Search Results

Search found 3975 results on 159 pages for 'sound blaster'.

Page 24/159 | < Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >

  • Why does my mic boost automatically go to 100 on every boot?

    - by Ben
    When my computer turns on, it automatically sets the "mic boost" sound setting to 100. This causes a loud static sound in my speakers. I can manually go to alsamixer and turn the mic boost down manually, but I would prefer it if I didn't have to do this every time I turn the computer on. I've tried running sudo alsactl store after fixing the settings, and this does save them, but I have to run sudo alsactl restore to restore the settings. This means that I have to manually fix the sound every time I start the computer anyway, so it isn't really a fix. I tried putting sudo alsactl restore in my startup programs, but that didn't seem to fix anything. I'm running Ubuntu 12.04, but I started having this problem before upgrading from 11.10. I'm using a Sony Vaio laptop. I'm not really sure what made it start; it seemed like I just started having the problem randomly one day. Any help would be appreciated! Edit: here is the output from running amixer: http://paste.ubuntu.com/1060080/

    Read the article

  • M-Audio Delta 1010LT on 12.04

    - by user74039
    I have 12.04 64bit installed, my soundcard is a Delta 1010LT, it seems to be partially detected, I've been following steps here: https://help.ubuntu.com/community/SoundTroubleshooting/ lspci -v | grep -A7 -i "audio" shows this: 04:07.0 Multimedia audio controller: VIA Technologies Inc. ICE1712 [Envy24] PCI Multi-Channel I/O Controller (rev 02) Subsystem: VIA Technologies Inc. M-Audio Delta 1010LT Flags: bus master, medium devsel, latency 64, IRQ 22 I/O ports at ec00 [size=32] I/O ports at e880 [size=16] I/O ports at e800 [size=16] I/O ports at e480 [size=64] Capabilities: <access denied> Kernel driver in use: snd_ice1712 aplay shows this: **** List of PLAYBACK Hardware Devices **** card 0: M1010LT [M Audio Delta 1010LT], device 0: ICE1712 multi [ICE1712 multi] Subdevices: 1/1 Subdevice #0: subdevice #0 In the sound settings on the desktop all I see is the ICE1712 S/PDIF, which I don't use, I want to use the individual outputs on the card, I'm not so bothered about inputs, I just want the playback for now. If I open alsamixer in the console, I see all of the output and input channels, i've raised the volume on them but I don't get anything in the sound settings on the desktop and when I play any sound, I hear nothing. Can someone help?

    Read the article

  • HP dv7 Beats Audio Subwoofer on while headphones plugged in

    - by msilis
    I have looked for answers to this but have not found anything. People have similar problems but mostly with getting the subwoofer to work at all. I got the subwoofer to work by editing the /etc/modprobe.d/alsa-base.conf file and adding options snd-hda-intel model=ref. When I plug in my headphones, the main speakers turn off but the subwoofer still has sound coming through it. The output is selected automatically in sound preferences and is set to headphones when they are plugged in. I also have tried muting the main speakers, which in turn mutes the subwoofer, before plugging in the headphones as they seem to have two different volume controls, but as soon as the headphones are plugged in, the subwoofer has sound coming out of it. I am running Ubuntu 11.10 64 bit on HP dv7- 4285dx. I am able to just not have the subwoofer on but since I have gotten it to work I would like to keep it around and not have to change a config file every time I want to plug in my headphones. Any ideas or suggestions would be greatly appreciated. Thanks

    Read the article

  • PulpCore music playback - loop sound and animate volume

    - by Peter Perhác
    I have been experimenting with PulpCore, trying to create my own tower defence game (not-playable yet), and I am enjoying it very much I ran into a problem that I can't quite figure out. I extended PulpCore with the JOrbis thing to allow OGG files to be played. Works fine. However, pulpCore seems to have a problem with looping the sound WHILE animating the volume level. I tried this with wav file too, to make sure it isn't jOrbis that breaks it. The code is like this: Sound bgMusic = Sound.load("music/music.ogg"); Playback musicPlayback; ... musicVolume = new Fixed(0.75); musicPlayback = bgMusic.loop(musicVolume); //TODO figure out why it's NOT looping when volume is animated // musicVolume.animate(0, musicVolume.get(), FADE_IN_TIME); This code, for as long as the last line is commented out, plays the music.ogg again and again in an endless loop (which I can stop by calling stop on the Playback object returned from loop(). However, I would like the music to fade in smoothly, so following the advice of the PulpCore API docs, I added the last line which will create the fade-in but the music will only play once and then stop. I wonder why is that? Here is a bit of the documentation: Playback pulpcore.sound.Sound.loop(Fixed level) Loops this sound clip with the specified volume level (0.0 to 1.0). The level may have a property animation attached. Parameters: level Returns: a Playback object for this unique sound playback (one Sound can have many simultaneous Playback objects) or null if the sound could not be played. So what could be the problem? I repeat, with the last line, the sound fades in but doesn't loop, without it it loops but starts with the specified 0.75 volume level. Why can't I animate the volume of the looped music playback? What am I doing wrong? Anyone has any experience with pulpCore and has come across this problem? Anyone could please download PulpCore and try to loop music which fades-in (out)? note: I need to keep a reference to the Playback object returned so I can kill music later.

    Read the article

  • Sound Complete Not Firing (AS3)

    - by JasonMc92
    I have a bit of a quandary. I need to call a function inside a MovieClip once a particular sound has finished playing. The sound is played via a sound channel in an external class which I have imported. Playback is working perfectly. Here is the relevent code from my external class, Sonus. public var SFXPRChannel:SoundChannel = new SoundChannel; var SFXPRfishbeg:Sound = new sfxpr_fishbeg(); var SFXPRfishmid:Sound = new sfxpr_fishmid(); var SFXPRfishend3:Sound = new sfxpr_fishend3(); var SFXPRfishend4:Sound = new sfxpr_fishend4() public function PlayPrompt(promptname:String):void { var sound:String = "SFXPR" + promptname; SFXPRChannel = this[sound].play(); } This is called via an import in the document class "osr", thus I access it in my project via "osr.Sonus.---" In my project, I have the following line of code. osr.Sonus.SFXPRChannel.addEventListener(Event.SOUND_COMPLETE, promptIsFinished); function prompt():void { var level = osr.Gradua.Fetch("fish", "arr_con_level"); Wait(true); switch(level) { case 1: osr.Sonus.PlayPrompt("fishbeg"); break; case 2: osr.Sonus.PlayPrompt("fishmid"); break; case 3: osr.Sonus.PlayPrompt("fishend3"); break; case 4: osr.Sonus.PlayPrompt("fishend4"); break; } } function Wait(yesno):void { gui.Wait(yesno); } function promptIsFinished(evt:Event):void { Wait(false); } osr.Sonus.PlayPrompt(...) and gui.Wait(...) both work perfectly, as I use them in other contexts in this part of the project without error. Basically, after the sound finishes playing, I need Wait(false); to be called, but the event listener does not appear to be "hearing" the SOUND_COMPLETE event. Did I make a mistake somewhere? For the record, due to my project structure, I cannot call the appropriate Wait(...) function from within Sonus. Help?

    Read the article

  • Simple Java Sound Applet won't work!!! ARG!!!

    - by William
    import java.applet.*; /** * SoundApplet.java - a simple applet that plays the "gong.au" sound file. */ public class AppletGame extends Applet { public void init() { super.init(); resize(0,0); AudioClip gong = getAudioClip(getDocumentBase(), "test0.au"); gong.play(); } } In Eclipse applet viewer it loads and doesn't play sound. In html it doesn't load and says start not initalized. I've tried calling it outside of init, and all that someone help me!!!

    Read the article

  • Why does my 5.1 surround work in testing only?

    - by Mike Pateras
    I've got a 5.1 speaker setup. In both this SoundMax utility (I think it came with my motherboard), and in the Windows 7 sound test, all 5.1 speakers work properly, but that's the only time that I can get audio to come out of the rear speakers and the center channel. When playing games, video, music, etc., I only seem to get 2.1 speakers worth of sound, even though I've configured everything for 5.1 surround sound. How can I get my 5.1 surround sound working during actual use?

    Read the article

  • Unity 5.1 audio issues (no sound in back channels)

    - by N0xus
    I've trying to bring in surround sound audio into my project. I've set my computer up to run in 5.1 and when I play a 6 channel audio through windows media player (it's a test audio that does left speaker, right speaker etc) it works fine. However, when I run it through Unity, all I get is the front 3 channels. I've set it in the Edit - project settings - audio to be 5.1 in there. I even set it in code with following: void Start() { AudioSettings.speakerMode = AudioSpeakerMode.Mode5point1; } How ever, when I run a debug line of: print ( AudioSettings.driverCaps); It tells me that Unity is only playing in stereo. Is there something I'm still not doing? I should also add I've ran 10 different tests using the 3D audio pan and spread options. I've set both to either being fully off, half way on and full. Still the same results.

    Read the article

  • How to play a fixed frequency sound using Python

    - by user98415
    I have tried a number of ways of playing a fixed frequency sound (e.g. 1000Hz) and nothing works. I have downloaded "beep" and that makes no noise. I tried interfacing to pyao, and that had no effect. I tried interfacing to audiere, and get a runtime error indicating the library could not be found, despite installing it from the software centre. Any guidance for installation of appropriate libraries and relevant code would be most appreciated. I cannot generate .mp3/ .wav files for this, but need to generate the tones at run time. Many thanks for you

    Read the article

  • Core Audio sound driver has an error

    - by Raj More
    I have been using Virtual DJ on my machine. The setup is where I want audio to play over the headphones and use a USB sound card to play audio into my headphones so I can listen to music before I play it for everybody. However, the last time I tried, I got an error message saying "Error in the sound driver of Core Audio. Your sound card is probably not connected, or the settings are incorrect". If I use the headphone by themselves, the USB sound card by itself, or my speakers by themselves, they all work individually. How do I go about figuring out what's wrong here?

    Read the article

  • Windows Movie Maker 2012 No Sound issue with Windows 8.1

    - by zzlalani
    I've windows 8.1 pro Build 9600 x64 installed, I have recently installed Windows Movie Maker 2012 (Latest) via Windows Live Essential, Now when I run Movie Maker it disable Movie Maker sound as well as all windows sound and keeps it mute until I close Movie Maker, as per their suggestion Huge Problems With Movie Maker Sound I have also updated my audio drivers, I'm using Dell Inspiron 15R 5520, and I have this audio device/driver Conexant HD CX20672-21Z Audio Driver with Version 8.54.37.0,A03 Last Updated 12/20/2013 I need to edit and create a video by this weekend and this is the only tool I know how to use,

    Read the article

  • HDMI Sound for HTPC

    - by Brent Arias
    I have the (perhaps) the same problem as stated in this other HDMI sound to HTPC question. I tried the advice of clicking on the speaker in the system tray. I can see the HDMI audio device I want to use. That device claims to be functioning properly. But there is no sound, and it won't let me select it as the active audio device. When I click on the troubleshooter, it says that there are no speakers connected. I would think this is because my computer us unable to pipe sound through the video card (preventing the HDMI from carrying it), except that it truly claims that it has an HDMI sound device that is working correctly. So I'm not sure what is wrong at this point. Thoughts? My system is Windows 7 x64. In case it makes a difference, the video card I'm using is this GeForce GTX 560

    Read the article

  • squeaky sound when in 5.1 mode Audigy2 ls

    - by ageis23
    Hi I'm using alsa in 5.1 mode. pcm.ch51dup { slave.pcm surround51 slave.channels 6 type route ttable.0.0 1 ttable.1.1 1 ttable.0.2 1 ttable.1.3 1 ttable.0.4 0.5 ttable.1.4 0.5 ttable.0.5 0.5 ttable.1.5 0.5 } The 5.1 mode works but I get sqeaky sound in one of the speakers but it's not there once I turn it back into stereo mode and turn on the matrix mode. The speakers are the Logitech X-540. I do have onboard sound but I've disabled via the sound preferences applet in gnome I'm using a Audigy2 ls with ubuntu lucid. Why is this? The asoundrc is the only file I've played with. I enable 5.1 using the sound preferences applet provided by gnome.

    Read the article

  • I have no sound in my Media players

    - by Lefteris Gkinis
    I have Windows Professional x64 with two sound cards. for many months these cards (and the all sound system) was working fine. Suddenly my System (my PC) stops having sound. from WINDOWS MEDIA PLAYERS and for any other media players The default sounds from windows are working fine but I don't have sounds from media players. Also I open the "Sounds And Audio Device Properties" and in "Volume"Tab I press "Advance". There I receive an error "DirectSoundSetting not available". I have already Uninstall and re install my sound cards... But Nothing. Did anyone knows where the problem is?

    Read the article

  • Step-by-step to run a midi keyboard input device? 12.04

    - by Mittenchops
    I have a Korg Nanokey, and I'd like to make it produce sound in ubuntu. I've read that means I should be using Rosegarden, and that Rosegarden uses JACK, but does not install it. (Although checking out Ubuntu Software Center, apparently some components of JACK are installed by default?) I understand there can be a lot of work setting up JACK without it fighting the default sound server. Can someone give me a step-by-step method for what I need to do to plug in my midi machine and hear music when I press keys as simply as possible (without messing up pulseaudio, ie, so I can still access Skype and ordinary desktop stuff)? I'm fine installing JACK, but I'd like to sandbox it a little if it has the chance of messing up regular desktop. I've looked through a couple resources, but I'm not sure what's outdated, but the following looked helpful... http://ubuntuforums.org/showthread.php?t=1686497 http://jackaudio.org/pulseaudio_and_jack

    Read the article

  • What changed with timidity, alsa and jack in 11.10?

    - by Dave
    I (just) upgraded from 11.4 to 11.10 and noticed some differences in the behavior of timidity. I used to (11.4) exectute >timidity midifile.midi without running jackd, and thus using alsa (or pulseaudio?) to produce sound from midi files. Now having upgraded, this does not work -- currently this command just freezes if jack is not running. If jack is running, it does work but there is an initial audio glitch (noise burst at the start of playback, analogous to the sound of a plug being inserted) that I'd rather not have to deal with. All the indications that I have is that in 11.10 timidity will only work (albeit glitchy) with jack on, whereas in 11.4 it did not require this. Is there any way to restore timidity's non-jack operation in 11.10? Is there a way to get rid of the audio glitch in with jack operation? Overall, what underlying changes in these programs and the audio infrastructure are behind this?

    Read the article

  • Computer SOMETIMES recognizes when headphones are plugged in.

    - by rcrobot
    Whenever I plug my headphones into my computer's front headphone jack, I get a weird situation. Sometimes, the computer will recognize the headphones and work properly. But other times, the computer will play sound through both the headphones and my monitor's speaker. When this happens, the sound section of the system settings does not list the headphones. I can fix the issue temporarily by wiggling the headphone port, but if it gets wiggled the wrong way again, then the issue returns. My PC's case is a Rosewill Challenger. I have tried multiple headphones and the same issue is there. I suspect that this might be a hardware related issue, but if there is any way to fix it with software, that would be helpful. This is what it looks like when everything is working properly: This happens when I wiggle the headphone port. I can quickly switch between these two by doing so:

    Read the article

  • Help with Zotac zbox nano ad10 mini pc ?

    - by Razor
    I have a Zotac Zbox nano ad10. I have it connected to a Samsung Syncmaster t220hd monitor via a HDMI cable for audio and sound, everything else works apart from sound. I have tired Ubuntu 11.04, 11.10, 12.04 beta 1, LinuxMint 12, Lubuntu 11.10, and other Linux distributions all with the same issue. On Zotac's website I don't see any Linux drivers to help the issue ? Please help, thank you in advance to everyone. I have also tried to install windows 7 on this same computer and the audio works fine. it just does not want to work with Linux.

    Read the article

  • {solved}stream TV audio through mic input?

    - by Drew S
    I have a gaming headset and use it with a few devices and am looking for a way to stream my audio through my pc from tv through the mic jack and then through the optical out. the system is detecting sound from the mic port. I would put this directly through the headset but that port is being used by my ps3. So I would like a way as I said to stream it through my pc to my headset, and it be great to have an integrated volume option in the sound drop down too. [TV - mic - Ubuntu - headset(optical out)] Ubuntu 13.04 EDIT I found part of a solution. Solution by installing pavucontrol and using "pactl load-module module-loopback latency_msec=1" I can stream the audio through my pc.

    Read the article

  • How to make pulseaudio work again?

    - by Pawel M.
    I was having problems with sound (mono only output), so following advice from another askubuntu question I made some edits in /etc/pulse/default.pa After rebooting I had no sound at all. So I deleted /etc/pulse/default.pa entirely and tried another reboot. I did not backup the file (stupid, I know). How to come back to working config? edit: I tried: sudo apt-get remove pulseaudio (reboot) sudo apt-get install pulseaudio (reboot) It's still not working. The file /etc/pulse/default.pa is missing. Here's what pulseaudio and pacmd commands show: $ pulseaudio E: [pulseaudio] main.c: Daemon startup without any loaded modules, refusing to work. $ pacmd No PulseAudio daemon running, or not running as session daemon.

    Read the article

< Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >