Search Results

Search found 19072 results on 763 pages for 'iphone sdk 3 0'.

Page 24/763 | < Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >

  • iphone bookmarklet cookie persistence

    - by Larry Davis
    I have an iphone (jqtouch based) web app that uses cookies for authentication. The use flow is as follows : user goes to the mobile landing page and is instructed to save the page as a bookmarklet on their home page. they launch the bookmarklet to go to a login page to login and get a cookie. the cookie works and they can navigate throughout the web site. However this session cookie is not persistent. If they leave safari and then restart using the saved bookmarklet, the cookies set during their previous session are gone. Just using safari (ie: launch safari directly rather than through the bookmarklet) to navigate the pages works fine (ie: start safari, go to url, do login, restart safari, go back to url). I find that that the cookies that were active when the bookmarklet was created are persistent but any cookies set during the session when safari is accessed through the bookmarklet are not persistent. I'm wondering if this is a safari/iphone issue and/or if there is any way around this. Many thanks for any insight you can provide.

    Read the article

  • iPhone Frameworks

    - by Kevin
    What is a strong iPhone framework to start out developing with, besides the SDK from Apple? Are there any that exist to speed up development time?

    Read the article

  • iphone maps GPS icon

    - by Alex L
    I would like to make a button that centers the map on the current GPS location. Google Maps app has that icon on bottom left. Where can I get that icon. Is it embedded in the SDK?

    Read the article

  • GCC 4.2.1 Compiling on Cygwin(Win7 64bit) for iPhone [closed]

    - by Kenneth Noland
    Hey This is going to take a long while to explain, but the short version is that I am currently attempting to compile the LLVM GCC frontend for ARMv7 to compile apps for the Cortex-A8(iPhone 3GS). I'm running into an error from LD when compiling libgcc(part of the gcc compilation process) that has been driving me mad! The command is this: /usr/llvm-gcc-4.2-2.8.source/build/./gcc/xgcc \ -B/usr/llvm-gcc-4.2_2.8.source/build/./gcc \ -B/usr/local/arm-apple-darwin/bin \ -B/usr/local/arm-apple-darwin/lib \ -isystem /usr/local/arm-apple-darwin/include \ -isystem /usr/local/arm-apple-darwin/sys-include \ -O2 -g -W -Wall -Wwrite-strings -wstrict-prototypes -Wmissing-prototypes -Wold-style-definition -fno-inline -dynamiclib -nodefaultlibs -W1,-dead_strip \ -marm \ -install_name /usr/local/arm-apple-darwin/lib/libgcc_s.1.dylib \ -single_module -o ./libgcc_s.1.dylib.tmp \ -W1,-exported_symbols_list,libgcc/./libgcc.map -compatibility_version 1 -current_version 1.0 -DIN_GCC -DCROSS_DIRECTORY_STRUCTURE -DHAVE_GTHR_DEFAULT -DIN_LIBGCC2 -D__GCC_FLOAT_NOT_NEEDED -Dinhibit_libc \ ... long list of .o files ... \ -lc And the result is typically a lot of undefined references to malloc, free, exit, etc. which typically indicate that libc is not getting compiled in. After going through the list of errors that ld is throwing, I see at the top that it is attempting to pull in /usr/lib/libc.a and complains that it is not the correct platform. Okay, that makes sense, so I spent 5 minutes on google and found an answer. Turns out that if I copy the libSystem.dylib and rename it to libc.dylib, that should solve the problem, but it doesn't. I couldn't find a copy of that file on my phone, so I pulled it directly from the SDK. I then get this strange error: ld64: in /usr/local/arm-apple-darwin/lib/libc.dylib, can't re-map file, errno=22 At this point, I did everything I could think of. I grabbed a fresh copy of my /usr/lib folder from my iphone and confirmed that libSystem.dylib(and libSystem.B.dylib) wasn't there. I unpacked the raw .ipsw package for iOS 4.2.1 and once again, I could not find a copy of libSystem.dylib there either. I unpacked the iPhoneSDK and MacOS SDK and I managed to find a copy of it in both, but that error just kept persisting. I copied libSystem.dylib, libSystem.B.dylib, tried all sorts of combinations of renaming to libc.dylib and still nothing but errors. I can't find a way to get it to recognize the file and link against it. I also tried linking against the libc.a located in the iphone SDK and that didn't work either. I checked what ./xgcc was firing off, and it was my freshly built copy of arm-apple-darwin-ld64 which should be fine. A little bit of background here. I built LLVM+Clang 2.8 with no errors, and I rebuilt the ODCCTools with some light modifications to get it to compile on Cygwin(I'll post my changes in a patch along with a tutorial if I can get this to work). I also grabbed the iphone-dev "includes" and "csu" project and those completed successfully, although there really is no point to them since I can't get it to link against crt0.a. I'm running out of ideas here. Can anyone help me out on this?

    Read the article

  • NSURL Connection will/won't load data

    - by jkap
    So here's my issue: I followed the NSURLConnection tutorial in the iPhone Developer Documentation almost to the T, and it only kinda works. Here's where it all goes wrong: The object seems to be created correctly and delegates to connectionDidFinishLoading, but with any URL I try to load the response data always ends up only being 0 bytes. I am running in the simulator if that makes any difference. Here's my relevant code: - (void)viewDidLoad { [super viewDidLoad]; self.title = @"WVFS Player"; //create a request NSURLRequest *theRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://wvfs.josh-kaplan.com/nowPlaying.php"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; // create a connection NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if(theConnection) { // create the datum responseData=[[NSMutableData data] retain]; } else { // code this later } } - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [responseData setLength:0]; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { // make it work NSLog(@"Succeeded! Received %d bytes of data:",[responseData length]); // release it [connection release]; [responseData release]; } And here's my log output: [Session started at 2010-03-14 09:01:09 -0400.] 2010-03-14 09:01:14.784 WVFS[19571:207] Succeeded! Received 0 bytes of data: Any ideas? Thanks, Josh

    Read the article

  • Displaying ppt, doc, and xls in UIWebView doesn't work but pdf does

    - by slugolicious
    It looks like a few people on stackoverflow get this to work but their code isn't posted. I'm using [web loadData:data MIMEType:MIMEType textEncodingName:@"UTF-8" baseURL:nil]; where MIMEType is: @"application/vnd.ms-powerpoint" @"application/vnd.ms-word" @"application/vnd.ms-excel" (BTW, I've seen DOC files use mimetype @"application/msword" but the "vnd" version seems more appropriate. I tried both just in case.) I verified that my 'data' is correct. PDF and TXT files work. When the UIWebView displays PPT, DOC, or XLS files, it's blank. I put NSLOG statements in my UIWebViewDelegate calls. shouldStartLoadWithRequest:<NSMutableURLRequest about:blank> navType:5 webViewDidStartLoad: didFailLoadWithError:Error Domain=NSURLErrorDomain Code=100 UserInfo=0x122503a0 "Operation could not be completed. (NSURLErrorDomain error 100.)" didFailLoadWithError:Error Domain=WebKitErrorDomain Code=102 UserInfo=0x12253840 "Frame load interrupted" so obviously the load is failing, but why? If I change my mimetype to @"text/plain" for a PPT file, the UIWebView loads fine and displays unprintable characters, as expected. That's telling me the 'data' passed to loadData: is ok. Meaning my mimetypes are bad? And just to make sure my PPT, DOC, and XLS files are indeed ok to display, I created a simple html file with anchor tags to the files. When the html file is displayed in Safari on the iPhone, clicking on the files displays correctly in Safari. I tried to research the error code displayed in didFailLoadWithError (100) but all the documented error codes are negative and greater than 1000 (as seen in NSURLError.h). -(void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error { NSLog(@"didFailLoadWithError:%@", error); }

    Read the article

  • Problem with video playback on iPad with MPMoviePlayerViewController

    - by Symo
    Hello everybody... I have been fighting some code for about a week, and am hoping that someone else may have experienced this problem and can point me in the right direction. I am using the MPMoviePlayerViewController to play a video on the iPad. The primary problem is that it works FLAWLESSLY on the iPad Simulator, but will not play at all on the iPad. I have tried re-encoding the video to make sure that isn't an issue. The video I'm using is currently a 480x360 video encoded with H.264 Basline 3.0 with AAC/LC audio. The video plays fine on the iPhone, and also does play through Safari on the iPad. The video actually loads, and you can scrub through the video with the scrubber bar and see that it is there. The frames actually display, but just will not play. If you click play, it just immediately stops. Even when I have mp.moviePlayer.shouldAutoplay=YES set, you can see the player attempt to play, but only for a split second (maybe 1 frame?). I have tried just adding view with the following code: in .h ------ MPMoviePlayerViewController *vidViewController; @property (readwrite, retain) MPMoviePlayerViewController *vidViewController; in .m ------ MPMoviePlayerViewController *mp=[[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL URLWithString:videoURL]]; [mp shouldAutorotateToInterfaceOrientation:YES]; mp.moviePlayer.scalingMode=MPMovieScalingModeAspectFit; mp.moviePlayer.shouldAutoplay=YES; mp.moviePlayer.controlStyle=MPMovieControlStyleFullscreen; [videoURL release]; self.vidViewController = mp; [mp release]; [self.view addSubview:vidViewController.view]; float w = self.view.frame.size.width; float h = w * 0.75; self.vidViewController.view.frame = CGRectMake(0, 0, w, h); I have also just tried to do a: [self presentMoviePlayerViewControllerAnimated:self.vidViewController]; which I actually can not get to orient properly...always shows up in Portrait and almost completely off the screen on the bottom, and the app is only intended to run in either of the Landscape views... If anybody needs more info, just let me know. I'm about at my wits end on this. ANY help will be GREATLY appreciated.

    Read the article

  • Display iphone application settings within your application

    - by Dougnukem
    The iphone supports a means of defining your application's settings such that it will automatically create a UI in the Settings app. I want to also allow the user to edit the application settings within the application but it'd be nice to reuse the same UI that is automatically created. See: Application Settings Is there a way to have your application display the settings using the same UI that the Settings application does?

    Read the article

  • Youtube video autoplay on iPhone's Safari or UIWebView

    - by Zan
    Hello, Is it possible to get a youtube video to autoplay on Safari and/or UIWebView? I've seen this done in an iPhone app, the tableview displays cells that do not have Youtube preview icon (pretty sure it's a UIWebView Though), when you tap the cell it directly goes to video. Could this be done by faking a tap on the youtube video? If so, how? Would getElementById().click work? Thanks a lot

    Read the article

  • iPhone UISlider with two thumbs/indicators?

    - by ChrisW
    Is anyone aware of a version of the iPhone UISlider control with two thumbs? I need a control that will allow specifying a range of values. The UISlider API docs would imply this isn't possible with the standard control, so I was wondering if anyone had a solution for this (or had solved it themselves).

    Read the article

  • Iphone openGlES models

    - by Gedeon
    Hi everybody What is best software for creating models , textures etc... for iphone development. From simplest to more complex programs. First thing that comes to my mind is blender , but I'm curious what everybody else is using and their opinions.

    Read the article

  • iPhone dev on Linux

    - by Daziplqa
    Hi guyz, Actually I have read about that I can write Objective-C app on Linux (using GNUStep). But my question is, Am I will be able to develop completely iPhone app on Linux machine? Or I'll need eventually need to use Mac machine? Especially when I read that there are some some syntax diffs between NeXT/Apple and GCC (according to http://en.wikipedia.org/wiki/Objective-C)

    Read the article

  • iPhone virtual keyboard bug

    - by Chandan Shetty SP
    In iPhone virtual keyboard... 1.Change the alphabetical keypad view to numerical view. 2.Tap on the single quote(') button the view changes to alphabetical. 3.In this view tapping on space twice displays a fullstop. I don't know whether it is apple bug or feature, How to fix this issue through coding? Thanks,

    Read the article

  • iPhone UILabel text soft shadow

    - by Dimitris
    I know soft shadows are not supported by the UILabel our of the box, on the iPhone. So what would be the best way to implement my own one? EDIT: Obviously I will subclass the UILabel and draw in the -drawRect: My question is, how do I get the contents of the label as graphics and draw around them, blur them etc...

    Read the article

  • how to make a universal iphone/ipad app programmatically, navigation controller for iphone and spli

    - by arash13
    I couldn't find a good answer anywhere. I am using a UINavigationController for my iphone app and everything is done 100% programmatically no xibs. So i am trying to port my app to ipad, i tried to use a UISplitViewController and link my existing tableView and etc.. Now, i am not sure where should i have the logic of my program separating the viewcontroller for iphone or ipad.. do i setup my main file to use a different appdelegate or i use a same appdelegae and have the condition set up there ? now beside this, whenever i try to complile my app on the simulator it does not recognize the uisplitview and even the condition in which i check if the class exists. can please someone put me in the right direction.. and remember i am not using xibs?

    Read the article

  • Using socket API on IPhone

    - by dl3nar
    Hi, for a little project I have to do the following task on my IPhone: open a TCP socket send a command to the server shutdown the WRITE part of the connection read the response from the server close the connection I'm not experienced with socket programming - I've just started with network programming and I've already used the CFStream interface. But obviously streams are not adequate for this task. Who can point me in the right direction? I tried to find a tutorial on Apples website about sockets, but there is nothing. Regards, Thomas

    Read the article

< Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >