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  • Why You Need SEO Hosting Now!

    If you would like your website to appear at the top of search results for major search engines, you would do well to pay careful attention to the way search engines rank the search results. For example, quality of the content used in the website is as important as is the placement of specific keywords in the content.

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  • Is SEO a Four-Letter Word? It Doesn't Have to Be!

    Small business website owners have heard that they have to optimize their websites for the search engines otherwise they will languish on page 50 of Google for ever! Well, as with everything there is some truth to the need to make sure the search engines find your website.

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  • What is SEO (Search Engine Optimization)?

    SEO in its most basic form is a series of steps taken to make a web site search engine friendly and have it show up in the search engines. At a more advanced level, SEO can be implemented to allow the web site in question to rank high in the search engines, preferably in the first few positions.

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  • Allow certain users to access a specific directory?

    - by animuson
    I'm trying to figure out how to allow certain users who are also me to access a directory of files that I want to use for all of my users. I'm using cPanel and I used WHM to create three separate accounts. The files I want to use are on account1 in the directory /home/account1/public_html/source/engines and I want the directory

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  • SEO - Index images (lazyload)

    - by Guilherme Nascimento
    Note:My question is not about Javascript. I'm developing a plugin for jQuery/Mootols/Prototype, that work with DOM. This plugin will be to improve page performance (better user experience). The plugin will be distributed to other developers so that they can use in their projects. How does the lazyload: The images are only

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  • Tools for managing eCommerce backend

    - by rboarman
    I am working with an eCommerce company that has outgrown their hacked together backend for managing inventory, pricing and feeds to various shopping engines (Yahoo, 3d cart, Amazon, etc.). They currently manage about 12,000 skus and are doing $40M in revenue. Their internal people are working on a new Magento solution, but

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  • Distributed Rendering in the UDK and Unity

    - by N0xus
    At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running in a CAVE (someone did get CryEngine to work in one, but there is little research data about it). As of yet, I have not

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  • SEO for maps-based websites that require user interaction

    - by j0nes
    I have a website that basically shows a lot of locations worldwide on a Google Maps like interface. The map itself is built using the Leaflet library and Open Street Map tiles. In the map, I show markers at each location I have. There is a popup window when I click on a marker that shows additional information and

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  • Search-engine friendly DNS redirection

    - by GetFree
    Is it possible to redirect one domain to another using DNS protocol (and not HTTP prococol), and that redirection being friendly to search engines?? i.e. such that search engines know that the two domains are the same website and not different ones.

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  • ASP.NET MVC View Engine Comparison

    - by McKAMEY
    EDIT: added a community wiki to begin capturing people's experience with various View Engines. Please respectfully add any experiences you've had. I've been searching on SO & Google for a breakdown of the various View Engines available for ASP.NET MVC, but haven't found much more than simple

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  • 2D Spaceship movement math

    - by YAS
    Hi, I'm new here. I'm trying to make a top-down spaceship game and I want the movement to somewhat realistic. 360 degrees with inertia, gravity, etc. My problem is I can make the ship move 360 with inertia with no problem, but what I need to do is impose a limit for how fast the engines can go

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  • Efficient skeletal animation

    - by Will
    I am looking at adopting a skeletal animation format (as prompted here) for an RTS game. The individual representation of each model on-screen will be small but there will be lots of them! In skeletal animation e.g. MD5 files, each

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