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  • How to enter text into the "Write something..." box on Facebook and click Submit

    - by Peter Payne
    Hello, I am trying to manipulate Facebook pages in various ways, using Javascript browser elements. I'd need to be able to insert some text into the top "Type something..." box that shows on my site's fan page (or alternately, "click into" the field and I can type the text using GUI scripting), then click the "submit" button as if i'd done it by hand. It's tricky since the page is very Ajax heavy and I can't find the names of the elements I need to manipulate, let alone how to manipulate them as they're not using traditional form fields I'm used to. Can anyone help me figure out how to do this with javascript commands, which I'd be calling from Applescript on the Mac? Many thanks in advance. UPDATE Thanks for the comments below. Believe me, I am not trying to do anything spammy or douchy, mainly posting links to products that have gone live on page facebook page, but do it during the business day when people are on rather than at strange hours of the day. I am located in Japan so my sleep period is right when people are using FB. The solution I came up with for clicking the button was got using UI Browser, an outstanding tool if you're trying to script on the Mac. The script that clicked the button for me was: tell application "Safari" activate set thename to name of (get current tab of window 1) delay 3 tell application "System Events" tell process "Safari" try click button "Share" of group 1 of group 2 of list 3 of group 9 of UI element 1 of scroll area 1 of group 3 of window thename -- this one works on the mini? on error click button "Share" of group 1 of group 2 of list 3 of group 9 of UI element 1 of scroll area 1 of group 2 of window thename -- did not work end try end tell end tell end tell Hope this is useful to anyone.

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  • Basic problems (type inference or something else?) in Objective-C/Cocoa.

    - by Matt
    Hi, Apologies for how basic these questions are to some. Just started learning Cocoa, working through Hillegass' book, and am trying to write my first program (a GUI Cocoa app that counts the number of characters in a string). I tried this: NSString *string = [textField stringValue]; NSUInteger *stringLength = [string length]; NSString *countString = (@"There are %u characters",stringLength); [label setStringValue:countString]; But I'm getting errors like: Incompatible pointer conversion initializing 'NSUInteger' (aka 'unsigned long'), expected 'NSUInteger *'[-pedantic] for the first line, and this for the second line: Incompatible pointer types initializing 'NSUInteger *', expected 'NSString *' [-pedantic] I did try this first, but it didn't work either: [label setStringValue:[NSString stringWithFormat:@"There are %u characters",[[textField stringValue] length]]] On a similar note, I've only written in easy scripting languages before now, and I'm not sure when I should be allocing/initing objects and when I shouldn't. For example, when is it okay to do this: NSString *myString = @"foo"; or int *length = 5; instead of this: NSString *myString = [[NSString alloc] initWithString:"foo"]; And which ones should I be putting into the header files? I did check Apple's documentation, and CocoaDev, and the book I'm working for but without luck. Maybe I'm looking in the wrong places.. Thanks to anyone who takes the time to reply this: it's appreciated, and thanks for being patient with a beginner. We all start somewhere. EDIT Okay, I tried the following again: [label setStringValue:[NSString stringWithFormat:@"There are %u characters",[[textField stringValue] length]]] And it actually worked this time. Not sure why it didn't the first time, though I think I might have typed %d instead of %u by mistake. However I still don't understand why the code I posted at the top of my original post doesn't work, and I have no idea what the errors mean, and I'd very much like to know because it seems like I'm missing something important there.

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  • How can I do something when a runloop event is done processing?

    - by quixoto
    I have some processing in my Cocoa app that sometimes ends up calling through a hierarchy of data to do a bunch of work as the result of an event. Each small piece creates and destroys some resources. I don't want those resources around most of the time, but I would like to find a smart way of creating them before all the work and killing them at the end. Short of making those buffers etc available globally from the "parent" or elsewhere, is there a way to know locally in some code when an event loop run has ended? Then I could create them if they're not there, and keep them until the run loop ends, reusing them for any subsequent calls before that time. EDIT: I'm not looking for suggestions on how to restructure my code, which I may do anyways. This issue just brought up the question for me of how to know when the runloop is done. If I were writing in, I dunno, Javascript, I'd use a setTimeout with zero to accomplish end-event cleanup. I suppose an NSTimer with an interval of zero might accomplish this too, but wondering if there's something cleaner. Thanks.

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  • What's the correct terminology for something that isn't quite classification nor regression?

    - by TC
    Let's say that I have a problem that is basicly classification. That is, given some input and a number of possible output classes, find the correct class for the given input. Neural networks and decision trees are some of the algorithms that may be used to solve such problems. These algorithms typically only emit a single result however: the resulting classification. Now what if I weren't only interested in one classification, but in the posterior probabilities that the input belongs to each of the classes. I.E., instead of the answer "This input belongs in class A", I want the answer "This input belongs to class A with 80%, class B with 15% and class C with 5%". My question is not on how to obtain these posterior probabilities, but rather on the correct terminology to describe the process of finding them. You could call it regression, since we are now trying to estimate a number of real valued numbers, but I am not quite sure if that's right. I feel it's not exactly classification either, it's something in between the two. Is there a word that describes the process of finding the class conditional posterior probabilities that some input belongs in each of the possible output classes? P.S. I'm not exactly sure if this question is enough of a programming question, but since it's about machine learning and machine learning generally involves a decent amount of programming, let's give it a shot.

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  • tk: how to invoke it just to display something, and return to the main program?

    - by max
    Sorry for the noob question but I really don't understand this. I'm using python / tkinter and I want to display something (say, a canvas with a few shapes on it), and keep it displayed until the program quits. I understand that no widgets would be displayed until I call tkinter.tk.mainloop(). However, if I call tkinter.tk.mainloop(), I won't be able to do anything else until the user closes the main window. I don't need to monitor any user input events, just display some stuff. What's a good way to do this without giving up control to mainloop? EDIT: Is this sample code reasonable: class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.loop() def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after(0, self.loop) def redraw(): # get whatever we need from self.sim, and put it on the screen EDIT2 (added after_idle): class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.after_idle(self.preloop) def preloop(): self.after(0, self.loop) def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after_idle(self.preloop) def redraw(): # get whatever we need from self.sim, and put it on the screen

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  • Heroku "We're sorry, but something went wrong." due to javascript_include_tag

    - by Newton
    Uploading my ruby on rails app to heroku causes the following error: We're sorry, but something went wrong. This does not occur on my local machine. After some debugging, I think I may have spotted the error, but do not know how to fix it. In my file application.html.erb, removing the following line solves the problem, but then my app loses its jquery mobile theme. Any ideas what I could do to fix the problem? Line causing the problem: <%= javascript_include_tag "application" %> application.html.erb file: <!DOCTYPE html> <html> <head> <title>Washapp</title> <meta name="viewport" content="width=device-width"> <link rel="stylesheet" href="http://code.jquery.com/mobile/1.0.1/jquery.mobile-1.0.1.min.css" /> <%= javascript_include_tag "application" %> <script src="http://code.jquery.com/mobile/1.0.1/jquery.mobile-1.0.1.min.js"></script> <%= csrf_meta_tags %> <script> if (window.location.hash == "#_=_") window.location.hash = ""; </script> </head> <body> <div data-role="page"> <%= yield %> </div> </body> </html>

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  • shorten something in AS 2.0 using eval or set?

    - by chris
    eval("_parent.volumetone" + target1)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target2)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target3)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target4)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target5)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target6)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target7)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target8)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target9)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target10)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target11)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target12)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target13)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target14)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target15)._yscale = Math.round(number)/1.5+50; i have these lines of repetitive code. the variables target1 to target15 are a random number between 1 and 110. so one may point to _parent.volumetone49 and adjust its _yscale for example. the code above works the way i want, but i want it shorter. here's something i tried with no success: for (i = 0; i < 15; i++) { set("_parent.volumetone" + ("target"+i) + "._xscale", Math.round(funhousenumber)/1.5+50); } basically having a loop that starts at 1 and goes to 15, then replaces target1 with target+i, i being 1, which would give target1 and thus the number contained in it. maybe i have to use eval()? i'm still not sure what i'm doing but i'm learning as i go. thanks.

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  • Windows: Does something temporarily grab the com ports on startup?

    - by Tim
    I have a WPF/C# app that is launched as part of the "Startup" group on a Windows Embedded Standard machine. One of the first things the app does (in its static App() method) is create a new SerialPort object for COM1. COM1 is a hardwired serial port, not a USB virtual port or anything like that. My problem is that every so often (maybe 1 out of 12) on startup, I get an exception: System.UnauthorizedAccessException: Access to the port 'COM1' is denied. There are no other applications using this port. Also, when I relaunch the app following this error, it grabs the port just fine. It's as if the com port isn't ready/set up for my app sometimes. I'm clueless on this one! Any insight is appreciated! UPDATE: I added a call to SerialPort.GetPortNames() and printout all available ports before attempting to open the port. In the failure case COM1 is indeed THERE! So, it's not that the port isn't ready. It looks like something in Windows is actually grabbing the port temporarily and blocking me.

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  • Why do I get "request for member in something not a struct or union" from this code?

    - by pyroxene
    I'm trying to teach myself C by coding up a linked list. I'm new to pointers and memory management and I'm getting a bit confused. I have this code: /* Remove a node from the list and rejiggle the pointers */ void rm_node(struct node **listP, int index) { struct node *prev; struct node *n = *listP; if (index == 0) { *listP = *listP->next; free(n); return; } for (index; index > 0; index--) { n = n->next; if (index == 2) { prev = n; } } prev->next = n->next; free(n); } to remove an element from the list. If I want to remove the first node, I still need some way of referring to the list, which is why the listP arg is a double pointer, so it can point to the first element of the list and allow me to free the node that used to be the head. However, when I try to dereference listP to access the pointer to the next node, the compiler tells me error: request for member ‘next’ in something not a structure or union . What am I doing wrong here? I think I might be hopelessly mixed up..?

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  • How can I achieve this kind of relationship (inheritance, composition, something else)?

    - by Tim
    I would like to set up a foundation of classes for an application, two of which are person and student. A person may or may not be a student and a student is always a person. The fact that a student “is a” person led me to try inheritance, but I can't see how to make it work in the case where I have a DAO that returns an instance of person and I then want to determine if that person is a student and call student related methods for it. class Person { private $_firstName; public function isStudent() { // figure out if this person is a student return true; // (or false) } } class Student extends Person { private $_gpa; public function getGpa() { // do something to retrieve this student's gpa return 4.0; // (or whatever it is) } } class SomeDaoThatReturnsPersonInstances { public function find() { return new Person(); } } $myPerson = SomeDaoThatReturnsPersonInstances::find(); if($myPerson->isStudent()) { echo 'My person\'s GPA is: ', $myPerson->getGpa(); } This obviously doesn't work, but what is the best way to achieve this effect? Composition doesn't sond right in my mind because a person does not “have a” student. I'm not looking for a solution necessarily but maybe just a term or phrase to search for. Since I'm not really sure what to call what I'm trying to do, I haven't had much luck. Thank you!

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  • Cursor loops; How to perform something at start/end of loop 1 time only?

    - by James.Elsey
    I've got the following in one of my Oracle procedures, I'm using it to generate XML -- v_client_addons is set to '' to avoid null error OPEN C_CLIENT_ADDONS; LOOP FETCH C_CLIENT_ADDONS INTO CLIENT_ADDONS; EXIT WHEN C_CLIENT_ADDONS%NOTFOUND; BEGIN v_client_addons := v_client_addons || CLIENT_ADDONS.XML_DATA; END; END LOOP; CLOSE C_CLIENT_ADDONS; -- Do something later with v_client_addons The loop should go through my cursor and pick out all of the XML values to display, such as : <add-on name="some addon"/> <add-on name="another addon"/> What I would like to achieve is to have an XML start/end tag inside this loop, so I would have the following output <addons> <add-on name="some addon"/> <add-on name="another addon"/> </addons> How can I do this without having the <addons> tag after every line? If there are no addons in the cursor (cursor is empty), then I would like to skip this part enitrely

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  • Difference between SET autocommit=1 and START TRANSACTION in mysql (Have I missed something?)

    - by tkolar
    Hey there, I am reading up on transactions in mysql and am not sure whether I have grasped something specific correctly, and I want to be sure I understood that correctly, so here goes. I know what a transaction is supposed to do, I'm just not sure whether I understood the statement semantics or not. So, my question is, is anything wrong, (and, if that is the case, what is wrong) with the following: By default, autocommit mode is enabled in mysql. Now, SET autocommit=0; will begin a transaction, SET autocommit=1; will implicitly commit. It is possible to COMMIT; as well as ROLLBACK;, in both of which cases autocommit is still set to 0 afterwards (and a new transaction is implicitly started). START TRANSACTION; will basically SET autocommit=0; until a COMMIT; or ROLLBACK; takes place. In other words, START TRANSACTION; and SET autocommit=0; are equivalent, except for the fact that START TRANSACTION; does the equivalent of implicitly adding a SET autocommit=0; after COMMIT; or ROLLBACK; If that is the case, I don't understand http://dev.mysql.com/doc/refman/5.5/en/set-transaction.html#isolevel_serializable - seeing as having an isolation level implies that there is a transaction, meaning that autocommit should be off anyway? And if there is another difference (other than the one described above) between beginning a transaction and setting autocommit, what is it? Thanks a lot in advance for your help!

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  • Coders For Charities

    Last weekend I had the opportunity to give back to the community doing what I love. As geeks we dont usually have this opportunity. The event is called Coders 4 Charities (C4C) and its a grueling weekend of coding for nearly 30 hours over the weekend. When you finish you get to present to the charity and all of the other groups what you have completed. From the site: Coders For Charities is a 3-day charity event that pairs charities and local software developers. Charities often do not have...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • when I click submit it should change the text and update the row something is wrong there

    - by Yousef Altaf
    good morning programers, I have this small code which content a news control panel and I made a submit button there to active or inactive the news row so if I click on this button it should change if it's active it will be inactive it worked but there's something wrong there when I click on item one it updates the last on the table not the first on as it should do. here is the code that I use <?php $getNewsData="select * from news"; $QgetNewsData=$db->query($getNewsData)or die($db->error); $count=mysqli_num_rows($QgetNewsData); while($newsRow = mysqli_fetch_array($QgetNewsData)) { $getActivityStatus=$newsRow['news_activity']; switch($getActivityStatus){ case 1: echo"<input style='color:red; font-weight:bold; background:none; border:0;' name='inactive' type='submit' value='?????' /><input name='inActive' type='hidden' value='".$newsRow['news_id']."'/>"; break; case 0: echo"<input style='color:green; font-weight:bold; background:none; border:0;' name='active' type='submit' value='?????' /><input name='Active' type='hidden' value='".$newsRow['news_id']."'/>"; break;} } if(isset($_POST['inactive'])){ $inActive=$_POST['inActive']; echo $inActive; $updateStatus="UPDATE news SET news_activity=0 WHERE news_id='".$inActive."' "; $QupdateStatus=$db->query($updateStatus)or die($db->error); if($QupdateStatus){ } } if(isset($_POST['active'])){ $Active=$_POST['Active']; echo $Active; $updateStatus="UPDATE news SET news_activity=1 WHERE news_id='".$Active."' "; $QupdateStatus=$db->query($updateStatus)or die($db->error); if($QupdateStatus){ header("Location:CpanelHome.php?id=7"); } } ?> please any idea to solve this problem. Thanks, regards

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  • How do I make a SignalR client something when it receives a message?

    - by Ben
    I want to do something when a client receives a message via a SignalR hub. I've put together a basic chat app, but want people to be able to "like" a chat comment. I'm thinking the way to do this is to find the chat message on the client's page and update it using javascript. In the meantime to "prove the concept" I just want to make an alert popup on the client machine to say another user likes the comment. Trouble is, I'm not sure where to put it. (Am struggling to find SignalR documentation to be honest.) can't get my head round what is calling what here. My ChatHub class is as follows: public class ChatHub : Hub { public void Send(string name, string message) { // Call the broadcastMessage method to update clients. Clients.All.broadcastMessage(name, message); } } And my JavaScript is: $(function () { // Declare a proxy to reference the hub. var chat = $.connection.chatHub; // Create a function that the hub can call to broadcast messages. chat.client.broadcastMessage = function (name, message) { // Html encode display name and message. var encodedName = $('<div />').text(name).html(); var encodedMsg = $('<div />').text(message).html(); // Add the message to the page. var divContent = $('#discussion').html(); $('#discussion').html('<div class="container">' + '<div class="content">' + '<p class="username">' + encodedName + '</p>' + '<p class="message">' + encodedMsg + '</p>' + '</div>' + '<div class="slideout">' + '<div class="clickme" onclick="slideMenu(this)"></div>' + '<div class="slidebutton"><img id="imgid" onclick="likeButtonClick(this)" src="Images/like.png" /></div>' + '<div class="slidebutton"><img onclick="commentButtonClick(this)" src="Images/comment.png" /></div>' + '<div class="slidebutton" style="margin-right:0px"><img onclick="redcardButtonClick(this)" src="Images/redcard.png" /></div>' + '</div>' + '</div>' + divContent); }; // Set initial focus to message input box. $('#message').focus(); // Start the connection. $.connection.hub.start().done(function () { $('#sendmessage').click(function () { // Call the Send method on the hub. chat.server.send($('#lblUser').html(), $('#message').val()); // Clear text box and reset focus for next comment. $('#message').val('').focus(); }); });

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  • Scala passing type parameters to object

    - by Shahzad Mian
    In Scala v 2.7.7 I have a file with class Something[T] extends Other { } object Something extends OtherConstructor[Something] { } This throws the error: class Something takes type parameters object Something extends OtherConstructor[Something] { However, I can't do this object Something[T] extends OtherConstructor[Something[T]] { } It throws an error: error: ';' expected but '[' found. Is it possible to send type parameters to object? Or should I change and simply use Otherconstructor

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  • Using explicitly numbered repetition instead of question mark, star and plus

    - by polygenelubricants
    I've seen regex patterns that use explicitly numbered repetition instead of ?, * and +, i.e.: Explicit Shorthand (something){0,1} (something)? (something){1} (something) (something){0,} (something)* (something){1,} (something)+ The questions are: Are these two forms identical? What if you add possessive/reluctant modifiers? If they are identical, which one is more idiomatic? More readable? Simply "better"?

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  • How do I create something like a negated character class with a string instead of characters?

    - by Chas. Owens
    I am trying to write a tokenizer for Mustache in Perl. I can easily handle most of the tokens like this: #!/usr/bin/perl use strict; use warnings; my $comment = qr/ \G \{\{ ! (?<comment> .+? ) }} /xs; my $variable = qr/ \G \{\{ (?<variable> .+? ) }} /xs; my $text = qr/ \G (?<text> .+? ) (?= \{\{ | \z ) /xs; my $tokens = qr/ $comment | $variable | $text /x; my $s = do { local $/; <DATA> }; while ($s =~ /$tokens/g) { my ($type) = keys %+; (my $contents = $+{$type}) =~ s/\n/\\n/; print "type [$type] contents [$contents]\n"; } __DATA__ {{!this is a comment}} Hi {{name}}, I like {{thing}}. But I am running into trouble with the Set Delimiters directive: #!/usr/bin/perl use strict; use warnings; my $delimiters = qr/ \G \{\{ (?<start> .+? ) = [ ] = (?<end> .+?) }} /xs; my $comment = qr/ \G \{\{ ! (?<comment> .+? ) }} /xs; my $variable = qr/ \G \{\{ (?<variable> .+? ) }} /xs; my $text = qr/ \G (?<text> .+? ) (?= \{\{ | \z ) /xs; my $tokens = qr/ $comment | $delimiters | $variable | $text /x; my $s = do { local $/; <DATA> }; while ($s =~ /$tokens/g) { for my $type (keys %+) { (my $contents = $+{$type}) =~ s/\n/\\n/; print "type [$type] contents [$contents]\n"; } } __DATA__ {{!this is a comment}} Hi {{name}}, I like {{thing}}. {{(= =)}} If I change it to my $delimiters = qr/ \G \{\{ (?<start> [^{]+? ) = [ ] = (?<end> .+?) }} /xs; It works fine, but the point of the Set Delimiters directive is to change the delimiters, so the code will wind up looking like my $variable = qr/ \G $start (?<variable> .+? ) $end /xs; And it is perfectly valid to say {{{== ==}}} (i.e. change the delimiters to {= and =}). What I want, but maybe not what I need, is the ability to say something like (?:not starting string)+?. I figure I am just going to have to give up being clean about it and drop code into the regex to force it to match only what I want. I am trying to avoid that for four reasons: I don't think it is very clean. It is marked as experimental. I am not very familier with it (I think it comes down to (?{CODE}) and returning special values. I am hoping someone knows some other exotic feature that I am not familiar with that fits the situation better (e.g. (?(condition)yes-pattern|no-pattern)). Just to make things clear (I hope), I am trying to match a constant length starting delimiter followed by the shortest string that allows a match and does not contain the starting delimiter followed by a space followed by an equals sign followed by the shortest string that allows a match that ends with the ending delimiter.

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  • (PHP) User is being forced to RE-LOGIN after trying to do something on an admin page

    - by hatorade
    I have created an admin panel for a client in PHP, which requires a login. Here is the code at the top of the admin page requiring the user to be logged in: admin.php <?php session_start(); require("_lib/session_functions.php"); require("_lib/db.php"); db_connect(); //if the user has not logged in if(!isLoggedIn()) { header('Location: login_form.php'); die(); } ?> Obviously, the if statement is what catches them and forces them to log in. Here is the code on the resulting login page: login_form.php <form name="login" action="login.php" method="post"> Username: <input type="text" name="username" /> Password: <input type="password" name="password" /> <input type="submit" value="Login" /> </form> Which posts info to this controller page: login.php <?php session_start(); //must call session_start before using any $_SESSION variables include '_lib/session_functions.php'; $username = $_POST['username']; $password = $_POST['password']; include '_lib/db.php'; db_connect(); // Connect to the DB $username = mysql_real_escape_string($username); $query = "SELECT password, salt FROM users WHERE username = '$username';"; $result = mysql_query($query); if(mysql_num_rows($result) < 1) //no such user exists { header('Location: login_form.php?login=fail'); die(); } $userData = mysql_fetch_array($result, MYSQL_ASSOC); db_disconnect(); $hash = hash('sha256', $password . $userData['salt']); if($hash != $userData['password']) //incorrect password { header('Location: login_form.php?login=fail'); die(); } else { validateUser(); //sets the session data for this user } header('Location: admin.php'); ?> and the session functions page that provides login functions contains this: session_functions.php <?php function validateUser() { session_regenerate_id (); //this is a security measure $_SESSION['valid'] = 1; $_SESSION['userid'] = $username; } function isLoggedIn() { if($_SESSION['valid']) return true; return false; } function logout() { $_SESSION = array(); //destroy all of the session variables if (ini_get("session.use_cookies")) { $params = session_get_cookie_params(); setcookie(session_name(), '', time() - 42000, $params["path"], $params["domain"], $params["secure"], $params["httponly"] ); } session_destroy(); } ?> I grabbed the sessions_functions.php code of an online tutorial, so it could be suspicious. Any ideas why the user logs in to the admin panel, tries to do something, is forced to re-login, and THEN is allowed to do stuff like normal in the admin panel?

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  • Trying to packetize TCP with non-blocking IO is hard! Am I doing something wrong?

    - by Ricket
    Oh how I wish TCP was packet-based like UDP is! But alas, that's not the case, so I'm trying to implement my own packet layer. Here's the chain of events so far (ignoring writing packets) Oh, and my Packets are very simply structured: two unsigned bytes for length, and then byte[length] data. (I can't imagine if they were any more complex, I'd be up to my ears in if statements!) Server is in an infinite loop, accepting connections and adding them to a list of Connections. PacketGatherer (another thread) uses a Selector to figure out which Connection.SocketChannels are ready for reading. It loops over the results and tells each Connection to read(). Each Connection has a partial IncomingPacket and a list of Packets which have been fully read and are waiting to be processed. On read(): Tell the partial IncomingPacket to read more data. (IncomingPacket.readData below) If it's done reading (IncomingPacket.complete()), make a Packet from it and stick the Packet into the list waiting to be processed and then replace it with a new IncomingPacket. There are a couple problems with this. First, only one packet is being read at a time. If the IncomingPacket needs only one more byte, then only one byte is read this pass. This can of course be fixed with a loop but it starts to get sorta complicated and I wonder if there is a better overall way. Second, the logic in IncomingPacket is a little bit crazy, to be able to read the two bytes for the length and then read the actual data. Here is the code, boiled down for quick & easy reading: int readBytes; // number of total bytes read so far byte length1, length2; // each byte in an unsigned short int (see getLength()) public int getLength() { // will be inaccurate if readBytes < 2 return (int)(length1 << 8 | length2); } public void readData(SocketChannel c) { if (readBytes < 2) { // we don't yet know the length of the actual data ByteBuffer lengthBuffer = ByteBuffer.allocate(2 - readBytes); numBytesRead = c.read(lengthBuffer); if(readBytes == 0) { if(numBytesRead >= 1) length1 = lengthBuffer.get(); if(numBytesRead == 2) length2 = lengthBuffer.get(); } else if(readBytes == 1) { if(numBytesRead == 1) length2 = lengthBuffer.get(); } readBytes += numBytesRead; } if(readBytes >= 2) { // then we know we have the entire length variable // lazily-instantiate data buffers based on getLength() // read into data buffers, increment readBytes // (does not read more than the amount of this packet, so it does not // need to handle overflow into the next packet's data) } } public boolean complete() { return (readBytes > 2 && readBytes == getLength()+2); } Basically I need feedback on my code. Please suggest any improvements. Even overhauling my entire system would be okay, if you have suggestions for how better to implement the whole thing. Book recommendations are welcome too; I love books. I just get the feeling that something isn't quite right.

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  • Elegant way for a recursive C++ template to do something different with the leaf class?

    - by Costas
    I have a C++ class template that makes an Array of pointers. This also gets typedefed to make Arrays of Arrays and so on: typedef Array<Elem> ElemArray; typedef Array<ElemArray> ElemArrayArray; typedef Array<ElemArrayArray> ElemArrayArrayArray; I would like to be able to set one leaf node from another by copying the pointer so they both refer to the same Elem. But I also want to be able to set one Array (or Array of Arrays etc) from another. In this case I don't want to copy the pointers, I want to keep the arrays seperate and descend into each one until I get to the leaf node, at where I finally copy the pointers. I have code that does this (below). When you set something in an Array it calls a CopyIn method to do the copying. But because this is templated it also has to call the CopyIn method on the leaf class, which means I have to add a dummy method to every leaf class that just returns false. I have also tried adding a flag to the template to tell it whether it contains Arrays or not, and so whether to call the CopyIn method. This works fine - the CopyIn method of the leaf nodes never gets called, but it still has to be there for the compile to work! Is there a better way to do this? #include <stdio.h> class Elem { public: Elem(int v) : mI(v) {} void Print() { printf("%d\n",mI); } bool CopyIn(Elem *v) { return false; } int mI; }; template < typename T > class Array { public: Array(int size) : mB(0), mN(size) { mB = new T* [size]; for (int i=0; i<mN; i++) mB[i] = new T(mN); } ~Array() { for (int i=0; i<mN; i++) delete mB[i]; delete [] mB; } T* Get(int i) { return mB[i]; } void Set(int i, T* v) { if (! mB[i]->CopyIn(v) ) { // its not an array, so copy the pointer mB[i] = v; } } bool CopyIn(Array<T>* v) { for (int i=0; i<mN; i++) { if (v && i < v->mN ) { if ( ! mB[i]->CopyIn( v->mB[i] )) { // its not an array, so copy the pointer mB[i] = v->mB[i]; } } else { mB[i] = 0; } } return true; // we did the copy, no need to copy pointer } void Print() { for (int i=0; i<mN; i++) { printf("[%d] ",i); mB[i]->Print(); } } private: T **mB; int mN; }; typedef Array<Elem> ElemArray; typedef Array<ElemArray> ElemArrayArray; typedef Array<ElemArrayArray> ElemArrayArrayArray; int main () { ElemArrayArrayArray* a = new ElemArrayArrayArray(2); ElemArrayArrayArray* b = new ElemArrayArrayArray(3); // In this case I need to copy the pointer to the Elem into the ElemArrayArray a->Get(0)->Get(0)->Set(0, b->Get(0)->Get(0)->Get(0)); // in this case I need go down through a and b until I get the to Elems // so I can copy the pointers a->Set(1,b->Get(2)); b->Get(0)->Get(0)->Get(0)->mI = 42; // this will also set a[0,0,0] b->Get(2)->Get(1)->Get(1)->mI = 96; // this will also set a[1,1,1] // should be 42,2, 2,2, 3,3, 3,96 a->Print(); }

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  • How to make code run a certain amount of times before returning something?

    - by user3564967
    I made a trivia game and I have to make a method (SuccessOrFail) that will return whether the user beat the trivia or not. namespace D4 { /// <summary> /// Displays the trivia and returns whether the user succeeded or not, number of questions asked, and a free piece of trivia. /// </summary> public partial class TriviaForm : Form { private Trivia trivia; private Question question; private Random rand = new Random(); private HashSet<int> pickedQuestion = new HashSet<int>(); private string usersAnswer; private int numCorrectAnswers; private int numIncorrectAnswers; public TriviaForm() { InitializeComponent(); this.trivia = new Trivia(); QuestionRandomizer(); QuestionOutputter(); } /// <summary> /// This method will return true if succeeded or false if not. /// </summary> /// <returns>Whether the user got the trivia right or not</returns> public bool SuccessOrFail(bool wumpus) { bool successOrFail = false; int maxQuestions = 3; if (wumpus == true) maxQuestions = 5; int numNeededCorrect = maxQuestions / 2 + 1; if (this.usersAnswer == question.CorrectAnswer.ToString()) numCorrectAnswers++; else numIncorrectAnswers++; if (numCorrectAnswers + numIncorrectAnswers == maxQuestions) { if (numCorrectAnswers == numNeededCorrect) successOrFail = true; else successOrFail = false; numCorrectAnswers = 0; numIncorrectAnswers = 0; return successOrFail; } else return false; } /// <summary> /// This method will output a free answer to the player. /// </summary> public string FreeTrivia() { return question.Freetrivia; } // This method tells the player whether they were correct or not. private void CorrectOrNot() { if (this.usersAnswer == question.CorrectAnswer.ToString()) MessageBox.Show("Correct"); else MessageBox.Show("Incorrect"); } // Displays the questions and answers on the form. private void QuestionOutputter() { this.txtQuestion.Text = question.QuestionText; this.txtBox0.Text = question.Answers[0]; this.txtBox1.Text = question.Answers[1]; this.txtBox2.Text = question.Answers[2]; this.txtBox3.Text = question.Answers[3]; } // Clears the TextBoxes and displays a new random question. private void btnNext_Click(object sender, EventArgs e) { this.usersAnswer = txtAnswer.Text; CorrectOrNot(); this.txtQuestion.Clear(); this.txtBox0.Clear(); this.txtBox1.Clear(); this.txtBox2.Clear(); this.txtBox3.Clear(); this.txtAnswer.Clear(); this.txtAnswer.Focus(); QuestionRandomizer(); QuestionOutputter(); this.txtsuc.Text = SuccessOrFail(false).ToString(); } // Choose a random number and assign the corresponding data to question, refreshes the list if all questions used. private void QuestionRandomizer() { if (pickedQuestion.Count < trivia.AllQuestions.Count) { int random; do { random = rand.Next(trivia.AllQuestions.Count); } while (pickedQuestion.Contains(random)); pickedQuestion.Add(random); this.question = trivia.AllQuestions.ToArray()[random]; if (pickedQuestion.Count == trivia.AllQuestions.ToArray().Length) pickedQuestion.Clear(); } } } } My question is how to make it so that the code asks the user 3 or 5 questions and then returns whether the user won or not? I was wondering if somehow I could make a public void that would just make the form pop up and ask the user 3 to 5 questions and then once it asks the maximum number of questions, to close and then have a method that returns true if the user won, or false if they didn't. But I literally have no idea how to do that. Edit: So I know a for loop can make code run more than once. But the problem I'm having is, is that I don't know how to make it so that the trivia game asks 3 to 5 questions BEFORE returning something.

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  • Red Gate Coder interviews: Robin Hellen

    - by Michael Williamson
    Robin Hellen is a test engineer here at Red Gate, and is also the latest coder I’ve interviewed. We chatted about debugging code, the roles of software engineers and testers, and why Vala is currently his favourite programming language. How did you get started with programming?It started when I was about six. My dad’s a professional programmer, and he gave me and my sister one of his old computers and taught us a bit about programming. It was an old Amiga 500 with a variant of BASIC. I don’t think I ever successfully completed anything! It was just faffing around. I didn’t really get anywhere with it.But then presumably you did get somewhere with it at some point.At some point. The PC emerged as the dominant platform, and I learnt a bit of Visual Basic. I didn’t really do much, just a couple of quick hacky things. A bit of demo animation. Took me a long time to get anywhere with programming, really.When did you feel like you did start to get somewhere?I think it was when I started doing things for someone else, which was my sister’s final year of university project. She called up my dad two days before she was due to submit, saying “We need something to display a graph!”. Dad says, “I’m too busy, go talk to your brother”. So I hacked up this ugly piece of code, sent it off and they won a prize for that project. Apparently, the graph, the bit that I wrote, was the reason they won a prize! That was when I first felt that I’d actually done something that was worthwhile. That was my first real bit of code, and the ugliest code I’ve ever written. It’s basically an array of pre-drawn line elements that I shifted round the screen to draw a very spikey graph.When did you decide that programming might actually be something that you wanted to do as a career?It’s not really a decision I took, I always wanted to do something with computers. And I had to take a gap year for uni, so I was looking for twelve month internships. I applied to Red Gate, and they gave me a job as a tester. And that’s where I really started having to write code well. To a better standard that I had been up to that point.How did you find coming to Red Gate and working with other coders?I thought it was really nice. I learnt so much just from other people around. I think one of the things that’s really great is that people are just willing to help you learn. Instead of “Don’t you know that, you’re so stupid”, it’s “You can just do it this way”.If you could go back to the very start of that internship, is there something that you would tell yourself?Write shorter code. I have a tendency to write massive, many-thousand line files that I break out of right at the end. And then half-way through a project I’m doing something, I think “Where did I write that bit that does that thing?”, and it’s almost impossible to find. I wrote some horrendous code when I started. Just that principle, just keep things short. Even if looks a bit crazy to be jumping around all over the place all of the time, it’s actually a lot more understandable.And how do you hold yourself to that?Generally, if a function’s going off my screen, it’s probably too long. That’s what I tell myself, and within the team here we have code reviews, so the guys I’m with at the moment are pretty good at pulling me up on, “Doesn’t that look like it’s getting a bit long?”. It’s more just the subjective standard of readability than anything.So you’re an advocate of code review?Yes, definitely. Both to spot errors that you might have made, and to improve your knowledge. The person you’re reviewing will say “Oh, you could have done it that way”. That’s how we learn, by talking to others, and also just sharing knowledge of how your project works around the team, or even outside the team. Definitely a very firm advocate of code reviews.Do you think there’s more we could do with them?I don’t know. We’re struggling with how to add them as part of the process without it becoming too cumbersome. We’ve experimented with a few different ways, and we’ve not found anything that just works.To get more into the nitty gritty: how do you like to debug code?The first thing is to do it in my head. I’ll actually think what piece of code is likely to have caused that error, and take a quick look at it, just to see if there’s anything glaringly obvious there. The next thing I’ll probably do is throw in print statements, or throw some exceptions from various points, just to check: is it going through the code path I expect it to? A last resort is to actually debug code using a debugger.Why is the debugger the last resort?Probably because of the environments I learnt programming in. VB and early BASIC didn’t have much of a debugger, the only way to find out what your program was doing was to add print statements. Also, because a lot of the stuff I tend to work with is non-interactive, if it’s something that takes a long time to run, I can throw in the print statements, set a run off, go and do something else, and look at it again later, rather than trying to remember what happened at that point when I was debugging through it. So it also gives me the record of what happens. I hate just sitting there pressing F5, F5, continually. If you’re having to find out what your code is doing at each line, you’ve probably got a very wrong mental model of what your code’s doing, and you can find that out just as easily by inspecting a couple of values through the print statements.If I were on some codebase that you were also working on, what should I do to make it as easy as possible to understand?I’d say short and well-named methods. The one thing I like to do when I’m looking at code is to find out where a value comes from, and the more layers of indirection there are, particularly DI [dependency injection] frameworks, the harder it is to find out where something’s come from. I really hate that. I want to know if the value come from the user here or is a constant here, and if I can’t find that out, that makes code very hard to understand for me.As a tester, where do you think the split should lie between software engineers and testers?I think the split is less on areas of the code you write and more what you’re designing and creating. The developers put a structure on the code, while my major role is to say which tests we should have, whether we should test that, or it’s not worth testing that because it’s a tiny function in code that nobody’s ever actually going to see. So it’s not a split in the code, it’s a split in what you’re thinking about. Saying what code we should write, but alternatively what code we should take out.In your experience, do the software engineers tend to do much testing themselves?They tend to control the lowest layer of tests. And, depending on how the balance of people is in the team, they might write some of the higher levels of test. Or that might go to the testers. I’m the only tester on my team with three other developers, so they’ll be writing quite a lot of the actual test code, with input from me as to whether we should test that functionality, whereas on other teams, where it’s been more equal numbers, the testers have written pretty much all of the high level tests, just because that’s the best use of resource.If you could shuffle resources around however you liked, do you think that the developers should be writing those high-level tests?I think they should be writing them occasionally. It helps when they have an understanding of how testing code works and possibly what assumptions we’ve made in tests, and they can say “actually, it doesn’t work like that under the hood so you’ve missed this whole area”. It’s one of those agile things that everyone on the team should be at least comfortable doing the various jobs. So if the developers can write test code then I think that’s a very good thing.So you think testers should be able to write production code?Yes, although given most testers skills at coding, I wouldn’t advise it too much! I have written a few things, and I did make a few changes that have actually gone into our production code base. They’re not necessarily running every time but they are there. I think having that mix of skill sets is really useful. In some ways we’re using our own product to test itself, so being able to make those changes where it’s not working saves me a round-trip through the developers. It can be really annoying if the developers have no time to make a change, and I can’t touch the code.If the software engineers are consistently writing tests at all levels, what role do you think the role of a tester is?I think on a team like that, those distinctions aren’t quite so useful. There’ll be two cases. There’s either the case where the developers think they’ve written good tests, but you still need someone with a test engineer mind-set to go through the tests and validate that it’s a useful set, or the correct set for that code. Or they won’t actually be pure developers, they’ll have that mix of test ability in there.I think having slightly more distinct roles is useful. When it starts to blur, then you lose that view of the tests as a whole. The tester job is not to create tests, it’s to validate the quality of the product, and you don’t do that just by writing tests. There’s more things you’ve got to keep in your mind. And I think when you blur the roles, you start to lose that end of the tester.So because you’re working on those features, you lose that holistic view of the whole system?Yeah, and anyone who’s worked on the feature shouldn’t be testing it. You always need to have it tested it by someone who didn’t write it. Otherwise you’re a bit too close and you assume “yes, people will only use it that way”, but the tester will come along and go “how do people use this? How would our most idiotic user use this?”. I might not test that because it might be completely irrelevant. But it’s coming in and trying to have a different set of assumptions.Are you a believer that it should all be automated if possible?Not entirely. So an automated test is always better than a manual test for the long-term, but there’s still nothing that beats a human sitting in front of the application and thinking “What could I do at this point?”. The automated test is very good but they follow that strict path, and they never check anything off the path. The human tester will look at things that they weren’t expecting, whereas the automated test can only ever go “Is that value correct?” in many respects, and it won’t notice that on the other side of the screen you’re showing something completely wrong. And that value might have been checked independently, but you always find a few odd interactions when you’re going through something manually, and you always need to go through something manually to start with anyway, otherwise you won’t know where the important bits to write your automation are.When you’re doing that manual testing, do you think it’s important to do that across the entire product, or just the bits that you’ve touched recently?I think it’s important to do it mostly on the bits you’ve touched, but you can’t ignore the rest of the product. Unless you’re dealing with a very, very self-contained bit, you’re almost always encounter other bits of the product along the way. Most testers I know, even if they are looking at just one path, they’ll keep open and move around a bit anyway, just because they want to find something that’s broken. If we find that your path is right, we’ll go out and hunt something else.How do you think this fits into the idea of continuously deploying, so long as the tests pass?With deploying a website it’s a bit different because you can always pull it back. If you’re deploying an application to customers, when you’ve released it, it’s out there, you can’t pull it back. Someone’s going to keep it, no matter how hard you try there will be a few installations that stay around. So I’d always have at least a human element on that path. With websites, you could probably automate straight out, or at least straight out to an internal environment or a single server in a cloud of fifty that will serve some people. But I don’t think you should release to everyone just on automated tests passing.You’ve already mentioned using BASIC and C# — are there any other languages that you’ve used?I’ve used a few. That’s something that has changed more recently, I’ve become familiar with more languages. Before I started at Red Gate I learnt a bit of C. Then last year, I taught myself Python which I actually really enjoyed using. I’ve also come across another language called Vala, which is sort of a C#-like language. It’s basically a pre-processor for C, but it has very nice syntax. I think that’s currently my favourite language.Any particular reason for trying Vala?I have a completely Linux environment at home, and I’ve been looking for a nice language, and C# just doesn’t cut it because I won’t touch Mono. So, I was looking for something like C# but that was useable in an open source environment, and Vala’s what I found. C#’s got a few features that Vala doesn’t, and Vala’s got a few features where I think “It would be awesome if C# had that”.What are some of the features that it’s missing?Extension methods. And I think that’s the only one that really bugs me. I like to use them when I’m writing C# because it makes some things really easy, especially with libraries that you can’t touch the internals of. It doesn’t have method overloading, which is sometimes annoying.Where it does win over C#?Everything is non-nullable by default, you never have to check that something’s unexpectedly null.Also, Vala has code contracts. This is starting to come in C# 4, but the way it works in Vala is that you specify requirements in short phrases as part of your function signature and they stick to the signature, so that when you inherit it, it has exactly the same code contract as the base one, or when you inherit from an interface, you have to match the signature exactly. Just using those makes you think a bit more about how you’re writing your method, it’s not an afterthought when you’ve got contracts from base classes given to you, you can’t change it. Which I think is a lot nicer than the way C# handles it. When are those actually checked?They’re checked both at compile and run-time. The compile-time checking isn’t very strong yet, it’s quite a new feature in the compiler, and because it compiles down to C, you can write C code and interface with your methods, so you can bypass that compile-time check anyway. So there’s an extra runtime check, and if you violate one of the contracts at runtime, it’s game over for your program, there’s no exception to catch, it’s just goodbye!One thing I dislike about C# is the exceptions. You write a bit of code and fifty exceptions could come from any point in your ten lines, and you can’t mentally model how those exceptions are going to come out, and you can’t even predict them based on the functions you’re calling, because if you’ve accidentally got a derived class there instead of a base class, that can throw a completely different set of exceptions. So I’ve got no way of mentally modelling those, whereas in Vala they’re checked like Java, so you know only these exceptions can come out. You know in advance the error conditions.I think Raymond Chen on Old New Thing says “the only thing you know when you throw an exception is that you’re in an invalid state somewhere in your program, so just kill it and be done with it!”You said you’ve also learnt bits of Python. How did you find that compared to Vala and C#?Very different because of the dynamic typing. I’ve been writing a website for my own use. I’m quite into photography, so I take photos off my camera, post-process them, dump them in a file, and I get a webpage with all my thumbnails. So sort of like Picassa, but written by myself because I wanted something to learn Python with. There are some things that are really nice, I just found it really difficult to cope with the fact that I’m not quite sure what this object type that I’m passed is, I might not ever be sure, so it can randomly blow up on me. But once I train myself to ignore that and just say “well, I’m fairly sure it’s going to be something that looks like this, so I’ll use it like this”, then it’s quite nice.Any particular features that you’ve appreciated?I don’t like any particular feature, it’s just very straightforward to work with. It’s very quick to write something in, particularly as you don’t have to worry that you’ve changed something that affects a different part of the program. If you have, then that part blows up, but I can get this part working right now.If you were doing a big project, would you be willing to do it in Python rather than C# or Vala?I think I might be willing to try something bigger or long term with Python. We’re currently doing an ASP.NET MVC project on C#, and I don’t like the amount of reflection. There’s a lot of magic that pulls values out, and it’s all done under the scenes. It’s almost managed to put a dynamic type system on top of C#, which in many ways destroys the language to me, whereas if you’re already in a dynamic language, having things done dynamically is much more natural. In many ways, you get the worst of both worlds. I think for web projects, I would go with Python again, whereas for anything desktop, command-line or GUI-based, I’d probably go for C# or Vala, depending on what environment I’m in.It’s the fact that you can gain from the strong typing in ways that you can’t so much on the web app. Or, in a web app, you have to use dynamic typing at some point, or you have to write a hell of a lot of boilerplate, and I’d rather use the dynamic typing than write the boilerplate.What do you think separates great programmers from everyone else?Probably design choices. Choosing to write it a piece of code one way or another. For any given program you ask me to write, I could probably do it five thousand ways. A programmer who is capable will see four or five of them, and choose one of the better ones. The excellent programmer will see the largest proportion and manage to pick the best one very quickly without having to think too much about it. I think that’s probably what separates, is the speed at which they can see what’s the best path to write the program in. More Red Gater Coder interviews

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  • Something is making my page perform an Ajax call multiple times... [read: I've never been more frust

    - by Jack Webb-Heller
    NOTE: This is a long question. I've explained all the 'basics' at the top and then there's some further (optional) information for if you need it. Hi folks Basically last night this started happening at about 9PM whilst I was trying to restructure my code to make it a bit nicer for the designer to add a few bits to. I tried to fix it until 2AM at which point I gave up. Came back to it this morning, still baffled. I'll be honest with you, I'm a pretty bad Javascript developer. Since starting this project Javascript has been completely new to me and I've just learn as I went along. So please forgive me if my code structure is really bad (perhaps give a couple of pointers on how to improve it?). So, to the problem: to reproduce it, visit http://furnace.howcode.com (it's far from complete). This problem is a little confusing but I'd really appreciate the help. So in the second column you'll see three tabs The 'Newest' tab is selected by default. Scroll to the bottom, and 3 further results should be dynamically fetched via Ajax. Now click on the 'Top Rated' tab. You'll see all the results, but ordered by rating Scroll to the bottom of 'Top Rated'. You'll see SIX results returned. This is where it goes wrong. Only a further three should be returned (there are 18 entries in total). If you're observant you'll notice two 'blocks' of 3 returned. The first 'block' is the second page of results from the 'Newest' tab. The second block is what I just want returned. Did that make any sense? Never mind! So basically I checked this out in Firebug. What happens is, from a 'Clean' page (first load, nothing done) it calls ONE POST request to http://furnace.howcode.com/code/loadmore . But every time you load a new one of the tabs, it makes an ADDITIONAL POST request each time where there should normally only be ONE. So, can you help me? I'd really appreciate it! At this point you could start independent investigation or read on for a little further (optional) information. Thanks! Jack Further Info (may be irrelevant but here for reference): It's almost like there's some Javascript code or something being left behind that duplicates it each time. I thought it might be this code that I use to detect when the browser is scrolled to the bottom: var col = $('#col2'); col.scroll(function(){ if (col.outerHeight() == (col.get(0).scrollHeight - col.scrollTop())) loadMore(1); }); So what I thought was that code was left behind, and so every time you scroll #col2 (which contains different data for each tab) it detected that and added it for #newest as well. So, I made each tab click give #col2 a dynamic class - either .newestcol, .featuredcol, or .topratedcol. And then I changed the var col=$('.newestcol');dynamically so it would only detect it individually for each tab (makin' any sense?!). But hey, that didn't do anything. Another useful tidbit: here's the PHP for http://furnace.howcode.com/code/loadmore: $kind = $this->input->post('kind'); if ($kind == 1){ // kind is 1 - newest $start = $this->input->post('currentpage'); $data['query'] = "SELECT code.id AS codeid, code.title AS codetitle, code.summary AS codesummary, code.author AS codeauthor, code.rating AS rating, code.date, code_tags.*, tags.*, users.firstname AS authorname, users.id AS authorid, GROUP_CONCAT(tags.tag SEPARATOR ', ') AS taggroup FROM code, code_tags, tags, users WHERE users.id = code.author AND code_tags.code_id = code.id AND tags.id = code_tags.tag_id GROUP BY code_id ORDER BY date DESC LIMIT $start, 15 "; $this->load->view('code/ajaxlist',$data); } elseif ($kind == 2) { // kind is 2 - featured So my jQuery code sends a variable 'kind'. If it's 1, it runs the query for Newest, etc. etc. The PHP code for furnace.howcode.com/code/ajaxlist is: <?php // Our query base // SELECT * FROM code ORDER BY date DESC $query = $this->db->query($query); foreach($query->result() as $row) { ?> <script type="text/javascript"> $('#title-<?php echo $row->codeid;?>').click(function() { var form_data = { id: <?php echo $row->codeid; ?> }; $('#col3').fadeOut('slow', function() { $.ajax({ url: "<?php echo site_url('code/viewajax');?>", type: 'POST', data: form_data, success: function(msg) { $('#col3').html(msg); $('#col3').fadeIn('fast'); } }); }); }); </script> <div class="result"> <div class="resulttext"> <div id="title-<?php echo $row->codeid; ?>" class="title"> <?php echo anchor('#',$row->codetitle); ?> </div> <div class="summary"> <?php echo $row->codesummary; ?> </div> <!-- Now insert the 5-star rating system --> <?php include($_SERVER['DOCUMENT_ROOT']."/fivestars/5star.php");?> <div class="bottom"> <div class="author"> Submitted by <?php echo anchor('auth/profile/'.$row->authorid,''.$row->authorname);?> </div> <?php // Now we need to take the GROUP_CONCATted tags and split them using the magic of PHP into seperate tags $tagarray = explode(", ", $row->taggroup); foreach ($tagarray as $tag) { ?> <div class="tagbutton" href="#"> <span><?php echo $tag; ?></span> </div> <?php } ?> </div> </div> </div> <?php } echo "&nbsp;";?> <script type="text/javascript"> var newpage = <?php echo $this->input->post('currentpage') + 15;?>; </script> So that's everything in PHP. The rest you should be able to view with Firebug or by viewing the Source code. I've put all the Tab/clicking/Ajaxloading bits in the tags at the very bottom. There's a comment before it all kicks off. Thanks so much for your help!

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  • Apache configuration for silent rewrite of query strings like codeigniter

    - by jwir3
    Codeigniter rewrites query strings like the following: http://somedomain.com/index.php?q=something to become: http://somedomain.com/index.php/q/something I'd like to imitate this behavior on a (very) lightweight website I am developing for a wedding RSVP system. I don't want the bloat of codeigniter, nor do I need anything else that it provides. The only thing I'd like is this. Unfortunately, I don't know how to setup a mod-rewrite rule that accomplishes this. I can setup a rule that translates /q/something into ?q=something, but I can't get one that does that without changing the URL the user is viewing. I'm basically looking for something that is, in effect, a "silent" version of the rewrite. That is, I want something that rewrites q/something to ?q=something, but leaves the user's URL in their address bar as q/something. Thanks in advance!

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