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  • How to prevent response to who-has requests on virtual eth interface?

    - by user42881
    Hi, we use small embedded X86 linux servers equipped with a single physical ethernet port as a gateway for an IP video surveillance application. Each downstream IP cam is mapped to a separate virtual IP address like this: real eth0 IP address= 192.168.1.1, camera 1 (eth0:1) =192.168.1.61, camera 2 (eth0:2) =192.168.1.62, etc. etc. all on the same eth0 physical port. This approach works well, except that a specific third-party windows video recording application running on a separate PC on the same LAN, automatically pings the virtual IPs looking for unique who-has responses on system startup and, when it gets back the same eth0 MAC address for each virtual interface, freaks out and won't allow us to subsequently manually enter those addresses. The windows app doesn't mind, tho, if it receives no answer to the who-has ping. My question - how can we either (a) shut off the who-has responses just for the virtual eth0:x interfaces while keeping them for the primary physical eth0 port, or, in the alternative, spoof a valid but different MAC address for each virtual interface? Thanks!

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  • Now Available: Visual Studio 2010 Release Candidate Virtual Machines with Sample Data and Hands-on-L

    - by John Alexander
    From a message from Brian Keller: “Back in December we posted a set of virtual machines pre-configured with Visual Studio 2010 Beta 2, Visual Studio Team Foundation Server 2010 Beta 2, and 7 hands-on-labs. I am pleased to announce that today we have shipped an updated virtual machine using the Visual Studio 2010 Release Candidate bits, a brand new sample application, and 9 hands-on-labs. This VM is customer-ready and includes everything you need to learn and/or deliver demonstrations of many of my favorite application lifecycle management (ALM) capabilities in Visual Studio 2010. This VM is available in the virtualization platform of your choice (Hyper-V, Virtual PC 2007 SP1, and Windows [7] Virtual PC). Hyper-V is highly recommended because of the performance benefits and snapshotting capabilities. Tailspin Toys The sample application we are using in this virtual machine is a simple ASP.NET MVC 2 storefront called Tailspin Toys. Tailspin Toys sells model airplanes and relies on the application lifecycle management capabilities of Visual Studio 2010 to help them build, test, and maintain their storefront. Major kudos go to Dan Massey for building out this great application for us. Hands-on-Labs / Demo Scripts The 9 hands-on-labs / demo scripts which accompany this virtual machine cover several of the core capabilities of conducting application lifecycle management with Visual Studio 2010. Each document can be used by an individual in a hands-on-lab capacity, to learn how to perform a given set of tasks, or used by a presenter to deliver a demonstration or classroom-style training. Unlike the beta 2 release, 100% of these labs target Tailspin Toys to help ensure a consistent storytelling experience. Software quality: Authoring and Running Manual Tests using Microsoft Test Manager 2010 Introduction to Test Case Management with Microsoft Test Manager 2010 Introduction to Coded UI Tests with Visual Studio 2010 Ultimate Debugging with IntelliTrace using Visual Studio 2010 Ultimate Software architecture: Code Discovery using the architecture tools in Visual Studio 2010 Ultimate Understanding Class Coupling with Visual Studio 2010 Ultimate Using the Architecture Explore in Visual Studio 2010 Ultimate to Analyze Your Code Software Configuration Management: Planning your Projects with Team Foundation Server 2010 Branching and Merging Visualization with Team Foundation Server 2010 “ Check out Brian’s Post for more info including download instructions…

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  • C#&ndash;Using a delegate to raise an event from one class to another

    - by Bill Osuch
    Even though this may be a relatively common task for many people, I’ve had to show it to enough new developers that I figured I’d immortalize it… MSDN says “Events enable a class or object to notify other classes or objects when something of interest occurs. The class that sends (or raises) the event is called the publisher and the classes that receive (or handle) the event are called subscribers.” Any time you add a button to a Windows Form or Web app, you can subscribe to the OnClick event, and you can also create your own event handlers to pass events between classes. Here I’ll show you how to raise an event from a separate class to a console application (or Windows Form). First, create a console app project (you could create a Windows Form, but this is easier for this demo). Add a class file called MyEvent.cs (it doesn’t really need to be a separate file, this is just for clarity) with the following code: public delegate void MyHandler1(object sender, MyEvent e); public class MyEvent : EventArgs {     public string message; } Your event can have whatever public properties you like; here we’re just got a single string. Next, add a class file called WorkerDLL.cs; this will simulate the class that would be doing all the work in the project. Add the following code: class WorkerDLL {     public event MyHandler1 Event1;     public WorkerDLL()     {     }     public void DoWork()     {         FireEvent("From Worker: Step 1");         FireEvent("From Worker: Step 5");         FireEvent("From Worker: Step 10");     }     private void FireEvent(string message)     {         MyEvent e1 = new MyEvent();         e1.message = message;         if (Event1 != null)         {             Event1(this, e1);         }         e1 = null;     } } Notice that the FireEvent method creates an instance of the MyEvent class and passes it to the Event1 handler (which we’ll create in just a second). Finally, add the following code to Program.cs: static void Main(string[] args) {     Program p = new Program(args); } public Program(string[] args) {     Console.WriteLine("From Console: Creating DLL");     WorkerDLL wd = new WorkerDLL();     Console.WriteLine("From Console: Wiring up event handler");     WireEventHandlers(wd);     Console.WriteLine("From Console: Doing the work");     wd.DoWork();     Console.WriteLine("From Console: Done - press any key to finish.");     Console.ReadLine(); } private void WireEventHandlers(WorkerDLL wd) {     MyHandler1 handler = new MyHandler1(OnHandler1);     wd.Event1 += handler; } public void OnHandler1(object sender, MyEvent e) {     Console.WriteLine(e.message); } The OnHandler1 method is called any time the event handler “hears” an event matching the specified signature – you could have it log to a file, write to a database, etc. Run the app in debug mode and you should see output like this: You can distinctly see which lines were written by the console application itself (Program.cs) and which were written by the worker class (WorkerDLL.cs). Technorati Tags: Csharp

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  • What is a Delphi version of the C++ header for the DVP7010B video card DLL?

    - by grzegorz1
    I need help with converting c++ header file to delphi. I spent several days on this problem without success. Below is the original header file and my Delphi translation. C++ header #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifdef DVP7010BDLL_EXPORTS #define DVP7010BDLL_API __declspec(dllexport) #else #define DVP7010BDLL_API __declspec(dllimport) #endif #define MAXBOARDS 4 #define MAXDEVS 4 #define ID_NEW_FRAME 37810 #define ID_MUX0_NEW_FRAME 37800 #define ID_MUX1_NEW_FRAME 37801 #define ID_MUX2_NEW_FRAME 37802 #define ID_MUX3_NEW_FRAME 37803 typedef enum { SUCCEEDED = 1, FAILED = 0, SDKINITFAILED = -1, PARAMERROR = -2, NODEVICES = -3, NOSAMPLE = -4, DEVICENUMERROR = -5, INPUTERROR = -6, // VERIFYHWERROR = -7 } Res; typedef enum tagAnalogVideoFormat { Video_None = 0x00000000, Video_NTSC_M = 0x00000001, Video_NTSC_M_J = 0x00000002, Video_PAL_B = 0x00000010, Video_PAL_M = 0x00000200, Video_PAL_N = 0x00000400, Video_SECAM_B = 0x00001000 } AnalogVideoFormat; typedef enum { SIZEFULLPAL=0, SIZED1, SIZEVGA, SIZEQVGA, SIZESUBQVGA } VideoSize; typedef enum { STOPPED = 1, RUNNING = 2, UNINITIALIZED = -1, UNKNOWNSTATE = -2 } CapState; class IDVP7010BDLL { public: int AdvDVP_CreateSDKInstence(void **pp); virtual int AdvDVP_InitSDK() PURE; virtual int AdvDVP_CloseSDK() PURE; virtual int AdvDVP_GetNoOfDevices(int *pNoOfDevs) PURE; virtual int AdvDVP_Start(int nDevNum, int SwitchingChans, HWND Main, HWND hwndPreview) PURE; virtual int AdvDVP_Stop(int nDevNum) PURE; virtual int AdvDVP_GetCapState(int nDevNum) PURE; virtual int AdvDVP_IsVideoPresent(int nDevNum, BOOL* VPresent) PURE; virtual int AdvDVP_GetCurFrameBuffer(int nDevNum, int VMux, long* bufSize, BYTE* buf) PURE; virtual int AdvDVP_SetNewFrameCallback(int nDevNum, int callback) PURE; virtual int AdvDVP_GetVideoFormat(int nDevNum, AnalogVideoFormat* vFormat) PURE; virtual int AdvDVP_SetVideoFormat(int nDevNum, AnalogVideoFormat vFormat) PURE; virtual int AdvDVP_GetFrameRate(int nDevNum, int *nFrameRate) PURE; virtual int AdvDVP_SetFrameRate(int nDevNum, int SwitchingChans, int nFrameRate) PURE; virtual int AdvDVP_GetResolution(int nDevNum, VideoSize *Size) PURE; virtual int AdvDVP_SetResolution(int nDevNum, VideoSize Size) PURE; virtual int AdvDVP_GetVideoInput(int nDevNum, int* input) PURE; virtual int AdvDVP_SetVideoInput(int nDevNum, int input) PURE; virtual int AdvDVP_GetBrightness(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetBrightness(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GetContrast(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetContrast(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GetHue(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetHue(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GetSaturation(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetSaturation(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GPIOGetData(int nDevNum, int DINum, BOOL* value) PURE; virtual int AdvDVP_GPIOSetData(int nDevNum, int DONum, BOOL value) PURE; }; Delphi unit IDVP7010BDLL_h; interface uses Windows, Messages, SysUtils, Classes; //{$if _MSC_VER > 1000} //pragma once //{$endif} // _MSC_VER > 1000 {$ifdef DVP7010BDLL_EXPORTS} //const DVP7010BDLL_API = __declspec(dllexport); {$else} //const DVP7010BDLL_API = __declspec(dllimport); {$endif} const MAXDEVS = 4; MAXMUXS = 4; ID_NEW_FRAME = 37810; ID_MUX0_NEW_FRAME = 37800; ID_MUX1_NEW_FRAME = 37801; ID_MUX2_NEW_FRAME = 37802; ID_MUX3_NEW_FRAME = 37803; // TRec SUCCEEDED = 1; FAILED = 0; SDKINITFAILED = -1; PARAMERROR = -2; NODEVICES = -3; NOSAMPLE = -4; DEVICENUMERROR = -5; INPUTERROR = -6; // TRec // TAnalogVideoFormat Video_None = $00000000; Video_NTSC_M = $00000001; Video_NTSC_M_J = $00000002; Video_PAL_B = $00000010; Video_PAL_M = $00000200; Video_PAL_N = $00000400; Video_SECAM_B = $00001000; // TAnalogVideoFormat // TCapState STOPPED = 1; RUNNING = 2; UNINITIALIZED = -1; UNKNOWNSTATE = -2; // TCapState type TCapState = Longint; TRes = Longint; TtagAnalogVideoFormat = DWORD; TAnalogVideoFormat = TtagAnalogVideoFormat; PAnalogVideoFormat = ^TAnalogVideoFormat; TVideoSize = ( SIZEFULLPAL, SIZED1, SIZEVGA, SIZEQVGA, SIZESUBQVGA); PVideoSize = ^TVideoSize; P_Pointer = ^Pointer; TIDVP7010BDLL = class function AdvDVP_CreateSDKInstence(pp: P_Pointer): integer; virtual; stdcall; abstract; function AdvDVP_InitSDK():Integer; virtual; stdcall; abstract; function AdvDVP_CloseSDK():Integer; virtual; stdcall; abstract; function AdvDVP_GetNoOfDevices(pNoOfDevs : PInteger) :Integer; virtual; stdcall; abstract; function AdvDVP_Start(nDevNum : Integer; SwitchingChans : Integer; Main : HWND; hwndPreview: HWND ) :Integer; virtual; stdcall; abstract; function AdvDVP_Stop(nDevNum : Integer ):Integer; virtual; stdcall; abstract; function AdvDVP_GetCapState(nDevNum : Integer ):Integer; virtual; stdcall; abstract; function AdvDVP_IsVideoPresent(nDevNum : Integer; VPresent : PBool) :Integer; virtual; stdcall; abstract; function AdvDVP_GetCurFrameBuffer(nDevNum : Integer; VMux : Integer; bufSize : PLongInt; buf : PByte) :Integer; virtual; stdcall; abstract; function AdvDVP_SetNewFrameCallback(nDevNum : Integer; callback : Integer ) :Integer; virtual; stdcall; abstract; function AdvDVP_GetVideoFormat(nDevNum : Integer; vFormat : PAnalogVideoFormat) :Integer; virtual; stdcall; abstract; function AdvDVP_SetVideoFormat(nDevNum : Integer; vFormat : TAnalogVideoFormat ) :Integer; virtual; stdcall; abstract; function AdvDVP_GetFrameRate(nDevNum : Integer; nFrameRate : Integer) :Integer; virtual; stdcall; abstract; function AdvDVP_SetFrameRate(nDevNum : Integer; SwitchingChans : Integer; nFrameRate : Integer) :Integer; virtual; stdcall; abstract; function AdvDVP_GetResolution(nDevNum : Integer; Size : PVideoSize) :Integer; virtual; stdcall; abstract; function AdvDVP_SetResolution(nDevNum : Integer; Size : TVideoSize ) :Integer; virtual; stdcall; abstract; function AdvDVP_GetVideoInput(nDevNum : Integer; input : PInteger) :Integer; virtual; stdcall; abstract; function AdvDVP_SetVideoInput(nDevNum : Integer; input : Integer) :Integer; virtual; stdcall; abstract; function AdvDVP_GetBrightness(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetBrightness(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GetContrast(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetContrast(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GetHue(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetHue(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GetSaturation(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetSaturation(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GPIOGetData(nDevNum : Integer; DINum:Integer; value : PBool) :Integer; virtual; stdcall; abstract; function AdvDVP_GPIOSetData(nDevNum : Integer; DONum:Integer; value : Boolean) :Integer; virtual; stdcall; abstract; end; function IDVP7010BDLL : TIDVP7010BDLL ; stdcall; implementation function IDVP7010BDLL; external 'DVP7010B.dll'; end.

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  • Create Virtual Directory and Set Permissions IIS7 - Cannot read configuration file due to insufficie

    - by Nick
    I am trying to create a virtual directory and set it's permissions using IIS7 and C#. Here is a sample of my code: using (ServerManager serverManager = new ServerManager(webSite)) { ConfigurationSection anonymousAuthenticationSection = config.GetSection( @"system.webServer/security/authentication/anonymousAuthentication", webSite); anonymousAuthenticationSection["enabled"] = true; serverManager.CommitChanges(); return "true"; } This throws an exception and the message is: Cannot read configuration file due to insufficient permissions. Can someone help?

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  • Stop event bubbling in Javascript

    - by Kartik Rao
    I have a html structure like : <div onmouseover="enable_dropdown(1);" onmouseout="disable_dropdown(1);"> My Groups <a href="#">(view all)</a> <ul> <li><strong>Group Name 1</strong></li> <li><strong>Longer Group Name 2</strong></li> <li><strong>Longer Group Name 3</strong></li> </ul> <hr /> Featured Groups <a href="#">(view all)</a> <ul> <li><strong>Group Name 1</strong></li> <li><strong>Longer Group Name 2</strong></li> <li><strong>Longer Group Name 3</strong></li> </ul> </div> I want the onmouseout event to be triggered only from the main div, not the 'a' or 'ul' or 'li' tags within the div! My onmouseout function is as follows : function disable_dropdown(d) { document.getElementById(d).style.visibility = "hidden"; } Can someone please tell me how I can stop the event from bubbling up? I tried the solutions (stopPropogation etc) provided on other sites, but I'm not sure how to implement them in this context. Any help will be appreciated. Thanks a lot!

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  • Retrieving virtual disk file name from disk number

    - by Josip Medved
    When I list virtual disks within diskpart: DISKPART> list vdisk VDisk ### Disk ### State Type File --------- -------- -------------------- --------- ---- VDisk 0 Disk 2 Attached not open Fixed C:\Disk.vhd Interesting part for me here is file name. I tried to find equivalent of function that would give me file name (under File column) if I know disk number. Any idea which function that might be?

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  • Need help converting a C++ header file to delphi

    - by grzegorz1
    I need help with converting c++ header file to delphi. I spent several days on this problem without success. Below is the original header file and my Delphi translation. ///////////////////////// C++ header file //////////////////////////////////// if _MSC_VER 1000 pragma once endif // _MSC_VER 1000 ifdef DVP7010BDLL_EXPORTS define DVP7010BDLL_API __declspec(dllexport) else define DVP7010BDLL_API __declspec(dllimport) endif define MAXBOARDS 4 define MAXDEVS 4 define ID_NEW_FRAME 37810 define ID_MUX0_NEW_FRAME 37800 define ID_MUX1_NEW_FRAME 37801 define ID_MUX2_NEW_FRAME 37802 define ID_MUX3_NEW_FRAME 37803 typedef enum { SUCCEEDED = 1, FAILED = 0, SDKINITFAILED = -1, PARAMERROR = -2, NODEVICES = -3, NOSAMPLE = -4, DEVICENUMERROR = -5, INPUTERROR = -6, // VERIFYHWERROR = -7 } Res; typedef enum tagAnalogVideoFormat { Video_None = 0x00000000, Video_NTSC_M = 0x00000001, Video_NTSC_M_J = 0x00000002, Video_PAL_B = 0x00000010, Video_PAL_M = 0x00000200, Video_PAL_N = 0x00000400, Video_SECAM_B = 0x00001000 } AnalogVideoFormat; typedef enum { SIZEFULLPAL=0, SIZED1, SIZEVGA, SIZEQVGA, SIZESUBQVGA } VideoSize; typedef enum { STOPPED = 1, RUNNING = 2, UNINITIALIZED = -1, UNKNOWNSTATE = -2 } CapState; class IDVP7010BDLL { public: int AdvDVP_CreateSDKInstence(void **pp); virtual int AdvDVP_InitSDK() PURE; virtual int AdvDVP_CloseSDK() PURE; virtual int AdvDVP_GetNoOfDevices(int *pNoOfDevs) PURE; virtual int AdvDVP_Start(int nDevNum, int SwitchingChans, HWND Main, HWND hwndPreview) PURE; virtual int AdvDVP_Stop(int nDevNum) PURE; virtual int AdvDVP_GetCapState(int nDevNum) PURE; virtual int AdvDVP_IsVideoPresent(int nDevNum, BOOL* VPresent) PURE; virtual int AdvDVP_GetCurFrameBuffer(int nDevNum, int VMux, long* bufSize, BYTE* buf) PURE; virtual int AdvDVP_SetNewFrameCallback(int nDevNum, int callback) PURE; virtual int AdvDVP_GetVideoFormat(int nDevNum, AnalogVideoFormat* vFormat) PURE; virtual int AdvDVP_SetVideoFormat(int nDevNum, AnalogVideoFormat vFormat) PURE; virtual int AdvDVP_GetFrameRate(int nDevNum, int *nFrameRate) PURE; virtual int AdvDVP_SetFrameRate(int nDevNum, int SwitchingChans, int nFrameRate) PURE; virtual int AdvDVP_GetResolution(int nDevNum, VideoSize *Size) PURE; virtual int AdvDVP_SetResolution(int nDevNum, VideoSize Size) PURE; virtual int AdvDVP_GetVideoInput(int nDevNum, int* input) PURE; virtual int AdvDVP_SetVideoInput(int nDevNum, int input) PURE; virtual int AdvDVP_GetBrightness(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetBrightness(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GetContrast(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetContrast(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GetHue(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetHue(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GetSaturation(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetSaturation(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GPIOGetData(int nDevNum, int DINum, BOOL* value) PURE; virtual int AdvDVP_GPIOSetData(int nDevNum, int DONum, BOOL value) PURE; }; /////////////////// delphi /////////////////////////////////////// unit IDVP7010BDLL_h; interface uses Windows, Messages, SysUtils, Classes; //{$if _MSC_VER 1000} //pragma once //{$endif} // _MSC_VER 1000 {$ifdef DVP7010BDLL_EXPORTS} //const DVP7010BDLL_API = __declspec(dllexport); {$else} //const DVP7010BDLL_API = __declspec(dllimport); {$endif} const MAXDEVS = 4; MAXMUXS = 4; ID_NEW_FRAME = 37810; ID_MUX0_NEW_FRAME = 37800; ID_MUX1_NEW_FRAME = 37801; ID_MUX2_NEW_FRAME = 37802; ID_MUX3_NEW_FRAME = 37803; // TRec SUCCEEDED = 1; FAILED = 0; SDKINITFAILED = -1; PARAMERROR = -2; NODEVICES = -3; NOSAMPLE = -4; DEVICENUMERROR = -5; INPUTERROR = -6; // TRec // TAnalogVideoFormat Video_None = $00000000; Video_NTSC_M = $00000001; Video_NTSC_M_J = $00000002; Video_PAL_B = $00000010; Video_PAL_M = $00000200; Video_PAL_N = $00000400; Video_SECAM_B = $00001000; // TAnalogVideoFormat // TCapState STOPPED = 1; RUNNING = 2; UNINITIALIZED = -1; UNKNOWNSTATE = -2; // TCapState type TCapState = Longint; TRes = Longint; TtagAnalogVideoFormat = DWORD; TAnalogVideoFormat = TtagAnalogVideoFormat; PAnalogVideoFormat = ^TAnalogVideoFormat; TVideoSize = ( SIZEFULLPAL, SIZED1, SIZEVGA, SIZEQVGA, SIZESUBQVGA); PVideoSize = ^TVideoSize; P_Pointer = ^Pointer; TIDVP7010BDLL = class function AdvDVP_CreateSDKInstence(pp: P_Pointer): integer; virtual; stdcall; abstract; function AdvDVP_InitSDK():Integer; virtual; stdcall; abstract; function AdvDVP_CloseSDK():Integer; virtual; stdcall; abstract; function AdvDVP_GetNoOfDevices(pNoOfDevs : PInteger) :Integer; virtual; stdcall; abstract; function AdvDVP_Start(nDevNum : Integer; SwitchingChans : Integer; Main : HWND; hwndPreview: HWND ) :Integer; virtual; stdcall; abstract; function AdvDVP_Stop(nDevNum : Integer ):Integer; virtual; stdcall; abstract; function AdvDVP_GetCapState(nDevNum : Integer ):Integer; virtual; stdcall; abstract; function AdvDVP_IsVideoPresent(nDevNum : Integer; VPresent : PBool) :Integer; virtual; stdcall; abstract; function AdvDVP_GetCurFrameBuffer(nDevNum : Integer; VMux : Integer; bufSize : PLongInt; buf : PByte) :Integer; virtual; stdcall; abstract; function AdvDVP_SetNewFrameCallback(nDevNum : Integer; callback : Integer ) :Integer; virtual; stdcall; abstract; function AdvDVP_GetVideoFormat(nDevNum : Integer; vFormat : PAnalogVideoFormat) :Integer; virtual; stdcall; abstract; function AdvDVP_SetVideoFormat(nDevNum : Integer; vFormat : TAnalogVideoFormat ) :Integer; virtual; stdcall; abstract; function AdvDVP_GetFrameRate(nDevNum : Integer; nFrameRate : Integer) :Integer; virtual; stdcall; abstract; function AdvDVP_SetFrameRate(nDevNum : Integer; SwitchingChans : Integer; nFrameRate : Integer) :Integer; virtual; stdcall; abstract; function AdvDVP_GetResolution(nDevNum : Integer; Size : PVideoSize) :Integer; virtual; stdcall; abstract; function AdvDVP_SetResolution(nDevNum : Integer; Size : TVideoSize ) :Integer; virtual; stdcall; abstract; function AdvDVP_GetVideoInput(nDevNum : Integer; input : PInteger) :Integer; virtual; stdcall; abstract; function AdvDVP_SetVideoInput(nDevNum : Integer; input : Integer) :Integer; virtual; stdcall; abstract; function AdvDVP_GetBrightness(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetBrightness(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GetContrast(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetContrast(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GetHue(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetHue(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GetSaturation(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetSaturation(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GPIOGetData(nDevNum : Integer; DINum:Integer; value : PBool) :Integer; virtual; stdcall; abstract; function AdvDVP_GPIOSetData(nDevNum : Integer; DONum:Integer; value : Boolean) :Integer; virtual; stdcall; abstract; end; function IDVP7010BDLL : TIDVP7010BDLL ; stdcall; implementation function IDVP7010BDLL; external 'DVP7010B.dll'; end.

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  • Why doesn't onkeydown working properly on IE?

    - by Fabian
    function checkEnter(event) { var charcode; if (event && event.which) { charcode = event.which; alert("Case 1. event.which is " + charcode); } else if (event && !event.which) { charcode = event.keyCode; alert("Case 2. event.keyCode is " + charcode); } document.getElementById("text1").value=""; } <input type="text" id="text1" onkeyup="checkEnter(event)" /> The above function works on both IE7 and Chrome. function checkKeyPressed() { document.onkeydown = function(event) { var charcode; if (event && event.which) { charcode = event.which; alert("charcode is " + charcode); } else if (event && !event.which) { charcode = event.keyCode; alert("charcode (keyCode) is " + charcode); } } } <input type="button" id="button1" onclick="checkKeyPressed(event)" value="Button" /> However this one works only in Chrome. Any idea why?

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  • MooTools Event Delegation using HTML5 data attributes.

    - by Anurag
    Is it possible to have event delegation using the HTML5 data attributes in MooTools? The HTML structure I have is: ?<div id="parent"> <div>not selectable</div> <div data-selectable="true">selectable</div> <div>not selectable either.</div> <div data-selectable="true">also selectable</div> </div>???????????????????????????????????????????????????????????????????????? And I want to setup <div id="parent"> to listen to all clicks only on child elements that have the data-selected attribute. Please let me know if I'm doing something wrong: The events are being setup as: $("parent").addEvent("click:relay([data-selectable])", function(event, el) { alert(this.get('text')); }); but the click callback is fired on clicking all div's, not just the ones with a data-selectable attribute defined. You can see this example on http://jsfiddle.net/NUGD4/ A workaround is to adding this as a CSS class, which works with delegation but I would prefer to be able to use data-attributes as it's used throughout the application.

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  • event.target doesn't work

    - by rdesign
    Hey guys, I've wrote some jquery code with some draggable elements and one droparea. Unfortunately my droparea can't make a difference between various object. Here's my code. <script type="text/javascript"> $(function() { $("#droparea").droppable({ drop: function(event) { var $target = $(event.target); if($target.is("#flyer")) { alert("adasd"); } } }); }); </script> </head> <body> <div id="droparea"></div> <div class="polaroid" id="flyer"> <img src="images/muesliFlyer.png" alt="flyer" /> </div> Without the if it works. But then I can't get the dropped object. Any ideas why my target isn't recognized? thanks a lot.

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  • Virtual channel tutorial for terminal services.

    - by Scott Chamberlain
    I am writing a program that will need to communicate to a server through a TS connection. Virtual Channels seems to be exactly what I need but Microsoft's documentation leaves very much to be desired. Does anyone know of good tutorials or just some examples I could use to help me. Preferred language is C# but C++ examples are fine too.

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  • Making(programming) virtual drives on windows XP

    - by Manux
    Ahoy, I'd like to mount a "virtual drive" myself on Windows XP, I guess using the windows API. What I thought about would be like a server interface, meaning explorer.exe would send "queries", like, list directory, or get file through a pipe or whatever... I know some programs do it, maybe not the way I think it is done, but what the heck, if you know anything, enlighten me please!

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  • Preference values - static without tables using a model with virtual attributes

    - by Mike
    Im trying to eliminate two tables from my database. The tables are message_sort_options and per_page_options. These tables basically just have 5 records which are options a user can set as their preference in a preferences table. The preferences table has columns like sort_preferences and per_page_preference which both point to a record in the other two tables containing the options. How can i set up the models with virtual attributes and fixed values for the options - eliminating table lookups every time the preferences are looked up?

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  • Writing a Virtual Printer in .NET

    - by David Osborn
    I'm looking to create a virtual printer that passes data to my .NET application. I want to then create an installer that installs both the printer and the .NET application. It would we really nice to be able to write it all in C#, but I have a feeling that this will require a printer driver to be written is unmanaged code. Does anyone know of a fairly clean tutorial or example of how to do this?

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  • Virtual Cam - Cam Split .NET

    - by Fish
    I'm looking for a virtual webcam driver to use in a .NET project, this project will be GPL, and have no idea how many installations there will be The idea is that the application is using the webcam without locking the device. Found a couple of programs that do the job, but either in application and/or too expensive: * http://www.softservice.org/products_camsplitter.html (9.99$/installation) * splitcamera.com (program, no SDK available) All idea's are welcome

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  • Booting from virtual machine VMWAre

    - by vikp
    Hi, I have a VMWare virtual machine (windows xp). I have just started it up through the VMWare player and it's extremely slow on my laptop (expected). Is it possible to boot from that image like in mac bootcamp so that it's not virtualised and soo slow? Thank you

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  • keyUp event heard?: Overridden NSView method

    - by Old McStopher
    UPDATED: I'm now overriding the NSView keyUp method from a NSView subclass set to first responder like below, but am still not seeing evidence that it is being called. @implementation svsView - (BOOL)acceptsFirstResponder { return YES; } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- NSLog(@"key up'd!"); } @end --ORIGINAL POST-- I'm new to Cocoa and Obj-C and am trying to do a (void)keyUp: from within the implementation of my controller class (which itself is of type NSController). I'm not sure if this is the right place to put it, though. I have a series of like buttons each set to a unique key equivalent (IB button attribute) and each calls my (IBAction)keyInput method which then passes the identity of each key onto another object. This runs just fine, but I also want to track when each key is released. --ORIGINAL [bad] EXAMPLE-- @implementation svsController //init //IBActions - (IBAction)keyInput:(id)sender { //--do key down stuff-- } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- } @end Upon fail, I also tried the keyUp as an IBAction (instead of void), like the user-defined keyInput is, and hooked it up to the appropriate buttons in Interface Builder, but then keyUp was only called when the keys were down and not when released. (Which I kind of figured would happen.) Pardon my noobery, but should I be putting this method in another class or doing something differently? Wherever it is, though, I need it be able to access objects owned by the controller class. Thanks for any insight you may have.

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  • Implementing a virtual file system in .NET

    - by Charlie Somerville
    A while back a found a great-looking framework that allowed .net developers to implement a virtual file system. I thought I had bookmarked it, but it seems I haven't. Does anyone know any frameworks for doing this? EDIT: Here's a hint... It had a catchy, short name and it's own domain. Sorry, that's all I can remember :p

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  • Why methods in C# are not automatically virtual?

    - by Alon
    It would be much more less work to define which methods are NOT overideable instead of which are overideable because (at least for me), when you're designing a class, you don't care if its heirs will override your methods or not... So, why methods in C# are not automatically virtual? What is the common sense in this?

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