used less resources.

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  • gnome shell with very high CPU usage

    - by 501 - not implemented
    i'm running ubuntu gnome 13.10 on my dell latiude e6510 with a i5 m560. The I5 comes with a embedded Intel HD 3400 Graphics. The average cpu usage of the gnome-shell is by 160% it's to high, I think. Is there a problem with a driver? If i call the command glxinfo | grep OpenGL it returns: OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.3, 128 bits) OpenGL version string: 2.1 Mesa 9.2.1 OpenGL shading language version string: 1.30 OpenGL extensions: Greetings

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  • ???Java (CPU 2013?6??)??????????????

    - by OTN-J Master
    6?18??Java SE???????????·??????(CPU)2013?6?????????????????Java????????????????????????????????????????????????????????Java?????????????????????????????? ?????? (JDK/Server JRE/JRE) Java SE 7 Update 25??????????????? (JRE)Java Version 7 Update 25?????????????The Oracle Software Security Assurance Blog? ???????????????Java SE Critical Patch Update - June 2013????????? ?????Java SE Critical Patch Update - June 2013????????????Critical Patch Update??????????????????40?????????37??????????????????????????????????Critical Patch Update??????????34?????????????????????????????????????????CVSS???????????10.0?????Critical Patch Update??????4??????????????????????????????????????????????????????CVSS???????7.5??????Critical Patch Update????????????1??Java????????????????????????????????????????????Critical Patch Update??????????1???Javadoc????????????????????????????Javadoc???1.5???????????????????HTML?????????·??????????????????????????????????(CVE-2013-1571???CERT/CC VU#225657)??Javadoc?????Web???????????HTML?????????????????????????????????????????????????????Web???????????????????????????????Web?????????????????????????Web???????????????????????????CVSS???????4.3??????????Critical Patch Update??????Javadoc???????????????????????????????????????Java API Documentation Updater Tool?????????????????????????(??????)HTML??????????????????????????CERT/CC?Web???????????????Critical Patch Update??????????????????????????????????????????????????Critical Patch Update???????????????????????????????????????Java??????????????????????????????????????????????????Java Autoupdate???????Java.com????????????????????????????????????Java SE Critical Patch Update???????????????????????????????????????????Java??????????????????????????????????????????????????????????????Java Critical Patch Update - June 2013???????Javadoc?????????????

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  • C# performance analysis- how to count CPU cycles?

    - by Lirik
    Is this a valid way to do performance analysis? I want to get nanosecond accuracy and determine the performance of typecasting: class PerformanceTest { static double last = 0.0; static List<object> numericGenericData = new List<object>(); static List<double> numericTypedData = new List<double>(); static void Main(string[] args) { double totalWithCasting = 0.0; double totalWithoutCasting = 0.0; for (double d = 0.0; d < 1000000.0; ++d) { numericGenericData.Add(d); numericTypedData.Add(d); } Stopwatch stopwatch = new Stopwatch(); for (int i = 0; i < 10; ++i) { stopwatch.Start(); testWithTypecasting(); stopwatch.Stop(); totalWithCasting += stopwatch.ElapsedTicks; stopwatch.Start(); testWithoutTypeCasting(); stopwatch.Stop(); totalWithoutCasting += stopwatch.ElapsedTicks; } Console.WriteLine("Avg with typecasting = {0}", (totalWithCasting/10)); Console.WriteLine("Avg without typecasting = {0}", (totalWithoutCasting/10)); Console.ReadKey(); } static void testWithTypecasting() { foreach (object o in numericGenericData) { last = ((double)o*(double)o)/200; } } static void testWithoutTypeCasting() { foreach (double d in numericTypedData) { last = (d * d)/200; } } } The output is: Avg with typecasting = 468872.3 Avg without typecasting = 501157.9 I'm a little suspicious... it looks like there is nearly no impact on the performance. Is casting really that cheap?

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  • Hive NR map progress inconsistent and regurlarly restart from 0%

    - by user92471
    I have a Yarn MR (with two ec2 instances to mapreduce) job on a dataset of approximately a thousand avro records, and the map phase is behaving erratically. See the progress below. Of course i checked the logs on resourcemanager and nodemanagers and saw nothing suspicious, but these logs are too verbose What is going on there ? hive> select * from nikon where qs_cs_s_aid='VIEW' limit 10; Total MapReduce jobs = 1 Launching Job 1 out of 1 Number of reduce tasks is set to 0 since there's no reduce operator Starting Job = job_1352281315350_0020, Tracking URL = http://blabla.ec2.internal:8088/proxy/application_1352281315350_0020/ Kill Command = /usr/lib/hadoop/bin/hadoop job -Dmapred.job.tracker=blabla.com:8032 -kill job_1352281315350_0020 Hadoop job information for Stage-1: number of mappers: 4; number of reducers: 0 2012-11-07 11:14:40,976 Stage-1 map = 0%, reduce = 0% 2012-11-07 11:15:06,136 Stage-1 map = 1%, reduce = 0%, Cumulative CPU 10.38 sec 2012-11-07 11:15:07,253 Stage-1 map = 1%, reduce = 0%, Cumulative CPU 12.18 sec 2012-11-07 11:15:08,371 Stage-1 map = 1%, reduce = 0%, Cumulative CPU 12.18 sec 2012-11-07 11:15:09,491 Stage-1 map = 1%, reduce = 0%, Cumulative CPU 12.18 sec 2012-11-07 11:15:10,643 Stage-1 map = 2%, reduce = 0%, Cumulative CPU 15.42 sec (...) 2012-11-07 11:15:35,441 Stage-1 map = 28%, reduce = 0%, Cumulative CPU 37.77 sec 2012-11-07 11:15:36,486 Stage-1 map = 28%, reduce = 0%, Cumulative CPU 37.77 sec here restart at 16% ? 2012-11-07 11:15:37,692 Stage-1 map = 16%, reduce = 0%, Cumulative CPU 21.15 sec 2012-11-07 11:15:38,815 Stage-1 map = 16%, reduce = 0%, Cumulative CPU 21.15 sec 2012-11-07 11:15:39,865 Stage-1 map = 16%, reduce = 0%, Cumulative CPU 21.15 sec 2012-11-07 11:15:41,064 Stage-1 map = 18%, reduce = 0%, Cumulative CPU 22.4 sec 2012-11-07 11:15:42,181 Stage-1 map = 18%, reduce = 0%, Cumulative CPU 22.4 sec 2012-11-07 11:15:43,299 Stage-1 map = 18%, reduce = 0%, Cumulative CPU 22.4 sec here restart at 0% ? 2012-11-07 11:15:44,418 Stage-1 map = 0%, reduce = 0% 2012-11-07 11:16:02,076 Stage-1 map = 1%, reduce = 0%, Cumulative CPU 6.86 sec 2012-11-07 11:16:03,193 Stage-1 map = 1%, reduce = 0%, Cumulative CPU 6.86 sec 2012-11-07 11:16:04,259 Stage-1 map = 2%, reduce = 0%, Cumulative CPU 8.45 sec (...) 2012-11-07 11:16:31,291 Stage-1 map = 22%, reduce = 0%, Cumulative CPU 35.34 sec 2012-11-07 11:16:32,414 Stage-1 map = 26%, reduce = 0%, Cumulative CPU 37.93 sec here restart at 11% ? 2012-11-07 11:16:33,459 Stage-1 map = 11%, reduce = 0%, Cumulative CPU 19.53 sec 2012-11-07 11:16:34,507 Stage-1 map = 11%, reduce = 0%, Cumulative CPU 19.53 sec 2012-11-07 11:16:35,731 Stage-1 map = 13%, reduce = 0%, Cumulative CPU 21.47 sec (...) 2012-11-07 11:16:46,839 Stage-1 map = 17%, reduce = 0%, Cumulative CPU 24.14 sec here restart at 0% ? 2012-11-07 11:16:47,939 Stage-1 map = 0%, reduce = 0% 2012-11-07 11:16:56,653 Stage-1 map = 1%, reduce = 0%, Cumulative CPU 7.54 sec 2012-11-07 11:16:57,814 Stage-1 map = 1%, reduce = 0%, Cumulative CPU 7.54 sec (...) Needless to say the job crashes after some time with an Error: java.io.IOException: java.io.IOException: java.lang.ArrayIndexOutOfBoundsException: -56

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