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  • How to introduce versioning for questions on Stack*? [closed]

    - by András Szepesházi
    What today is the best answer for any given question, yesterday was not available and tomorrow will be obsolete. Especially when we're talking about software development. Here is an example for you (there must be thousands, this one is absolutely imaginary): Q: What is the best way to implement autocomplete in javascript? A: (2000) Whut? A: (2007) Write a custom ajax function, display the results after processing A: (2011) Use this plugin: http://jqueryui.com/demos/autocomplete/ (nono, I'm not a jQuery affiliate, actually I prefer MooTools) What would be your recommendation to introduce versioning for Stack Exchange questions and answers? Is there a need at all for that?

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  • Could spending time on Programmers.SE or Stack Overflow be substitute of good programming books for a non-beginner?

    - by Atul Goyal
    Could spending time (and actively participating) on Programmers.SE and Stack Overflow help me improve my programming skills any close to what spending time on reading a book like Code Complete 2 (which would otherwise be next in my reading list) will help. Ok, may be the answer to this question for someone who is beginning with programming might be a straight no, but I'd like to add that this question I'm asking in context when the person is familiar with programming languages but wants to improve his programming skills. I was reading this question on SO and also this book has been recommended by many others (including Jeff and Joel). To be more specific, I'd also add that even though I do programming in C, Java, Python,etc but still I'm not happy with my coding skills and reading the review of CC2 I realized I still need to improve a lot. So, basically I want to know what's the best way for me to improve programming skills - spend more time on here/SO or continue with CC2 and may be come here as and when time permits.

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  • What are QUICK interview questions for the Microsoft stack development jobs?

    - by Dubmun
    I'm looking for your best "quick answer" technical interview questions. We are a 100% Microsoft shop and do the majority of our development on the ASP.NET web stack in C# and have a custom SOA framework also written in C#. We use a combination of Web Forms, MVC, Web Services, WCF, Entity Framework, SQL Server, TSQL, jQuery, LINQ, and TFS in a SCRUM environment. We are currently on .NET 3.5 with a very near transition to .NET 4.0. Our interviewing process includes a 55 minute interview with two technical people (usually an architect and a senior developer). The two interviewers have to share the time for questions. That isn't enough time for very many true programming problems so I'm looking for more good questions that have quick, yet meaningful, answers. We are mainly interviewing for Senior Dev positions right now but may interview for some Juniors in the future. Please help?

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  • What is the relevance of resumes in the age of GitHub, Stack Exchange, Coursera, Udacity, blogs, etc.?

    - by davidk01
    My resume is no longer relevant. It can no longer contain an adequate description of my technical abilities. One can get a much better sense of what I am capable of by looking at my GitHub repositories, my Stack Exchange profiles, and the various courses that I am taking at Udacity and Coursera. The problem is that I have no idea how to tell employers that those are the places to look if they want an accurate description of what I can do. Every time a recruiter contacts me I gently nudge them towards all the resources I just mentioned and I also provide a link to a publicly visible Google doc that contains my resume along with links to all those resources. Yet, they keep coming back asking for a more descriptive resume. How can I make it even more blatantly obvious that if somebody wants to hire me then they can save themselves a whole bunch of trouble by just clicking on a few links and browsing around?

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  • Where can I get the 10k common English dictionary words which Stack overflow uses in related question? [migrated]

    - by itpian.com
    Where can I get the 10k common English dictionary words which Stack overflow uses in related question? Here in SE podcast - http://blog.stackoverflow.com/2008/12/podcast-32/ One of our major performance optimizations for the “related questions” query is removing the top 10,000 most common English dictionary words (as determined by Google search) before submitting the query to the SQL Server 2008 full text engine. It’s shocking how little is left of most posts once you remove the top 10k English dictionary words. This helps limit and narrow the returned results, which makes the query dramatically faster.

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  • How to solve exception_priv _instruction exception while running destop project? [on hold]

    - by Haritha
    While running desktop project im getting exception_priv _instruction how to solve this??? while running this page is coming # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_PRIV_INSTRUCTION (0xc0000096) at pc=0x02f5a92b, pid=3012, tid=3104 # # JRE version: 7.0-b147 # Java VM: Java HotSpot(TM) Client VM (21.0-b17 mixed mode, sharing windows-x86 ) # Problematic frame: # C 0x02f5a92b # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # http://bugreport.sun.com/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # --------------- T H R E A D --------------- Current thread (0x02f5a800): JavaThread "LWJGL Application" [_thread_in_native, id=3104, stack(0x076f0000,0x07740000)] siginfo: ExceptionCode=0xc0000096 Registers: EAX=0x000df4f0, EBX=0x32afc180, ECX=0x000df4f0, EDX=0x00000020 ESP=0x0773f768, EBP=0x0773f790, ESI=0x32afc180, EDI=0x02f5a800 EIP=0x02f5a92b, EFLAGS=0x00010206 Top of Stack: (sp=0x0773f768) 0x0773f768: 02bd429c 02bd429c 0773f770 32afc180 0x0773f778: 0773f7b8 32b022c8 00000000 32afc180 0x0773f788: 00000000 0773f7a0 0773f7dc 00943187 0x0773f798: 229ec1c0 00948839 69081736 00000000 0x0773f7a8: 089b0048 00000000 00000014 00001406 0x0773f7b8: 00000002 0773f7bc 32afbeb0 0773f7f8 0x0773f7c8: 32b022c8 00000000 32afbf00 0773f7a0 0x0773f7d8: 0773f7f0 0773f81c 00943187 69081736 Instructions: (pc=0x02f5a92b) 0x02f5a90b: 00 43 00 00 00 00 f0 bc 02 e8 00 e9 22 40 f7 73 0x02f5a91b: 07 85 a5 94 00 90 f7 73 07 50 cc a0 6d d8 49 c0 0x02f5a92b: 6d 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0x02f5a93b: 00 00 00 00 00 00 00 00 00 08 80 3d 37 00 00 00 Register to memory mapping: EAX=0x000df4f0 is an unknown value EBX=0x32afc180 is an oop {method} - klass: {other class} ECX=0x000df4f0 is an unknown value EDX=0x00000020 is an unknown value ESP=0x0773f768 is pointing into the stack for thread: 0x02f5a800 EBP=0x0773f790 is pointing into the stack for thread: 0x02f5a800 ESI=0x32afc180 is an oop {method} - klass: {other class} EDI=0x02f5a800 is a thread Stack: [0x076f0000,0x07740000], sp=0x0773f768, free space=317k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C 0x02f5a92b j org.lwjgl.opengl.GL11.glVertexPointer(IILjava/nio/FloatBuffer;)V+48 j com.badlogic.gdx.backends.lwjgl.LwjglGL10.glVertexPointer(IIILjava/nio/Buffer;)V+53 j com.badlogic.gdx.graphics.glutils.VertexArray.bind()V+149 j com.badlogic.gdx.graphics.Mesh.bind()V+25 j com.badlogic.gdx.graphics.Mesh.render(IIIZ)V+32 j com.badlogic.gdx.graphics.Mesh.render(III)V+8 j com.badlogic.gdx.graphics.g2d.SpriteBatch.flush()V+197 j com.badlogic.gdx.graphics.g2d.SpriteBatch.switchTexture(Lcom/badlogic/gdx/graphics/Texture;)V+1 j com.badlogic.gdx.graphics.g2d.SpriteBatch.draw(Lcom/badlogic/gdx/graphics/Texture;FFFF)V+33 j sevenseas.game.WorldRenderer.drawBob()V+54 j sevenseas.game.WorldRenderer.render()V+12 j sevenseas.game.GameClass.render(F)V+38 j com.badlogic.gdx.Game.render()V+19 j com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop()V+642 j com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run()V+27 v ~StubRoutines::call_stub V [jvm.dll+0x122c7e] V [jvm.dll+0x1c9c0e] V [jvm.dll+0x122e73] V [jvm.dll+0x122ed7] V [jvm.dll+0xccd1f] V [jvm.dll+0x14433f] V [jvm.dll+0x171549] C [msvcr100.dll+0x5c6de] endthreadex+0x3a C [msvcr100.dll+0x5c788] endthreadex+0xe4 C [kernel32.dll+0xb713] GetModuleFileNameA+0x1b4 Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j org.lwjgl.opengl.GL11.nglVertexPointer(IIIJJ)V+0 j org.lwjgl.opengl.GL11.glVertexPointer(IILjava/nio/FloatBuffer;)V+48 j com.badlogic.gdx.backends.lwjgl.LwjglGL10.glVertexPointer(IIILjava/nio/Buffer;)V+53 j com.badlogic.gdx.graphics.glutils.VertexArray.bind()V+149 j com.badlogic.gdx.graphics.Mesh.bind()V+25 j com.badlogic.gdx.graphics.Mesh.render(IIIZ)V+32 j com.badlogic.gdx.graphics.Mesh.render(III)V+8 j com.badlogic.gdx.graphics.g2d.SpriteBatch.flush()V+197 j com.badlogic.gdx.graphics.g2d.SpriteBatch.switchTexture(Lcom/badlogic/gdx/graphics/Texture;)V+1 j com.badlogic.gdx.graphics.g2d.SpriteBatch.draw(Lcom/badlogic/gdx/graphics/Texture;FFFF)V+33 j sevenseas.game.WorldRenderer.drawBob()V+54 j sevenseas.game.WorldRenderer.render()V+12 j sevenseas.game.GameClass.render(F)V+38 j com.badlogic.gdx.Game.render()V+19 j com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop()V+642 j com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run()V+27 v ~StubRoutines::call_stub --------------- P R O C E S S --------------- Java Threads: ( => current thread ) 0x003d6c00 JavaThread "DestroyJavaVM" [_thread_blocked, id=3240, stack(0x008c0000,0x00910000)] =>0x02f5a800 JavaThread "LWJGL Application" [_thread_in_native, id=3104, stack(0x076f0000,0x07740000)] 0x02bcf000 JavaThread "Service Thread" daemon [_thread_blocked, id=2612, stack(0x02e00000,0x02e50000)] 0x02bc1000 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=2776, stack(0x02db0000,0x02e00000)] 0x02bbf400 JavaThread "Attach Listener" daemon [_thread_blocked, id=2448, stack(0x02d60000,0x02db0000)] 0x02bbe000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=1764, stack(0x02d10000,0x02d60000)] 0x02bb8000 JavaThread "Finalizer" daemon [_thread_blocked, id=3864, stack(0x02cc0000,0x02d10000)] 0x02bb3400 JavaThread "Reference Handler" daemon [_thread_blocked, id=2424, stack(0x02c70000,0x02cc0000)] Other Threads: 0x02bb1800 VMThread [stack: 0x02c20000,0x02c70000] [id=3076] 0x02bd1000 WatcherThread [stack: 0x02e50000,0x02ea0000] [id=3276] VM state:not at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: None Heap def new generation total 4928K, used 2571K [0x229c0000, 0x22f10000, 0x27f10000) eden space 4416K, 46% used [0x229c0000, 0x22bc2e38, 0x22e10000) from space 512K, 100% used [0x22e90000, 0x22f10000, 0x22f10000) to space 512K, 0% used [0x22e10000, 0x22e10000, 0x22e90000) tenured generation total 10944K, used 634K [0x27f10000, 0x289c0000, 0x329c0000) the space 10944K, 5% used [0x27f10000, 0x27faea60, 0x27faec00, 0x289c0000) compacting perm gen total 12288K, used 1655K [0x329c0000, 0x335c0000, 0x369c0000) the space 12288K, 13% used [0x329c0000, 0x32b5dc58, 0x32b5de00, 0x335c0000) ro space 10240K, 42% used [0x369c0000, 0x36dfc660, 0x36dfc800, 0x373c0000) rw space 12288K, 53% used [0x373c0000, 0x37a38180, 0x37a38200, 0x37fc0000) Code Cache [0x00940000, 0x009d8000, 0x02940000) total_blobs=305 nmethods=80 adapters=158 free_code_cache=32183Kb largest_free_block=32955904 Dynamic libraries: 0x00400000 - 0x0042f000 C:\Program Files\Java\jre7\bin\javaw.exe 0x7c900000 - 0x7c9af000 C:\WINDOWS\system32\ntdll.dll 0x7c800000 - 0x7c8f6000 C:\WINDOWS\system32\kernel32.dll 0x77dd0000 - 0x77e6b000 C:\WINDOWS\system32\ADVAPI32.dll 0x77e70000 - 0x77f02000 C:\WINDOWS\system32\RPCRT4.dll 0x77fe0000 - 0x77ff1000 C:\WINDOWS\system32\Secur32.dll 0x7e410000 - 0x7e4a1000 C:\WINDOWS\system32\USER32.dll 0x77f10000 - 0x77f59000 C:\WINDOWS\system32\GDI32.dll 0x773d0000 - 0x774d3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\COMCTL32.dll 0x77c10000 - 0x77c68000 C:\WINDOWS\system32\msvcrt.dll 0x77f60000 - 0x77fd6000 C:\WINDOWS\system32\SHLWAPI.dll 0x76390000 - 0x763ad000 C:\WINDOWS\system32\IMM32.DLL 0x629c0000 - 0x629c9000 C:\WINDOWS\system32\LPK.DLL 0x74d90000 - 0x74dfb000 C:\WINDOWS\system32\USP10.dll 0x78aa0000 - 0x78b5e000 C:\Program Files\Java\jre7\bin\msvcr100.dll 0x6d940000 - 0x6dc61000 C:\Program Files\Java\jre7\bin\client\jvm.dll 0x71ad0000 - 0x71ad9000 C:\WINDOWS\system32\WSOCK32.dll 0x71ab0000 - 0x71ac7000 C:\WINDOWS\system32\WS2_32.dll 0x71aa0000 - 0x71aa8000 C:\WINDOWS\system32\WS2HELP.dll 0x76b40000 - 0x76b6d000 C:\WINDOWS\system32\WINMM.dll 0x76bf0000 - 0x76bfb000 C:\WINDOWS\system32\PSAPI.DLL 0x6d8d0000 - 0x6d8dc000 C:\Program Files\Java\jre7\bin\verify.dll 0x6d370000 - 0x6d390000 C:\Program Files\Java\jre7\bin\java.dll 0x6d920000 - 0x6d933000 C:\Program Files\Java\jre7\bin\zip.dll 0x6cec0000 - 0x6cf42000 C:\Documents and Settings\7stl0225\Local Settings\Temp\libgdx7stl0225\37fe1abc\gdx.dll 0x10000000 - 0x1004c000 C:\Documents and Settings\7stl0225\Local Settings\Temp\libgdx7stl0225\52d76f2b\lwjgl.dll 0x5ed00000 - 0x5edcc000 C:\WINDOWS\system32\OPENGL32.dll 0x68b20000 - 0x68b40000 C:\WINDOWS\system32\GLU32.dll 0x73760000 - 0x737ab000 C:\WINDOWS\system32\DDRAW.dll 0x73bc0000 - 0x73bc6000 C:\WINDOWS\system32\DCIMAN32.dll 0x77c00000 - 0x77c08000 C:\WINDOWS\system32\VERSION.dll 0x070b0000 - 0x07115000 C:\DOCUME~1\7stl0225\LOCALS~1\Temp\libgdx7stl0225\52d76f2b\OpenAL32.dll 0x7c9c0000 - 0x7d1d7000 C:\WINDOWS\system32\SHELL32.dll 0x774e0000 - 0x7761d000 C:\WINDOWS\system32\ole32.dll 0x5ad70000 - 0x5ada8000 C:\WINDOWS\system32\uxtheme.dll 0x76fd0000 - 0x7704f000 C:\WINDOWS\system32\CLBCATQ.DLL 0x77050000 - 0x77115000 C:\WINDOWS\system32\COMRes.dll 0x77120000 - 0x771ab000 C:\WINDOWS\system32\OLEAUT32.dll 0x73f10000 - 0x73f6c000 C:\WINDOWS\system32\dsound.dll 0x76c30000 - 0x76c5e000 C:\WINDOWS\system32\WINTRUST.dll 0x77a80000 - 0x77b15000 C:\WINDOWS\system32\CRYPT32.dll 0x77b20000 - 0x77b32000 C:\WINDOWS\system32\MSASN1.dll 0x76c90000 - 0x76cb8000 C:\WINDOWS\system32\IMAGEHLP.dll 0x72d20000 - 0x72d29000 C:\WINDOWS\system32\wdmaud.drv 0x72d10000 - 0x72d18000 C:\WINDOWS\system32\msacm32.drv 0x77be0000 - 0x77bf5000 C:\WINDOWS\system32\MSACM32.dll 0x77bd0000 - 0x77bd7000 C:\WINDOWS\system32\midimap.dll 0x73ee0000 - 0x73ee4000 C:\WINDOWS\system32\KsUser.dll 0x755c0000 - 0x755ee000 C:\WINDOWS\system32\msctfime.ime 0x69000000 - 0x691a9000 C:\WINDOWS\system32\sisgl.dll 0x73b30000 - 0x73b45000 C:\WINDOWS\system32\mscms.dll 0x73000000 - 0x73026000 C:\WINDOWS\system32\WINSPOOL.DRV 0x66e90000 - 0x66ed1000 C:\WINDOWS\system32\icm32.dll 0x07760000 - 0x0778d000 C:\Program Files\WordWeb\WHook.dll 0x74c80000 - 0x74cac000 C:\WINDOWS\system32\OLEACC.dll 0x76080000 - 0x760e5000 C:\WINDOWS\system32\MSVCP60.dll VM Arguments: jvm_args: -Dfile.encoding=Cp1252 java_command: sevenseas.game.MainDesktop Launcher Type: SUN_STANDARD Environment Variables: PATH=C:/Program Files/Java/jre7/bin/client;C:/Program Files/Java/jre7/bin;C:/Program Files/Java/jre7/lib/i386;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\Java\jdk1.7.0\bin;C:\eclipse; USERNAME=7stl0225 OS=Windows_NT PROCESSOR_IDENTIFIER=x86 Family 15 Model 4 Stepping 1, GenuineIntel --------------- S Y S T E M --------------- OS: Windows XP Build 2600 Service Pack 3 CPU:total 1 (1 cores per cpu, 1 threads per core) family 15 model 4 stepping 1, cmov, cx8, fxsr, mmx, sse, sse2, sse3 Memory: 4k page, physical 2031088k(939252k free), swap 3969920k(3011396k free) vm_info: Java HotSpot(TM) Client VM (21.0-b17) for windows-x86 JRE (1.7.0-b147), built on Jun 27 2011 02:25:52 by "java_re" with unknown MS VC++:1600 time: Sat Oct 26 12:35:14 2013 elapsed time: 0 seconds

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  • Why does Farseer 2.x store temporaries as members and not on the stack? (.NET)

    - by Andrew Russell
    UPDATE: This question refers to Farseer 2.x. The newer 3.x doesn't seem to do this. I'm using Farseer Physics Engine quite extensively at the moment, and I've noticed that it seems to store a lot of temporary value types as members of the class, and not on the stack as one might expect. Here is an example from the Body class: private Vector2 _worldPositionTemp = Vector2.Zero; private Matrix _bodyMatrixTemp = Matrix.Identity; private Matrix _rotationMatrixTemp = Matrix.Identity; private Matrix _translationMatrixTemp = Matrix.Identity; public void GetBodyMatrix(out Matrix bodyMatrix) { Matrix.CreateTranslation(position.X, position.Y, 0, out _translationMatrixTemp); Matrix.CreateRotationZ(rotation, out _rotationMatrixTemp); Matrix.Multiply(ref _rotationMatrixTemp, ref _translationMatrixTemp, out bodyMatrix); } public Vector2 GetWorldPosition(Vector2 localPosition) { GetBodyMatrix(out _bodyMatrixTemp); Vector2.Transform(ref localPosition, ref _bodyMatrixTemp, out _worldPositionTemp); return _worldPositionTemp; } It looks like its a by-hand performance optimisation. But I don't see how this could possibly help performance? (If anything I think it would hurt by making objects much larger).

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  • Are local variables in Fortran 77 static or stack dynamic?

    - by mm2887
    For my programming languages class one hw problem asks: Are local variables in FORTRAN static or stack dynamic? Are local variables that are INITIALIZED to a default value static or stack dynamic? Show me some code with an explanation to back up your answer. Hint: The easiest way to check this is to have your program test the history sensitivity of a subprogram. Look at what happens when you initialize the local variable to a value and when you don’t. You may need to call more than one subprogram to lock in your answer with confidence. I wrote a few subroutines: - create a variable - print the variable - initialize the variable to a value - print the variable again Each successive call to the subroutine prints out the same random value for the variable when it is uninitialized and then it prints out the initialized value. What is this random value when the variable is uninitialized? Does this mean Fortran uses the same memory location for each call to the subroutine or it dynamically creates space and initializes the variable randomly? My second subroutine also creates a variable, but then calls the first subroutine. The result is the same except the random number printed of the uninitialized variable is different. I am very confused. Please help! Thank you so much.

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  • What is your preferred tool stack for PHP development in the Windows Environment?

    - by Tim Visher
    I have been developing basic web sites for awhile now with some PHP thrown in for getting dynamic stuff done. However, I recently decided that it was time I got my hands a little dirtier so I wanted to start to play with the underpinnings of Wordpress and other such apps. I work on a Mac at home and have been using Coda for most of my editing needs and I love it. Also, to manage the services stack I use MAMP at home. However, I've begun to realize that for heavy PHP and Web work (AJAX, etc.), more is needed. I'm very interested to hear the kinds of tools more experienced web developers use on a day to day basis to manage the entire work flow. I found this article over on developer tutorials and decided to go with XAMPP (for the moment) for managing the services. However, IDE, Source Control, Debugger, etc. are all up for grabs. Anyway, your thoughts are much appreciated. And, if at all possible, try to describe your entire stack with what each tool fulfills for your development process.

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  • What is a currently a good game stack for simple Javascript 2D multiplatform game?

    - by JacobusR
    I'm looking for advice from someone can help me avoid common pitfalls in developing light weight, quick-to-market games. Yeah, I've heard of Google ;-), but a trip down Google lane does not beat solid experience from someone who has been down this path. I'm looking for advice from someone who works alone, or in a small team, and has developed some 2D games for mobile. My game ideas don't require intensive graphics, just simple arcade style glyphs and collision detection. My experience is mostly with Scala, Java and web technologies (Javascript, CSS, SVG, HTML, etc). My question is: Is there a nice stack that someone can suggest that will be a good fit for my skillset? I'm considering Javascript for simple 2D shooter games with simple multiplayer games being supported with a Scala server-side written on Spray. Is this silly? Should I rather look into things such as Unity 3D, and use it in 2D mode? For the actual game engine, something like the Sparrow Framework would be great, but it needs to be multiplatform.

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  • how do I get only the stack trace from my app in rails?

    - by codeman73
    The default behavior seems to be printing large stack traces like ArgumentError (too few arguments): app/controllers/players_controller.rb:55:in `format' app/controllers/players_controller.rb:55:in `create' /dh/passenger/lib/phusion_passenger/rack/request_handler.rb:92:in `process_request' /dh/passenger/lib/phusion_passenger/abstract_request_handler.rb:207:in `main_loop' /dh/passenger/lib/phusion_passenger/railz/application_spawner.rb:400:in `start_request_handler' /dh/passenger/lib/phusion_passenger/railz/application_spawner.rb:351:in `handle_spawn_application' /dh/passenger/lib/phusion_passenger/utils.rb:184:in `safe_fork' /dh/passenger/lib/phusion_passenger/railz/application_spawner.rb:349:in `handle_spawn_application' /dh/passenger/lib/phusion_passenger/abstract_server.rb:352:in `__send__' /dh/passenger/lib/phusion_passenger/abstract_server.rb:352:in `main_loop' /dh/passenger/lib/phusion_passenger/abstract_server.rb:196:in `start_synchronously' /dh/passenger/lib/phusion_passenger/abstract_server.rb:163:in `start' /dh/passenger/lib/phusion_passenger/railz/application_spawner.rb:209:in `start' /dh/passenger/lib/phusion_passenger/spawn_manager.rb:262:in `spawn_rails_application' /dh/passenger/lib/phusion_passenger/abstract_server_collection.rb:126:in `lookup_or_add' /dh/passenger/lib/phusion_passenger/spawn_manager.rb:256:in `spawn_rails_application' /dh/passenger/lib/phusion_passenger/abstract_server_collection.rb:80:in `synchronize' /dh/passenger/lib/phusion_passenger/abstract_server_collection.rb:79:in `synchronize' /dh/passenger/lib/phusion_passenger/spawn_manager.rb:255:in `spawn_rails_application' /dh/passenger/lib/phusion_passenger/spawn_manager.rb:154:in `spawn_application' /dh/passenger/lib/phusion_passenger/spawn_manager.rb:287:in `handle_spawn_application' /dh/passenger/lib/phusion_passenger/abstract_server.rb:352:in `__send__' /dh/passenger/lib/phusion_passenger/abstract_server.rb:352:in `main_loop' /dh/passenger/lib/phusion_passenger/abstract_server.rb:196:in `start_synchronously' but I only want to see the stack trace from my app. In this case, it's the top 3 lines, which consist of the actual Error, and then the parts of my app. In this case I'd prefer to see this: ArgumentError (too few arguments): app/controllers/players_controller.rb:55:in `format' app/controllers/players_controller.rb:55:in `create' Is this possible?

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  • Glassfish 3: How do I get and use a developers build so I can navigate a stack trace including Glas

    - by Thorbjørn Ravn Andersen
    I am migrating a JSF 1.1 application to JEE 6 Web profile, and doing it in steps. I am in the process of moving from JSP with JSF 1.1 to Facelets under JSF 1.2 using the jsf-facelets.jar for JSF 1.2, and received an "interesting" stack trace when trying to lookup a key in a Map using a "{Bean.foo.map.key}" where the stacktrace complained about "key" not being a valid integer. (After code introspection I am workarounding it using a number as the key). That bug is not what this question is about. In such a situation it is essential to be able to navigate the source of every line in the stack trace. In Eclipse I normally attach a source jar to every jar on the build path, but in this particular case the Glassfish server adapter creates a library automatically containing the jars. Also there is to my knowledge no debug build of Glassfish where sources are included in the bundle. Glassfish is a non-trivial Maven project, and a bit picky too. I am not very familiar with maven, but have managed to checkout the code from Subversion and build it for the 3.0 tag according to http://wiki.glassfish.java.net/Wiki.jsp?page=V3FullBuildInstructions#section-V3FullBuildInstructions-CheckoutTheWorkspace - it appears to be the code corresponding to the official released 3.0 version. After finishing the "mvn -U install" part, I have then tried to create Eclipse projects by first using "mvn -DdownloadSources=true eclipse:eclipse" and then import them in Eclipse JEE 3.5.2 and specifying the M2_REPO variable but many of the projects still have compilation errors, and I cannot locate any instructions from Oracle about how to do this. I'd appreciate some help in just getting a functional IDE workspace reflecting the 3.0 version of Glassfish. I have Eclipse 3.5.2, Netbeans 6.8 and 6.9 beta, and IntelliJ IDEA 9, and Linux/Windows/OS X do do it on.

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  • sending address of a variable declared on the stack?

    - by kobac
    I have a doubt concerning declaring variables, their scope, and if their address could be sent to other functions even if they are declared on the stack? class A{ AA a; void f1(){ B b; aa.f2(&b); } }; class AA{ B* mb; f2(B* b){ mb = b; //... } }; Afterwards, I use my AA::mb pointer in the code. So things I would like to know are following. When the program exits A::f1() function, b variable since declared as a local variable and placed on the stack, can't be used anymore afterwards. What happens with the validity of the AA::mb pointer? It contains the address of the local variable which could not be available anymore, so the pointer isn't valid anymore? If B class is a std::<vector>, and AA::mb is not a pointer anymore to that vector, but a vector collection itself for example. I would like to avoid copying all of it's contents in AA::f2() to a member AA::mb in line mb = b. Which solution would you recommend since I can't assign a pointer to it, because it'll be destroyed when the program exits AA::f2()

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  • How can we configure the Bitnami Joomla stack to open a socket on startup?

    - by bobo
    I have deployed the Bitnami Ubuntu Joomla! 3.1.5-2 (64-bit) stack on Amazon Cloud: http://bitnami.com/stack/joomla/cloud/amazon By default, the stack is configured to run PHP using PHP-FPM. I have no problem getting the Joomla and phpmyadmin running as virtual hosts on Apache. But now, I would like to add another virtual host. The problem I am having is, I have no idea how to get the system creating a socket on startup in the following folder: bitnami@ip-172-31-15-99:/opt/bitnami/php/var/run$ ls -al total 12 drwxr-xr-x 2 root root 4096 Nov 3 20:43 . drwxr-xr-x 4 root root 4096 Oct 9 15:39 .. srw-rw-rw- 1 root root 0 Nov 3 20:43 joomla.sock -rw-r--r-- 1 root root 4 Nov 3 20:43 php5-fpm.pid srw-rw-rw- 1 root root 0 Nov 3 20:43 phpmyadmin.sock srw-rw-rw- 1 root root 0 Nov 3 20:43 www.sock bitnami@ip-172-31-15-99:/opt/bitnami/php/var/run$ I have the following /opt/bitnami/apps/mywebsite/conf/php-fpm/pool.conf file: [mywebsite] listen=/opt/bitnami/php/var/run/mywebsite.sock include=/opt/bitnami/php/etc/common-dynamic.conf include=/opt/bitnami/apps/mywebsite/conf/php-fpm/php-settings.conf pm=dynamic As it can be seen, listen points to the mywebsite.sock which does not currently exist. I did an experiment, by removing the .sock files in the /opt/bitnami/php/var/run folder and they would come back on reboot. So how can we configure it to open a socket for mywebsite on startup?

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  • Where in the stack is Software Restriction Policies implemented?

    - by Knox
    I am a big fan of Software Restriction Policies for Microsoft Windows and was recently updating our settings for this. I became curious as to where Microsoft implemented this technology in the stack. I can imagine a very naive implementation being in Windows Explorer where when you double click on an exe or other blocked file type, that Explorer would check against the policy. I call this naive because obviously this wouldn't protect against someone typing something in a CMD window. Or worse, Adobe Reader running an external application. On the other hand, I can imagine that software restriction policies could be implemented deep in the stack almost at the metal. In this case, the low level loader would load into memory the questionable file, but mark the memory in the memory manager as non-executable data. I'm pretty sure that Microsoft did not do the most naive implementation, because if I block Java using a path block, Internet Explorer will crash if it attempts to load Java. Which is what I want. But I'm not sure how deep in the stack it's implemented and any insight would be appreciated.

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  • What is best configuration settings for Wordpress and MySQL on Win2008 + IIS7 stack?

    - by holiveira
    I currently have four blogs that uses Wordpress running on a shared hosting company. This blogs have a considerable amount of visits and I'm constantly receiving warnings from the hosting company saying that I'm consuming too much server CPU. Considering the fact that I have a dedicated server in another company with plenty of idle resources (it has a quad core Xeon 2.5GHz and 8GB of Ram and run on Win2008) I'm planning to move the blogs to this server in order to have some more freedom. I'm currently using this server to host some web applications using ASP.Net and SQL Express. I've installed a blog to test and it worked fine, but some issues appeared and raised some questions in my mind: How to properly set the permissions in the folders used by wordpress plugins, I mean, what permissions should I set for the IIS_User in some folders so that the plugins works correctly? What's the best caching plugin to use considering this is a Window Server? In the previous hosting company I used the WPSuperCache, but it was a Linux Stack. Or should I ignore the caching plugins and use the Dynamic Caching Feature of IIS7? How can I optmize the MySQL server running in this server (specially the settings regarding memory and caching) How can I protect the admin folders against hacker attacks? I know some people will advice me not to run Wordpress in a Windows stack, but that's my only choice. I don't even know were to start managing and LAMP stack, don't have the time to do so nor the money to rent another server.

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  • installed openstack using devstack install shell script but getting 500 error when i try opening dashboard

    - by Arvind
    I followed the instructions at http://devstack.org/guides/single-machine.html to install OpenStack. I first installed Ubuntu on my Windows 7 PC using the officially supported Windows installer for Ubuntu 12.04 LTS. And after that I followed the instructions at above page to install OpenStack. As per instructions, I should be able to access the dashboard aka Horizon, at http://192.168.1.4/ (thats the IP of the PC on which I installed Ubuntu-OpenStack). However I am getting a 500 error web page when I open that. How do I resolve this error? I want to set up a dev environment for OpenStack. For your ref, the whole error message is given now-- FilterError at / /usr/bin/env: node: No such file or directory Request Method: GET Request URL: http://192.168.1.4/ Django Version: 1.4.2 Exception Type: FilterError Exception Value: /usr/bin/env: node: No such file or directory Exception Location: /usr/local/lib/python2.7/dist-packages/compressor/filters/base.py in input, line 133 Python Executable: /usr/bin/python Python Version: 2.7.3 Python Path: ['/opt/stack/horizon/openstack_dashboard/wsgi/../..', '/opt/stack/python-keystoneclient', '/opt/stack/python-novaclient', '/opt/stack/python-openstackclient', '/opt/stack/keystone', '/opt/stack/glance', '/opt/stack/python-glanceclient/setuptools_git-0.4.2-py2.7.egg', '/opt/stack/python-glanceclient', '/opt/stack/nova', '/opt/stack/horizon', '/opt/stack/cinder', '/opt/stack/python-cinderclient', '/usr/local/lib/python2.7/dist-packages', '/usr/lib/python2.7', '/usr/lib/python2.7/plat-linux2', '/usr/lib/python2.7/lib-tk', '/usr/lib/python2.7/lib-old', '/usr/lib/python2.7/lib-dynload', '/usr/lib/python2.7/dist-packages', '/usr/lib/python2.7/dist-packages/PIL', '/usr/lib/python2.7/dist-packages/gst-0.10', '/usr/lib/python2.7/dist-packages/gtk-2.0', '/usr/lib/pymodules/python2.7', '/usr/lib/python2.7/dist-packages/ubuntu-sso-client', '/usr/lib/python2.7/dist-packages/ubuntuone-client', '/usr/lib/python2.7/dist-packages/ubuntuone-control-panel', '/usr/lib/python2.7/dist-packages/ubuntuone-couch', '/usr/lib/python2.7/dist-packages/ubuntuone-storage-protocol', '/opt/stack/horizon/openstack_dashboard'] Server time: Sat, 27 Oct 2012 08:43:29 +0000 Error during template rendering In template /opt/stack/horizon/openstack_dashboard/templates/_stylesheets.html, error at line 3 /usr/bin/env: node: No such file or directory 1 {% load compress %} 2 3 {% compress css %} 4 <link href='{{ STATIC_URL }}dashboard/less/horizon.less' type='text/less' media='screen' rel='stylesheet' /> 5 {% endcompress %} 6 7 <link rel="shortcut icon" href="{{ STATIC_URL }}dashboard/img/favicon.ico"/> 8 Also, the traceback is now given below-- Environment: Request Method: GET Request URL: http://192.168.1.4/ Django Version: 1.4.2 Python Version: 2.7.3 Installed Applications: ('openstack_dashboard', 'django.contrib.contenttypes', 'django.contrib.auth', 'django.contrib.sessions', 'django.contrib.messages', 'django.contrib.staticfiles', 'django.contrib.humanize', 'compressor', 'horizon', 'openstack_dashboard.dashboards.project', 'openstack_dashboard.dashboards.admin', 'openstack_dashboard.dashboards.settings', 'openstack_auth') Installed Middleware: ('django.middleware.common.CommonMiddleware', 'django.middleware.csrf.CsrfViewMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 'django.contrib.messages.middleware.MessageMiddleware', 'horizon.middleware.HorizonMiddleware', 'django.middleware.doc.XViewMiddleware', 'django.middleware.locale.LocaleMiddleware') Template error: In template /opt/stack/horizon/openstack_dashboard/templates/_stylesheets.html, error at line 3 /usr/bin/env: node: No such file or directory 1 : {% load compress %} 2 : 3 : {% compress css %} 4 : <link href='{{ STATIC_URL }}dashboard/less/horizon.less' type='text/less' media='screen' rel='stylesheet' /> 5 : {% endcompress %} 6 : 7 : <link rel="shortcut icon" href="{{ STATIC_URL }}dashboard/img/favicon.ico"/> 8 : Traceback: File "/usr/local/lib/python2.7/dist-packages/django/core/handlers/base.py" in get_response 111. response = callback(request, *callback_args, **callback_kwargs) File "/usr/local/lib/python2.7/dist-packages/django/views/decorators/vary.py" in inner_func 36. response = func(*args, **kwargs) File "/opt/stack/horizon/openstack_dashboard/wsgi/../../openstack_dashboard/views.py" in splash 38. return shortcuts.render(request, 'splash.html', {'form': form}) File "/usr/local/lib/python2.7/dist-packages/django/shortcuts/__init__.py" in render 44. return HttpResponse(loader.render_to_string(*args, **kwargs), File "/usr/local/lib/python2.7/dist-packages/django/template/loader.py" in render_to_string 176. return t.render(context_instance) File "/usr/local/lib/python2.7/dist-packages/django/template/base.py" in render 140. return self._render(context) File "/usr/local/lib/python2.7/dist-packages/django/template/base.py" in _render 134. return self.nodelist.render(context) File "/usr/local/lib/python2.7/dist-packages/django/template/base.py" in render 823. bit = self.render_node(node, context) File "/usr/local/lib/python2.7/dist-packages/django/template/debug.py" in render_node 74. return node.render(context) File "/usr/local/lib/python2.7/dist-packages/django/template/loader_tags.py" in render 155. return self.render_template(self.template, context) File "/usr/local/lib/python2.7/dist-packages/django/template/loader_tags.py" in render_template 137. output = template.render(context) File "/usr/local/lib/python2.7/dist-packages/django/template/base.py" in render 140. return self._render(context) File "/usr/local/lib/python2.7/dist-packages/django/template/base.py" in _render 134. return self.nodelist.render(context) File "/usr/local/lib/python2.7/dist-packages/django/template/base.py" in render 823. bit = self.render_node(node, context) File "/usr/local/lib/python2.7/dist-packages/django/template/debug.py" in render_node 74. return node.render(context) File "/usr/local/lib/python2.7/dist-packages/compressor/templatetags/compress.py" in render 147. return self.render_compressed(context, self.kind, self.mode, forced=forced) File "/usr/local/lib/python2.7/dist-packages/compressor/templatetags/compress.py" in render_compressed 107. rendered_output = self.render_output(compressor, mode, forced=forced) File "/usr/local/lib/python2.7/dist-packages/compressor/templatetags/compress.py" in render_output 119. return compressor.output(mode, forced=forced) File "/usr/local/lib/python2.7/dist-packages/compressor/css.py" in output 51. ret.append(subnode.output(*args, **kwargs)) File "/usr/local/lib/python2.7/dist-packages/compressor/css.py" in output 53. return super(CssCompressor, self).output(*args, **kwargs) File "/usr/local/lib/python2.7/dist-packages/compressor/base.py" in output 230. content = self.filter_input(forced) File "/usr/local/lib/python2.7/dist-packages/compressor/base.py" in filter_input 192. for hunk in self.hunks(forced): File "/usr/local/lib/python2.7/dist-packages/compressor/base.py" in hunks 167. precompiled, value = self.precompile(value, **options) File "/usr/local/lib/python2.7/dist-packages/compressor/base.py" in precompile 210. command=command, filename=filename).input(**kwargs) File "/usr/local/lib/python2.7/dist-packages/compressor/filters/base.py" in input 133. raise FilterError(err) Exception Type: FilterError at / Exception Value: /usr/bin/env: node: No such file or directory

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  • retransmission of lost TCP segment

    - by tcpip
    What will happen in the following scenario (assume the connection is already established): (stack A) send 10 byte data (stack B) send ACK for 10 byte data (stack B) send 200 byte data (stack B) send 100 byte data (stack B) send 50 byte data (stack A) send ACK for 350 byte data and also send 70 bytes data This segment gets lost and does not reach machine B. (stack B) retransmit 200 byte data (step 3) (stack A) send ACK for 200 byte data and the next expected seq number as the one for 70 bytes data Question: Should 70 bytes data be also transferred with the ACK in step 8? Note that the retransmission timer for step 6 has not expired yet.

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  • Solaris X86 64-bit Assembly Programming

    - by danx
    Solaris X86 64-bit Assembly Programming This is a simple example on writing, compiling, and debugging Solaris 64-bit x86 assembly language with a C program. This is also referred to as "AMD64" assembly. The term "AMD64" is used in an inclusive sense to refer to all X86 64-bit processors, whether AMD Opteron family or Intel 64 processor family. Both run Solaris x86. I'm keeping this example simple mainly to illustrate how everything comes together—compiler, assembler, linker, and debugger when using assembly language. The example I'm using here is a C program that calls an assembly language program passing a C string. The assembly language program takes the C string and calls printf() with it to print the string. AMD64 Register Usage But first let's review the use of AMD64 registers. AMD64 has several 64-bit registers, some special purpose (such as the stack pointer) and others general purpose. By convention, Solaris follows the AMD64 ABI in register usage, which is the same used by Linux, but different from Microsoft Windows in usage (such as which registers are used to pass parameters). This blog will only discuss conventions for Linux and Solaris. The following chart shows how AMD64 registers are used. The first six parameters to a function are passed through registers. If there's more than six parameters, parameter 7 and above are pushed on the stack before calling the function. The stack is also used to save temporary "stack" variables for use by a function. 64-bit Register Usage %rip Instruction Pointer points to the current instruction %rsp Stack Pointer %rbp Frame Pointer (saved stack pointer pointing to parameters on stack) %rdi Function Parameter 1 %rsi Function Parameter 2 %rdx Function Parameter 3 %rcx Function Parameter 4 %r8 Function Parameter 5 %r9 Function Parameter 6 %rax Function return value %r10, %r11 Temporary registers (need not be saved before used) %rbx, %r12, %r13, %r14, %r15 Temporary registers, but must be saved before use and restored before returning from the current function (usually with the push and pop instructions). 32-, 16-, and 8-bit registers To access the lower 32-, 16-, or 8-bits of a 64-bit register use the following: 64-bit register Least significant 32-bits Least significant 16-bits Least significant 8-bits %rax%eax%ax%al %rbx%ebx%bx%bl %rcx%ecx%cx%cl %rdx%edx%dx%dl %rsi%esi%si%sil %rdi%edi%di%axl %rbp%ebp%bp%bp %rsp%esp%sp%spl %r9%r9d%r9w%r9b %r10%r10d%r10w%r10b %r11%r11d%r11w%r11b %r12%r12d%r12w%r12b %r13%r13d%r13w%r13b %r14%r14d%r14w%r14b %r15%r15d%r15w%r15b %r16%r16d%r16w%r16b There's other registers present, such as the 64-bit %mm registers, 128-bit %xmm registers, 256-bit %ymm registers, and 512-bit %zmm registers. Except for %mm registers, these registers may not present on older AMD64 processors. Assembly Source The following is the source for a C program, helloas1.c, that calls an assembly function, hello_asm(). $ cat helloas1.c extern void hello_asm(char *s); int main(void) { hello_asm("Hello, World!"); } The assembly function called above, hello_asm(), is defined below. $ cat helloas2.s /* * helloas2.s * To build: * cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s * cc -m64 -c -o helloas2.o helloas2-cpp.s */ #if defined(lint) || defined(__lint) /* ARGSUSED */ void hello_asm(char *s) { } #else /* lint */ #include <sys/asm_linkage.h> .extern printf ENTRY_NP(hello_asm) // Setup printf parameters on stack mov %rdi, %rsi // P2 (%rsi) is string variable lea .printf_string, %rdi // P1 (%rdi) is printf format string call printf ret SET_SIZE(hello_asm) // Read-only data .text .align 16 .type .printf_string, @object .printf_string: .ascii "The string is: %s.\n\0" #endif /* lint || __lint */ In the assembly source above, the C skeleton code under "#if defined(lint)" is optionally used for lint to check the interfaces with your C program--very useful to catch nasty interface bugs. The "asm_linkage.h" file includes some handy macros useful for assembly, such as ENTRY_NP(), used to define a program entry point, and SET_SIZE(), used to set the function size in the symbol table. The function hello_asm calls C function printf() by passing two parameters, Parameter 1 (P1) is a printf format string, and P2 is a string variable. The function begins by moving %rdi, which contains Parameter 1 (P1) passed hello_asm, to printf()'s P2, %rsi. Then it sets printf's P1, the format string, by loading the address the address of the format string in %rdi, P1. Finally it calls printf. After returning from printf, the hello_asm function returns itself. Larger, more complex assembly functions usually do more setup than the example above. If a function is returning a value, it would set %rax to the return value. Also, it's typical for a function to save the %rbp and %rsp registers of the calling function and to restore these registers before returning. %rsp contains the stack pointer and %rbp contains the frame pointer. Here is the typical function setup and return sequence for a function: ENTRY_NP(sample_assembly_function) push %rbp // save frame pointer on stack mov %rsp, %rbp // save stack pointer in frame pointer xor %rax, %r4ax // set function return value to 0. mov %rbp, %rsp // restore stack pointer pop %rbp // restore frame pointer ret // return to calling function SET_SIZE(sample_assembly_function) Compiling and Running Assembly Use the Solaris cc command to compile both C and assembly source, and to pre-process assembly source. You can also use GNU gcc instead of cc to compile, if you prefer. The "-m64" option tells the compiler to compile in 64-bit address mode (instead of 32-bit). $ cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s $ cc -m64 -c -o helloas2.o helloas2-cpp.s $ cc -m64 -c helloas1.c $ cc -m64 -o hello-asm helloas1.o helloas2.o $ file hello-asm helloas1.o helloas2.o hello-asm: ELF 64-bit LSB executable AMD64 Version 1 [SSE FXSR FPU], dynamically linked, not stripped helloas1.o: ELF 64-bit LSB relocatable AMD64 Version 1 helloas2.o: ELF 64-bit LSB relocatable AMD64 Version 1 $ hello-asm The string is: Hello, World!. Debugging Assembly with MDB MDB is the Solaris system debugger. It can also be used to debug user programs, including assembly and C. The following example runs the above program, hello-asm, under control of the debugger. In the example below I load the program, set a breakpoint at the assembly function hello_asm, display the registers and the first parameter, step through the assembly function, and continue execution. $ mdb hello-asm # Start the debugger > hello_asm:b # Set a breakpoint > ::run # Run the program under the debugger mdb: stop at hello_asm mdb: target stopped at: hello_asm: movq %rdi,%rsi > $C # display function stack ffff80ffbffff6e0 hello_asm() ffff80ffbffff6f0 0x400adc() > $r # display registers %rax = 0x0000000000000000 %r8 = 0x0000000000000000 %rbx = 0xffff80ffbf7f8e70 %r9 = 0x0000000000000000 %rcx = 0x0000000000000000 %r10 = 0x0000000000000000 %rdx = 0xffff80ffbffff718 %r11 = 0xffff80ffbf537db8 %rsi = 0xffff80ffbffff708 %r12 = 0x0000000000000000 %rdi = 0x0000000000400cf8 %r13 = 0x0000000000000000 %r14 = 0x0000000000000000 %r15 = 0x0000000000000000 %cs = 0x0053 %fs = 0x0000 %gs = 0x0000 %ds = 0x0000 %es = 0x0000 %ss = 0x004b %rip = 0x0000000000400c70 hello_asm %rbp = 0xffff80ffbffff6e0 %rsp = 0xffff80ffbffff6c8 %rflags = 0x00000282 id=0 vip=0 vif=0 ac=0 vm=0 rf=0 nt=0 iopl=0x0 status=<of,df,IF,tf,SF,zf,af,pf,cf> %gsbase = 0x0000000000000000 %fsbase = 0xffff80ffbf782a40 %trapno = 0x3 %err = 0x0 > ::dis # disassemble the current instructions hello_asm: movq %rdi,%rsi hello_asm+3: leaq 0x400c90,%rdi hello_asm+0xb: call -0x220 <PLT:printf> hello_asm+0x10: ret 0x400c81: nop 0x400c85: nop 0x400c88: nop 0x400c8c: nop 0x400c90: pushq %rsp 0x400c91: pushq $0x74732065 0x400c96: jb +0x69 <0x400d01> > 0x0000000000400cf8/S # %rdi contains Parameter 1 0x400cf8: Hello, World! > [ # Step and execute 1 instruction mdb: target stopped at: hello_asm+3: leaq 0x400c90,%rdi > [ mdb: target stopped at: hello_asm+0xb: call -0x220 <PLT:printf> > [ The string is: Hello, World!. mdb: target stopped at: hello_asm+0x10: ret > [ mdb: target stopped at: main+0x19: movl $0x0,-0x4(%rbp) > :c # continue program execution mdb: target has terminated > $q # quit the MDB debugger $ In the example above, at the start of function hello_asm(), I display the stack contents with "$C", display the registers contents with "$r", then disassemble the current function with "::dis". The first function parameter, which is a C string, is passed by reference with the string address in %rdi (see the register usage chart above). The address is 0x400cf8, so I print the value of the string with the "/S" MDB command: "0x0000000000400cf8/S". I can also print the contents at an address in several other formats. Here's a few popular formats. For more, see the mdb(1) man page for details. address/S C string address/C ASCII character (1 byte) address/E unsigned decimal (8 bytes) address/U unsigned decimal (4 bytes) address/D signed decimal (4 bytes) address/J hexadecimal (8 bytes) address/X hexadecimal (4 bytes) address/B hexadecimal (1 bytes) address/K pointer in hexadecimal (4 or 8 bytes) address/I disassembled instruction Finally, I step through each machine instruction with the "[" command, which steps over functions. If I wanted to enter a function, I would use the "]" command. Then I continue program execution with ":c", which continues until the program terminates. MDB Basic Cheat Sheet Here's a brief cheat sheet of some of the more common MDB commands useful for assembly debugging. There's an entire set of macros and more powerful commands, especially some for debugging the Solaris kernel, but that's beyond the scope of this example. $C Display function stack with pointers $c Display function stack $e Display external function names $v Display non-zero variables and registers $r Display registers ::fpregs Display floating point (or "media" registers). Includes %st, %xmm, and %ymm registers. ::status Display program status ::run Run the program (followed by optional command line parameters) $q Quit the debugger address:b Set a breakpoint address:d Delete a breakpoint $b Display breakpoints :c Continue program execution after a breakpoint [ Step 1 instruction, but step over function calls ] Step 1 instruction address::dis Disassemble instructions at an address ::events Display events Further Information "Assembly Language Techniques for Oracle Solaris on x86 Platforms" by Paul Lowik (2004). Good tutorial on Solaris x86 optimization with assembly. The Solaris Operating System on x86 Platforms An excellent, detailed tutorial on X86 architecture, with Solaris specifics. By an ex-Sun employee, Frank Hofmann (2005). "AMD64 ABI Features", Solaris 64-bit Developer's Guide contains rules on data types and register usage for Intel 64/AMD64-class processors. (available at docs.oracle.com) Solaris X86 Assembly Language Reference Manual (available at docs.oracle.com) SPARC Assembly Language Reference Manual (available at docs.oracle.com) System V Application Binary Interface (2003) defines the AMD64 ABI for UNIX-class operating systems, including Solaris, Linux, and BSD. Google for it—the original website is gone. cc(1), gcc(1), and mdb(1) man pages.

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  • Installing e text editor

    - by kristian nissen
    I am trying to get e-text editor to run. I read http://www.e-texteditor.com/forum/viewtopic.php?p=14953#14953 and Compile e-text editor on Linux as well. But on my 10.04 Lucid it fails at the following step: ./build_externals_linux.sh debug with the following error messages: Building debug binaries Building 32-bit binaries Going to place output in /opt/etexteditor/external/out.debug ./build_externals_linux.sh: line 41: pushd: bakefile: No such file or directory ./build_externals_linux.sh: line 42: ./configure: No such file or directory Cannot compile bakefile ./build_externals_linux.sh: line 46: popd: directory stack empty ./build_externals_linux.sh: line 49: pushd: metakit: No such file or directory ./build_externals_linux.sh: line 50: cd: builds: No such file or directory Cannot compile MetaKit ./build_externals_linux.sh: line 56: popd: directory stack empty ./build_externals_linux.sh: line 59: pushd: pcre: No such file or directory ./build_externals_linux.sh: line 60: ./configure: No such file or directory Cannot compile pcre ./build_externals_linux.sh: line 66: popd: directory stack empty ./build_externals_linux.sh: line 69: pushd: tinyxml: No such file or directory make: *** No rule to make target `clean'. Stop. cannot compile TinyXML ./build_externals_linux.sh: line 77: popd: directory stack empty ./build_externals_linux.sh: line 80: pushd: libtommath: No such file or directory make: *** No rule to make target `clean'. Stop. Cannot compile LTM ./build_externals_linux.sh: line 85: popd: directory stack empty ./build_externals_linux.sh: line 88: pushd: libtomcrypt: No such file or directory make: *** No rule to make target `clean'. Stop. Cannot compile LTC ./build_externals_linux.sh: line 93: popd: directory stack empty ./build_externals_linux.sh: line 96: pushd: wxwidgets: No such file or directory ./build_externals_linux.sh: line 97: ./configure: No such file or directory Cannot compile wxWidgets ./build_externals_linux.sh: line 104: popd: directory stack empty ./build_externals_linux.sh: line 107: pushd: webkit: No such file or directory make: *** No rule to make target `clean'. Stop. ./build_externals_linux.sh: line 109: ./WebKitTools/Scripts/build-webkit: No such file or directory Cannot compile WebKit ./build_externals_linux.sh: line 113: popd: directory stack empty what am I missing?

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  • Physics Engine [Collision Response, 2-dimensional] experts, help!! My stack is unstable!

    - by Register Sole
    Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based method with Projected-Gauss-Seidel (PGS) iterative solver as described by Erin Catto (mentioned in the reference of the paper as [Catt05]). So here's how it currently is: The simulation handles 2-dimensional rotating convex polygons. Detection is using separating-axis test, with a SKIN, meaning closest points between two polygons is detected and determined if their distance is less than SKIN. To resolve collision, simultaneous impulse-based method is used. It is solved using iterative solver (PGS-solver) as in Erin Catto's paper. Error-correction is implemented using Baumgarte's stabilization (you can refer to either paper for this) using J V = beta/dt*overlap, J is the Jacobian for the constraints, V the matrix containing the velocities of the bodies, beta an error-correction parameter that is better be < 1, dt the time-step taken by the engine, and overlap, the overlap between the bodies (true overlap, so SKIN is ignored). However, it is still less stable than I expected :s I tried to stack hexagons (or squares, doesn't really matter), and even with only 4 to 5 of them, they hardly stand still! Also note that I am not looking for a sleeping scheme. But I would settle if you have any explicit scheme to handle resting contacts. That said, I would be more than happy if you have a way of treating it generally (as continuous collision, instead of explicitly as a special state). Ideas I have: I would try adding a damping term (proportional to velocity) to the Baumgarte. Is this a good idea in general? If not I would not want to waste my time trying to tune the parameter hoping it magically works. Ideas I have tried: Using simultaneous position based error correction as described in the paper in section 5.3.2, turned out to be worse than the current scheme. If you want to know the parameters I used: Hexagons, side 50 (pixels) gravity 2400 (pixels/sec^2) time-step 1/60 (sec) beta 0.1 restitution 0 to 0.2 coeff. of friction 0.2 PGS iteration 10 initial separation 10 (pixels) mass 1 (unit is irrelevant for now, i modified velocity directly<-impulse method) inertia 1/1000 Thanks in advance! I really appreciate any help from you guys!! :)

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  • Where is the node.js file in the stack trace located?

    - by user225189
    Obviously, I'm pretty new to node.js. I'm attempting to debug a node.js application and I see node.js in the stack trace. I would like to put some sys.puts calls in there, but I cannot locate the node.js that is being run by my server. Is there a way to tell where node.js is located? Is there an equivalent to Ruby's FILE in node? Thanks, Brian

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  • cannot evaluate expression because a native frame is on top of the call stack and system.accessviolationexception

    - by Joseph
    I have this code using c#. public partial class MainForm : Form { private CvCapture VideoCapture; private IplImage frame; private IplImage imgMain; public MainForm() { InitializeComponent(); } private void btnVideo_Click(object sender, EventArgs e) { double vidWidth, vidHeight; try { VideoCapture = highgui.CvCreateCameraCapture(0); } catch (Exception except) { MessageBox.Show(except.Message); } if (btnVideo.Text.CompareTo("Start Video") == 0) { if (VideoCapture.ptr == IntPtr.Zero) { MessageBox.Show("badtrip ah!!!"); return; } btnVideo.Text = "Stop Video"; highgui.CvSetCaptureProperty(ref VideoCapture, highgui.CV_CAP_PROP_FRAME_WIDTH, 640); highgui.CvSetCaptureProperty(ref VideoCapture, highgui.CV_CAP_PROP_FRAME_HEIGHT, 480); highgui.CvQueryFrame(ref VideoCapture); vidWidth = highgui.cvGetCaptureProperty(VideoCapture, highgui.CV_CAP_PROP_FRAME_WIDTH); vidHeight = highgui.cvGetCaptureProperty(VideoCapture, highgui.CV_CAP_PROP_FRAME_HEIGHT); picBoxMain.Width = (int)vidWidth; picBoxMain.Height = (int)vidHeight; timerGrab.Enabled = true; timerGrab.Interval = 42; timerGrab.Start(); } else { btnVideo.Text = "Start Video"; timerGrab.Enabled = false; if (VideoCapture.ptr == IntPtr.Zero) { highgui.CvReleaseCapture(ref VideoCapture); VideoCapture.ptr = IntPtr.Zero; } } } private void timerGrab_Tick(object sender, EventArgs e) { try { frame = highgui.CvQueryFrame(ref VideoCapture); if (frame.ptr == IntPtr.Zero) { timerGrab.Stop(); MessageBox.Show("??"); return; } imgMain = cxcore.CvCreateImage(cxcore.CvGetSize(ref frame), 8, 3); picBoxMain.Image = highgui.ToBitmap(imgMain, false); cxcore.CvReleaseImage(ref imgMain); //cxcore.CvReleaseImage(ref frame); } catch (Exception excpt) { MessageBox.Show(excpt.Message); } } } The problem is after i break all and step through the debugger the program stops at a certain code. the code where it stops is here: frame = highgui.CvQueryFrame(ref VideoCapture); the error is that it says that cannot evaluate expression because a native frame is on top of the call stack. and then when i try to shift+F11 it. there is another error saying that system.accessviolationexception. the stack trace says that: at System.Runtime.InteropServices.Marshal.CopyToManaged(IntPtr source, Object destination, Int32 startIndex, Int32 length) at CxCore.IplImage.get_ImageDataDb()

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  • Can a stack have an exception safe method for returning and removing the top element with move seman

    - by Motti
    In an answer to a question about std::stack::pop() I claimed that the reason pop does not return the value is for exception safety reason (what happens if the copy constructor throws). @Konrad commented that now with move semantics this is no longer relevant. Is this true? AFAIK, move constructors can throw, but perhaps with noexcept it can still be achieved. For bonus points what thread safety guarantees can this operation supply?

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  • how a view controller know when it is dismissed or poped out of the navigation controller stack?

    - by Thanh-Cong Vo
    Hi all, My view controller needs to know when it is poped out of the navigation controller stack, so that it can retain itself, wait and release itself later with another notification. I intend to do like that when the view is sent dealloc message: - (void)dealloc { if (self.isPerformingSomeTask) { self.isPopedOut = YES; [self retain]; return; } [super dealloc]; } But I think this is not a good solution? Any idea?

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