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  • How should I design a correct OO design in case of a Business-logic wide operation

    - by Mithir
    EDIT: Maybe I should ask the question in a different way. in light of ammoQ's comment, I realize that I've done something like suggested which is kind of a fix and it is fine by me. But I still want to learn for the future, so that if I develop new code for operations similar to this, I can design it correctly from the start. So, if I got the following characteristics: The relevant input is composed from data which is connected to several different business objects All the input data is validated and cross-checked Attempts are made in order to insert the data to the DB All this is just a single operation from Business side prospective, meaning all of the cross checking and validations are just side effects. I can't think of any other way but some sort of Operator/Coordinator kind of Object which activates the entire procedure, but then I fall into a Functional-Decomposition kind of code. so is there a better way in doing this? Original Question In our system we have many complex operations which involve many validations and DB activities. One of the main Business functionality could have been designed better. In short, there were no separation of layers, and the code would only work from the scenario in which it was first designed at, and now there were more scenarios (like requests from an API or from other devices) So I had to redesign. I found myself moving all the DB code to objects which acts like Business to DB objects, and I've put all the business logic in an Operator kind of a class, which I've implemented like this: First, I created an object which will hold all the information needed for the operation let's call it InformationObject. Then I created an OperatorObject which will take the InformationObject as a parameter and act on it. The OperatorObject should activate different objects and validate or check for existence or any scenario in which the business logic is compromised and then make the operation according to the information on the InformationObject. So my question is - Is this kind of implementation correct? PS, this Operator only works on a single Business-wise Operation.

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  • Pair programming: How should the pairs be chosen?

    - by Jon Seigel
    This topic has been covered peripherally in bits and pieces in some of the other pair-programming questions, but I want to (a) consolidate this knowledge into a separate question, and, most importantly, (b) go into much more depth on the subject. From the perspective of being an effective manager, how should pairs be arranged for pair programming to maximize both the happiness and productivity of the overall team? Some ideas to get started: Should two people never be paired (because of personalities, for example)? How much overlap in skillsets is needed? How much disconnect in skillsets is too much to overcome? (No two people will overlap 100%, and a disconnect in skills can be very beneficial to both people.) Should everyone pair with everyone else on a fixed/rotating basis? Should certain pairs be arranged to accomplish specific tasks? How important a role does HR play when growing or reorganizing the team?

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  • Which are the Extreme Programming "core" practices?

    - by MiKo
    Recently, I began reading about agile methodologies and XP in particular. I am a bit confused, though, about what are considered the practices involved in extreme programming. More precisely: Wikipedia reports 12 practices, which I someway believe to be the "classic" ones. Both Kent Beck and Ron Jeffries indicate 13 practices (you can find the links at the bottom of wikipedia page about "Extreme Programming Practices", I cannot post them here since I am new user of Stack Overflow), while this review of Kent Beck's "XP explained" (2nd edition) report more than 20 somewhat different practices. As a complete beginner in the topic (and basically as a complete beginner as a programmer), I would like to be enlightened on the matter. My impression is that I should look at Beck's book, since the second edition has been written after several years of XPerience, but I can find a lot less material based on that.

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  • Does Extreme Programming Need Diagramming Tools?

    - by Ygam
    I have been experimenting with some concepts from XP, like the following: Pair Programming Test First Programming Incremental Deliveries Ruthless Refactoring So far so good until I had a major stump: How do I design my test cases when there aren't any code yet? From what basis do I have to design them? From simple assumptions? From the initial requirements? Or is this where UML diagrams and the "analysis phase" fits in? Just had to ask because in some XP books I've read, there was little to no discussion of any diagramming tool (there was one which suggested I come up with pseudocodes and some sort of a flowchart...but it did not help me in writing my tests)

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  • Which programming langauge is the funniest?

    - by Shervin
    I know there are tons of different programming languages, and some of them are made with a tad of sense of humor. But which one is the funniest in your opinion? I have heard of something called Moo (although I am not sure of the exact name), which was a programming language for the JVM. The basic idea was that the only syntax allowed was a fork of Moo, like this: moo; //Means something mooo; //means another thing moooooo; //means something else and so on. That is pretty funny IMO. Not so useful, and definitely not easy to learn, but quite funny.

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  • "The C Programming Language" interesting quote in the preface

    - by kurige
    From the preface of the second edition of Kernighan and Ritchie's "The C Programming Language": As before, all examples have been tested directly from the text, which is in machine-readable form. That quote threw me for a loop. What exactly does it mean? Was the original manuscript written as a literate program? My first thought was that this book, published in 1988 (original, first edition in 1978) predates literate programming, but now I'm not so sure. Can anybody shed some light on this?

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  • looking for a short explanation of fuzzy logic

    - by user613326
    Well i got the idea that basics of fuzzy logic are not that hard to grasp. And i got the feeling that someone might explain it to me in like 30 minutes. Just like i understand neural networks and am able to re-create the famous Xor problem. And go just beyond it and create 3 layer networks of x nodes. I'd like to understand fuzzy till a similar usefully level, in c# language. However the problem is face, I'd like to get concept right however i see many websites who include lots of errors in their basic explaining. Like for example showing pictures and use different numbers as shown in pictures to calculate, as if lots of people just copied stuff without noticing what they write down. While others for me go to deep in their math notation) To me that's very annoying to learn from. For me there is no need to re-invent wheel; Aforge already got a fuzzy logic framework. So what i am looking for are some good examples, good examples like how the neural XOR problem is solved. Is there anyone such a instructional resource out there; do you know a web page, or YouTube where it is shortly explained, what would you recommend me ? Note this article comes close; but it just doesnt nail it for me. After that i downloaded a bunch of free PDF's but most are academic and hard to read for me (i'm not English and dont have a special math degree). (i've been looking around a lot for this, good starter material about it is hard to find).

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  • Documenting mathematical logic in code

    - by Kiril Raychev
    Sometimes, although not often, I have to include math logic in my code. The concepts used are mostly very simple, but the resulting code is not - a lot of variables with unclear purpose, and some operations with not so obvious intent. I don't mean that the code is unreadable or unmaintainable, just that it's waaaay harder to understand than the actual math problem. I try to comment the parts which are hardest to understand, but there is the same problem as in just coding them - text does not have the expressive power of math. I am looking for a more efficient and easy to understand way of explaining the logic behind some of the complex code, preferably in the code itself. I have considered TeX - writing the documentation and generating it separately from the code. But then I'd have to learn TeX, and the documentation will not be in the code itself. Another thing I thought of is taking a picture of the mathematical notations, equations and diagrams written on paper/whiteboard, and including it in javadoc. Is there a simpler and clearer way? P.S. Giving descriptive names(timeOfFirstEvent instead of t1) to the variables actually makes the code more verbose and even harder too read.

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  • Programming languages & proof of concepts

    - by Mike
    There are plenty of programming languages out there, as you all may know. I am primarily looking for a list of programming languages WITH some very neat proof of concepts. I would really like to learn a new language, but whenever I dive into something new and popular, it isn't what I expected. Any tutorial out there will give you code, small examples, but won't show you the true power of the language. I am looking for examples that run entirely on the language that it is exemplifying. For example, If I said C#, I could possibly show you a complete C# app with backend queries, reports, tables, all with a nice interface. It would be completely reliant on the language that is provided, so no supporting languages. I understand that most languages are integrated with other languages in order to provide a richer application. Any links, charts, websites that may reflect this request is appreciated.

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  • Typical tasks/problems to demonstrate differences between programming languages

    - by Space_C0wb0y
    Somewhere some guy said (I honestly do not know where I got this from), that one should learn one programming language per year. I can see where that might be a good idea, because you learn new patterns and ways to look at the same problems by solving them in different languages. Typically, when learning a new language, I look at how certain problems are supposed to be solved in that language. My question now is, what, in you experience, are good, simple, and clearly defined tasks that demostrate the differences between programming languages. The Idea here is to have a set of tasks, that, when I solve all of them in the language I am learning, gives me a good overview of how things are supposed to be done in that language. I do not know if that is even possible, but it sure would be a useful thing to have. A typical example one often sees especially in tutorials for functional languages is the implementation of quicksort.

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  • dynamic programming: speeding up this function

    - by aristotaly
    i have this program //h is our N static int g=0; int fun(int h){ if(h<=0){ g++; return g; } return g+fun(h-1)+fun(h-4); } is it possible to speed it up using dynamic programming i fugured out this function runs in O(2^n) it means that i suppose to reduce this time but the trouble is that i don get the idea of dinamic programming even a leading hint or a useful link to a resource will do it is a work assingment i do not ask for the solution :) just asking for the right direction

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  • How does functional programming work?

    - by Headcrab
    I'm used to imperative/OO programming (know C, C++, Python, PHP, etc.). I wanted to get into functional programming but there are some things unclear to me. Take for example the languages F# and Haskell: How do you implement loops? By recursion? Eew. What about conditions? How can you get by without variables? I mean.. What do we have RAM for.. storing variables, right?

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  • Game Programming

    - by ngreenwood6
    I really want to get into game programming. I know how to program in several languages and only use object oriented code. I have no experience with game programming and am looking for a good place to start. I mainly want to program for windows but wouldnt mind moving to consoles or even mobile in the future. I was hoping someone could point me to the tools that professionals use to develop games. Also any information on the subject is welcome.

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  • Dot Game and Dynamic Programming

    - by Albert Diego
    I'm trying to solve a variant of the dot game with dynamic programming. The regular dot game is played with a line of dots. Each player takes either one or two dots at their respective end of the line and the person who is left with no dots to take wins. In this version of the game, each dot has a different value. Each player takes alternate turns and takes either dot at either end of the line. I want to come up with a way to use dynamic programming to find the max amount that the first player is guaranteed to win. I'm having problems grasping my head around this and trying to write a recurrence for the solution. Any help is appreciated, thanks!

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  • Primary reasons why programming language runtimes use stacks?

    - by manuel aldana
    Many programming language runtime environments use stacks as their primary storage structure (e.g. see JVM bytecode to runtime example). Quickly recalling I see following advantages: Simple structure (pop/push), trivial to implement Most processors are anyway optimized for stack operations, so it is very fast Less problems with memory fragmentation, it is always about moving memory-pointer up and down for allocation and freeing complete blocks of memory by resetting the pointer to the last entry offset. Is the list complete or did I miss something? Are there programming language runtime environments which are not using stacks for storage at all?

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  • How long until programming becomes a professionally certified (and respected as such) skill such as

    - by Michael Campbell
    Given Toyota's recent issues and the ENORMOUS amount of safety that is being relegated to computers, how long do you think it will be before programming, or perhaps programming certain things (embedded transportation software, (air) traffic control, electrical grid, hospital equipment, nuclear plant security, planes, etc.) becomes regulated? And/or, how long before there will be certain regulated certifications before you can call yourself a "software developer", like Architects and Engineers have now? (NB: I'm from the US, so I don't know how it works in other countries; please forgive my ignornace.)

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  • making a programming language

    - by None
    I was wondering which way would create a faster programming language, because I have tried both. Writing code that takes the text, splits it by whitespace or newlines or something, then processes each line and has a dictionary for variables. Or writing code that takes text and converts it to another programming language. This is an example of how a very simple version of the first way would be programmed in python: def run(code): text = code.split(";") for t in text: if t == "hello": print "hi" second: def run(code): rcode = "" text = code.split(";") for t in text: if t == "hello": rcode += "print 'hi'"

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  • how to start writing a very simple programming language

    - by Rex Homming
    Recently, I was going around looking for ideas on what I can build using C this summer and I came across this post: http://stackoverflow.com/questions/1257376/interesting-project-to-learn-c Implement a programming language. This doesn't have to be terribly hard - I did the language that must not be named - but it will force you to learn a lot of the important parts of C. If you don't want to write a lexer and/or parser yourself, you can use lex/flex and yacc/bison, but if you plan on that you might want to start with a somewhat smaller project. I was kinda intrigued about the implementing a programming language answer and I'm wondering how do I go about starting this? I've gone through the whole K&R book and I've done some of the exercises as well. I also have a bit of experience in C++ and Java if that matters. Any tips? Thanks!

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  • Whats the most useful programming language?

    - by Sebi
    I know this question was here a lot of times and can't be answered at all, but im not looking for a single name, but rather for an advice in my situation. I learned programming with Java and now I'm developing in Java for more or less 5 years (at the university) and I thinks my programming skills their are really ok/average. I have also small experience in C/C++ and C#. Now I have some spare time and I'd like to learn a new language or deepen the knowledge of Java/C/C++. But how to choose the right language to learn? I'd like to learn a language which will be usefull in the future concerning working in a software development business? I know there is no single answer, but I'm sure you could mention some languages that are more usefull than others.

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  • What do you do when you hate programming?

    - by Vimvq1987
    Don't know where to ask this question. It's likely to be closed, I know. I got a hard work. Tried to code, tried to search, tried to ask. Got nothing. It make me terribly tired, and some way, I feel that in this moment, I hate programming. Some said that hard works improve yourself, yes, but not impossible-works. Is there sometimes that you hate programming? Is there sometimes that you feel so tired of writing code? How do you overcome those times?

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  • Learn another useful programming language [closed]

    - by Sebi
    I know this question was here a lot of times and can't be answered at all, but im not looking for a single name, but rather for an advice in my situation. I learned programming with Java and now I'm developing in Java for more or less 5 years (at the university) and I thinks my programming skills their are really ok/average. I have also small experience in C/C++ and C#. Now I have some spare time and I'd like to learn a new language or deepen the knowledge of Java/C/C++. But how to choose the right language to learn? I'd like to learn a language which will be usefull in the future concerning working in a software development business? I know there is no single answer, but I'm sure you could mention some languages that are more usefull than others.

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