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  • running more than one command line commands inside for loop

    - by klijo
    i have a folder containing images and i want to determine its Compression method used. So i would loop through the folder and do a grep Compression like this and note i have installed grep for windows for %f in (*.jpg) do identify -verbose "%f" | grep Compression >> info.txt However i need to write the file name and compression technique used so i modified the above command for %f in (*.jpg) do identify -verbose "%f" | grep Compression & echo "%f" & echo: >> info.txt But the problem is that i get a blank txt file. Could someone pleas help me.

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  • using jquery, how do you change the image on hover inside of a div

    - by oo
    i have the following jquery code to replace an image when you hover over with the mouse but it doesn't seem to be working. Can anyone find anything wrong with this code below. $(function() { $("div.delete img") .mouseover(function() { $(this).attr("src", "../../images/comment-hover-del.png"); }) .mouseout(function() { $(this).attr("src", "../../images/comment-del.png"); }); }); and this is my html: <div class="delete" id="26"><img src="../../images/comment-del.png" border="0"></div>

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  • Very small image for rebuilds

    - by Deon
    I worked at a place last year that had a very small image for Windows XP re-builds. It was two Norton GHO files, totalling about 2-3 GB. This is how it worked: Boot into Norton Ghost Map to the network share where the images lived Apply the image to the workstation Reboot It would then load into Windows Setup Enter the Domain Admin credentials so it can join the domain That's it... it would then reboot into Windows and the image was complete. How did they make an image so small? Did they perhaps kick off a Windows install and create an image then? I particularly liked how it required no user input other than a domain admin login.

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  • Caching images with asp/http

    - by Dmitry Makovetskiyd
    I want to cache all the images on my site, so I used this code: <%Response.AddHeader "Expires","Tue, 2 October 2013 00:00:00 GMT"%> The problem is that google says the images are not cached, whenever I go to this site: https://developers.google.com/speed/pagespeed Also in chrome, I can see that it gives a Get response for all the images. Why is that and how can I cache the images for the next year.

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  • How to ALWAYS link an image in MS Word 2010 instead of embedding it?

    - by grunwald2.0
    I want to only link, not embed, pictures in my Word document. Yet I got a lot of images to insert! And I want to spare me the additional click into the dropdown menu one and for all, so the question is, is there any way to set "link image(s)" as default? Because I didn't find anything in the Word settings, only totally useless detail settings. This "detail" has been overseen by Microsoft it seems! :( I would provide you with a screenshot, but it would be German anyways. I think the guys who use image linking in Word since v2007, will know what I mean. Thank you in advance! Best regards

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  • Mod_rewrite on all website images

    - by Esteve Camps
    I'm designing an image repository. I want to uncouple the filename from the image html link. For instance: image in filesystem is called images/items/12543.jpg HTML is <img src="images/car.jpg" /> Does anyone strongly discourages me to rewrite all image requests using PHP so when retrieving images/car.jpg, Apache really replies content from images/items/12543.jpg? I don't know if I may get performance problems.

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  • upload 2 images at once in codeigniter

    - by sonill
    can anyone plz provide me a simple working code snippet of codeigniter for uploading 2 images at once (through 2 different input field ofcourse). I need 2 images to be uploaded at once, or one after another. and both of the images need to be in different location. I tried to make it myself by calling upload function twice but it returned last images with these extentions: *.jpg.jpg. can anyone help

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  • Storing images above or below the web root?

    - by JGDev
    I'm working on a web app where users can upload images which are associated with their account. I'm trying to figure out the best way to store these images in the filesystem taking into account organization and security. I'm using a JavaScript-based file uploader which has to save the images within the web root, but I'm wondering if it would be better to move the images above the web root for better security? Any thoughts on the matter would be appreciated.

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  • Render 2 images that uses different shaders

    - by Code Vader
    Based on the giawa/nehe tutorials, how can I render 2 images with different shaders. I'm pretty new to OpenGl and shaders so I'm not completely sure whats happening in my code, but I think the shaders that is called last overwrites the first one. private static void OnRenderFrame() { // calculate how much time has elapsed since the last frame watch.Stop(); float deltaTime = (float)watch.ElapsedTicks / System.Diagnostics.Stopwatch.Frequency; watch.Restart(); // use the deltaTime to adjust the angle of the cube angle += deltaTime; // set up the OpenGL viewport and clear both the color and depth bits Gl.Viewport(0, 0, width, height); Gl.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); // use our shader program and bind the crate texture Gl.UseProgram(program); //<<<<<<<<<<<< TOP PYRAMID // set the transformation of the top_pyramid program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(top_pyramid, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(top_pyramidNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(top_pyramidUV, program, "vertexUV"); Gl.BindBuffer(top_pyramidTrianlges); // draw the textured top_pyramid Gl.DrawElements(BeginMode.Triangles, top_pyramidTrianlges.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<< CUBE // set the transformation of the cube program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(cube, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(cubeNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(cubeUV, program, "vertexUV"); Gl.BindBuffer(cubeQuads); // draw the textured cube Gl.DrawElements(BeginMode.Quads, cubeQuads.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<<<< BOTTOM PYRAMID // set the transformation of the bottom_pyramid program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(bottom_pyramid, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(bottom_pyramidNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(bottom_pyramidUV, program, "vertexUV"); Gl.BindBuffer(bottom_pyramidTrianlges); // draw the textured bottom_pyramid Gl.DrawElements(BeginMode.Triangles, bottom_pyramidTrianlges.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<<<<< STAR Gl.Disable(EnableCap.DepthTest); Gl.Enable(EnableCap.Blend); Gl.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.One); Gl.BindTexture(starTexture); //calculate the camera position using some fancy polar co-ordinates Vector3 position = 20 * new Vector3(Math.Cos(phi) * Math.Sin(theta), Math.Cos(theta), Math.Sin(phi) * Math.Sin(theta)); Vector3 upVector = ((theta % (Math.PI * 2)) > Math.PI) ? Vector3.Up : Vector3.Down; program_2["view_matrix"].SetValue(Matrix4.LookAt(position, Vector3.Zero, upVector)); // make sure the shader program and texture are being used Gl.UseProgram(program_2); // loop through the stars, drawing each one for (int i = 0; i < stars.Count; i++) { // set the position and color of this star program_2["model_matrix"].SetValue(Matrix4.CreateTranslation(new Vector3(stars[i].dist, 0, 0)) * Matrix4.CreateRotationZ(stars[i].angle)); program_2["color"].SetValue(stars[i].color); Gl.BindBufferToShaderAttribute(star, program_2, "vertexPosition"); Gl.BindBufferToShaderAttribute(starUV, program_2, "vertexUV"); Gl.BindBuffer(starQuads); Gl.DrawElements(BeginMode.Quads, starQuads.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); // update the position of the star stars[i].angle += (float)i / stars.Count * deltaTime * 2 * rotate_stars; stars[i].dist -= 0.2f * deltaTime * rotate_stars; // if we've reached the center then move this star outwards and give it a new color if (stars[i].dist < 0f) { stars[i].dist += 5f; stars[i].color = new Vector3(generator.NextDouble(), generator.NextDouble(), generator.NextDouble()); } } Glut.glutSwapBuffers(); } The same goes for the textures, whichever one I mention last gets applied to both object?

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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  • Should I persist images on EBS or S3 ??

    - by enes
    Hi; I am migrating my Java,Tomcat, Mysql server to AWS EC2. I have already attached EBS volume for storing Mysql data. In my web application people may upload images. So I should persist them. There are 2 alternatives in my mind. 1- Save uploaded images to EBS volume. 2- Use S3 service. The followings are my notes, please be skeptic about them, as my expertise is not on servers, but software development. EBS plus: S3 storage is more expensive. (0.15 $/Gb 0.1$/Gb) S3 plus: Serving statics from EBS may influence my web server's performance negatively. Is this true? Does Serving images affect server performance notably? For S3 my server will not be responsible for serving statics. S3 plus: Serving statics from EBS may result I/O cost, probably it will be minor. EBS plus: People say EBS is faster. S3 plus: People say S3 is more safe for persistence. EBS plus: No need to learn API, it is straight forward to save the images to EBS volume. Namely I can not decide, will be happy if you guide. Thanks

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  • Mod disk_cache permanent caching images and disabling reacurring header updates

    - by user135532
    I am trying to get mod disk_cache to permantly cache images retrieved from an image server on the webserver using ProxyPass. While the image is being retrieved correctly from the server and is served from the cache on further requests, then I am still having the webserver call the image server and causing the cached header to be updated. Because of load concerns then I need to never call the image server on a specific url again after it has been cached once, or extend the refresh time for as long as possible. The webserver is IHS 7.0 The mod's are mod_disk_cache.so, mod_cache.so, mod_proxy.so Version 2.2.8.0 Following is from my httpd.conf: ProxyPass /webserver/media/images/ http://imageserver.com/ws/media/images/ # Caching pictures <IfModule mod_cache.c> <IfModule mod_disk_cache.c> CacheDefaultExpire 2628000 #CacheDisable CacheEnable disk /webserver/media/images/ CacheIgnoreCacheControl On CacheIgnoreHeaders Cookie Referer User-Agent X-Forwarded-For X-Forwarded-Host X-Forwarded-Server Accept-Language Accept Host CacheIgnoreNoLastMod On CacheIgnoreQueryString Off #CacheIgnoreURLSessionIdentifiers CacheLastModifiedFactor 10000000.1 #CacheLock on #CacheLockMaxAge 5 #CacheLockPath CacheMaxExpire 1576800 CacheStoreNoStore On CacheStorePrivate On CacheDirLength 2 CacheDirLevels 3 CacheMaxFileSize 1000000 CacheMinFileSize 1 CacheRoot c:/cacheroot2 </IfModule> </IfModule>

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  • Serving images from another hostname vs Apache overload for the rewrites

    - by luison
    We are trying to improve further the speed of some sites with older HTML in order as well to obtain better SEO results. We have now applied some minify measures, combined html, css etc. We use a small virtualized infrastructure and we've always wanted to use a light + standar http server configuration so the first one can serve images and static contents vs the other one php, rewrites, etc. We can easily do that now with a VM using the same files and conf of vhosts (bind mounts) on apache but with hardly any modules loaded. This means the light httpd will have smaller fingerprint that would allow us to serve more and quicker, have more minSpareServer running, etc. So, as browsers benefit from loading static content from different hostnames as well, we've thought about building a rewrite rule on our main server (main.com) to "redirect" all images and css *.jpg, *.gif, *.css etc to the same at say cdn.main.com thus the browser being able to have more connections. The question is, assuming we have a very complex rewrite ruleset already (we manually manipulate many old URLs for SEO) will it be worth? I mean will the additional load of main's apache to have to redirect main.com/image.jpg (I understand we'll have to do a 301) to cdn.main.com/image.jpg + then cdn.main.com having to serve it, be larger than the gain we would be archiving on the browser? Could the excess of 301s of all images on a page be penalized by google? How do large companies work this out, does the original code already include images linked from the cdn with absolute paths?

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  • Select Multiple Images Using GalleryView

    - by hwrdprkns
    Hi guys, I was just wondering if Android had built in code so that I could select multiple images in a gallery-view and then have those images exported as filenames in a string array(ex /sdcard/~f1.jpg, /sdcard/~f2.jpg,...). I have the gallery code here, but I'm not sure what modifications need to be made. Any help is appreciated. Thanks! // take_picture = (Button)findViewById(R.id.take_picture); // Here we set up a string array of the thumbnail ID column we want to // get back String[] proj = { MediaStore.Images.Thumbnails._ID }; if(proj.length == 0) { nopic.setVisibility(View.VISIBLE); } // Now we create the cursor pointing to the external thumbnail store cursor = managedQuery( MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, proj, // Which // columns // to // return null, // WHERE clause; which rows to return (all rows) null, // WHERE clause selection arguments (none) null); // Order-by clause (ascending by name) /* take_picture.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(GalleryActivity.this, CameraActivity.class); startActivity(i); } }); */ // We now get the column index of the thumbnail id column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Thumbnails._ID); // Reference the Gallery view g = (Gallery) findViewById(R.id.gallery); if(proj.length == 0) { nopic.setVisibility(View.VISIBLE); g.setVisibility(View.GONE); } // Set the adapter to our custom adapter (below) g.setAdapter(new ImageAdapter(this)); // Set a item click listener, and just Toast the clicked position g.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { // Now we want to actually get the data location of the file String[] proj = { MediaStore.Images.Media.DATA }; // We request our cursor again cursor = managedQuery( MediaStore.Images.Media.EXTERNAL_CONTENT_URI, proj, // Which // columns // to // return null, // WHERE clause; which rows to return (all rows) null, // WHERE clause selection arguments (none) null); // Order-by clause (ascending by name) // We want to get the column index for the data uri column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Media.DATA); // Lets move to the selected item in the cursor cursor.moveToPosition((int) g.getSelectedItemId()); // And here we get the filename String filename = cursor.getString(column_index); Log.v("GalleryActivity", filename); Toast.makeText(GalleryActivity.this, filename, Toast.LENGTH_SHORT).show(); setPrefs(filename); Intent i = new Intent(GalleryActivity.this, OtherClass.class); startActivity(i); } }); } And the ImageAdapter code here: public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; public ImageAdapter(Context c) { mContext = c; // See res/values/attrs.xml for the that defines // Gallery1. TypedArray a = obtainStyledAttributes(R.styleable.Gallery); mGalleryItemBackground = a.getResourceId( R.styleable.Gallery_android_galleryItemBackground, 0); a.recycle(); } public int getCount() { return cursor.getCount(); } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView i = new ImageView(mContext); if (convertView == null) { cursor.moveToPosition(position); int id = cursor.getInt(column_index); i.setImageURI(Uri.withAppendedPath( MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, "" + id)); i.setScaleType(ImageView.ScaleType.FIT_XY); i.setLayoutParams(new Gallery.LayoutParams(200, 200)); // The preferred Gallery item background i.setBackgroundResource(mGalleryItemBackground); } return i; } } Again any help is appreciateds! Just to let you guys know, the gallery works fine (for one image) as in it exports the filename correctly. Just need to know if there is an easy way to select multiples and export them. Thanks again!

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  • Blogger issue with custom background images on Chrome and Safari

    - by hdx
    This is weird, the site in question is blog.andrebatista.info and it is a hosted at blogger.com. I'm trying to make the blogger template look the same as the one in my main website, www.andrebatista.info. For some reason if I go directly to the blog address Chrome and Safari fail to display all of my background images... all of them. However if I first go to www.andrebatista.info first and then go to the blog it renders just fine ?¿ The way I'm customizing it is by adding a link to my main site's stylesheet at the very end of the head tag on the blogger template. That stylesheet is displayed below: *{ margin:0; padding:0; border:0; } html,body { background:#064169 url(http://www.andrebatista.info/images/main_gradient_slice.jpg) repeat-x; font-family: Arial, "MS Trebuchet", sans-serif; font-size:18px; } #main_wrapper{ margin: 0 auto; width:1024px; } #header{ background: url(http://www.andrebatista.info/images/header.jpg); height:133px; border:none; margin:0; } #menu_wrapper{ background: url(http://www.andrebatista.info/images/menu.jpg); height:34px; overflow:hidden; } #menu_wrapper .menu_item{ color:white; float: left; border: 1 px solid red; height: 34px; padding-top:10px; text-align:center; width:100px; } #menu_wrapper .first{ padding-left:240px; float:left; width:100px; } #menu_wrapper .active,#menu_wrapper .menu_item:hover{ background-color:white; color:Teal; cursor: pointer; } #content_area_wrapper{ background: url(http://www.andrebatista.info/images/body_bg_slice.jpg) repeat-y; } #content_area{ min-height:524px; background: url(http://www.andrebatista.info/images/main_content_top.jpg) repeat-x; } #main_banner{ background: url(http://www.andrebatista.info/images/main_banner.jpg) no-repeat center center; width:662px; height:338px; margin: 0 auto; } #main_banner div{ color:white; padding-left:47px; padding-right:164px; padding-top:105px; } #text_area{ overflow:hidden; width:662px; margin:0 auto; padding:14px; } #contentList{ padding:0 20px 20px 20px; } #text_area .left{ width:50%; float:left; } #text_area .left{ width:50%; float:right; } #footer2{ background: url(http://www.andrebatista.info/images/footer.jpg); height:62px; } #footer{ background: url(http://www.andrebatista.info/images/footer.jpg); height:62px; } Any ideas on what I could be missing?

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  • Strange activity in My Pictures folder: Thumbnail doesn't match actual picture.

    - by Sam152
    After finding an amusing picture on a popular imageboard, I decided to save it. A few days past and I was browsing my images folder when I realised that the thumbnail generated by Windows XP in the thumbnails view did not match the actual image. Here is a comparison image: What's even stranger in this situation is that the parts of the photograph that are different have actually been replaced with what might be the correct background. Furthermore, it is a jpeg (no PNG transparency tricks) that is 343 kilobytes but only 847x847 pixels wide. What could be going on here? Could there be anything malicious in the works, or hidden data? Before anyone asks, I have checked and preformed the following: Deleted Thumbs.db to reload thumbnails. Opened image in different editors. (they appear with the text) Moved image to a different directory. Changed the extension to .rar. All these steps produce the same results. Pre actual posting update: It seems that opening the image in paint, changing the image entirely (deleting entire contents and making a red fill) will still generate the original thumbnail, even after deleting Thumbs.db etc. I'm also hesitant to post the original data, in case there is something malicious or hidden that could be potentially illegal. (Although it would be very beneficial to see if it works on other computers and not just my own).

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  • free up not used space on a qcow2-image-file on kvm/qemu

    - by bmaeser
    we are using kvm/qemu with qcow2-images for our virtual machines. qcow2 has this nice feature where the image file only allocates the actually needed space by the virtual-machine. but how do i shrink back the image file, if the virtual machine's allocated space gets smaller? example: 1.) i create a new image with qcow2 format, size 100GB 2.) i use this image to install ubuntu. installation needs about 10 gb, the image-file grows up to about 10GB. nothing unexpected so far. 3.) i fill up the image with about 40 GB of additional data. the image-file grows up to 50GB. i am ok with that :-) 4.) this is where it gets strange: i delete all of the 40GB data on the image, but the image-size still eats up 50GB. question: how do i free up that 40GB of data and shrink the image to the only needed 10 GB? thanks in advance, berni

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  • Paranormal activity in My Pictures folder: Thumbnail doesn't match actual picture.

    - by Sam152
    After finding an amusing picture on a popular imageboard, I decided to save it. A few days past and I was browsing my images folder when I realised that the thumbnail generated by Windows XP in the thumbnails view did not match the actual image. Here is a comparison image: What's even stranger in this situation is that the parts of the photograph that are different have actually been replaced with what might be the correct background. Furthermore, it is a jpeg (no PNG transparency tricks) that is 343 kilobytes but only 847x847 pixels wide. What could be going on here? Could there be anything malicious in the works, or hidden data? Before anyone asks, I have checked and preformed the following: Deleted Thumbs.db to reload thumbnails. Opened image in different editors. (they appear with the text) Moved image to a different directory. Changed the extension to .rar. All these steps produce the same results. Pre actual posting update: It seems that opening the image in paint, changing the image entirely (deleting entire contents and making a red fill) will still generate the original thumbnail, even after deleting Thumbs.db etc. I'm also hesitant to post the original data, in case there is something malicious or hidden that could be potentially illegal. (Although it would be very beneficial to see if it works on other computers and not just my own).

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  • problem in display image with loadDataWithBaseURL() in Android

    - by Addy
    Hi. In my Application, I display data in webview but it can't display the images in the webview. I used loadDatawithBaseURL() method. This is my code.. webview.loadDataWithBaseURL("file:///059600656X/", data, "text/html", "UTF-8", "about:blank"); // here data is a string object which contain html parsing data. I think it cant find the images in given directory. Can Anybody help me?

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  • ASP.NET: images broken when combining URL Rewriting, asp:ImageButton and html base tag

    - by Nick G
    Hi, I'm using URL Rewriting under ASP.NET 4 (using ISAPI_Rewrite) and I'm finding that that some of my images are not loading as .NET does not seem to understand I'm using an html BASE tag (pretty standard and essential when doing URL Rewriting): eg in my development environment I have: <base href='http://localhost/venuefinder/Website/'></base> and on my pages I have: <asp:ImageButton runat="server" ImageUrl="~/images/button.gif" /> On the home page of the site (http://localhost/venuefinder/Website/) this works fine, however on a page that uses URL rewriting, the image does not work: /venuefinder/Website/venues/ashton_gate_stadium/V18639/ ..as the browser is trying to load: http://localhost/images/buttons/search-button.gif instead of: http://localhost/venuefinder/Website/venues/images/buttons/search-button.gif This is happening because .NET is rendering the button as: src="../../../images/buttons/search-button.gif" ...which is incorrect. Is there any way I can correct this problem so that .NET renders the correct src attribute for the image? (without all the ../../../ etc)

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  • How can I duplicate the UI functionality of Google Fastflip?

    - by marcamillion
    Trying to get the same functionality as Google FastFlip. Not just with the thumbnails, but even for the larger images too. Notice how when you click on a story, you see the main story front and center, and you see smaller half-screens of previous and next stories. How can I get that functionality? Is there a plugin for one of the JS frameworks that does this already? I also love the speed and feel of flipping through the images.

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  • looking for php-based image viewer / browser

    - by stereofrog
    (don't know if this better belongs to SU/SF, feel free to move if so) Hi, I've got a directory with 1000+ subfolders full with hi-res images. I'm looking for php software that would allow me to explore it server-side: browse folders - preview images - download hi-res. NB: support for print formats (tiff, eps) is a must!

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  • wx read image from clipboard

    - by Moayyad Yaghi
    hello how can i read image from clipboard ? i was only able to raed text using wx.clipboard. but not images is it possible to read images with wx.clipboard? or there is another way? i use python2.5 and windows vita 64 bit thanks in advance

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  • help with inline images/mail with cron - php?

    - by David Verhulst
    I've got mailings that need to be sended using cron. When I load the script manualy all works fine. With cron i get broken images. to change the src of my img i used: $body = eregi_replace("managersrc_logo","images/managers/acertainlogo.jpg",$body); Because i thaught that it is importent to use absolute paths i also tried: $body = eregi_replace("managersrc_logo","http://www.site.com/images/managers/acertainlogo.jpg",$body); In that case i even do not see the images when i run the cronscript manualy. Nor the automated cron will display me the images. When i check the source of the mail that is received i always see "cid:encryptedstuff" even if i use absolute paths? Why is that? I just want my absolute paths being printed in the src attribute of the img tag. Who changes my absolute path to cid: ? is it php, phpmailer or outlook itself? Any help someone?.... David

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