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  • What's the proper term for a function inverse to a constructor - to unwrap a value from a data type?

    - by Petr Pudlák
    Edit: I'm rephrasing the question a bit. Apparently I caused some confusion because I didn't realize that the term destructor is used in OOP for something quite different - it's a function invoked when an object is being destroyed. In functional programming we (try to) avoid mutable state so there is no such equivalent to it. (I added the proper tag to the question.) Instead, I've seen that the record field for unwrapping a value (especially for single-valued data types such as newtypes) is sometimes called destructor or perhaps deconstructor. For example, let's have (in Haskell): newtype Wrap = Wrap { unwrap :: Int } Here Wrap is the constructor and unwrap is what? The questions are: How do we call unwrap in functional programming? Deconstructor? Destructor? Or by some other term? And to clarify, is this/other terminology applicable to other functional languages, or is it used just in the Haskell? Perhaps also, is there any terminology for this in general, in non-functional languages? I've seen both terms, for example: ... Most often, one supplies smart constructors and destructors for these to ease working with them. ... at Haskell wiki, or ... The general theme here is to fuse constructor - deconstructor pairs like ... at Haskell wikibook (here it's probably meant in a bit more general sense), or newtype DList a = DL { unDL :: [a] -> [a] } The unDL function is our deconstructor, which removes the DL constructor. ... in The Real World Haskell.

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  • How to set orthgraphic matrix for a 2d camera with zooming?

    - by MahanGM
    I'm using ID3DXSprite to draw my sprites and haven't set any kind of camera projection matrix. How to setup an orthographic projection matrix for camera in DirectX which it would be able to support zoom functionality? D3DXMATRIX orthographicMatrix; D3DXMATRIX identityMatrix; D3DXMatrixOrthoLH(&orthographicMatrix, nScreenWidth, nScreenHeight, 0.0f, 1.0f); D3DXMatrixIdentity(&identityMatrix); device->SetTransform(D3DTS_PROJECTION, &orthographicMatrix); device->SetTransform(D3DTS_WORLD, &identityMatrix); device->SetTransform(D3DTS_VIEW, &identityMatrix); This code is for initial setup. Then, for zooming I multiply zoom factor in nScreenWidth and nScreenHeight.

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  • Operating on rows and then on columns of a matrix produces code duplication

    - by Chetan
    I have the following (Python) code to check if there are any rows or columns that contain the same value: # Test rows -> # Check each row for a win for i in range(self.height): # For each row ... firstValue = None # Initialize first value placeholder for j in range(self.width): # For each value in the row if (j == 0): # If it's the first value ... firstValue = b[i][j] # Remember it else: # Otherwise ... if b[i][j] != firstValue: # If this is not the same as the first value ... firstValue = None # Reset first value break # Stop checking this row, there's no win here if (firstValue != None): # If first value has been set # First value placeholder now holds the winning player's code return firstValue # Return it # Test columns -> # Check each column for a win for i in range(self.width): # For each column ... firstValue = None # Initialize first value placeholder for j in range(self.height): # For each value in the column if (j == 0): # If it's the first value ... firstValue = b[j][i] # Remember it else: # Otherwise ... if b[j][i] != firstValue: # If this is not the same as the first value ... firstValue = None # Reset first value break # Stop checking this column, there's no win here if (firstValue != None): # If first value has been set # First value placeholder now holds the winning player's code return firstValue # Return it Clearly, there is a lot of code duplication here. How do I refactor this code? Thanks!

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  • What do gurus say about Requirements Traceability Matrix?

    - by Jaywalker
    Our organization is at CMMI Level 2, and as part of the requirements of the level, we have to maintain an RTM which more or less contains the following entries for each requirement: Requirement Description Reference Section Functional Specification Document Reference Section Design Document Reference Section Test Cases Document Now, this might be an overkill for a small project. But more importantly, this could be a nightmare to maintain when the requirements/ features keep changing, and documents have to be constantly updated. What do the gurus say about this? Should one avoid such level of documentation or are there any tools to manage when a "change" out dates so many artifacts? And by using the term 'gurus', I am not talking of coding champs; rather people like Steve McConnel or others who have worked on commercial projects of medium to large scale. Quotes/ book references/ articles will suit me. EDIT: It's not just requirements that change. Design Document can change; well, even test cases may change.

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  • Models from 3ds max lose their transformations when input into XNA

    - by jacobian
    I am making models in 3ds max. However when I export them to .fbx format and then input them into XNA, they lose their scaling. -It is most likely something to do with not using the transforms from the model correctly, is the following code correct -using xna 3.0 Matrix[] transforms=new Matrix[playerModel.Meshes.Count]; playerModel.CopyAbsoluteBoneTransformsTo(transforms); // Draw the model. int count = 0; foreach (ModelMesh mesh in playerModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = transforms[count]* Matrix.CreateScale(scale) * Matrix.CreateRotationX((float)MathHelper.ToRadians(rx)) * Matrix.CreateRotationY((float)MathHelper.ToRadians(ry)) * Matrix.CreateRotationZ((float)MathHelper.ToRadians(rz))* Matrix.CreateTranslation(position); effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } count++; mesh.Draw(); }

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  • deteminant of matrix

    - by davit-datuashvili
    suppose there is given two dimensional array int a[][]=new int[4][4]; i am trying to find determinant of matrices please help i know how find it mathematical but i am trying to find it in programaticaly

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  • transforming 1d (1column) into 5d(5column) matrix through copy paste or other

    - by Curious
    Ex. I want to take the column with 12345..... and order 5 columns across as seen. next 5 numbers in column will be next row. However my code creates a 4 row gap in between each successive row. I dont know what additional logic (possibly if then statement) I can embed into do loop to may make it cleaner. I am new to this, so showing as much sample code to learn the syntax would be most beneficial. thanks in advance. Below is the Result of my code. VBA code is below result. 1 1 2 3 4 5 2 3 4 5 6 6 7 8 9 10 7 8 9 10 11 11 12 13 14 15 12 13 14 15 16 16 17 17 Sub Working_Code() ' Working_Code Macro Do ActiveCell.Select Selection.Copy ActiveCell.Offset(0, 5).Select ActiveSheet.Paste ActiveCell.Offset(1, -5).Select Selection.Copy ActiveCell.Offset(-1, 6).Select ActiveSheet.Paste ActiveCell.Offset(2, -6).Select Selection.Copy ActiveCell.Offset(-2, 7).Select ActiveSheet.Paste ActiveCell.Offset(3, -7).Select Selection.Copy ActiveCell.Offset(-3, 8).Select ActiveSheet.Paste ActiveCell.Offset(4, -8).Select Selection.Copy ActiveCell.Offset(-4, 9).Select ActiveSheet.Paste ActiveCell.Offset(5, -9).Select Loop Until IsEmpty(ActiveCell.Offset(0, -1)) End Sub

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  • 2D pixel array rotation and scaling

    - by Betamoo
    Hi I am working on C# program to process images ( given as int[,] ).. So I have 2D array of pixels, and I need to rotate them around a point, then scale them down to fit the original array.. I already found articles about using matrix to transform to a point and rotate then transform back.. What remains is to scale the resultant image to fit an array of original size.. How that can be done? (preferably with 2 equations one for x and one for y ) Thanks in advance

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  • ILNumerics multiply complex with matrix<double>

    - by nik
    I m looking at ILNumerics to translate some matlab code into c#. How would I multiply a complex and a double? Simplified description: In Matlab: A=[1 2 3] i*A*A' Returns a complex number. How would I do the same in ILNumerics: ILArray<double> A = ILMath.array(1.0, 2.0, 3.0); complex B = complex.i * ILMath.multiply(A,A.T); Throws the error: Operator '*' cannot be applied to operands of type 'ILNumerics.complex' and 'ILNumerics.ILRetArray<double>' Update This works: double C = 14.0; complex D = complex.i * C; But shouldnt: ILMath.multiply(A,A.T) also return 14.0?

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  • Error " Index exceeds Matrix dimensions"

    - by Mola
    Hi experts, I am trying to read an excel 2003 file which consist of 62 columns and 2000 rows and then draw 2d dendrogram from 2000 pattern of 2 categories of a data as my plot in matlab. When i run the script, it gives me the above error. I don't know why. Anybody has any idea why i have the above error? My data is here: http://rapidshare.com/files/383549074/data.xls Please delete the 2001 column if you want to use the data for testing. and my code is here: % Script file: cluster_2d_data.m d=2000; n1=22; n2=40; N=62 Data=xlsread('data.xls','A1:BJ2000'); X=Data'; R=1:2000; C=1:2; clustergram(X,'Pdist','euclidean','Linkage','complete','Dimension',2,... 'ROWLABELS',R,'COLUMNLABELS',C,'Dendrogram',{'color',5})

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  • Indexing one-dimensional numpy.array as matrix

    - by Alain
    I am trying to index a numpy.array with varying dimensions during runtime. To retrieve e.g. the first row of a n*m array a, you can simply do a[0,:] However, in case a happens to be a 1xn vector, this code above returns an index error: IndexError: too many indices As the code needs to be executed as efficiently as possible I don't want to introduce an if statement. Does anybody have a convenient solution that ideally doesn't involve changing any data structure types?

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  • printf'ing a matrix

    - by Flavius
    I'm trying to implement an all-purpose function for printing 2D data. What I've come up with is: int mprintf(FILE* f, char* fmt, void** data, size_t cols, size_t rows) The challenge is determining how many bits to read at once from data, based on fmt. The format fmt is going to be the stdlib's-specific format for printf() and alike. Do you have any knowledge of already-existing features from stdlibc (GNU GCC C's) I could use to ease this up? I try avoiding having to do it all manually, because I know "I am stupid" (I don't want to introduce stupid bugs). Thus, reusing code would be the bug-freest way. Thanks Addendum I see there's a /usr/include/printf.h. Can't I use any of those functions to do it right and ease my job at the same time?

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  • Help Please, I want use LINQ to Query Count in a matrix according to a array!

    - by Bob Feng
    I have a matrix, IEnumerable<IEnumerable<int>> matrix, for example: { {10,23,16,20,2,4}, {22,13,1,33,21,11 }, {7,19,31,12,6,22}, ... } and another array: int[] arr={ 10, 23, 16, 20} I want to filter the matrix on the condition that I group all rows of the matrix which contain the same number of elements from arr. That is to say the first row in the matrix {10,23,16,20,2,4} has 4 numbers from arr, this array should be grouped with the rest of the rows with 4 numbers from arr. better to use linq, thank you very much!

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  • Twisted Matrix and telnet server implementation

    - by ypercube
    I have a project which is essentially a game server where users connect and send text commands via telnet. The code is in C and really old and unmodular and has several bugs and missing features. The main function alone is half the code. I came to the conclusion that rewriting it in TwistedMachine could actually result in faster completement, besides other benefits. So, here is the questions: What packages and modules I should use? I see a "telnet" module inside "protocols" package. I also see "cronch" package with "ssh" and another "telnet" module. I'm a complete novice regarding Python.

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  • How to create a matrix format in perl

    - by shaq
    I have an array of array in which each array is like: clusterA gene1 1 clusterA gene2 0 clusterB gene1 1 clusterB gene2 0 I want to produce a file like: name gene1 gene2 clusterA 1 0 clusterB 1 0 Current attempt: if (condition) { @array = ($cluster, $genes, "1"); } elsif (not condition) { @array = ($cluster, $genes, "0"); } push @AoA, [ @array ]; @A0A is my array of array.

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  • Improve C function performance with cache locality?

    - by Christoper Hans
    I have to find a diagonal difference in a matrix represented as 2d array and the function prototype is int diagonal_diff(int x[512][512]) I have to use a 2d array, and the data is 512x512. This is tested on a SPARC machine: my current timing is 6ms but I need to be under 2ms. Sample data: [3][4][5][9] [2][8][9][4] [6][9][7][3] [5][8][8][2] The difference is: |4-2| + |5-6| + |9-5| + |9-9| + |4-8| + |3-8| = 2 + 1 + 4 + 0 + 4 + 5 = 16 In order to do that, I use the following algorithm: int i,j,result=0; for(i=0; i<4; i++) for(j=0; j<4; j++) result+=abs(array[i][j]-[j][i]); return result; But this algorithm keeps accessing the column, row, column, row, etc which make inefficient use of cache. Is there a way to improve my function?

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  • putting data from a for loop into a table using matlab and fprintf

    - by user2928537
    I am trying to put the following data from my for loop into a table formatted so that there are 11 values of F in each column, with a total of 4 columns. but I am always ending up with one long column of my data instead of the four columns I want. I was wondering if there is some way to put the data into a matrix and then reshape it, but I am having trouble. Any help greatly appreciated. fprintf ('Electrostatic Forces:\n') for r = 1:4; q2 = 0: 1*10^-19: 1*10^-18; for F = coulomb(q2,r); fprintf ('%d\n',F) end end Where the code for the function coulomb is function F = coulomb (q2,r); k = 8.98*10^9; q1 = 1.6*10^-19; F = k*abs(q1*q2)/r^2; end

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  • My OpenCL kernel is slower on faster hardware.. But why?

    - by matdumsa
    Hi folks, As I was finishing coding my project for a multicore programming class I came up upon something really weird I wanted to discuss with you. We were asked to create any program that would show significant improvement in being programmed for a multi-core platform. I’ve decided to try and code something on the GPU to try out OpenCL. I’ve chosen the matrix convolution problem since I’m quite familiar with it (I’ve parallelized it before with open_mpi with great speedup for large images). So here it is, I select a large GIF file (2.5 MB) [2816X2112] and I run the sequential version (original code) and I get an average of 15.3 seconds. I then run the new OpenCL version I just wrote on my MBP integrated GeForce 9400M and I get timings of 1.26s in average.. So far so good, it’s a speedup of 12X!! But now I go in my energy saver panel to turn on the “Graphic Performance Mode” That mode turns off the GeForce 9400M and turns on the Geforce 9600M GT my system has. Apple says this card is twice as fast as the integrated one. Guess what, my timing using the kick-ass graphic card are 3.2 seconds in average… My 9600M GT seems to be more than two times slower than the 9400M.. For those of you that are OpenCL inclined, I copy all data to remote buffers before starting, so the actual computation doesn’t require roundtrip to main ram. Also, I let OpenCL determine the optimal local-worksize as I’ve read they’ve done a pretty good implementation at figuring that parameter out.. Anyone has a clue? edit: full source code with makefiles here http://www.mathieusavard.info/convolution.zip cd gimage make cd ../clconvolute make put a large input.gif in clconvolute and run it to see results

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  • Performing a SVD on tweets. Memory problem

    - by plotti
    I have generated a huge csv file as an output from my pos tagging and stemming. It looks like this: word1, word2, word3, ..., word14400 person1 1 2 0 1 person2 0 0 1 0 ... person650 It contains the word counts for each person. Like this I am getting characteristic vectors for each person. I want to run a SVD on this beast, but it seems the matrix is too big to be held in memory to perform the operation. My quesion is: should i reduce the column size by removing words which have a column sum of for example 1, which means that they have been used only once. Do I bias the data too much with this attempt? I tried the rapidminer attempt, by loading the csv into the db. and then sequentially reading it in with batches for processing, like rapidminer proposes. But Mysql can't store that many columns in a table. If i transpose the data, and then retranspose it on import it also takes ages.... -- So in general I am asking for advice how to perform a svd on such a corpus.

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  • Is there any function in Matlab for changing the form of matrix?

    - by niko
    Hi, I have to get the unknown matrix by changing the form of known matrix considering the following rules: H = [-P'|I] G = [I|P] where H is known matrix G is unknown matrix which has to be calculated I is identity matrix So for example if we had a matrix H = [1 1 1 1 0 0; 0 0 1 1 0 1; 1 0 0 1 1 0] its form has to be changed to H = [1 1 1 1 0 0; 0 1 1 0 1 0; 1 1 0 0 0 1] so -P' = [1 1 1; 0 1 0; 1 1 0] and in case of binary matrices -P = P therefore G = [1 0 0 1 1 1; 0 1 0 0 1 0; 0 0 1 1 1 0] I know how to solve it on the paper by performing basic row operations but don't know how if there is any function already written in Matlab to calculate G from H or H from G by considering the above rules. I would be very thankful if anyone of you could suggest any method for solving the given problem. Thank you.

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  • iPhone: How to use CGContextConcatCTM for saving a transformed image properly?

    - by Irene
    I am making an iPhone application that loads an image from the camera, and then the user can select a second image from the library, move/scale/rotate that second image, and then save the result. I use two UIImageViews in IB as placeholders, and then apply transformations while touching/pinching. The problem comes when I have to save both images together. I use a rect of the size of the first image and pass it to UIGraphicsBeginImageContext. Then I tried to use CGContextConcatCTM but I can't understand how it works: CGRect rect = CGRectMake(0, 0, img1.size.width, img1.size.height); // img1 from camera UIGraphicsBeginImageContext(rect.size); // Start drawing CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // Clear whole thing [img1 drawAtPoint:CGPointZero]; // Draw background image at 0,0 CGContextConcatCTM(ctx, img2.transform); // Apply the transformations of the 2nd image But what do I need to do next? What information is being held in the img2.transform matrix? The documentation for CGContextConcatCTM doesn't help me that much unfortunately.. Right now I'm trying to solve it by calculating the points and the angle using trigonometry (with the help of this answer), but since the transformation is there, there has to be an easier and more elgant way to do this, right?

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  • Help me get my 3D camera to look like the ones in RTS

    - by rFactor
    I am a newbie in 3D game development and I am trying to make a real-time strategy game. I am struggling with the camera currently as I am unable to make it look like they do in RTS games. Here is my Camera.cs class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace BB { public class Camera : Microsoft.Xna.Framework.GameComponent { public Matrix view; public Matrix projection; protected Game game; KeyboardState currentKeyboardState; Vector3 cameraPosition = new Vector3(600.0f, 0.0f, 600.0f); Vector3 cameraForward = new Vector3(0, -0.4472136f, -0.8944272f); BoundingFrustum cameraFrustum = new BoundingFrustum(Matrix.Identity); // Light direction Vector3 lightDir = new Vector3(-0.3333333f, 0.6666667f, 0.6666667f); public Camera(Game game) : base(game) { this.game = game; } public override void Initialize() { this.view = Matrix.CreateLookAt(this.cameraPosition, this.cameraPosition + this.cameraForward, Vector3.Up); this.projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, this.game.renderer.aspectRatio, 1, 10000); base.Initialize(); } /* Handles the user input * @ param GameTime gameTime */ private void HandleInput(GameTime gameTime) { float time = (float)gameTime.ElapsedGameTime.TotalMilliseconds; currentKeyboardState = Keyboard.GetState(); } void UpdateCamera(GameTime gameTime) { float time = (float)gameTime.ElapsedGameTime.TotalMilliseconds; // Check for input to rotate the camera. float pitch = 0.0f; float turn = 0.0f; if (currentKeyboardState.IsKeyDown(Keys.Up)) pitch += time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Down)) pitch -= time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Left)) turn += time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Right)) turn -= time * 0.001f; Vector3 cameraRight = Vector3.Cross(Vector3.Up, cameraForward); Vector3 flatFront = Vector3.Cross(cameraRight, Vector3.Up); Matrix pitchMatrix = Matrix.CreateFromAxisAngle(cameraRight, pitch); Matrix turnMatrix = Matrix.CreateFromAxisAngle(Vector3.Up, turn); Vector3 tiltedFront = Vector3.TransformNormal(cameraForward, pitchMatrix * turnMatrix); // Check angle so we cant flip over if (Vector3.Dot(tiltedFront, flatFront) > 0.001f) { cameraForward = Vector3.Normalize(tiltedFront); } // Check for input to move the camera around. if (currentKeyboardState.IsKeyDown(Keys.W)) cameraPosition += cameraForward * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.S)) cameraPosition -= cameraForward * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.A)) cameraPosition += cameraRight * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.D)) cameraPosition -= cameraRight * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.R)) { cameraPosition = new Vector3(0, 50, 50); cameraForward = new Vector3(0, 0, -1); } cameraForward.Normalize(); // Create the new view matrix view = Matrix.CreateLookAt(cameraPosition, cameraPosition + cameraForward, Vector3.Up); // Set the new frustum value cameraFrustum.Matrix = view * projection; } public override void Update(Microsoft.Xna.Framework.GameTime gameTime) { HandleInput(gameTime); UpdateCamera(gameTime); } } } The problem is that the initial view is looking in a horizontal direction. I would like to have an RTS like top down view (but with a slight pitch). Can you help me out?

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