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  • Spotlight on a career path: Paul, Business Development Consultant

    - by Maria Sandu
    I came to work for Oracle in November 2012 as a Customer Intelligence Representative and since then I was promoted to a Business Development Consultant, for Commercial Industries in the UK, based in Dublin. My background was primarily in Logistics, working for such companies as Indaver Ireland, Wincanton and P&O. I spent 10 years working in this industry and gained experience in negotiating with customers and suppliers in order to meet the needs of both, monitoring the quality and quantity of goods as well as the efficiency and organisation of the movement and storage of products. I decided to move from my logistics career in 2009 to study Information Technology in D.I.T. This was a challenge for me to move my career path; however the lectures at the college helped me significantly with the ability to understand how IT can have an effect on how businesses operate. Following on from college I came to work for Oracle. This also presented challenges but the training I received and the encouragement from management helped me understand that the same business rules apply no matter what background you come from. I have also learnt that using my past experience in working with customers and suppliers in Logistics has helped me understand how to meet customer’s needs. Oracle has offered me excellent training such as Sandler Sales Techniques and John Costigan. I continue to get all the training that I need to develop my career. If you’re interested in joining the Business Development Group visit http://bit.ly/oracledirectcareers or follow our CareersatOracle Facebook Community! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Inkscape: what are "line" objects?

    - by Peter Mortensen
    What is a "line" object in Inkscape? Drawing lines in Inkscape is by using the tool "Draw Bezier curves and straight lines (Shift+F6)". This creates objects of another type, "path". Using Inkscape: is there a way to convert an object of type "line" into an object of the more general type "path"? I have imported a drawing (mostly lines, rectangles and text) that has been through Adobe Illustrator: originally made in Inkscape, imported into Illustrator, edited, saved from Illustrator as SVG, imported into Inkscape. Sample from the imported SVG file: <path id="path5855" stroke="#000000" d=" M320.198,275.935" /> <line fill="none" stroke="#000000" x1="348.553" y1="45.097" x2="348.553" y2="185.346" id="line3368" /> Update 1: I have inspected the original XML (SVG) file from 2006 and it does not contain any "line" XML tags. Thus it must be a crime of Adobe Illustrator. When a line is selected in this imported SVG file the bottom panel displays: "Line in root. Click selection to toggle scale/rotation handles.". When a line is selected that was drawn in Inkscape the bottom panel displays: "Path (2 nodes) in Layer 1. Click selection to toggle scale/rotation handles." What is the difference between "line" and "path"? Is "line" some kind of read-only/non-editable object? A generic term like "line" is not easy to use in search, but I have now found the definitions for "line" and "path": SVG line: http://www.w3schools.com/svg/svg_line.asp SVG path: http://www.w3schools.com/svg/svg_path.asp Platform: Inkscape v0.46 (2008-03-10), Windows XP 64 bit, 8 GB RAM.

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  • Finding the shortest path between two points on a grid, using Haskell.

    - by esperantist
    This is a problem that I can easily enough solve in a non-functional manner. But solving it in Haskell is giving me big problems. Me being inexperienced when it comes to functional programming is surely a reason. The problem: I have a 2D field divided into rectangles of equal size. A simple grid. Some rectangles are empty space (and can be passed through) while others are impassable. Given a starting rectangle A and a destination rectangle B, how would I calculate the shortest path between the two? Movement is possible only vertically and horizontally, in steps a single rectangle large. How would I go about accomplishing this in Haskell? Code snippets certainly welcome, but also certainly not neccessary. And links to further resources also very welcome! Thanks!

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  • how to merge multiple url/path into multidimensional array ?

    - by KelNoReem
    I have array like this: $path = array ( [0] => site\projects\terrace_and_balcony\mexico.jpg [1] => site\projects\terrace_and_balcony\new_york.jpg [2] => site\projects\terrace_and_balcony\berlin.jpg [3] => site\projects\terrace_and_balcony\Kentucky.jpg [4] => site\projects\terrace_and_balcony\Utah.jpg [5] => site\projects\terrace_and_balcony\Hawaii.jpg [6] => site\projects\private_gardens\mexico.jpg [7] => site\projects\private_gardens\new_york.jpg [8] => site\projects\private_gardens\berlin.jpg [9] => site\projects\private_gardens\Kentucky.jpg [10] => site\projects\private_gardens\Utah.jpg [11] => site\projects\private_gardens\Hawaii.jpg ) How to convert it to that: $path11 = array ( "site"=>array ( "projects"=>array ( "terrace_and_balcony"=>array ( "mexico.jpg", "new_york.jpg", "berlin.jpg", "Kentucky.jpg", "Utah.jpg", "Hawaii.jpg" ), "private_gardens"=>array ( "mexico.jpg", "new_york.jpg", "berlin.jpg", "Kentucky.jpg", "Utah.jpg", "Hawaii.jpg" ) ) ) );

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  • Clipping different parts of an image with path

    - by huggie
    I've recently asked a question about clipping an image via path at view's drawRect method. http://stackoverflow.com/questions/2570653/iphone-clip-image-with-path Krasnyk's code is copied below. - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGMutablePathRef path = CGPathCreateMutable(); //or for e.g. CGPathAddRect(path, NULL, CGRectInset([self bounds], 10, 20)); CGPathAddEllipseInRect(path, NULL, [self bounds]); CGContextAddPath(context, path); CGContextClip(context); CGPathRelease(path); [[UIImage imageNamed:@"GC.png"] drawInRect:[self bounds]]; } It works very well. However, when my image is larger than the view itself, how do I show different parts of the image? I tried tweaking around with translation on the locations (show as bounds above) of ellipse and/or UIImage drawInRect but some complex effects (Unwanted clipping, weird elipse size) I can't explain happens.

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  • Relative Footer with Absolute DIV Elements

    - by Alex
    Hi, I'm creating a wordpress theme where the header and the nav bar are positioned absolutely, and the footer needs to be positioned relatively depending on the height of the content on each page. When I try to set the footer's positioning to relative, however, it appears at the top of the page underneath the content. All elements are in a relatively positioned container. Is there any way to fix this, or to dynamically get the height of the content plus the header and nav bar? The structure of the page is as follows: <div id="container"> <div id="header"> </div> <div id="navbar"> </div> <div id="content"> Dynamically generated and variable height content here. </div> <div id="footer"> </div> </div> And the relevant css is: #container { position: relative; margin:0px auto; width: 945px; text-align: left; } #header, #navbar{ background-color: #FFFFFF; position: absolute; margin-right: auto; margin-left: auto; width: 945px; float: left; } #footer { height: 35px; margin-right: auto; margin-left: auto; width: 945px; position: relative; padding-top: 20px } Thanks for the help.

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  • How do find the longest path in a cyclic Graph between two nodes?

    - by Nazgulled
    Hi, I already solved most the questions posted here, all but the longest path one. I've read the Wikipedia article about longest paths and it seems any easy problem if the graph was acyclic, which mine is not. How do I solve the problem then? Brute force, by checking all possible paths? How do I even begin to do that? I know it's going to take A LOT on a Graph with ~18000. But I just want to develop it anyway, cause it's required for the project and I'll just test it and show it to the instructor on a smaller scale graph where the execution time is just a second or two. At least I did all tasks required and I have a running proof of concept that it works but there's no better way on cyclic graphs. But I don't have clue where to start checking all these paths...

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  • shell script fun! how to perform an action on each subdirectory from a given path??

    - by pocketfullofcheese
    I am writing a shell script (which I suck at) and I need some help. Its a script that is moving things from git to CVS (not important). The thing is, i a file path: controllers/listbuilder/setup/SubmissionRolesListbuilderHandler.inc.php and I need to be able to do: cvs add controllers; cvs add controllers/listbuilder; cvs add controllers/listbuilder/setup; cvs add controllers/listbuilder/setup/SubmissionRolesListbuilderHandler.inc.php Can someone help me out? The best I've come up with so far is to recursively add ALL files in my working tree, but that seems overly inefficient.

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  • shell script fun! performing action on each subdirectory from a given path

    - by pocketfullofcheese
    I am writing a shell script (which I suck at) and I need some help. Its a script that is moving things from git to CVS (not important). The thing is, i a file path: controllers/listbuilder/setup/SubmissionRolesListbuilderHandler.inc.php and I need to be able to do: cvs add controllers; cvs add controllers/listbuilder; cvs add controllers/listbuilder/setup; cvs add controllers/listbuilder/setup/SubmissionRolesListbuilderHandler.inc.php Can someone help me out? The best I've come up with so far is to recursively add ALL files in my working tree, but that seems overly inefficient.

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  • How to set the path to "context path" for uploaded files using Apache Common fileupload?

    - by BugKiller
    Hi, I'm using Apache common fileupload library with Netbeans 6.8 + Glassfish.I'm trying to change the current upload path to be in the current context path of the servlet , something like this: WEB-INF/upload so I wrote : File uploadedFile = new File("WEB-INF/upload/"+fileName); session.setAttribute("path",uploadedFile.getAbsolutePath()); item.write(uploadedFile); but I notice that the library save the uploaded files into glassfish folder , here what I get when I print the absolute path of the uploaded file : C:\Program Files\sges-v3\glassfish\domains\domain1\WEB-INF\upload\xx.rar My Question : How can I force the common fileupload to save the uploaded file in a path relative to the current servlet path , so I don't need to specify the whole path ? is this possible ?

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  • Drag/drop problem (draggable in position:relative parent)

    - by MackDaddy
    Here's the scenario, I'm using prototype and scriptaculous, but I believe jquery would have the same issue. I have a list draggable images in a relatively positioned div. The problem is I can't drag the images out of the parent div... well... you can, they're just not visible. If you remove the position:relative on the parent div, it works just fine, I can drag items out of the div perfectly. However because of this little IE7 bug: http://snook.ca/archives/html%5Fand%5Fcss/position%5Frelative%5Foverflow%5Fie/ that position:relative is required. IS there another work around to this bug that does not require setting position? I've tried playing with z-index and everything I can think of to no avail. Here's the CSS for the box: #products{ width: 680px; height: 400px; border: 1px solid gray; /*background-color: #66FF00;*/ overflow-y: scroll; overflow-x: hidden; font-family:"Helvetica Neue","Helvetica"; font-size:12px; font-weight:bold; position: relative; } If you would like to see this bug in action, you can visit it here: http://twinmed-dev.com/template%5Fadd.php. Try searching for an item like "gloves" then adding it to the cart below. Thanks for any help.

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  • Can't Use Path in ASP MVC Action

    - by user1477388
    I am trying to use Path() but it has a blue line under it and says, "local variable (path) cannot be referred to until it is declared." How can I use Path()? Imports System.Globalization Imports System.IO Public Class MessageController Inherits System.Web.Mvc.Controller <EmployeeAuthorize()> <HttpPost()> Function SendReply(ByVal id As Integer, ByVal message As String, ByVal files As IEnumerable(Of HttpPostedFileBase)) As JsonResult ' upload files For Each i In files If (i.ContentLength > 0) Then Dim fileName = path.GetFileName(i.FileName) Dim path = path.Combine(Server.MapPath("~/App_Data/uploads"), fileName) i.SaveAs(path) End If Next End Function End Class

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  • Python os module path functions

    - by broiyan
    From the documentation: os.path.realpath(path) Return the canonical path of the specified filename, eliminating any symbolic links encountered in the path (if they are supported by the operating system). When I invoke this with an extant file's name, I get the path to it: /home/myhome/myproject. When I invoke this with a 'nonsense.xxx' string argument, I still get a path to /home/myhome/myproject/nonsense.xxx. This is a little inconsistent because it looks like nonsense.xxx is taken to be a directory not a file (though it is neither: it does not exist). When I invoke this with a null string file name, I still get a path to /home/myhome/myproject. How can I account for this behaviour when the documentation says so little about realpath()? (I am using Python 2.5.) Edit: Somebody suggested a way to test if files exist. My concern is not to test if files exist. My concern is to account for behaviour.

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  • comments in svg path

    - by dr jerry
    I'm experimenting with jquery and svg, I make up my path but now I want to change that (based on some user input) I do something like var dpath = $('path').attr("d"); $('path').attr("d",dpath.replace("150 150", "450 450")); which works fine, but this not useful when my path grows, so I wonder is there a possibility to put a label or a comment in the path to serve as a replace hook? searching for svg path comments gives me all. I'm close to write my own "replaceble" pseudo svg path code, but is there an alternative possible in svg? regards, Jeroen.

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  • How to add folder to assembly search path at runtime in .NET?

    - by Valery Tydykov
    My DLLs are loaded by a third-party application, which we can not customize. My assemblies have to be located in their own folder. I can not put them into GAC (my application has a requirement to be deployed using XCOPY). When the root DLL tries to load resource or type from another DLL (in the same folder), the loading fails (FileNotFound). Is it possible to add the folder where my DLLs are located to the assembly search path programmatically (from the root DLL)? I am not allowed to change the configuration files of the application.

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  • Where is the rand php function located? localhost php running, path of default functions?

    - by Bona Chon
    I have a local server installed on my Mac (MAMP). My question is, where I can find the php functions in my computer? What is the path to the functions folder? For instance, rand() time() isset() explode(). I would like to se the code to learn of it. I have a while looking for it, but I can't find it. Or is it that is already compiled? Can someone help me here? I'm kind of lost. Thanks people. EDIT: can you be a little bit more positive? I;m trying to learn here, forgive me if I'm not to smart for you. Thanks again. Explanations would help better than giving links I guess?

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  • How to get attributes from both relative and absolute positioning

    - by user3677286
    I have a footer that i want to attach to the bottom of the page using bottom:0px. However, I also want to center it by using margin-left:auto; and margin-right:auto;. Effectively, this will stick the footer to the bottom of the page while keeping it centered vertically. Unfortunately, these cannot be used together as bottom:0px requires position:relative while margin-left:auto and margin-right:auto require position:absolute. How can I get both of these attributes onto the same div without creating a container? If not possible, what is a clean way of getting both these attributes? ALSO: I do NOT want to have a fixed position. footer.css: .footer { /*background-color:blue;*/ min-height:10px; width:940px; margin-top:5px; margin-left:auto; /* WILL ONLY WORK IF POSITION IS RELATIVE */ margin-right:auto; padding:5px; display:block; border-top: 3px solid #CCCCCC; text-align: center; font-family:arial; color:gray; position: relative; bottom:0px; /* WILL ONLY WORK IF POSITION IS ABSOLUTE */ } Thanks.

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  • Best method for creating absolute path in PHP? (See 3 methods listed inside)

    - by mark
    I can create paths with no problem, but I want to know which of these 3 methods is the most rock solid and reliable and will work on the most servers. Right now I am using method 1 in my script and some users are having path issues. I just want the method that will work on any version of php and almost any server config. 1. <?php echo $_SERVER['DOCUMENT_ROOT']; ?> 2. <?php echo getcwd(); ?> 3. <?php echo dirname(__FILE__); ?> Thank you so much for any expertise you can provide about this!

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  • Infinite loop during A* algorithm

    - by Tashu
    The A* algorithm is used by enemies to have a path to the goal. It's working but when sometimes I placed a tower in a grid (randomly) it produces a stack overflow error. The A* algorithm would iterate the enemy and find its path and pass the list to the enemy's path. I added debug logs and the list that I'm getting it looks like it would arrive from start cell to goal cell. Here's the log - 06-19 19:26:41.982: DEBUG/findEnemyPath, enemy X:Y(4281): X2.8256836:Y3.5 06-19 19:26:41.990: DEBUG/findEnemyPath, grid X:Y(4281): X3:Y2 06-19 19:26:41.990: DEBUG/START CELL ID:(4281): 38 06-19 19:26:41.990: DEBUG/GOAL CELL ID:(4281): 47 06-19 19:26:41.990: DEBUG/Best : 38(4281): passThrough:0.0 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Best : 39(4281): passThrough:8.875 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 39 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 39 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 39 06-19 19:26:41.990: DEBUG/Best : 40(4281): passThrough:7.9375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 40 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 40 06-19 19:26:41.990: DEBUG/Best : 52(4281): passThrough:8.9375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 52 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 52 06-19 19:26:41.990: DEBUG/Best : 53(4281): passThrough:7.96875 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 53 06-19 19:26:41.990: DEBUG/Best : 28(4281): passThrough:8.9375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 28 06-19 19:26:41.990: DEBUG/Best : 65(4281): passThrough:8.984375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 65 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 65 06-19 19:26:41.990: DEBUG/Best : 66(4281): passThrough:7.9921875 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 66 06-19 19:26:42.000: DEBUG/Best : 78(4281): passThrough:8.99609375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 78 06-19 19:26:42.000: DEBUG/Best : 79(4281): passThrough:7.998046875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 79 06-19 19:26:42.000: DEBUG/Best : 80(4281): passThrough:6.9990234375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 80 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 80 06-19 19:26:42.000: DEBUG/Best : 81(4281): passThrough:5.99951171875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 81 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 81 06-19 19:26:42.000: DEBUG/Best : 82(4281): passThrough:4.999755859375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 82 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 82 06-19 19:26:42.000: DEBUG/Best : 83(4281): passThrough:3.9998779296875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 83 06-19 19:26:42.000: DEBUG/Best : 71(4281): passThrough:2.99993896484375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 71 06-19 19:26:42.000: DEBUG/Best : 59(4281): passThrough:1.99951171875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 59 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 59 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 59 06-19 19:26:42.000: DEBUG/Best : 47(4281): passThrough:0.99951171875 Then, the goal cell would be iterating its parent till start cell to break off the loop. private void populateBestList(Cell cell, List<Cell> bestList) { bestList.add(cell); if (cell.parent.start == false) { Log.d("ID:", ""+cell.id); Log.d("ParentID:", ""+cell.parent.id); populateBestList(cell.parent, bestList); } return; } The log with error above would show like this - 06-19 19:26:42.010: DEBUG/ID:(4281): 47 06-19 19:26:42.010: DEBUG/ParentID:(4281): 59 06-19 19:26:42.010: DEBUG/ID:(4281): 59 06-19 19:26:42.010: DEBUG/ParentID:(4281): 71 06-19 19:26:42.010: DEBUG/ID:(4281): 71 06-19 19:26:42.010: DEBUG/ParentID:(4281): 59 06-19 19:26:42.010: DEBUG/ID:(4281): 59 06-19 19:26:42.010: DEBUG/ParentID:(4281): 71 06-19 19:26:42.010: DEBUG/ID:(4281): 71 71 and 59 would switch over and goes on. I thought the grid is the issue due to the fact that enemies are using the single grid so I make the parent, start, and goal clear before starting the A* algorithm for an enemy. for(int i = 0; i < GRID_HEIGHT; i++) { for(int j = 0; j < GRID_WIDTH; j++) { grid[i][j].parent = null; grid[i][j].start = false; grid[i][j].goal = false; } } That didn't work. I thought it might be something related to this code, but not sure if I'm on right track - neighbor.parent = best; openList.remove(neighbor); closedList.remove(neighbor); openList.add(0, neighbor); Here's the code of the A* algorithm - private List<Cell> findEnemyPath(Enemy enemy) { for(int i = 0; i < GRID_HEIGHT; i++) { for(int j = 0; j < GRID_WIDTH; j++) { grid[i][j].parent = null; grid[i][j].start = false; grid[i][j].goal = false; } } List<Cell> openList = new ArrayList<Cell>(); List<Cell> closedList = new ArrayList<Cell>(); List<Cell> bestList = new ArrayList<Cell>(); int width = (int)Math.floor(enemy.position.x); int height = (int)Math.floor(enemy.position.y); width = (width < 0) ? 0 : width; height = (height < 0) ? 0 : height; Log.d("findEnemyPath, enemy X:Y", "X"+enemy.position.x+":"+"Y"+enemy.position.y); Log.d("findEnemyPath, grid X:Y", "X"+height+":"+"Y"+width); Cell start = grid[height][width]; Cell goal = grid[ENEMY_GOAL_HEIGHT][ENEMY_GOAL_WIDTH]; if(start.id != goal.id) { Log.d("START CELL ID: ", ""+start.id); Log.d("GOAL CELL ID: ", ""+goal.id); //Log.d("findEnemyPath, grid X:Y", "X"+start.position.x+":"+"Y"+start.position.y); start.start = true; goal.goal = true; openList.add(start); while(openList.size() > 0) { Cell best = findBestPassThrough(openList, goal); //Log.d("ID:", ""+best.id); openList.remove(best); closedList.add(best); if (best.goal) { System.out.println("Found Goal"); System.out.println(bestList.size()); populateBestList(goal, bestList); /* for(Cell cell : bestList) { Log.d("ID:", ""+cell.id); Log.d("ParentID:", ""+cell.parent.id); } */ Collections.reverse(bestList); Cell exit = new Cell(13.5f, 3.5f, 1, 1); exit.isExit = true; bestList.add(exit); //Log.d("PathList", "Enemy ID : " + enemy.id); return bestList; } else { List<Cell> neighbors = getNeighbors(best); for (Cell neighbor : neighbors) { if(neighbor.isTower) { continue; } if (openList.contains(neighbor)) { Cell tmpCell = new Cell(neighbor.position.x, neighbor.position.y, 1, 1); tmpCell.parent = best; if (tmpCell.getPassThrough(goal) >= neighbor.getPassThrough(goal)) { continue; } } if (closedList.contains(neighbor)) { Cell tmpCell = new Cell(neighbor.position.x, neighbor.position.y, 1, 1); tmpCell.parent = best; if (tmpCell.getPassThrough(goal) >= neighbor.getPassThrough(goal)) { continue; } } Log.d("Neighbor's Parent: ", ""+best.id); neighbor.parent = best; openList.remove(neighbor); closedList.remove(neighbor); openList.add(0, neighbor); } } } } Log.d("Cannot find a path", ""); return null; }

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  • how to notify a program of another program? dll? directory? path?

    - by Brady Trainor
    I am trying to experiment with GNUS email in Emacs, in Windows (EDIT: x64 bit). I've got it to work in Ubuntu, but struggling with it in Windows. From http://www.gnu.org/software/emacs/manual/html_mono/emacs-gnutls.html#Help-For-Users I read in second paragraph: This is a little bit trickier on the W32 (Windows) platform, but if you have the GnuTLS DLLs (available from http://sourceforge.net/projects/ezwinports/files/ thanks to Eli Zaretskii) in the same directory as Emacs, you should be OK. I have downloaded and unzipped the gnutls-3.0.9-w32-bin package, but am not sure what to do with it. I have tried putting it in Program Files (x86), which is "the same directory as Emacs". I have tried putting it in the emacs-24.3 folder. I consider merging all the folders in between the two, but am hesitant as that seems a difficult troubleshoot attempt compared to my knowledge on these matters. I think Emacs needs to somehow see the gnutls binaries and/or dlls. My knowledge is limited on this. I've also struggled to understand PATHs for sometime now, and am not sure if that approach is relevant here. FYI, the emacs directory contains folders labeled bin, etc, info, leim, lisp and site-lisp. The gnutls directory contains folder labeled bin, include, lib and share. Hmm, now I'm finding lots of links on adding paths. Still, I'm skeptical that I would only add gnutls.exe path, as it seems the dlls are needed. Some additional data for Ramhound's first comment I have been attempting the (require 'gnutls) route. This seems to be the most relevant parts in the log: Opening connection to imap.gmail.com via tls... gnutls.c: [1] (Emacs) GnuTLS library not found Opening TLS connection to `imap.gmail.com'... Opening TLS connection with `gnutls-cli --insecure -p 993 imap.gmail.com'...failed Opening TLS connection with `gnutls-cli --insecure -p 993 imap.gmail.com --protocols ssl3'...failed Opening TLS connection with `openssl s_client -connect imap.gmail.com:993 -no_ssl2 -ign_eof'...failed Opening TLS connection to `imap.gmail.com'...failed I am not sure what "in stallion" means. Emacs seems to have installed itself in program files (x86), so I assume it is 32 bit. I can try and figure out how to double check, but did not realize I would get such fast response time, and am headed out right now. I will try merging the files later tonight?

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  • Off The Beaten Path—Three Things Growing Midsize Companies are Thankful For

    - by Christine Randle
    By: Jim Lein, Senior Director, Oracle Accelerate Last Sunday I went on a walkabout.  That’s when I just step out the door of my Colorado home and hike through the mountains for hours with no predetermined destination. I favor “social trails”, the unmapped routes pioneered by both animal and human explorers.  These tracks  are usually more challenging than established, marked routes and you can’t be 100% sure of where you’re going to end up. But I’ve found the rewards to be much greater. For awhile, I pondered on how—depending upon your perspective—the current economic situation worldwide could be viewed as either a classic “the glass is half empty” or a “the glass is half full” scenario. Midsize companies buy Oracle to grow and so I’m continually amazed and fascinated by the success stories our customers relate to me.  Oracle’s successful midsize companies are growing via innovation, agility, and opportunity. For them, the glass isn’t half full—it’s overflowing. Growing Midsize Companies are Thankful for: Innovation The sun angling through the pine trees reminded me of a conversation with a European customer a year ago May.  You might not recognize the name but, chances are, your local evening weather report relies on this company’s weather observation, monitoring and measurement products.  For decades, the company was recognized in its industry for product innovation, but its recent rapid growth comes from tailoring end to end product and service solutions based on the needs of distinctly different customer groups across industrial, public sector, and defense sectors.  Hours after that phone call I was walking my dog in a local park and came upon a small white plastic box sprouting short antennas and dangling by a nylon cord from a tree branch.  I cut it down. The name of that customer’s company was stamped on the housing. “It’s a radiosonde from a high altitude weather balloon,” he told me the next day. “Keep it as a souvenir.”  It sits on my fireplace mantle and elicits many questions from guests. Growing Midsize Companies are Thankful for: Agility In July, I had another interesting discussion with the CFO of an Asia-Pacific company which owns and operates a large portfolio of leisure assets. They are best known for their epic outdoor theme parks. However, their primary growth today is coming from a chain of indoor amusement centers in the USA where billiards, bowling, and laser tag take the place of roller coasters, kiddy rides, and wave pools. With mountains and rivers right out my front door, I’m not much for theme parks, but I’ll take a spirited game of laser tag any day.  This company has grown dramatically since first implementing Oracle ERP more than a decade ago. Their profitable expansion into a completely foreign market is derived from the ability to replicate proven and efficient best business practices across diverse operating environments.  They recently went live on Oracle’s Fusion HCM and Taleo. Their CFO explained to me how, with thousands of employees in three countries, Fusion HCM and Taleo would enable them to remain incredibly agile by acting on trends linking individual employee performance to their management, establishing and maintaining those best practices. Growing Midsize Companies are Thankful for: Opportunity I have three GPS apps on my iPhone. I use them mainly to keep track of my stats—distance, time, and vertical gain. However, every once in awhile I need to find the most efficient route back home before dark from my current location (notice I didn’t use the word “lost”). In August I listened in on an interview with the CFO of another European company that designs and delivers telematics solutions—the integrated use of telecommunications and informatics—for managing the mobile workforce. These solutions enable customers to achieve evolutionary step-changes in their performance and service delivery. Forgive the overused metaphor, but this is route optimization on steroids.  The company’s executive team saw an opportunity in this emerging market and went “all in”. Consequently, they are being rewarded with tremendous growth results and market domination by providing the ability for their clients to collect and analyze performance information related to fuel consumption, service workforce safety, and asset productivity. This Thanksgiving, I’m thankful for health, family, friends, and a career with an innovative company that helps companies leverage top tier software to drive and manage growth. And I’m thankful to have learned the lesson that good things happen when you get off the beaten path—both when hiking and when forging new routes through a complex world economy. Halfway through my walkabout on Sunday, after scrambling up a long stretch of scree-covered hill, I crested a ridge with an obstructed view of 14,265 ft Mt Evans just a few miles to the west.  There, nowhere near a house or a trail, someone had placed a wooden lounge chair. Its wood was worn and faded but it was sturdy. I had lunch and a cold drink in my pack. Opportunity knocked and I seized it. Happy Thanksgiving.  

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  • Why is Reinforcement Learning so rarely used in pathfinding?

    - by doug
    The venerable shortest-path graph theoretic algorithm A* and subsequent improvements (e.g., Hierarchical Annotated A*) is clearly the technique of choice for pathfinding in game development. Instead, it just seems to me that RL is a more natural paradigm to move a character around a game space. And yet I'm not aware of a single game developer who has implemented a Reinforcement Learning-based pathfinding engine. (I don't infer from this that the application of RL in pathfinding is 0, just that it's very small relative to A* and friends.) Whatever the reason, it's not because these developers are unaware of RL, as evidenced by the fact that RL is frequently used elsewhere in the game engine. This question is not a pretext for offering an opinion on RL in pathfinding; in fact, i am assuming that the tacit preference for A* et al. over RL is correct--but that preference is not obviously to me and i'm very curious about the reason for it, particularly from anyone who has tried to use RL for pathfinding.

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  • Best way to implement mouse-based movement in MMOG

    - by fiftyeight
    I want to design an MMO where players click the destination they want to walk to with their mouse and the character moves there, similar to Runescape in this manner. I think it should be easier than keyboard movement since the client can simply send the server the destination each time the player clicks on a destination. The main thing I'm trying to decide is what to do when there are obstacles in the way. It's no problem to implement a simple path-finding solution on the client, the question is if the server will do path-finding as well, since it'll probably take too much Computation power from the server. What I though is that when there is an obstacle the client will send only the first coordinate it plans to go to and then when he gets there he'll send the next coordinate automatically. For example if there is a rock in the way the character will decide on a route that is made of two destinations so it goes around the rock and when it arrives at the first destination it sends the next coordinate. That way if the player changes destination is the middle he won't send unnecessary information. Is this a good way to implement it and is there a standard way MMOGs usually do it? EDIT: I should also mention that the server will make sure all movements are legal and there aren't any walls in the way etc. In the way I wrote it should be quite easy since all movements will be sent in straight lines so the server will just check there aren't any obstacles along that line.

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  • One Step-Ahead A-Star

    - by Jonathan Dickinson
    I am attempting to create a server-centric RTS (as opposed to usual parallel synchronised simulation route of most RTS games today) - however I am still leveraging the discreet N-turns-ahead paradigm discussed by one of the AOE developers on Gamasutra. I have [possibly questionably?] decided that the path finding should only ever find the next cell the entity needs to move to, and was wondering if anyone has any clever ideas on how to optimize the algorithm for this specific scenario - or any other ideas on how to keep the pathfinding as lean as possible on the server. I have investigated a few possible algorithms but could only come up with one appropriation: Tiered A-Star - Relatively large T1 tiles, work out (and cache) each cell as you enter it. Other than that: doing the full A-Star pass and caching the entire path, which might use too much memory if a large amount of units are present. I know about the existence of naive progressive pathfinding algorithms (if you hit a block, turn in the direction closer to your target etc.) but they suffer from infinite feedback loops - and very poor pathing even if visited blocks are memorised. Not an option. Many thanks.

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  • What's the best way to move cars along roads

    - by David Thielen
    I am implementing car movement game (sort-of like Locomotion). So 60 times a second I have to advance the movement of each car. The problem is I have to look ahead to see if there is a slower car, stop sign, or red light ahead. And then slow down appropiately. I also want to have the cars take time to go from stopped to full speed and again to slow down. I'm not implementing full-blown physics, but just a tick by tick speed up/slow down as that provides most of the realism to match what people expect to see. The best I've come up with is to walk out the full distance the car would travel of it was slowing to a stop and see if anywhere along that path it needed to slow down or stop. And then move it forward appropiately. I am moving the cars 60 times a second so I need this to be fast. And walking out that whole path each tick strikes me as processor intensive. What's the best way to do this?

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