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  • Does any one know is there any collision detection API for HTML5 Canvas..?

    - by angos
    I have been experimenting HTML5 canvas by coding basic mind-mapping application. I have tried to find out if there is any javascript API used for managing object in canvas like collision detection between images or shapes. I think it is not a good idea to write my own since there might be some good API around. Anyone have clue or some information on this. I would very much appreciate.

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  • SHA1 hash question

    - by phenevo
    Hi, I have this method to hash a string: byte[] buffer = enc.GetBytes(text); SHA1CryptoServiceProvider cryptoTransformSHA1 = new SHA1CryptoServiceProvider(); string hash = BitConverter.ToString( cryptoTransformSHA1.ComputeHash(buffer)).Replace("-", ""); return hash; My question is: Is the resulting hash always the same for the same string? I hashed a string a couple of days ago and it seems that it now resulted in another hash, but i'm not sure.

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  • How to generate a mixed-case hash in Python?

    - by pyrony
    I am having a hard time figuring out a reasonable way to generate a mixed-case hash in Python. I want to generate something like: aZeEe9E Right now I'm using MD5, which doesn't generate case-sensitive hashes. What is a good way to generate a hash value consisting of upper- and lower- case characters + numbers?

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  • Convert Ruby array of tuples into a hash given an array of keys?

    - by Kit Ho
    I have an simple array array = ["apple", "orange", "lemon"] array2 = [["apple", "good taste", "red"], ["orange", "bad taste", "orange"], ["lemon" , "no taste", "yellow"]] how can i convert in to this hash whenever element in array match the first element of each element in array2? hash = {"apple" => ["apple" ,"good taste", "red"], "orange" => ["orange", "bad taste", "orange"], "lemon" => ["lemon" , "no taste", "yellow"] } I am quite new to ruby, and spend a lot to do this manipulation, but no luck, any help ?

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  • How can I use a Perl hash key that has a literal dot?

    - by imerez
    I have a hash in Perl which has been dumped into from some legacy code the name of the key has now changed from simply reqHdrs to reqHdrs.bla $rec->{reqHdrs.bla} My problem is now I cant seem to access this field from the hash any ideas? The following is my error Download Script Output: Bareword "reqHdrs" not allowed while "strict subs" in use

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  • How to make a stack stable? Need help for an explicit resting contact scheme (2-dimensional)

    - by Register Sole
    Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based method with Projected-Gauss-Seidel (PGS) iterative solver as described by Erin Catto (mentioned in the reference of the paper as [Catt05]). So here's how it currently is: The simulation handles 2-dimensional rotating convex polygons. Detection is using separating-axis test, with a SKIN, meaning closest points between two polygons is detected and determined if their distance is less than SKIN. To resolve collision, simultaneous impulse-based method is used. It is solved using iterative solver (PGS-solver) as in Erin Catto's paper. Error-correction is implemented using Baumgarte's stabilization (you can refer to either paper for this) using J V = beta/dt*overlap, J is the Jacobian for the constraints, V the matrix containing the velocities of the bodies, beta an error-correction parameter that is better be < 1, dt the time-step taken by the engine, and overlap, the overlap between the bodies (true overlap, so SKIN is ignored). However, it is still less stable than I expected :s I tried to stack hexagons (or squares, doesn't really matter), and even with only 4 to 5 of them, they would swing! Also note that I am not looking for a sleeping scheme. But I would settle if you have any explicit scheme to handle resting contacts. That said, I would be more than happy if you have a way of treating it generally (as continuous collision, instead of explicitly as a special state). Ideas I have tried: Using simultaneous position based error correction as described in the paper in section 5.3.2, turned out to be worse than the current scheme. If you want to know the parameters I used: Hexagons, side 50 (pixels) gravity 2400 (pixels/sec^2) time-step 1/60 (sec) beta 0.1 restitution 0 to 0.2 coeff. of friction 0.2 PGS iteration 10 initial separation 10 (pixels) mass 1 (unit is irrelevant for now, i modified velocity directly<-impulse method) inertia 1/1000 Thanks in advance! I really appreciate any help from you guys!! :) EDIT In response to Cholesky's comment about warm starting the solver and Baumgarte: Oh right, I forgot to mention! I do save the contact history and the impulse determined in this time step to be used as initial guess in the next time step. As for the Baumgarte, here's what actually happens in the code. Collision is detected when the bodies' closest distance is less than SKIN, meaning they are actually still separated. If at this moment, I used the PGS solver without Baumgarte, restitution of 0 alone would be able to stop the bodies, separated by a distance of ~SKIN, in mid-air! So this isn't right, I want to have the bodies touching each other. So I turn on the Baumgarte, where its role is actually to pull the bodies together! Weird I know, a scheme intended to push the body apart becomes useful for the reverse. Also, I found that if I increase the number of iteration to 100, stacks become much more stable, though the program becomes so slow. UPDATE Since the stack swings left and right, could it be something is wrong with my friction model? Current friction constraint: relative_tangential_velocity = 0

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  • emo-framework in android move on collision of sprites with physics

    - by KaHeL
    I'm developing my first ever game for Android where I'm still learning about using of framework. To begin I made two sprites of ball where one ball is movable by dragging and another one is just standing on it's place on load. Now I've already added the collision listener for both sprites and as tested it's working properly. Now what I need to learn is on how can I add physics on both sprites where when they collide the standing sprite will move based on the physics and bounce around the screen. It would be best if you teach it to me step by step since I'm a little slow on this. Here's my nut so far: local stage = emo.Stage(); class Okay_1 { sprite = null; spriteok = null; dragStart = false; angle = 0; // Called when the stage is loaded function onLoad() { print("Level_1 is loaded!"); // Create new sprite and load 'f1.png' sprite = emo.Sprite("f1.png"); sprite.moveCenter(stage.getWindowWidth() * 0.5, stage.getWindowHeight() * 0.5); sprite.load(); spriteok = emo.Sprite("okay.png") spriteok.setWidth(100); spriteok.setHeight(100); spriteok.load(); // Check if the coordinate (X=100, Y=100) is inside the sprite if (spriteok.contains(100, 100)) { print("contains!"); } // Does the sprite collides with the other sprite? if (spriteok.collidesWith(sprite)) { print("collides!"); } } function onMotionEvent(ev) { if (ev.getAction() == MOTION_EVENT_ACTION_DOWN) { // Moves the sprite at the position of motion event angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f2.png"); sprite.load(); sprite.rotate(angle); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } dragStart = true; }else if (ev.getAction() == MOTION_EVENT_ACTION_MOVE) { if (dragStart) { // Moves the sprite at the position of motion event sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } }else if (ev.getAction() == MOTION_EVENT_ACTION_UP || ev.getAction() == MOTION_EVENT_ACTION_CANCEL) { if (dragStart) { // change block color to red dragStart = false; angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f1.png"); sprite.load(); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(angle); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } } } // Called when the stage is disposed function onDispose() { sprite.remove(); // Remove the sprite print("Level_1 is disposed!"); } } function emo::onLoad() { emo.Stage().load(Okay_1()); }

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  • Minecraft style XNA game collision?

    - by Levi
    I've been trying to get this working for ages now, I can detect if there's a solid block at any place on the map and I can check how far something is inside of it, but I don't understand how to fix the collision. I've tried loads of ways and all of them end up by the player getting stuck, glitching around, incorrect responses and I really have no idea how to go about this :/. int Chnk = Utility.GetChunkFromPosition(origin); if (Chnk == -1) return; Vector3 Pos = Utility.GetCubeVectorFromPosition(origin); if (GlobalWorld.LoadedChunks[Chnk].Blocks[(byte)Pos.X, (byte)Pos.Y, (byte)Pos.Z] != 0) { isInIllegalState = true; if (velocity.Y < 0f) velocity.Y = 0f; } while (isInIllegalState) { if (GlobalWorld.LoadedChunks[Chnk].Blocks[(byte)Pos.X, (byte)origin.Y, (byte)Pos.Z] != 0) origin.Y = (int)(origin.Y + 1); else isInIllegalState = false; } if (origin.Y < Chunk.YSize - 2 && GlobalWorld.LoadedChunks[Chnk].Blocks[(byte)Pos.X, (byte)(origin.Y + playerHeight.Y), (byte)Pos.Z] != 0) { velocity.Y = 0f; //Acceleration.Y = 0f; origin.Y = (int)origin.Y;// -0.5f; } for (int x = -1; x <= 1; x+=2) { for (int z = -1; z <= 1; z += 2) { Vector3 CornerPosition = new Vector3(boundingSize * x, 0, boundingSize * z); bool CorrectX = false; bool CorrectZ = false; Vector3 RoundedOrigin = Utility.RoundVector(origin); Vector3 RoundedCorner = Utility.RoundVector(origin + CornerPosition); byte BlockAdjacent = Utility.GetCubeFromPosition(origin + CornerPosition); if (BlockAdjacent == 0) continue; if (RoundedCorner.X != RoundedOrigin.X && RoundedCorner.Z != RoundedOrigin.Z) { CorrectX = true; CorrectZ = true; } if (RoundedCorner.Z != RoundedOrigin.Z && RoundedCorner.X == RoundedOrigin.X) CorrectZ = true; if (RoundedCorner.X != RoundedOrigin.X && RoundedCorner.Z == RoundedOrigin.Z) CorrectX = true; if (CorrectX && CornerPosition.X > 0) { if (origin.X > 0f) origin.X = (int)(origin.X + 1) - boundingSize; else origin.X = (int)origin.X - boundingSize; } else if (CorrectX && CornerPosition.X < 0) { if (origin.X > 0f) origin.X = (int)(origin.X) + boundingSize; else origin.X = (int)(origin.X - 1) + boundingSize; } if (CorrectZ && CornerPosition.Z > 0) { if (origin.Z > 0f) origin.Z = (int)(origin.Z + 1) - boundingSize; else origin.Z = (int)origin.Z - boundingSize; } else if (CorrectZ && CornerPosition.Z < 0) { if (origin.Z > 0f) origin.Z = (int)(origin.Z) + boundingSize; else origin.Z = (int)(origin.Z - 1) + boundingSize; } } }

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  • Android Bitmap : collision Detecting [on hold]

    - by user2505374
    I am writing an Android game right now and I would need some help in the collision of the wall on screen. When I drag the ball in the top and right it able to collide in wall but when I drag it faster it was able to overlap in the wall. public boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()) { // if the player moves case MotionEvent.ACTION_MOVE: { if (playerTouchRect.contains(x, y)) { boolean left = false; boolean right = false; boolean up = false; boolean down = false; boolean canMove = false; boolean foundFinish = false; if (x != pLastXPos) { if (x < pLastXPos) { left = true; } else { right = true; } pLastXPos = x; } if (y != pLastYPos) { if (y < pLastYPos) { up = true; } else { down = true; } pLastYPos = y; } plCellRect = getRectFromPos(x, y); newplRect.set(playerRect); newplRect.left = x - (int) (playerRect.width() / 2); newplRect.right = x + (int) (playerRect.width() / 2); newplRect.top = y - (int) (playerRect.height() / 2); newplRect.bottom = y + (int) (playerRect.height() / 2); int currentRow = 0; int currentCol = 0; currentRow = getRowFromYPos(newplRect.top); currentCol = getColFromXPos(newplRect.right); if(!canMove){ canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] == Cell.wall; canMove =true; } finishTest = mapManager.getCurrentTile().pMaze[currentRow][currentCol]; foundA = finishTest == Cell.valueOf(letterNotGet + ""); canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] != Cell.wall; canMove = (finishTest == Cell.floor || finishTest == Cell.pl) && canMove; if (canMove) { invalidate(); setTitle(); } if (foundA) { mapManager.getCurrentTile().pMaze[currentRow][currentCol] = Cell.floor; // finishTest letterGotten.add(letterNotGet); playCurrentLetter(); /*sounds.play(sExplosion, 1.0f, 1.0f, 0, 0, 1.5f);*/ foundS = letterNotGet == 's'; letterNotGet++; }if(foundS){ AlertDialog.Builder builder = new AlertDialog.Builder(mainActivity); builder.setTitle(mainActivity.getText(R.string.finished_title)); LayoutInflater inflater = mainActivity.getLayoutInflater(); View view = inflater.inflate(R.layout.finish, null); builder.setView(view); View closeButton =view.findViewById(R.id.closeGame); closeButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View clicked) { if(clicked.getId() == R.id.closeGame) { mainActivity.finish(); } } }); AlertDialog finishDialog = builder.create(); finishDialog.show(); } else { Log.d(TAG, "INFO: updated player position"); playerRect.set(newplRect); setTouchZone(); updatePlayerCell(); } } // end of (CASE) if playerTouch break; } // end of (SWITCH) Case motion }//end of Switch return true; }//end of TouchEvent private void finish() { // TODO Auto-generated method stub } public int getColFromXPos(int xPos) { val = xPos / (pvWidth / mapManager.getCurrentTile().pCols); if (val == mapManager.getCurrentTile().pCols) { val = mapManager.getCurrentTile().pCols - 1; } return val; } /** * Given a y pixel position, return the row of the cell it is in This is * used when determining the type of adjacent Cells. * * @param yPos * y position in pixels * @return The cell this position is in */ public int getRowFromYPos(int yPos) { val = yPos / (pvHeight / mapManager.getCurrentTile().pRows); if (val == mapManager.getCurrentTile().pRows) { val = mapManager.getCurrentTile().pRows - 1; } return val; } /** * When preserving the position we need to know which cell the player is in, * so calculate it from the centre on its Rect */ public void updatePlayerCell() { plCell.x = (playerRect.left + (playerRect.width() / 2)) / (pvWidth / mapManager.getCurrentTile().pCols); plCell.y = (playerRect.top + (playerRect.height() / 2)) / (pvHeight / mapManager.getCurrentTile().pRows); if (mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] == Cell.floor) { for (int row = 0; row < mapManager.getCurrentTile().pRows; row++) { for (int col = 0; col < mapManager.getCurrentTile().pCols; col++) { if (mapManager.getCurrentTile().pMaze[row][col] == Cell.pl) { mapManager.getCurrentTile().pMaze[row][col] = Cell.floor; break; } } } mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] = Cell.pl; } } public Rect getRectFromPos(int x, int y) { calcCell.left = ((x / cellWidth) + 0) * cellWidth; calcCell.right = calcCell.left + cellWidth; calcCell.top = ((y / cellHeight) + 0) * cellHeight; calcCell.bottom = calcCell.top + cellHeight; Log.d(TAG, "Rect: " + calcCell + " Player: " + playerRect); return calcCell; } public void setPlayerRect(Rect newplRect) { playerRect.set(newplRect); } private void setTouchZone() { playerTouchRect.set( playerRect.left - playerRect.width() / TOUCH_ZONE, playerRect.top - playerRect.height() / TOUCH_ZONE, playerRect.right + playerRect.width() / TOUCH_ZONE, playerRect.bottom + playerRect.height() / TOUCH_ZONE); } public Rect getPlayerRect() { return playerRect; } public Point getPlayerCell() { return plCell; } public void setPlayerCell(Point cell) { plCell = cell; }

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  • How to implement friction in a physics engine based on "Advanced Character Physics"

    - by paldepind
    I have implemented a physics engine based on the concepts in the classic text Advanced Character Physics by Thomas Jakobsen. Friction is only discussed very briefly in the article and Jakobsen himself notes how "other and better friction models than this could and should be implemented." Generally how could one implement a believable friction model on top of the concepts from the mentioned article? And how could the found friction be translated into rotation on a circle? I do not want this question to be about my specific implementation but about how to combine Jakobsens ideas with a great friction system more generally. But here is a live demo showing the current state of my engine which does not handle friction in any way: http://jsfiddle.net/Z7ECB/embedded/result/ Below is a picture showing and example on how collision detection could work in an engine based in the paper. In the Verlet integration the current and previous position is always stored. Based on these a new position is calculated. In every frame I calculate the distance between the circles and the lines. If this distance is less than a circles radius a collision has occurred and the circle is projected perpendicular out of the offending line according to the size of the overlap (offset on the picture). Velocity is implicit due to Verlet integration so changing position also changes the velocity. What I need to do know is to somehow determine the amount of friction on the circle and move it backwards parallel to the line in order to reduce its speed.

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  • Integration error in high velocity

    - by Elektito
    I've implemented a simple simulation of two planets (simple 2D disks really) in which the only force is gravity and there is also collision detection/response (collisions are completely elastic). I can launch one planet into orbit of the other just fine. The collision detection code though does not work so well. I noticed that when one planet hits the other in a free fall it speeds backward and goes much higher than its original position. Some poking around convinced me that the simplistic Euler integration is causing the error. Consider this case. One object has a mass of 1kg and the other has a mass equal to earth. Say the object is 10 meters above ground. Assume that our dt (delta t) is 1 second. The object goes to the height of 9 meters at the end of the first iteration, 7 at the end of the second, 4 at the end of the third and 0 at the end of the fourth iteration. At this points it hits the ground and bounces back with the speed of 10 meters per second. The problem is with dt=1, on the first iteration it bounces back to a height of 10. It takes several more steps to make the object change its course. So my question is, what integration method can I use which fixes this problem. Should I split dt to smaller pieces when velocity is high? Or should I use another method altogether? What method do you suggest? EDIT: You can see the source code here at github:https://github.com/elektito/diskworld/

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  • Detecting walls or floors in pygame

    - by Serial
    I am trying to make bullets bounce of walls, but I can't figure out how to correctly do the collision detection. What I am currently doing is iterating through all the solid blocks and if the bullet hits the bottom, top or sides, its vector is adjusted accordingly. However, sometimes when I shoot, the bullet doesn't bounce, I think it's when I shoot at a border between two blocks. Here is the update method for my Bullet class: def update(self, dt): if self.can_bounce: #if the bullet hasnt bounced find its vector using the mousclick pos and player pos speed = -10. range = 200 distance = [self.mouse_x - self.player[0], self.mouse_y - self.player[1]] norm = math.sqrt(distance[0] ** 2 + distance[1] ** 2) direction = [distance[0] / norm, distance[1 ] / norm] bullet_vector = [direction[0] * speed, direction[1] * speed] self.dx = bullet_vector[0] self.dy = bullet_vector[1] #check each block for collision for block in self.game.solid_blocks: last = self.rect.copy() if self.rect.colliderect(block): topcheck = self.rect.top < block.rect.bottom and self.rect.top > block.rect.top bottomcheck = self.rect.bottom > block.rect.top and self.rect.bottom < block.rect.bottom rightcheck = self.rect.right > block.rect.left and self.rect.right < block.rect.right leftcheck = self.rect.left < block.rect.right and self.rect.left > block.rect.left each test tests if it hit the top bottom left or right side of the block its colliding with if self.can_bounce: if topcheck: self.rect = last self.dy *= -1 self.can_bounce = False print "top" if bottomcheck: self.rect = last self.dy *= -1 #Bottom check self.can_bounce = False print "bottom" if rightcheck: self.rect = last self.dx *= -1 #right check self.can_bounce = False print "right" if leftcheck: self.rect = last self.dx *= -1 #left check self.can_bounce = False print "left" else: # if it has already bounced and colliding again kill it self.kill() for enemy in self.game.enemies_list: if self.rect.colliderect(enemy): self.kill() #update position self.rect.x -= self.dx self.rect.y -= self.dy This definitely isn't the best way to do it but I can't think of another way. If anyone has done this or can help that would be awesome!

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  • Almost working 2D Collisions

    - by TheGag96
    I'm terribly sorry I'm asking this question YET AGAIN, but I can almost guarantee that this will be the last time I'll have to ask. I'm currently on the verge of FINALLY getting these collisions to work for my game, made with libGDX in Java. My collisions use the same method as (and are basically copied and modified code from) the XNA Platformer example (here) where the direction of the collision is based on the rectangle where two objects are overlapping. The collisions themselves almost work perfectly, but for some reason, holding down/up and left and colliding with the floor/ceiling while doing so doesn't seem to work well. I'm not at all sure why. Instead of vaguely giving my problem and snippets of code, I've decided to instead provide a binary and the source of the game I have so far so you can see for yourself what my problem is. Link. (Note: make sure you unzip everything into a folder somewhere or it will not work) You'll find the collision code in the method workingCollisions() in Link.java. Please excuse the messy code and terrible graphics as this whole thing is in pre-pre-alpha. If anyone is kind enough and helps me out here, you are the best person ever. I'm completely desperate; I've been trying this on and off for months and I just can't get it to work. I cannot thank you enough.

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  • Why does the player fall down when in between platforms? Tile based platformer

    - by inzombiak
    I've been working on a 2D platformer and have gotten the collision working, except for one tiny problem. My games a tile based platformer and whenever the player is in between two tiles, he falls down. Here is my code, it's fire off using an ENTER_FRAME event. It's only for collision from the bottom for now. var i:int; var j:int; var platform:Platform; var playerX:int = player.x/20; var playerY:int = player.y/20; var xLoopStart:int = (player.x - player.width)/20; var yLoopStart:int = (player.y - player.height)/20; var xLoopEnd:int = (player.x + player.width)/20; var yLoopEnd:int = (player.y + player.height)/20; var vy:Number = player.vy/20; var hitDirection:String; for(i = yLoopStart; i <= yLoopEnd; i++) { for(j = xLoopStart; j <= xLoopStart; j++) { if(platforms[i*36 + j] != null && platforms[i*36 + j] != 0) { platform = platforms[i*36 + j]; if(player.hitTestObject(platform) && i >= playerY) { hitDirection = "bottom"; } } } } This isn't the final version, going to replace hitTest with something more reliable , but this is an interesting problem and I'd like to know whats happening. Is my code just slow? Would firing off the code with a TIMER event fix it? Any information would be great.

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  • How to handle circle penetration

    - by Kaertserif
    I've been working on cirlce to circle collision and have gotten the intersection method working correctly, but I'm having problems using the returned values to actually seperate the circles from one another. This is the method which calculates the depth of the circle collision public static Vector2 GetIntersectionDepth(Circle a, Circle b) { float xValue = a.Center.X - b.Center.X; float yValue = a.Center.Y - b.Center.Y; Vector2 depth = Vector2.Zero; float distance = Vector2.Distance(a.Center, b.Center); if (a.Radius + b.Radius > distance) { float result = (a.Radius + b.Radius) - distance; depth.X = (float)Math.Cos(result); depth.Y = (float)Math.Sin(result); } return depth; } This is where I'm trying to apply the values to actually seperate the circles. Vector2 depth = Vector2.Zero; for (int i = 0; i < circlePositions.Count; i++) { for (int j = 0; j < circlePositions.Count; j++) { Circle bounds1 = new Circle(circlePositions[i], circle.Width / 2); Circle bounds2 = new Circle(circlePositions[j], circle.Width / 2); if(i != j) depth = CircleToCircleIntersection.GetIntersectionDepth(bounds1, bounds2); if (depth != Vector2.Zero) { circlePositions[i] = new Vector2(circlePositions[i].X + depth.X, circlePositions[i].Y + depth.Y); } } } If you can offer any help in this I would really appreciate it.

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  • how does hash element make a secure login on zend framework?

    - by ulduz114
    hello all i saw a example for login form same blow code class Form_Login extends Zend_Form { //put your code here public function init($timeout=360){ $this->addElement('hash', 'token', array( 'timeout' => $timeout )); $this->setName('Login'); $username = $this->createElement ( 'text', 'username' ); $username->setLabel('user name:') ->setRequired(); $this->addElement($username); $password=$this->createElement('password','password'); $password->setLabel('password:'); $password->setRequired(); $this->addElement($password); $login=$this->createElement('submit','login'); $login->setLabel('Login'); $this->addElement($login); $this->setMethod('post'); $this->setAction(Zend_Controller_Front::getInstance()->getBaseUrl().'/authentication/login'); } } and in submitAction a part code same below if (!$form->isValid($request->getPost())) { if (count($form->getErrors('token')) > 0) { return $this->_forward('csrf-forbidden', 'error'); } $this->view->form = $form; return $this->render('login'); } now , my question, whats the reason for use of hash element? how this hash element make secure login? anybody may help explain these? thanks

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  • How can I test that my hash function is good in terms of max-load?

    - by philcolbourn
    I have read through various papers on the 'Balls and Bins' problem and it seems that if a hash function is working right (ie. it is effectively a random distribution) then the following should/must be true if I hash n values into a hash table with n slots (or bins): Probability that a bin is empty, for large n is 1/e. Expected number of empty bins is n/e. Probability that a bin has k collisions is <= 1/k!. Probability that a bin has at least k collisions is <= (e/k)**k. These look easy to check. But the max-load test (the maximum number of collisions with high probability) is usually stated vaguely. Most texts state that the maximum number of collisions in any bin is O( ln(n) / ln(ln(n)) ). Some say it is 3*ln(n) / ln(ln(n)). Other papers mix ln and log - usually without defining them, or state that log is log base e and then use ln elsewhere. Is ln the log to base e or 2 and is this max-load formula right and how big should n be to run a test? This lecture seems to cover it best, but I am no mathematician. http://pages.cs.wisc.edu/~shuchi/courses/787-F07/scribe-notes/lecture07.pdf BTW, with high probability seems to mean 1 - 1/n.

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  • What hash algorithms are paralellizable? Optimizing the hashing of large files utilizing on mult-co

    - by DanO
    I'm interested in optimizing the hashing of some large files (optimizing wall clock time). The I/O has been optimized well enough already and the I/O device (local SSD) is only tapped at about 25% of capacity, while one of the CPU cores is completely maxed-out. I have more cores available, and in the future will likely have even more cores. So far I've only been able to tap into more cores if I happen to need multiple hashes of the same file, say an MD5 AND a SHA256 at the same time. I can use the same I/O stream to feed two or more hash algorithms, and I get the faster algorithms done for free (as far as wall clock time). As I understand most hash algorithms, each new bit changes the entire result, and it is inherently challenging/impossible to do in parallel. Are any of the mainstream hash algorithms parallelizable? Are there any non-mainstream hashes that are parallelizable (and that have at least a sample implementation available)? As future CPUs will trend toward more cores and a leveling off in clock speed, is there any way to improve the performance of file hashing? (other than liquid nitrogen cooled overclocking?) or is it inherently non-parallelizable?

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  • Rationale in selecting Hash Key type

    - by Amrish
    Guys, I have a data structure which has 25 distinct keys (integer) and a value. I have a list of these objects (say 50000) and I intend to use a hash table to store/retrieve them. I am planning to take one of these approaches. Create a integer hash from these 25 integer keys and store it on a hash table. (Yeah! I have some means to handle collisions) Make a string concatenation on the individual keys and use it as a hash key for the hash table. For example, if the key values are 1,2,4,6,7 then the hash key would be "12467". Assuming that I have a total of 50000 records each with 25 distinct keys and a value, then will my second approach be a overkill when it comes to the cost of string comparisons it needs to do to retrieve and insert a record? Some more information! Each bucket in the hash table is a balanced binary tree. I am using the boost library's hash_combine method to create the hash from the 25 keys.

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  • What's the best way to implement one-dimensional collision detection?

    - by cyclotis04
    I'm writing a piece of simulation software, and need an efficient way to test for collisions along a line. The simulation is of a train crossing several switches on a track. When a wheel comes within N inches of the switch, the switch turns on, then turns off when the wheel leaves. Since all wheels are the same size, and all switches are the same size, I can represent them as a single coordinate X along the track. Switch distances and wheel distances don't change in relation to each other, once set. This is a fairly trivial problem when done through brute force by placing the X coordinates in lists, and traversing them, but I need a way to do so efficiently, because it needs to be extremely accurate, even when the train is moving at high speeds. There's a ton of tutorials on 2D collision detection, but I'm not sure the best way to go about this unique 1D scenario.

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  • What hash algorithms are parallelizable? Optimizing the hashing of large files utilizing on multi-co

    - by DanO
    I'm interested in optimizing the hashing of some large files (optimizing wall clock time). The I/O has been optimized well enough already and the I/O device (local SSD) is only tapped at about 25% of capacity, while one of the CPU cores is completely maxed-out. I have more cores available, and in the future will likely have even more cores. So far I've only been able to tap into more cores if I happen to need multiple hashes of the same file, say an MD5 AND a SHA256 at the same time. I can use the same I/O stream to feed two or more hash algorithms, and I get the faster algorithms done for free (as far as wall clock time). As I understand most hash algorithms, each new bit changes the entire result, and it is inherently challenging/impossible to do in parallel. Are any of the mainstream hash algorithms parallelizable? Are there any non-mainstream hashes that are parallelizable (and that have at least a sample implementation available)? As future CPUs will trend toward more cores and a leveling off in clock speed, is there any way to improve the performance of file hashing? (other than liquid nitrogen cooled overclocking?) or is it inherently non-parallelizable?

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  • Possible to push a hash value only if it is unique?

    - by Structure
    In the example code below, assuming that the value $keyvalue is constantly changing, I am attempting to use a single line (or something similarly contained) to test and see if the current $keyvalue already exists. If it does, then do nothing. If it does not, then push it. This line would reside within a while statement which is why it needs to be contained within a few lines. Preserving order does not matter as long as there are no duplicate values. my $key = "numbers"; my $keyvalue = 1; my %hash = ($key => '1'); push (@{$hash{$key}}, $keyvalue) unless exists $hash{$key}; I am not getting any errors with use strict; use warnings;, but at the same time this is not working. In the example above, I would expect that since the default value is 1 that the $keyvalue would not be pushed as it is also 1. Perhaps I have gotten myself all turned around... Are there adjustments to get this to work or any alternatives that can be used instead to accomplish the same thing?

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  • postfix: Temporary lookup failure

    - by mk_89
    I have followed the tutorials step by step for installing and configuring postfix https://help.ubuntu.com/community/Postfix https://help.ubuntu.com/community/PostfixBasicSetupHowto I am trying to test the services to whether Temporary lookup failure error telnet localhost 25 250 2.1.0 Ok rcpt to: fmaster@localhost 451 4.3.0 <fmaster@localhost>: Temporary lookup failure rcpt to: info@localhost 451 4.3.0 <info@localhost>: Temporary lookup failure I have tried searching the web but I have found no solutions, why am I getting this problem? mail.log Sep 24 01:03:05 bookcdb postfix/smtpd[21055]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <info@localhost>: Temporary lookup failure; from=<root@localhost> to=<info@localhost> proto=ESMTP helo=<localhost> Sep 24 01:03:19 bookcdb postfix/smtpd[21055]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <root@localhost>: Temporary lookup failure; from=<root@localhost> to=<root@localhost> proto=ESMTP helo=<localhost> Sep 24 01:08:19 bookcdb postfix/smtpd[21055]: timeout after RCPT from unknown[::1] Sep 24 01:08:19 bookcdb postfix/smtpd[21055]: disconnect from unknown[::1] Sep 24 01:10:49 bookcdb postfix/anvil[21059]: statistics: max connection rate 1/60s for (smtp:::1) at Sep 24 01:00:49 Sep 24 01:10:49 bookcdb postfix/anvil[21059]: statistics: max connection count 1 for (smtp:::1) at Sep 24 01:00:49 Sep 24 01:10:49 bookcdb postfix/anvil[21059]: statistics: max cache size 1 at Sep 24 01:00:49 Sep 24 01:15:36 bookcdb postfix/smtpd[22175]: error: open database /var/lib/mailman/data/aliases.db: No such file or directory Sep 24 01:15:36 bookcdb postfix/smtpd[22175]: warning: hostname localhost does not resolve to address ::1: No address associated with hostname Sep 24 01:15:36 bookcdb postfix/smtpd[22175]: connect from unknown[::1] Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: error: open database /etc/postfix/transport.db: No such file or directory Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport lookup error for "*" Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport lookup error for "*" Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport lookup error for "root@localhost" Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: warning: transport_maps lookup failure Sep 24 01:15:59 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:15:59 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport lookup error for "fmaster@localhost" Sep 24 01:15:59 bookcdb postfix/trivial-rewrite[22195]: warning: transport_maps lookup failure Sep 24 01:15:59 bookcdb postfix/smtpd[22175]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <fmaster@localhost>: Temporary lookup failure; from=<root@localhost> to=<fmaster@localhost> proto=ESMTP helo=<localhost> Sep 24 01:16:30 postfix/smtpd[22175]: last message repeated 5 times Sep 24 01:16:30 bookcdb postfix/smtpd[22175]: disconnect from unknown[::1] Sep 24 01:19:50 bookcdb postfix/anvil[22177]: statistics: max connection rate 1/60s for (smtp:::1) at Sep 24 01:15:36 Sep 24 01:19:50 bookcdb postfix/anvil[22177]: statistics: max connection count 1 for (smtp:::1) at Sep 24 01:15:36 Sep 24 01:19:50 bookcdb postfix/anvil[22177]: statistics: max cache size 1 at Sep 24 01:15:36 Sep 24 01:20:32 bookcdb postfix/qmgr[21039]: D0C596E0B34: from=<[email protected]>, size=442, nrcpt=1 (queue active) Sep 24 01:20:32 bookcdb postfix/qmgr[21039]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 01:20:32 bookcdb postfix/error[22402]: D0C596E0B34: to=<[email protected]>, relay=none, delay=5369, delays=5369/0.01/0/0.09, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 01:24:16 bookcdb postfix/smtpd[22573]: error: open database /var/lib/mailman/data/aliases.db: No such file or directory Sep 24 01:24:16 bookcdb postfix/smtpd[22573]: warning: hostname localhost does not resolve to address ::1: No address associated with hostname Sep 24 01:24:16 bookcdb postfix/smtpd[22573]: connect from unknown[::1] Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: error: open database /etc/postfix/transport.db: No such file or directory Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport lookup error for "*" Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport lookup error for "*" Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport lookup error for "root@localhost" Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: warning: transport_maps lookup failure Sep 24 01:25:14 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:25:14 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport lookup error for "[email protected]" Sep 24 01:25:14 bookcdb postfix/trivial-rewrite[22594]: warning: transport_maps lookup failure Sep 24 01:25:14 bookcdb postfix/smtpd[22573]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <[email protected]>: Temporary lookup failure; from=<root@localhost> to=<[email protected]> proto=ESMTP helo=<localhost> Sep 24 01:25:32 bookcdb postfix/qmgr[21039]: 2E5C36E0A07: from=<[email protected]>, size=438, nrcpt=1 (queue active) Sep 24 01:25:32 bookcdb postfix/qmgr[21039]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 01:25:32 bookcdb postfix/qmgr[21039]: 0EA3A6E0ACC: from=<[email protected]>, size=438, nrcpt=1 (queue active) Sep 24 01:25:32 bookcdb postfix/error[22631]: 2E5C36E0A07: to=<[email protected]>, orig_to=<root>, relay=none, delay=30203, delays=30203/0.01/0/0.1, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 01:25:32 bookcdb postfix/error[22632]: 0EA3A6E0ACC: to=<[email protected]>, orig_to=<root>, relay=none, delay=30115, delays=30115/0.01/0/0.11, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 01:25:58 bookcdb postfix/smtpd[22573]: warning: non-SMTP command from unknown[::1]: subject: fdf Sep 24 01:25:58 bookcdb postfix/smtpd[22573]: disconnect from unknown[::1] Sep 24 01:26:01 bookcdb postfix/smtpd[22573]: warning: hostname localhost does not resolve to address ::1: No address associated with hostname Sep 24 01:26:01 bookcdb postfix/smtpd[22573]: connect from unknown[::1] Sep 24 01:26:10 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:26:10 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport lookup error for "root@locahost" Sep 24 01:26:10 bookcdb postfix/trivial-rewrite[22594]: warning: transport_maps lookup failure Sep 24 01:26:37 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:26:37 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport lookup error for "fmaster@localhost" Sep 24 01:26:37 bookcdb postfix/trivial-rewrite[22594]: warning: transport_maps lookup failure Sep 24 01:26:37 bookcdb postfix/smtpd[22573]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <fmaster@localhost>: Temporary lookup failure; from=<root@locahost> to=<fmaster@localhost> proto=SMTP Sep 24 01:26:45 bookcdb postfix/smtpd[22573]: disconnect from unknown[::1] Sep 24 01:30:05 bookcdb postfix/anvil[22575]: statistics: max connection rate 1/60s for (smtp:::1) at Sep 24 01:24:16 Sep 24 01:30:05 bookcdb postfix/anvil[22575]: statistics: max connection count 1 for (smtp:::1) at Sep 24 01:24:16 Sep 24 01:30:05 bookcdb postfix/anvil[22575]: statistics: max cache size 1 at Sep 24 01:24:16 Sep 24 01:34:57 bookcdb dovecot: master: Dovecot v2.0.19 starting up (core dumps disabled) Sep 24 01:35:02 bookcdb amavis[1009]: starting. /usr/sbin/amavisd-new at mail.bookcdb.com amavisd-new-2.6.5 (20110407), Unicode aware Sep 24 01:35:02 bookcdb amavis[1009]: Perl version 5.014002 Sep 24 01:35:05 bookcdb amavis[1155]: Net::Server: Group Not Defined. Defaulting to EGID '114 114' Sep 24 01:35:05 bookcdb amavis[1155]: Net::Server: User Not Defined. Defaulting to EUID '108' Sep 24 01:35:05 bookcdb amavis[1155]: Module Amavis::Conf 2.208 Sep 24 01:35:05 bookcdb amavis[1155]: Module Archive::Zip 1.30 Sep 24 01:35:05 bookcdb amavis[1155]: Module BerkeleyDB 0.49 Sep 24 01:35:05 bookcdb amavis[1155]: Module Compress::Zlib 2.033 Sep 24 01:35:05 bookcdb amavis[1155]: Module Convert::TNEF 0.17 Sep 24 01:35:05 bookcdb amavis[1155]: Module Convert::UUlib 1.4 Sep 24 01:35:05 bookcdb amavis[1155]: Module Crypt::OpenSSL::RSA 0.27 Sep 24 01:35:05 bookcdb amavis[1155]: Module DB_File 1.821 Sep 24 01:35:05 bookcdb amavis[1155]: Module Digest::MD5 2.51 Sep 24 01:35:05 bookcdb amavis[1155]: Module Digest::SHA 5.61 Sep 24 01:35:05 bookcdb amavis[1155]: Module IO::Socket::INET6 2.69 Sep 24 01:35:05 bookcdb amavis[1155]: Module MIME::Entity 5.502 Sep 24 01:35:05 bookcdb amavis[1155]: Module MIME::Parser 5.502 Sep 24 01:35:05 bookcdb amavis[1155]: Module MIME::Tools 5.502 Sep 24 01:35:05 bookcdb amavis[1155]: Module Mail::DKIM::Signer 0.39 Sep 24 01:35:05 bookcdb amavis[1155]: Module Mail::DKIM::Verifier 0.39 Sep 24 01:35:05 bookcdb amavis[1155]: Module Mail::Header 2.08 Sep 24 01:35:05 bookcdb amavis[1155]: Module Mail::Internet 2.08 Sep 24 01:35:05 bookcdb amavis[1155]: Module Mail::SPF v2.008 Sep 24 01:35:05 bookcdb amavis[1155]: Module Mail::SpamAssassin 3.003002 Sep 24 01:35:05 bookcdb amavis[1155]: Module Net::DNS 0.66 Sep 24 01:35:05 bookcdb amavis[1155]: Module Net::Server 0.99 Sep 24 01:35:05 bookcdb amavis[1155]: Module NetAddr::IP 4.058 Sep 24 01:35:05 bookcdb amavis[1155]: Module Socket6 0.23 Sep 24 01:35:05 bookcdb amavis[1155]: Module Time::HiRes 1.972101 Sep 24 01:35:05 bookcdb amavis[1155]: Module URI 1.59 Sep 24 01:35:05 bookcdb amavis[1155]: Module Unix::Syslog 1.1 Sep 24 01:35:05 bookcdb amavis[1155]: Amavis::DB code loaded Sep 24 01:35:05 bookcdb amavis[1155]: Amavis::Cache code loaded Sep 24 01:35:05 bookcdb amavis[1155]: SQL base code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: SQL::Log code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: SQL::Quarantine NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: Lookup::SQL code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: Lookup::LDAP code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: AM.PDP-in proto code loaded Sep 24 01:35:05 bookcdb amavis[1155]: SMTP-in proto code loaded Sep 24 01:35:05 bookcdb amavis[1155]: Courier proto code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: SMTP-out proto code loaded Sep 24 01:35:05 bookcdb amavis[1155]: Pipe-out proto code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: BSMTP-out proto code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: Local-out proto code loaded Sep 24 01:35:05 bookcdb amavis[1155]: OS_Fingerprint code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: ANTI-VIRUS code loaded Sep 24 01:35:05 bookcdb amavis[1155]: ANTI-SPAM code loaded Sep 24 01:35:05 bookcdb amavis[1155]: ANTI-SPAM-EXT code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: ANTI-SPAM-C code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: ANTI-SPAM-SA code loaded Sep 24 01:35:05 bookcdb amavis[1155]: Unpackers code loaded Sep 24 01:35:05 bookcdb amavis[1155]: DKIM code loaded Sep 24 01:35:05 bookcdb amavis[1155]: Tools code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: Found $file at /usr/bin/file Sep 24 01:35:05 bookcdb amavis[1155]: No $altermime, not using it Sep 24 01:35:05 bookcdb amavis[1155]: Internal decoder for .mail Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .F Sep 24 01:35:05 bookcdb amavis[1155]: Found decoder for .Z at /bin/uncompress Sep 24 01:35:05 bookcdb amavis[1155]: Internal decoder for .gz Sep 24 01:35:05 bookcdb amavis[1155]: Found decoder for .bz2 at /bin/bzip2 -d Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .lzo tried: lzop -d Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .rpm tried: rpm2cpio.pl, rpm2cpio Sep 24 01:35:05 bookcdb amavis[1155]: Found decoder for .cpio at /bin/pax Sep 24 01:35:05 bookcdb amavis[1155]: Found decoder for .tar at /bin/pax Sep 24 01:35:05 bookcdb amavis[1155]: Found decoder for .deb at /usr/bin/ar Sep 24 01:35:05 bookcdb amavis[1155]: Internal decoder for .zip Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .7z tried: 7zr, 7za, 7z Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .rar tried: unrar-free Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .arj tried: arj, unarj Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .arc tried: nomarch, arc Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .zoo tried: zoo Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .lha Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .doc tried: ripole Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .cab tried: cabextract Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .tnef Sep 24 01:35:05 bookcdb amavis[1155]: Internal decoder for .tnef Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .exe tried: unrar-free; arj, unarj Sep 24 01:35:05 bookcdb amavis[1155]: Using primary internal av scanner code for ClamAV-clamd Sep 24 01:35:05 bookcdb amavis[1155]: Found secondary av scanner ClamAV-clamscan at /usr/bin/clamscan Sep 24 01:35:05 bookcdb amavis[1155]: Creating db in /var/lib/amavis/db/; BerkeleyDB 0.49, libdb 5.1 Sep 24 01:35:05 bookcdb postgrey[1219]: Process Backgrounded Sep 24 01:35:05 bookcdb postgrey[1219]: 2012/09/24-01:35:05 postgrey (type Net::Server::Multiplex) starting! pid(1219) Sep 24 01:35:05 bookcdb postgrey[1219]: Using default listen value of 128 Sep 24 01:35:05 bookcdb postgrey[1219]: Binding to TCP port 10023 on host localhost#012 Sep 24 01:35:05 bookcdb postgrey[1219]: Setting gid to "116 116" Sep 24 01:35:05 bookcdb postgrey[1219]: Setting uid to "110" Sep 24 01:35:06 bookcdb spamd[1231]: logger: removing stderr method Sep 24 01:35:08 bookcdb spamd[1233]: spamd: server started on port 783/tcp (running version 3.3.2) Sep 24 01:35:08 bookcdb spamd[1233]: spamd: server pid: 1233 Sep 24 01:35:08 bookcdb spamd[1233]: spamd: server successfully spawned child process, pid 1238 Sep 24 01:35:08 bookcdb spamd[1233]: spamd: server successfully spawned child process, pid 1240 Sep 24 01:35:08 bookcdb spamd[1233]: prefork: child states: SI Sep 24 01:35:08 bookcdb spamd[1233]: prefork: child states: II Sep 24 01:35:15 bookcdb postfix/master[1729]: daemon started -- version 2.9.3, configuration /etc/postfix Sep 24 01:36:08 bookcdb postfix/smtpd[1995]: error: open database /var/lib/mailman/data/aliases.db: No such file or directory Sep 24 01:36:08 bookcdb postfix/smtpd[1995]: warning: hostname localhost does not resolve to address ::1: No address associated with hostname Sep 24 01:36:08 bookcdb postfix/smtpd[1995]: connect from unknown[::1] Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: error: open database /etc/postfix/transport.db: No such file or directory Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport lookup error for "*" Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport lookup error for "*" Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport lookup error for "root@localhost" Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: warning: transport_maps lookup failure Sep 24 01:37:00 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:37:00 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport lookup error for "fmaster@localhost" Sep 24 01:37:00 bookcdb postfix/trivial-rewrite[1999]: warning: transport_maps lookup failure Sep 24 01:37:00 bookcdb postfix/smtpd[1995]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <fmaster@localhost>: Temporary lookup failure; from=<root@localhost> to=<fmaster@localhost> proto=SMTP Sep 24 01:37:28 bookcdb dovecot: imap-login: Login: user=<mkadiri89>, method=PLAIN, rip=::1, lip=::1, mpid=2730, secured Sep 24 01:37:28 bookcdb dovecot: imap(mkadiri89): Disconnected: Logged out bytes=44/697 Sep 24 01:37:29 bookcdb dovecot: imap-login: Login: user=<mkadiri89>, method=PLAIN, rip=::1, lip=::1, mpid=2732, secured Sep 24 01:37:29 bookcdb dovecot: imap(mkadiri89): Disconnected: Logged out bytes=464/1303 Sep 24 01:37:29 bookcdb dovecot: imap-login: Login: user=<mkadiri89>, method=PLAIN, rip=::1, lip=::1, mpid=2734, secured Sep 24 01:37:29 bookcdb dovecot: imap(mkadiri89): Disconnected: Logged out bytes=117/1395 Sep 24 01:37:31 bookcdb dovecot: imap-login: Login: user=<mkadiri89>, method=PLAIN, rip=::1, lip=::1, mpid=2737, secured Sep 24 01:37:31 bookcdb dovecot: imap(mkadiri89): Disconnected: Logged out bytes=117/1395 Sep 24 01:37:49 bookcdb dovecot: imap-login: Login: user=<root>, method=PLAIN, rip=::1, lip=::1, mpid=2739, secured Sep 24 01:37:49 bookcdb dovecot: imap: Error: user root: Invalid settings in userdb: userdb returned 0 as uid Sep 24 01:37:49 bookcdb dovecot: imap: Error: Invalid user settings. Refer to server log for more information. Sep 24 01:37:54 bookcdb dovecot: imap-login: Login: user=<root>, method=PLAIN, rip=::1, lip=::1, mpid=2741, secured Sep 24 01:37:54 bookcdb dovecot: imap: Error: user root: Invalid settings in userdb: userdb returned 0 as uid Sep 24 01:37:54 bookcdb dovecot: imap: Error: Invalid user settings. Refer to server log for more information. Sep 24 01:38:04 bookcdb dovecot: imap-login: Login: user=<info>, method=PLAIN, rip=::1, lip=::1, mpid=2743, secured Sep 24 01:38:04 bookcdb dovecot: imap(info): Disconnected: Logged out bytes=44/697 Sep 24 01:38:04 bookcdb dovecot: imap-login: Login: user=<info>, method=PLAIN, rip=::1, lip=::1, mpid=2745, secured Sep 24 01:38:04 bookcdb dovecot: imap(info): Disconnected: Logged out bytes=464/1303 Sep 24 01:38:04 bookcdb dovecot: imap-login: Login: user=<info>, method=PLAIN, rip=::1, lip=::1, mpid=2747, secured Sep 24 01:38:04 bookcdb dovecot: imap(info): Disconnected: Logged out bytes=117/1395 Sep 24 01:38:55 bookcdb postfix/smtpd[1995]: disconnect from unknown[::1] Sep 24 01:38:58 bookcdb postfix/smtpd[1995]: warning: hostname localhost does not resolve to address ::1: No address associated with hostname Sep 24 01:38:58 bookcdb postfix/smtpd[1995]: connect from unknown[::1] Sep 24 01:39:11 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:39:11 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport lookup error for "info@localhost" Sep 24 01:39:11 bookcdb postfix/trivial-rewrite[1999]: warning: transport_maps lookup failure Sep 24 01:39:37 bookcdb postfix/smtpd[1995]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <fmaster@localhost>: Temporary lookup failure; from=<info@localhost> to=<fmaster@localhost> proto=SMTP Sep 24 01:39:47 bookcdb postfix/smtpd[1995]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <fmaster@localhost>: Temporary lookup failure; from=<info@localhost> to=<fmaster@localhost> proto=SMTP Sep 24 01:40:13 bookcdb postfix/smtpd[1995]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <info@localhost>: Temporary lookup failure; from=<info@localhost> to=<info@localhost> proto=SMTP Sep 24 01:43:08 bookcdb postfix/smtpd[1995]: disconnect from unknown[::1] Sep 24 01:46:08 bookcdb postfix/anvil[1998]: statistics: max connection rate 1/60s for (smtp:::1) at Sep 24 01:36:08 Sep 24 01:46:08 bookcdb postfix/anvil[1998]: statistics: max connection count 1 for (smtp:::1) at Sep 24 01:36:08 Sep 24 01:46:08 bookcdb postfix/anvil[1998]: statistics: max cache size 1 at Sep 24 01:36:08 Sep 24 01:48:05 bookcdb dovecot: imap-login: Login: user=<info>, method=PLAIN, rip=::1, lip=::1, mpid=2805, secured Sep 24 01:48:05 bookcdb dovecot: imap(info): Disconnected: Logged out bytes=85/681 Sep 24 01:51:30 bookcdb dovecot: imap-login: Login: user=<info>, method=PLAIN, rip=::1, lip=::1, mpid=2815, secured Sep 24 01:51:30 bookcdb dovecot: imap(info): Disconnected: Logged out bytes=117/1395 Sep 24 02:05:15 bookcdb postfix/qmgr[1745]: 2EA006E0B32: from=<[email protected]>, size=439, nrcpt=1 (queue active) Sep 24 02:05:15 bookcdb postfix/qmgr[1745]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 02:05:15 bookcdb postfix/qmgr[1745]: E76996E09B2: from=<[email protected]>, size=439, nrcpt=1 (queue active) Sep 24 02:05:15 bookcdb postfix/error[2842]: 2EA006E0B32: to=<[email protected]>, relay=none, delay=8391, delays=8391/0.05/0/0.09, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 02:05:16 bookcdb postfix/error[2843]: E76996E09B2: to=<[email protected]>, relay=none, delay=8416, delays=8416/0.03/0/0.11, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 02:30:15 bookcdb postfix/qmgr[1745]: D0C596E0B34: from=<[email protected]>, size=442, nrcpt=1 (queue active) Sep 24 02:30:15 bookcdb postfix/qmgr[1745]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 02:30:15 bookcdb postfix/error[2914]: D0C596E0B34: to=<[email protected]>, relay=none, delay=9551, delays=9551/0.01/0/0.08, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 02:35:15 bookcdb postfix/qmgr[1745]: 2E5C36E0A07: from=<[email protected]>, size=438, nrcpt=1 (queue active) Sep 24 02:35:15 bookcdb postfix/qmgr[1745]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 02:35:15 bookcdb postfix/qmgr[1745]: 0EA3A6E0ACC: from=<[email protected]>, size=438, nrcpt=1 (queue active) Sep 24 02:35:15 bookcdb postfix/error[2926]: 2E5C36E0A07: to=<[email protected]>, orig_to=<root>, relay=none, delay=34386, delays=34386/0.03/0/0.1, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 02:35:15 bookcdb postfix/error[2927]: 0EA3A6E0ACC: to=<[email protected]>, orig_to=<root>, relay=none, delay=34299, delays=34298/0.02/0/0.12, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 03:15:15 bookcdb postfix/qmgr[1745]: 2EA006E0B32: from=<[email protected]>, size=439, nrcpt=1 (queue active) Sep 24 03:15:15 bookcdb postfix/qmgr[1745]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 03:15:15 bookcdb postfix/qmgr[1745]: E76996E09B2: from=<[email protected]>, size=439, nrcpt=1 (queue active) Sep 24 03:15:15 bookcdb postfix/error[3025]: 2EA006E0B32: to=<[email protected]>, relay=none, delay=12590, delays=12590/0.01/0/0.07, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 03:15:15 bookcdb postfix/error[3026]: E76996E09B2: to=<[email protected]>, relay=none, delay=12616, delays=12616/0.01/0/0.09, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 03:40:15 bookcdb postfix/qmgr[1745]: D0C596E0B34: from=<[email protected]>, size=442, nrcpt=1 (queue active) Sep 24 03:40:15 bookcdb postfix/qmgr[1745]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 03:40:15 bookcdb postfix/error[3097]: D0C596E0B34: to=<[email protected]>, relay=none, delay=13752, delays=13752/0.01/0/0.07, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 03:45:15 bookcdb postfix/qmgr[1745]: 2E5C36E0A07: from=<[email protected]>, size=438, nrcpt=1 (queue active) Sep 24 03:45:15 bookcdb postfix/qmgr[1745]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 03:45:15 bookcdb postfix/qmgr[1745]: 0EA3A6E0ACC: from=<[email protected]>, size=438, nrcpt=1 (queue active) Sep 24 03:45:15 bookcdb postfix/error[3129]: 2E5C36E0A07: to=<[email protected]>, orig_to=<root>, relay=none, delay=38586, delays=38586/0.01/0/0.09, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 03:45:15 bookcdb postfix/error[3130]: 0EA3A6E0ACC: to=<[email protected]>, orig_to=<root>, relay=none, delay=38498, delays=38498/0.01/0/0.08, dsn=4.3.0, status=deferred (mail transport unavailable) postconf -n alias_database = hash:/etc/aliases alias_maps = hash:/etc/aliases, hash:/var/lib/mailman/data/aliases append_dot_mydomain = no biff = no broken_sasl_auth_clients = yes config_directory = /etc/postfix content_filter = smtp-amavis:[127.0.0.1]:10024 home_mailbox = Maildir/ inet_interfaces = all inet_protocols = all mailbox_command = mailbox_size_limit = 0 mailman_destination_recipient_limit = 1 mydestination = server1.bookcdb.com, bookcdb.com, localhost.bookcdb.com, localho st, bookcdb.com myhostname = server1.bookcdb.com mynetworks = 127.0.0.0/8 myorigin = /etc/mailname readme_directory = no recipient_delimiter = + relay_domains = lists.bookcdb.com relayhost = smtp_tls_note_starttls_offer = yes smtp_tls_security_level = may smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) smtpd_recipient_restrictions = permit_sasl_authenticated,permit_mynetworks,rejec t_unauth_destination smtpd_sasl_auth_enable = yes smtpd_sasl_local_domain = smtpd_sasl_security_options = noanonymous smtpd_tls_CAfile = /etc/ssl/certs/cacert.pem smtpd_tls_auth_only = no smtpd_tls_cert_file = /etc/ssl/certs/smtpd.crt smtpd_tls_key_file = /etc/ssl/private/smtpd.key smtpd_tls_loglevel = 1 smtpd_tls_received_header = yes smtpd_tls_security_level = may smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtpd_tls_session_cache_timeout = 3600s smtpd_use_tls = yes tls_random_source = dev:/dev/urandom transport_maps = hash:/etc/postfix/transport

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