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  • AppEngine BlobStore upload failing with a request that works in the Development Environment

    - by Joe Ludwig
    I have an AppEngine application that uses the blobstore to store user-provided image data. When I upload images to that application from a form in Chrome it works fine. When I try to upload an image from an Android application it fails. Both methods work fine if I am running against the development server, but the Android upload doesn't work against the live service. This is the request from Chrome: POST /_ah/upload/?userToken=11001/AMmfu6ZCyMQQ9YdiXal3SmSXIRTQIuSRXkNc-i3JmU0fqx_kJbUJ2OMLcS2lXhVJSK4qs7regViTKzOPz5ejoZYi0nAD5o8vNltiOViQw6DZO7_byZz3Ut0/ALBNUaYAAAAAS_lusgPMAGmpPrg0BuNsJyymX-57ob4i/ HTTP/1.1 Host: photohuntservice.appspot.com Connection: keep-alive User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1064 Safari/532.5 Referer: http://photohuntservice.appspot.com/debug_newpuzzle?userToken=11001 Content-Length: 60360 Cache-Control: max-age=0 Origin: http://photohuntservice.appspot.com Content-Type: multipart/form-data; boundary=----WebKitFormBoundarybl05YLmLbFRf2MzN Accept: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5 Accept-Encoding: gzip,deflate,sdch Accept-Language: en-US,en;q=0.8 Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3 ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="userToken" 11001 ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="img"; filename="Photo_020908_001.jpg" Content-Type: image/jpeg <image data> ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="longitude" -122.084095 ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="latitude" 37.422006 ------WebKitFormBoundarybl05YLmLbFRf2MzN-- This is the request from my client (which is written in Java on Android, but I don't think that's relevant): POST /_ah/upload/?userToken=11001/AMmfu6Zf9an6AU4lT9UuhIpxOZyOYb1LMwimFpeSh8zr6J1sX9F2ddJW3Qlsw0kwV3oALv-TNPWRQ6g4_Dgwk0UTwF47bbc78Yl44kDeV69MydTuR3N46S4/ALBNUaYAAAAAS_mMr3CYqTg3aVBDjhRxP0DyyRdvotyG/ HTTP/1.1 Content-Type: multipart/form-data;boundary=----WebKitFormBoundaryhdyNAhmOouRDGErG Cache-Control: max-age=0 Accept: */* Origin: http://photohuntservice.appspot.com Connection: keep-alive Referer: http://photohuntservice.appspot.com/getuploadurl?userToken=11001 Content-Length: 2638 Host: photohuntservice.appspot.com User-Agent: Apache-HttpClient/UNAVAILABLE (java 1.4) Expect: 100-Continue ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="userToken" 11001 ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="img";filename="PhotoHunt.jpg" Content-Type: image/jpeg <image data> ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="latitude" 37.422006 ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="longitude" -122.084095 ------WebKitFormBoundaryhdyNAhmOouRDGErG-- In both cases the AppEngine Python code to catch the request is the same: class UploadPuzzle( blobstore_handlers.BlobstoreUploadHandler ): def post(self): upload_files = self.get_uploads( ) The problem is that when running on the production AppEngine service self.get_uploads() returns an empty list when the request is made from my client app. Both requests return what I expect (a list with one blob_info in it) on the development server, and Chrome returns what I expect in both cases.

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  • How to get position of parent element - XSL

    - by joe
    What I wish I could do in xsl is the following, but unfortunatly parent/position() is not valid. XSL <xsl:template match="li"> <bullet> <xsl:apply-templates/> </bullet> <!-- todo: if this is the last bullet AND there are no more "p" tags, output footer --> <xsl:if test="count(ancestor::div/*) = parent/position()"> <footer/> </xsl:if> </xsl:template> XML <html> <div> <p>There is an x number of me</p> <p>There is an x number of me</p> <p>There is an x number of me</p> <ul> <li>list item</li> <li>list item</li> <li>list item</li> <li>list item</li> <li>list item</li> </ul> </div> </html> Anyone have any ideas how to figure out this problem from WITHIN my template match for li? Thanks!

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  • NuGet: "Unable to load one or more of the requested types"

    - by Joe White
    I installed NuGet into Visual Web Developer 2010 Express, but when I go to Solution Explorer, right-click on a project's "References" folder, and select "Add Library Package Reference", I immediately get this error: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. There's just an OK button, and no way for me to retrieve the additional information it's telling me about. This is a fresh install of NuGet; I've never installed it on this computer before. How can I fix and/or diagnose this error so I can get NuGet to work?

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  • ClassCaseException on GL11ExtensionPack. Rendering to texture on OpenGL android

    - by Joe
    I'm trying to render to a texture (really thought it would be easier than this!) I found this resource: which seems to be exactly what I want I'm getting a ClassCastException however, on GL11ExtensionPack gl11ep = (GL11ExtensionPack) gl; Can anyone tell me why? public void renderToTexture(GLRenderer glRenderer, GL10 gl) { boolean checkIfContextSupportsExtension = checkIfContextSupportsExtension(gl, "GL_OES_framebuffer_object"); if(checkIfContextSupportsExtension) { GL11ExtensionPack gl11ep = (GL11ExtensionPack) gl; int mFrameBuffer = createFrameBuffer(gl,texture.getWidth(), texture.getHeight(), texture.getGLID()); gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, mFrameBuffer); gl.glViewport(0, 0,texture.getWidth(), texture.getHeight()); gl.glLoadIdentity(); int halfWidth = texture.getWidth()/2;//width/2; int halfHeight = texture.getHeight()/2;//height/2; GLU.gluOrtho2D(gl, -halfWidth, halfWidth , -halfHeight, halfHeight); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glEnable(GL10.GL_TEXTURE_2D); Quad quad = new Quad(texture.getWidth(), texture.getHeight()); quad.setTexture(texture); SpriteRenderable sr = new SpriteRenderable(quad); //sr.setPosition(new Interpolation<Vector2>(new Vector2(-(float)texture.getWidth()/2f,-(float)texture.getHeight()/2f))); //sr.setPosition(new Interpolation<Vector2>(new Vector2((float)(texture.getWidth()/2f),0))); //sr.setPosition(new Interpolation<Vector2>(new Vector2(200,-200))); sr.setAngle(0.05f); sr.renderTo(glRenderer, gl, 1); for (Renderable renderable : renderThese) { if (renderable.isVisible()) { renderable.renderTo(glRenderer, gl, 1); } } gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, 0); } }

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  • MYSQL - Selecting a specific date range to get "current" popular screensavers.

    - by Joe
    Let's say I have a screensaver website. I want to display the CURRENT top 100 screensavers on the front page of the website. What I mean is, "RECENT" top 100 screensavers. What would be an example query to do this? My current one is: SELECT * FROM tbl_screensavers WHERE WEEK(tbl_screensavers.DateAdded) = WEEK('".date("Y-m-d H:i:s",strtotime("-1 week"))."') ORDER BY tbl_screensavers.ViewsCount, tbl_screensavers.DateAdded This will select the most viewed ("tbl_screensavers.ViewsCount") screensavers that were added ("tbl_screensavers.DateAdded") in the last week. However, in some cases there are no screensavers, or less than 100 screensavers, submitted in that week. So, how can I perform a query which would select "RECENT" top 100 screensavers? Hopefully you have an idea of what I'm try to accomplish when I say "RECENT" or "CURRENT" top screensavers. -- aka. the most viewed, recently - not the most viewed, all-time.

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  • Real Silverlight Support on Windows Embedded Compact 7?

    - by Joe Wood
    So Windows Embedded Compact 7 (another classic from the naming department) supports Silverlight for Windows Embedded. http://www.microsoft.com/windowsembedded/en-us/products/windowsce/compact7.mspx But this is a C++ only stripped down version of Silverlight 2 XAML. Does anybody know if Windows Embedded Compact 7 will support real Silverlight? This seems to be out of step with Windows Phone (which I think is based on Windows CE 6) and the fact that Windows Embedded Compact 7 supports Flash 10.1.

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  • 3D Texture mapping

    - by Joe Cannatti
    In an .obj, file it is possible to specify 3 values for a vt line. vt 0.769645 0.729072 0.00000000 The .obj spec says its for "depth". What does this actually do and when is it useful?

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  • Getting Argument Names In Ruby Reflection

    - by Joe Soul-bringer
    I would like to do some fairly heavy-duty reflection in the Ruby programming language. I would like to create a function which would return the names of the arguments of various calling functions higher up the call stack (just one higher would be enough but why stop there?). I could use Kernel.caller go to the file and parse the argument list but that would be ugly and unreliable. The function that I would like would work in the following way: module A def method1( tuti, fruity) foo end def method2(bim, bam, boom) foo end def foo print caller_args[1].join(",") #the "1" mean one step up the call stack end end A.method1 #prints "tuti,fruity" A.method2 #prints "bim, bam, boom" I would not mind using ParseTree or some similar tool for this task but looking at Parsetree, it is not obvious how to use it for this purpose. Creating a C extension like this is another possibility but it would be nice if someone had already done it for me. Edit2: I can see that I'll probably need some kind of C extension. I suppose that means my question is what combination of C extension would work most easily. I don't think caller+ParseTree would be enough by themselves. As far as why I would like to do this goes, rather than saying "automatic debugging", perhaps I should say that I would like to use this functionality to do automatic checking of the calling and return conditions of functions. Say def add x, y check_positive return x + y end Where check_positive would throw an exception if x and y weren't positive (obviously, there would be more to it than that but hopefully this gives enough motivation)

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  • How can I detect the Android emulator?

    - by Joe Ludwig
    I would like to have my code run slightly differently when running on the emulator than when running on a device. (For example, using 10.0.2.2 instead of a public URL to run against a development server automatically.) What is the best way to detect when an Android application is running in the emulator?

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  • Is NSPasteboard thread-safe?

    - by Joe
    Is it safe to write data to an NSPasteboard object from a background thread? I can't seem to find a definitive answer anywhere. I think the assumption is that the data will be written to the pasteboard before the drag begins. Background: I have an application that is fetching data from Evernote. When the application first loads, it gets the meta data for each note, but not the note content. The note stubs are then listed in an outline view. When the user starts to drag a note, the notes are passed to the background thread that handles getting the note content from Evernote. Having the main thread block until the data is gotten results in a significant delay and a poor user experience, so I have the [outlineView:writeItems:toPasteboard:] function return YES while the background thread processes the data and invokes the main thread to write the data to the pasteboard object. If the note content gets transferred before the user drops the note somewhere, everything works perfectly. If the user drops the note somewhere before the data has been processed... well, everything blocks forever. Is it safe to just have the background thread write the data to the pasteboard?

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  • Django admin.py missing field error

    - by user782400
    When I include 'caption', I get an error saying EntryAdmin.fieldsets[1][1]['fields']' refers to field 'caption' that is missing from the form In the admin.py; I have imported the classes from joe.models import Entry,Image Is that because my class from models.py is not getting imported properly ? Need help in resolving this issue. Thanks. models.py class Image(models.Model): image = models.ImageField(upload_to='joe') caption = models.CharField(max_length=200) imageSrc = models.URLField(max_length=200) user = models.CharField(max_length=20) class Entry(models.Model): image = models.ForeignKey(Image) mimeType = models.CharField(max_length=20) name = models.CharField(max_length=200) password = models.URLField(max_length=50) admin.py class EntryAdmin(admin.ModelAdmin): fieldsets = [ ('File info', {'fields': ['name','password']}), ('Upload image', {'fields': ['image','caption']})] list_display = ('name', 'mimeType', 'password') admin.site.register(Entry, EntryAdmin) admin.site.register(Image)

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  • Django admin causes high load for one model...

    - by Joe
    In my Django admin, when I try to view/edit objects from one particular model class the memory usage and CPU rockets up and I have to restart the server. I can view the list of objects fine, but the problem comes when I click on one of the objects. Other models are fine. Working with the object in code (i.e. creating and displaying) is ok, the problem only arises when I try to view an object with the admin interface. The class isn't even particularly exotic: class Comment(models.Model): user = models.ForeignKey(User) thing = models.ForeignKey(Thing) date = models.DateTimeField(auto_now_add=True) content = models.TextField(blank=True, null=True) approved = models.BooleanField(default=True) class Meta: ordering = ['-date'] Any ideas? I'm stumped. The only reason I could think of might be that the thing is quite a large object (a few kb), but as I understand it, it wouldn't get loaded until it was needed (correct?).

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  • regex to match postgresql bytea

    - by filiprem
    In PostgreSQL, there is a BLOB datatype called bytea. It's just an array of bytes. bytea literals are output in the following way: '\\037\\213\\010\\010\\005`Us\\000\\0001.fp3\'\\223\\222%' See PostgreSQL docs for full definition of the format. I'm trying to construct a Perl regular expression which will match any such string. It should also match standard ANSI SQL string literals, like 'Joe', 'Joe''s Mom', 'Fish Called ''Wendy''' It should also match backslash-escaped variant: 'Joe\'s Mom', . First aproach (shown below) works only for some bytea representations. s{ ' # Opening apostrophe (?: # Start group [^\\\'] # Anything but a backslash or an apostrophe | # or \\ . # Backslash and anything | # or \'\' # Double apostrophe )* # End of group ' # Closing apostrophe }{LITERAL_REPLACED}xgo; For other (longer ones, with many escaped apostrophes, Perl gives such warning: Complex regular subexpression recursion limit (32766) exceeded at ./sqa.pl line 33, < line 1. So I am looking for a better (but still regex-based) solution, it probably requires some regex alchemy (avoiding backreferences and all).

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  • AOL Contact API and AIM Buddy API

    - by Joe Davis
    I've searched the AOL Developer network and found a Contacts API page that says "coming soon" and is dated last year. I've checked the SDK and APIs and found some AIM Buddy references... I'm looking for documentation on retrieving contact email addresses on behalf of users based on their AOL email login. Am I missing something or is the documentation really difficult to find? Does someone have a useful link?

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  • internal ToMVCHmlString in TagBuilder

    - by Joe
    I am looking to write a few helpers in my own assembly modeled after the helpers in System.web.mvc. My problem is that I cannot use the call to Tagbuilder.ToMvcHtlString since it is internal. So if I return a string it wont be ready for asp.net 4 when it comes. I dont want to add anything to system.web.mvc as that is a given dll.

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  • How to achieve a palette effect on iPhone using OpenGL

    - by Joe
    I'm porting a 2d retro game to iPhone that has the following properties: targets OpenGL ES 1.1 entire screen is filled with tiles (textured triangle strip tile textured using a single 256x256 RGBA texture image the texture is passed to OpenGL once at the start of the game only 4 displayed colours are used one of the displayed colours is black The original game flashed the screen when time starts to run out by toggling the black pixels to white using an indexed palette. What is the best (i.e. most efficient) way to achieve this in OpenGL ES 1.1? My thoughts so far: Generate an alternative texture with white instead of black pixels, and pass to OpenGL when the screen is flashing Render a white poly underneath the background and render the texture with alpha on to display it Try and render a poly on top with some blending that achieves the effect (not sure this is possible) I'm fairly new to OpenGL so I'm not sure what the performance drawbacks of each of these are, or if there's a better way of doing this.

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  • How to add my program to the OS X system menu bar?

    - by Joe
    I have created a volume controller for iTunes but I would like this app to place an icon on the OS X system menu bar and have my slider controller drop down. I created this because I have to switch to iTunes to change the volume of the music because I am using the digital-out audio and the keyboard keys do not work in digital-out mode. Any guidance would be greatly appreciated.

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  • How do I set the current point in a CG graphics context?

    - by Joe
    When running the code below in the iphone simulator I get the error : CGContextClosePath: no current point. Why is the current point not being set? Or is the context not set to the correct state? CGContextBeginPath(ctx); CGMutablePathRef pathHolder; pathHolder = CGPathCreateMutable(); //move to point for the initial point NSLog(@"Drawing a state point %f, %f", [[holder.points objectAtIndex:0] floatValue], [[holder.points objectAtIndex:1] floatValue]); CGPathMoveToPoint(pathHolder, NULL, [[holder.points objectAtIndex:0] floatValue], [[holder.points objectAtIndex:1] floatValue]); for(int x = 2; x < [holder.points count] - 1; x += 2) { NSLog(@"Drawing a state point %f, %f", [[holder.points objectAtIndex:x] floatValue], [[holder.points objectAtIndex:(x+1)] floatValue]); CGPathAddLineToPoint(pathHolder, NULL, [[holder.points objectAtIndex:x] floatValue], [[holder.points objectAtIndex:(x+1)] floatValue]); } CGContextClosePath(ctx); CGContextFillPath(ctx);

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  • Iterating Over Params Hash

    - by Joe Clark
    I'm having an extremely frustrating time getting some images to upload. They are obviously being uploaded as rack/multipart but the way that I'm iterating over my params hash must be causing the problem. I could REALLY use some help, so I can stop pulling out my hair. So I've got a params hash that looks like this: Parameters: {"commit"=>"Submit", "sighting_report"=>[{"number_seen"=>"1", "picture"=>#<File:/var/folders/IX/IXXrbzpCHkq68OuyY-yoI++++TI/-Tmp-/RackMultipart.85991.5>, "species_id"=>"2"}], "authenticity_token"=>"u0eN5MAfvGWtfEzrqBt4qfrL54VJ9SGX0jFLZCJ8iRM=", "sighting"=>{"sighting_date(2i)"=>"6", "name"=>"", "sighting_date(3i)"=>"5", "county"=>"0", "notes"=>"", "location"=>"", "sighting_date(1i)"=>"2010", "email"=>""}} My form can have multiple sighting reports with multiple pictures in each sighting report. Here's my controller code: def create_multiple @report = Report.new @report.name = params[:sighting]["name"] @report.sighting_date = Date.civil(params[:sighting][:"sighting_date(1i)"].to_i, params[:sighting][:"sighting_date(2i)"].to_i, params[:sighting][:"sighting_date(3i)"].to_i) @report.county_id = params[:sighting][:county] @report.location = params[:sighting][:location] @report.notes = params[:sighting][:notes] @report.email = params[:sighting][:email] @report.save! @report.reload for sr in params[:sighting_report] do sighting = SightingReport.new sighting.report_id = @report.id sighting.species_id = sr[:species_id] sighting.number_seen = sr[:number_seen] sighting.save if sr[:picture] sighting.reload for pic in sr[:picture] do p = SpeciesPic.new p.uploaded_picture = pic p.species_id = sighting.species_id p.report_id = @report.id p.save! end end end redirect_to :action => 'new_multiple' end

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  • Webdav -- GET on a directory

    - by Joe Cannatti
    I am beginning to build a tool that uses WebDAV. I am having trouble wrapping my head around something here. I think I am missing something conceptual. I can use PUT's to add files to the server. I can use GET's to read files from the server, but when I try to use GET on a directory I get a 403:Forbidden. I am using basic authentication. My code in MacRuby is as follows Net::HTTP.start('localhost') do |http| res = Net::HTTP::Get.new('http://localhost/webdav/') res.basic_auth 'jcannatti', 'webdav' http.request res end this returns <Net::HTTPForbidden 403 Forbidden readbody=true> however this Net::HTTP.start('localhost') do |http| res = Net::HTTP::Put.new('http://localhost/webdav/gorilla.txt') res.body = "testetsetest" res.basic_auth 'jcannatti', 'webdav' http.request res end returns <Net::HTTPCreated 201 Created readbody=true> What should happen when calling a GET on a WebDAV directory when everything is working correctly? thanks

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  • [PHP] access array element by value

    - by Brandon
    array( [0] name => 'joe' size => 'large' [1] name => 'bill' size => 'small' ) I think i'm being thick, but to get the attributes of an array element if I know the value of one of the keys, I'm first looping through the elements to find the right one. foreach($array as $item){ if ($item['name'] == 'joe'){ #operations on $item } } I'm aware that this is probably very poor, but I am fairly new and am looking for a way to access this element directly by value. Or do I need the key? Thanks, Brandon

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  • Memory leak - debugger and memory analyzer disagreeing

    - by Joe
    There is a memory leak in my android game - I've managed to narrow it down to a certain object, which has a list of objects to render on a texture. This object clears the list every time it draws though - so I can't work out how its managed to get thousands of elements in the list. I checked in the debugger and it doesn't have all these thousands of elements - usually about 2-20 which is what I'd expect... The game definitely slows down progressively only if I have rendering to texturing on. Here is a picture of Memory Analyzer showing 6,111 items: Memory Analyzer Here is a picture of the debugger showing 2: Debugger Can anyone help me find out whats wrong?

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