How to control an OpenGL projection matrix with iPhone accelerometer/compass values?
- by Geri
Is there any ready made class/formula somewhere I can use it for control my viewpoint by accelerometer's/compass's XYZ?
I want to achieve the same view control like acrossair uses.
I have the parts (OpenGL space, filtered accel-, compass values, and a cubic panoramic view mapped to a cube around my origin).
Can somebody suggest me where to start at least?