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  • iOS chat application design, sending/relaying the message over to the end user

    - by AyBayBay
    I have a design question. Let us say you were tasked with building a chat application, specifically for iOS (iOS Chat Application). For simplicity let us say you can only chat with one person at a time (no group chat functionality). How then can you achieve sending a message directly to an end user from phone A to phone B? Obviously there is a web service layer with some API calls. One of the API calls available will be startChat(). After starting a chat, when you send a message, you make another async call, let us call it sendMessage() and pass in a string with your message. Once it goes to the web service layer, the message gets stored in a database. Here is where I am currently stuck. After the message gets sent to the web service layer, how do we then achieve sending/relaying the message over to the end user? Should the web server send out a message to the end user and notify them, or should each client call a receiveMessage() method periodically, and if the server side has some info for them it can then respond with that info? Finally, how can we handle the case in which the user you are trying to send a message to is offline? How can we make sure the end user gets the packet when he moves back to an area with signal?

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  • Decorator not calling the decorated instance - alternative design needed

    - by Daniel Hilgarth
    Assume I have a simple interface for translating text (sample code in C#): public interface ITranslationService { string GetTranslation(string key, CultureInfo targetLanguage); // some other methods... } A first simple implementation of this interface already exists and simply goes to the database for every method call. Assuming a UI that is being translated at start up this results in one database call per control. To improve this, I want to add the following behavior: As soon as a request for one language comes in, fetch all translations from this language and cache them. All translation requests are served from the cache. I thought about implementing this new behavior as a decorator, because all other methods of that interface implemented by the decorater would simple delegate to the decorated instance. However, the implementation of GetTranslation wouldn't use GetTranslation of the decorated instance at all to get all translations of a certain language. It would fire its own query against the database. This breaks the decorator pattern, because every functionality provided by the decorated instance is simply skipped. This becomes a real problem if there are other decorators involved. My understanding is that a Decorator should be additive. In this case however, the decorator is replacing the behavior of the decorated instance. I can't really think of a nice solution for this - how would you solve it? Everything is allowed, even a complete re-design of ITranslationService itself.

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  • Question about a simple design problem

    - by Uri
    At work I stumbled uppon a method. It made a query, and returned a String based on the result of the query, such as de ID of a customer. If the query didn't return a single customer, it'd return a null. Otherwise, it'd return a String with the ID's of them. It looked like this: String error = getOwners(); if (error != null) { throw new Exception("Can't delete, the flat is owned by: " + error); } ... Ignoring the fact that getCustomers() returns a null when it should instead return an empty String, two things are happening here. It checks if the flat is owned by someone, and then returns them. I think a more readable logic would be to do this: if (isOwned) { throw new Exception("Can't delete, the flat is owned by: " + getOwners()); } ... The problem is that the first way does with one query what I do with two queries to the database. What would be a good solution involving good design and efficiency for this?

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  • Best design for a "Command Executer" class

    - by Justin984
    Sorry for the vague title, I couldn't think of a way to condense the question. I am building an application that will run as a background service and intermittently collect data about the system its running on. A second Android controller application will query the system over tcp/ip for statistics about the system. Currently, the background service has a tcp listener class that reads/writes bytes from a socket. When data is received, it raises an event to notify the service. The service takes the bytes, feeds them into a command parser to figure out what is being requested, and then passes the parsed command to a command executer class. When the service receives a "query statistics" command, it should return statistics over the tcp/ip connection. Currently, all of these classes are fully decoupled from each other. But in order for the command executer to return statistics, it will obviously need access to the socket somehow. For reasons I can't completely articulate, it feels wrong for the command executer to have a direct reference to the socket. I'm looking for strategies and/or design patterns I can use to return data over the socket while keeping the classes decoupled, if this is possible. Hopefully this makes sense, please let me know if I can include any info that would make the question easier to understand.

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  • How do I fix the HDMI/DVI display output with Intel HD 4000 Graphics in 12.04?

    - by YumYumYum
    I have an Alienware Dell PC with Intel HD 4000 Graphics (Ivy Bridge) as verified by the output of lspci | grep VGA posted below. 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) The PC only has HDMI and DVI display outputs and using the HDMI output I am only being offered abnormal resolutions. As you can see below it does not even list HDMI1 or DVI1 but just only a fallback. $ export DISPLAY=:0.0 && xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 640 x 480, current 1360 x 768, maximum 1360 x 768 default connected 1360x768+0+0 0mm x 0mm 1360x768 0.0* 1024x768 0.0 800x600 0.0 640x480 0.0 How can I fix this? Does it just need to be configured differently or will I need to use a newer kernel (as Intel Graphics drivers are included in the kernel)? Follow up: kernel to latest Step 1: Go to: http://kernel.ubuntu.com/~kernel-ppa/mainline/ Go to last: http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/ Download: http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/linux-headers-3.6.0-030600rc3-generic_3.6.0-030600rc3.201208221735_amd64.deb http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/linux-headers-3.6.0-030600rc3_3.6.0-030600rc3.201208221735_all.deb http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/linux-image-3.6.0-030600rc3-generic_3.6.0-030600rc3.201208221735_amd64.deb http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/linux-image-extra-3.6.0-030600rc3-generic_3.6.0-030600rc3.201208221735_amd64.deb Step 2: sudo dpkg -i linux*.deb Step 3: reboot which shows that i have Ubuntu 12.04 with latest $ uname -a Linux sun-Alienware-X51 3.6.0-030600rc3-generic #201208221735 SMP Wed Aug 22 21:36:32 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux But still same problem remain.

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  • Design help with parallel process

    - by brazc0re
    I am re-factoring some code and an having an issue with retrieving data from two parallel processes. I have an application that sends packets back and forth via different mediums (ex: RS232, TCP/IP, etc). The jist if of this question is that there are two parallel processes going on. I hope the picture below displays what is going on better than I can word it: SetupRS232() class creates a new instance of the SerialPort by: SerialPort serialPort = new SerialPort(); My question is, what is the best way that the Communicator() class, which sends out the packet via the respective medium, get access to the SerialPort object from the SetupRS232 class? I can do it with a Singleton but have heard that they are generally not the best design to go by. I am trying to follow SRP but I do feel like I am doing something wrong here. Communicator() will need to go out of it's way to get access to SetupRS232() to get access to the SerialPort class. I actually haven't found a way to even get access to it. Would designing each medium class, for example, SetupRS232(), SetupTCPIP, as a singleton be the best way to approach this problem?

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  • Solutions for cheaply replacing poorly-supported onboard ATI card with discreet graphics on desktop machine?

    - by echo-flow
    I have put Ubuntu on my mum's desktop computer. Unfortunately, the open source radeon driver does not work well with the onboard ATI graphics, and ATI's proprietary driver no longer supports the hardware at all. In order to use the ATI proprietary driver with this hardware, it is necessary to use an older version of Xorg, which is now only available in versions of Ubuntu older than 8.10. Unfortunately, the open source radeon driver seems to be causing X to lock up intermittently when my mum uses Audacity. I'm willing to accept that some hardware is not well-supported on Ubuntu, and so, because this is a desktop computer with a couple of free PCI slots, I think a better solution might simply be to plug in a new graphics card that might have better driver support, and to disable the onboard ATI card in the BIOS. The requirements for this card are that it be inexpensive and have robust (preferably open source) driver support in Ubuntu 10.04. Heavy-duty graphics processing power is not a requirement. A second-hand card on Ebay would also be fine. Can anyone make some recommendations?

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  • Help with design structure choice: Using classes or library of functions

    - by roverred
    So I have GUI Class that will call another class called ImageProcessor that contains a bunch functions that will perform image processing algorithms like edgeDetection, gaussianblur, contourfinding, contour map generations, etc. The GUI passes an image to ImageProcessor, which performs one of those algorithm on it and it returns the image back to the GUI to display. So essentially ImageProcessor is a library of independent image processing functions right now. It is called in the GUI like so Image image = ImageProcessor.EdgeDetection(oldImage); Some of the algorithms procedures require many functions, and some can be done in a single function or even one line. All these functions for the algorithms jam packed into ImageProcessor can be pretty messy, and ImageProcessor doesn't sound it should be a library. So I was thinking about making every algorithm be a class with a shared interface say IAlgorithm. Then I pass the IAlgorithm interface from the GUI to the ImageProcessor. public interface IAlgorithm{ public Image Process(); } public class ImageProcessor{ public Image Process(IAlgorithm TheAlgorithm){ return IAlgorithm.Process(); } } Calling in the GUI like so Image image = ImageProcessor.Process(new EdgeDetection(oldImage)); I think it makes sense in an object point of view, but the problem is I'll end up with some classes that are just one function. What do you think is a better design, or are they both crap and you have a much better idea? Thanks!

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  • OOP Design: relationship between entity classes

    - by beginner_
    I have at first sight a simple issue but can't wrap my head around on how to solve. I have an abstract class Compound. A Compound is made up of Structures. Then there is also a Container which holds 1 Compound. A "special" implementation of Compound has Versions. For that type of Compound I want the Container to hold the Versionof the Compound and not the Compound itself. You could say "just create an interface Containable" and a Container holds 1 Containable. However that won't work. The reason is I'm creating a framework and the main part of that framework is to simplify storing and especially searching for special data type held by Structure objects. Hence to search for Containers which contain a Compound made up of a specific Structure requires that the "Path" from Containerto Structure is well defined (Number of relationships or joins). I hope this was understandable. My question is how to design the classes and relationships to be able to do what I outlined.

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  • graphics cards with no HDMI output

    - by Noam Gal
    I am currently looking at Gainward GTX260 896MB GS GLH, but I've seen it also on the x275 version - the card doesn't have an HDMI output, only two dvi and one tv out (s-video?). They claim they support HDMI using a dvi-HDMI converter. Will I get a true high definition quality on my TV (assuming it supports it) like that? Or is it not as good, and I should stick to cards that have an HDMI output (ATI), or pay way too much for x295? What about connecting the audio? The x260 comes with an internal spdif cable - does that mean I can connect my soundcard to my graphics card, and have the audio come out through the dvi, and into the HDMI cable? Or am I mixing it all up here, and I have to somehow connect the sound to the TV using a seperate cable (Hoping it has a seperate audio-in for the HDMI channel)?

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  • Blue Screen Of Death after Graphics Card Update

    - by John Smith
    I recently installed the game watch dogs After installing it i upgraded the drivers on my graphics card AMD Radion R9 200 series via the catalyst software and since then windows has been crashing on an ad-hoc basis even when sitting idle I have recieved two different sets of errors OXOOOOOOO1 and VIDEO_SCHEDULER_INTERNAL_ERROR I am running windows 8.1 with the driver 14.4 from AMD My PC shouldnt really be having this problem as it is pretty high spec due to my work Any help would be greatly appreciated as it is driving me up the walls a bit [UPDATE 08-06-2014] I have been looking around online and have crashed the PC a few times now trying to recreate the bug I have looked into the event history viewer and gotten the following errors amdacpusrsvc acpusrsvc: IOCTL_ACPKSD_KSD_TO_USR_SVC_SET_FB_APERTURES: FAILED acpusrsvc: GfxMemServiceInitialize: FAILED amdacpusrsvc acpusrsvc: IOCTL_ACPKSD_KSD_TO_USR_SVC_SET_FB_APERTURES: FAILED amdacpusrsvc acpusrsvc: GfxMemServiceInitialize: FAILED I took some advice from the AMD forums to re-install the old drivers to see if they would work. I uninstalled the old ones first and installed directly from the CD I got the warnings below but the driver installed "successfully" The Warnings are amdacpusrsvc acpusrsvc: ConfigureFrameBufferMemory: FAILED. Hopefully this will spark something off for someone Thanks John

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  • Dual-headed graphics card choice: DVI & VGA with 512MB _or_ DVI & DVI with 256MB

    - by TimH
    Which would you choose? Some more detail: I can choose between: A dual-headed card with both heads DVI but only 256MB of memory A dual-headed card with one VGA and one DVI, with 512MB of memory. Both monitors are 1600x1200 I'll be doing mostly business app development on the computer. No gameplay or advanced graphics work. It's running Win7 and is a quad-core i5. I'm thinking of going with 256MB one, just so both displays are DVI and I don't have to shift between sharp & blurry when I look from one screen to the other. But I'm not sure if the additional RAM would be a huge boon for some reason (Win7 GPU acceleration, for example? But with a quad-core, who cares?).

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  • ATI radeon hd 5450 Graphics Card Issues

    - by RGM-79FP GM Striker
    I have an Old Dell Optiplex 755 SFF with an Intel Core 2 Processor (windows 7). Now This can hold a PCI-E x16 port. Now I got an ATI Radeon HD 5450 low profile. I plugged and played and it fits without a hitch, the software installed too! , now for the graphics well... It doesn't really work at all as it seems to freeze at the moment that it loads on the windows logo. It loads into safe mode so I'm not really sure what the problem is. Any ideas, I read the dell forums and they should be somewhat compatible... with the specs so I'm at a loss here. and I am a novice here. Ideas? Edit I have tried to reset the cmos,no luck there. I have tried to move the ram as well. nothing big happened.

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  • Graphics card failure, anything I could try...

    - by ILMV
    My gaming PC has decided to die, it's not the first time but usually a quick ATX reset brings it back to life. Today it didn't. I disconnect all unessasary devices so I've only got the case button / LED cables, GPU, CPU, RAM and power connected, the computer still didn't turn on. I've not got a speaker on my motherboard so found a spare one I have for testing and when the machine starts up I get one long beep and two short beeps from my Award BIOS, which apparently means a video card error. I change it with the GPU from another machine and all works well. Q: So I have a faulty graphics card (an nVidia 8800GT OC), is there anything I can try to resurect it?

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  • Laptop monitor goes black under intense graphics

    - by drahcir
    I have a dell inspiron 1520 with a nvidia GeForce 8600M GT video card. I have Windows 7 professional as an operating system. Yesterday when I was using it the screen started to somewhat flicker then go completely black. I restarted it and in the boot screen everything seems fine, when I entered the login screen it became flickery again, and when I logged in, when a couple of windows popped up it went black again. I hooked it up to a tft monitor and the monitor works fine, and did some more tests that confirmed that under higher graphics causes the laptop monitor to go black. Is there a reason why this is happening?

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  • Graphics Card Compatability

    - by Aaron
    I am a first time builder and while I have the basic understanding of how to put a computer together, one final thing eludes me. What are the requirements for instaling 2 or more graphics cards on a computer? Example: EVGA 015-P3-1589-AR GeForce GTX 580 (Fermi) FTW Hydro Copper 2 1536MB 384-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card ECS NGTX580-1536PI-F GeForce GTX 580 (Fermi) 1536MB 384-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card I am not planning on buying either of these cards in the near future. I simply am using them as an example because of the number of differences. As I understand it these two cards will work together (given the proper motherboard) because the only thing that matters is that they are both GeForce GTX 580. Is my assumption correct? If not, why?

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  • My Graphics Card isn't working Properly

    - by Dan
    I have just upgraded from a Sapphire AMD 6670 2gb Graphics card to a Nvidia GTX 650 ti 2gb SSC and my Windows Experiance index has gone from 6.8 to 7.7 but when playing games i am seeing no improvements i cannot play saints row three on even the lowest settings but according to many people and benchmarks on the web i should be able to play it comfortably. I want to know why this is happening to me..... I have installed the latest drivers and i have direct 10 + 11 installed I am 15 and it's my birthday today as i got it as a present but its not doing what i want also in am using a dvi cable not hdmi because i need a new one and its in the post. Is it possible that using dvi will affect performance

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  • Problem with fitting graphics card

    - by Gary Robinson
    I have recently purchased a new radeon hd5670 graphics card. The problem I have is that it is what I might call a double height card. So the end where you fix the card to the case is twice the size of the card it is replacing. But this means that it is blocked by the rear of the network card. The only way I can see it to cut that part of the fixture part out then I won't have a problem. But has anyone any suggestions what I could use? To be clear it is not the actual card it is the fixture part which is 90 degress to the card that is causing the problem. Unless someone knows of another solution - some kind of pci-e extender that I could use as I could easily

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  • Latest XP Drivers for Intel Integrated Graphics

    - by John
    On the Intel site I'm struggling to find what the latest driver version is for certain chipsets. From a system info tool I have several PCs (laptops) with the following reported graphics: Mobile Intel(R) 4 Series Express Chipset Family Intel(R) Q35 Express Chipset Family Intel(R) Q45/Q43 Express Chipset All use the same driver igxprd32.dll at version 6.14.0010.4xxx (last 3 digits vary). All PCs are XP 32 bit. I am not certain but I think these are all using the same basic chipset. More than likely the drivers were never updated so I wondered what version might be relevant. Any help on tracking down the latest driver version (I just need the number, so I can see how out of date they are) and figuring out which chips these cards are would be great.

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  • Ultrabook graphics card for gaming

    - by Francisc
    I want to get a Windows 8 "ultrabook" that I can also use for gaming. Most seem to have Intel HD Graphics 4000 (integrated) or NVIDIA GeForce GT 620M (dedicated). From experience, are they any good? Things I enjoy playing are Call of Duty, Fifa and Skyrim for example. I'm looking for a device that will work on the next generation of those games as well, so it shouldn't just barely work on the current versions that exist now. So, would those two cards suffice? Any advice is much appreciated. Thank you.

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  • Need suggestion for Mutiple Windows application design

    - by King Chan
    This was previously posted in StackOverflow, I just moved to here... I am using VS2008, MVVM, WPF, Prism to make a mutiple window CRM Application. I am using MidWinow in my MainWindow, I want Any ViewModel would able to make request to MainWindow to create/add/close MidChildWindow, ChildWindow(from WPF Toolkit), Window (the Window type). ViewModel can get the DialogResult from the ChildWindow its excutes. MainWindow have control on all opened window types. Here is my current approach: I made Dictionary of each of the windows type and stores them into MainWindow class. For 1, i.e in a CustomerInformationView, its CustomerInformationViewModel can execute EditCommand and use EventAggregator to tell MainWindow to open a new ChildWindow. CustomerInformationViewModel: CustomerEditView ceView = new CustomerEditView (); CustomerEditViewModel ceViewModel = CustomerEditViewModel (); ceView.DataContext = ceViewModel; ChildWindow cWindow = new ChildWindow(); cWindow.Content = ceView; MainWindow.EvntAggregator.GetEvent<NewWindowEvent>().Publish(new WindowEventArgs(ceViewModel.ViewModeGUID, cWindow )); cWindow.Show(); Notice that all my ViewModel will generates a Guid for help identifies the ChildWindow from MainWindow's dictionary. Since I will only be using 1 View 1 ViewModel for every Window. For 2. In CustomerInformationViewModel I can get DialogResult by OnClosing event from ChildWindow, in CustomerEditViewModel can use Guid to tell MainWindow to close the ChildWindow. Here is little question and problems: Is it good idea to use Guid here? Or should I use HashKey from ChildWindow? My MainWindows contains windows reference collections. So whenever window close, it will get notifies to remove from the collection by OnClosing event. But all the Windows itself doesn't know about its associated Guid, so when I remove it, I have to search for every KeyValuePair to compares... I still kind of feel wrong associate ViewModel's Guid for ChildWindow, it would make more sense if ChildWindow has it own ID then ViewModel associate with it... But most important, is there any better approach on this design? How can I improve this better?

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  • creating a pre-menu level select screen

    - by Ephiras
    Hi I am working on creating a tower Defence java applet game and have come to a road block about implementing a title screen that i can select the level and difficulty of the rest of the game. my title screen class is called Menu. from this menu class i need to pass in many different variables into my Main class. i have used different classes before and know how to run them and such. but if both classes extend applet and each has its individual graphics method how can i run things from Main even though it was created in Menu. what i essentially want to do is run the Menu class withits action listeners and graphics until a Difficulty button has been selected, run the main class (which 100% works without having to have the Menu class) and pretty much terminate Menu so that i cannot go back to it, do not see its buttons or graphics menus. can i run one applet annd when i choose a button close that one and launch the other one? IF you would like to download the full project you can find it here, i had to comment out all the code that wasn't working my Menu class import java.awt.*; import java.awt.event.*; import java.applet.*; public class Menu extends Applet implements ActionListener{ Button bEasy,bMed,bHard; Main m; public void init(){ bEasy= new Button("Easy"); bEasy.setBounds(140,200,100,50); add(bEasy); bMed = new Button("Medium");bMed.setBounds(280,200,100,50); add(bMed); bHard= new Button("Hard");bHard.setBounds(420,200,100,50); add(bHard); setLayout(null); } public void actionPerformed(ActionEvent e){ Main m = new Main(20,10,3000,mapMed);//break; switch (e.getSource()){ case bEasy: Main m = new Main(6000,20,"levels/levelEasy.png");break;//enimies tower money world case bMed: Main m = new Main(4000,15,"levels/levelMed.png");break; case bHard: Main m = new Main(2000,10,"levels/levelEasy.png");break; default: break; } } public void paint(){ //m.draw(g) } } and here is my main class initialising code. import java.awt.*; import java.awt.event.*; import java.applet.*; import java.io.IOException; public class Main extends Applet implements Runnable, MouseListener, MouseMotionListener, ActionListener{ Button startButton, UpgRange, UpgDamage; //set up the buttons Color roadCol,startCol,finCol,selGrass,selRoad; //set up the colors Enemy e[][]; Tower t[]; Image towerpic,backpic,roadpic,levelPic; private Image i; private Graphics doubleG; //here is the world 0=grass 1=road 2=start 3=end int world[][],eStartX,eStartY; boolean drawMouse,gameEnd; static boolean start=false; static int gridLength=15; static int round=0; int Mx,My,timer=1500; static int sqrSize=31; int towers=0,towerSelected=-10; static int castleHealth=2000; String levelPath; //choose the level Easy Med or Hard int maxEnemy[] = {5,7,12,20,30,15,50,30,40,60};//number of enimies per round int maxTowers=15;//maximum number of towers allowed static int money =2000,damPrice=600,ranPrice=350,towerPrice=700; //money = the intial ammount of money you start of with //damPrice is the price to increase the damage of a tower //ranPrice is the price to increase the range of a tower public void main(int cH,int mT,int mo,int dP,int rP,int tP,String path,int[] mE)//constructor 1 castleHealth=cH; maxTowers=mT; money=mo; damPrice=dP; ranPrice=rP; towerPrice=tP; String levelPath=path; maxEnemy = mE; buildLevel(); } public void main(int cH,int mT,String path)//basic constructor castleHealth=cH; maxTowers=mT; String levelPath=path; maxEnemy = mE; buildLevel(); } public void init(){ setSize(sqrSize*15+200,sqrSize*15);//set the size of the screen roadCol = new Color(255,216,0);//set the colors for the different objects startCol = new Color(0,38,255); finCol = new Color(255,0,0); selRoad = new Color(242,204,155);//selColor is the color of something when your mouse hovers over it selGrass = new Color(0,190,0); roadpic = getImage(getDocumentBase(),"images/road.jpg"); towerpic = getImage(getDocumentBase(),"images/tower.png"); backpic = getImage(getDocumentBase(),"images/grass.jpg"); levelPic = getImage(getDocumentBase(),"images/level.jpg"); e= new Enemy[maxEnemy.length][];//activates all of the enimies for (int r=0;r<e.length;r++) e[r] = new Enemy[maxEnemy[r]]; t= new Tower[maxTowers]; for (int i=0;i<t.length;i++) t[i]= new Tower();//activates all the towers for (int i=0;i<e.length; i++)//sets all of the enimies starting co ordinates for (int j=0;j<e[i].length;j++) e[i][j] = new Enemy(eStartX,eStartY,world); initButtons();//initialise all the buttons addMouseMotionListener(this); addMouseListener(this); }

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  • Remote Graphics Diagnostics with Windows RT 8.1 and Visual Studio 2013

    - by Michael B. McLaughlin
    Originally posted on: http://geekswithblogs.net/mikebmcl/archive/2013/11/12/remote-graphics-diagnostics-with-windows-rt-8.1-and-visual-studio.aspxThis blog post is a brief follow up to my What’s New in Graphics and Game Development in Visual Studio 2013 post on the MVP Award blog. While writing that post I was testing out various features to try to make sure everything worked as expected. I had some trouble getting Remote Graphics Diagnostics (a/k/a remote graphics debugging) working on my first generation Surface RT (upgraded to Windows RT 8.1). It was more strange since I could use remote debugging when doing CPU debugging; it was just graphics debugging that was causing trouble. After some discussions with the great folks who work on the graphics tools in Visual Studio, they were able to repro the problem and recommend a solution. My Surface RT needed the ARM Kits policy installed on it. Once I followed the instructions on the previous link, I could successfully use Remote Graphics Diagnostics on my Surface RT. Please note that this requires Windows RT 8.1 RTM (i.e. not Preview) and that Remote Graphics Diagnostics on ARM only works when you are using Visual Studio 2013 as it is a new feature (it should work just fine using the Express for Windows version). Also, when I installed the ARM Kits policy I needed to do two things to get it to work properly. First, when following the “How to install the Kits policy” instructions, I needed to copy the SecureBoot folder into Program Files on my Surface RT (specifically, I copied the SecureBoot folder to “C:\Program Files\Windows Kits\8.1\bin\arm\” on my Surface RT, creating any necessary directories). It may work if it’s in any system folder; I didn’t test any others after I got it working. I had initially put it in my Downloads folder and tried installing it from there. When the machine restarted it displayed a worrisome error message. I repeatedly pressed the button that would allow me to retry and eventually the machine rebooted and managed to recover itself to its previous state. Second, I needed to install it as an Administrator. The instructions say that this might be necessary. For me it was. This is a Remote Graphics Diagnostics is a great new feature in Visual Studio 2013 so I definitely encourage all of you to check it out!

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  • Process for beginning a Ruby on Rails project

    - by Daniel Beardsley
    I'm about to begin a Ruby on Rails project and I'd love to hear how others go through the process of starting an application design. I have quite a bit of experience with RoR, but don't have that many starting from scratch with only a vision experiences and would appreciate the wisdom of others who've been there. I'm looking for an order of events, reasons for the order, and maybe why each part is important. I can think of a few starting points, but I'm not sure where it's best to begin Model design and relationships (entities, how they relate, and their attributes) Think of user use-cases (or story-boards) and implement the minimum to get these done Create Model unit-tests then create the necessary migrations and AR models to get the tests to pass Hack out the most basic version of the simplest part of your application and go from there Start with a template for a rails app (like http://github.com/thoughtbot/suspenders) Do the boring gruntwork first (User auth, session management, ...) ...

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  • Best direction for displaying game graphics in C# App

    - by Mike Webb
    I am making a small game as sort of a test project, nothing major. I just started and am working on the graphics piece, but I'm not sure the best way to draw the graphics to the screen. It is going to be sort of like the old Zelda, so pretty simple using bitmaps and such. I started thinking that I could just paint to a Picture Box control using Drawing.Graphics with the Handle from the control, but this seems cumbersome. I'm also not sure if I can use double buffering with this method either. I looked at XNA, but for now I wanted to use a simple method to display everything. So, my question. Using the current C# windows controls and framework, what is the best approach to displaying game graphics (i.e. Picture Box, build a custom control, etc.)

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