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  • TechEd 2012: Windows Phone Exam Cram

    - by Tim Murphy
    Usually speakers take offence if you wear headphones in their talk.  For the exam cram session it was a requirement.  This was because it was a cubical walled room with an open top next to a study hall. While no-one was going to come out of this session ready to take a test, I am glad that I took the time to attend it.  There was a fair amount of material that you should know already if you have ever taken a certification test before.  This was packed around a mix of key concepts and some tidbits that marked where some of the pitfalls are for this particular test.  The biggest warning was that the test is based on Windows Phone 7.0 and not Mango meaning that you have to be careful that you don’t answer a question in the wrong context. I would suggest if you have a chance to take attend a free session grab it.  It is a good break from the other hard core talks and will get your mind into a mode for getting your next certification.  Good luck. del.icio.us Tags: TechEd,TechEd 2012,Windows Phone,Exam Cram,Certification

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  • libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

    - by Brandon
    libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop version, the image takes up most all the screen. On the Android phone it only takes up a bit of the screen. Here's the code (not my actual project but I isolated the problem): package com.me.mygdxgame2; import com.badlogic.gdx.*; import com.badlogic.gdx.graphics.*; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.graphics.g2d.*; import com.badlogic.gdx.scenes.scene2d.*; public class MyGdxGame2 implements ApplicationListener { private Stage stage; public void create() { stage = new Stage(); stage.addActor(new ActorHi()); } public void render() { Gdx.gl.glClearColor(0, 1, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); stage.draw(); } public void dispose() {} public void resize(int width, int height) {} public void pause() {} public void resume() {} public class ActorHi extends Actor { private Sprite sprite; public ActorHi() { Texture texture = new Texture(Gdx.files.internal("data/hi.png")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); sprite = new Sprite(new TextureRegion(texture, 0, 0, 128, 128)); sprite.setBounds(0, 0, 300.0f, 300.0f); } public void draw(SpriteBatch batch, float parentAlpha) { sprite.draw(batch); } } } hi.png is included in the above link Thank you very much for answering my question. I've spent 3 days trying to figure it out.

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  • My Package Version Number Appears Greater Yet apt-get Doesn't Select It

    - by nutznboltz
    Backstory: It was determined that when using lxc container VMs the Nagios nrpe shutdown script when run on the host of the containers would kill the nrpe processes inside the containers. This was remediated by changing the script to use pidfiles instead of searching the process table for the nrpe process. Regrettably start-stop-daemon is a C program that resulted from translating a Perl script and it shows. There are far too many global varibles in start-stop-daemon.c and although there are some nice blocks of comments there are far to few comments that explain the intent behind variable names such as "schedule" (the string "schedule" appears in many contexts.) The manual page for start-stop-daemon strongly suggests that unless you use the "--retry" option the start-stop-daemon program may return before the process it sent a signal to actually calls exit() and terminates, however it doesn't actually state this in plain English. The obtuseness of start-stop-daemon is most likely the reason that the "fixed" version of the script includes a dubious comment indicating that sometimes the pid file has not been removed. I can easily see why someone would not understand that he left the --retry option missing. This bug also causes failures when the script is given the "restart" option; the nrpe daemon will shutdown but not start up again. Did I mention that since applying the update our nrpe servers started crashing over and over? Repairing this is why I am doing this work. I have been working on remediating the fix. You can see my current work in this PPA. Actual Question: The upstream version number of nagios-nrpe-server in lucid-updates is 2.12-4ubuntu1.10.04.1 My PPA uses this version number 2.12-4ubuntu1.10.04.1.1~ppa1~lucid1 I check the rules here and use this test program and I am lead to believe that the version number I use in my PPA is greater than the one in lucid-updates yet when I ran: sudo add-apt-repository ppa:nutznboltz/nrpe-unbreak-lp-600941 sudo apt-get update sudo aptitiude dist-upgrade The replacement package was not installed. I was able to install it using sudo aptitude install nagios-nrpe-server=2.12-4ubuntu1.10.04.1.1~ppa1~lucid1 Can anyone explain this behavior? Why didn't my version number appear greater to "aptitude dist-upgrade"? Thanks $ cat /etc/apt/preferences Package: * Pin: release a=lucid-backports Pin-Priority: 400 Package: * Pin: release a=lucid-security Pin-Priority: 990 Package: * Pin: release a=lucid-updates Pin-Priority: 900 Package: * Pin: release a=lucid-proposed Pin-Priority: 400 $ ls /etc/apt/preferences.d/ $ Should not make any difference as a PPA cannot be in any of those pockets. I went ahead and bumped the version number in the PPA to 2.12-4ubuntu1.10.04.2~ppa1~lucid1. I'll see if that makes a difference. I do notice that lintian complains: W: nagios-nrpe-server: debian-revision-not-well-formed 2.12-4ubuntu1.10.04.2~ppa1~lucid1

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  • What's Microsoft's strategy on Windows CE development?

    - by Heinzi
    Lots of specialized mobile devices use Windows CE or Windows Mobile. I'm not talking about smart phones here -- I know that Windows Phone 7 is Microsoft's current technology of choice here. I'm talking about barcode readers, embedded devices, industry PDAs with specialized hardware, etc... the kind of devices (Example 1, Example 2) where Windows Phone Silverlight development is not an option (no P/Invoke to access the hardware, etc.). Since direct Compact Framework support has been dropped in Visual Studio 2010, the only option to develop for these device currently is to use outdated development tools (VS 2008), which already start to cause trouble on modern machines (e.g. there's no supported way to make the Windows Mobile Device Emulator's network stack work on Windows 7). Thus, my question is: What are Microsoft's plans regarding these mobile devices? Will they allow native applications on Windows Phone, such that, for example, barcode reader drivers can be developed that can be accessed in Silverlight applications? Will they re-add "native" Compact Framework support to Visual Studio and just haven't found the time yet? Or will they leave this niche market?

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  • Ubuntu on Android for Samsung Galaxy note 2?

    - by schulzey
    This question is lengthy, I have to warn you. I'm generally a mac user. My setup currently consists of using mac osx and vmware (windows 7) to run one program that isn't compatible with osx or linux. This program can be run using crossover (wine) as well but it works better with vmware. I'm thinking of switching over to ubuntu as my main operating system on my computers and running vmware or crossover that way to access the program I need. No specific reason why, I guess I'm just sick of the apple/windows machine. I've always wanted to try linux so figure there is no better time than now. The point is I haven't used ubuntu yet so I don't know a lot about it. I was planning on buying the iphone 5 when I saw there is an app to setup ubuntu operating system on an android phone. I'm now thinking that this would be fantastic for me if I bought the samsung galaxy note 2 and was able to install ubuntu and either vmware or crossover to use my windows specific program for work right on my phone. The samsung galaxy note 2 has a 1.4 ghz processor and 2gb of ram which is enough to handle a modern operating system. My program does not need a lot of speed or memory to work. To be honest, the windows specific program I need would work fine on an old laptop running windows xp. My first question is if ubuntu for android is really the full operating system that lets you run programs just like a desktop pc? Is it super slow where it takes many minutes to load up ubuntu? I don't need blazing speeds, but I'd like something useable. My next question has to do with vmware or crossover. Is ubuntu for android capable of running these programs? I think it would be great to use the same operating system like ubuntu on my desktop, laptop, tablets, and phone. Thanks so much for all the help!!!

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  • Nokia Lumia Windows Phones Coming To India On Nov 14

    - by Gopinath
    Nokia released it’s first set of smartphones, Lumia 800 & Lumia 710,  powered by Microsoft’s Windows Phone OS few weeks ago in Europe. India being it’s one of the favourite markets, Nokia is all set to launch the Lumia on November 14 in New Delhi. Unlike Apple who releases iPhones in India very late, Nokia is planning to bring its flagship smart mobiles very early to Indian market.  This is a good move by Nokia to keep it’s existing market share that is continuously challenged by Android OS smart phones from various manufactures. Nokia Lumia 710 runs on version 7.5 of Windows Phone OS(nick named as Mango) with 512 MB RAM, 8 GB internal storage capacity, 3.7″ WVGA TFT display, WIFI, GPS,  and 5 MP camera. Price details of the phone is not available but to be competitive in the market it should be priced some where between 25,000 to 30,000. Lets wait two more days and we will get the full details after the press release on Nov 14th. source: nirmaltv This article titled,Nokia Lumia Windows Phones Coming To India On Nov 14, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Wammu - USB Device Name?

    - by Paul
    I'm trying to get to my phone's filesystem through USB in Wammu, but I'm stuck in the configuration wizard when it asks for a USB device name. After about an hour of Internet searching, here are the failed solutions I've already tried, starting with the relevant information returned by lsusb in terminal. lsusb Bus 001 Device 003: ID 12d1:101e Huawei Technologies Co., Ltd. So I tried opening Wammu through sudo wammu in terminal and inputting "/dev/bus/usb/001/003" as the device name, which returns: Error opening device Device /dev/bus/usb/001/003 does not exist! and then "/dev/bus/usb/001/", which returns: Failed to connect to phone Description: Error opening device. Unknown, busy, or no permissions.<br> Function: Init<br> Error code: 2 Another proposed solution was to try "tail -f /var/log/messages" in terminal. But that only returned a "No such file or directory" message. Seemingly relevant dmesg info: [ 4739.716214] usb 1-1: new high-speed USB device number 8 using ehci_hcd [ 4739.854137] scsi9 : usb-storage 1-1:1.0 [ 4740.854416] scsi 9:0:0:0: CD-ROM HUAWEI T Mass Storage 2.31 PQ: 0 ANSI: 2 [ 4740.867051] sr0: scsi-1 drive [ 4740.867806] sr 9:0:0:0: Attached scsi CD-ROM sr0 [ 4740.870464] sr 9:0:0:0: Attached scsi generic sg1 type 5 I don't know why it is coming up as CD-ROM. But there it is. If you haven't noticed already, I'm an absolute beginner when it comes to Linux and terminal. So speaking to me like I'm a three year old is welcome if you can propose a solution. I'm running Ubuntu 12.04 LTS, and the phone is a Huawei U1250. My computer is an Acer Aspire One D250/KAV60. Any help is much appreciated.

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  • Publishing a game -- any way to target both WP7 and Win8 Store?

    - by Rei Miyasaka
    I'm at a dilemma which seems should soon become an important issue for a lot of developers. If I build a game in XNA, I won't be able to publish it on the Windows 8 Store, as it would be a classic application -- and classic applications can't be sold on the store. If I build a game in Metro DirectX, I would be able to sell it on the Store, but porting it to Windows Phone would involve porting it to Reach XNA, which in fact would likely involve more effort even than porting to OS X or Android -- both of which support C++. Of all the WinRT API that is supported on C++/JS/.NET, DirectX can only be programmed from C++. It's also unlikely that Microsoft will update Windows 7 or Vista to support the new DirectX features, although that would make the Metro DirectX the first new version of DirectX to stop supporting the immediate predecessor OS. If I build a game in Pre-Win8 DirectX 9/10/11, I won't be able to sell it on the Windows Store or Windows Phone, but I could sell it on something like Steam. It would also involve the most amount of manual plumbing. In fact, DirectWrite, despite being part of DirectX 11, doesn't talk to Direct3D. I'm getting really tired of all these restrictions -- artificial and otherwise -- and I'm coming to a point where I'm considering switching to a platform with a less fragmented API, like Android or Mac/iOS. As far as bringing a game into market goes, excluding the actual market share of any platforms that I might consider, what other factors would help me in making a decision? Just a few years ago this question was a lot easier to answer: if you were primarily concerned with Windows platforms, all you had to answer was whether you wanted DirectX, XNA, or something like SlimDX. If you made the wrong decision, no biggie -- all you really would have lost is XBox and the fairly small Windows Phone market.

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  • Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

    - by Chris Hoffman
    Several times a year, Google releases a new version of Android with new features and performance improvements. Unfortunately, most Android devices in the wild will never get the update. New Android users are often disappointed to discover that their shiny new smartphone won’t get any updates – or worse, that it was running old software from the moment they bought it. Image Credit: Johan Larsson on Flickr Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary

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  • Nokia dévoile sa première tablette sous Windows 8.1 RT, deux phablets Lumia et trois « feature phone »

    Nokia dévoile sa première tablette sous Windows 8.1 RT deux phablets Lumia et trois « feature phone » Nokia fait son entrée sur le marché prolifique et concurrentiel des tablettes.Le constructeur finlandais a présenté lors de la conférence Nokia World sa première tablette sous Windows 8.1 RT, et rejoint la liste quasi vide des constructeurs qui supportent encore cette déclinaison de l'OS de Microsoft.Lumia 2520 : une nouvelle image pour Windows 8.1 RT ?Baptisée Lumia 2520, la tablette tire parti...

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  • Using commands with ApplicationBarMenuItem and ApplicationBarButton in Windows Phone 7

    - by Laurent Bugnion
    Unfortunately, in the current version of the Windows Phone 7 Silverlight framework, it is not possible to attach any command on the ApplicationBarMenuItem and ApplicationBarButton controls. These two controls appear in the Application Bar, for example with the following markup: <phoneNavigation:PhoneApplicationPage.ApplicationBar> <shell:ApplicationBar x:Name="MainPageApplicationBar"> <shell:ApplicationBar.MenuItems> <shell:ApplicationBarMenuItem Text="Add City" /> <shell:ApplicationBarMenuItem Text="Add Country" /> </shell:ApplicationBar.MenuItems> <shell:ApplicationBar.Buttons> <shell:ApplicationBarIconButton IconUri="/Resources/appbar.feature.video.rest.png" /> <shell:ApplicationBarIconButton IconUri="/Resources/appbar.feature.settings.rest.png" /> <shell:ApplicationBarIconButton IconUri="/Resources/appbar.refresh.rest.png" /> </shell:ApplicationBar.Buttons> </shell:ApplicationBar> </phoneNavigation:PhoneApplicationPage.ApplicationBar> This code will create the following UI: Application bar, collapsed Application bar, expanded ApplicationBarItems are not, however, controls. A quick look in MSDN shows the following hierarchy for ApplicationBarMenuItem, for example: Unfortunately, this prevents all the mechanisms that are normally used to attach a Command (for example a RelayCommand) to a control. For example, the attached behavior present in the class ButtonBaseExtension (from the Silverlight 3 version of the MVVM Light toolkit) can only be attached to a DependencyObject. Similarly, Blend behaviors (such as EventToCommand from the toolkit’s Extras library) needs a FrameworkElement to work. Using code behind The alternative is to use code behind. As I said in my MIX10 talk, the MVVM police will not take your family away if you use code behind (this quote was actually suggested to me by Glenn Block); the code behind is there for a reason. In our case, invoking a command in the ViewModel requires the following code: In MainPage.xaml: <shell:ApplicationBarMenuItem Text="My Menu 1" Click="ApplicationBarMenuItemClick"/> In MainPage.xaml.cs private void ApplicationBarMenuItemClick( object sender, System.EventArgs e) { var vm = DataContext as MainViewModel; if (vm != null) { vm.MyCommand.Execute(null); } } Conclusion Resorting to code behind to bridge the gap between the View and the ViewModel is less elegant than using attached behaviors, either through an attached property or through a Blend behavior. It does, however, work fine. I don’t have any information if future changes in the Windows Phone 7 Application Bar API will make this easier. In the mean time, I would recommend using code behind instead.   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • "Les applications Windows Mobiles ne tourneront pas sur Windows Phone Série 7", confirme un responsa

    Mise à jour du 09/03/10 NB : Les commentaires sur cette mise à jour commencent ici dans le topic "Les applications pour Windows Mobiles ne fonctionneront pas sur Windows Phone Série 7" Le Responsable Microsoft des relations avec les développeurs le confirme C'était le risque en repartant "from scratch". Microsoft vient de le confirmer, les applications actuelles pour Windows Mobile ne pourront pas tourner sur le futur Windows Mobile 7 Series.

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  • Windows Phone 7 - Développez avec Visual Studio, Silverlight et XNA, critique par Jérôme Lambert

    Bonjour, La rédaction de Developpez.com a lu pour vous l'ouvrage suivant : Windows Phone 7 - Développez avec Visual Studio, Silverlight et XNA de Julien CORIOLAND, Léonard LABAT et Florent SANTIN paru aux Editions ENI. [IMG]http://images-eu.amazon.com/images/P/2746061317.08.MZZZZZZZ.jpg[/IMG] Lire la critique entière L'avez-vous lu ? Comptez-vous le lire bientôt ? Quel est votre avis ?...

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  • Microsoft dévoile sa plateforme de développement pour Windows Phone 7 Series, elle combine Silverlig

    Mise à jour du 16/02/10 NB : Les commentaires sur cette mise à jour commencent ici dans le topic Microsoft dévoile la plateforme de développement pour Windows Phone 7 Series Elle combine Silverlight et le Framework XNA, une CTP du kit disponible en téléchargement Aujourd'hui, lors du MIX10, Microsoft a présenté de nombreuses technologies permettant à la communauté des développeurs de concevoir de nouveaux développements multi-support (sur ordinateur, mobile et TV). Dans la lancée de ...

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  • Google I/O 2010: Google TV Keynote - Flinging From Phone To TV

    Google I/O 2010: Google TV Keynote - Flinging From Phone To TV Due to licensing and permissions issues, we are unable to show the full Google TV demonstration from the Day 2 keynote at Google I/O. Until we are able to get these permissions, please check out these clips. For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 32 0 ratings Time: 03:22 More in Science & Technology

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  • Styling Windows Phone Silverlight Applications

    - by Tim Murphy
    If you have not developed with styles in Silverlight/XAML then it can be challenging and resources can be sparse depending on how deep you get.  One thing that you need to understand is what level you can apply styles and how much they can cascade.  What I am finding is that this doesn’t go to the level that we are used to in HTML and CSS. While styles can be defined at a page level if you want to share styles throughout your application they should be defined in the App.xaml file.  This is of course analogous to placing a style in your HTML file versus an external CSS file.  This is the type of style I will concentrate on in this post. The first thing to look it how styles associate to elements.  TargetType defines the object type that your style will apply to.  In the example below the style is targeting the TextBlock object type. <Style x:Key="TextBlockSmallGray" TargetType="TextBlock"> Next we use a Setter which allows you to apply values for specific attributes of the target object type.  The setters can be a simple value or complex.  The first example here is simply applying a color to the background property of the target. <Setter Property="Background" Value="White"/> The second setter example here is for the same property, but we are applying a the definition of a LinearGradientBrush. <Setter Property="Background"> <Setter.Value> <LinearGradientBrush> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset="1" Color="White"/> </LinearGradientBrush> </Setter.Value> </Setter> The last thing I want to cover here is that you can leverage the system styles and then override or extend them.  The BasedOn attribute of the Style tag allows this sort of inheritance.  In the example below I am going to start with the PhoneTextTitleStyle and then override properties as needed. <Style x:Key="TextBlockTitle" BasedOn="{StaticResource PhoneTextTitle1Style}" TargetType="TextBlock"> So now that we have our styles defined applying it is fairly straight forward.  Add the style name as a static resource to the style property of the element in your page and off you go. <Grid x:Name="LayoutRoot" Style="{StaticResource PageGridStyle}"> So this is one step in creating consistency in your application’s look.  In future posts I will dig a little deeper. del.icio.us Tags: windows phone 7,mobile development,windows phone 7 development,.NET,software development,design,UX

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  • Get Connected Through VoIP Phone Service

    VoIP phone service technology is completely based on digital systems. This is certainly a remarkable way to stay connected at the cheapest rates with the people who are living at long distant places ... [Author: Dennis Smith - Computers and Internet - March 22, 2010]

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  • OAuth with RestSharp in Windows Phone

    - by midoBB
    Nearly every major API provider uses OAuth for the user authentication and while it is easy to understand the concept, using it in a Windows Phone app isn’t pretty straightforward. So for this quick tutorial we will be using RestSharp for WP7 and the API from getglue.com (an entertainment site) to authorize the user. So the first step is to get the OAuth request token and then we redirect our browserControl to the authorization URL private void StartLogin() {   var client = new RestClient("https://api.getglue.com/"); client.Authenticator = OAuth1Authenticator.ForRequestToken("ConsumerKey", "ConsumerSecret"); var request = new RestRequest("oauth/request_token"); client.ExecuteAsync(request, response => { _oAuthToken = GetQueryParameter(response.Content, "oauth_token"); _oAuthTokenSecret = GetQueryParameter(response.Content, "oauth_token_secret"); string authorizeUrl = "http://getglue.com/oauth/authorize" + "?oauth_token=" + _oAuthToken + "&style=mobile"; Dispatcher.BeginInvoke(() => { browserControl.Navigate(new Uri(authorizeUrl)); }); }); } private static string GetQueryParameter(string input, string parameterName) { foreach (string item in input.Split('&')) { var parts = item.Split('='); if (parts[0] == parameterName) { return parts[1]; } } return String.Empty; } Then we listen to the browser’s Navigating Event private void Navigating(Microsoft.Phone.Controls.NavigatingEventArgs e) { if (e.Uri.AbsoluteUri.Contains("oauth_callback")) { var arguments = e.Uri.AbsoluteUri.Split('?'); if (arguments.Length < 1) return; GetAccessToken(arguments[1]); } } private void GetAccessToken(string uri) { var requestToken = GetQueryParameter(uri, "oauth_token"); var client = new RestClient("https://api.getglue.com/"); client.Authenticator = OAuth1Authenticator.ForAccessToken(ConsumerKey, ConsumerSecret, _oAuthToken, _oAuthTokenSecret); var request = new RestRequest("oauth/access_token"); client.ExecuteAsync(request, response => { AccessToken = GetQueryParameter(response.Content, "oauth_token"); AccessTokenSecret = GetQueryParameter(response.Content, "oauth_token_secret"); UserId = GetQueryParameter(response.Content, "glue_userId"); }); } Now to test it we can access the user’s friends list var client = new RestClient("http://api.getglue.com/v2"); client.Authenticator = OAuth1Authenticator.ForProtectedResource(ConsumerKey, ConsumerSecret, GAccessToken, AccessTokenSecret); var request = new RestRequest("/user/friends"); request.AddParameter("userId", UserId,ParameterType.GetOrPost); // request.AddParameter("category", "all",ParameterType.GetOrPost); client.ExecuteAsync(request, response => { TreatFreindsList(); }); And that’s it now we can access all OAuth methods using RestSharp.

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  • Windows Phone 7, taking the mobile out of mobile

    - by markritchie
    I’ll start off this blog entry with a little background which is necessary for you to understand my situation. I moved from to the UK to Germany about three years ago and while I can converse in German, English is still very much my first language and the language I want my content delivered in. I happily purchased a HTC HD7 when WP7 was released here in Germany thinking foolishly that Microsoft really would get internationalization and localization as it’s at the heart of their business and developer products. Overall I’m very happy with my WP7, the camera sucks but that’s more HTC’s fault that Microsoft, but other than that it’s a very promising platform. My problems started when I purchased my first app. Initially everything appeared to be fine and things were as smooth as things had been with my previous free applications, however about a month after I received an email from Zune informing me that the credit card that they had registered against my account had expired. No problem I foolishly thought; I’ll simply add a new one. I don’t want to bore you with the details of what I’ve been through other than to take the low-lights: trying numerous websites, posts on Microsoft Answers and a tweet to Microsoft Support all to no avail. Today somebody suggested that I call the Xbox support line in the UK as they had solved their billing problems this way. So I called up the Xbox support line since I hadn’t resolved the problem using the Zune portal to resolve my problem with my WP7 (anybody else thinks Microsoft might need some consolidation here). After being on the phone with a very friendly representative in Ireland I was informed that because my British credit card has a billing address in Germany they are unable to accept it as a credit card. Because my Live ID and Zune Tag are registered in the UK they cannot take my card. Their solution is that I have to create a new Zune Tag that has its locale in Germany and then associate it with my phone. Now, first thing I go to register for a Zune Tag with a German locale it very kindly switches into German for me, nothing quite like reading a EULA in a language you’re not fluent in. I’ve no idea how this will affect the apps that are available to me in the app store, and I’m pretty sure it means that all my Xbox live achievements will become history. And what if I was to move to say France at some point do I have to go through all this again? At the end of the day I’m trying to set something up so I can give them my money and they’re making it VERY difficult for me. Could you imagine walking into a book store when you were on holiday and being told by the clerk that they couldn’t take your credit card because you came from another country?

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