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  • Does Android 2.1's Browser Support HTML 5 and What Video Format Does It Play?

    - by John Giotta
    The company I work for produces allot of video and we want to target as many devices as possible, but the question came up of what does the Android do? I personally own an Android based phone running 2.1, but I can't seem to get the HTML 5 tag to work. Even when I can trigger the browser to playback the video it just throws a notification error that it can't. Are there guidelines to producing Android/HTML 5 compatible videos? Is it truly supported?

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  • VLC will sometimes have issues displaying video in fullscreen. What could cause this? How would I troubleshoot the issue?

    - by George Marian
    Recently VLC has been having issues displaying video in fullscreen mode. AFAIK, nothing has changed with the video card drivers and it's certainly the same version of VLC. (/me shakes a fist at the repository maintainers) This has worked without issue in the past. In fact, I've had as many as 6 instances of VLC running, each playing a video. One was always fullscreen on my second monitor, while the others were tiled on my primary monitor. I was able to toggle any of the other 5 into fullscreen mode and the video displayed without issue. Lately, I've been having trouble running 2 instances in fullscreen mode. (Sometimes, even a single instance will not display the video in fullscreen.) VLC will continue to play the video, but in fullscreen mode I see nothing but a black screen. Sometimes, the video will display if I maximize the VLC window. Other times, I have to settle for a smaller sized window. I don't know if this is pertinent, but sometimes changing the min/max state of a Firefox window (Minefield, specifically) seemed to allow the troublesome instance to display the video in fullscreen mode. However, that did not prove to be a consistent workaround. Sometimes, it seemed that closing a Firefox window did the trick, though that isn't consistently successful either. (I futzed with Firefox, because with the crazy number of windows and tabs that I normally have open, it regularly hogs about 1 GB of RAM.) Another bit of funkiness that comes to mind is the fact that my secondary monitor is considered the primary on boot-up. I use xrandr to designate the real 1st monitor as primary after boot-up, as suggested by someone in a question I asked on the Unix & Linux SE site. Specs: Ubuntu 10.10 w/ Gnome and Compiz 8GB RAM AMD Phenom II 965 Black Edition Asus M4A79 Deluxe mobo XFX ATI Radeon HD 5750 w/ 1GB RAM VLC is configured to use the hardware overlay for video (as per the default setting) Does anyone have an idea what may cause this issue or how I may go about troubleshooting it? Update: Right now I have 2 instances of VLC playing, each in fullscreen mode on a separate monitor. This is what I see:

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  • Video not playing on android webview

    - by rand
    I am working with an Android and PhoneGap application and am using the HTML5 video tag to play videos on my web page. When I play the video is not visible and video is not playing itself. How can I play a HTML5 video on Android? Code for the same given below <!DOCTYPE HTML> <html> <head> <script type="text/javascript" charset="utf-8" src="cordova-1.8.1.js"></script> <meta http-equiv="content-type" content="text/html; charset="> <title></title> </head> <body > <video id="video" autobuffer height="240" width="360" onclick="this.play();> <source src="test.mp4"> <source src="test.mp4" type="video/webm"> <source src="test.mp4" type="video/ogg"> </video> <div id="msg"></div> <script type="text/javascript"> </script> </body> </html> and the activity class onCreate method-- public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final WebView webView = (WebView) findViewById(R.id.webview); WebSettings webSettings = webView.getSettings(); webSettings.setLayoutAlgorithm(LayoutAlgorithm.NARROW_COLUMNS); webView.getSettings().setJavaScriptEnabled(true); webSettings.setBuiltInZoomControls(true); webSettings.setPluginState(PluginState.ON); webView.getSettings().setPluginsEnabled(true); webSettings.setAllowFileAccess(true); webView.loadUrl("file:///android_asset/www/html5videoEvents.html"); }

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  • Can't serve HTML5 video through PHP on Safari/Mac (5.0)

    - by JKS
    I'm encountering a strange bug in Safari where, when I serve MP4 video through PHP (to obfuscate the file beneath the document root with a token-based authentication system), Safari for some reason fires the <video>'s onerror event, and the video never loads (I can't get any useful information out of the event object sent to onerror — everything is undefined). When I access the PHP script directly (i.e., the video is not embedded in a page), the video controls appear momentarily before flashing to a QuickTime question mark. When I access the MP4 file directly, it works as expected. What's bizarre is that the embedded video works perfectly in the latest version of Chrome for Mac. Here are the headers when accessed through PHP: Connection:Keep-Alive Content-Disposition:inline; filename="test.mp4" Content-Length:5558749 Content-Type:video/mp4 Date:Tue, 22 Jun 2010 01:24:25 GMT Keep-Alive:timeout=10, max=29 Server:Apache/2.2.15 (CentOS) mod_ssl/2.2.15 0.9.8l DAV/2 mod_auth_passthrough/2.1 FrontPage/5.0.2.2635 X-Powered-By:PHP/5.2.13 And here are the headers when test.mp4 is accessed directly: Accept-Ranges:bytes Connection:Keep-Alive Content-Length:5558749 Content-Type:video/mp4 Date:Tue, 22 Jun 2010 01:26:45 GMT Etag:"1c04757-54d1dd-489944c5a6400" Keep-Alive:timeout=10, max=30 Last-Modified:Tue, 22 Jun 2010 01:25:36 GMT Server:Apache/2.2.15 (CentOS) mod_ssl/2.2.15 0.9.8l DAV/2 mod_auth_passthrough/2.1 FrontPage/5.0.2.2635 The only differing headers are: Accept-Ranges (which I don't think is necessary), Etag, Last-Modified, Content-Disposition, and X-Powered-By. Not only can Chrome handle the PHP-served video fine, but when I use the same script to load the MP4 through a Flash player, it also works fine. I just can't figure out what Safari is choking on. EDIT: Also, when I change the content disposition to "attachment", Safari will download the MP4 file just fine.

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  • HTML5 video tag in chrome - wmv

    - by elcuco
    Hi Al, I need to make a page which displays a video. Firefox and and Opera support the OGG format, no problem there. Chrome is ... "stupid" and does not recognize OGG. Does Chrome on Windows know how to handle WMV? I already have them encoded, and no I cannot recode new videos since the media is limited in spaced (CDROM). My code currently looks like this (and not working in chrome) <video controls> <source codecs="theora, vorbis" media="video/ogg" src="video.ogv" /> <source media="video/x-ms-wmv" src="video.wmv" /> Please install a new browser, or just get out </video> Note that I am missing a codec entry, does anyone know what I need to put there?

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  • Play video in UIWebView from NSData

    - by Papagalli
    Hello there, Does anybody know how to play a video in a UIVebView ? The video comes from the iphone library, when I pick it, I store it in core data as binary data. If i use the local url of the video it's working fine, the problem I have is that the this url refers to a folder named "tmp", and I don't know the lifetime of it. If I can get the real url of the video file it will be ok. //attachment is the core data object containing the data NSURL *url = [NSURL URLWithString:attachment.path]; [self.webView loadRequest:[NSURLRequest requestWithURL:url]]; I tried a solution that doesn't work: (i tried MIMETypes : "video/quicktime" and "video/mp4") [self.webView loadData:attachment.data MIMEType:@"video/mov" textEncodingName:nil baseURL:nil]; I think the second solution is the closest, and the problem comes from the MIMEType. Thanks by advance if anybody has a solution for this :)

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  • Streaming Flash Video Problem - Clipping

    - by Stanley
    I have a simple flash video player that streams the video from a streaming media server. The stream plays fine and I have no problems with playing the video and doing simple functions. However, my problem is that on a mouse over of the video, I have the controls come up and when I do a seek or scrub on the video, I get little weird boxes that show over the video - like little pockets - of the video playing super fast (you can basically see it seeking) until it gets to the point it needs to be at and then these little boxes disappear. Is anybody else having these problems and if so, how do I fix this? I thought it might be some kind of masking problem, but I haven't been able to figure it out. Please Help!!!

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  • GWT and Panda Video Converter

    - by Maksim
    I'm writing GWT application where I need to upload video file and encode that video into different video formats. I've decided to use Panda Video Converter. I was able to run panda on my EC2 instance (using their image) and I can upload video from Panda's test pages but now I'm trying to make same thing with my own application in GWT. The question that I have is: How do I get Video id and how do I post my video to the server. What URL do I need to use for that? I tried to read their documentation but have no clue where to start. This is my fist time working with webservices and url, probably that's why I don't how it works.

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  • HTML5 video on iPad

    - by mrollinsiv
    I have a dynamic video gallery and it works great on a computer. When moving to an iPad, the video starts loading and it shows the cannot play icon. Instead of this I'd rather the video not show until it's ready to play. I have tried to add events listeners for "canplaythrough" and "canplay" and when they occur for the video to fade in then play. Does the iPad not support these events? new_video = document.createElement('video'); new_video.setAttribute('class', 'none'); new_video.setAttribute('width', '568'); new_video.setAttribute('height', '269'); new_video.setAttribute('id', 'video'+video_num); current_video.insertBefore(new_video, video_controls); new_video.load(); new_video.addEventListener('canplaythrough', function() { $('#video'+video_num').fadeIn(100); new_video.play(); });

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  • Jwplayer 6: html5 fullscreen when video clicked to play

    - by caaruiz
    I want to be able to use jwplayer so that when the user clicks on the video the video will start to play in fullscreen mode. I want this functionality to work on mobile devices that support html5. If the video is played on a mobile device it will take up the whole screen. Youtube and Vimeo currently do this on mobile devices. The Link Below uses Html5 video tag, which plays in fullscreen on mobile device when the video is clicked on. The only way I that I know that jwplayer allows fullscreen is that I manually click on the fullscreen button, but it would be nice to only click on the video to trigger the video to play in full screen.

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  • Why does Chrome video performance substantially degrade after waking from suspend in 10.10?

    - by Grant Heaslip
    Note: For some more details, some of which may not be true given what I've figured out, see this post. When I first boot my computer, video performance (both native H.264 HTML5 in YouTube and Vimeo, and in Flash) in Chrome is perfectly reasonable. CPU usage stays slow, everything works correctly, and the video is silky-smooth. But for whatever reason, if I suspend my computer then wake it up, video performance plummets. Full screen HTML5 video is choppy at best, and full-screen Flash video basically brings my computer to its knees (I'm talking less than a frame a second, and a 5 second lead time to leave full-screen after hitting Esc). Restarting Chrome doesn't fix this — I need to completely restart my machine before performance goes back to normal. Video performance in other applications, such as Movie Player, doesn't seem to be affected at all by the suspend cycle — it's only Chrome. I'm using a Lenovo X201, with an Intel GMA HD graphics chipset, and Intel compnents all around (I don't need any proprietary drivers). This didn't happen in 10.04, and I haven't anything that I think would have caused this to happen. It's possible that a Chrome release could have caused this, but it seems less likely than a regression between 10.04 and 10.10. Any ideas? EDIT: In response Georg's comment, logging in and out doesn't fix it. Restarting Compiz or switching to Metacity (at least by using "compiz/metacity --replace & disown" — am I doing it right?) doesn't help (actually, it seemed to help somewhat with Flash once, but I haven't been able to reproduce this). I'm not sure about GDM — when I use "sudo restart gdm" I get kicked back to the Linux shell (?), which I have no idea how to get out of. Also, I want to make very clear that this isn't just a case of Flash sucking (it does,but that's beside the point). I"m seeing the same general problem with HTML5 videos, and Flash is performing better on my Nexus One than it does on my Core i5 laptop. There's something screwy going on with Chrome and/or 10.10.

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  • How do I add and/or keep subtitles when converting video?

    - by JoeSteiger
    I have a mkv video I want to convert to mp4, but every which way I try and convert it (Handbrake, WinFF, ffmpeg, mencoder,...I lose the video's subtitles. How can I convert the video,keeping the subtitles, or add a subtitles.srt? I also would like 2 pass encoding with a video bitrate of 4054 and audio bitrate of 160. Thanks. I was asked for the ffmpeg -i: joe@joe-Leopard-Extreme:/media/Elements/Home Folder/Videos$ ffmpeg -i iron.mkv ffmpeg version 0.8.3-4:0.8.3-0ubuntu0.12.04.1, Copyright (c) 2000-2012 the Libav developers built on Jun 12 2012 16:52:09 with gcc 4.6.3 *** THIS PROGRAM IS DEPRECATED *** This program is only provided for compatibility and will be removed in a future release. Please use avconv instead. [matroska,webm @ 0x1a319a0] Estimating duration from bitrate, this may be inaccurate Input #0, matroska,webm, from 'iron.mkv': Metadata: title : Iron Duration: 02:06:01.67, start: 0.000000, bitrate: 1280 kb/s Chapter #0.0: start 0.000000, end 546.170622 Metadata: title : Chapter 00 Chapter #0.1: start 546.170622, end 1080.579489 Metadata: title : Chapter 01 Chapter #0.2: start 1080.579489, end 1609.941667 Metadata: title : Chapter 02 Chapter #0.3: start 1609.941667, end 2101.849733 Metadata: title : Chapter 03 Chapter #0.4: start 2101.849733, end 2595.259333 Metadata: title : Chapter 04 Chapter #0.5: start 2595.259333, end 3158.488667 Metadata: title : Chapter 05 Chapter #0.6: start 3158.488667, end 3564.644400 Metadata: title : Chapter 06 Chapter #0.7: start 3564.644400, end 4052.423356 Metadata: title : Chapter 07 Chapter #0.8: start 4052.423356, end 4304.300000 Metadata: title : Chapter 08 Chapter #0.9: start 4304.300000, end 4711.206489 Metadata: title : Chapter 09 Chapter #0.10: start 4711.206489, end 5080.575489 Metadata: title : Chapter 10 Chapter #0.11: start 5080.575489, end 5700.111067 Metadata: title : Chapter 11 Chapter #0.12: start 5700.111067, end 6269.346400 Metadata: title : Chapter 12 Chapter #0.13: start 6269.346400, end 6811.471333 Metadata: title : Chapter 13 Chapter #0.14: start 6811.471333, end 7561.679000 Metadata: title : Chapter 14 Stream #0.0(eng): Video: h264 (High), yuv420p, 1920x1080 [PAR 1:1 DAR 16:9], 23.98 fps, 23.98 tbr, 1k tbn, 47.95 tbc Stream #0.1(eng): Audio: ac3, 48000 Hz, 5.1, s16, 640 kb/s (default) Metadata: title : 3/2+1 Stream #0.2(ita): Audio: ac3, 48000 Hz, 5.1, s16, 640 kb/s Metadata: title : 3/2+1 Stream #0.3(eng): Subtitle: pgssub (default) Stream #0.4(eng): Subtitle: pgssub Stream #0.5(eng): Subtitle: pgssub Stream #0.6(eng): Subtitle: pgssub At least one output file must be specified joe@joe-Leopard-Extreme:/media/Elements/Home Folder/Videos

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  • How do I draw video frames onto the screen permanently using XNA?

    - by izb
    I have an app that plays back a video and draws the video onto the screen at a moving position. When I run the app, the video moves around the screen as it plays. Here is my Draw method... protected override void Draw(GameTime gameTime) { Texture2D videoTexture = null; if (player.State != MediaState.Stopped) videoTexture = player.GetTexture(); if (videoTexture != null) { spriteBatch.Begin(); spriteBatch.Draw( videoTexture, new Rectangle(x++, 0, 400, 300), /* Where X is a class member */ Color.White); spriteBatch.End(); } base.Draw(gameTime); } The video moves horizontally acros the screen. This is not exactly as I expected since I have no lines of code that clear the screen. My question is why does it not leave a trail behind? Also, how would I make it leave a trail behind?

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  • How to download streaming video from a flash player (arte)?

    - by wim
    there are a couple of concerts that I would very much like to view from Arte (I think it's a french TV channel?) but my connection is not good enough to stream the video. How can I download the file to play it locally? Here is an example link: http://www.my-jazzlive.tv/?p=1862 I have tried popular browser plugins such as DownloadHelper and Flash Video Downloader, these are working fine for me on sites such as youtube but they don't seem to recognise any stream from the Arte video player. I also looked through /tmp for something that looks like a partially downloaded video, but no luck.

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  • What is the fastest and best way to convert an rmvb video to mp4/mkv without losing any quality?

    - by Eric Leung
    the file will be played in a popbox3d. my old method was to convert the video using vidcoder (an offshoot of handbrake) using normal settings, but i've recently confirmed that this significantly reduces video and audio quality. i bumped up the conversion quality to 'high profile' and this produced a higher quality video but raised the conversion time to about twice the video length (95 minutes to convert a 45 minute video) on a core2duo laptop. this is less than ideal when a large number of videos need to be converted. i have tried a direct remuxing using mkv toolnix but this produced a video that refused to display video on the popbox3d, which is consistent with the reported: [quote=other old thread] it is possible to put RealMedia A/V in MKV container (used MKVtoolnix) - however, it is awkward to play later. RV40 is only suspected to be based on H.264 - simplify, is not consistent with MPEG-4 AVC specification. [/quote] i have read that ... [quote=from old thread] Under normal circumstances, [ffmpeg] should convert the video to .video.mp4 and the audio to (.wav then to) .audio.mp4, then mux the video and audio into a new .mp4 file and delete the temporary video-only and audio-only files.[/quote] and i am currently attempting to discover how this is done. help? PS: i download a lot of series from asia and for some strange reason, rmvb is a really popular format over there. sometimes, it's the only format that's available. unfortunately, it's a format that is incompatible with the popbox3d, so i have to convert the files before i can watch them on my tv.

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  • How to play 24 fps video smoothly on a 60Hz display?

    - by netvope
    I use mpc-hc to play videos on Win7 x64. With the default settings (#1), video playback is great most of the time. But for panning shots, playback is not smooth. I stepped through the video frame by frame and found that the panning movement is smooth (e.g. each frame shifts horizontally by 10 pixels), so the problem is how the 23.976 fps video is interpolated to 60Hz. The judder looks like what would be caused by a "2:3 pulldown", where the frames are played unevenly like: frame 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, etc (#2) Using "optimal renderer settings" (#3) instead of the default disables the Aero theme and causes tearing. Setting my LCD display to 50Hz may have improved the judder slightly (but I can't really tell). My display does not support 24Hz or 48Hz, and forcing them in the Nvidia control panel gives blurry screen. I've tried other video players (VLC and KMPlayer), the ReClock Directshow Filter, video files from different sources (#4), turning on/off DXVA, and a computer with a different GPU, but the judder in the playback is similar. None of them solved the problem. So, how can I play 23.976 or 24 fps video smoothly on a 60Hz display? I think a video player could make the video smoother by doing linear interpolation, such as: 1. 100% frame 1 2. 60% frame 1 + 40% frame 2 3. 20% frame 1 + 80% frame 2 4. 80% frame 2 + 20% frame 3 5. 40% frame 2 + 60% frame 3 6. 100% frame 3 7. 60% frame 3 + 40% frame 4 .. etc Can any existing video player do this? Footnotes: (#1) Video renderer: EVR Custom Pres. (#2) This example converts a 24 fps video into 30 fps (#3) View Renderer settings Reset Reset to optimal renderer settings (#4) The files I have are all H.264 mkv files, but I don't think the file format/encoding matters.

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  • Optimal video resolution and encoding for recording games for YouTube?

    - by Rookie
    I want to record video from games, therefore I cannot use very large video resolution, but I still want to make the large video view to look as sharp as the original encoded video before upload. I tried to use YouTube's recommended 854x640 resolution, but it wasn't possible with h264 and the encoding software I used (Handbrake) converted it to a width of the nearest multiple of 4, which I think is a limitation of the h264 format. The video I encoded was sharp and fine quality, but when I uploaded it to YouTube, it lost a lot of quality and the preferred large video view looks almost as bad as a 320p video. I tried to wait a few days but it never got sharper (in case it didn't process it completely yet). So, which resolution and encoding options I should use, if I want the large video player to have the sharpest possible video, retaining the original video quality as good as possible? I noticed that recording with 640x480, the video was sharper than with 1280x720, so I'm not sure what im doing wrong here; both were h264. Is it anyhow possible to prevent YouTube from re-encoding the videos? I just wonder how people can make so sharp videos, while mine are all blurry after upload, but before upload they looked fine. I also tried YouTube's suggested bitrates with h264, but it didn't work any better.

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  • Video memory buswidth vs video memory Bandwidth

    - by Mixxiphoid
    My current video card (9600GT) is dying and I'm searching for a new video card. Between acquiring my current one and now, I got a lot more knowledge about hardware and I want to use that to pick my new card. So I decided to not just buy some popular card blindly, but to search for a card able to handle my hardware requirements. I searched the specs at the NVidia site for the GT640 and was confused by the memory section and some questions raised. My current card's memory bus width is 256bit and has 1GB of memory. I checked Google about the importance of bus width. And all the links basically said the same 'The higher the number the more potential simultaneously traffic can be transferred'. This was already clear to me, yet there are currently a lot of new cards which are considered better than my current one with a lower bus width. To go in more detail about my question I copied the memory info from the NVidia site: GT 640 GT640 GDDR5 Memory Specs: Memory Clock 1.8 Gbps 5.0 Gbps Standard Memory Config 2048 MB 1024 MB Memory Interface DDR3 GDDR5 Memory Interface Width 128-bit 64-bit Memory Bandwidth (GB/sec) 28.5 40.0 What puzzled me is that the Memory Bandwidth seems to me the most important part, yet the lower bus width has the higher 'performance'. Is this due to the fact the memory interface is GDDR5 and is therefore able to have a higher memory clock speed (5Gbps)? If I am to buy a new video card, should I check the bus width? Memory clock? Bandwith? Amount of memory? My current card ahs 1GB memory, so I was searching for a 2GB memory card, but now I'm not so sure any more whether that is really 'better'. My main question: To me it seems that memory performance is made up by the combination of bus width and frequency. Is this true? If yes, why are there so many sites telling me I need to get a card with a high bus width? If no, then what IS important when it goes about memory performance on a video card. NOTE: The memory bandwidth is (almost) never displayed on vendor sites. How can I determine which card is better without knowing the bandwith?

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  • Is there an application that can do a blue screen effect with a webcam?

    - by Axxmasterr
    Background: This is not the blue screen of death I am speaking of but the process called "Blue Screening" that takes and removes a particular colored background from an image so that it can be superimposed on some other video/still picture. If you have ever seen the weatherman stand in front of the map, then you have seen someone doing a blue screen technique. I would like to be able to capture video from my webcam, then send that video to a blue screen program which removes the white (or other color) from the background and then inserts a background of my own choosing. (think of the dead guy in freejack who was calling from all of the different places on earth) Then once the image is superimposed, I would like to pipe it into Skype for video conferencing. Anyone have a good way to do this?

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  • How can I fix Problems with interlaced video jerking/flicking when playedback on DVD players? (Mixin

    - by Simon P Stevens
    I'm trying to make a DVD and the final DVD jerks when played on standalone DVD players. It seems to play fine on PCs. I think the problem may be to do with interlacing settings when rendering the final output, but I'll outline the whole editing process I have followed in case I've made a mistake somewhere else. Most of the footage comes from a sony handy cam (one of those mini DVD ones) so isn't great quality. It was set to "high quality" (haha) and 16:9 aspect ratio when it was recorded. I copy the files directly from the mini DVDs onto the hard drive and import them into Cinelerra. In Cinelerra I set the format to 25fps, 720x576, RGBA-8bit, 16:9, interlaced bottom fields first. When I've finished the editing, I add a Fields to frames effect (set to bottom first) to each video track. I render to audio and video separately: Audio: AC3, 128kbps Video: YUV4MPEG steam, video pipe settings: ffmpeg -f yuv4mpegpipe -i - -y -target dvd -flags +ilme+ildct mpeg2video % Cinelerra often crashes during the rendering, so I set it to generate a new video file at each label, and combine them using cat when I've got a sucesful render of each one. Once I've combined them, I use mencoder to re-index them: mencoder -forceidx -oac copy -ovc copy merged.m2v -o mergedReIndexed.m2v I combine the audio and video files using ffmpeg: ffmpeg -i AudioFile.ac3 -i VideoFile.m2v -target dvd -flags +ilme+ildct FinalMovie.mpg Then I build the menus with spumux and I create the DVD file system with dvdauthor, and finally I write it do a dvd-r like this: nice -n -20 growisofs -dvd-compat -speed=2 -Z /dev/dvd -dvd-video -V VIDEO ./ && eject /dev/dvd Originally, when I did it the DVD flickered badly, so as suggested in a guide I added the fields to frames effect in cinelerra. Now it doesn't "flicker", but has become "jerky" when there is lots of motion, particularly when the camera is moving, so the whole background moves. This is what I've tried so far: Removed "mpeg2video" from cinelerra video render pipe. Removed +ilme from render pipe. Removed +ildct from render pipe. Removed +ilme from render audio/video rejoin command. Removed +ildct from render audio/video rejoin command. Added -alt to render pipe. Added -alt to render audio/video rejoin command. Tried with and without the frames to fields effect in Cinelerra. and various combinations of the above. I've also tried this: change the Cinelerra fps to 50, use fields to frames (instead of frames to fields), render to an intermediate QTforlinux jpeg video stream, re-importing that back into Cinelerra, adding a frames to fields effect and then rendering that output as normal (@25fps), and I still have the same problem. Has anyone experienced this "jerking" playback before? Can anyone give any suggestions on how to fix it? (Like I say, it plays back fine on a PC, but not on any of the standalone players I've tried)

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  • ffdshow equivalent for the Mac

    - by Kit
    When I was still on Windows XP, I used ffdshow to take care of all my video and audio codecs needs (with fully customizable subtitles). I did not need any other video player except Windows Media Player. Is there an ffdshow equivalent for the Mac? The objective is the same: that I shouldn't have to install any other video player, not even VLC, or the trial-bloatware-ridden DivX. I'm on Snow Leopard.

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  • Download Flash video file from any video site?

    - by UK
    I know there are plenty of ways to download Flash video files (.flv) from the video sites like YouTube, etc. But if the site changes the procedure of download, most of the time, it will break. Is there any generic way to download without depending on a particular site/software?

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  • Gnome 3 - Multiple Video Cards - Xinerama -- Forced Fallback Mode

    - by Alvin
    Just installed a 2nd nvidia video card -- previously had gnome 3 working perfectly with 2 monitors on a a single video card using twinview tried a number of things thus far twinview on 1 card + xinerama no xinerama no twinview various manual xorg.conf hacks based on random forums (couple references below) xinerama no twinview with and without Extensions Composite The last one is what I'm using now -- it results in a forced fallback mode with Composite Disable set at the end of xorg.conf via nvidia-settings Section "Extensions" Option "Composite" "Disable" EndSection when I disabled that last snippet it boots to gnome 3 full with the left monitor on a black screen and the middle monitor as primary but non-responsive switching to console mode Ctrl+Alt+F1 and then switching back I get 3 black screens with a mouse that can move around but nothing to interact with issue seems related to OpenGL and the multiple video cards -- I can boot into Unity without issue though my Glx-Dock shows up with the black background as barely shows in the screenshot below indicating the OpenGL is not initiated has anyone had any luck with getting Xinerama to work with Multiple NVidia Video Cards with OpenGL support? Found this in the logs while looking a bit further [ 23.208] (II) NVIDIA(1): Setting mode "nvidia-auto-select+0+0" [ 23.254] (WW) NVIDIA(1): The GPU driving screen 1 is incompatible with the rest of the [ 23.254] (WW) NVIDIA(1): GPUs composing the desktop. OpenGL rendering will be [ 23.254] (WW) NVIDIA(1): disabled on screen 1. [ 23.277] (==) NVIDIA(1): Disabling shared memory pixmaps [ 23.277] (==) NVIDIA(1): Backing store disabled [ 23.277] (==) NVIDIA(1): Silken mouse enabled [ 23.277] (==) NVIDIA(1): DPMS enabled According to this page at the NVidia User Docs http://us.download.nvidia.com/XFree86/Linux-x86/173.14.09/README/chapter-14.html I may be out of luck =( Starting this question with the hopes that others may be able to help debug and perhaps gain answers over time as I really want to get the full gnome 3 back.

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  • Could the HTML 5 Video tag pick up an IP Multicast Stream?

    - by DrewBarbs
    I've been researching methods of getting an IP Multicast over UDP to the browser, and have found little that suggests I would be able to do it without using a plug-in like Java, Flash, or Silverlight in order to open a UDP port and (somehow) render the video. Checking out the HTML 5 <video> spec, there is (obviously) little in the way of specific implementation details, so as far as I can tell, there is nothing stopping a browser from parsing a address of the form "udp://224.1.1.1:8000" and joining a multicast group on that IP/port. Is this a correct understanding? Or must the resource pointed to by the <source> be a file?

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  • Old Sony Digital Tape Handycam, imported Video is sped up?

    - by thatryan
    Friend gave me their OLD handycam and a bunch of tapes asking me to put them on a DVD. The model is Sony DCR-TVR103 and it records onto Hi8 Digital tapes. It has a firewire port also. I am trying to use import function in iMovie on OS X 10.6. Every import though the video is super fast, like playing in fast forward. Ever seen anything like this? How can I import this video? Thank you.

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