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  • On Android Compatibility

    [This post is by Dan Morrill, Open Source & Compatibility Program Manager. — Tim Bray] At Google I/O 2010, we announced that there are over 60 Android models...

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  • Dalvik JIT

    [This post is by Dan Bornstein, virtual-machine wrangler. — Tim Bray] As the tech lead for the Dalvik team within the Android project, I spend my time working...

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  • Coup d'envoi d'Imagine Cup 2013 : Microsoft double le montant des primes du championnat de l'innovation numérique pour étudiant

    Coup d'envoi d'Imagine Cup 2013 : Microsoft double les primes et modifie la thématique de son championnat de l'innovation numérique pour étudiant C'est parti pour une nouvelle saison d'Imagine Cup, le championnat du monde étudiant de l'innovation numérique organisé par Microsoft. [IMG]http://rdonfack.developpez.com/images/imaginecup20132.jpg[/IMG] Créé en 2002, Imagine Cup permet à des étudiants du monde entier de « s'affronter » pour révéler leur potentiel créatif et entrepreneurial avec une mission : répondre à un ou plusieurs des « Objectifs du Millénaire pour le Développement ». L'édition 2013 de la compétition est ouverte dan...

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  • Top Oracle Validated Integration Partner Headlines - 28 Oct

    - by Roxana Babiciu
    Five9’s Cloud Contact Center Software Achieves Oracle Validated Integration with Oracle Service Cloud. Read more. eSkill Corporation Achieves Oracle Validated Integration with Oracle Taleo Business Edition Cloud Service. Read more. BEAM Compare Achieves Oracle Validated Integration with Oracle’s PeopleSoft 9.2. Read more. Enterprise Imaging Platform from Canon Information and Imaging Solutions, Inc. Achieves Oracle Validated Integration with Oracle's JD Edwards EnterpriseOne. Read more.

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  • Rotate Body From Corner

    - by Siddharth
    I want to ask that how to rotate body from corner? movableBeam.getBeamBody().setTransform(movableBeam.getBeamBody().getPosition(), angle); The above line of code rotate the beam from center that I want rotate from one of the conner. Any member please help me. EDIT : float beamCenterX = movableBeam.getX() + movableBeam.getWidth() / 2f; float beamCenterY = movableBeam.getY() + movableBeam.getHeight() / 2f; float cornerOffsetX = movableBeam.getX() - beamCenterX; float cornerOffsetY = movableBeam.getY() - beamCenterY; float bodyAngle = (float) Math.atan2(cornerOffsetY, cornerOffsetX); float newAngle = imageAngle + bodyAngle; float newCornerOffsetX = (float) Math.cos(Math .toDegrees(newAngle)); float newCornerOffsetY = (float) Math.sin(Math .toDegrees(newAngle)); cornerOffsetX = movableBeam.getX() - movableBeam.getWidth() / 2f; cornerOffsetY = movableBeam.getY() - movableBeam.getHeight() / 2f; Vector2 postion = new Vector2( (newCornerOffsetX - cornerOffsetX + movableBeam.getX()) / PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT, (newCornerOffsetY - cornerOffsetY + movableBeam.getY()) / PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT); movableBeam.getBeamBody().setTransform(postion, newAngle);

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  • How to Draw texture between 2 Vector3

    - by Sparky41
    My scenario: RTS combat style, 1 unit fires beam on another unit My problem is i want to draw a flat texture between 2 Vector3 points. I have looked at various Billboarding styles but that doesn't give me a proper solution. I looked at this: http://msdn.microsoft.com/en-us/library/bb464051.aspx is BasicEffect and DrawPrimitives the correct solution just stretch the texture to the distance between point of origin to target? I used the quad class they used but i found this it seemed to inflexible So my question to you is how would i go about this sort of problem? Regards

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  • Collision Error

    - by Manji
    I am having trouble with collision detection part of the game. I am using touch events to fire the gun as you will see in the video. Note, the android icon is a temporary graphic for the bullets When ever the user touches (represented by clicks in the video)the bullet appears and kills random sprites. As you can see it never touches the sprites it kills or kill the sprites it does touch. My Question is How do I fix it, so that the sprite dies when the bullet hits it? Collision Code snippet: //Handles Collision private void CheckCollisions(){ synchronized(mSurfaceHolder){ for (int i = sprites.size() - 1; i >= 0; i--){ Sprite sprite = sprites.get(i); if(sprite.isCollision(bullet)){ sprites.remove(sprite); mScore++; if(sprites.size() == 0){ mLevel = mLevel +1; currentLevel++; initLevel(); } break; } } } } Sprite Class Code Snippet: //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } EDIT 1: Sprite Class: public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private HitmanView gameView; private Bitmap bmp; private int x; private int y; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Sprite(HitmanView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollision(float x2, float y2){ return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } } Bullet Class: public class Bullet { int mX; int mY; private Bitmap mBitmap; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Bullet (Bitmap mBitmap){ this.mBitmap = mBitmap; } public void draw(Canvas canvas, int mX, int mY) { this.mX = mX; this.mY = mY; canvas.drawBitmap(mBitmap, mX, mY, null); } }

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  • Lightning whip particle effects

    - by Fibericon
    I'm currently using Mercury Particle Engine for the particle effects in my game, and I'm trying to create a sort of lightning whip - basically a lightning effect bound to a line that curves when the player moves. I know how to use the editor, and I have particle effects working in game. However, I'm completely lost as to where I should start for this specific particle effect. Perhaps if I could find the code for it in a different particle engine, I could convert it, but I can't seem to find that either. What I did find was a lot of tutorials for creating the lines associated with lightning programmatically, which doesn't help in this case because I don't want it to be rigid. Perhaps it would be more like some sort of laser beam with crackling effects around it? I'm running into a wall as far as even beginning to implement this goes.

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  • Vector.Unproject - Checking if a model intersects a large sprite

    - by Fibericon
    Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); Picture levelCannon as being a laser beam that goes across the entire screen. I need to see if my 3d model intersects with the screen space inhabited by the sprite. I managed to dig up Vector.Unproject, but that seems to only be useful when dealing with a single point in 2d space, rather than an area. What can I do in my case?

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  • Finding the Best Spot in the Microwave [Video]

    - by Jason Fitzpatrick
    Where’s the best spot in the Microwave? In this video we see a neat hands-on demonstration with some LED lights that shows just how the microwave beam in your microwave works. In the above video from Smarter Ever Day they visit the National Electronics Museum and get a first person look at how microwaves work and why nearly every microwave you’ll ever own has a turn table. Best Spot in the Microwave? [YouTube] How to Make and Install an Electric Outlet in a Cabinet or DeskHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • DesktopCouch does not sync

    - by burli
    I have here two computers, both installed with Ubuntu 10.10. The Laptop uses the Netbook Edition. Both are connected, file sync and Tomboy Notes are working. My Desktop syncs databases with Ubuntu One, my Laptop does not. If I delete for example the contacts Database on my Desktop, the database is back a view seconds later. If I delete the same database on my laptop, nothing happens. (I'm using Futon) If I kill beam, delete the config and try to restart with the dbus-send I got an error Error org.freedesktop.DBus.Error.NoReply: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. How can I fix that?

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  • Viewport.Unproject - Checking if a model intersects a large sprite

    - by Fibericon
    Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); Picture levelCannon as being a laser beam that goes across the entire screen. I need to see if my 3d model intersects with the screen space inhabited by the sprite. I managed to dig up Viewport.Unproject, but that seems to only be useful when dealing with a single point in 2d space, rather than an area. What can I do in my case?

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  • GPU optimization question: pre-computed or procedural?

    - by Jay
    Good morning, I'm learning shader program and need some general direction. I want to add noise to my laser beam (like this). Which is the best way to handle it? I could pre-compute an image and pass it to the shader. I could then use the image to change the opacity and easily animate the smoke by changing the offset of the texture lookup. I could also generate noise in the shader and do the same thing the texture was used for. Is it generally better to avoid I/O to the graphics card or the opposite? Thanks!

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  • Android 1.6: "android.view.WindowManager$BadTokenException: Unable to add window -- token null is no

    - by Dan Monego
    I'm trying to open a dialog window, but every time I try to open it it throws this exception: E/AndroidRuntime( 206): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 206): android.view.WindowManager$BadTokenException: Unable to add window -- token null is not for an application E/AndroidRuntime( 206): at android.view.ViewRoot.setView(ViewRoot.java:460) E/AndroidRuntime( 206): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:177) E/AndroidRuntime( 206): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) E/AndroidRuntime( 206): at android.app.Dialog.show(Dialog.java:238) E/AndroidRuntime( 206): at android.app.Activity.showDialog(Activity.java:2413) I'm creating it by calling showDialog with the display's id. The onCreateDialog handler logs fine and I can step through it without an issue, but I've attached since it seems like I'm missing something in it: @Override public Dialog onCreateDialog(int id) { Dialog dialog; Context appContext = this.getApplicationContext(); switch(id) { case RENAME_DIALOG_ID: Log.i("Edit", "Creating rename dialog..."); dialog = new Dialog(appContext); dialog.setContentView(R.layout.rename); dialog.setTitle("Rename " + noteName); break; default: dialog = null; break; } return dialog; } Is there something missing from this? Some questions have talked about having this problem when creating a dialog from onCreate, which happen because the activity isn't created yet, but this is coming from a call from a menu object, and the appContext variable seems like it is correctly populated in the debugger.

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  • DataContractJsonSerializer ReadObject Exception

    - by Dan Appleyard
    I am following the accepted answer of ASP.NET MVC How to pass JSON object from View to Controller as Parameter. Like the original question, I have a simple POCO. Everthing works fine for me up until the DataContractJsonSerializer.ReadObject method. I am getting the following exception: Expecting element 'root' from namespace ''.. Encountered 'None' with name '', namespace ''. Public Overrides Sub OnActionExecuting(ByVal filterContext As ActionExecutingContext) If filterContext.HttpContext.Request.ContentType.Contains("application/json") Then Dim s As System.IO.Stream = filterContext.HttpContext.Request.InputStream Dim o = New DataContractJsonSerializer(RootType).ReadObject(s) filterContext.ActionParameters(Param) = o Else Dim xmlRoot = XElement.Load(New StreamReader(filterContext.HttpContext.Request.InputStream, filterContext.HttpContext.Request.ContentEncoding)) Dim o As Object = New XmlSerializer(RootType).Deserialize(xmlRoot.CreateReader) filterContext.ActionParameters(Param) = o End If End Sub Any ideas? Thanks

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  • com.jcraft.jsch.JSchException: Auth cancel

    - by Dan Fabulich
    I'm trying to write an Ant script to retrieve an URL via port tunnelling. It works great when I use a password (the names xxxx'd out for privacy): <project default="main"> <target name="main"> <sshsession host="xxxx" username="xxxx" password="xxxx"> <LocalTunnel lport="1080" rhost="xxxx" rport="80"/> <sequential> <get src="http://localhost:1080/xxxx" dest="/tmp/xxxx"/> </sequential> </sshsession> </target> </project> But it doesn't work when I use a keyfile, like this: <sshsession host="xxxx" username="xxxx" keyfile="/Users/xxxx/.ssh/id_dsa" passphrase="xxxx"> <LocalTunnel lport="1080" rhost="xxxx" rport="80"/> <sequential> <get src="http://localhost:1080/xxxx" dest="/tmp/xxxx"/> </sequential> </sshsession> I get this exception: /tmp/build.xml:8: com.jcraft.jsch.JSchException: Auth cancel at com.jcraft.jsch.Session.connect(Session.java:451) at com.jcraft.jsch.Session.connect(Session.java:150) at org.apache.tools.ant.taskdefs.optional.ssh.SSHBase.openSession(SSHBase.java:223) I'm sure I'm using the correct keyfile (I've tried using the wrong name, which gives a legitimate FileNotFoundException). I can successfully ssh from the command line without being prompted for a password. I'm sure I'm using the correct passphrase for the keyfile. What's the cause of this error and what can I do about it?

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  • Xcode "Build and Archive" from command line

    - by Dan Fabulich
    Xcode 3.2 provides an awesome new feature under the Build menu, "Build and Archive" which generates an .ipa file suitable for Ad Hoc distribution. You can also open the Organizer, go to "Archived Applications," and "Submit Application to iTunesConnect." Is there a way to use "Build and Archive" from the command line (as part of a build script)? I'd assume that xcodebuild would be involved somehow, but the man page doesn't seem to say anything about this.

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  • MVVM: How to handle interaction between nested ViewModels?

    - by Dan Bryant
    I'm been experimenting with the oft-mentioned MVVM pattern and I've been having a hard time defining clear boundaries in some cases. In my application, I have a dialog that allows me to create a Connection to a Controller. There is a ViewModel class for the dialog, which is simple enough. However, the dialog also hosts an additional control (chosen by a ContentTemplateSelector), which varies depending on the particular type of Controller that's being connected. This control has its own ViewModel. The issue I'm encountering is that, when I close the dialog by pressing OK, I need to actually create the requested connection, which requires information captured in the inner Controller-specific ViewModel class. It's tempting to simply have all of the Controller-specific ViewModel classes implement a common interface that constructs the connection, but should the inner ViewModel really be in charge of this construction? My general question is: are there are any generally-accepted design patterns for how ViewModels should interact with eachother, particularly when a 'parent' VM needs help from a 'child' VM in order to know what to do?

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  • XamlParseException using Silverlight Toolkit control in Expression Blend

    - by Dan Auclair
    I am having a strange issue opening up my UserControl in Expression Blend when using a Silverlight Toolkit control. My UserControl uses the toolkit's ListBoxDragDropTarget as follows: <controlsToolkit:ListBoxDragDropTarget mswindows:DragDrop.AllowDrop="True" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch"> <ListBox ItemsSource="{Binding MyItemControls}" ScrollViewer.HorizontalScrollBarVisibility="Disabled"> <ListBox.ItemsPanel> <ItemsPanelTemplate> <controlsToolkit:WrapPanel/> </ItemsPanelTemplate> </ListBox.ItemsPanel> </ListBox> </controlsToolkit:ListBoxDragDropTarget> Everything works as expected at runtime and looks fine in Visual Studio 2008. However, when I try to open my UserControl in Blend I get XamlParseException: [Line: 0 Position: 0] and I can not see anything in the design view. More specifically Blend complains: The element "ListBoxDragDropTarget" could not be displayed because of a problem with System.Windows.Controls.ListBoxDragDropTarget: TargetType mismatch. My silverlight application is referencing System.Windows.Controls.Toolkit from the Nov. 2009 toolkit release, and I've made sure to include these namespace declarations for the ListBoxDragDropTarget: xmlns:controlsToolkit="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Toolkit" xmlns:mswindows="clr-namespace:Microsoft.Windows;assembly=System.Windows.Controls.Toolkit" If I comment out the ListBoxDragDropTarget control wrapper and just leave the ListBox I can see everything fine in the design view without errors. Furthermore, I realized this is happening with a variety of Silverlight Toolkit controls because if I comment out ListBoxDragDropTarget and replace it with <controlsToolkit:BusyIndicator /> the same exact error occurs in Blend. What is even weirder is that if I start a brand new silverlight application in blend I can add these toolkit elements without any kind of error, so it seems like something dumb that is happening with my project references to the toolkit assemblies. I'm pretty sure this has something to do with loading the default styles for the toolkit controls from its generic.xaml, since the error has to do with the TargetType and Blend is probably trying to load up the default styles. Has anyone encountered this issue before or have any ideas as to what may be my problem?

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  • How do I get preferences to work in Android?

    - by Dan T
    I've really been struggling through this. New to Java/Android. I'm writing my first app and this is the first thing that has taken me longer than a couple days of searching to figure out. Here's the setup: It's a BAC calculator / drink counter: A formula is used to calculate the BAC. Here's the forumla: Bac = ((StandardDrinks / 2) * (GenderConstant / Weight)) - (0.017 * Hours); So as you can see, being able to modify the gender and weight will produce more accurate and personalized results. So I have them as doubles: double GenderConstant = 7.5; //9 for female double Weight = 180; To change these variables I would like the person to be able to go into the settings and choose different values. I have these things set up, but not linked to the variables shown above because I cannot for the life of me figure out how. Here they are: I press the menu button and this pops up. Great. I'll click Settings. Now the preferences pops up. Here is my preferences.xml: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <PreferenceCategory android:title="Personal Settings"> <ListPreference android:title="Gender" android:summary="Verify or deny the presence of a Y chromosome." android:key="genderPref" android:defaultValue="male" android:entries="@array/genderArray" android:entryValues="@array/genderValues" /> <ListPreference android:title="Weight" android:summary="How much the planet pulls on you, in pounds." android:key="weightPref" android:defaultValue="180" android:entries="@array/weightArray" android:entryValues="@array/weightValues" /> </PreferenceCategory> <PreferenceCategory android:title="Drink Settings"> <ListPreference android:title="Beer Size" android:summary="The volume of your beer, in ounces." android:key="beerPref" android:defaultValue="12" android:entries="@array/beerArray" android:entryValues="@array/beerValues" /> <ListPreference android:title="Shot Size" android:summary="The volume of your shot, in ounces." android:key="shotPref" android:defaultValue="1.5" android:entries="@array/shotArray" android:entryValues="@array/shotValues" /> <ListPreference android:title="Wine Size" android:summary="The volume of your wine, in ounces." android:key="winePref" android:defaultValue="5" android:entries="@array/wineArray" android:entryValues="@array/wineValues" /> </PreferenceCategory> </PreferenceScreen> Onward to the weight ListPreference: And that shows up. The values are stored as string-arrays in res/values/arrays.xml. Here's a sample, of just the weight ones: <string-array name="weightArray"> <item>120 lbs</item> <item>150 lbs</item> <item>180 lbs</item> <item>210 lbs</item> <item>240 lbs</item> <item>270 lbs</item> </string-array> <string-array name="weightValues"> <item>120</item> <item>150</item> <item>180</item> <item>210</item> <item>240</item> <item>270</item> </string-array> This is basically as far as I've gotten. I can click a value, sure, but it doesn't change the formula because it's not linked with the doubles I created in DrinkingBuddy.java. All of the stuff displayed in the settings are just empty shells for now, including the spinner on the main layout (the default time is just set to 1 hour) I did create a Preferences.java and have tried implementing various combinations of code found in tutorials and resources around the web, but to no avail. Here it is anyway, filled with failed attempts to make beerPref (the settings option to change how many ounces in the beer) correlate with a variable in my main class: package com.dantoth.drinkingbuddy; import android.app.Activity; import android.content.SharedPreferences; import android.os.Bundle; import android.preference.Preference; import android.preference.PreferenceActivity; import android.preference.Preference.OnPreferenceClickListener; public class Preferences extends PreferenceActivity { public static final String PREF_BEER_SIZE = "PREF_BEER_SIZE"; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.preferences); //Get the custom preference Preference beerPref = (Preference) findPreference("beerPref"); beerPref.setOnPreferenceClickListener(new OnPreferenceClickListener() { public boolean onPreferenceClick(Preference preference) { SharedPreferences customSharedPreference = getSharedPreferences("myCustomSharedPrefs", Activity.MODE_PRIVATE); SharedPreferences.Editor editor = customSharedPreference.edit(); editor.commit(); return true; }} );} } A full on tutorial and sample code would be AWESOME as I've yet to find any reliable guides out there.

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  • Correctly calling setGridWidth on a jqGrid inside a jQueryUI Dialog

    - by Dan
    I have a jQueryUI dialog (#locDialog) which has a jqGrid ($grid) inside it. When the Dialog opens (initially, but it gets called whenever it opens), I want the $grid to resize to the size of the $locDialog. When I do this initially, I get scrollbars inside the grid (not inside the dialog). If I debug the code, I see the width of the $grid is 677. So, I call setGridWidth() again and check the width and now I have 659, which is 18px less, which is the size of the scroll area for the jqGrid (Dun-dun-dun..) When I rezie the dialog, I resize the grid as well, and everything is happy - no scrollbars, except where necessary. My dialog init code: $locDialog = $('#location-dialog').dialog({ autoOpen: false, modal: true, position: ['center', 100], width: 700, height:500, resizable: true, buttons: { "Show Selected": function() {alert($('#grid').jqGrid('getGridParam','selarrrow'));}, "OK": function() {$(this).dialog('close');}, "Cancel": function() {$(this).dialog('close');} }, open: function(event, ui) { $grid.setGridHeight($(this).height()-54); // No idea why 54 is the magic number here $grid.setGridWidth($(this).width(), true); }, close: function(event, ui) { }, resizeStop: function(event, ui) { $grid.setGridWidth($locDialog.width(), true); $grid.setGridHeight($locDialog.height()-54); } }); I am curious if anyone has seen this before. Really, it isn't the end of the world if I initially have unnecessary scrollbars at first, but it is just odd that when I call setGridWidth initially, it doesn't take into account the scroll area of 18px. As far as the magical number 54, that is the number I had to subtract from the height of the dialog value to get the grid to render without unnecessary scrollbars.

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  • XMLHttpRequest and certificate errors.

    - by Dan G
    I'm using a XMLHTTPRequest object in my C++ project. I have things working fine with normal http requests and https requests on servers with valid certificates. When I attempt to make an https:// request to a server who's certificate would produce an IE "There is a problem with this website's security certificate." error if I tried to browse there with IE, the request fails. The result I get back from the request is a 12019 error. Is there any way to make the request ignore the error and continue on as if a user had clicked on the "continue to this website" link. You are going to suggest I fix whatever is wrong with the certificate. At the moment I don't have control of that certificate, so I'm looking for an answer (if there is one) that does not include correcting the certificate. Thanks.

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  • Parse html and find data in the html

    - by Dan.StackOverflow
    Hi all. I am trying to use html5lib to parse an html page in to something I can query with xpath. html5lib has close to zero documentation and I've spent too much time trying to figure this problem out. Ultimate goal is to pull out the second row of a table: <html> <table> <tr><td>Header</td></tr> <tr><td>Want This</td></tr> </table> </html> so lets try it: >>> doc = html5lib.parse('<html><table><tr><td>Header</td></tr><tr><td>Want This</td> </tr></table></html>', treebuilder='lxml') >>> doc <lxml.etree._ElementTree object at 0x1a1c290> that looks good, lets see what else we have: >>> root = doc.getroot() >>> print(lxml.etree.tostring(root)) <html:html xmlns:html="http://www.w3.org/1999/xhtml"><html:head/><html:body><html:table><html:tbody><html:tr><html:td>Header</html:td></html:tr><html:tr><html:td>Want This</html:td></html:tr></html:tbody></html:table></html:body></html:html> LOL WUT? seriously. I was planning on using some xpath to get at the data I want, but that doesn't seem to work. So what can I do? I am willing to try different libraries and approaches.

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  • What are some good/reputable/widely-used libraries written in VB.NET?

    - by Dan Tao
    Generally speaking, when VB.NET and C# are compared, there is a lot of strong support for C#, accompanied by some bashing of VB.NET until a respected developer comes along and acts as The Voice Of Reason, pointing out that while VB prior to VB.NET had its fair share of issues, VB.NET is really a very strong, fully OOP language that is, feature-wise, right about on par with C# (with the exception of certain things like a full-bodied lamba syntax [pre-VB10] or the yield keyword, as many C# faithfuls are quick to point out). I myself, having written plenty of code in both VB.NET and C#, fall squarely in the "I prefer C#, but don't consider VB.NET any less of a language" camp. However, one thing I have noticed is that when it comes to respected and/or widely-used libraries for .NET, everyting is written in C#. Or at least that's been my impression. This strikes me as a little strange because, aside from the abovementioned sprinkling of nice features (in particular the yield keyword), I tend to view the VB.NET/C# divide as primarily a matter of personal taste. Obviously, plenty of developers prefer C#. But I personally know some developers (good ones) who prefer VB.NET, which would lead me to suspect that surely some libraries (good ones) would be written in VB.NET. They must be out there, and I just haven't found them. What are some good libraries that've been written in VB.NET? The best would be open source, as that would allow interested developers to take a look at some good VB.NET code and see how effective the language can be when used properly. But I'd be interested to know about any libraries at all, particularly reputable ones.

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  • Hierarchical templating multiple object types in silverlight

    - by Dan Wray
    Is it possible and if so what is the best way to implement the following hierarchical structure in a silverlight (4) TreeView control? (where Item and Group are classes which can exist in the tree). Group | |-Item | |-Group | | | |-Item | | | |-Item | |-Item The structure could of course be arbitrarily more complex than this, if needed. HierarchicalDataTemplates appear to be the way to approach this, but I'm specifically having trouble understanding how I might apply the template to interpret the different classes correctly. A similar question was asked for WPF, the answer for which made use of the TargetType property on the HierarchicalDataTemplate, but I am uncertain whether that property is available in the silverlight version since I don't appear to have access to it in my environment.

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