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  • Finding the normal of OBB face with an OBB penetrating

    - by Milo
    Below is an illustration: I have an OBB in an OBB (see below for OBB2D code if needed). What I need to determine is, what face it is in, and what direction do I point the normal? The goal is to get the OBB out of the OBB so the normal needs to face outward of the OBB. How could I go about: Finding what face the line is penetrating given the 4 corners of the OBB and the class below: if we define dx=x2-x1 and dy=y2-y1, then the normals are (-dy, dx) and (dy, -dx). Which normal points outward of the OBB? Thanks public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } };

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  • CodePlex Daily Summary for Wednesday, May 19, 2010

    CodePlex Daily Summary for Wednesday, May 19, 2010New Projects3FD - Framework For Fast Development: This is a C++ framework that provides a solid error handling structure, garbage collection, multi-threading and portability between compilers. The ...ali test project: test projectAttribute Builder: The Attribute Builder builds an attribute from a lambda expression because it can.BDK0008: it is a food lovers websitecgdigest: cg digest template for non-profit orgCokmez: Bilmuh cokmez duyuru sistemiDot Game: It is a dot game that our Bangladeshi people used to play at their childhood time and their last time when they are poor for working.ESRI Javascript .NET Integration: Visual Studio project that shows how to integrate the Esri Javascript API with .NET Exchange 2010 RBAC Editor (RBAC GUI): Exchange 2010 RBAC Editor (RBAC GUI) Developed in C# and using Powershell behind the scenes RBAC tool to simplfy RBAC administrationFile Validator (Validador de Archivos): Componente que permite realizar la validación de archivos (txt, imagenes, PDF, etc) actualmente solo tiene implementado la parte de los txt, permit...Grip 09 Lab4: GripjPageFlipper: This is a wonderful implementation of page flipper entirely based on HTML 5 <canvas> tag. It means that it can work in any browser that supports HT...Main project: Index bird families and associated species. Malware Analysis and Can Handler: MACH is a tool to organize and catalog your malware analysis canned responses, and to track the topic response lifecycle for forum experts.Perf Web: Performance team web sitePiPiBugNet: PiPiBugNet是一套全新的开源Bug管理系统。 PiPiBugNet代码基于ASP.NET 2.0平台开发,编程语言为C#。 PiPiBugNet界面基于Ext JS设计,提供了极佳的用户体验。RemoteDesktop: integrated remote console, desktop and chat utilityRuneScape emulation done right.: RuneScape emulator.Sandkasten: SandkastenSilverlight Metro Theme: Metro Theme for Silverlight.Silverlight Stereoscopy: Stereoscopy with Silverlight.Twitivia: Twitivia is an online trivia service that runs through twitter and is being used as an example set of projects. C#, MVC, Windows Services, Linq ...XPool: A simple school project.New ReleasesDot Game: 'Dot Game' first release: Dot Game first release This is the 'Dot Game' first release.DotNetNuke® Store: 02.01.35: What's New in this release? Bugs corrected: - Fixed a resource for the header in the Category list of the Store Admin module. - Added several test...ESRI Javascript .NET Integration: Map search results in a DataView: Visual Studio 2010 example showing how to pass Map results back to ASP.NET for use in a DataView.Exchange 2010 RBAC Editor (RBAC GUI): RBAC Editor: This binary is still beta (0.0.9.1) but in most case it's very stableExtending C# editor - Outlining, classification: first revision: a couple of bug has been eliminated, performance improvementFloe IRC Client: Floe IRC Client 2010-05 R6: Corrected bug where text would be unexpectedly copied to the clipboard.Floe IRC Client: Floe IRC Client 2010-05 R7: - Fixed bug where text would show up in a query window with someone if they said something on a channel that you are both present on.Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.0.9 GA released: Hi, Today we have released the final version of Visifire v3.0.9 which contains the following enhancements: * Two new properties ActualAxisMin...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.5.2 GA Released: Hi, Today we have released the final version of Visifire v3.5.2 which contains the following enhancements: Two new properties ActualAxisMinimum a...HB Batch Encoder Mk 2: HB Batch Encoder Mk2 v1.02: Added .mov support.jPageFlipper: jPageFlipper 0.9: This is an initial community preview of jPageFlipper. It's not ready for production usage but has almost all functionality implemented.linq.js - LINQ for JavaScript: ver 2.1.0.0: Add Class Dictionary Lookup Grouping OrderedEnumerable Add Method ToDictionary MemoizeAll Share Let Add Overload ...Microsoft Research Biology Extension for Excel: MSR Biology Extension for Excel - M9: M9 Release includes the following updates to the previous release: > Import / Export support from Excel for multiple file formats > Bug fixes and ...Nifty CSharp Tools: Event Watcher: Event Watcher!Paint.NET Bulk Image Processor: Paint.NET Bulk Image Processor v1.0: This is the initial release of the Paint.NET Bulk Image processor plugin. All feedback is welcome.PiPiBugNet: PiPiBugNet架构设计: PiPiBugNet架构设计,未包含功能实现RuneScape emulation done right.: rc0: Release cantidate 0.Rx Contrib: V1.6: Adding CCR queue as adapter for the ReactiveQueue credits goes to Yuval Mazor http://blogs.microsoft.co.il/blogs/yuvmaz/Silverlight Metro Theme: Silverlight Metro Theme Alpha 1: Silverlight Metro Theme Alpha 1Silverlight Stereoscopy: Silverlight Stereoscopy Alpha 1: Silverlight Stereoscopy Alpha 20100518Stratosphere: Stratosphere 1.0.6.0: Introduced support for batch put Introduced Support for conditional updates and consistent read Added support for select conditions Brought t...VCC: Latest build, v2.1.30518.0: Automatic drop of latest buildVideo Downloader: Example Program - 1.1: Example Program showing the features of the DLL and what can be achieved using it. For DLL Version 1.1.Video Downloader: Version 1.1: Version 1.1 See Home Page for usage and more information regarding new features. Please remember changes at You-Tube can prevent this software from...WatchersNET.TagCloud: WatchersNET.TagCloud 01.06.00: Whats New New Tag Mode: Show Tags from Ventrian.com NewsArticles Module New Tag Mode: Show Tags from Ventrian.com SimpleGallery Module Hyperlin...Windows Double Explorer: WDE v0.4: -optimization -switch to new vst2010 -viewer close now by pressing escape -reorder tabs -send selected fullname or shortnames via email (eye button...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryRawrPHPExcelGMap.NET - Great Maps for Windows Forms & PresentationCustomer Portal Accelerator for Microsoft Dynamics CRMBlogEngine.NETWindows Azure Command-line Tools for PHP DevelopersCassiniDev - Cassini 3.5/4.0 Developers EditionSQL Server PowerShell ExtensionsFluent Ribbon Control Suite

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  • 3D Ball Physics Theory: collision response on ground and against walls?

    - by David
    I'm really struggling to get a strong grasp on how I should be handling collision response in a game engine I'm building around a 3D ball physics concept. Think Monkey Ball as an example of the type of gameplay. I am currently using sphere-to-sphere broad phase, then AABB to OBB testing (the final test I am using right now is one that checks if one of the 8 OBB points crosses the planes of the object it is testing against). This seems to work pretty well, and I am getting back: Plane that object is colliding against (with a point on the plane, the plane's normal, and the exact point of intersection. I've tried what feels like dozens of different high-level strategies for handling these collisions, without any real success. I think my biggest problem is understanding how to handle collisions against walls in the x-y axes (left/right, front/back), which I want to have elasticity, and the ground (z-axis) where I want an elastic reaction if the ball drops down, but then for it to eventually normalize and be kept "on the ground" (not go into the ground, but also not continue bouncing). Without kluging something together, I'm positive there is a good way to handle this, my theories just aren't getting me all the way there. For physics modeling and movement, I am trying to use a Euler based setup with each object maintaining a position (and destination position prior to collision detection), a velocity (which is added onto the position to determine the destination position), and an acceleration (which I use to store any player input being put on the ball, as well as gravity in the z coord). Starting from when I detect a collision, what is a good way to approach the response to get the expected behavior in all cases? Thanks in advance to anyone taking the time to assist... I am grateful for any pointers, and happy to post any additional info or code if it is useful. UPDATE Based on Steve H's and eBusiness' responses below, I have adapted my collision response to what makes a lot more sense now. It was close to right before, but I didn't have all the right pieces together at the right time! I have one problem left to solve, and that is what is causing the floor collision to hit every frame. Here's the collision response code I have now for the ball, then I'll describe the last bit I'm still struggling to understand. // if we are moving in the direction of the plane (against the normal)... if (m_velocity.dot(intersection.plane.normal) <= 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Clamp z-velocity to zero if we are within a certain threshold // -- NOTE: this was an experimental idea I had to solve the "jitter" bug I'll describe below float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position + intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); The above snippet is run after a collision is detected on the ball (collider) with a collidee (floor in this case). With a dampening force of 1.8f, the ball's reflected "upward" velocity will eventually be overcome by gravity, so the ball will essentially be stuck on the floor. THIS is the problem I have now... the collision code is running every frame (since the ball's z-velocity is constantly pushing it a collision with the floor below it). The ball is not technically stuck, I can move it around still, but the movement is really goofy because the velocity and position keep getting affected adversely by the above snippet. I was experimenting with an idea to clamp the z-velocity to zero if it was "close to zero", but this didn't do what I think... probably because the very next frame the ball gets a new gravity acceleration applied to its velocity regardless (which I think is good, right?). Collisions with walls are as they used to be and work very well. It's just this last bit of "stickiness" to deal with. The camera is constantly jittering up and down by extremely small fractions too when the ball is "at rest". I'll keep playing with it... I like puzzles like this, especially when I think I'm close. Any final ideas on what I could be doing wrong here? UPDATE 2 Good news - I discovered I should be subtracting the intersection.diff from the m_position (position prior to collision). The intersection.diff is my calculation of the difference in the vector of position to destPosition from the intersection point to the position. In this case, adding it was causing my ball to always go "up" just a little bit, causing the jitter. By subtracting it, and moving that clamper for the velocity.z when close to zero to being above the dot product (and changing the test from <= 0 to < 0), I now have the following: // Clamp z-velocity to zero if we are within a certain threshold float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // if we are moving in the direction of the plane (against the normal)... float dotprod = m_velocity.dot(intersection.plane.normal); if (dotprod < 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration? // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position - intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); UpdateWorldMatrix(m_destWorldMatrix, m_destOBB, m_destPosition, false); This is MUCH better. No jitter, and the ball now "rests" at the floor, while still bouncing off the floor and walls. The ONLY thing left is that the ball is now virtually "stuck". He can move but at a much slower rate, likely because the else of my dot product test is only letting the ball move at a rate multiplied against the tRemaining... I think this is a better solution than I had previously, but still somehow not the right idea. BTW, I'm trying to journal my progress through this problem for anyone else with a similar situation - hopefully it will serve as some help, as many similar posts have for me over the years.

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  • Light following me around the room. Something is wrong with my shader!

    - by Robinson
    I'm trying to do a spot (Blinn) light, with falloff and attenuation. It seems to be working OK except I have a bit of a space problem. That is, whenever I move the camera the light moves to maintain the same relative position, rather than changing with the camera. This results in the light moving around, i.e. not always falling on the same surfaces. It's as if there's a flashlight attached to the camera. I'm transforming the lights beforehand into view space, so Light_Position and Light_Direction are already in eye space (I hope!). I made a little movie of what it looks like here: My camera rotating around a point inside a box. The light is fixed in the centre up and its "look at" point in a fixed position in front of it. As you can see, as the camera rotates around the origin (always looking at the centre), so don't think the box is rotating (!). The lighting follows it around. To start, some code. This is how I'm transforming the light into view space (it gets passed into the shader already in view space): // Compute eye-space light position. Math::Vector3d eyeSpacePosition = MyCamera->ViewMatrix() * MyLightPosition; MyShaderVariables->Set(MyLightPositionIndex, eyeSpacePosition); // Compute eye-space light direction vector. Math::Vector3d eyeSpaceDirection = Math::Unit(MyLightLookAt - MyLightPosition); MyCamera->ViewMatrixInverseTranspose().TransformNormal(eyeSpaceDirection); MyShaderVariables->Set(MyLightDirectionIndex, eyeSpaceDirection); Can anyone give me a clue as to what I'm doing wrong here? I think the light should remain looking at a fixed point on the box, regardless of the camera orientation. Here are the vertex and pixel shaders: /////////////////////////////////////////////////// // Vertex Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Uniform Buffer Structures /////////////////////////////////////////////////// // Camera. layout (std140) uniform Camera { mat4 Camera_View; mat4 Camera_ViewInverseTranspose; mat4 Camera_Projection; }; // Matrices per model. layout (std140) uniform Model { mat4 Model_World; mat4 Model_WorldView; mat4 Model_WorldViewInverseTranspose; mat4 Model_WorldViewProjection; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Streams (per vertex) /////////////////////////////////////////////////// layout(location = 0) in vec3 attrib_Position; layout(location = 1) in vec3 attrib_Normal; layout(location = 2) in vec3 attrib_Tangent; layout(location = 3) in vec3 attrib_BiNormal; layout(location = 4) in vec2 attrib_Texture; /////////////////////////////////////////////////// // Output streams (per vertex) /////////////////////////////////////////////////// out vec3 attrib_Fragment_Normal; out vec4 attrib_Fragment_Position; out vec2 attrib_Fragment_Texture; out vec3 attrib_Fragment_Light; out vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main() { // Transform normal into eye space attrib_Fragment_Normal = (Model_WorldViewInverseTranspose * vec4(attrib_Normal, 0.0)).xyz; // Transform vertex into eye space (world * view * vertex = eye) vec4 position = Model_WorldView * vec4(attrib_Position, 1.0); // Compute vector from eye space vertex to light (light is in eye space already) attrib_Fragment_Light = Light_Position - position.xyz; // Compute vector from the vertex to the eye (which is now at the origin). attrib_Fragment_Eye = -position.xyz; // Output texture coord. attrib_Fragment_Texture = attrib_Texture; // Compute vertex position by applying camera projection. gl_Position = Camera_Projection * position; } and the pixel shader: /////////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Samplers /////////////////////////////////////////////////// uniform sampler2D Map_Diffuse; /////////////////////////////////////////////////// // Global Uniforms /////////////////////////////////////////////////// // Material. layout (std140) uniform Material { vec4 Material_Ambient_Colour; vec4 Material_Diffuse_Colour; vec4 Material_Specular_Colour; vec4 Material_Emissive_Colour; float Material_Shininess; float Material_Strength; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Input streams (per vertex) /////////////////////////////////////////////////// in vec3 attrib_Fragment_Normal; in vec3 attrib_Fragment_Position; in vec2 attrib_Fragment_Texture; in vec3 attrib_Fragment_Light; in vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Result /////////////////////////////////////////////////// out vec4 Out_Colour; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main(void) { // Compute N dot L. vec3 N = normalize(attrib_Fragment_Normal); vec3 L = normalize(attrib_Fragment_Light); vec3 E = normalize(attrib_Fragment_Eye); vec3 H = normalize(L + E); float NdotL = clamp(dot(L,N), 0.0, 1.0); float NdotH = clamp(dot(N,H), 0.0, 1.0); // Compute ambient term. vec4 ambient = Material_Ambient_Colour * Light_Ambient_Colour; // Diffuse. vec4 diffuse = texture2D(Map_Diffuse, attrib_Fragment_Texture) * Light_Diffuse_Colour * Material_Diffuse_Colour * NdotL; // Specular. float specularIntensity = pow(NdotH, Material_Shininess) * Material_Strength; vec4 specular = Light_Specular_Colour * Material_Specular_Colour * specularIntensity; // Light attenuation (so we don't have to use 1 - x, we step between Max and Min). float d = length(-attrib_Fragment_Light); float attenuation = smoothstep(Light_Attenuation_Max, Light_Attenuation_Min, d); // Adjust attenuation based on light cone. float LdotS = dot(-L, Light_Direction), CosI = Light_Cone_Min - Light_Cone_Max; attenuation *= clamp((LdotS - Light_Cone_Max) / CosI, 0.0, 1.0); // Final colour. Out_Colour = (ambient + diffuse + specular) * Light_Intensity * attenuation; }

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  • Help with InvalidCastException

    - by Robert
    I have a gridview and, when a record is double-clicked, I want it to open up a new detail-view form for that particular record. As an example, I have created a Customer class: using System; using System.Data; using System.Configuration; using System.Collections.Generic; using System.ComponentModel; using System.Data.SqlClient; using System.Collections; namespace SyncTest { #region Customer Collection public class CustomerCollection : BindingListView<Customer> { public CustomerCollection() : base() { } public CustomerCollection(List<Customer> customers) : base(customers) { } public CustomerCollection(DataTable dt) { foreach (DataRow oRow in dt.Rows) { Customer c = new Customer(oRow); this.Add(c); } } } #endregion public class Customer : INotifyPropertyChanged, IEditableObject, IDataErrorInfo { private string _CustomerID; private string _CompanyName; private string _ContactName; private string _ContactTitle; private string _OldCustomerID; private string _OldCompanyName; private string _OldContactName; private string _OldContactTitle; private bool _Editing; private string _Error = string.Empty; private EntityStateEnum _EntityState; private Hashtable _PropErrors = new Hashtable(); public event PropertyChangedEventHandler PropertyChanged; private void FirePropertyChangeNotification(string propName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propName)); } } public Customer() { this.EntityState = EntityStateEnum.Unchanged; } public Customer(DataRow dr) { //Populates the business object item from a data row this.CustomerID = dr["CustomerID"].ToString(); this.CompanyName = dr["CompanyName"].ToString(); this.ContactName = dr["ContactName"].ToString(); this.ContactTitle = dr["ContactTitle"].ToString(); this.EntityState = EntityStateEnum.Unchanged; } public string CustomerID { get { return _CustomerID; } set { _CustomerID = value; FirePropertyChangeNotification("CustomerID"); } } public string CompanyName { get { return _CompanyName; } set { _CompanyName = value; FirePropertyChangeNotification("CompanyName"); } } public string ContactName { get { return _ContactName; } set { _ContactName = value; FirePropertyChangeNotification("ContactName"); } } public string ContactTitle { get { return _ContactTitle; } set { _ContactTitle = value; FirePropertyChangeNotification("ContactTitle"); } } public Boolean IsDirty { get { return ((this.EntityState != EntityStateEnum.Unchanged) || (this.EntityState != EntityStateEnum.Deleted)); } } public enum EntityStateEnum { Unchanged, Added, Deleted, Modified } void IEditableObject.BeginEdit() { if (!_Editing) { _OldCustomerID = _CustomerID; _OldCompanyName = _CompanyName; _OldContactName = _ContactName; _OldContactTitle = _ContactTitle; } this.EntityState = EntityStateEnum.Modified; _Editing = true; } void IEditableObject.CancelEdit() { if (_Editing) { _CustomerID = _OldCustomerID; _CompanyName = _OldCompanyName; _ContactName = _OldContactName; _ContactTitle = _OldContactTitle; } this.EntityState = EntityStateEnum.Unchanged; _Editing = false; } void IEditableObject.EndEdit() { _Editing = false; } public EntityStateEnum EntityState { get { return _EntityState; } set { _EntityState = value; } } string IDataErrorInfo.Error { get { return _Error; } } string IDataErrorInfo.this[string columnName] { get { return (string)_PropErrors[columnName]; } } private void DataStateChanged(EntityStateEnum dataState, string propertyName) { //Raise the event if (PropertyChanged != null && propertyName != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } //If the state is deleted, mark it as deleted if (dataState == EntityStateEnum.Deleted) { this.EntityState = dataState; } if (this.EntityState == EntityStateEnum.Unchanged) { this.EntityState = dataState; } } } } Here is my the code for the double-click event: private void customersDataGridView_CellDoubleClick(object sender, DataGridViewCellEventArgs e) { Customer oCustomer = (Customer)customersBindingSource.CurrencyManager.List[customersBindingSource.CurrencyManager.Position]; CustomerForm oForm = new CustomerForm(); oForm.NewCustomer = oCustomer; oForm.ShowDialog(this); oForm.Dispose(); oForm = null; } Unfortunately, when this code runs, I receive an InvalidCastException error stating "Unable to cast object to type 'System.Data.DataRowView' to type 'SyncTest.Customer'". This error occurs on the very first line of that event: Customer oCustomer = (Customer)customersBindingSource.CurrencyManager.List[customersBindingSource.CurrencyManager.Position]; What am I doing wrong?... and what can I do to fix this? Any help is greatly appreciated. Thanks!

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  • How to do a JavaScript HTML 5 Canvas image "page flip" like you commonly see in Flash?

    - by Dr. Zim
    Has anyone tried recreating the page flip effect with images like you commonly see in Adobe Flash with JavaScript and HTML 5's canvas tag? Are there any frameworks or JQuery plug-ins that do this type of effect? The page flip in Flash allows you to grab a corner of the simulated book page and flip the page like you would flip a real book's page. I really want to learn how to do this with JavaScript and HTML 5's canvas tag, but not sure where to start nor what formulas would be necessary. Example page flip in flash

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  • In an iPad SplitView, how do I add a Date Picker control to the Root View?

    - by Dr Dork
    I'm diving into iPhone OS development on the iPad and one of the things I'm playing with is the SplitView template. The template provides a window with a UISplitView view, containing the Root View (on the left of the window) and the Detail View (on the right of the window). The Root View is a subclass of a TableView. Rather than having the entire Root View consist of a TableView, I'd like it to contain a DatePicker view along with the TableView under it. When I go into IB and try and drop a DatePicker into the Root View, it won't let me. It will only let me add a DatePicker view to the Detail View. Why wont IB let me drop a DatePicker view into the Root View? How can I add a DatePicker to the RootView in addition to the TableView? I'm still learning this new platform, so I apologize if these questions are absurd in any way. Thanks so much in advance for your help, I'm going to continue researching these questions right now.

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  • Upload files with HTTPWebrequest (multipart/form-data)

    - by dr. evil
    Is there any class, library or some piece of code which will help me to upload files with HTTPWebrequest? Edit 2: I do not want to upload to a WebDAV folder or something like that. I want to simulate a browser, so just like you upload your avatar to a forum or upload a file via form in a web application. Upload to a form which uses a multipart/form-data. Edit: WebClient is not cover my requirements, so I'm looking for a solution with HTTPWebrequest.

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  • In the Xcode SplitView template for an iPad app, how do I add a Date Picker control to the Root View

    - by Dr Dork
    I'm diving into iPhone OS development on the iPad and one of the things I'm playing with is the SplitView template. The template provides a window with a UISplitView view, containing the Root View (on the left of the window) and the Detail View (on the right of the window). The Root View is a subclass of a TableView. Rather than having the entire Root View consist of a TableView, I'd like it to contain a DatePicker view along with the TableView under it. When I go into IB and try and drop a DatePicker into the Root View, it won't let me. It will only let me add a DatePicker view to the Detail View. Why wont IB let me drop a DatePicker view into the Root View? How can I add a DatePicker to the RootView in addition to the TableView? I'm still learning this new platform, so I apologize if these questions are absurd in any way. Thanks so much in advance for your help, I'm going to continue researching these questions right now.

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  • How to export SSIS to Microsoft Excel without additional software?

    - by Dr. Zim
    This question is long winded because I have been updating the question over a very long time trying to get SSIS to properly export Excel data. I managed to solve this issue, although not correctly. Aside from someone providing a correct answer, the solution listed in this question is not terrible. The only answer I found was to create a single row named range wide enough for my columns. In the named range put sample data and hide it. SSIS appends the data and reads metadata from the single row (that is close enough for it to drop stuff in it). The data takes the format of the hidden single row. This allows headers, etc. WOW what a pain in the butt. It will take over 450 days of exports to recover the time lost. However, I still love SSIS and will continue to use it because it is still way better than Filemaker LOL. My next attempt will be doing the same thing in the report server. Original question notes: If you are in Sql Server Integrations Services designer and want to export data to an Excel file starting on something other than the first line, lets say the forth line, how do you specify this? I tried going in to the Excel Destination of the Data Flow, changed the AccessMode to OpenRowSet from Variable, then set the variable to "YPlatters$A4:I20000" This fails saying it cannot find the sheet. The sheet is called YPlatters. I thought you could specify (Sheet$)(Starting Cell):(Ending Cell)? Update Apparently in Excel you can select a set of cells and name them with the name box. This allows you to select the name instead of the sheet without the $ dollar sign. Oddly enough, whatever the range you specify, it appends the data to the next row after the range. Oddly, as you add data, it increases the named selection's row count. Another odd thing is the data takes the format of the last line of the range specified. My header rows are bold. If I specify a range that ends with the header row, the data appends to the row below, and makes all the entries bold. if you specify one row lower, it puts a blank line between the header row and the data, but the data is not bold. Another update No matter what I try, SSIS samples the "first row" of the file and sets the metadata according to what it finds. However, if you have sample data that has a value of zero but is formatted as the first row, it treats that column as text and inserts numeric values with a single quote in front ('123.34). I also tried headers that do not reflect the data types of the columns. I tried changing the metadata of the Excel destination, but it always changes it back when I run the project, then fails saying it will truncate data. If I tell it to ignore errors, it imports everything except that column. Several days of several hours a piece later... Another update I tried every combination. A mostly working example is to create the named range starting with the column headers. Format your column headers as you want the data to look as the data takes on this format. In my example, these exist from A4 to E4, which is my defined range. SSIS appends to the row after the defined range, so defining A4 to E68 appends the rows starting at A69. You define the Connection as having the first row contains the field names. It takes on the metadata of the header row, oddly, not the second row, and it guesses at the data type, not the formatted data type of the column, i.e., headers are text, so all my metadata is text. If your headers are bold, so is all of your data. I even tried making a sample data row without success... I don't think anyone actually uses Excel with the default MS SSIS export. If you could define the "insert range" (A5 to E5) with no header row and format those columns (currency, not bold, etc.) without it skipping a row in Excel, this would be very helpful. From what I gather, noone uses SSIS to export Excel without a third party connection manager. Any ideas on how to set this up properly so that data is formatted correctly, i.e., the metadata read from Excel is proper to the real data, and formatting inherits from the first row of data, not the headers in Excel? One last update (July 17, 2009) I got this to work very well. One thing I added to Excel was the IMEX=1 in the Excel connection string: "Excel 8.0;HDR=Yes;IMEX=1". This forces Excel (I think) to look at all rows to see what kind of data is in it. Generally, this does not drop information, say for instance if you have a zip code then about 9 rows down you have a zip+4, Excel without this blanks that field entirely without error. With IMEX=1, it recognizes that Zip is actually a character field instead of numeric. And of course, one more update (August 27, 2009) The IMEX=1 will succeed importing data with missing contents in the first 8 rows, but it will fail exporting data where no data exists. So, have it on your import connection string, but not your export Excel connection string. I have to say, after so much fiddling, it works pretty well.

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  • Keep IIS 7 URL Rewrite module from matching /ScriptResource.axd

    - by D.R. Payne
    I have a website and I have installed URL Rewrite using Web Platform Installer. I wish to allow a user friendly URL like www.foo.com/123456 to go to www.foo.com/page.aspx?blah=123456. Using the User-friendly URL template accomplishes this except that the created rule also matches all of the /scriptresource.axd?blahblah created by ASP.NET which of course breaks most functionality. My initial attempts to exclude the script resource files have failed. The regex generated by the tool is ^([^/]+)/?$

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  • Running JUnit test classes from another JUnit test class

    - by Dr. Monkey
    I have two classes that I am testing (let's call them ClassA and ClassB). Each has its own JUnit test class (testClassA and testClassB respectively). ClassA relies on ClassB for its normal functioning, so I want to make sure ClassB passes its tests before running testClassA (otherwise the results from testClassA would be meaningless). What is the best way to do this? In this case it is for an assignment so I need to keep it to the two specified test classes if possible. Can/should I throw an exception from testClassA if testClassB's tests aren't all passed? This would require testClassB to run invisibly and just report its success/failure to testClassA, rather than to the GUI (via JUnit). I am using Eclipse and JUnit 4.8.1

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  • Pagination in Tab Content of Jquery UI

    - by DR.GEWA
    I am making a page with Jquery UI TABS. In one of tabs I want to make pagination for comments. I want such thing. When user clicks on the number of the page, the data of the page , which is linked will load via ajax in the tab. Here is my code <script type="text/javascript"> $(function() { $("#tabs").tabs(); }); $('#demo').tabs({ load: function(event, ui) { $('a', ui.panel).click(function() { $(ui.panel).load(this.href); return false; }); } }); </script> How can I change this , so that any link inside the content with lets say with id "pagination" <a href="/coments?page=12&user_id=12" id="pagination">12</a> ?? Thanks beforehand I tried recently like this even and no luck. This is from http://www.bannerite.com/jquerytest/index2.php Here it work <script type="text/javascript"> $(function() { $("#tabs").tabs(); var hijax = function(panel){ $('a', panel).click(function() { /**makes children 'a' on panel load via ajax, hence hijax*/ $(panel).load(this.href, null, function(){ /**recursively apply the hijax to newly loaded panels*/ hijax(panel); }); /**prevents propagation of click to document*/ return false; }); $('form', panel).css({background: 'yellow'}).ajaxForm({ target: panel, }); }; $('#demo ul').tabs({ /**initialize the tabs hijax pattern*/ load: function(tab, panel) { hijax(panel); } }); }); </script> HEre are the HTML part as Karl gived , but no succes. When clicking on Test link its going to another page........ When clicking on I wanted to post HTML here but because of users with less reputation <10 cant give HTML with links I have posted it here http://gevork.ru/2009/12/31/jquery-ui-tab-and-pagination-html/#more-58

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  • microsoft visual studio 2008 builds keep failing

    - by Dr Deo
    My builds keep failing with the following error Project : error PRJ0002 : Error result 31 returned from 'C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin\mt.exe'. I find that i have to kill some process called mspdbsrv.exe description:"microsoft program database" Then rebuild the entire project. This is annoying. Is there a permanent solution to this problem or is it stuck with me for good? PS OS: windows 7 ultimate msv studio 2008 + sp1 professional

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  • Linq to SQL, Repository, IList and Persist All

    - by Dr. Zim
    This discusses a repository which returns IList that also uses Linq to SQL as a DAL. Once you do a .ToList(), IQueryable object is gone once you exit the Repository. This means that I need to send the objects back in to the Repo methods .Create(Model model), .Update(Model model), and .Delete(int ID). Assuming that is correct, how do you do the PersistAll()? For example, if you did the following, how would you code that in the repository? Changed a single string property in the object Called .Update(object); Changed a different string property in the object Called .Update(object); Called .PersistAll(), which would update the database with both changed strings. How would you associate the objects in the Repository parameters with the objects in the Linq to Sql data context, especially over multiple calls? I am sure this is a standard thing. Links to examples on the web would be great!

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  • Asp.net Mvc 2: Repository, Paging, and Filtering how to?

    - by Dr. Zim
    It makes sense to pass a filter object to the repository so it can limit what records return: var myFilterObject = myFilterFactory.GetBlank(); myFilterObject.AddFilter( new Filter { "transmission", "eq", "Automatic"} ); var myCars = myRepository.GetCars(myfilterObject); Key question: how would you implement paging and where? Any links on how to return a LazyList from a Repository as it would apply here? Would this be part of the filter object? Something like: myFilterObject.AddFilter( new Filter { "StartAtRecord", "eq", "45"} ); myFilterObject.AddFilter( new Filter { "GetQuantity", "eq", "15"} ); var myCars = myRepository.GetCars(myfilterObject); I assume the repository must implement filtering, otherwise you would get all records.

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  • Complete list of tools and technologies that make up a solid ASP.NET MVC 2 development environment f

    - by Dr Dork
    This question is related to another wiki I found on SO, but I'd like to develop a more comprehensive example of an automated ASP MVC 2 development environment that can be used to develop and deploy a wide range of small-scale websites by beginners. As far as characteristics of the dev environment go, I'd like to focus on beginner-friendly over powerful since the other wiki focuses more on advanced, powerful setups. This information is targeted for beginners (that already know C# and understand web dev concepts) that have selected... ASP.NET MVC 2 as their dev framework Visual Studio 2010 Pro (or 2008 Pro SP1) as their IDE Windows 7 as their OS and are looking for a quick and easy-to-setup environment that covers managing, building, testing, tracking, and deploying their website with as much automation as possible. A system that can be used for becoming familiar with the whole process, as well as a launching point for exploring other, more custom and powerful systems. Since we've already selected the Compiler, Framework, and OS, I'd like to develop ideas for... Code editor (unless you feel VS will suffice for all areas of code) Database and related tools Unit testing (VS?) Continuous integration build system (VS?) Project Planning Issue tracking Deployment (VS?) Source management (VS?) ASP, C#, VS, and related blogs that beginners can follow Any other categories I'm probably missing Since we're already using Visual Studio, I'd like to focus on the out-of-the-box solutions and features built into Visual Studio, unless you feel there are better solutions that work well with VS and are easier to use than the features built directly into VS. Thanks so much in advance for your wisdom!

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  • Ethics and Law of modified LGPL code deployment in a commercial software

    - by dr. evil
    First bit of the question: What are the legal requirements of LGPL code during the deployment of a commercial product? Software package should include LGPL licence file Anything else? Shall we add a line to our "software agreement text" where you need to click next in the installer ? Second bit, Is there any known / accepted ways of distributing the changed library. Since it's LGPL anything derived from it should be licenced under LGPL. But what about after that? Shall we just send a copy to the original author? Shall we put it in our website so people can download? Or ship the source code with the product? Or just put a note that saying "e-mail us for the source code of this library".

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  • Why PreAuthenticate is not enabled by default?

    - by dr. evil
    As far as I understand WebRequest.PreAuthenticate is almost always good. If I enable it even when there is no credential it won't try to authenticate, if there is a credential it'll. So is there any legitimate reason to set it False? Or is it OK to set it True even when there is no credentials? And since it's quite useful why it's not enabled by default just like many other HTTP features?

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  • Why does Xcode launch the iPhone simulator when the iPad simulator is selected?

    - by Dr Dork
    When I open an existing iPad project in Xcode and "Build and Run" it, it launches the iPhone simulator when I have the iPad Simulator set as the active executable? Inside the iPhone simulator is a shrunken version of the iPad. What is going on? How do I get it to run the iPad simulator? Note: When the iPhone Simulator is running, I double checked the Hardware-Device setting and it's set to iPad. This is what I want, of course, but I don't want it to run the iPhone simulator. I seem to recall it used to run an iPad simulator. Is there such a thing or am I tripping and there is only an iPhone simulator that can run iPad apps? Thanks in advance for your help!

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  • Entity Attribute Value Database vs. strict Relational Model Ecommerce question

    - by Dr. Zim
    It is safe to say that the EAV/CR database model is bad. That said, Question: What database model, technique, or pattern should be used to deal with "classes" of attributes describing e-commerce products which can be changed at run time? In a good E-commerce database, you will store classes of options (like TV resolution then have a resolution for each TV, but the next product may not be a TV and not have "TV resolution"). How do you store them, search efficiently, and allow your users to setup product types with variable fields describing their products? If the search engine finds that customers typically search for TVs based on console depth, you could add console depth to your fields, then add a single depth for each tv product type at run time. There is a nice common feature among good e-commerce apps where they show a set of products, then have "drill down" side menus where you can see "TV Resolution" as a header, and the top five most common TV Resolutions for the found set. You click one and it only shows TVs of that resolution, allowing you to further drill down by selecting other categories on the side menu. These options would be the dynamic product attributes added at run time. Further discussion: So long story short, are there any links out on the Internet or model descriptions that could "academically" fix the following setup? I thank Noel Kennedy for suggesting a category table, but the need may be greater than that. I describe it a different way below, trying to highlight the significance. I may need a viewpoint correction to solve the problem, or I may need to go deeper in to the EAV/CR. Love the positive response to the EAV/CR model. My fellow developers all say what Jeffrey Kemp touched on below: "new entities must be modeled and designed by a professional" (taken out of context, read his response below). The problem is: entities add and remove attributes weekly (search keywords dictate future attributes) new entities arrive weekly (products are assembled from parts) old entities go away weekly (archived, less popular, seasonal) The customer wants to add attributes to the products for two reasons: department / keyword search / comparison chart between like products consumer product configuration before checkout The attributes must have significance, not just a keyword search. If they want to compare all cakes that have a "whipped cream frosting", they can click cakes, click birthday theme, click whipped cream frosting, then check all cakes that are interesting knowing they all have whipped cream frosting. This is not specific to cakes, just an example.

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  • SSIS how to split a single record in to two different records?

    - by Dr. Zim
    I have a Product record that has multiple "zoned" prices, one for each store that sells the product. ProductID int Name string PriceA money PriceB money PriceC money In SQL Server Integration Services, I need to split this in to multiple records: ProductID int Version string // A, B, or C Price money // PriceA if A, PriceB if B, etc. This would be within a Data Flow, I presume as a Transformation between Excel source and OLE DB destination. (Assuming OLE DB is a good destination for MS SQL server).

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  • How to specify dynamic field names in a Linq where clause?

    - by Dr. Zim
    If you create a Filter object that contains criteria for Linq that normally goes in a where clause like this: var myFilterObject = FilterFactory.GetBlank(); myFilterObject.AddCondition("Salary", "lessThan", "40000"); var myResult = myRepository.GetEmployees(myFilterObject); How would you match the Linq field to the Field Name without using a big case statement? return from e in db.Employee where e.Salary < 40000 select new IList<EmployeeViewModel> { Name= e.name, Salary= e.Salary }; I assume you need to send an object to the Repository that specifies filtering so that you only pull what records you need. I assume Linq doesn't pre-compile (unless you create a customized delegate and function), so you should be able to dynamically specify which fields you want to filter. It would be nice if you could do something like e["Salary"] like some type of Expando Object.

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