Search Results

Search found 29638 results on 1186 pages for 'phone number'.

Page 29/1186 | < Previous Page | 25 26 27 28 29 30 31 32 33 34 35 36  | Next Page >

  • Number Game Algorithm

    - by 7Aces
    Problem Link - http://www.iarcs.org.in/inoi/2011/zco2011/zco2011-1b.php The task is to find the maximum score you can get in the game. Such problems, based on games, where you have to simulate, predict the result, or obtain the maximum possible score always seem to puzzle me. I can do it with recursion by considering two cases - first number picked or last number picked, each of which again branches into two states similarly, and so on... which finally can yield the max possible result. But it's a very time-inefficient approach, since time increases exponentially, due to the large test cases. What is the most pragmatic approach to the problem, and to such problems in general?

    Read the article

  • Variable number of GUI Buttons

    - by Wakaka
    I have a generic HTML5 Canvas GUI Button class and a Scene class. The Scene class has a method called createButton(), which will create a new Button with onclick parameter and store it in a list of buttons. I call createButton() for all UI buttons when initializing the Scene. Because buttons can appear and disappear very often during rendering, Scene would first deactivate all buttons (temporarily remove their onclick, onmouseover etc property) before each render frame. During rendering, the renderer would then activate the required buttons for that frame. The problem is that part of the UI requires a variable number of buttons, and their onclick, onmouseover etc properties change frequently. An example is a buffs system. The UI will list all buffs as square sprites for the current unit selected, and mousing over each square will bring up a tooltip with some information on the buff. But the number of buffs is variable thus I won't know how many buttons to create at the start. What's the best way to solve this problem? P.S. My game is in Javascript, and I know I can use HTML buttons, but would like to make my game purely Canvas-based. Create buttons on-the-fly during rendering. Thus I will only have buttons when I require them. After the render frame these buttons would be useless and removed. Create a fixed set of buttons that I'm going to assume the number of buffs per unit won't exceed. During each render frame activate the buttons accordingly and set their onmouseover property. Assign a button to each Buff instance. This sounds wrong as the buff button is a part of the GUI which can only have one unit selected. Assigning a button to every single Buff in the game seems to be overkill. Also, I would need to change the button's position every render frame since its order in the unit's list of buffs matter. Any other solutions? I'm actually quite for idea (1) but am worried about the memory/time issues of creating a new Button() object every render frame. But this is in Javascript where object creation is oh-so-common ({} mainly) due to automatic garbage collection. What is your take on this? Thanks!

    Read the article

  • SQL dealing with rubbish in a phone number field

    - by DoctaJonez
    Hello stackers! I've got a wonderfully fun little SQL problem to solve today and thought I'd ask the community to see what solutions you come up with. We've got a really cool email to text service that we use, you just need to send an email to [email protected] and it will send a text message to the desired phone number. For example to send a text to 0790 0006006, you need to send an email to [email protected], pretty neat huh? The problem is with the phone numbers in our database. Most of the phone numbers are fine, but some of them have "rubbish" mixed in with the phone number. Take these wonderful examples of the rubbish you need to deal with (I've anonymised the phone numbers by placing zeroes in): 07800 000647(mobile) 07500 000189 USE 1ST SEE NOTES 07900 000415 HO ONLY try 1st 0770 0000694 then home 07500 000465 Cannot Requirements The solution needs to be in SQL (for MS SQL server). So the challenge is as follows, we need to get the phone number without spaces, and without any of the rubbish seen in the samples. For example: This: try 1st 0770 0000694 then home Should become this: 07700000694 Anything without a phone number in it (e.g. "SEE NOTES") should be null.

    Read the article

  • PHP - How to remove the first number in a string?

    - by Dodi300
    Hello. How can I remove the first number in a string? Say if I had these 48 numbers seperated with a ',' (comma): 8,5,8,10,15,20,27,25,60,31,25,39,25,31,26,28,80,28,27,31,27,29,26,35,8,5,8,10,15,20,27,25,60,31,25,39,25,31,26,28,80,28,27,31,27,29,26,35 How would I remove the "8," from the string? Thanks.

    Read the article

  • Clear UITextField when standard number pad is pressed

    - by Manu
    Hi all, I'm sorry if I didn't explain my problem well enough in the title. In my application, I'm using a small subview to create a very basic calculator on the top side of the screen (I just have an UITextField to show the operations and two buttons). Instead of using a custom keyboard for it, I want to use the standard iPhone number pad. My problem is that after doing an operation (e.g. adding two numbers) and showing the result, I cannot figure out how to clear the screen when the user enters a new number. So, for example: User enters "6" - Number 6 is shown in UITextField User selects "+" - UITextField is cleared to make room for the next number User enters "10" - Number 10 is shown in UITextField User selects "+" - 16 is shown as the result of the previous operation, and should stay there until another number is pressed (he wants to continue adding more numbers) User enters "5" At this point, if I was using a custom keyboard, I could clear the UITextField as soon as the button "5" is pressed by the user, but I cannot figure out how to do so when using the standard number pad. So, the result I get at the moment is "165". Is there a way to detect when a key is pressed in the standard number pad so that I can clear the UITextField before the new number appears? I thought there may be a NSNotification for that, but I couldn't find it. I'm aware that I could solve my problem if I created a custom keyboard or if I used two separated UITextFields (one for the operations and another one for the total), but I would like to use the standard number pad if it's possible. Thanks very much!

    Read the article

  • Log call information whenever there is a phone call.

    - by linuxdoniv
    Hi, I have written the android application and I want the application to send the call information whenever there is an incoming call and it ends. This way I would be sending all calls to the server irrespective of size of the call log. Here is the code public class PhoneInfo extends BroadcastReceiver { private int incoming_call = 0; private Cursor c; Context context; public void onReceive(Context con, Intent intent) { c = con.getContentResolver().query( android.provider.CallLog.Calls.CONTENT_URI, null, null, null, android.provider.CallLog.Calls.DATE+ " DESC"); context = con; IncomingCallListener phoneListener=new IncomingCallListener(); TelephonyManager telephony = (TelephonyManager) con.getSystemService(Context.TELEPHONY_SERVICE); telephony.listen(phoneListener,PhoneStateListener.LISTEN_CALL_STATE); } public class IncomingCallListener extends PhoneStateListener { public void onCallStateChanged(int state,String incomingNumber){ switch(state){ case TelephonyManager.CALL_STATE_IDLE: if(incoming_call == 1){ CollectSendCallInfo(); incoming_call = 0; } break; case TelephonyManager.CALL_STATE_OFFHOOK: break; case TelephonyManager.CALL_STATE_RINGING: incoming_call = 1; break; } } } private void CollectSendCallInfo() { int numberColumn = c.getColumnIndex( android.provider.CallLog.Calls.NUMBER); int dateColumn = c.getColumnIndex( android.provider.CallLog.Calls.DATE); int typeColumn = c.getColumnIndex( android.provider.CallLog.Calls.TYPE); int durationColumn=c.getColumnIndex( android.provider.CallLog.Calls.DURATION); ArrayList<String> callList = new ArrayList<String>(); try{ boolean moveToFirst=c.moveToFirst(); } catch(Exception e) { ; // could not move to the first row. return; } int row_count = c.getCount(); int loop_index = 0; int is_latest_call_read = 0; String callerPhonenumber = c.getString(numberColumn); int callDate = c.getInt(dateColumn); int callType = c.getInt(typeColumn); int duration=c.getInt(durationColumn); while((loop_index <row_count) && (is_latest_call_read != 1)){ switch(callType){ case android.provider.CallLog.Calls.INCOMING_TYPE: is_latest_call_read = 1; break; case android.provider.CallLog.Calls.MISSED_TYPE: break; case android.provider.CallLog.Calls.OUTGOING_TYPE: break; } loop_index++; c.moveToNext(); } SendCallInfo(callerPhonenumber, Integer.toString(duration), Integer.toString(callDate)); } private void SendCallInfo(String callerPhonenumber, String callDuration, String callDate) { JSONObject j = new JSONObject(); try { j.put("Caller", callerPhonenumber); j.put("Duration", callDuration); j.put("CallDate", callDate); } catch (JSONException e) { Toast.makeText(context, "Json object failure!", Toast.LENGTH_LONG).show(); } String url = "http://xxxxxx.xxx.xx/xxxx/xxx.php"; Map<String, String> kvPairs = new HashMap<String, String>(); kvPairs.put("phonecall", j.toString()); HttpResponse re; try { re = doPost(url, kvPairs); String temp; try { temp = EntityUtils.toString(re.getEntity()); if (temp.compareTo("SUCCESS") == 0) { ; } else ; } catch (ParseException e1) { Toast.makeText(context, "Parse Exception in response!", Toast.LENGTH_LONG) .show(); e1.printStackTrace(); } catch (IOException e1) { Toast.makeText(context, "Io exception in response!", Toast.LENGTH_LONG).show(); e1.printStackTrace(); } } catch (ClientProtocolException e1) { Toast.makeText(context, "Client Protocol Exception!", Toast.LENGTH_LONG).show(); e1.printStackTrace(); } catch (IOException e1) { Toast.makeText(context, "Client Protocol Io exception!", Toast.LENGTH_LONG).show(); e1.printStackTrace(); } } and here is the manifest file <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"></uses-permission> <uses-permission android:name="android.permission.INTERNET"></uses-permission> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"></uses-permission> <uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS"></uses-permission> <uses-permission android:name="android.permission.INSTALL_LOCATION_PROVIDER"></uses-permission> <uses-permission android:name="android.permission.SET_DEBUG_APP"></uses-permission> <uses-permission android:name="android.permission.RECEIVE_SMS"></uses-permission> <uses-permission android:name="android.permission.READ_PHONE_STATE"></uses-permission> <uses-permission android:name="android.permission.READ_SMS"></uses-permission> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".Friend" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".LoginInfo" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.DEFAULT" /> </intent-filter> </activity> <service android:exported="true" android:enabled="true" android:name=".GeoUpdateService" > </service> <receiver android:name=".SmsInfo" > <intent-filter> <action android:name= "android.provider.Telephony.SMS_RECEIVED" /> </intent-filter> </receiver> <receiver android:name=".PhoneInfo" > <intent-filter> <action android:name="android.intent.action.PHONE_STATE"></action> </intent-filter> </receiver> </application> The application just crashes when there is an incoming call.. i have been able to log the information about incoming SMS, but this call info logging is failing. Thanks for any help.

    Read the article

  • Why is cell phone software still so primitive?

    - by Tomislav Nakic-Alfirevic
    I don't do mobile development, but it strikes me as odd that features like this aren't available by default on most phones: full text search: searches all address book contents, messages, anything else being a plus better call management: e.g. a rotating audio call log, meaning you always have the last N calls recorded for your listening pleasure later (your little girl just said her first "da-da" while you were on a business trip, you had a telephone job interview, you received complex instructions to do something etc.) bluetooth remote control (like e.g. anyRemote, but available by default on a bluetooth phone) no multitasking capabilities worth mentioning and in general no e.g. weekly software updates, making the phone much more usable (even if it had to be done over USB, rather than over the network). I'm sure I was dumbfounded by the lack or design of other features as well, but they don't come to mind right now. To clarify, I'm not talking about smartphones here: my plain, 2-year old phone has a CPU an order of magnitude faster than my first PC, about as much storage space and it's ridiculous how bad (slow, unwieldy) the software is and it's not one phone or one manufacturer. What keeps the (to me) obvious software functionality vacuum on a capable hardware platform from being filled up? Edit: I believe a clarification on the multitasking point might be beneficial. I'll use my phone as an example, although the point is much more general. The phone can multitask and in fact does: you can listen to music and do something else at the same time. On the other hand, the way the software has been designed makes multitasking next to useless. (Ditto with the external touch screen: it can take touch commands, but only one application makes use of it, and only with 3 commands.) To take the multitasking example to the extreme, if I plug my phone into my laptop and it registers as an external disk, it doesn't allow any kind of operation: messages, calling, calendar, everything out of reach, although I can receive a call. No "battery life" issue there: it's charging while connected. BTW, another example of design below the current state of the art: I don't see a phone on the horizon which will remember where in an audio or video file you were when you stopped listening/watching it last time (podcasts are a good use case). Simplistic rewind/fast forward functionality only aggravates the problem.

    Read the article

  • how to determine base of a number?

    - by evil.coder
    Given a integer number and its reresentation in some arbitrary number system. The purpose is to find the base of the number system. For example, number is 10 and representation is 000010, then the base should be 10. Another example: number 21 representation is 0010101 then base is 2. One more example is: number is 6 and representation os 10100 then base is sqrt(2). Does anyone have any idea how to solve such problem?

    Read the article

  • Cisco IP Phone Call Manager handle events

    - by dankyy1
    I 'm new on cisco IP Phones. I have a cisco call manager system also a 7970 Ip phone. The phone cominicates with Cisco Call Manager application. I want to listen events when user logon and send some commands to phone., Is there any idea about this task? Is there a way to got events from cisco call manager or i have to listen up the ports of Ip phone? thanks

    Read the article

  • How to check if a number is a power of 2

    - by configurator
    Today I needed a simple algorithm for checking if a number is a power of 2. The algorithm needs to be: Simple Correct for any ulong value. I came up with this simple algorithm: private bool IsPowerOfTwo(ulong number) { if (number == 0) return false; for (ulong power = 1; power > 0; power = power << 1) { // this for loop used shifting for powers of 2, meaning // that the value will become 0 after the last shift // (from binary 1000...0000 to 0000...0000) then, the for // loop will break out if (power == number) return true; if (power > number) return false; } return false; } But then I thought, how about checking if log2x is an exactly round number? But when I checked for 2^63+1, Math.Log returned exactly 63 because of rounding. So I checked if 2 to the power 63 is equal to the original number - and it is, because the calculation is done in doubles and not in exact numbers: private bool IsPowerOfTwo_2(ulong number) { double log = Math.Log(number, 2); double pow = Math.Pow(2, Math.Round(log)); return pow == number; } This returned true for the given wrong value: 9223372036854775809. Does anyone have any suggestion for a better algorithm?

    Read the article

  • How can I control my winmo phone?

    - by Christian W
    I have been trying to find a way to control my winmo phone from my pc. (HTC S740) What I want is to be able to call a number from an application, answer the phone from an application and hangup the phone from an application. It should also be able to track how long the ongoing call has been. Any libraries out there that lets me make such an application with C#? (The phone is connected to the pc via usb in Windows 7.)

    Read the article

  • Google Contacts and Phone Contacts : difference

    - by Rahul
    hiiiiiiiiiiiii i got Htc Hero. There are 2 kind of Contacts marked as Google and Phone. Both are stored in phone memory. If i want to access only Phone Tagged Contact info what should i do? And if i want to convert Google Tagged Contacts to Phone Tagged Contacts what should i do? thanks

    Read the article

  • in actionscript, how to tell whether the type of a number if Number or int or uint?

    - by ty
    var n:Number = 1; trace("n is Number:" + (n is Number)); //true trace("n is int:" + (n is int)); //true trace("n is uint:" + (n is uint)); //true var m:Number = 1; trace("m is Number:" + (m is Number)); //true trace("m is int:" + (m is int)); //true trace("m is uint:" + (m is uint)); //true They all true! in actionscript, how to tell whether the type of a number if Number or int or uint?

    Read the article

  • Introducción a ENUM (E.164 Number Mapping)

    - by raul.goycoolea
    E.164 Number Mapping (ENUM o Enum) se diseñó para resolver la cuestión de como se pueden encontrar servicios de internet mediante un número telefónico, es decir cómo se pueden usar los los teléfonos, que solamente tienen 12 teclas, para acceder a servicios de Internet. La parte más básica de ENUM es por tanto la convergencia de las redes del STDP y la IP; ENUM hace que pueda haber una correspondencia entre un número telefónico y un identificador de Internet. En síntesis, Enum es un conjunto de protocolos para convertir números E.164 en URIs, y viceversa, de modo que el sistema de numeración E.164 tenga una función de correspondencia con las direcciones URI en Internet. Esta función es necesaria porque un número telefónico no tiene sentido en el mundo IP, ni una dirección IP tiene sentido en las redes telefónicas. Así, mediante esta técnica, las comunicaciones cuyo destino se marque con un número E.164, puedan terminar en el identificador correcto (número E.164 si termina en el STDP, o URI si termina en redes IP). La solución técnica de mirar en una base de datos cual es el identificador de destino tiene consecuencias muy interesantes, como que la llamada se pueda terminar donde desee el abonado llamado. Esta es una de las características que ofrece ENUM : el destino concreto, el terminal o terminales de terminación, no lo decide quien inicia la llamada o envía el mensaje sino la persona que es llamada o recibe el mensaje, que ha escrito sus preferencias en una base de datos. En otras palabras, el destinatario de la llamada decide cómo quiere ser contactado, tanto si lo que se le comunica es un email, o un sms, o telefax, o una llamada de voz. Cuando alguien quiera llamarle a usted, lo que tiene que hacer el llamante es seleccionar su nombre (el del llamado) en la libreta de direcciones del terminal o marcar su número ENUM. Una aplicación informática obtendrá de una base de datos los datos de contacto y disponibilidad que usted decidió. Y el mensaje le será remitido tal como usted especificó en dicha base de datos. Esto es algo nuevo que permite que usted, como persona llamada, defina sus preferencias de terminación para cualquier tipo de contenido. Por ejemplo, usted puede querer que todos los emails le sean enviados como sms o que los mensajes de voz se le remitan como emails; las comunicaciones ya no dependen de donde esté usted o deque tipo de terminal utiliza (teléfono, pda, internet). Además, con ENUM usted puede gestionar la portabilidad de sus números fijos y móviles. ENUM emplea una técnica de búsqueda indirecta en una base de datos que tiene los registros NAPTR ("Naming Authority Pointer Resource Records" tal como lo define el RFC 2915), y que utiliza el número telefónico Enum como clave de búsqueda, para obtener qué URIs corresponden a cada número telefónico. La base de datos que almacena estos registros es del tipo DNS.Si bien en uno de sus diversos usos sirve para facilitar las llamadas de usuarios de VoIP entre redes tradicionales del STDP y redes IP, debe tenerse en cuenta que ENUM no es una función de VoIP sino que es un mecanismo de conversión entre números/identificadores. Por tanto no debe ser confundido con el uso normal de enrutar las llamadas de VoIP mediante los protocolos SIP y H.323. ENUM puede ser muy útil para aquellas organizaciones que quieran tener normalizada la manera en que las aplicaciones acceden a los datos de comunicación de cada usuario. FundamentosPara que la convergencia entre el Sistema Telefónico Disponible al Público (STDP) y la Telefonía por Internet o Voz sobre IP (VoIP) y que el desarrollo de nuevos servicios multimedia tengan menos obstáculos, es fundamental que los usuarios puedan realizar sus llamadas tal como están acostumbrados a hacerlo, marcando números. Para eso, es preciso que haya un sistema universal de correspondencia de número a direcciones IP (y viceversa) y que las diferentes redes se puedan interconectar. Hay varias fórmulas que permiten que un número telefónico sirva para establecer comunicación con múltiples servicios. Una de estas fórmulas es el Electronic Number Mapping System ENUM, normalizado por el grupo de tareas especiales de ingeniería en Internet (IETF, Internet engineering task force), del que trata este artículo, que emplea la numeración E.164, los protocolos y la infraestructura telefónica para acceder indirectamente a diferentes servicios. Por tanto, se accede a un servicio mediante un identificador numérico universal: un número telefónico tradicional. ENUM permite comunicar las direcciones del mundo IP con las del mundo telefónico, y viceversa, sin problemas. Antes de entrar en mayores profundidades, conviene dar una breve pincelada para aclarar cómo se organiza la correspondencia entre números o URI. Para ello imaginemos una llamada que se inicia desde el servicio telefónico tradicional con destino a un número Enum. En ENUM Público, el abonado o usuario Enum a quien va destinada lallamada, habrá decidido incluir en la base de datos Enum uno o varios URI o números E.164, que forman una lista con sus preferencias para terminar la llamada. Y el sistema como se explica más adelante, elegirá cual es el número o URI adecuado para dicha terminación. Por tanto como resultado de la consulta a la base dedatos Enum siempre se da una relación unívoca entre el número Enum marcado y el de terminación, conforme a los deseos de la persona llamada.Variedades de ENUMUna posible fuente de confusión cuando se trata sobre ENUM es la variedad de soluciones o sistemas que emplean este calificativo. Lo habitual es que cuando se haga una referencia a ENUM se trate de uno de los siguientes casos: ENUM Público: Es la visión original de ENUM, como base de datos pública, parecida a un directorio, donde el abonado "opta" a ser incluido en la base de datos, que está gestionada en el dominio e164.arpa, delegando a cada país la gestión de la base de datos y la numeración. También se conoce como ENUM de usuario. Carrier ENUM, o ENUM Infraestructura, o de Operador: Cuando grupos de operadores proveedores de servicios de comunicaciones electrónicas acuerdan compartir la información de los abonados por medio de ENUM mediante acuerdos privados. En este caso son los operadores quienes controlan la información del abonado en vez de hacerlo (optar) los propios abonados. Carrier ENUM o ENUM de Operador también se conoce como Infrastructure ENUM o ENUM Infraestructura, y está siendo normalizado por IETF para la interconexión de VoIP (mediante acuerdos de peering). Como se explicará en la correspondiente sección, también se puede utilizar para la portabilidad o conservación de número. ENUM Privado: Un operador de telefonía o de VoIP, o un ISP, o un gran usuario, puede utilizar las técnicas de ENUM en sus redes y en las de sus clientes sin emplear DNS públicos, con DNS privados o internos. Resulta fácil imaginar como puede utilizarse esta técnica para que compañías multinacionales, o bancos, o agencias de viajes, tengan planes de numeración muy coherentes y eficaces. Cómo funciona ENUMPara conocer cómo funciona Enum, le remitimos a la página correspondiente a ENUM Público, puesto que esa variedad de Enum es la típica, la que dió lugar a todos los procedimientos y normas de IETF .Más detalles sobre: @page { margin: 0.79in } P { margin-bottom: 0.08in } H4 { margin-bottom: 0.08in } H4.ctl { font-family: "Lohit Hindi" } A:link { so-language: zxx } -- ENUM Público. En esta página se explica con cierto detalle como funciona Enum Carrier ENUM o ENUM de Operador ENUM Privado Normas técnicas: RFC 2915: NAPTR RR. The Naming Authority Pointer (NAPTR) DNS Resource Record RFC 3761: ENUM Protocol. The E.164 to Uniform Resource Identifiers (URI) Dynamic Delegation Discovery System (DDDS) Application (ENUM). (obsoletes RFC 2916). RFC 3762: Usage of H323 addresses in ENUM Protocol RFC 3764: Usage of SIP addresses in ENUM Protocol RFC 3824: Using E.164 numbers with SIP RFC 4769: IANA Registration for an Enumservice Containing Public Switched Telephone Network (PSTN) Signaling Information RFC 3026: Berlin Liaison Statement RFC 3953: Telephone Number Mapping (ENUM) Service Registration for Presence Services RFC 2870: Root Name Server Operational Requirements RFC 3482: Number Portability in the Global Switched Telephone Network (GSTN): An Overview RFC 2168: Resolution of Uniform Resource Identifiers using the Domain Name System Organizaciones relacionadas con ENUM RIPE - Adimistrador del nivel 0 de ENUM e164.arpa. ITU-T TSB - Unión Internacional de Telecomunicaciones ETSI - European Telecommunications Standards Institute VisionNG - Administrador del rango ENUM 878-10 IETF ENUM Chapter

    Read the article

  • XNA WP7 Texture memory and ContentManager

    - by jlongstreet
    I'm trying to get my WP7 XNA game's memory under control and under the 90MB limit for submission. One target I identified was UI textures, especially fullscreen ones, that would never get unloaded. So I moved UI texture loads to their own ContentManager so I can unload them. However, this doesn't seem to affect the value of Microsoft.Phone.Info.DeviceExtendedProperties.GetValue("ApplicationCurrentMemoryUsage"), so it doesn't look like the memory is actually being released. Example: splash screens. In Game.LoadContent(): Application.Instance.SetContentManager("UI"); // set the current content manager for (int i = 0; i < mSplashTextures.Length; ++i) { // load the splash textures mSplashTextures[i] = Application.Instance.Content.Load<Texture2D>(msSplashTextureNames[i]); } // set the content manager back to the global one Application.Instance.SetContentManager("Global"); When the initial load is done and the title screen starts, I do: Application.Instance.GetContentManager("UI").Unload(); The three textures take about 6.5 MB of memory. Before unloading the UI ContentManager, I see that ApplicationCurrentMemoryUsage is at 34.29 MB. After unloading the ContentManager (and doing a full GC.Collect()), it's still at 34.29 MB. But after that, I load another fullscreen texture (for the title screen background) and memory usage still doesn't change. Could it be keeping the memory for these textures allocated and reusing it? edit: very simple test: protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); PrintMemUsage("Before texture load: "); // TODO: use this.Content to load your game content here red = this.Content.Load<Texture2D>("Untitled"); PrintMemUsage("After texture load: "); } private void PrintMemUsage(string tag) { Debug.WriteLine(tag + Microsoft.Phone.Info.DeviceExtendedProperties.GetValue("ApplicationCurrentMemoryUsage")); } protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here if (count++ == 100) { GC.Collect(); GC.WaitForPendingFinalizers(); PrintMemUsage("Before CM unload: "); this.Content.Dispose(); GC.Collect(); GC.WaitForPendingFinalizers(); PrintMemUsage("After CM unload: "); red = null; spriteBatch.Dispose(); GC.Collect(); GC.WaitForPendingFinalizers(); PrintMemUsage("After SpriteBatch Dispose(): "); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here if (red != null) { spriteBatch.Begin(); spriteBatch.Draw(red, new Vector2(0,0), Color.White); spriteBatch.End(); } base.Draw(gameTime); } This prints something like (it changes every time): Before texture load: 7532544 After texture load: 10727424 Before CM unload: 9875456 After CM unload: 9953280 After SpriteBatch Dispose(): 9953280

    Read the article

  • Right-aligning button in a grid with possibly no content - stretch grid to always fill the page

    - by Peter Perhác
    Hello people, I am losing my patience with this. I am working on a Windows Phone 7 application and I can't figure out what layout manager to use to achieve the following: Basically, when I use a Grid as the layout root, I can't make the grid to stretch to the size of the phone application page. When the main content area is full, all is well and the button sits where I want it to sit. However, in case the page content is very short, the grid is only as wide as to accommodate its content and then the button (which I am desperate to keep near the right edge of the screen) moves away from the right edge. If I replace the grid and use a vertically oriented stack panel for the layout root, the button sits where I want it but then the content area is capable of growing beyond the bottom edge. So, when I place a listbox full of items into the main content area, it doesn't adjust its height to be completely in view, but the majority of items in that listbox are just rendered below the bottom edge of the display area. I have tried using a third-party DockPanel layout manager and then docked the button in it's top section and set the button's HorizontalAlignment="Right" but the result was the same as with the grid, it also shrinks in size when there isn't enough content in the content area (or when title is short). How do I do this then? ==EDIT== I tried WPCoder's XAML, only I replaced the dummy text box with what I would have in a real page (stackpanel) and placed a listbox into the ContentPanel grid. I noticed that what I had before and what WPCoder is suggesting is very similar. Here's my current XAML and the page still doesn't grow to fit the width of the page and I get identical results to what I had before: <phone:PhoneApplicationPage x:Name="categoriesPage" x:Class="CatalogueBrowser.CategoriesPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone" xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" SupportedOrientations="PortraitOrLandscape" Orientation="Portrait" mc:Ignorable="d" d:DesignWidth="480" d:DesignHeight="768" xmlns:ctrls="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone.Controls.Toolkit" shell:SystemTray.IsVisible="True"> <Grid x:Name="LayoutRoot" Background="Transparent"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" VerticalAlignment="Center" > <TextBlock Text="Browsing:" Margin="10,10" Style="{StaticResource PhoneTextTitle3Style}" /> <TextBlock x:Name="ListTitle" Text="{Binding DisplayName}" Margin="0,10" Style="{StaticResource PhoneTextTitle3Style}" /> </StackPanel> <Button Grid.Column="1" x:Name="btnRefineSearch" Content="Refine Search" Style="{StaticResource buttonBarStyle}" FontSize="14" /> </Grid> <Grid x:Name="ContentPanel" Grid.Row="1"> <ListBox x:Name="CategoryList" ItemsSource="{Binding Categories}" Style="{StaticResource CatalogueList}" SelectionChanged="CategoryList_SelectionChanged"/> </Grid> </Grid> </phone:PhoneApplicationPage> This is what the page with the above XAML markup looks like in the emulator:

    Read the article

< Previous Page | 25 26 27 28 29 30 31 32 33 34 35 36  | Next Page >