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  • Free, cross-platform screen recording utility

    - by abc
    I am looking for a screen recording (video) utility. Desired features are: It should be free (higher in priority) It should be available for Windows, Linux, and Mac (Mac in lower priority, Linux or Windows will work) It should have mic input facility to record external sound as well as machine's sound. It should have highlighting functionality (lower in priority)

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  • putty output screen too small?

    - by iie
    I'm having strange problem with my putty console. I'm establishing connection over ssh to my home computer [ windows 7 + freesshd server ]. Everything works just fine, but I'm getting this tiny screen with output, I can resize it of course, but the content is still in small box [ content doesn't resize ] I've tried to change the number of columns and rows in properties, but it didn't change anything. The same thing is with cygwin client.

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  • Can't save screen resolution setting.

    - by Searock
    Hi, My screen resolution in windows and previous version of Ubuntu (9.04) was 1152 x 864. But in Ubuntu 10.04 it gives me an option of 1024 x 786 and 1360 x 786. I have some how managed to add 1152x684 resolution by using xrandr command. searock@searock-desktop:~$ cvt 1152 864 1152x864 59.96 Hz (CVT 1.00M3) hsync: 53.78 kHz; pclk: 81.75 MHz Modeline "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync searock@searock-desktop:~$ xrandr --newmode "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync searock@searock-desktop:~$ xrandr --addmode S-video 1152x864 xrandr: cannot find output "S-video" searock@searock-desktop:~$ xrandr Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 VGA1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1360x768 59.8 1024x768 60.0* 800x600 60.3 56.2 848x480 60.0 640x480 59.9 59.9 1152x864_60.00 (0x124) 81.0MHz h: width 1152 start 1216 end 1336 total 1520 skew 0 clock 53.3KHz v: height 864 start 867 end 871 total 897 clock 59.4Hz searock@searock-desktop:~$ xrandr --addmode VGA1 1152x864_60.00 But the problem is when ever I restart my computer I get this message. Could not apply the stored configuration for the monitors. Could not find a suitable configuration of screens. And then it comes back to 1024 x 786 My graphic card details : Intel(R) 82945G Express Chipset Family. Is there any way I can fix this once for all ? Thanks. Edit 1 : rumtscho has suggested me to modify xorg.conf file. But I am not sure what HorizSync means? is it Horizontal frequency ? My monitor model is Acer v173. Here's my specification. So what should be HorizSync and VertRefresh ? Edit 2 : I have edited my Xorg.conf file as follows : Section "Monitor" Identifier "Configured Monitor" HorizSync 30-80 VertRefresh 55-75 EndSection then I added the resolution and restarted my computer and still I am facing the same problem. Is there something that I am missing? Edit 3 : For now I have edited /etc/gdm/Init/Default(gdm startup scripts) to include following xrandr commands, just below line initctl -q emit login-session-start DISPLAY_MANAGER=gdm xrandr --newmode "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync xrandr --addmode VGA1 1152x864_60.00<br/> xrandr -s 1152x864_60.00 This has solved my problem, but this commands have increased my computer's boot time. I think I will have to edit xorg file properly. Edit 4 : Instead of adding this files to gdm startup scripts I have created a shell script and added it to startup (System - Preference - Startup Applications) #!/bin/bash xrandr --newmode "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync xrandr --addmode VGA1 1152x864_60.00 xrandr -s 1152x864_60.00 And don't forget to add execution rights. (Right Click - Properties - Permission - Allow executing file as program)

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  • How to increase the resolution of a laptop screen more than it supports

    - by VirMatrix
    I have a laptop, which has a screen resolution of 1366x768, as most laptops have. Is there any way to increase it? The laptop is an HP Pavilion dv6, with Intel HD 3000 graphics and Radeon HD 6490M GPU. Edit: I want to increase the resolution beyond 1366 X 768, as I have a application that requests that, and I want to run the application on this laptop only. The Application Request the Resolution of 1280x900 or higher.

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  • Capture screen with fixed region

    - by user62046
    I would like to know if there is a systematical way (software) to capture a fixed region on the screen, under Windows 7 or OS X. It must be accurate about the region. I always want to capture the region with left-top coordinate (300, 300) and right-bottome coordinate (800, 800). So I can't not select the region by mouse myself. A software to do this capture should let me to input the 2 coordinates.

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  • How to set start screen tiles' language in Windows 8

    - by Robert Koritnik
    I've installed English Windows 8 x64 on my notebook and selected Slovenian as locale during installation. The problem I'm having now is that my tiles on start screen display in Slovenian even though my installation is English. I've also edited languages, adding English (British) on the list and putting it on top of Slovenian, but tiles still use Slovenian... All previous Windows versions were able to have English UI with a particular locale for input, time, dates, currency etc. How can I do the same in Windows 8?

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  • Unix: How to unsplit in screen

    - by Svish
    I'm trying to learn how to use screen, in unix so that I don't have to open up several ssh connections and terminal windows just because I want to do more than one thing at the same time on a machine. I have found the split command quite useful, but I have a problem I can't seem to figure out of... how do I unsplit?? I can split split using ^A S and switch between them using ^A ^I, but can't figure out how to remove a split...

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  • Flash/AIR AS3: comparing contents of Screen.screens

    - by matt lohkamp
    In a sane world, this works as expected: var array:Array = ['a','b','c]; trace(array.indexOf(array[0])); // returns 0 In an insane world, this happens: trace(Screen.screens.indexOf(Screen.screens[0])); // returns -1 ... if Screen.screens is an Array of the available instances of Screen, why can't that array give an accurate indexOf one of its own children? edit - apparently to get back to the world of the sane, all you have to do is this: var array:Array = Screen.screens; trace(array.indexOf(array[0])); // returns 0 Anyone know why?

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  • Python, how to tell if screen is running.

    - by Joe Spoon
    Hello, I am very new to programming and am trying to run a python code to see if the screen program is running and if it is then to not run the rest of the code. This is what I have and it's not working. !/usr/bin/python import os var1 = os.system ('screen -r /root/screenlog/screen.log') fd = open("/root/screenlog/screen.log") content = fd.readline() while content: if content == "There is no screen to be resumed.": os.system ('/etc/init.d/tunnel.sh') print "The tunnel is now active." else: print "The tunnel is running." fd.close() I know there are probably several things here that don't need to be and quite a few that I'm missing. I will be running this program in cron. Thanks for any help.

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  • Getting info about a screen session from an external script

    - by valadil
    I have a screen session. I'd like to be able to figure out what's running in it from an external script. I've gotten this far: ps --ppid $PID -o comm= That prints a list of all the child processes of the screen. What I haven't been able to figure out so far is: What window is selected/active in a screen session. If $PID is an attached screen it has no children. How do I find out what session it's attached to? I imagine the solution will involve some 'screen -X' voodoo, but I haven't figured out how to make that happen yet and google has been less than helpful.

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  • Get a return value from a screen'd command

    - by AndyMac
    I'm running a process in a screen (on Ubuntu 13.10, if it matters). I can execute a command within that screen with: screen -p 0 -X eval 'stuff \"$command\"\015' I'm not 100% sure what this command is doing to begin with, though it's functioning correctly. The reason behind it is I'm running a Minecraft server (still) and this screens in to the correct screen, and throws the command on the running command line. So that's good, so far. But what I'd like is to be able to run this command with a return value. So for example, if I were to run a "list" command, it'd tell me how many people and who is online, but I need to capture that output and put it somewhere. Anyone know of a way to accomplish this? I can't tell the minecraft server command line to redirect the output somewhere else since it doesn't have direct command line access, so the only way I could do this would be to grab all output of the screen while I'm connected ... but I'm not sure if that's possible.

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  • Is there any multi-touch graphics tablet with Linux drivers?

    - by Zifre
    After watching the absolutely amazing 10/GUI video, I have been dying to try to implement something like this. I can do the software side quite easily, but I don't have the hardware. The Wacom Bamboo Fun would work, but the Linux drivers don't support the multi-touch features. Microsoft's "UnMouse Pad" looks like the perfect solution, but it is not commercially available yet. Are there any similar devices that would work? Alternatively, is there a way to build a DIY version? (It is fairly easy to build a multi-touch display with a webcam and IR LEDs, but it would not be pressure sensitive. Does anyone have any info on how the UnMouse Pad works and if it is possible to build one?) EDIT: I should clarify that I don't want a multi-touch display. I want the sensor to be separate from the display. If that sounds crazy, watch the 10/GUI video.

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  • Black screen appears when booting new install of 11.10 on my desktop, cannot access Grub menu to fix

    - by Cee
    I installed 11.10 on my desktop PC but get a black screen after the BIOS screen when I try to boot it. I was able to run 10.04.04 on my hard drive before installing 11.10 and I am also able to use 11.10 on my usb pendrive and CD ROM. I've tried unplugging all USB devices before booting and also upgrading from 11.10 to 11.10. Holding the shift key from the BIOS screen doesn't allow me to access the GRUB menu to try: Highlight the first entry, press “e” to edit it. Navigate to words “quiet splash”, delete them and type “nomodeset” in their place (without quotes). Press Ctrl + X to continue boot. Once on the desktop, go to System Administration Additional Drivers and activate the recommended drivers. So running 11.10 on my pendrive, I tried editing /etc/default/grub, commenting out the GRUB_HIDDEN_TIMEOUT setting by putting a '#' in front of it to display the grub menu and setting GRUB_TIMEOUT setting to a value greater than or equal to 1 e.g. GRUB_TIMEOUT=10. However, when I run sudo update-grub, I get: /usr/sbin/grub-probe: error: cannot find a device for / (is /dev mounted?) I get the same error with update-grub after: sudo mount /dev/sda1 /mnt and after: sudo grub-install --root-directory=/mnt /dev/sda reboot sudo update-grub Other suggestions to fix the update-grub problem: Open synaptic, then purge all the related grub installed packages and reinstall grub-pc then and finally: sudo update-grub Or use Grub Customizer http://ubuntuforums.org/showthread.php?t=1195275 What would be the best way to approach this? I'm concerned about purging "all the related grub installed packages" but if it's true some files are corrupted this would seem necessary. Also, was I executing the correct commands i.e. with mount and grub-install, before running grub-update?

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  • Managing game state / 'what to update' within an XNA game 'screen'

    - by codinghands
    Note - having read through other GDev questions suggested when writing this question I'm confident this isn't a dupe. Of course, it's 3am and I'm likely wrong, so please mod as such if so. I'm trying to figure out how best to manage state within my game screens - please bare with me though! At the moment I'm using a heavily modified version of the fantastic game state management example on the XNA site available here. This is working perfectly for my 'Screens' - 'IntroScreen' with some shiny logos, 'TitleScreen' and a 'MenuScreen' stacked on top for the title and menu, 'PlayScreen' for the actual gameplay, etc. Each screen has the a bunch of sprites, and an 'Update' and 'Draw', managed by a 'ScreenManager'. In addition to the above, and as suggested as an answer to my other question here, most screens have a 'GameProcessQueue' class full of 'GameProcess'es which lets me do just about anything (animations, youbetcha!), in any order, in sequence or parallel. Why mention all this? When I talk about managing game state I'm thinking more for complex scenarios within a 'Screen'. 'TitleScreen', 'MenuScreen' and the like are all relatively simple. 'Play Screen' less so. How do people manage the different 'states' within the screen (or whatever you call it) that 'does' gameplay? (for me, the 'PlayScreen') I've thought about the following: Enum of different states in the Screen, 'activeState' enum-type variable, switching on the enum in the Screen Update() loop to determine what Screen Update 'sub'-function is called. I can see this getting hairy pretty fast though as screens get more complex and with the 'PlayScreen' becoming a behemoth mega-class. 'State' class with Update loop - a Screen can have any number of 'States', 1+ of which are 'active'. Screen update loop calls update on all active states. States themselves know which screen they belong to, and may even belong to a 'StateManager' which handles transitioning from one state to the next. Once a state is over it's removed from the ScreenState list. The Screen doesn't need a bunch of GameProcessQueues, each State has its own. Abstract Screen further to be more flexible - I can see the similarities between what I've got (game 'Screens' handled by a ScreenManager) and what I want (states within a screen, and a mechanism to manage them). However at the moment I see 'Screens' as high level and very distinct ('PlayScreen' with baddies != 'MenuScreen' with 4 words and event handlers), where as my proposed 'States' are more intrinsically tied to a specific screen with complex requirements. I think. This is for a turn-based board game, so it's easier to define things as a discrete series of steps (IntroAnimation - P1Turn - P2Turn - P1Turn ... - GameOver - .... Obviously with an open-world RPG things are very different, but any advice in this scenario is appreciated. If I'm just going OOP-crazy please say so. Similarly I'm concious there's a huge amount on this site re: state management. But as my first 'serious' game after a couple of false starts I'd like to get this right, and would rather be harassed and modded down than never ask :)

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  • LightSwitch Tutorial - Adding Image to a LightSwitch Screen

    - by ChrisD
    Last week, I have discussed how to control Screen Layouts in LightSwitch. Now, I will talk about how to add an image to the LightSwitch screen. In this demo, I will try to upload the image to the screen and will save the image into the database. The first step we need to do is start the VS 2010, create LightSwitch Desktop application with the name “AddingImageIntoScreenInLSBeta2” as shown in the following figure. The second steps, create a table as shown in the screen by selecting the "create a table" option in the start up screen. Then, we need to add a New Data Screen to our demo application. See the following figure which is the default screen layouts for the screen we have created. So we have to change the layout of this screen so that the uploading and using the image in the screen can be easily explained. Before adding the Model Window we have to prepare the layout. So delete the Highlighted fields as shown in the above figure. After preparing the layout to add the image, just add a new Group to the Person Property Rows Layout. To add a new group, [No: 1] – Select the Rows layout, it will shows you the Add button. [No: 2] – Click the Add button to select the new group. [No: 3] – Select the New Group. After adding the new group change the Layout type to Columns Layout. Here, -          Change the rows layout to columns layouts and give the display name as Uploading Image Example. -          Click on the add button to add the Photo field under the column layout. Add a new group under the Column layout group. Follow the [No: #] to create a new group under the columns layout group. After adding a new group of rows layout add the fields to the newly created group. [No: 1] – Select the Rows Layout group and change the display name as Details. [No: 2] – Click on Add button to select the appropriate fields to add to the group. [No: 3] – Add the fields to the group The above snippet shows the complete layout tree for our screen. Now the screen for uploading the image is ready. Just press the Play button. And see the result.

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  • How can I take browser screenshots at a higher resolution than my browser supports?

    - by Joshua Carmody
    I need to take a screenshot of a website as it would appear on a very high resolution monitor... say 4000x3000 pixels. My laptop's screen has a native resolution of 1400x768. Basically, I need to simulate having a monitor resolution much higher than my monitor and video card actually supports. I want the screenshot of the site to look pretty much how it does when you hit CTRL MINUS (zoom out) in Firefox repeatedly, but without any loss of pixels due to scaling. How can I do this? Is there some way to use virtual machine software to simulate a super-high-res display? If not, is there some way to open a browser window bigger than the screen, and then capture its contents as a PNG somehow? Anything else that might work?

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