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  • Time based movement Vs Frame rate based movement?

    - by sil3nt
    Hello there, I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or appropriate depending on situations?. Could you give me an example where each of these methods are used?. Another question I have is that, in lazyfoo's two Motion tutorials (FPS based and time based) The time based method showed a much smoother animation while the Frame rate based one was a little hiccupy, meaning you could clearly see the gap between the previous location of the dot and its current position when you compare the two programs. As beginner which method should I stick to?(all I want is smooth animations).

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  • Cannot install gnome shell extensions

    - by gnome
    I upgrade from 10.04 to 12.04, install gnome 3 and remove unity. My gnome version is 3.4.1. The GNOME Shell extensions is installed and enabled. When I use firefox to visit each extension page in https://extensions.gnome.org/, for example, https://extensions.gnome.org/extension/5/alternative-status-menu/, there is no where to install the extensions. I am told that one can install extensions by visite these extension pages. This is the guide I followed.

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  • Disabling depth write trashes the frame buffer on some GPUs

    - by EboMike
    I sometimes disable depth buffer writing via glDepthMask(GL_FALSE) during the alpha rendering of a frame. That works perfectly fine on some GPUs (like the Motorola Droid's PowerVR), but on the HTC EVO with the Adreno GPU for example, I end up with the frame buffer being complete garbage (I see traces of the meshes I rendered somewhere, but the entire screen is mostly trashed). If I force glDepthMask to be true the entire time, everything works fine. I need glDepthMask to be off during parts of the alpha rendering. What can cause the framebuffer to get destroyed by turning the depth writing off? I do clear the depth buffer initially, and the majority of the screen has pixels rendered with depth writing turned on first before I do additional drawing with it turned off.

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  • Correct order of tasks in each frame for a Physics simulation

    - by Johny
    I'm playing a bit around with 2D physics. I created now some physic blocks which should collide with each other. This works fine "mostly" but sometimes one of the blocks does not react to a collision and i think that's because of my order of tasks done in each frame. At the moment it looks something like this: function GameFrame(){ foreach physicObject do AddVelocityToPosition(); DoCollisionStuff(); // Only for this object not to forget! AddGravitationToVelocity(); end RedrawScene(); } Is this the correct order of tasks in each frame?

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  • Why is the framerate (fps) capped at 60?

    - by dennmat
    ISSUE I recently moved a project from my laptop to my desktop(machine info below). On my laptop the exact same code displays the fps(and ms/f) correctly. On my desktop it does not. What I mean by this is on the laptop it will display 300 fps(for example) where on my desktop it will show only up to 60. If I add 100 objects to the game on the laptop I'll see my frame rate drop accordingly; the same test on the desktop results in no change and the frames stay at 60. It takes a lot(~300) entities before I'll see a frame drop on the desktop, then it will descend. It seems as though its "theoretical" frames would be 400 or 500 but will never actually get to that and only do 60 until there's too much to handle at 60. This 60 frame cap is coming from no where. I'm not doing any frame limiting myself. It seems like something external is limiting my loop iterations on the desktop, but for the last couple days I've been scratching my head trying to figure out how to debug this. SETUPS Desktop: Visual Studio Express 2012 Windows 7 Ultimate 64-bit Laptop: Visual Studio Express 2010 Windows 7 Ultimate 64-bit The libraries(allegro, box2d) are the same versions on both setups. CODE Main Loop: while(!abort) { frameTime = al_get_time(); if (frameTime - lastTime >= 1.0) { lastFps = fps/(frameTime - lastTime); lastTime = frameTime; avgMspf = cumMspf/fps; cumMspf = 0.0; fps = 0; } /** DRAWING/UPDATE CODE **/ fps++; cumMspf += al_get_time() - frameTime; } Note: There is no blocking code in the loop at any point. Where I'm at My understanding of al_get_time() is that it can return different resolutions depending on the system. However the resolution is never worse than seconds, and the double is represented as [seconds].[finer-resolution] and seeing as I'm only checking for a whole second al_get_time() shouldn't be responsible. My project settings and compiler options are the same. And I promise its the same code on both machines. My googling really didn't help me much, and although technically it's not that big of a deal. I'd really like to figure this out or perhaps have it explained, whichever comes first. Even just an idea of how to go about figuring out possible causes, because I'm out of ideas. Any help at all is greatly appreciated. EDIT: Thanks All. For any others that find this to disable vSync(windows only) in opengl: First get "wglext.h". It's all over the web. Then you can use a tool like GLee or just write your own quick extensions manager like: bool WGLExtensionSupported(const char *extension_name) { PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglGetExtensionsStringEXT = NULL; _wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) wglGetProcAddress("wglGetExtensionsStringEXT"); if (strstr(_wglGetExtensionsStringEXT(), extension_name) == NULL) { return false; } return true; } and then create and setup your function pointers: PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = NULL; if (WGLExtensionSupported("WGL_EXT_swap_control")) { // Extension is supported, init pointers. wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); // this is another function from WGL_EXT_swap_control extension wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) wglGetProcAddress("wglGetSwapIntervalEXT"); } Then just call wglSwapIntervalEXT(0) to disable vSync and 1 to enable vSync. I found the reason this is windows only is that openGl actually doesn't deal with anything other than rendering it leaves the rest up to the OS and Hardware. Thanks everyone saved me a lot of time!

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  • Microsoft InfoPath "Outlook must be set as default e-mail program"

    - by chiccodoro
    When I try to publish an InfoPath 2007 form, I get the following message: To use this feature, Microsoft Office 2007 must be set as the default e-mail program. However, Outlook is configured as default e-mail program already. Any ideas? I verified that Microsoft Outlook is the default e-mail program in two ways: I went to Control Panel Internet Settings - ... - Default Programs I tried and entered mailto:myown-e-mail-address in Firefox and it opened Outlook.

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  • Cross-Browser Extension Installation now Possible with Opera and Google Chrome

    - by Akemi Iwaya
    People have been curious if there would be cross-browser compatibility for extensions due to Opera’s recent switch to the browser engine that Google Chrome uses. That question has now been answered. The OMG! Chrome! Blog has put together a nice tutorial on how to get cross-browser extension compatibility set up and working with your browser of choice. Screenshot courtesy of OMG! Chrome! Blog. While it is not surprising that the first steps in cross-browser extension compatibility have been taken, it will be interesting to see how it develops as the process is refined and further development occurs with the ‘new’ Opera. What are your thoughts on this? Is cross-browser extension compatibility really that important? Perhaps you feel that it does not matter? Let us know your thoughts in the comments!    

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  • How to use Mercurial's LargeFiles extension? [migrated]

    - by DuncanBoehle
    I use Mercurial for game development, and I'm trying to use the LargeFiles extension included in Mercurial 2.0 to keep track of large binary assets. Unfortunately there isn't a whole lot of documentation on the extension, so I'm not sure how people are expected to use it. For example, is there any way to safely clean out the .hg/largefiles directory? If I'm on the tip revision, and expect to always have internet access, then I don't need the old versions of largefiles cluttering up the repository, since that's the whole point of using the LargeFiles extension. Also, how do I have more fine-grained control over where the largefile store is? I can only assume that it's created somewhere on the computer that ran hg init, but I have no idea about the details. Thanks!

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  • Extension Manager in Visual Studio 2010

    One of the powerful aspect of Visual Studio is its ability to be extended and many people do that. You can find numerous extensions at the Visual Studio Gallery. The VSX team links to a 4-part blog series on how to create and share templates. You can also look find extension examples on the vsx code gallery.With Visual Studio 2010, you can search for items and install them directly from within Visual Studio's new Extension Manager. You launch it from the Tools menu:When the dialog comes up, be sure to explore the various actionable areas on the left and also note the search on the right. For example, I typed "MP" and it quickly filtered the list to show me the MPI Project Template:Others have written about this before me, just bing Extension Manager (and note that Beta2 introduced changes, some of which you can witness in the screenshot above). Comments about this post welcome at the original blog.

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  • Preview YouTube Videos On Mouse Over–Chrome Extension

    - by Gopinath
    YouTube video preview is a nice Google Chrome extension that let you preview YouTube videos without playing them. After installing the plugin, users can hover mouse on any of the YouTube video thumbnails displayed on YouTube website to preview the video. This plugin tries to imitate the beautiful Bing Video search results preview feature by displaying 3 frames of video. The plugin does not work outside YouTube website. May be you can give a try to this plugin.  Download YouTube Video Preview Extension This article titled,Preview YouTube Videos On Mouse Over–Chrome Extension, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Extension Manager in Visual Studio 2010

    One of the powerful aspect of Visual Studio is its ability to be extended and many people do that. You can find numerous extensions at the Visual Studio Gallery. The VSX team links to a 4-part blog series on how to create and share templates. You can also look find extension examples on the vsx code gallery.With Visual Studio 2010, you can search for items and install them directly from within Visual Studio's new Extension Manager. You launch it from the Tools menu:When the dialog comes up, be sure to explore the various actionable areas on the left and also note the search on the right. For example, I typed "MP" and it quickly filtered the list to show me the MPI Project Template:Others have written about this before me, just bing Extension Manager (and note that Beta2 introduced changes, some of which you can witness in the screenshot above). Comments about this post welcome at the original blog.

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  • Une extension pour bloquer Google Analytics signée Google fonctionne avec Chrome, Firefox et Interne

    Une extension pour bloquer Google Analytics Signée Google fonctionne avec Chrome, Firefox et Internet Explorer : initiative sincère ou marketing ? Qui l'eut cru ? Google a imaginé une extension qui permet de bloquer Google Analytics, un de ses services d'analyse d'audiences proposés aux webmestres. Google Analytics se présente sous la forme d'un code JavaScript à insérer dans une page web et permet de collecter des informations sur les visiteurs? notamment sur la manière dont ils sont arrivés sur le site. Baptisée Analytics Opt-out Browser Add-on, l'extension permet de ne pas envoyer ces informations au propriétaire du site ? ni a priori à Goog...

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  • Spaces in type attribute for Behavior Extension Configuration Issues

    - by Shawn Cicoria
    If you’ve deployed your WCF Behavior Extension, and you get a Configuration Error, it might just be you’re lacking a space between your “Type” name and the “Assembly” name. You'll get the following error message: Verify that the extension is registered in the extension collection at system.serviceModel/extensions/behaviorExtensions So, if you’ve entered as below without <system.serviceModel> <extensions> <behaviorExtensions> <add name="appFabricE2E" type="Fabrikam.Services.AppFabricE2EBehaviorElement,Fabrikam.Services, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"/> </behaviorExtensions> </extensions> The following will work – notice the additional space between the Type name and the Assembly name: <system.serviceModel> <extensions> <behaviorExtensions> <add name="appFabricE2E" type="Fabrikam.Services.AppFabricE2EBehaviorElement,Fabrikam.Services, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"/> </behaviorExtensions> </extensions>

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  • Visual Studio 2010: Extension Manager

    - by Natasa Gavrilovic
    If you still didn’t explore Extension Manager under Tools in Visual Studio 2010 now it’s the time!   VS2010 can be expended to include add-ons you wish to have. The Extension Manager list is pretty extensive, where most of them are ‘still work in progress’ tools but, at least, it is worth trying.   Listed below are top ranked ones that should help to enhance your coding experience:   ·         Productivity Power Tools – set of small gadgets: Auto Brace Completion, Quick Access, Column Guides, Align Assignments, Triple Click etc. ·         PowerCommands  ·         Visual Studio Web Standards Update –newly released update for support HTML5 and CSS3 ·         MVC Scaffolding - scaffold elements from entities ·         NuGet Package Manager – automated package manager tool   Online the Extension manager is locaated ats Visual Studio Gallery.   Another good place is CodePlex. It is open source software website focusing on .NET that contains more than 20 000 add-ons tagged in more than 20 different categories.   Feel free to add a comment how your VS is ‘customized’ and what will be your recommendation.   N.

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  • How to play 24 fps video smoothly on a 60Hz display? (or which player supports frame interpolation?)

    - by netvope
    I use mpc-hc to play videos on Win7 x64. With the default settings (#1), video playback is great most of the time. But for panning shots, playback is not smooth. I stepped through the video frame by frame and found that the panning movement is smooth (e.g. each frame shifts horizontally by 10 pixels), so the problem is how the 23.976 fps video is interpolated to 60Hz. The judder looks like what would be caused by a "2:3 pulldown", where the frames are played unevenly like: frame 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, etc (#2) Using "optimal renderer settings" (#3) instead of the default disables the Aero theme and causes tearing. Setting my LCD display to 50Hz may have improved the judder slightly (but I can't really tell). My display does not support 24Hz or 48Hz, and forcing them in the Nvidia control panel gives blurry screen. I've tried other video players (VLC and KMPlayer), the ReClock Directshow Filter, video files from different sources (#4), turning on/off DXVA, and a computer with a different GPU, but the judder in the playback is similar. None of them solved the problem. So, how can I play 23.976 or 24 fps video smoothly on a 60Hz display? I think a video player could make the video smoother by doing linear interpolation, such as: 1. 100% frame 1 2. 60% frame 1 + 40% frame 2 3. 20% frame 1 + 80% frame 2 4. 80% frame 2 + 20% frame 3 5. 40% frame 2 + 60% frame 3 6. 100% frame 3 7. 60% frame 3 + 40% frame 4 .. etc Can any existing video player do this? Footnotes: (#1) Video renderer: EVR Custom Pres. (#2) This example converts a 24 fps video into 30 fps (#3) View Renderer settings Reset Reset to optimal renderer settings (#4) The files I have are all H.264 mkv files, but I don't think the file format/encoding matters.

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  • Microsoft Introduces WebMatrix

    - by Rick Strahl
    originally published in CoDe Magazine Editorial Microsoft recently released the first CTP of a new development environment called WebMatrix, which along with some of its supporting technologies are squarely aimed at making the Microsoft Web Platform more approachable for first-time developers and hobbyists. But in the process, it also provides some updated technologies that can make life easier for existing .NET developers. Let’s face it: ASP.NET development isn’t exactly trivial unless you already have a fair bit of familiarity with sophisticated development practices. Stick a non-developer in front of Visual Studio .NET or even the Visual Web Developer Express edition and it’s not likely that the person in front of the screen will be very productive or feel inspired. Yet other technologies like PHP and even classic ASP did provide the ability for non-developers and hobbyists to become reasonably proficient in creating basic web content quickly and efficiently. WebMatrix appears to be Microsoft’s attempt to bring back some of that simplicity with a number of technologies and tools. The key is to provide a friendly and fully self-contained development environment that provides all the tools needed to build an application in one place, as well as tools that allow publishing of content and databases easily to the web server. WebMatrix is made up of several components and technologies: IIS Developer Express IIS Developer Express is a new, self-contained development web server that is fully compatible with IIS 7.5 and based on the same codebase that IIS 7.5 uses. This new development server replaces the much less compatible Cassini web server that’s been used in Visual Studio and the Express editions. IIS Express addresses a few shortcomings of the Cassini server such as the inability to serve custom ISAPI extensions (i.e., things like PHP or ASP classic for example), as well as not supporting advanced authentication. IIS Developer Express provides most of the IIS 7.5 feature set providing much better compatibility between development and live deployment scenarios. SQL Server Compact 4.0 Database access is a key component for most web-driven applications, but on the Microsoft stack this has mostly meant you have to use SQL Server or SQL Server Express. SQL Server Compact is not new-it’s been around for a few years, but it’s been severely hobbled in the past by terrible tool support and the inability to support more than a single connection in Microsoft’s attempt to avoid losing SQL Server licensing. The new release of SQL Server Compact 4.0 supports multiple connections and you can run it in ASP.NET web applications simply by installing an assembly into the bin folder of the web application. In effect, you don’t have to install a special system configuration to run SQL Compact as it is a drop-in database engine: Copy the small assembly into your BIN folder (or from the GAC if installed fully), create a connection string against a local file-based database file, and then start firing SQL requests. Additionally WebMatrix includes nice tools to edit the database tables and files, along with tools to easily upsize (and hopefully downsize in the future) to full SQL Server. This is a big win, pending compatibility and performance limits. In my simple testing the data engine performed well enough for small data sets. This is not only useful for web applications, but also for desktop applications for which a fully installed SQL engine like SQL Server would be overkill. Having a local data store in those applications that can potentially be accessed by multiple users is a welcome feature. ASP.NET Razor View Engine What? Yet another native ASP.NET view engine? We already have Web Forms and various different flavors of using that view engine with Web Forms and MVC. Do we really need another? Microsoft thinks so, and Razor is an implementation of a lightweight, script-only view engine. Unlike the Web Forms view engine, Razor works only with inline code, snippets, and markup; therefore, it is more in line with current thinking of what a view engine should represent. There’s no support for a “page model” or any of the other Web Forms features of the full-page framework, but just a lightweight scripting engine that works with plain markup plus embedded expressions and code. The markup syntax for Razor is geared for minimal typing, plus some progressive detection of where a script block/expression starts and ends. This results in a much leaner syntax than the typical ASP.NET Web Forms alligator (<% %>) tags. Razor uses the @ sign plus standard C# (or Visual Basic) block syntax to delineate code snippets and expressions. Here’s a very simple example of what Razor markup looks like along with some comment annotations: <!DOCTYPE html> <html>     <head>         <title></title>     </head>     <body>     <h1>Razor Test</h1>          <!-- simple expressions -->     @DateTime.Now     <hr />     <!-- method expressions -->     @DateTime.Now.ToString("T")          <!-- code blocks -->     @{         List<string> names = new List<string>();         names.Add("Rick");         names.Add("Markus");         names.Add("Claudio");         names.Add("Kevin");     }          <!-- structured block statements -->     <ul>     @foreach(string name in names){             <li>@name</li>     }     </ul>           <!-- Conditional code -->        @if(true) {                        <!-- Literal Text embedding in code -->        <text>         true        </text>;    }    else    {        <!-- Literal Text embedding in code -->       <text>       false       </text>;    }    </body> </html> Like the Web Forms view engine, Razor parses pages into code, and then executes that run-time compiled code. Effectively a “page” becomes a code file with markup becoming literal text written into the Response stream, code snippets becoming raw code, and expressions being written out with Response.Write(). The code generated from Razor doesn’t look much different from similar Web Forms code that only uses script tags; so although the syntax may look different, the operational model is fairly similar to the Web Forms engine minus the overhead of the large Page object model. However, there are differences: -Razor pages are based on a new base class, Microsoft.WebPages.WebPage, which is hosted in the Microsoft.WebPages assembly that houses all the Razor engine parsing and processing logic. Browsing through the assembly (in the generated ASP.NET Temporary Files folder or GAC) will give you a good idea of the functionality that Razor provides. If you look closely, a lot of the feature set matches ASP.NET MVC’s view implementation as well as many of the helper classes found in MVC. It’s not hard to guess the motivation for this sort of view engine: For beginning developers the simple markup syntax is easier to work with, although you obviously still need to have some understanding of the .NET Framework in order to create dynamic content. The syntax is easier to read and grok and much shorter to type than ASP.NET alligator tags (<% %>) and also easier to understand aesthetically what’s happening in the markup code. Razor also is a better fit for Microsoft’s vision of ASP.NET MVC: It’s a new view engine without the baggage of Web Forms attached to it. The engine is more lightweight since it doesn’t carry all the features and object model of Web Forms with it and it can be instantiated directly outside of the HTTP environment, which has been rather tricky to do for the Web Forms view engine. Having a standalone script parser is a huge win for other applications as well – it makes it much easier to create script or meta driven output generators for many types of applications from code/screen generators, to simple form letters to data merging applications with user customizability. For me personally this is very useful side effect and who knows maybe Microsoft will actually standardize they’re scripting engines (die T4 die!) on this engine. Razor also better fits the “view-based” approach where the view is supposed to be mostly a visual representation that doesn’t hold much, if any, code. While you can still use code, the code you do write has to be self-contained. Overall I wouldn’t be surprised if Razor will become the new standard view engine for MVC in the future – and in fact there have been announcements recently that Razor will become the default script engine in ASP.NET MVC 3.0. Razor can also be used in existing Web Forms and MVC applications, although that’s not working currently unless you manually configure the script mappings and add the appropriate assemblies. It’s possible to do it, but it’s probably better to wait until Microsoft releases official support for Razor scripts in Visual Studio. Once that happens, you can simply drop .cshtml and .vbhtml pages into an existing ASP.NET project and they will work side by side with classic ASP.NET pages. WebMatrix Development Environment To tie all of these three technologies together, Microsoft is shipping WebMatrix with an integrated development environment. An integrated gallery manager makes it easy to download and load existing projects, and then extend them with custom functionality. It seems to be a prominent goal to provide community-oriented content that can act as a starting point, be it via a custom templates or a complete standard application. The IDE includes a project manager that works with a single project and provides an integrated IDE/editor for editing the .cshtml and .vbhtml pages. A run button allows you to quickly run pages in the project manager in a variety of browsers. There’s no debugging support for code at this time. Note that Razor pages don’t require explicit compilation, so making a change, saving, and then refreshing your page in the browser is all that’s needed to see changes while testing an application locally. It’s essentially using the auto-compiling Web Project that was introduced with .NET 2.0. All code is compiled during run time into dynamically created assemblies in the ASP.NET temp folder. WebMatrix also has PHP Editing support with syntax highlighting. You can load various PHP-based applications from the WebMatrix Web Gallery directly into the IDE. Most of the Web Gallery applications are ready to install and run without further configuration, with Wizards taking you through installation of tools, dependencies, and configuration of the database as needed. WebMatrix leverages the Web Platform installer to pull the pieces down from websites in a tight integration of tools that worked nicely for the four or five applications I tried this out on. Click a couple of check boxes and fill in a few simple configuration options and you end up with a running application that’s ready to be customized. Nice! You can easily deploy completed applications via WebDeploy (to an IIS server) or FTP directly from within the development environment. The deploy tool also can handle automatically uploading and installing the database and all related assemblies required, making deployment a simple one-click install step. Simplified Database Access The IDE contains a database editor that can edit SQL Compact and SQL Server databases. There is also a Database helper class that facilitates database access by providing easy-to-use, high-level query execution and iteration methods: @{       var db = Database.OpenFile("FirstApp.sdf");     string sql = "select * from customers where Id > @0"; } <ul> @foreach(var row in db.Query(sql,1)){         <li>@row.FirstName @row.LastName</li> } </ul> The query function takes a SQL statement plus any number of positional (@0,@1 etc.) SQL parameters by simple values. The result is returned as a collection of rows which in turn have a row object with dynamic properties for each of the columns giving easy (though untyped) access to each of the fields. Likewise Execute and ExecuteNonQuery allow execution of more complex queries using similar parameter passing schemes. Note these queries use string-based queries rather than LINQ or Entity Framework’s strongly typed LINQ queries. While this may seem like a step back, it’s also in line with the expectations of non .NET script developers who are quite used to writing and using SQL strings in code rather than using OR/M frameworks. The only question is why was something not included from the beginning in .NET and Microsoft made developers build custom implementations of these basic building blocks. The implementation looks a lot like a DataTable-style data access mechanism, but to be fair, this is a common approach in scripting languages. This type of syntax that uses simple, static, data object methods to perform simple data tasks with one line of code are common in scripting languages and are a good match for folks working in PHP/Python, etc. Seems like Microsoft has taken great advantage of .NET 4.0’s dynamic typing to provide this sort of interface for row iteration where each row has properties for each field. FWIW, all the examples demonstrate using local SQL Compact files - I was unable to get a SQL Server connection string to work with the Database class (the connection string wasn’t accepted). However, since the code in the page is still plain old .NET, you can easily use standard ADO.NET code or even LINQ or Entity Framework models that are created outside of WebMatrix in separate assemblies as required. The good the bad the obnoxious - It’s still .NET The beauty (or curse depending on how you look at it :)) of Razor and the compilation model is that, behind it all, it’s still .NET. Although the syntax may look foreign, it’s still all .NET behind the scenes. You can easily access existing tools, helpers, and utilities simply by adding them to the project as references or to the bin folder. Razor automatically recognizes any assembly reference from assemblies in the bin folder. In the default configuration, Microsoft provides a host of helper functions in a Microsoft.WebPages assembly (check it out in the ASP.NET temp folder for your application), which includes a host of HTML Helpers. If you’ve used ASP.NET MVC before, a lot of the helpers should look familiar. Documentation at the moment is sketchy-there’s a very rough API reference you can check out here: http://www.asp.net/webmatrix/tutorials/asp-net-web-pages-api-reference Who needs WebMatrix? Uhm… good Question Clearly Microsoft is trying hard to create an environment with WebMatrix that is easy to use for newbie developers. The goal seems to be simplicity in providing a minimal development environment and an easy-to-use script engine/language that makes it easy to get started with. There’s also some focus on community features that can be used as starting points, such as Web Gallery applications and templates. The community features in particular are very nice and something that would be nice to eventually see in Visual Studio as well. The question is whether this is too little too late. Developers who have been clamoring for a simpler development environment on the .NET stack have mostly left for other simpler platforms like PHP or Python which are catering to the down and dirty developer. Microsoft will be hard pressed to win those folks-and other hardcore PHP developers-back. Regardless of how much you dress up a script engine fronted by the .NET Framework, it’s still the .NET Framework and all the complexity that drives it. While .NET is a fine solution in its breadth and features once you get a basic handle on the core features, the bar of entry to being productive with the .NET Framework is still pretty high. The MVC style helpers Microsoft provides are a good step in the right direction, but I suspect it’s not enough to shield new developers from having to delve much deeper into the Framework to get even basic applications built. Razor and its helpers is trying to make .NET more accessible but the reality is that in order to do useful stuff that goes beyond the handful of simple helpers you still are going to have to write some C# or VB or other .NET code. If the target is a hobby/amateur/non-programmer the learning curve isn’t made any easier by WebMatrix it’s just been shifted a tad bit further along in your development endeavor when you run out of canned components that are supplied either by Microsoft or the community. The database helpers are interesting and actually I’ve heard a lot of discussion from various developers who’ve been resisting .NET for a really long time perking up at the prospect of easier data access in .NET than the ridiculous amount of code it takes to do even simple data access with raw ADO.NET. It seems sad that such a simple concept and implementation should trigger this sort of response (especially since it’s practically trivial to create helpers like these or pick them up from countless libraries available), but there it is. It also shows that there are plenty of developers out there who are more interested in ‘getting stuff done’ easily than necessarily following the latest and greatest practices which are overkill for many development scenarios. Sometimes it seems that all of .NET is focused on the big life changing issues of development, rather than the bread and butter scenarios that many developers are interested in to get their work accomplished. And that in the end may be WebMatrix’s main raison d'être: To bring some focus back at Microsoft that simpler and more high level solutions are actually needed to appeal to the non-high end developers as well as providing the necessary tools for the high end developers who want to follow the latest and greatest trends. The current version of WebMatrix hits many sweet spots, but it also feels like it has a long way to go before it really can be a tool that a beginning developer or an accomplished developer can feel comfortable with. Although there are some really good ideas in the environment (like the gallery for downloading apps and components) which would be a great addition for Visual Studio as well, the rest of the development environment just feels like crippleware with required functionality missing especially debugging and Intellisense, but also general editor support. It’s not clear whether these are because the product is still in an early alpha release or whether it’s simply designed that way to be a really limited development environment. While simple can be good, nobody wants to feel left out when it comes to necessary tool support and WebMatrix just has that left out feeling to it. If anything WebMatrix’s technology pieces (which are really independent of the WebMatrix product) are what are interesting to developers in general. The compact IIS implementation is a nice improvement for development scenarios and SQL Compact 4.0 seems to address a lot of concerns that people have had and have complained about for some time with previous SQL Compact implementations. By far the most interesting and useful technology though seems to be the Razor view engine for its light weight implementation and it’s decoupling from the ASP.NET/HTTP pipeline to provide a standalone scripting/view engine that is pluggable. The first winner of this is going to be ASP.NET MVC which can now have a cleaner view model that isn’t inconsistent due to the baggage of non-implemented WebForms features that don’t work in MVC. But I expect that Razor will end up in many other applications as a scripting and code generation engine eventually. Visual Studio integration for Razor is currently missing, but is promised for a later release. The ASP.NET MVC team has already mentioned that Razor will eventually become the default MVC view engine, which will guarantee continued growth and development of this tool along those lines. And the Razor engine and support tools actually inherit many of the features that MVC pioneered, so there’s some synergy flowing both ways between Razor and MVC. As an existing ASP.NET developer who’s already familiar with Visual Studio and ASP.NET development, the WebMatrix IDE doesn’t give you anything that you want. The tools provided are minimal and provide nothing that you can’t get in Visual Studio today, except the minimal Razor syntax highlighting, so there’s little need to take a step back. With Visual Studio integration coming later there’s little reason to look at WebMatrix for tooling. It’s good to see that Microsoft is giving some thought about the ease of use of .NET as a platform For so many years, we’ve been piling on more and more new features without trying to take a step back and see how complicated the development/configuration/deployment process has become. Sometimes it’s good to take a step - or several steps - back and take another look and realize just how far we’ve come. WebMatrix is one of those reminders and one that likely will result in some positive changes on the platform as a whole. © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET   IIS7  

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  • Creating an HttpHandler to handle request of your own extension

    - by Jalpesh P. Vadgama
    I have already posted about http handler in details before some time here. Now let’s create an http handler which will handle my custom extension. For that we need to create a http handlers class which will implement Ihttphandler. As we are implementing IHttpHandler we need to implement one method called process request and another one is isReusable property. The process request function will handle all the request of my custom extension. so Here is the code for my http handler class. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; namespace Experiement { public class MyExtensionHandler:IHttpHandler { public MyExtensionHandler() { //Implement intialization here } bool IHttpHandler.IsReusable { get { return true; } } void IHttpHandler.ProcessRequest(HttpContext context) { string excuttablepath = context.Request.AppRelativeCurrentExecutionFilePath; if (excuttablepath.Contains("HelloWorld.dotnetjalps")) { Page page = new HelloWorld(); page.AppRelativeVirtualPath = context.Request.AppRelativeCurrentExecutionFilePath; page.ProcessRequest(context); } } } } Here in above code you can see that in process request function I am getting current executable path and then I am processing that page. Now Lets create a page with extension .dotnetjalps and then we will process this page with above created http handler. so let’s create it. It will create a page like following. Now let’s write some thing in page load Event like following. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Experiement { public partial class HelloWorld : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Response.Write("Hello World"); } } } Now we have to tell our web server that we want to process request from this .dotnetjalps extension through our custom http handler for that we need to add a tag in httphandler sections of web.config like following. <configuration> <system.web> <compilation debug="true" targetFramework="4.0" /> <httpHandlers> <add verb="*" path="*.dotnetjalps" type="Experiement.MyExtensionHandler,Experiement"/> </httpHandlers> </system.web> </configuration> That’s it now run that page into browser and it will execute like following in browser That’s you.. Isn’t it cool.. Stay tuned for more.. Happy programming.. Technorati Tags: HttpHandler,ASP.NET,Extension

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  • Upgrading VSIX extensions from VS2012 to VS2013

    - by Tarun Arora [Microsoft MVP]
    Originally posted on: http://geekswithblogs.net/TarunArora/archive/2013/06/27/upgrading-vsix-extensions-from-vs2012-to-vs2013.aspx  As consumers of your Visual Studio extensions start to move over to VS 2013, you will have to upgrade the Visual Studio extensions you build for Visual Studio 2012 to Visual Studio 2013 and republish to the Visual Studio extension gallery. Failing which, it will not be possible for your consumers to install and use your extensions on Visual Studio 2013.   Objective In this blog post, I’ll show you how simple it is to upgrade your Visual Studio 2012 extension to Visual Studio 2013. There aren’t any reported breaking changes between VS 2012 SDK and VS 2013 SDK, the upgrade usually involves, rebuilding the extension against VS 2013 SDK and updating the vsix manifest file.              Walkthrough Download the Visual Studio 2013 SDK - You will need to download the Visual Studio 2013 SDK in order to open up the Visual Studio extension project in Visual Studio 2013. The SDK can be downloaded from here. Install the SDK before you proceed.                2. Once the VS 2013 SDK has been installed, open up your package project. For the purposes of this blog post, I’ll open up the Avanade Extension – Software Inventory in Visual Studio 2013. You will notice that Visual Studio doesn’t load the project but let’s you know that the project needs to be Migrated.                  3. Right click the project and choose the option ‘Reload Project’ from the Context Menu.                  4. Choosing the Reload Project option brings up an upgrade window, telling you that the upgrade is a one way only upgrade i.e. the project will be changed to work with Visual Studio 2013 and you will not be able to open the project up in Visual Studio 2012. My recommendation would be to create a Visual Studio 2013 branch and upgrading the project in that branch only, so if you need to go back to Visual Studio 2012 project at some point, you have a handy reference in a separate branch.             5. Upon clicking Ok, the project is updated. See below, the following changes are made at the time of upgrade,           - The runtime version is updated in the Resources.Designer.cs file                      - The Minimum version of Visual Studio in the package project file is changed from 11.0 to 12.0                    6. Reference VS 2013 dll’s rather than VS 2012 dll’s. So reference Microsoft.TeamFoundation.Client.dll and Microsoft.TeamFoundation.Controls.dll from C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\ReferenceAssemblies\v2.0 and C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\ReferenceAssemblies\v4.5. If you have any other API references, then change the references to point to VS 2013 instead of VS 2012.                          7. Rebuild your solution to ensure there are no breaking changes. Success!                8. Update VSIX Manifest file (the file source.extnsion.vsixmanifest contains the meta data for your VSIX).          - Update the Install Targets from 11.0 to 12.0. This basically enforces that the extension can be installed on Visual Studio 2013 version of Visual Studio.                         - Update the Dependencies from Visual Studio MPF 11.0 to Visual Studio MPF 12.0              9. Rebuild the solution and open up the bin folder for the Package project and look for the file *.vsix file [Microsoft Visual Studio Extension].         - This is basically the installer for your extension.                 - Double click the installer to launch the installer wizard. Viola! You can see the package installation wizard opens up and gives you the option to install the extension for Visual Studio 2013.                    - Click Install to Continue                    - Note – If you run into the exception “23/06/2013 10:42:18 - Install Error : Microsoft.VisualStudio.ExtensionManager.InstallByMsiException: The InstalledByMSI element in extension Avanade Extensions cannot be 'true' when installing an extension through the Extensions and Updates Installer.  The element can only be 'true' when an MSI lays down the extension manifest file.” Ensure you have the option “This VSIX is installed by Windows Installer” unchecked in the Install Targets tab.        10. Verifying that the extension has installed correctly.           - Open Extension Manager and verify that the installed extension shows up in the extension manager “list of installed VSIX”.                      11. First Look at the updated Extension                         - The links have now been moved to the context menu, so to see the navigation links, you’ll have to right click on the icon and select the option from the context menu.                                        Note – The Avanade Extension being used in the demo has been developed by Utkarsh and Tarun. The Software Inventory Extension for Visual Studio 2012…  allows you to see the list of Software installed on the hosted build server right from with in Visual Studio,  the extension also allows you to export this list to excel. More details on how this has been implemented can be found here.   I hope you found this useful. In case you have any questions or feedback, feel free to reach out on Visual Studio extensibility MSDN forums or via Microsoft Visual Studio feedback forum. Thank you for taking the time out and reading this blog post. If you enjoyed the post, remember to subscribe to http://feeds.feedburner.com/TarunArora. Stay tuned!

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  • OpenGL 3.0+ framebuffer to texture/images

    - by user827992
    I need a way to capture what is rendered on screen, i have read about glReadPixels but it looks really slow. Can you suggest a more efficient or just an alternative way for just copying what is rendered by OpenGL 3.0+ to the local RAM and in general to output this in a image or in a data stream? How i can achieve the same goal with OpenGL ES 2.0 ? EDIT: i just forgot: with this OpenGL functions how i can be sure that I'm actually reading a complete frame, meaning that there is no overlapping between 2 frames or any nasty side effect I'm actually reading the frame that comes right next to the previous one so i do not lose frames

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  • Could Not Load Type Microsoft.Build.Framework.BuildEventContext

    Setting up a TeamCity build and got this error: C:\Program Files\MSBuild\Microsoft\VisualStudio\v9.0\TeamData\Microsoft.Data.Schema.SqlTasks.targets(80, 5): error MSB4018: The "SqlSetupDeployTask" task failed unexpectedly. System.TypeLoadException: Could not load type 'Microsoft.Build.Framework.BuildEventContext' from assembly 'Microsoft.Build.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. at Microsoft.Build.BuildEngine.TaskExecutionModule.SetBatchRequestSize() at Microsoft.Build.BuildEngine.TaskExecutionModule..ctor(EngineCallback engineCallback, TaskExecutionModuleMode moduleMode, Boolean profileExecution) at Microsoft.Build.BuildEngine.NodeManager..ctor(Int32 cpuCount, Boolean childMode, Engine parentEngine) at Microsoft.Build.BuildEngine.Engine..ctor(Int32 numberOfCpus, Boolean isChildNode, Int32 parentNodeId, String localNodeProviderParameters, BuildPropertyGroup globalProperties, ToolsetDefinitionLocations locations) at Microsoft.Build.BuildEngine.Engine.get_GlobalEngine() at Microsoft.Data.Schema.Build.DeploymentProjectBuilder.CreateDeploymentProject() at Microsoft.Data.Schema.Tasks.DBSetupDeployTask.BuildDeploymentProject(ErrorManager errors, ExtensionManager em) at Microsoft.Data.Schema.Tasks.DBSetupDeployTask.Execute() at Microsoft.Build.BuildEngine.TaskEngine.ExecuteTask(ExecutionMode howToExecuteTask, Hashtable projectItemsAvailableToTask, BuildPropertyGroup projectPropertiesAvailableToTask, Boolean& taskClassWasFound)   The usual searching didnt bring back anything useful, but I figured out that Id missed a dropdownlist in the TeamCity project setup: Originally I was using Microsoft .NET Framework 2.0 for my MSBuild task.  Changing it to 3.5 (as shown above) got me past this error (and on to the next one). Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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