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  • Trying to install Team viewer on Ubuntu 12.04

    - by Teknikk
    I recently got Ubuntu installed on my server, I wanted to install TeamViewer so i could easy manage the virtual machines, However, I get errors when installing it from App store?, And I also get errors, but more detailed on the terminal. Error output: tek@tek-G53SW:~/Download$ sudo dpkg -i ipts teamviewer_linux_x64.deb dpkg: error processing ipts (--install): cannot access archive: No such file or directory (Reading database ... 142115 files and directories currently installed.) Preparing to replace teamviewer7 7.0.9360 (using teamviewer_linux_x64.deb) ... Unpacking replacement teamviewer7 ... dpkg: dependency problems prevent configuration of teamviewer7: teamviewer7 depends on libc6-i386 (>= 2.7); however: Package libc6-i386 is not installed. teamviewer7 depends on lib32asound2; however: Package lib32asound2 is not installed. teamviewer7 depends on lib32z1; however: Package lib32z1 is not installed. teamviewer7 depends on ia32-libs; however: Package ia32-libs is not installed. dpkg: error processing teamviewer7 (--install): dependency problems - leaving unconfigured Errors were encountered while processing: ipts teamviewer7 I tried to install it manually, but with no luck, I heard some others has this problems. I am running Ubuntu 12.04 x64. Error @ sudo apt-get install libc6-i386 lib32asound2 lib32z1 ia32-libs : tek@tek-G53SW:~/Download$ sudo apt-get install libc6-i386 lib32asound2 lib32z1 ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). tek@tek-G53SW:~/Download$ More errors tek@tek-G53SW:~/Download$ sudo apt-get -f install [sudo] password for tek: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages will be REMOVED: teamviewer7 0 upgraded, 0 newly installed, 1 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 81.9 MB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... 142441 files and directories currently installed.) Removing teamviewer7 ... tek@tek-G53SW:~/Download$ sudo apt-get install libc6-i386 lib32asound2 lib32z1 ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done lib32z1 is already the newest version. libc6-i386 is already the newest version. lib32asound2 is already the newest version. Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch E: Unable to correct problems, you have held broken packages. tek@tek-G53SW:~/Download$ sudo apt-get install ia32-libs-multiarch Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs-multiarch:i386 : Depends: gstreamer0.10-plugins-good:i386 but it is not going to be installed Depends: gtk2-engines:i386 but it is not going to be installed Depends: gtk2-engines-murrine:i386 but it is not going to be installed Depends: gtk2-engines-pixbuf:i386 but it is not going to be installed Depends: gtk2-engines-oxygen:i386 but it is not going to be installed Depends: ibus-gtk:i386 but it is not going to be installed Depends: libcanberra-gtk-module:i386 but it is not going to be installed Depends: libcups2:i386 but it is not going to be installed Depends: libcupsimage2:i386 but it is not going to be installed Depends: libfontconfig1:i386 but it is not going to be installed Depends: libgail-common:i386 but it is not going to be installed Depends: libgphoto2-2:i386 but it is not going to be installed Depends: libgtk2.0-0:i386 but it is not going to be installed Depends: libnss3:i386 but it is not going to be installed Depends: libqt4-opengl:i386 but it is not going to be installed Depends: libqt4-qt3support:i386 but it is not going to be installed Depends: libqt4-scripttools:i386 but it is not going to be installed Depends: libqt4-svg:i386 but it is not going to be installed Depends: libqtgui4:i386 but it is not going to be installed Depends: libqtwebkit4:i386 but it is not going to be installed Depends: librsvg2-common:i386 but it is not going to be installed Depends: libsane:i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages. tek@tek-G53SW:~/Download$

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  • What do I need to get a job with a major game company?

    - by MahanGM
    I've been recently working with DirectX and getting familiar with game engines, sub-systems and have done game development for the last 5 years. I have a real question for those whom have worked in larger game making companies before. How is it possible to get to into these big game creators such as Ubisoft, Infinity Ward or EA. I'm not a beginner in my field and I'm going to produce a real nice 2D platform with my team this year, which is the result of 5 years 2D game creation experience. I'm working with prepared engines such as Unity3D or Game Maker software and using .Net with C# to write many tools for our production and proceeding in my way but never had a real engine programming experience 'till now. I'm now reading good books around this topic but I wanted to know: Is it possible to become an employee in big game company by just reading books? I mean beside having an active mind and new ideas and being a solution solver.

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  • Best S.E.O. practice for backlinking etc

    - by Aaron Lee
    I'm currently working on a website that I am really looking to optimise in terms of search engines, i've been submitting between 5-20 directory submissions daily, i've validated and optimised my code and i've joined a lot of forums etc to speak of the website in question, however, I don't seem to be making much of an impact in terms of Google. I know that S.E.O. takes a while to start making an impact, and that Google prefers sites that a regularly updated and aged, but are there any more practices that can really help with organic results in Search engines. I have looked on Google itself, and a few other SE's but nobody is willing to talk about extensive S.E.O. practices as they normally don't want people knowing their formula's for S.E.O., also does anyone know of a decent piece of software that really looks into the in's and out's of your page and provides feedback, I usually use http://www.woorank.com, but only using one program doesn't show if it's exactly correct in what it's saying. If anyone could help it would be much appreciated, thank you very much.

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  • Permanent redirect to different domain followed by temporary redirect to folder

    - by Ricardo Amaral
    I have old-domain.com which I want to migrate to new-domain.com. However, the content on the old domain is, well, old. And I'm currently in the process of redesigning my whole site. My idea is to do a permanent (301) redirect from old-domain.com to new-domain.com so that search engines know about the new domain and forget about the old one. But since the content is old I was thinking to do a temporary (302) redirect from new-domain.com to new-domain.com/old/ until the new content/site is ready to be published. Is this, for some reason, a bad idea? Or there's nothing wrong with it? One last thing... If I go with this, what should I do when the new content is ready? Should I just remove the 302 redirect and that's it, or should I do something else to notify search engines that the temporary redirect is over?

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  • Where to Get Expert SEO Help and Best SEO Information to Help Boost Your Online Business

    Traffic is the lifeblood of any online business. Without it, your online business is considered not existing; and without it, it will not earn a dime. Whatever products or services you sell, you definitely need to gain or maintain a good amount of traffic to your site through a robust Search Engine Optimization or SEO campaign. But how can SEO help you boost your business exactly? If you are reading this article, chances are, you are looking for helpful SEO information to improve your website's rank in search engines. SEO, as the name suggests, helps you optimize your website to give it excellent visibility in search engines.

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  • Embed IF text parser in another game?

    - by DragonFax
    Are there any existing interactive fiction text parsing engines that I can embed in another game or application? I'm looking to use something as a library. I can pass it the available objects and verbs from my own side. It will parse the sentences from the user and give me back some sort of structure/AST describing what the user asked for. Then my own code can then act upon that request. I don't need something SIRI level. The simple sentences and actions that current IF games support is fine. But I'm not looking to write a whole text/sentence parser myself. This isn't an If game and I can't write it entirely in an interactive-fiction language like inform 7. Unfortunatly, I can't seem to find any examples of anyone using the text parsing capabilities of these engines without writing the entire game in that engine's language.

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  • Split vector vs matrix notation for transformation

    - by seahorse
    Some rendering engines like Ogre prefer to use a individual vector based notation for transformations like the following Split vector notation: Net Transformation is represented by Scale vector = sx, sy, sz Transformation vector = tx, ty, tz Rotation Quaternion Vector = w,x,y,z Matrix notation: There are other engines which simply use a net combined transformation matrix. What are the advantages of the first notation over the second? Also for animation interpolation does it work in the first notation that we interpolate across the individual components and use the interpolated parts to get the net transformation? Is this another advantage?

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  • Has anyone got the Mist engine to work on gtk3? [closed]

    - by David
    Possible Duplicate: What GTK+ 3 engines are available? I've just upgraded my xubuntu installation to Precise and run into gtk3 theme problems - my theme based on the Mist engine doesn't work for gtk3 apps. There's a package gtk3-engines in the GNOME PPA that includes Mist, has anyone got this to work? It has a themes/Mist/gtk3.0 folder with a gtkrc file but it doesn't seem to work for me. Even if someone just has an idea where I could find more help on this I'd be grateful (is there even any documentation on making themes in gtk3?)

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  • "X-Robots-Tag: noindex" on an HTTP 301 response

    - by Peter O.
    I understand that a resource with X-Robots-Tag: noindex forces some search engines, including Google, not to index the resource further. I also understand that an HTTP 301 response causes search engines to use the redirected URL instead of the original URL to refer to the resource. But what happens if both "X-Robots-Tag: noindex" and status code 301 occur on the same response? It's likely that the original URL will no longer be indexed, but will that cause the redirected URL to no longer be indexed too? This possibility is not mentioned in the X-Robots-Tag specification.

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  • Can I get enough experience to get an industry job just by reading books?

    - by MahanGM
    I've been recently working with DirectX and getting familiar with game engines, sub-systems and have done game development for the last 5 years. I have a real question for those whom have worked in larger game making companies before. How is it possible to get to into these big game creators such as Ubisoft, Infinity Ward or EA. I'm not a beginner in my field and I'm going to produce a real nice 2D platform with my team this year, which is the result of 5 years 2D game creation experience. I'm working with prepared engines such as Unity3D or Game Maker software and using .Net with C# to write many tools for our production and proceeding in my way but never had a real engine programming experience 'till now. I'm now reading good books around this topic but I wanted to know: Is it possible to become an employee in big game company by just reading books? I mean beside having an active mind and new ideas and being a solution solver.

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  • iPhone 3d Model format: .h file, .obj, or some other?

    - by T Reddy
    I'm beginning to write an iPhone game using OpenGL-ES and I've come across a problem with deciding what format my 3D models should be in. I've read (link escapes me at the moment) that some developers prefer the models compiled in Objective-C .h files. Still, others prefer having .obj as these are more portable (i.e., for deployment on non-iPhone platforms). Various 3D game engines seem to support many(?) formats, but I'm not going to use any of these engines as I would like to actually learn OpenGL-ES. Am I putting myself at a disadvantage here by not using a packaged engine? Thanks!

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  • What functional language is most suited to create games with?

    - by Ricket
    I have had my eye on functional programming languages for a while, but am hesitating to actually get into them. But I think it's about time I at least starting glancing that direction to make sure I'm ready for anything. I've seen talk of Haskell, F#, Scala, and so on. But I have no clue the differences between the languages and their communities, nor do I particularly care; except in the context of game development. So, from a game development standpoint, which functional programming language has the most features suited for game programming? For example, are there any functional game development libraries/engines/frameworks or graphics engines for functional languages? Is there a language that handles certain data structures which are commonly used in game development better? Bottom line: what functional programming language is best for functional game programming, and why? I believe/hope this question will declare a clear best language therefore I haven't marked it CW despite its subjective tendency.

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  • 2D XNA Game Engine with a Good Wiki [closed]

    - by gcx
    I'm a newbie game developer. I'm planning to develop a XBOX (with a Kinect to double the fun) game. I've researched some 2D game engines that i can use in my project. After some research I've found IceCream engine and it looks delicious with its Milkshake editor. But I can't seem to find "working" game source examples for that engine and its own website's tutorial is not very sufficent. (If you are familiar with this engine) do you know any community that has helpful resources for this particular engine? If not, which engines do you recommend (that has a great wiki) for a XNA based XBOX - Kinect game?

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  • How can I exclude content in my notifications bar from being indexed?

    - by Liam E-p
    Of course I want my content to be indexed pretty fast by search engines, however not my notifications bar. My notifications bar contains the last 30 changes to content on the site, and I don't want this to show in my SEO meta. As all the notifications are generic, it often doesn't provide any relevant information. As I said the notifications are generic. If an article named "123" was created, it would create a notification that says "Article "123" was created by xxx at 12:00AM". I'm now wondering if this is a content design problem. As only 1/3 of this information is actually relevant to users (the title, what happened). By SEO meta, and irrelevant notification data being shown, I mean this - Basically what I was wondering, is how I could optimise this, so search engines wouldn't show this generic nonsense.

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  • Can I include a robots meta tag outside of the head in HTML snippets indeded to be SSIed?

    - by Dan
    I have a number of files in my site which are not intended for independent viewing, but rather to be AJAXed into content within the site. They obviously don't meet HTML standards (no body, head, etc.) as independent entities. I would like to prevent search engines from indexing these pages, but do not have access to /robots.txt (which would be much more ideal). My question is, could I include the following at the top of these partial HTML files and get the desired results? <meta name="robots" content="noindex, noarchive"> I guess there are two parts to this question. Will this cause any rendering issues in any browsers? Will search engines (at least Google & Bing) interpret this as intended?

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  • What did I do wrong when installed this theme?

    - by Qmal
    I have a problem installing a theme for my Ubuntu, note that I am very new to it and probably messed something up. Still it seems to me that I did everything like it was stated in the INSTALL file. Theme: http://opendesktop.org/content/show.php/?content=140562 So I downloaded the *.zip package, unzipped it in home/.themes folder and changed Controls and Borders inside my theme preference. Still my result is pretty poor. You can look at the image, it looks nothing like what in the screenshot of the author. I also installed fonts running sudo apt-get install ttf-mscorefonts-installer and tried to install GTK2 engine as sudo apt-get install gtk2-engines-murrine gtk2-engines-pixbuf, but it showed that 0 files was modified since I already have it. Please tell me what did I did wrong so I can fix that :) (It seems that I can't upload images yet, no rep. I can give you link tho) http://postimage.org/image/1zhibxx5w/full/

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  • Need to Determine the Engine Status?

    - by user702295
    If you need to establish the status of the engine, begin with this SQL: select status, engine, engine_version,fore_column_name from dm.forecast_history The status of an engine run is stored in the FORECAST_HISTORY table, in the “status” field.  We can also find in that table the FORE_COLUMN_NAME field. This field includes the name of the column in SALES_DATA in which the relevant forecast is stored. Here are the possible statuses: -1, -2 : The engine failed in the initialization phase.  Which means, before the engine manager created the engines.  0 : The engine stopped in the optimization phase.  Which means, after the engines were created.  1: The engine finished the run successfully.  2: Forecast was never calculated for the relevant column that is mentioned in FORE_COLUMN_NAME.  

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  • Google won't display site

    - by Markasoftware
    My website (markasoftware.getenjoyment.net) doesn't seem to be indexed properly by Google (I haven't tried other search engines). When I type in the URL of my site it appears right at the top of the list like it should. When I type in the entire contents of the title, however, the site doesn't appear! The title is quite long (Thermonuclear War Game Online: Thermonuclear War By Mark) and it has little (if any) competition. Have I been punished by Google for some reason, or is it something else? I have received zero hits from search engines. Can someone tell me why my site down't appear?

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  • script engine with no global environment (java)

    - by user1886930
    I am curious about how global variables are handled by script engines. I am looking for a script engine that does not preserve the state of global variables upon invocation. Are there such engines out there? We are looking for a scripting language we can use under the script engine API for Java. When making multiple invocations of a script engine, top-level calls to eval() or evaluate() method preserves the state of global variables, meaning that consequent calls to eval() will use the global variables as they were left by the last invocation. Is there a script engine that does not preserve the state, or provides the ability to reset the state, so that global variables are at their initial state every time the script engine is invoked?

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  • How Does Your Home Based Business Rank? Unlock the Mystery of Search Engine Optimization

    For many, the words "search engine optimization" (SEO) are simply confusing buzz words used by tech heads buried in the mysterious world of internet marketing. But listen up home based business owners, SEO can be a critical component of your marketing strategy, and when broken down to its basic level, SEO is merely a tool allowing you to use the various search engines such as Google or Yahoo! and others to gain visibility for your business and drive prospects to your website. SEO marketing is the process of improving the volume of traffic to a website through natural/organic (un-paid) search results. Unlike promoting your business via pay-per-click (PPC) strategies, which lists your business at the top of search engines such as Google or Yahoo! for a fee, SEO is a strategy with the goal of ensuring placement at the top without incurring expensive placement costs.

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  • Efficient skeletal animation

    - by Will
    I am looking at adopting a skeletal animation format (as prompted here) for an RTS game. The individual representation of each model on-screen will be small but there will be lots of them! In skeletal animation e.g. MD5 files, each individual vertex can be attached to an arbitrary number of joints. How can you efficiently support this whilst doing the interpolation in GLSL? Or do engines do their animation on the CPU? Or do engines set arbitrary limits on maximum joints per vertex and invoke nop multiplies for those joints that don't use the maximum number? Are there games that use skeletal animation in an RTS-like setting thus proving that on integrated graphics cards I have nothing to worry about in going the bones route?

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  • C# Rendering Engine for Roguelike [closed]

    - by Haedrian
    I'm trying my hand at designing a roguelike, and I need a pretty simple 2D rendering engine that works with C# Its as simple as it gets, I want to be able to drop sprites somewhere on a grid, with some sort of menus/text on the side; that sort of thing. The (very complicated) game itself would be decoupled from the interface I've looked into a number of engines and they all seem to be very complicated/support much more things than I need. Right now I'm planning on making my own using either XNA or OpenTK - but I was wondering whether anyone has any suggestions for less-complicated rendering engines which might make my job easier. Thanks.

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  • ASP.NET RedirectPermanent Method using C# and VB.NET

    301 redirection is essential for the best user experience. If something on your website has been changed or moved to a new permanent location, users will need to be permanently redirected. In addition, search engines can follow this type of redirection, and this redirected-to page will now be the one to rank in Google or other search engines, replacing the old page. There are different ways to implement the RedirectPermanent method. This tutorial will illustrate these common techniques with sample VB.NET or C# code. Creating the Sample ASP.NET 4.0 Website RedirectPermanent is new in ASP.NET 4....

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  • IP address and SEO

    - by Joel
    Hello, I currently host 5 websites within a dedicated server I own. I have several questions: Does it matter if I host all my sites on 100.100.100.100 (the server's IP for example) or if I split them into 100.100.100.100, 100.100.100.101 ... 100.100.100.104 (that is, each site on its own IP). Does it matter if I use a C-Class for each website? Do search engines really care if your site has its own c-class? Do search engines penalize a website if it moves its IP? Thanks, Joel

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