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  • Virtual Machine Performance - More RAM or More Processor?

    - by webworm
    When looking to improve Virtual Machine performance what would be better ... Increasing the available RAM or increasing the processor power? Here is my choice ... Core 2 Duo @ 2.4 GHz with 8 GB RAM and integrated graphics (Mac Book Pro 13") Core i7 @ 2.6 GHz with 4 GB RAM and 512 MB dedicated graphics (Mac Book Pro 15") I plan to run Windows x64 in the VM with SQL Server 2008, Visual Studio 2010, and SharePoint 2010. I am planning to run VMWare Fusion v3. I also didn't know if a dedicated graphics card makes a difference when using a Virtual Machine. Thank you.

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  • C++ wxWidgets Event Handling

    - by Wallter
    Q1:I am using wxWidgets (C++) and have come accost a problem that i can not locate any help. I have created several wxTextCtrl boxes and would like the program to update the simple calculations in them when the user 'kills the focus.' I could not find any documentation on this subject on the wxWidgets webpage and Googling it only brought up wxPython. The two events i have found are: EVT_COMMAND_KILL_FOCUS - EVT_KILL_FOCUS for neither of which I could find any snippet for. Could anyone give me a short example or lead me to a page that would be helpful? Q2:Would i have to create an event to handle the focus being killed for each of my 8 wxTextCtrl boxes? In the case that i have to create a different event: How would i get each event to differentiate from each other? I know i will have to create new wxID's for each of the wxTextCtrl boxes but how do I get the correct one to be triggered? class BasicPanel : public wxPanel { ... wxTextCtrl* one; wxTextCtrl* two; wxTextCtrl* three; wxTextCtrl* four; ... }

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  • Assign delegate event handler from dynamically added child control

    - by mickyjtwin
    I have a control that handles commenting. In this control, I have set a delegate event handler for sending an email. I then have various types of controls, e.g. blog, articles etc, each of which may or may not have the commenting control added (which is done dynamically with me not knowing the id's), i.e. the commenting control is added outside this control. Each of these controls handles it's emailing differently(hence the event). What I'm trying to determine, is how to assign the event in the parent control. At the moment, I'm having to recursively search through all the controls on the page until I find the comment control, and set it that way. Example below explains: COMMENTING CONTROL public delegate void Commenting_OnSendEmail(); public partial class Commenting : UserControl { public Commenting_OnSendEmail OnComment_SendEmail(); private void Page_Load(object sender, EventArgs e) { if(OnComment_SendEmail != null) { OnComment_SendEmail(); } } } PARENT CONTROL public partial class Blog : UserControl { private void Page_Load(object sender, EventArgs e) { Commenting comControl = (Commenting)this.FindControl<Commenting>(this); if(comControl != null) { comCtrol.OnComment_SendEmail += new Commenting_OnSendMail(Blog_Comment_OnSendEmail); } } } Is there an easier way?

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  • "pushModalScreen called by a non-event thread" thrown on event thread

    - by JGWeissman
    I am trying to get my Blackberry application to display a custom modal dialog, and have the opening thread wait until the user closes the dialog screen. final Screen dialog = new FullScreen(); ...// Fields are added to dialog Application.getApplication().invokeAndWait(new Runnable() { public void run() { Application.getUiApplication().pushModalScreen(dialog); } }); This is throwing an Exception which says "pushModalScreen called by a non-event thread" despite the fact that I am using invokeAndWait to call pushModalScreen from the event thread. Any ideas about what the real problem is? Here is the code to duplicate this problem: package com.test; import net.rim.device.api.ui.*; import net.rim.device.api.ui.component.*; import net.rim.device.api.ui.container.*; public class Application extends UiApplication { public static void main(String[] args) { new Application(); } private Application() { new Thread() { public void run() { Application.this.enterEventDispatcher(); } }.start(); final Screen dialog = new FullScreen(); final ButtonField closeButton = new ButtonField("Close Dialog"); closeButton.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Application.getUiApplication().popScreen(dialog); } }); dialog.add(closeButton); Application.getApplication().invokeAndWait(new Runnable() { public void run() { try { Application.getUiApplication().pushModalScreen(dialog); } catch (Exception e) { // To see the Exception in the debugger throw new RuntimeException(e.getMessage()); } } }); System.exit(0); } } I am using Component Package version 4.5.0.

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  • Assembly - Read next sector of a virtual disk

    - by ali
    As any programmer in the world at least once in his/her life, I am trying to create my "revolutionary", the new and only one operating system. :D Well, I am using a virtual emulator (Oracle VM Virtual Box), for which I create a new unknwon operating system, with a vmdk disk. I like vmdk because they are just plain files, so I can paste my boot-loader over the first 512 bytes of the virtual hard disk. Now, I am trying to read the next sector of this virtual disk, on which I would paste a simple kernel that would display a message. I have two questions: Am I reading the second segment (the first -512 bytes- is occupied by the bootloader) correctly? CODE: CitesteDisc: mov bx, 0x8000 ; segment mov es, bx mov bx, 0x0000 ; offset mov ah, 0x02 ; read function mov al, 0x01 ; sectors - this might be wrong, trying to read from hd mov ch, 0x00 ; cylinder mov cl, 0x02 ; sector mov dh, 0x00 ; head mov dl, 0x80 ; drive - trying to read from hd int 0x13 ; disk int mov si, ErrorMessage ; - This will display an error message jc ShowMessage jmp [es:bx] ; buffer Here, I get the error message, after checking CF. However, if I use INT 13, 1 to get last status message, AL is 0 - so no error is saved. Am I pasting my simple kernel in the correct place inside the vmdk? What I do is pasting it after the 512th byte of the file, the first 512 bytes, as I said, are the boot-loader. The file would look like this: BE 45 7C E8 16 00 EB FE B4 0E B7 00 B3 07 CD 10 <- First sector C3 AC 08 C0 74 05 E8 EF FF EB F6 C3 B4 00 B2 80 CD 13 BE 5D 7C 72 F5 BB 00 80 8E C3 BB 00 00 B4 02 B0 06 B5 00 B1 01 B6 00 B2 07 CD 13 BE 4E 7C 72 CF 26 FF 27 57 65 6C 63 6F 6D 65 21 00 52 65 61 64 69 6E 67 20 65 72 72 6F 72 21 00 52 65 73 65 74 74 69 6E 67 20 65 72 72 6F 72 21 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 AA <- Boot-loader signature B4 0E B0 2E CD 10 EB FE 00 00 00 00 00 00 00 00 <- Start of the second sector 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 So, this is the way I am trying to add the kernel to the second sector. What do you think is wrong with this? Thanks!

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  • Adding jQuery event handler to expand div when a link is clicked

    - by hollyb
    I'm using a bit of jQuery to expand/hide some divs. I need to add an event handler so that when a link is clicked, it opens a corrisponding div. Each toggled div will have a unique class assigned to it. I am looking for some advice about how to build the event handler. The jQuery $(document).ready(function(){ $(".toggle_container:not(:first)").hide(); $(".toggle_container:first").show(); $("h6.trigger:first").addClass("active"); $("h6.trigger").click(function(){ $(this).toggleClass("active"); $(this).next(".toggle_container").slideToggle(300); }); The css: // uses a background image with an on (+) and off (-) state stacked on top of each other h6.trigger { background: url(buttonBG.gif) no-repeat;height: 46px;line-height: 46px;width: 300px;font-size: 2em;font-weight: normal;} h6.trigger a {color: #fff;text-decoration: none; display: block;} h6.active {background-position: left bottom;} .toggle_container { overflow: hidden; } .toggle_container .block {padding: 20px;} The html has a list of links, such as: <a href="#">One</a> <a href="#">Two</a> and the coorisponding divs to open: <h6 class="trigger">Container one</h6> <div class="toggle_container"> div one </div> <h6 class="trigger">Container two</h6> <div class="toggle_container Open"> div one </div> As I mentioned, I will be assigning a unique class to facilitate this. Any advice? Thanks! To clarify, i'm looking for some advice to build an event handler to toggle open a specific div when a link is clicked from a different part of the page, from a nav for instance.

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  • Attaching event on the fly with prototype

    - by andreas
    Hi, I've been scratching my head over this for an hour... I have a list of todo which has done button on each item. Every time a user clicks on that, it's supposed to do an Ajax call to the server, calling the marking function then updates the whole list. The problem I'm facing is that the new list has done buttons as well on each item. And it doesn't attach the click event anymore after first update. How do you attach an event handler on newly updated element with prototype? Note: I've passed evalScripts: true to the updater wrapper initial event handler attach <script type="text/javascript"> document.observe('dom:loaded', function() { $$('.todo-done a').each(function(a) { $(a).observe('click', function(e) { var todoId = $(this).readAttribute('href').substr(1); new Ajax.Updater('todo-list', $.utils.getPath('/todos/ajax_mark/done'), { onComplete: function() { $.utils.updateList({evalScripts: true}); } }); }); }) }); </script> updateList: <script type="text/javascript"> var Utils = Class.create({ updateList: function(options) { if(typeof options == 'undefined') { options = {}; } new Ajax.Updater('todo-list', $.utils.getPath('/todos/ajax_get'), $H(options).merge({ onComplete: function() { $first = $('todo-list').down(); $first.hide(); Effect.Appear($first, {duration: 0.7}); new Effect.Pulsate($('todo-list').down(), {pulses: 1, duration: 0.4, queue: 'end'}); } }) ); } }) $.utils = new Utils('globals'); </script> any help is very much appreciated, thank you :)

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  • Caching for a Custom Repositiory Adapter for WebSphere Portal Virtual Member Manager

    - by Spike Williams
    I'm looking at writing a custom repository adapter to interact with Virtual Member Manager on WebSphere Portal 6.1. Basically, its a layer that takes a request in the form of a commonj.sco.DataObject and passes that on to an external web service, to get various information on our logged in users that is not otherwise available in LDAP. I'm concerned about the performance hit of going to a service every time we want to pull some permission from the back end. My question is, can the Virtual Member Manager handle caching of data going in and out of the custom repository adapters, or is that something I'm going to have to build into the adapter myself?

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  • Display virtual keyword asp.net for password

    - by Nicole
    Hi! I have a login page with an input of type "password" I would like to have a virtual keyboard to enter the password. I've searched and I found the jquery script for virtual keyboard. The code said to add this to my page $('input[type=password]').keyboard({ layout: "qwerty", customLayout: [["q w e r t y {bksp}", "Q W E R T Y {bksp}"], ["s a m p l e {shift}", "S A M P L E {shift}"], ["{accept} {space} {cancel}", "{accept} {space} {cancel}"]] }); but I cant make it work!!!! nothing happens when y set focus on my password control. Any suggestions?? thank you!! Nicole.

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  • Iterating through Event Log Entry Collection, IndexOutOutOfBoundsException

    - by fjdumont
    Hello, in a service application I am iterating through the Windows application event log to parse Events in order react depanding on the entry message. In the case that the event log is full (Windows usually makes sure there is enough space by deleting old entries - this is configurable in the eventvwr.exe settings), the service always runs into an IndexOutOfBoundsException while iterating through the EventLog.Entries collection. No matter how I iterate (for-loop, using the collections enumerator, copying the collection into an array, ...), I can't seem to get rid of this ´bug´. Currently, I ensure that the log is not full in order to keep the service running by regularly deleting the last few item by parsing the event log file and deleting the last few nodes (Don't beat me up, I couldn't find a better alternative...). How can I iterate through the collection without trying to access already deleted entries? Is there probably a more elegant method? I am only trying to acces the logs written during the last x seconds (even LINQ failed to select those when the log is full - same exception), could this help? Thanks for any advice and hints Frank Edit: I forgot to mention that my assumption is the loops are accessing entries which are being deleted during iteration by Windows. Basically that is why I tried to clone the collection. Is there perhaps a way to lock the collection for a small amount of time for just my application?

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  • Junctions or Virtual Directories for Web Applications?

    - by Kevin
    I see that junctions are a common way of referencing shared code in many projects. However, I have not seen them used in web applications before. Our team is exploring the possibility of abandoning virtual directories in favor of junctions to simplify our build process. My goal is to compile a list of pros and cons in order to make an informed decision regarding this change. Is it more appropriate to use junctions or virtual directories on web application projects? Environment is ASP.NET, IIS6/IIS7, VS.NET.

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  • apache on windows virtual directory config help

    - by sprugman
    I'm running Apache on Windows XP via Xampplite, and could use help configuring my virtual directory. Here's what I'm hoping to do on my dev box: I want my source files to live outside of the xampp htdocs dir on my local machine I can access the project at http://myproject others on my local network can access the project at my.ip.address/myproject keep localhost pointing to the xampp's htdocs folder so I can easily add other projects. I've got 1 & 2 working by editing the windows hosts file, and adding a virtual directory in xampp's apache\conf\extra\httpd-vhosts.conf file. I don't immediately see how to do 3 without messing up 4.

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  • Event Dispatching, void pointer and alternatives

    - by PeeS
    i have my event dispatching / handling functionality working fine, but there is one issue that i need to resolve. Long story short, here are the details. // The event structure struct tEventMessage { // Type of the event int Type; // (void*) Allows those to be casted into per-Type objects void *pArgument1; void *pArgument2; }; I am sending events from different modules in my engine by using the above structure, which requires a pointer to an argument. All messages are queued, and then dispatched on the next ::Tick(). It works fine, untill i try to send something that doesn't exist in next ::Tick, for example: When a mouse click is being handled, it calculates the click coordinates in world space. This is being sent with a pointer to a vector representing that position, but after my program quits that method, this pointer gets invalid obviously, cause local CVector3 is destructed: CVector2 vScreenSpacePosition = vAt; CVector3 v3DPositionA = CVector3(0,0,0); CVector3 v3DPositionB = CVector3(0,0,0); // Screen space to World space calculation for depth zNear v3DPositionA = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), -1.0 ); // Screen space to World space calculation for depth zFar v3DPositionB = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), 1.0); // Send zFar position and ScreenSpace position to the handlers // Obviously both vectors won't be valid after this method quits.. CEventDispatcher::Get()->SendEvent(CIEventHandler::EVENT_SYSTEM_FINGER_DOWN, static_cast<void*>(&v3DPositionB), static_cast<void*>(&vScreenSpacePosition)); What i want to ask is, if there is any chance i could make my tEventMessage more 'template', so i can handle sending objects like in the above situation + use what is already implemented? Can't figure it out at the moment.. What else can be done here to allow me to pass some locally available data ? Please can somebody shed a bit of light on this please?

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  • jquery how to determine event triggered with .trigger() or with .event()

    - by Tony_M
    I have a selectbox. <select onchange="javascript:changePropertyDropdown('3','0','0','1',this.value,'80','50'); hideCart()" size="1" class="inputbox" id="property_id_prd_3_0_1" name="property_id_prd_3_0_1[]"> <option selected="selected" value="0">Select an option</option> <option value="1">38</option> <option value="2">40</option> <option value="3">42</option> <option value="4">43</option> </select> and some button which triggered change event for selectbox : $('div.attribute_wrapper select').bind('cascadeSelect',function(e, pAttr){ $(this).val(pAttr); }); Call it like this (prodAttr come with ajax): $('div.productImgGallery img').click(function(){ $('div.attribute_wrapper select').trigger('change'); }; $('div.attribute_wrapper select').change(function(){ $(this).trigger('cascadeSelect',prodAttr); }); When i call it like this, hideCart() function fires too. I need to call function changePropertyDropdown() only whith .trigger(), and changePropertyDropdown() + hideCart() on change event. How can i do this ?

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  • INotifyPropertyChanged event listener within respective class not firing on client side (silverlight)

    - by Rob
    I'm trying to work out if there's a simple way to internalize the handling of a property change event on a Custom Entity as I need to perform some bubbling of the changes to a child collection within the class when the Background Property is changed via a XAML binding: public class MyClass : INotifyPropertyChanged { [Key] public int MyClassId { get; set; } [DataMember] public ObservableCollection<ChildMyClass> MyChildren { get; set; } public string _backgroundColor; [DataMember] public string BackgroundColor { get { return this._backgroundColor; } set { this._backgroundColor = value; if (this.PropertyChanged != null) { this.PropertyChanged(this, new PropertyChangedEventArgs("BackgroundColor")); } } } public MyClass() { this.BackgroundColor = "#FFFFFFFF"; this.PropertyChanged += MyClass_PropertyChanged; } public event PropertyChangedEventHandler PropertyChanged; void MyClass_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { //Do something here - fires client side but not server side } } I can listen to the event by externalizing it without any problems but it's an ugly way to handle something that want to set and forget inside my class e.g.: public class SomeOtherClass { public SomeOtherClass() { MyClass mc = new MyClass(); mc.PropertyChanged += MyClass_PropertyChanged; } void MyClass_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { MyClass mc = (MyClass)sender; mc.UpdateChildren(); } }

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  • C++ virtual + protected?

    - by user346113
    Hi, In C++, I have a base class A, a sub class B. Both have the virtual method Visit. I would like to redefine 'Visit' in B, but B need to access the 'Visit' function of each A (and all subclass to). I have something like that, but it tell me that B cannot access the protected member of A! But B is a A too :-P So, what can I do? class A { protected: virtual Visit(...); } class B : public class A { protected: vector<A*> childs; Visit(...); } B::Visit(...) { foreach(A* a in childs) { a->Visit(...); } } Thx

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  • Overriding vs Virtual

    - by anonymous
    What is the purpose of using the reserved word virtual in front of functions? If I want a child class to override a parent function, I just declare the same function such as "void draw(){}". class Parent{ public: void say(){ std::cout << "1"; }}; class Child : public Parent{public:void say(){ std::cout << "2"; } }; int main() { Child* a = new Child(); a->say(); return 0; } The output is 2. So again, why would the reserved word "virtual" be necessary in the header of say() ? Thanks a bunch.

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  • Why I have to redeclare a virtual function while overriding [C++]

    - by Neeraj
    #include <iostream> using namespace std; class Duck { public: virtual void quack() = 0; }; class BigDuck : public Duck { public: // void quack(); (uncommenting will make it compile) }; void BigDuck::quack(){ cout << "BigDuckDuck::Quack\n"; } int main() { BigDuck b; Duck *d = &b; d->quack(); } Consider this code, the code doesn't compiles. However when I declare the virtual function in the subclass, then it compiles fine. The compiler already has the signature of the function which the subclass will override, then why a redeclaration is required? Any insights.

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  • Apache virtual host does not work properly

    - by Jori
    I have read a lot of information all over the Internet regarding this subject, and can not figure out what I'am doing wrong. I'm trying to host two websites under different names locally under Windows 7 with Apaches Virtual Hosting functionality. This is what I have done already: In the httpd.conf file I uncommented the following line, so that the virtual host configuration file will be included in the main configuration sequence. # Virtual hosts Include conf/extra/httpd-vhosts.conf This is how I edited my httpd-vhosts.conf: # # Virtual Hosts # # If you want to maintain multiple domains/hostnames on your # machine you can setup VirtualHost containers for them. Most configurations # use only name-based virtual hosts so the server doesn't need to worry about # IP addresses. This is indicated by the asterisks in the directives below. # # Please see the documentation at # <URL:http://httpd.apache.org/docs/2.2/vhosts/> # for further details before you try to setup virtual hosts. # # You may use the command line option '-S' to verify your virtual host # configuration. # # Use name-based virtual hosting. # NameVirtualHost *:80 # # VirtualHost example: # Almost any Apache directive may go into a VirtualHost container. # The first VirtualHost section is used for all requests that do not # match a ServerName or ServerAlias in any <VirtualHost> block. # #<VirtualHost *:80> # ServerAdmin [email protected] # DocumentRoot "C:/apache/docs/dummy-host.localhost" # ServerName dummy-host.localhost # ServerAlias www.dummy-host.localhost # ErrorLog "logs/dummy-host.localhost-error.log" # CustomLog "logs/dummy-host.localhost-access.log" common #</VirtualHost> # #<VirtualHost *:80> # ServerAdmin [email protected] # DocumentRoot "C:/apache/docs/dummy-host2.localhost" # ServerName dummy-host2.localhost # ErrorLog "logs/dummy-host2.localhost-error.log" # CustomLog "logs/dummy-host2.localhost-access.log" common #</VirtualHost> <VirtualHost *:80> ServerName arterieur DocumentRoot "J:/webcontent/www20" <Directory "J:/webcontent/www20"> Order allow,deny Allow from all </Directory> </VirtualHost> As you can see I commented the Virtual Host examples out and added my own one (I did one for this example). Also am I sure that J:\webcontent\www20 exists. At last I edited the Windows host file located in: C:\Windows\System32\drivers\etc\hosts, now it looks this: # Copyright (c) 1993-2009 Microsoft Corp. # # This is a sample HOSTS file used by Microsoft TCP/IP for Windows. # # This file contains the mappings of IP addresses to host names. Each # entry should be kept on an individual line. The IP address should # be placed in the first column followed by the corresponding host name. # The IP address and the host name should be separated by at least one # space. # # Additionally, comments (such as these) may be inserted on individual # lines or following the machine name denoted by a '#' symbol. # # For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host # localhost name resolution is handled within DNS itself. # 127.0.0.1 localhost # ::1 localhost 127.0.0.1 arterieur Then I restarted Apache with the Apache Service Monitor, and it gave me the following fatal error: The requested operation has failed!, I tried to look at the apache/logs/error.log file but I did not log anything, I guess it only logs the errors after startup. Does anyone knows what I'am doing wrong?

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  • IP address shows as a hyphen for failed remote desktop connections in Event Log

    - by PsychoDad
    I am trying to figure out why failed remote desktop connections (from Windows remote desktop) show the client ip address as a hyphen. Here is the event log I get when I type the wrong password for an account (the server is completely external to my home computer): <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Microsoft-Windows-Security-Auditing" Guid="{54849625-5478-4994-A5BA-3E3B0328C30D}" /> <EventID>4625</EventID> <Version>0</Version> <Level>0</Level> <Task>12544</Task> <Opcode>0</Opcode> <Keywords>0x8010000000000000</Keywords> <TimeCreated SystemTime="2012-03-25T19:22:14.694177500Z" /> <EventRecordID>1658501</EventRecordID> <Correlation /> <Execution ProcessID="544" ThreadID="12880" /> <Channel>Security</Channel> <Computer>[Delete for Security Purposes]</Computer> <Security /> </System> <EventData> <Data Name="SubjectUserSid">S-1-0-0</Data> <Data Name="SubjectUserName">-</Data> <Data Name="SubjectDomainName">-</Data> <Data Name="SubjectLogonId">0x0</Data> <Data Name="TargetUserSid">S-1-0-0</Data> <Data Name="TargetUserName">[Delete for Security Purposes]</Data> <Data Name="TargetDomainName">[Delete for Security Purposes]</Data> <Data Name="Status">0xc000006d</Data> <Data Name="FailureReason">%%2313</Data> <Data Name="SubStatus">0xc000006a</Data> <Data Name="LogonType">3</Data> <Data Name="LogonProcessName">NtLmSsp </Data> <Data Name="AuthenticationPackageName">NTLM</Data> <Data Name="WorkstationName">MyComputer</Data> <Data Name="TransmittedServices">-</Data> <Data Name="LmPackageName">-</Data> <Data Name="KeyLength">0</Data> <Data Name="ProcessId">0x0</Data> <Data Name="ProcessName">-</Data> <Data Name="IpAddress">-</Data> <Data Name="IpPort">-</Data> </EventData> </Event> Have found nothing online and am trying to stop terminal services attacks. Any insight is appreciated, I have found nothing online after several hours of seraching...

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  • Problems Allocating Objects of Derived Class Where Base Class has Abstract Virtual Functions

    - by user1743901
    I am trying to get this Zombie/Human agent based simulation running, but I am having problems with these derived classes (Human and Zombie) who have parent class "Creature". I have 3 virtual functions declared in "Creature" and all three of these are re-declared AND DEFINED in both "Human" and "Zombie". But for some reason when I have my program call "new" to allocate memory for objects of type Human or Zombie, it complains about the virtual functions being abstract. Here's the code: definitions.h #ifndef definitions_h #define definitions_h class Creature; class Item; class Coords; class Grid { public: Creature*** cboard; Item*** iboard; int WIDTH; int HEIGHT; Grid(int WIDTHVALUE, int HEIGHTVALUE); void FillGrid(); //initializes grid object with humans and zombies void Refresh(); //calls Creature::Die(),Move(),Attack(),Breed() on every square void UpdateBuffer(char** buffer); bool isEmpty(int startx, int starty, int dir); char CreatureType(int xcoord, int ycoord); char CreatureType(int startx, int starty, int dir); }; class Random { public: int* rptr; void Print(); Random(int MIN, int MAX, int LEN); ~Random(); private: bool alreadyused(int checkthis, int len, int* rptr); bool isClean(); int len; }; class Coords { public: int x; int y; int MaxX; int MaxY; Coords() {x=0; y=0; MaxX=0; MaxY=0;} Coords(int X, int Y, int WIDTH, int HEIGHT) {x=X; y=Y; MaxX=WIDTH; MaxY=HEIGHT; } void MoveRight(); void MoveLeft(); void MoveUp(); void MoveDown(); void MoveUpRight(); void MoveUpLeft(); void MoveDownRight(); void MoveDownLeft(); void MoveDir(int dir); void setx(int X) {x=X;} void sety(int Y) {y=Y;} }; class Creature { public: bool alive; Coords Location; char displayletter; Creature() {Location.x=0; Location.y=0;} Creature(int i, int j) {Location.setx(i); Location.sety(j);} virtual void Attack() =0; virtual void AttackCreature(Grid G, int attackdirection) =0; virtual void Breed() =0; void Die(); void Move(Grid G); int DecideSquare(Grid G); void MoveTo(Grid G, int dir); }; class Human : public Creature { public: bool armed; //if armed, chances of winning fight increased for next fight bool vaccinated; //if vaccinated, no chance of getting infected int bitecount; //if a human is bitten, bite count is set to a random number int breedcount; //if a human goes x steps without combat, will breed if next to a human int starvecount; //if a human does not eat in x steps, will die Human() {displayletter='H';} Human(int i, int j) {displayletter='H';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed(Grid G); //will breed after x steps and next to human int DecideAttack(Grid G); }; class Zombie : public Creature { public: Zombie() {displayletter='Z';} Zombie(int i, int j) {displayletter='Z';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed() {} //does nothing int DecideAttack(Grid G); void AttackCreature(Grid G, int attackdirection); }; class Item { }; #endif definitions.cpp #include <cstdlib> #include "definitions.h" Random::Random(int MIN, int MAX, int LEN) //constructor { len=LEN; rptr=new int[LEN]; //allocate array of given length for (int i=0; i<LEN; i++) { int random; do { random = rand() % (MAX-MIN+1) + MIN; } while (alreadyused(random,LEN,rptr)); rptr[i]=random; } } bool Random::alreadyused(int checkthis, int len, int* rptr) { for (int i=0; i<len; i++) { if (rptr[i]==checkthis) return 1; } return 0; } Random::~Random() { delete rptr; } Grid::Grid(int WIDTHVALUE, int HEIGHTVALUE) { WIDTH = WIDTHVALUE; HEIGHT = HEIGHTVALUE; //builds 2d array of creature pointers cboard = new Creature**[WIDTH]; for(int i=0; i<WIDTH; i++) { cboard[i] = new Creature*[HEIGHT]; } //builds 2d array of item pointers iboard = new Item**[WIDTH]; for (int i=0; i<WIDTH; i++) { iboard[i] = new Item*[HEIGHT]; } } void Grid::FillGrid() { /* For each creature pointer in grid, randomly selects whether to initalize as zombie, human, or empty square. This methodology can be changed to initialize different creature types with different probabilities */ int random; for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { Random X(1,100,1); //create a single random integer from [1,100] at X.rptr random=*(X.rptr); if (random < 20) cboard[i][j] = new Human(i,j); else if (random < 40) cboard[i][j] = new Zombie(i,j); else cboard[i][j] = NULL; } } //at this point every creature pointer should be pointing to either //a zombie, human, or NULL with varying probabilities } void Grid::UpdateBuffer(char** buffer) { for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { if (cboard[i][j]) buffer[i][j]=cboard[i][j]->displayletter; else buffer[i][j]=' '; } } } bool Grid::isEmpty(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; } return 1; } char Grid::CreatureType(int xcoord, int ycoord) { if (cboard[xcoord][ycoord]) //if there is a creature at location xcoord,ycoord return (cboard[xcoord][ycoord]->displayletter); else //if pointer at location xcoord,ycoord is null, return null char return '\0'; } char Grid::CreatureType(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); } //if function hasn't returned by now, square being looked at is pointer to null return '\0'; //return null char } void Coords::MoveRight() {(x==MaxX)? (x=0):(x++);} void Coords::MoveLeft() {(x==0)? (x=MaxX):(x--);} void Coords::MoveUp() {(y==0)? (y=MaxY):(y--);} void Coords::MoveDown() {(y==MaxY)? (y=0):(y++);} void Coords::MoveUpRight() {MoveUp(); MoveRight();} void Coords::MoveUpLeft() {MoveUp(); MoveLeft();} void Coords::MoveDownRight() {MoveDown(); MoveRight();} void Coords::MoveDownLeft() {MoveDown(); MoveLeft();} void Coords::MoveDir(int dir) { switch(dir) { case 1: MoveUp(); break; case 2: MoveUpRight(); break; case 3: MoveRight(); break; case 4: MoveDownRight(); break; case 5: MoveDown(); break; case 6: MoveDownLeft(); break; case 7: MoveLeft(); break; case 8: MoveUpLeft(); break; case 0: break; } } void Creature::Move(Grid G) { int movedir=DecideSquare(G); MoveTo(G,movedir); } int Creature::DecideSquare(Grid G) { Random X(1,8,8); //X.rptr now points to 8 unique random integers from [1,8] for (int i=0; i<8; i++) { int dir=X.rptr[i]; if (G.isEmpty(Location.x,Location.y,dir)) return dir; } return 0; } void Creature::MoveTo(Grid G, int dir) { Coords OldLocation=Location; Location.MoveDir(dir); G.cboard[Location.x][Location.y]=this; //point new location to this creature G.cboard[OldLocation.x][OldLocation.y]=NULL; //point old location to NULL } void Creature::Die() { if (!alive) { delete this; this=NULL; } } void Human::Breed(Grid G) { if (!breedcount) { Coords BreedLocation=Location; Random X(1,8,8); for (int i=0; i<8; i++) { BreedLocation.MoveDir(X.rptr[i]); if (!G.cboard[BreedLocation.x][BreedLocation.y]) { G.cboard[BreedLocation.x][BreedLocation.y])=new Human(BreedLocation.x,BreedLocation.y); return; } } } } int Human::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': break; case 'Z': return attackdir; case '\0': break; default: break; } } return 0; //no zombies! } int AttackRoll(int para1, int para2) { //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten Random X(1,100,1); int roll= *(X.rptr); if (roll < para1) return 1; else if (roll < para2) return 2; else return 3; } void Human::AttackCreature(Grid G, int attackdirection) { Coords AttackLocation=Location; AttackLocation.MoveDir(attackdirection); int para1=33; int para2=33; if (vaccinated) para2=101; //makes attackroll > para 2 impossible, never gets infected if (armed) para1-=16; //reduces chance of zombie winning fight int roll=AttackRoll(para1,para2); //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten switch(roll) { case 1: alive=0; //human (this) dies return; case 2: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; return; //zombie dies case 3: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; //zombie dies Random X(3,7,1); //human is bitten bitecount=*(X.rptr); return; } } int Zombie::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': return attackdir; case 'Z': break; case '\0': break; default: break; } } return 0; //no zombies! } void Zombie::AttackCreature(Grid G, int attackdirection) { int reversedirection; if (attackdirection < 9 && attackdirection>0) { (attackdirection<5)? (reversedirection=attackdirection+4):(reversedirection=attackdirection-4); } else reversedirection=0; //this should never happen //when a zombie attacks a human, the Human::AttackZombie() function is called //in the "reverse" direction, utilizing that function that has already been written Coords ZombieLocation=Location; Coords HumanLocation=Location; HumanLocation.MoveDir(attackdirection); if (G.cboard[HumanLocation.x][HumanLocation.y]) //if there is a human there, which there should be G.cboard[HumanLocation.x][HumanLocation.y]->AttackCreature(G,reversedirection); } void Zombie::Attack(Grid G) { int attackdirection=DecideAttack(G); AttackCreature(G,attackdirection); } main.cpp #include <cstdlib> #include <iostream> #include "definitions.h" using namespace std; int main(int argc, char *argv[]) { Grid G(500,500); system("PAUSE"); return EXIT_SUCCESS; }

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