OpenGL fast texture drawing with vertex buffer objects. Is this the way to do it?
- by Matthew Mitchell
Hello. I am making a 2D game with OpenGL. I would like to speed up my texture drawing by using VBOs.
Currently I am using the immediate mode. I am generating my own coordinates when I rotate and scale a texture. I also have the functionality of rounding the corners of a texture, using the polygon primitive to draw those.
I was thinking, would it…