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  • Android: How to make launcher always open the main activity instead of child activity? (or otherwise

    - by yuku
    I have activities A and B. The A is the one with LAUNCHER intent-filter (i.e. the activity that is started when we click the app icon on home screen). A launches B using startActivity(new Intent(A.this, B.class)). When the user has the B activity open, and then put my application into the background, and later my application's process is killed, when the user starts my application again, B is opened instead of A. This caused a force close in my app, because A is the activity that initializes the resources my app needs, and when B tried to access the uninitialized resources, B crashes. Do you have any suggestions what should I do in this situation?

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  • I don't see any stacktrace running webapp with JBoss

    - by anna
    hi everyone. I have some very annoying trouble with jboss. I'm developing simple web-app using richfaces and I'm facing the problem that when I deploy and run application in browser jboss shows just following message: This page contains the following errors: error on line 12 at column 16: internal error Below is a rendering of the page up to the first error. And that's all. No stacktrace! It's so uneasy to search for a source of problem. Could anyone help me to "turn on" stacktracing?

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  • Exhaustive (or even just large) list of languages/stacks used for popular sites?

    - by jacko
    As a result of a conversation with a colleague today, I've been searching (unsuccessfully) for a large'ish list of what technology stacks are being used popular websites and standalone applications today. We're aware of the big ones like Facebook (php/ ), Twitter (scala/cassandra), Youtube (python/?), Digg (php/cassandra), stackoverflow (.net mvc/sqlserver), but we're looking for a more complete list. It would also be interesting to hear about any stats for desktop apps also? Can anyone help?

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  • GDB disas question about address values

    - by user324994
    I'm working with a binary file that I disas'd in gdb. Right now I'm just examining the return value of a function. 0x08048604 <playGame+78>: ret Is the address shown the address where ret is stored in the function? Or is it just the address of the instruction to return the ret value?

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  • How to detect the root recursive call?

    - by ahmadabdolkader
    Say we're writing a simple recursive function fib(n) that calculates the nth Fibonacci number. Now, we want the function to print that nth number. As the same function is being called repeatedly, there has to be a condition that allows only the root call to print. The question is: how to write this condition without passing any additional arguments, or using global/static variables. So, we're dealing with something like this: int fib(int n) { if(n <= 0) return 0; int fn = 1; if(n > 2) fn = fib(n-2) + fib(n-1); if(???) cout << fn << endl; return fn; } int main() { fib(5); return 0; } I thought that the root call differs from all children by returning to a different caller, namely the main method in this example. I wanted to know whether it is possible to use this property to write the condition and how. Update: please note that this is a contrived example that only serves to present the idea. This should be clear from the tags. I'm not looking for standard solutions. Thanks.

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  • Strange thread behavior in Perl

    - by Zaid
    Tom Christiansen's example code (à la perlthrtut) is a recursive, threaded implementation of finding and printing all prime numbers between 3 and 1000. Below is a mildly adapted version of the script #!/usr/bin/perl # adapted from prime-pthread, courtesy of Tom Christiansen use strict; use warnings; use threads; use Thread::Queue; sub check_prime { my ($upstream,$cur_prime) = @_; my $child; my $downstream = Thread::Queue->new; while (my $num = $upstream->dequeue) { next unless ($num % $cur_prime); if ($child) { $downstream->enqueue($num); } else { $child = threads->create(\&check_prime, $downstream, $num); if ($child) { print "This is thread ",$child->tid,". Found prime: $num\n"; } else { warn "Sorry. Ran out of threads.\n"; last; } } } if ($child) { $downstream->enqueue(undef); $child->join; } } my $stream = Thread::Queue->new(3..shift,undef); check_prime($stream,2); When run on my machine (under ActiveState & Win32), the code was capable of spawning only 118 threads (last prime number found: 653) before terminating with a 'Sorry. Ran out of threads' warning. In trying to figure out why I was limited to the number of threads I could create, I replaced the use threads; line with use threads (stack_size => 1);. The resultant code happily dealt with churning out 2000+ threads. Can anyone explain this behavior?

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  • Jagged Array in C (3D)

    - by Daniel
    How could I do the following? double layer1[][3] = { {0.1,0.1,0.8}, {0.1,0.1,0.8}, {0.1,0.1,0.8}, {0.1,0.1,0.8} }; double layer2[][5] = { {0.1,0.1,0.1,0.1,0.8} }; double *upper[] = {layer1, layer2}; I read the following after trying different ideas; to no avail. jagged array in c I understand (I hope) that double **upper[] = {layer1, layer2}; Is similar to what I'd like, but would not work because the layers are not arrays of pointers. I am using C intentionally. I am trying to abstain from doing this (which works). double l10[] = {0.1,0.1,0.8}; //l11 etc double *l1[] = {l10,l11,l12,l13}; double l20[] = {0.1,0.1,0.1,0.1,0.8}; double *l2[] = {l20}; double **both[] = {l1, l2};

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  • How do I find the list of functions executed to build a page?

    - by ashy_32bit
    I want the list of all functions executed to a certain point in code, somehow like debug_backtrace() but including functions not in the exact thread that leads to where debug_backtrace() is called. e.g : a(); function a() { b(); c(); d(); } function b() { } function c() { } function d() { print all_trace(); } would produce : a(), b(), c(), d() and not a(), d() like debug_backtrace() would

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  • Need to display my code in stack trace. I see only System... lines.

    - by Tony_Henrich
    Sometimes when I get an Exception while debugging in Visual Studio, all the code lines in the stack trace belong to the System.. name space. It doesn't display my line of code which was responsible for the exception. Is there a way to be make the stack trace show more lines or to ignore stack trace from the system namespace? Something like Just-My-Code for stack trace?

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  • How can I avoid hard-coding YubiKey user identities into the PAM stack?

    - by CodeGnome
    The Yubico PAM Module seems to require changes to the PAM stack for each user that will be authenticated with a YubiKey. Specifically, it seems that each user's client identity must be added to the right PAM configuration file before the user can be authenticated. While it makes sense to add authorized keys to an authentication database such as /etc/yubikey_mappings or ~/.yubico/authorized_yubikeys, it seems like a bad practice to have to edit the PAM stack itself for each individual user. I would definitely like to avoid having to hard-code user identities into the PAM stack this way. So, is it possible to avoid hard-coding the id parameter to the pam_yubico.so module itself? If not, are there any other PAM modules that can leverage YubiKey authentication without hard-coding the stack?

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  • How do I debug a difficult-to-reproduce crash with no useful call stack?

    - by David M
    I am encountering an odd crash in our software and I'm having a lot of trouble debugging it, and so I am seeking SO's advice on how to tackle it. The crash is an access violation reading a NULL pointer: First chance exception at $00CF0041. Exception class $C0000005 with message 'access violation at 0x00cf0041: read of address 0x00000000'. It only happens 'sometimes' - I haven't managed to figure out any rhyme or reason, yet, for when - and only in the main thread. When it occurs, the call stack contains one incorrect entry: For the main thread, which this is, it should show a large stack full of other items. At this point, all other threads are inactive (mostly sitting in WaitForSingleObject or a similar function.) I have only seen this crash occur in the main thread. It always has the same call stack of one entry, in the same method at the same address. This method may or may not be related - we do use the VCL in our application. My bet, though, is that something (possibly quite a while ago) is corrupting the stack, and the address where it's crashing is effectively random. Note it has been the same address across several builds, though - it's probably not truly random. Here is what I've tried: Trying to reproduce it reliably at a certain point. I have found nothing that reproduces it every time, and a couple of things that occasionally do, or do not, for no apparent reason. These are not 'narrow' enough actions to narrow it down to a particular section of code. It may be timing related, but at the point the IDE breaks in, other threads are usually doing nothing. I can't rule out a threading problem, but think it's unlikely. Building with extra debugging statements (extra debug info, extra asserts, etc.) After doing so, the crash never occurs. Building with Codeguard enabled. After doing so, the crash never occurs and Codeguard shows no errors. My questions: 1. How do I find what code caused the crash? How do I do the equivalent of walking back up the stack? 2. What general advice do you have for how to trace the cause of this crash? I am using Embarcadero RAD Studio 2010 (the project mostly contains C++ Builder code and small amounts of Delphi.)

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  • How to impale and stack targets correctly according to the collider and its coordinate?

    - by David Dimalanta
    I'm making another simple game, a catch game, where a spawning target game object must be captured using a skewer to impale it. Here how: At the start, the falling object (in red) will fall in a vertical direction (in blue) When aimed properly, the target will fall down along the line of the skewer. (in blue) Then, another target is spawned and will fall vertically. (in red) When aimed successfully again in a streak, the second target will fall along the skewer and stacked. Same process over and over when another target is spawned. However, when I test run it on the scene tab in Unity, when impaled several targets, instead of a smooth flow and stacking it ended up overlaying it instead of stacking it up like a pancake. Here's what it look like: As I noticed when reaching the half-way of my progress, I tried to figure out how to deal with collider bodies without sticking each other so that it will actually stack like in the example of the image at no. 3. Here's the script code I added in the target game object: using UnityEngine; using System.Collections; public class ImpaleStateTest : MonoBehaviour { public GameObject target; public GameObject skewer; public bool drag = false; private float stack; private float impaleCount; void Start () { stack = 0; impaleCount = 0; } void Update () { if(drag) { target.transform.position = new Vector3 (DragTest.dir.transform.position.x, DragTest.dir.transform.position.y - 0.35f, 0); target.transform.rotation = DragTest.degrees; target.rigidbody2D.fixedAngle = true; target.rigidbody2D.isKinematic = true; target.rigidbody2D.gravityScale = 0; if(Input.GetMouseButton(0)) { Debug.Log ("Skewer: " + DragTest.dir.transform.position.x); Debug.Log ("Target: " + target.transform.position.x); } } } void OnTriggerEnter2D(Collider2D collider) { impaleCount++; Debug.Log ("Impaled " + impaleCount + " time(s)!"); drag = true; audio.Play (); } } Aside from that, I'm not sure if it's right but, the only way to stick the impaled targets while dragging the skewer left or right is to get the X coordinates from the skewer only. Is there something else to recommend it in order to improve this behavior as realistic as possible? Please help.

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  • Android Loading Screen: How do I use a stack to load elements?

    - by tom_mai78101
    I have some problems with figuring out what value I should put in the function: int value_needed_to_figure_out = X; ProgressBar.incrementProgressBy(value_needed_to_figure_out); I've been researching about loading screens and how to use them. Some examples I've seen have implemented Thread.sleep() in a Handler.post(new Runnable()) function. To me, I got most of that concept of using the Handler to update the ProgressBar, while pretending to do some heavy crunching work. So, I kept looking. I have read this thread here: How do I load chunks of data from an assest manager during a loading screen? It said that I can try using a stack it needs to load, and adding a size counter as I add elements to the stack. What does it mean? This is the part where I'm totally stumped. If anyone would provide some hints, I'll gladly appreciate it. Thanks in advance.

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  • Android Loading Screen: How do I go about using a stack to load elements, and the option of incrementing the size counter?

    - by tom_mai78101
    I have some problems with figuring out what value I should put in the function: int value_needed_to_figure_out = X; ProgressBar.incrementProgressBy(value_needed_to_figure_out); I've been researching about loading screens and how to use them. Some examples I've seen have implemented Thread.sleep() in a Handler.post(new Runnable()) function. To me, I got most of that concept of using the Handler to update the ProgressBar, while pretending to do some heavy crunching work. So, I kept looking. I have read this thread here: How do I load chunks of data from an assest manager during a loading screen? It said that I can try using a stack it needs to load, and adding a size counter as I add elements to the stack. What does it mean? This is the part where I'm totally stumped. If anyone would provide some hints, I'll gladly appreciate it. Thanks in advance.

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  • Is it possible to create thread-safe collections without locks?

    - by Andrey
    This is pure just for interest question, any sort of questions are welcome. So is it possible to create thread-safe collections without any locks? By locks I mean any thread synchronization mechanisms, including Mutex, Semaphore, and even Interlocked, all of them. Is it possible at user level, without calling system functions? Ok, may be implementation is not effective, i am interested in theoretical possibility. If not what is the minimum means to do it? EDIT: Why immutable collections don't work. This of class Stack with methods Add that returns another Stack. Now here is program: Stack stack = new ...; ThreadedMethod() { loop { //Do the loop stack = stack.Add(element); } } this expression stack = stack.Add(element) is not atomic, and you can overwrite new stack from other thread. Thanks, Andrey

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  • A error about "Address 0x0 is not stack'd, malloc'd or (recently) free'd" in c program under linux

    - by MaiTiano
    There is a piece of my program: height = atoi(argv[3]); width = atoi(argv[2]); sprintf(seqName,"%s", argv[1]); // strcpy(seqName, argv[1]); After compiling it, a exe file test is generated, then I use Valgrind to check it. Then I got the following message, however I cannot understand what it tends to tell me. Can anyone provide some kind help, Thanks. 1 contexts (suppressed: 13 from 8) 1 contexts (suppressed: 13 from 8) jl@ubuntu:~/work/dsr_analysis$ valgrind --tool=memcheck --leak-check=yes ./test ==28940== Memcheck, a memory error detector ==28940== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al. ==28940== Using Valgrind-3.6.0.SVN-Debian and LibVEX; rerun with -h for copyright info ==28940== Command: ./test ==28940== ==28940== Invalid read of size 1 ==28940== at 0x40260CA: strcpy (mc_replace_strmem.c:311) ==28940== by 0x804A5C6: main (me_search.c:1428) ==28940== Address 0x0 is not stack'd, malloc'd or (recently) free'd ==28940== ==28940== ==28940== Process terminating with default action of signal 11 (SIGSEGV) ==28940== Access not within mapped region at address 0x0 ==28940== at 0x40260CA: strcpy (mc_replace_strmem.c:311) ==28940== by 0x804A5C6: main (me_search.c:1428) ==28940== If you believe this happened as a result of a stack ==28940== overflow in your program's main thread (unlikely but ==28940== possible), you can try to increase the size of the ==28940== main thread stack using the --main-stacksize= flag. ==28940== The main thread stack size used in this run was 8388608. ==28940== ==28940== HEAP SUMMARY: ==28940== in use at exit: 0 bytes in 0 blocks ==28940== total heap usage: 0 allocs, 0 frees, 0 bytes allocated ==28940== ==28940== All heap blocks were freed -- no leaks are possible ==28940== ==28940== For counts of detected and suppressed errors, rerun with: -v ==28940== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 13 from 8)1 contexts (suppressed: 13 from 8) 1 contexts (suppressed: 13 from 8)

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  • C#/.NET library for source code formatting, like the one used by Stack Overflow?

    - by Lasse V. Karlsen
    I am writing a command line tool to convert Markdown text to html output, which seems easy enough. However, I am wondering how to get nice syntax coloring for embedded code blocks, like the one used by Stack Overflow. Does anyone know either: What library StackOverflow is using or if there's a library out there that I can easily reuse? Basically it would need to have some of the same "intelligence" found in the one that Stack Overflow uses, by basically doing a best-attempt at figuring out the language in use to pick the right keywords. Basically, what I want is for my own program to handle a block like the following: if (a == 0) return true; if (a == 1) return false; // fall-back Markdown Sharp, the library I'm using, by default outputs the above as a simple pre/code html block, with no syntax coloring. I'd like the same type of handling as the formatting on Stack Overflow does, the above contains blue "return" keywords for example. Or, hmm, after checking the source of this Stack Overflow page after adding the code example, I notice that it too is formatted like a simple pre/code block. Is it pure javascript-magic at works here, so perhaps there's no such library? If there's no library that will automagically determine a possible language by the keywords used, is there one that would work if I explicitly told it the language? Since this is "my" markdown-commandline-tool, I can easily add syntax if I need to.

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  • Catching a nested-in-template exception [C++]

    - by Karol
    Hello, I have a problem with writing a catch clause for an exception that is a class nested in a template. To be more specific, I have a following definition of the template and exception: /** Generic stack implementation. Accepts std::list, std::deque and std::vector as inner container. */ template < typename T, template < typename Element, typename = std::allocator<Element> > class Container = std::deque > class stack { public: class StackEmptyException { }; ... /** Returns value from the top of the stack. Throws StackEmptyException when the stack is empty. */ T top() const; ... } I have a following template method that I want exception to catch: template <typename Stack> void testTopThrowsStackEmptyExceptionOnEmptyStack() { Stack stack; std::cout << "Testing top throws StackEmptyException on empty stack..."; try { stack.top(); } catch (Stack::StackEmptyException) { // as expected. } std::cout << "success." << std::endl; } When I compile it (-Wall, -pedantic) I get the following error: In function ‘void testTopThrowsStackEmptyExceptionOnEmptyStack()’: error: expected type-specifier error: expected unqualified-id before ‘)’ token === Build finished: 2 errors, 0 warnings === Thanks in advance for any help! What is interesting, if the stack implementation was not a template, then the compiler would accept the code as it is.

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  • How to perform a Depth First Search iteratively using async/parallel processing?

    - by Prabhu
    Here is a method that does a DFS search and returns a list of all items given a top level item id. How could I modify this to take advantage of parallel processing? Currently, the call to get the sub items is made one by one for each item in the stack. It would be nice if I could get the sub items for multiple items in the stack at the same time, and populate my return list faster. How could I do this (either using async/await or TPL, or anything else) in a thread safe manner? private async Task<IList<Item>> GetItemsAsync(string topItemId) { var items = new List<Item>(); var topItem = await GetItemAsync(topItemId); Stack<Item> stack = new Stack<Item>(); stack.Push(topItem); while (stack.Count > 0) { var item = stack.Pop(); items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } } return items; } EDIT: I was thinking of something along these lines, but it's not coming together: var tasks = stack.Select(async item => { items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } }).ToList(); if (tasks.Any()) await Task.WhenAll(tasks); UPDATE: If I wanted to chunk the tasks, would something like this work? foreach (var batch in items.BatchesOf(100)) { var tasks = batch.Select(async item => { await DoSomething(item); }).ToList(); if (tasks.Any()) { await Task.WhenAll(tasks); } } The language I'm using is C#.

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  • Unable to access stackexchange sites from this system

    - by Sandeepan Nath
    Earlier, I was not able to access most of the stackexchange sites like stackoverflow, programmers.SE etc. on my home Windows XP system. I was able to access only a few like http://meta.stackexchange.com and not even http://www.meta.stackexchange.com (note the www). I tried many other sites like http://www.stackoverflow.com, http://area51.stackexchange.com/ but was getting page not found errors on all browsers. Even pinging from terminal was saying destination host unreachable. I did not check recently but may be all SE sites are unreachable now. I was clueless about what could be the issue. I thought some firewall issue? So, I stopped AVG antivirus's firewall, then completely uninstalled it and even turned of windows firewall. But still not reachable even after fresh installation of Windows 7. Then I noticed a "Too many requests" notice on google. This page - http://www.google.co.in/sorry/?continue=http://www.google.co.in/# I don't know why this appeared but I guess somehow too many requests might have been sent to these sites and they blocked me. But in that case, SE would be smart enough to show a captcha like google. So, how to confirm the problem and fix it. Similar questions like these don't look solved yet - Unable to access certain websites Unable to Access Certain Websites I have lately started actively participating in lots of SE sites. There are new new questions popping up in my mind every time and I am not able to ask them. Please help! Thanks

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  • Buyers question: Have intel AES-NI already been integrated in IPSEC stacks?

    - by deploymonkey
    Dear serverfault, I need to decide between deploying Opteron 6100 and Xeon Westmere EP, so I regard this a platform question. If not, it may be moved to stackoverflow and I hereby declare that I am very sorry. Do any (F)OSS or proprietory IPSEC stacks already use the AES-NI functions of the Westmere-EP? Thanks a bundle! ps. If anyone would like to create the tag AES-NI, You're welcome. I couldn't due to lack of rep.

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  • Obtaining references to function objects on the execution stack from the frame object?

    - by Marcin
    Given the output of inspect.stack(), is it possible to get the function objects from anywhere from the stack frame and call these? If so, how? (I already know how to get the names of the functions.) Here is what I'm getting at: Let's say I'm a function and I'm trying to determine if my caller is a generator or a regular function? I need to call inspect.isgeneratorfunction() on the function object. And how do you figure out who called you? inspect.stack(), right? So if I can somehow put those together, I'll have the answer to my question. Perhaps there is an easier way to do this?

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