Isometric algorithm producing tiles in wrong draw order
- by David
I've been toying with isometric and I just cant get the tiles to be in the right order.
I'm probably missing something obvious and I just can't see it.
Even at the risk of looking stupid, here's my code:
for (int i = 0; i < Tile.MapSize; i++)
{
for (int j = 0; j < Tile.MapSize; j++)
{
spriteBatch.Draw(
…