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  • How to change resolution in ubuntu

    - by Daziplqa
    I am trying to change resolution in ubuntu 10.04 ( as I am used to do in ealier versions) but It didn't works for me! my /etc/X11/xorg.conf contains the following: Section "Device" Identifier "Configured Video Device" EndSection Section "Monitor" Identifier "Monitor0" EndSection Section "Screen" Identifier "Screen0" Device "Videocard0" DefaultDepth 32 SubSection "Display" Viewport 0 0 Depth 32 Modes "1024x768" EndSubSection EndSection Section "ServerLayout" Identifier "Default Layout" Screen "Default Screen" InputDevice "Synaptics Touchpad" EndSection I want to change the resolution to be 1024x768 !! please help

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  • sql server textbook

    - by Nick P
    I am a student that is about to take an independent study class on SQL Server management. I would like some suggestions for textbooks that could guide me. I will be expected to install and configure SQL server 2008 in a Windows Server 2008 environment and provide tools(scripts) to administer a database for future students. I've reviewed the Murach book, and it doesn't seem to go into enough depth.

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  • win 7: copy all files from a complex folder structure to one folder

    - by Jason
    I'd have a complex folder structure like: h:\folder1\folder2\folder3 h:\folder1\folder2\a h:\folder1\b h:\folder1\folder3 h:\folder1\folder4\d Only with probably 100's of folders and a depth of around 4 (I'm guessing) Anyway I want to run a command that will move all the files from every sub folder into the top level folder. so something like h:\folder1\*\*.* to h:\folder1 Is there a tool I can use to do this? does win 7 have a command that will do this? Thanks Jason

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  • Postfix: Relay access denied

    - by Joseph Silvashy
    When I telnet to my server thats running postfix and try to send an email: MAIL FROM:<[email protected]> #=> 250 2.1.0 Ok RCPT TO:<[email protected]> #=> 554 5.7.1 <[email protected]>: Relay access denied I couldn't really find the answer on the site or by looking at other users question/answers, I'm not sure where to start. Ideas? Update So basically looking at the docs: http://www.postfix.org/SMTPD_ACCESS_README.html (section: Getting selective with SMTP access restriction lists), I don't seem to have any of those directives in etc/postfix/main.cf like smtpd_client_restrictions = permit_mynetworks, reject or any of the other ones, so I'm quite confused. But really I'm going to have a rails app connect to the server and send the emails, so I'm not sure how to handle it. Here is what my config file looks like: # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key smtpd_use_tls=yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache # See /usr/share/doc/postfix/TLS_README.gz in the postfix-doc package for # information on enabling SSL in the smtp client. myhostname = rerecipe-utils alias_maps = hash:/etc/aliases alias_database = hash:/etc/aliases myorigin = /etc/mailname mydestination = $myhostname, localhost.$mydomain, localhost, mail.rerecipe.com, rerecipe.com relayhost = mailbox_size_limit = 0 recipient_delimiter = + inet_interfaces = all inet_protocols = all mynetworks = 127.0.0.0/8 204.232.207.0/24 10.177.64.0/19 [::1]/128 [fe80::%eth0]/64 [fe80::%eth1]/64 Something to note is that relayhost is blank, this is the default configuration file that was created when I installed Postfix, when testing to connect with openssl I get this: ~% openssl s_client -connect mail.myhostname.com:25 -starttls smtp CONNECTED(00000003) depth=0 /CN=myhostname verify error:num=18:self signed certificate verify return:1 depth=0 /CN=myhostname verify return:1 --- Certificate chain 0 s:/CN=myhostname i:/CN=myhostname --- Server certificate -----BEGIN CERTIFICATE----- MIIBqTCCARICCQDDxVr+420qvjANBgkqhkiG9w0BAQUFADAZMRcwFQYDVQQDEw5y ZXJlY2lwZS11dGlsczAeFw0xMDEwMTMwNjU1MTVaFw0yMDEwMTAwNjU1MTVaMBkx FzAVBgNVBAMTDnJlcmVjaXBlLXV0aWxzMIGfMA0GCSqGSIb3DQEBAQUAA4GNADCB iQKBgQDODh2w4A1k0qiPNPhkrPj8sfkxpKPTk28AuZhgOEBYBLeHacTKNH0jXxPv P3TyhINijvvdDPzyuPJoTTliR2EHR/nL4DLhr5FzhV+PB4PsIFUER7arx+1sMjz6 5l/Ubu1ppMzW9U0IFNbaPm2AiiGBQRCQN8L0bLUjzVzwoSRMOQIDAQABMA0GCSqG SIb3DQEBBQUAA4GBALi2vvk9TGKJubXYJbU0PKmVmsfzFK35yLqr0keiDBhK2Leg 274sWxEH3ds8mUaRftuFlXb7RYAGNlVyTuMTY3CEcnqIsH7F2McCUTpjMzu/o1mZ O/B21CelKetBd1u79Gkrv2vWyN7Csft6uTx5NIGG2+pGi3r0gX2r0Hbu2K94 -----END CERTIFICATE----- subject=/CN=myhostname issuer=/CN=myhostname --- No client certificate CA names sent --- SSL handshake has read 1203 bytes and written 360 bytes --- New, TLSv1/SSLv3, Cipher is DHE-RSA-AES256-SHA Server public key is 1024 bit Compression: NONE Expansion: NONE SSL-Session: Protocol : TLSv1 Cipher : DHE-RSA-AES256-SHA Session-ID: 1AA4B8BFAAA85DA9ED4755194C50311670E57C35B8C51F9C2749936DA11918E4 Session-ID-ctx: Master-Key: 9B432F1DE9F3580DCC6208C76F96631DC5A4BC517BDBADD5F514414DCF34AC526C30687B96C5C4742E9583555A118232 Key-Arg : None Start Time: 1292985376 Timeout : 300 (sec) Verify return code: 18 (self signed certificate) --- 250 DSN Oddly enough when I try to send an email from the machine itself it does work: echo test | mail -s "test subject" [email protected]

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  • Automatically start VNC server on startup

    - by Vasu
    I installed the Ubuntu desktop on a Ubuntu 9.10 VPS server and am able to connect to the server using TightVNC. However, the VNC server on this VPS can only be started by logging in through SSH and typing the following command: vncserver :1 -geometry 800x600 -depth 16 -pixelformat rgb565 If I run this command on startup or as a schedule task, it won't start. What are my options? Thanks

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  • Problem with bash scripting

    - by eple
    Hi. I terrible with bash scripting, and need some help with the following: #!/bin/bash if [ -e Pretty* ];then ncftpput -R -DD -v -u xbmc -p xbmc 192.168.1.100 /home/xbmc/TV/Pretty_Little_Liars/ Pretty* else echo "No new folders" fi find -depth -type d -empty -exec rmdir {} \; Problem here is the ncftpput line.. if I just do a simple [ echo "working" ] instead, everything is OK, but when I try the ncftpput-line it just gives me [ line 5: [: too many arguments ] the ncftpput command alone works fine.. Any ideas?

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  • amd gpu but display on intel integrated graphics

    - by pitseeker
    On my Ubuntu 12.04 I connected my monitor to the onboard intel graphics. I'd like to use my ati radeon 6770 for opencl tasks (e.g. bitcoin mining). So far I couldn't figure out how to get the ati driver working. When calling "aticonfig --initial -f" it always writes a new xorg.conf that ignores the intel graphics. At boot time it works only when I attached the monitor to the ati card. So I manually tampered with the xorg.conf and got this: Section "ServerLayout" Identifier "Default Monitor" Screen 0 "myscreen" 0 0 Screen 1 "deadscreen" RightOf "myscreen" EndSection Section "Module" EndSection Section "Monitor" Identifier "Default Monitor" Option "VendorName" "Monitor Vendor" Option "ModelName" "Monitor Name" Option "DPMS" "true" EndSection Section "Monitor" Identifier "null Monitor" Option "Enable" "false" EndSection Section "Device" Identifier "Intel Integrated Graphics" Driver "intel" BusID "PCI:0:2:0" Screen 0 EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" Screen 1 EndSection Section "Screen" Identifier "myscreen" Device "Intel Integrated Graphics" Monitor "Default Monitor" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "deadscreen" Device "aticonfig-Device[0]-0" Monitor "null Monitor" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection I think this might be the right way since I see that X tries to start both drivers in /var/log/Xorg.0.log. However the fglrx driver seems crash (end of xorg.0.log): Backtrace: [ 6.625] 0: /usr/bin/X (xorg_backtrace+0x26) [0x7fb5cd41b846] [ 6.625] 1: /usr/bin/X (0x7fb5cd293000+0x18c6ea) [0x7fb5cd41f6ea] [ 6.625] 2: /lib/x86_64-linux-gnu/libpthread.so.0 (0x7fb5cc5b9000+0xfcb0) [0x7fb5cc5c8cb0] [ 6.625] 3: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/drivers/fglrx_drv.so (xdl_xs111_atiddxGetGPUMapInfo+0x1b1) [0x7fb5c88e16b1] [ 6.625] 4: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/drivers/fglrx_drv.so (atiddxGetGPUMapInfo+0xd) [0x7fb5c87bcc0d] [ 6.625] 5: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/extensions/libglx.so (0x7fb5ca12d000+0x1ab29) [0x7fb5ca147b29] [ 6.625] 6: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/extensions/libglx.so (0x7fb5ca12d000+0x1cf8c) [0x7fb5ca149f8c] [ 6.625] 7: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/extensions/libglx.so (0x7fb5ca12d000+0x1ee55) [0x7fb5ca14be55] [ 6.626] 8: /usr/bin/X (InitExtensions+0x99) [0x7fb5cd350069] [ 6.626] 9: /usr/bin/X (0x7fb5cd293000+0x3d605) [0x7fb5cd2d0605] [ 6.626] 10: /lib/x86_64-linux-gnu/libc.so.6 (__libc_start_main+0xed) [0x7fb5cb44e76d] [ 6.626] 11: /usr/bin/X (0x7fb5cd293000+0x3daad) [0x7fb5cd2d0aad] [ 6.626] Segmentation fault at address 0x14 [ 6.626] Caught signal 11 (Segmentation fault). Server aborting [ 6.626] I'd be very happy if someone can give me a hint on how to configure my ATI card while using the integrated graphics for display. Update I used most of jjhughes57 config and successfully booted the X server on intel (keyboard layout is changed though, funnily). Unfortunately the 2nd X server (fglrx) doesn't fully start. It shuts itself down right after starting [ 6.265] (II) fglrx(0): Restoring Recent Mode via PCS is not supported in RANDR 1.2 capable environments [ 6.296] (II) UnloadModule: "mouse" [ 6.296] (II) Unloading mouse [ 6.296] (II) UnloadModule: "kbd" [ 6.296] (II) Unloading kbd [ 6.298] (II) fglrx(0): Shutdown CMMQS [ 6.298] (II) fglrx(0): [uki] removed 1 reserved context for kernel [ 6.298] (II) fglrx(0): [uki] unmapping 8192 bytes of SAREA 0x2000 at 0x7fbef8209000 [ 6.337] (II) fglrx(0): Interrupt handler Shutdown. [ 6.470] ddxSigGiveUp: Closing log [ 6.470] Server terminated successfully (0). Closing log file. Thanks for any hints what is wrong here.

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  • MegaCli newly created disk doesn't appear under /dev/sdX

    - by Henry-Nicolas Tourneur
    After having successfully added 2 new disks in a new RAID virtual drive (background initialization done), I would have exepected it to appear under /dev/sdh but it's not there (so, unusable). The system is running a CentOS 5.2 64 bits, HAL and udev daemons are running, not records of any sdh apparition under the messsage log file or in dmesg, only MegaCli do see that virtual drive. Any idea ? Some data: [root@server ~]# ./MegaCli -LDInfo -LALL -a0 Adapter 0 -- Virtual Drive Information: Virtual Disk: 0 (target id: 0) Name: RAID Level: Primary-1, Secondary-0, RAID Level Qualifier-0 Size:139392MB State: Optimal Stripe Size: 64kB Number Of Drives:2 Span Depth:1 Default Cache Policy: WriteBack, ReadAheadNone, Direct, No Write Cache if Bad BBU Current Cache Policy: WriteBack, ReadAheadNone, Direct, No Write Cache if Bad BBU Access Policy: Read/Write Disk Cache Policy: Disk's Default Virtual Disk: 1 (target id: 1) Name: RAID Level: Primary-1, Secondary-0, RAID Level Qualifier-0 Size:285568MB State: Optimal Stripe Size: 64kB Number Of Drives:2 Span Depth:1 Default Cache Policy: WriteBack, ReadAheadNone, Direct, No Write Cache if Bad BBU Current Cache Policy: WriteBack, ReadAheadNone, Direct, No Write Cache if Bad BBU Access Policy: Read/Write Disk Cache Policy: Disk's Default [root@server ~]# ls -l /dev/disk/by-id/scsi-360* lrwxrwxrwx 1 root root 9 Nov 17 2010 /dev/disk/by-id/scsi-36001ec90f82fe100108ca0a704098d09 -> ../../sda lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36001ec90f82fe100108ca0a704098d09-part1 -> ../../sda1 lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36001ec90f82fe100108ca0a704098d09-part2 -> ../../sda2 lrwxrwxrwx 1 root root 9 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fe07e78f94940c0000a0ee -> ../../sdf lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fe07e78f94940c0000a0ee-part1 -> ../../sdf1 lrwxrwxrwx 1 root root 9 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fe972a3f91240a0000005f -> ../../sdb lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fe972a3f91240a0000005f-part1 -> ../../sdb1 lrwxrwxrwx 1 root root 9 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fea7e18f94640c000020ec -> ../../sde lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fea7e18f94640c000020ec-part1 -> ../../sde1 lrwxrwxrwx 1 root root 9 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0feb7da8f94340c0000203d -> ../../sdd lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0feb7da8f94340c0000203d-part1 -> ../../sdd1 lrwxrwxrwx 1 root root 9 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fed7d78f94040c000080b7 -> ../../sdc lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36090a028e0fed7d78f94040c000080b7-part1 -> ../../sdc1 lrwxrwxrwx 1 root root 9 Nov 17 2010 /dev/disk/by-id/scsi-36090a05830145e58e0b9c479000010a1 -> ../../sdg lrwxrwxrwx 1 root root 10 Nov 17 2010 /dev/disk/by-id/scsi-36090a05830145e58e0b9c479000010a1-part1 -> ../../sdg1

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  • Install SFTP on Debian Lenny use root user to login

    - by user272899
    I am new to linux. I have a server that I have successfully installed Debian Lenny on and everything else needed for a LAMP server. But I am unsure how to setup FTP. My first attempt went horribly wrong had a load of permission issues. How can I give full read/write access to my WWW folder. The more in-depth the answer the better. I feel like such a noob.

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  • Nvidia Drivers on Debian / Lenny (Stable) -> Installation successful -> Monitors gets black

    - by David
    I have successfully installed the proprietary drivers for my nvidia (geforce 7300 gt) graphics card on debian/lenny. I know its not the best way to chose for driver installation ( see this link: http://wiki.debian.org/NvidiaGraphicsDrivers#non-freedrivers ). but the two ways seem to be possible for me (nvidia-kernel module compilation). Now the problem is that the monitors gets black, the power light starts blinking after i launch the x-server. Have a short look a the logs (output truncated from /var/log/Xorg.0.log): (II) Setting vga for screen 0. (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 (==) NVIDIA(0): RGB weight 888 (==) NVIDIA(0): Default visual is TrueColor (==) NVIDIA(0): Using gamma correction (1.0, 1.0, 1.0) (**) Jul 28 17:10:11 NVIDIA(0): Enabling RENDER acceleration (II) Jul 28 17:10:11 NVIDIA(0): Support for GLX with the Damage and Composite X extensions is (II) Jul 28 17:10:11 NVIDIA(0): enabled. (II) Jul 28 17:10:11 NVIDIA(0): NVIDIA GPU GeForce 7300 GT (G73) at PCI:1:0:0 (GPU-0) (--) Jul 28 17:10:11 NVIDIA(0): Memory: 262144 kBytes (--) Jul 28 17:10:11 NVIDIA(0): VideoBIOS: 05.73.22.25.00 (II) Jul 28 17:10:11 NVIDIA(0): Detected PCI Express Link width: 16X (--) Jul 28 17:10:11 NVIDIA(0): Interlaced video modes are supported on this GPU (--) Jul 28 17:10:11 NVIDIA(0): Connected display device(s) on GeForce 7300 GT at PCI:1:0:0: (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (CRT-0) (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0) (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (CRT-0): 400.0 MHz maximum pixel clock (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0): 165.0 MHz maximum pixel clock (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0): Internal Single Link TMDS (II) Jul 28 17:10:11 NVIDIA(0): Assigned Display Device: CRT-0 (==) Jul 28 17:10:11 NVIDIA(0): (==) Jul 28 17:10:11 NVIDIA(0): No modes were requested; the default mode "nvidia-auto-select" (==) Jul 28 17:10:11 NVIDIA(0): will be used as the requested mode. (==) Jul 28 17:10:11 NVIDIA(0): (II) Jul 28 17:10:11 NVIDIA(0): Validated modes: (II) Jul 28 17:10:11 NVIDIA(0): "nvidia-auto-select" (II) Jul 28 17:10:11 NVIDIA(0): Virtual screen size determined to be 1280 x 1024 (--) Jul 28 17:10:11 NVIDIA(0): DPI set to (85, 86); computed from "UseEdidDpi" X config (--) Jul 28 17:10:11 NVIDIA(0): option (==) Jul 28 17:10:11 NVIDIA(0): Enabling 32-bit ARGB GLX visuals. (--) Depth 24 pixmap format is 32 bpp Here is the complete /etc/X11/xorg.conf file as generated by nvidia-xconfig: # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 256.35 (buildmeister@builder101) Wed Jun 16 19:25:59 PDT 2010 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection Section "Files" EndSection Section "Module" Load "dbe" Load "extmod" Load "type1" Load "freetype" Load "glx" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Unknown" Hor

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  • SCOM 2007 - SQL Server Monitoring

    - by Gary Hines
    Hi All, I've been tasked with comparing the monitoring capabilities in SCOM 2007 with the established SQL products such as Spotlight, SQLSentry, etc. I'm pretty sure that SCOM can't do some of the more in-depth stuff that those products do, but can it be configured/programmed to alert on the most often encountered problems via VBScript and TSQL. Does anyone have an idea of what type of development effort would be needed for this? Thanks for any and all help.

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  • What is the best IIS tracing tool you have used?

    - by Vivek
    I have spent majority of my career using and troubleshooting IIS Web Server. According to me the best thing happened to a Web admin is FRT (Failed Request Tracing) in IIS 7.0.I have used Event Tracing for Windows as well and FRT is as much helpful.Is there any such tracing tool which can give such good in-depth and greater understanding on request flow through the pipeline?

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  • Windows 98 style flat icons in Windows XP

    - by Senthil
    I am using Windows XP. I am tired of looking at the folder icons in Windows XP. I changed the color depth to 256 colors and the folder icons in Windows Explorer changed to the flat - windows 95/98 style icons. I loved them! is there a way to tell windows explorer to show those flat old style icons for folders? without going to 8-bit? Note: I am okay with going down from 32-bit, but 8 is way too low to work with.

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  • how to spoof compelte browser identity

    - by Greenleader
    I found question on how to spoof user agent. I dont' want to spoof only user agent. I want to spoof everything from user agent, to Accept headers to http headers and also the information javascript can tell about browser - screen resolution and depth, class cpu, platform, device name, etc. Do you know of a way to achieve this in any browser out there ? I don't want 10 plugins to achieve this. I'd like unified way.

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  • Find largest directories/files recursively

    - by Robert Munteanu
    I'm looking for a script/program which will display the top x largest directories/files and then descend into those folders and display the x largest directories/files for a configurable depth. 231MB bin - 220MB ls - 190MB dir - 15MB def - 3MB lpr - 10MB asd - 1MB link How can I do that?

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  • Increase Linux screen resolution

    - by David Gard
    I'm running an install of CentOS 5.5 virtually and for some reason I only have 2 available screen resolutions - 800x600 and 640x480. Does anybody know how I can add some bigger resolutions? I've had a look in /etc/X11/xorg.conf and it is knows that the graphics card is virtual, but even listing the resolutions that I want fails. Here is the default screen section - Secton "Screen" Identifiew "Screen0" Device "Videocard0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection And here is what I tried adding to SubSection "Display" - Mode "1024x768" "1280x1024"

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  • Ubuntu server users question

    - by Camran
    I have read this article: https://help.ubuntu.com/9.04/serverguide/C/user-management.html But it doesn't go into depth with the privileges section. I need to know how to set privileges of me (as a user). I am the only user, but I want access to everything, but I don't want to manage my VPS logged in as root. So I am creating a username. Anybody have a list of privileges, what they mean and how to set them? Thanks

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  • mac, netbeans 6.8, c++, sdl, opengl: compilation problems

    - by ufk
    Hiya. I'm trying to properly compile a c++ opengl+sdl application using netbeans 6.8 under Snow Leopard 64-bit. I have libSDL 1.2.14 installed using macports. The script that I try to compile is the following: #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #endif #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/gl.h> // Header File For The OpenGL32 Library #include <OpenGL/glu.h> // Header File For The GLu32 Library #else #include <GL/gl.h> // Header File For The OpenGL32 Library #include <GL/glu.h> // Header File For The GLu32 Library #endif #include "sdl/SDL.h" #include <stdio.h> #include <unistd.h> #include "SDL/SDL_main.h" SDL_Surface *screen=NULL; GLfloat rtri; // Angle For The Triangle ( NEW ) GLfloat rquad; // Angle For The Quad ( NEW ) void InitGL(int Width, int Height) // We call this right after our OpenGL window is created. { glViewport(0, 0, Width, Height); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black glClearDepth(1.0); // Enables Clearing Of The Depth Buffer glDepthFunc(GL_LESS); // The Type Of Depth Test To Do glEnable(GL_DEPTH_TEST); // Enables Depth Testing glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Reset The Projection Matrix gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window glMatrixMode(GL_MODELVIEW); } /* The main drawing function. */ int DrawGLScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glLoadIdentity(); // Reset The View glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 glRotatef(rtri,0.0f,1.0f,0.0f); // Rotate The Triangle On The Y axis ( NEW ) // draw a triangle glBegin(GL_TRIANGLES); // Begin Drawing Triangles glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Front) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Left Of Triangle (Front) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Right Of Triangle (Front) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Right) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Left Of Triangle (Right) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Right Of Triangle (Right) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Back) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Left Of Triangle (Back) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Left) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left) glEnd(); glLoadIdentity(); // Reset The Current Modelview Matrix glTranslatef(1.5f,0.0f,-7.0f); // Move Right 1.5 Units And Into The Screen 6.0 glRotatef(rquad,1.0f,0.0f,0.0f); // Rotate The Quad On The X axis ( NEW ) glBegin(GL_QUADS); // Start Drawing Quads glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Back) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Back) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back) glVertex3f( 1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Back) glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) glEnd(); // Done Drawing A Quad rtri+=0.02f; // Increase The Rotation Variable For The Triangle ( NEW ) rquad-=0.015f; // Decrease The Rotation Variable For The Quad ( NEW ) // swap buffers to display, since we're double buffered. SDL_GL_SwapBuffers(); return true; } int main(int argc,char* argv[]) { int done; /*variable to hold the file name of the image to be loaded *In real world error handling code would precede this */ /* Initialize SDL for video output */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Create a 640x480 OpenGL screen */ if ( SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL ) { fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError()); SDL_Quit(); exit(2); } SDL_WM_SetCaption("another example",NULL); InitGL(640,480); done=0; while (! done) { DrawGLScene(); SDL_Event event; while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_QUIT ) { done = 1; } if ( event.type == SDL_KEYDOWN ) { if ( event.key.keysym.sym == SDLK_ESCAPE ) { done = 1; } } } } } Under netbeans project properties I configured the following: C++ Compiler: added /usr/X11/include and /opt/local/include to the include directories. Linker: I added the following libraries: /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Now... before I included SDL_main.h and libSDLMain.a to the project I got an error unknown reference to _main then I read here: http://www.libsdl.org/faq.php?action=listentries&category=7#55 that I need to include SDL_Main.h and to link libSDLMain.so to my project. after doing so, the project still won't compile. this is the Netbeans output: /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .clean-conf rm -f -r build/Debug rm -f dist/Debug/GNU-MacOSX/opengl2 CLEAN SUCCESSFUL (total time: 79ms) /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf /usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/GNU-MacOSX/opengl2 mkdir -p build/Debug/GNU-MacOSX rm -f build/Debug/GNU-MacOSX/main.o.d g++ -c -g -I/usr/X11/include -I/opt/local/include -MMD -MP -MF build/Debug/GNU-MacOSX/main.o.d -o build/Debug/GNU-MacOSX/main.o main.cpp mkdir -p dist/Debug/GNU-MacOSX g++ -o dist/Debug/GNU-MacOSX/opengl2 build/Debug/GNU-MacOSX/main.o /opt/local/lib/libIL.dylib /opt/local/lib/libILU.dylib /opt/local/lib/libILUT.dylib /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Undefined symbols: "_OBJC_CLASS_$_NSMenu", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "__objc_empty_cache", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetMainBundle", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_CFURLGetFileSystemRepresentation", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSApp", referenced from: _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSProcessInfo", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CFURLCreateCopyDeletingLastPathComponent", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSAllocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "___CFConstantStringClassReference", referenced from: cfstring=CFBundleName in libSDLmain.a(SDLMain.o) cfstring= in libSDLmain.a(SDLMain.o) cfstring=About in libSDLmain.a(SDLMain.o) cfstring=Hide in libSDLmain.a(SDLMain.o) cfstring=h in libSDLmain.a(SDLMain.o) cfstring=Hide Others in libSDLmain.a(SDLMain.o) cfstring=Show All in libSDLmain.a(SDLMain.o) cfstring=Quit in libSDLmain.a(SDLMain.o) cfstring=q in libSDLmain.a(SDLMain.o) cfstring=Window in libSDLmain.a(SDLMain.o) cfstring=m in libSDLmain.a(SDLMain.o) cfstring=Minimize in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSAutoreleasePool", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSEnableForegroundOperation", referenced from: _main in libSDLmain.a(SDLMain.o) "_CPSGetCurrentProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFBundleCopyBundleURL", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSDeallocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSApplication", referenced from: l_OBJC_$_CATEGORY_NSApplication_$_SDLApplication in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSSetFrontProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSString", referenced from: l_OBJC_$_CATEGORY_NSString_$_ReplaceSubString in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSObject", referenced from: _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetInfoDictionary", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFRelease", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "__objc_empty_vtable", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSMenuItem", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_objc_msgSend", referenced from: -[SDLMain application:openFile:] in libSDLmain.a(SDLMain.o) -[SDLMain applicationDidFinishLaunching:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_METACLASS_$_NSObject", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_objc_msgSend_fixup", referenced from: l_objc_msgSend_fixup_objectForKey_ in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_length in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_alloc in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_release in libSDLmain.a(SDLMain.o) ld: symbol(s) not found collect2: ld returned 1 exit status make[2]: *** [dist/Debug/GNU-MacOSX/opengl2] Error 1 make[1]: *** [.build-conf] Error 2 make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 263ms) any ideas? thanks a lot!

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  • Steps to Mitigate Database Security Worst Practices

    - by Troy Kitch
    The recent Top 6 Database Security Worst Practices webcast revealed the Top 6, and a bonus 7th , database security worst practices: Privileged user "all access pass" Allow application bypass Minimal and inconsistent monitoring/auditing Not securing application data from OS-level user No SQL injection defense Sensitive data in non-production environments Not securing complete database environment These practices are uncovered in the 2010 IOUG Data Security Survey. As part of the webcast we looked at each one of these practices and how you can mitigate them with the Oracle Defense-in-Depth approach to database security. There's a lot of additional information to glean from the webcast, so I encourage you to check it out here and see how your organization measures up.

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  • Book Review: Oracle ADF Real World Developer’s Guide

    - by Frank Nimphius
    Recently PACKT Publishing published "Oracle ADF Real World Developer’s Guide" by Jobinesh Purushothaman, a product manager in our team. Though already the sixth book dedicated to Oracle ADF, it has a lot of great information in it that none of the previous books covered, making it a safe buy even for those who own the other books published by Oracle Press (McGrwHill) and PACKT Publishing. More than the half of the "Oracle ADF Real World Developer’s Guide" book is dedicated to Oracle ADF Business Components in a depth and clarity that allows you to feel the expertise that Jobinesh gained in this area. If you enjoy Jobinesh blog (http://jobinesh.blogspot.co.uk/) about Oracle ADF, then, no matter what expert you are in Oracle ADF, this book makes you happy as it provides you with detail information you always wished to have. If you are new to Oracle ADF, then this book alone doesn't get you flying, but, if you have some Java background, accelerates your learning big, big, big times. Chapter 1 is an introduction to Oracle ADF and not only explains the layers but also how it compares to plain Java EE solutions (page 13). If you are new to Oracle JDeveloper and ADF, then at the end of this chapter you know how to start JDeveloper and begin your ADF development Chapter 2 starts with what Jobinesh really is good at: ADF Business Components. In this chapter you learn about the architecture ingredients of ADF Business Components: View Objects, View Links, Associations, Entities, Row Sets, Query Collections and Application Modules. This chapter also provides a introduction to ADFBC SDO services, as well as sequence diagrams for what happens when you execute queries or commit updates. Chapter 3 is dedicated to entity objects and  is one of many chapters in this book you will enjoy and never want to miss. Jobinesh explains the artifacts that make up an entity object, how to work with entities and resource bundles, and many advanced topics, including inheritance, change history tracking, custom properties, validation and cursor handling.  Chapter 4 - you guessed it - is all about View objects. Comparable to entities, you learn about the XM files and classes that make a view object, as well as how to define and work with queries. List-of-values, inheritance, polymorphism, bind variables and data filtering are interesting - and important topics that follow. Again the chapter provides helpful sequence diagrams for you to understand what happens internally within a view object. Chapter 5 focuses on advanced view object and entity object topics, like lifecycle callback methods and when you want to override them. This chapter is a good digest of Jobinesh's blog entries (which most ADF developers have in their bookmark list). Really worth reading ! Chapter 6 then is bout Application Modules. Beside of what application modules are, this chapter covers important topics like properties, passivation, activation, application module pooling, how and where to write custom logic. In addition you learn about the AM lifecycle and request sequence. Chapter 7 is about the ADF binding layer. If you are new to Oracle ADF and got lost in the more advanced ADF Business Components chapters, then this chapter is where you get back into the game. In very easy terms, Jobinesh explains what the ADF binding is, how it fits into the JSF request lifecycle and what are the metadata file involved. Chapter 8 then goes into building data bound web user interfaces. In this chapter you get the basics of JavaServer Faces (e.g. managed beans) and learn about the interaction between the JSF UI and the ADF binding layer. Later this chapter provides advanced solutions for working with tree components and list of values. Chapter 9 introduces bounded task flows and ADF controller. This is a chapter you want to read if you are new to ADF of have started. Experts don't find anything new here, which doesn't mean that it is not worth reading it (I for example, enjoyed the controller talk very much) Chapter 10 is an advanced coverage of bounded task flow and talks about contextual events  Chapter 11 is another highlight and explains error handling, trains, transactions and more. I can only recommend you read this chapter. I am aware of many documents that cover exception handling in Oracle ADF (and my Oracle Magazine article for January/February 2013 does the same), but none that covers it in such a great depth. Chapter 12 covers ADF best practices, which is a great round-up of all the tips provided in this book (without Jobinesh to repeat himself). Its all cool stuff that helps you with your ADF projects. In summary, "Oracle ADF Real World Developer’s Guide" by Jobinesh Purushothaman is a great book and addition for all Oracle ADF developers and those who want to become one. Frank

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  • Smooth terrain rendering

    - by __dominic
    I'm trying to render a smooth terrain with Direct3D. I've got a 50*50 grid with all y values = 0, and a set of 3D points that indicate the location on the grid and depth or height of the "valley" or "hill". I need to make the y values of the grid vertices higher or lower depending on how close they are to each 3D point. Thus, in the end I should have a smooth terrain renderer. I'm not sure at all what way I can do this. I've tried changing the height of the vertices based on the distance to each point just using this basic formula: dist = a² + b² + c² where a, b and c are the x, y, and z distance from a vertex to a 3D point. The result I get with this is not smooth at all. I'm thinking there is probably a better way. Here is a screenshot of what I've got for the moment: https://dl.dropbox.com/u/2562049/terrain.jpg

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