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  • Good way of handling class instances in game development?

    - by Bugster
    I'm a new indie game developer, and I've made a few games, but often times when coding I wonder "Is this the way most people do it? Am I doing it wrong?" because I'd like to become a game developer some day, and I really want to get rid of bad practices in time. The way I'm doing it right now is like this: #include <some libraries> #include "Some classes" int main() { Class1 a; Class2 b; Class3 c; a.init(); b.init(); c.init(); // game logic; } Now as I see the game grow, I have more and more classes to initialize and create instances of. This is clean but I'm not sure if this is standard practice. Is this a regular way of creating instances of your game classes or is there a cleaner and more efficient way to do it?

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  • Showing range on hexagonal grid

    - by user23673
    Here is the situation. I have hexagonal board,and a unit on it,with speed or move value 4.Diffrent terrain has a diffrent cost.When i click on the unit,game should show me a move range. My solution was to check each hex in range of 4,with A* pathfinding,and if path cost was less than 4 then this hex was in range.Finally game nicely show me range of that unit. My question is: Is there other solution to search for range on hex grids or square grid,because even if i am really proud of what i did in my solution,i think,it is a little to exaggerated?:)) What make me ask this question?I noticed that when unit speed is 4 or 6 or even 8,time to computing range for my computer was really good,but when speed was 10 and more i noticed that i needed to wait few second to compute.Well in real games i rather dont see something like this and my A* pathfinding is rather well optimized,so im thinking that my solution is wrong. Thanks for any replies.

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  • Where actually did they spend money? [on hold]

    - by WannabeProgrammer
    I am a total beginner in the field of game development. Every time I saw or read an interview session with any indie developer they mention about the amount of money they spend on developing a game. I want to know where exactly did they spend the money ? Just imagine that you are making a game for mobile devices from scratch , where and all will you be spending your money to make one ? Is it possible to make games for mobile devices without spending any ? If yes , then it makes more sense for a indie game developer who is talented but comes from a very weak financial background. Thank you.

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  • game programming career, vc++ reference and future of it [closed]

    - by Pappu Bacha
    1) I have quite a lot of interest in game programming and I (to my thought) am quite good at programming skills, I have developed some console based animations and text based animation games (like copter-it, snake, and a music visualization), should I invest in game programming? I have 2 years at college left. 2) If I am to pursue a career in game programming, and I select to go only with c++ and DirectX, is it enough? is assembly language necessary? 3) is Visual C++ or MFC dead? should I invest in it or not? 4) I am unable to find any reference book for Visual C++ 2008 or later (just like C++ the complete reference book) I need a book that covers the basic fundamentals and covers the most of the libraries etc.

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  • Separate parts of a game engine [on hold]

    - by user272716
    I'm pretty new in developing videogames. By now I only used SDL with C/C++ to create games. I'm currently learning OpenGL and I realized that to be fluid and easy to maintain the code must be logically separated. Since I want to use OpenGLES on iOS and Android I was wondering how the engine must be imagined in a technical way, some questions came up: Do I have to separate input/update functions from draw functions in different threads? Is there only one proper way to think a game engine/loop? What kind of assets should I use to create a 3D game using openGl ES to get better performance?

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  • C++ game programming

    - by UnTraDe
    Until now I have been using C# with XNA for 2d and a little bit of 3d games, althought I dont remember that I finished any of them I want to start working with C++. I have a very very little exprience with C++ and my question is where to start? I plated a little bit with SFML and I encountered some problems with performance when I started to build a tile based game. I'm pretty sure that the problem is my code and not the library itself. Is there anything similiar to XNA for C++? I should keep try and work with SFML? Sorry for my bad english! Thanks in advance!

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  • How do I create my own Ubuntu version? [closed]

    - by Alvar
    Possible Duplicate: How to customize live Ubuntu CD? I don't like unity and I don't like xubuntu or kubuntu that much, so I want to know how I can create my own Ubuntu distro! I want: a GUI only a terminal installed (no other unnecessary programs.) I don't want Unity no browser, games, text editors or video players. I basically want a distro that is easy to set up the way you want it. So as many ppa should be added as default. Is this at all possible?

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  • Weird sound problems after upgrading to 13.10 (macbook)

    - by Atsch
    I have been having a very weird problem with my sound lately: 1)My right channel is extremely disorted with relativly loud noises, tested with several headphones. 2) After a while, wiered noises start coming from my speakers 3) playing lots of sounds at once causes the the output to become really mushed, e.g. in lmms or games. all points to a: a fault in my sound card, or b: a fault in alsa or pulseaudio, but I don't know how to find out. I will now try using the alsa-daily, and edit this away depending on my results after a restart

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  • Driver inversion

    - by Val
    I have a GUI game, which is driven by user every time it clicks the mouse. Every time user clicks a square on a board, the board state is updated (we re-compute the score, the player to make next move and legal movements it can make) and repainted. Both mouse click, state recomputation and painting are handled in the GUI thread. Now, suppose that I want to train AI to play without GUI. That is, game engine should consume next move by simply calling AI's makeMove function in one thread. This would allow to play millions of games per second automatically. GUI may just screenshot some arbitrary states time after time. How do you switch to this strategy?

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  • Help with off-game tasks

    - by peoro
    I love writing video games for fun, and often do that. I noticed, anyway, that most of the times implementing the gameplay itself doesn't take too much time to me (maybe because I already did that plenty times and know what and how to do for most of the things), but when I try to implement off-game stuff I get lost. By off-game I mean what is not gameplay: menus, cutscenes between levels, world map to choose levels, saving and loading status, managing replays ... Only tried to write a few of these a few times, but always failed; that's why I never really completed and distributed a game. Are these common problems? And where should I start to do this? Where could I find some books/guides about such stuff?

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  • TexturePacker ignores extensions

    - by The Oddler
    I'm using TexturePacker in one of my games, though when packing a bunch of textures their extension is kept in the data file. So when I want to find a texture I need to search for "image.png" instead of just "image". Is there an option to let texture packer ignore the extensions of my source images in the data file? Solved: So if anyone else wants this, here's the exported I made: https://www.box.com/s/bf12q1i1yc9jr2c5yehd Just extract it into "C:\Program Files (x86)\CodeAndWeb\TexturePacker\bin\exporters\UIToolkit No Extensions" (or something similar) and it should show op as an exporter.

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  • Either I'm not confident I just don't know anything [on hold]

    - by zoomerzoom25
    My name is Sael and I'm 14 years old. Since I was 12 and I got my first computer I instantly go interested in making games. So of course like any other I googled it, got discouraged and forgot about it for a few months. When I was 13 I decided to continue programming, and decided that java would best suit me. Now after a year, I have a basic understanding of java and how it works (it just clicked instantly one day). Anyways, my problem is that I know how I'm going to make a simple game in my head, but as soon as I click that "New Project" button on eclipse, I'm instantly lost and can't figure out where to start. I can't do much without a tutorial beside me since my mind is so dependent on it. So here's the question : what can I do to get past this problem of mine, and have any of you felt like this before? sorry if my English is a bit incorrect, Spanish is my main language* I've made Minecraft mods before

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  • How many hours do you spend programming outside of work if you are married (with children) [closed]

    - by eterps
    I recently attended a conference and met some insanely talented developers with mile-long lists of accomplishments. One puzzling thing I noticed about many of these wildly successful people is that a lot of their output (books, blogs, games, mobile apps) are done as hobby projects outside of their normal jobs. Not only this, but most of them were married, and some even with children. I'm absolutely baffled by this. My question is targeted to folks that are married, working full time, and also spend time outside of work on hobby projects or extra programming. The question is: How many hours do you put in programming outside of your normal job, and how do you balance it with your family life?

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  • JavaFX Datagrid

    - by Chepech
    Hi All. Im in the verge of starting a new RIA development. We've been using Flex/Flash for the last 2 years but we were considering using a more OS approach so we though giving JavaFX a try since it seams the only solid option available. However after a couple of days of research we found out that there is not such thing as a datagrid for it, at least not in the core API. For those unfamiliar with Flex, a Datagrid is a component that allows you to display a collection of data in column-row layout (much like a HTML Table on steroids). The beauty of it is that you only need to worry about the data itself as the component does pretty much the rest (sorting, column dragging, etc). Im afraid to ask... but is there something slightly similar for JavaFX? We require nothing as fancy as Flex Datagrids/AdvancedDatagrids, we only require a easy, straight forward way to display grids of data that are able to have a little of interaction like clicking, sorting and that are able to display images, buttons, etc. without having to download a ton of different jars. If there isn´t something out there... This would be a shot in the back of the head to the idea of giving javaFx the chance to compete with flash on our project (which is sad). I really cant believe the SUN people didnt include something like this on the core API...

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  • Problem to display 3D google map.

    - by nemade-vipin
    hello friends, I have implemented one Flex application in which I want to display 3D google map.In which I am getting the error the NUll object reference during map display. Here is my code:- import com.google.maps.controls.MapTypeControl; import adobe.utils.XMLUI; import mx.rpc.events.FaultEvent; import mx.controls.Alert; import generated.webservices.*; import mx.collections.ArrayCollection; import mx.controls.*; import generated.webservices.*; import com.google.maps.LatLng; import com.google.maps.Map3D; import com.google.maps.MapEvent; import com.google.maps.MapMouseEvent; import com.google.maps.services.GeocodingEvent; import com.google.maps.services.ClientGeocoder; import com.google.maps.overlays.Marker; import com.google.maps.InfoWindowOptions; import com.google.maps.MapOptions; import com.google.maps.MapType; import com.google.maps.View; import com.google.maps.controls.NavigationControl; import com.google.maps.geom.Attitude; import mx.controls.Alert; [Bindable] private var childName:ArrayCollection; [Bindable] private var childId:ArrayCollection; private var photoFeed:ArrayCollection; private var trackinginfochild:TrackingInfo; private var arrayOfchild:Array; private var newEntry:GetSBTSMobileAuthentication; private var trackinginfo:GetSBTSTrackingInfo; private var childObj:Child; private var UserId:int; private var lat:int; private var long:int; private var latlong:LatLng; public var user:SBTSWebService; public function authentication():void { // Instantiate a new Entry object. user = new SBTSWebService(); if(user!=null) { user.addSBTSWebServiceFaultEventListener(handleFaults); user.addgetSBTSMobileAuthenticationEventListener(authenticationResult); newEntry = new GetSBTSMobileAuthentication(); if(newEntry!=null) { newEntry.mobile=mobileno.text; newEntry.password=password.text; user.getSBTSMobileAuthentication(newEntry); } } } public function handleFaults(event:FaultEvent):void { Alert.show("A fault occured contacting the server. Fault message is: " + event.fault.faultString); } public function authenticationResult(event:GetSBTSMobileAuthenticationResultEvent):void { if(event.result != null && event.result._return>0) { if(event.result._return > 0) { UserId = event.result._return; loginform.enabled = false; getChildList(UserId); viewstack2.selectedIndex=1; } else { Alert.show("Authentication fail"); } } } public function getChildList(userId:int):void { var childEntry:GetSBTSMobileChildrenInfo = new GetSBTSMobileChildrenInfo(); childEntry.UserId = userId; user.addgetSBTSMobileChildrenInfoEventListener(sbtsChildrenInfoResult); user.getSBTSMobileChildrenInfo(childEntry); } public function sbtsChildrenInfoResult(event:GetSBTSMobileChildrenInfoResultEvent):void { if( event.result._return!=null) { arrayOfchild = event.result._return as Array; photoFeed = new ArrayCollection(arrayOfchild); childName = new ArrayCollection(); for( var count:int=0;count<photoFeed.length;count++) { childObj = photoFeed.getItemAt(count,0) as Child; childName.addItem(childObj.strName); } } } private function trackingInfo():void { for( var count:int=0;count user.getSBTSTrackingInfo(trackinginfo); } } } } private function getTrackingInfo(event:GetSBTSTrackingInfoResultEvent):void { if(event.result._return != null) { trackinginfochild = event.result._return as TrackingInfo; lat = trackinginfochild.dblLatitude; long = trackinginfochild.dblLongitude; latlong = new LatLng(lat,long); } } private function onMapPreinitialize(event:MapEvent):void { var myMapOptions:MapOptions = new MapOptions(); myMapOptions.zoom = 12; myMapOptions.center = latlong; myMapOptions.mapType = MapType.NORMAL_MAP_TYPE; myMapOptions.viewMode = View.VIEWMODE_PERSPECTIVE; myMapOptions.attitude = new Attitude(20,30,0); buslocation.setInitOptions(myMapOptions); buspath.setInitOptions(myMapOptions); } private function onMapReady(event:MapEvent):void { this.buslocation.addControl(new NavigationControl()); this.buslocation.addControl( new MapTypeControl()); } ]]> <mx:Move id="hideEffect" yTo="-500" /> <mx:Move id="showEffect" xFrom="500"/> <mx:Panel width="100%" height="100%" headerColors="[#000000,#FFFFFF]" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:TabNavigator id="viewstack2" selectedIndex="0" creationPolicy="all" width="100%" height="100%"> <mx:Form label="Login Form" id="loginform" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:FormItem label="Mobile NO:" creationPolicy="all"> <mx:TextInput id="mobileno"/> </mx:FormItem> <mx:FormItem label="Password:" creationPolicy="all"> <mx:TextInput displayAsPassword="true" id="password" /> </mx:FormItem> <mx:FormItem> <mx:Button label="Login" click="authentication()"/> </mx:FormItem> </mx:Form> <mx:Form label="Child List" id="childForm" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:Label width="100%" color="blue" text="Select Child."/> <mx:RadioButtonGroup id="radioGroup" itemClick="trackingInfo()"/> <mx:Repeater id="fieldRepeater" dataProvider="{childName}"> <mx:RadioButton groupName="radioGroup" label="{fieldRepeater.currentItem}" value="{fieldRepeater.currentItem}"/> </mx:Repeater> </mx:Form> <mx:Form label="Child Information" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:FormItem> <mx:DataGrid id="childinfo"> <mx:columns> <mx:DataGridColumn headerText="Child Name" dataField="strName"/> <mx:DataGridColumn headerText="School Name" dataField="strSchoolName"/> <mx:DataGridColumn headerText="Pick Up Point" dataField="strPickUpPointName"/> <mx:DataGridColumn headerText="Drop Down Point" dataField="strDropDownPointName"/> </mx:columns> </mx:DataGrid> </mx:FormItem> <mx:FormItem> <mx:Button label="click here to see bus location"/> </mx:FormItem> </mx:Form> <mx:Form label="Bus Location" hideEffect="{hideEffect}" showEffect="{showEffect}"> <maps:Map3D xmlns:maps="com.google.maps.*" mapevent_mappreinitialize="onMapPreinitialize(event)" id="buslocation" width="100%" height="100%" url="http://code.google.com/apis/maps/" key="ABQIAAAAXuX6aG-r_N0-tQNxUEV-vRSE8al1BQssMxLXJiP75kIjR3ssLxT3D52_u94hI-dMIkD72FmnK-P4og"/> </mx:Form> <mx:Form label="Bus path" hideEffect="{hideEffect}" showEffect="{showEffect}"> <maps:Map3D xmlns:maps="com.google.maps.*" mapevent_mappreinitialize="onMapPreinitialize(event)" id="buspath" width="100%" height="100%" url="http://code.google.com/apis/maps/" key="ABQIAAAAXuX6aG-r_N0-tQNxUEV-vRSE8al1BQssMxLXJiP75kIjR3ssLxT3D52_u94hI-dMIkD72FmnK-P4og"/> </mx:Form> </mx:TabNavigator> </mx:Panel> I am getting this error :- TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.google.maps.geom::Geometry$/computeSeparatingAxes() at com.google.maps.geom::TileEnumerator/enumerateTiles() at com.google.maps.core::PerspectiveTilePane/computeOptimalSet() at com.google.maps.core::PerspectiveTilePane/render() at com.google.maps.core::PerspectiveTilePane/configure() at com.google.maps.managers::PerspectiveTileManager/updateView() at com.google.maps.managers::PerspectiveTileManager/initializePanes() at com.google.maps.managers::PerspectiveTileManager/onInitialize() at MethodInfo-190() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:9298] at com.google.maps.wrappers::BaseEventDispatcher/dispatchEvent() at com.google.maps.wrappers::EventDispatcherWrapper/dispatchEvent() at com.google.maps.core::MapImpl/size() at com.google.maps.core::MapImpl/setSize() at com.google.maps.wrappers::IMapWrapper/setSize() at com.google.maps::Map/internalSetSize() at com.google.maps::Map/onUIComponentResized() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:9298] at mx.core::UIComponent/dispatchResizeEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:7077] at mx.core::UIComponent/setActualSize()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:6706] at mx.containers.utilityClasses::BoxLayout/updateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\containers\utilityClasses\BoxLayout.as:219] at mx.containers::Form/updateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\containers\Form.as:375] at mx.core::UIComponent/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:6351] at mx.core::Container/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\Container.as:2677] at mx.managers::LayoutManager/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\managers\LayoutManager.as:622] at mx.managers::LayoutManager/doPhasedInstantiation()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\managers\LayoutManager.as:695] at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.core::UIComponent/callLaterDispatcher2()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8628] at mx.core::UIComponent/callLaterDispatcher()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8568] Please resolve my issue.

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  • Integrating CKFinder with InnovaStudio WYSIWYG Editor

    - by Sonny
    I use InnovaStudio WYSIWYG Editor, and I am trying to replace InnovaStudio's Asset Manager with CKFinder. There's a line in the editor configuration for what URL to use for the asset manager. I have pointed it at CKFinder. The part I can't get to work is getting the field to populate with the double-clicked file's path from CKFinder. It appears to use the 'func' parameter to specify the callback function. The URL I'm calling is: /common/ckfinder/ckfinder.html?action=js&func=setAssetValue The InnovaStudio WYSIWYG Editor provides the setAssetValue(v) callback function for setting the field value. The v parameter should hold the URL. CKFinder pops up as expected when it's invoked, but neither double-clicking the thumbnails nor using the "select" option in the context menu works. The normal/expected behavior is that CKFinder closes and the target field is populated with the URL for the selected asset. Additional Info: The InnovaStudio WYSIWYG Editor has a "popup" for adding an image or flash file to the content. This pop-up is in an iframe. When it calls CKFinder (or it's own asset manager), that is also in an iframe. It appears that CKFinder is looking in the scope of the main window rather than the image/flash iframe that actually contains the field that needs to be populated.

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  • Positioning Layers and text gradients with css

    - by Kenji Crosland
    I'm a CSS newbie trying to get some text gradients going on. I tried this code here but it didn't work for me, most likely because the h1 object is nested within a #header div. I imagine there's something to do with layers that I don't know about. Either I get a gradent block that is in front of everything or it's not appearing at all. In this particular instance this code makes a big gradient bar appear in front of everything: #header { clear:both; float:left; -moz-background-inline-policy:continuous; -moz-background-origin:padding; background:#080E73 url(../images/header-background.png) repeat-x left 0px; width:100%; max-height: 175px; color: #080E73; } #header h1 { margin-bottom: 0; color: #000; position: relative; } #header h1 span { background:url(../images/headline-text.png) repeat-x; display: block; width: 100%; height: 100%; position: absolute; } Here is the HTML (I'm using ruby on rails hence the notation) <div id="header"> <% unless flash[:notice].blank? %> <div id="notice"><%= flash[:notice] %></div> <% end %> <%= image_tag ("header-image.png") %> <h1><span></span>Headline</h1> <strong>Byline</strong> ... #navbar html... </div> I tried playing with z-index but I couldn't come up with any good results. Any ideas?

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  • actionscript 3 addchild within child and fade

    - by steve
    Here is my current code: import flash.display.*; import fl.transitions.*; import flash.events.MouseEvent; stop(); var container:MovieClip = new MovieClip(); container.width = 450; container.height = 450; container.x = 450; container.y = 0; var closeBtn:close_btn = new close_btn(); closeBtn.x = 850; closeBtn.y = 15; var bagLink:MovieClip = new bag_link_mc(); bagLink.x = 900; bagLink.y = 0; menu_bag_button.addEventListener(MouseEvent.CLICK, bagClick); function bagClick(event:MouseEvent):void{ if(MovieClip(root).currentFrame == 850) { } else { MovieClip(root).addChild (bagLink); MovieClip(root).addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } closeBtn.addEventListener(MouseEvent.CLICK, closeBag); function closeBag (event:MouseEvent):void{ MovieClip(root).removeChild(bagLink); MovieClip(root).removeChild(closeBtn); MovieClip(root).gotoAndPlay(850); } I need the first mouse function (bagClick) to create the bagLink within the container movieclip variable. I tried change it to this, but it didn't work: else { MovieClip(root).addchild (container); MovieClip(root).container.addChild (bagLink); MovieClip(root).addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } I'm also trying to make "container" or "bagLink" fade in when it loads but that doesn't work either. Any help is appreciated.

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  • actionscript 3 addchild within child and fade

    - by steve
    Here is my current code: import flash.display.*; import fl.transitions.*; import flash.events.MouseEvent; stop(); var container:MovieClip = new MovieClip(); container.width = 450; container.height = 450; container.x = 450; container.y = 0; var closeBtn:close_btn = new close_btn(); closeBtn.x = 850; closeBtn.y = 15; var bagLink:MovieClip = new bag_link_mc(); bagLink.x = 900; bagLink.y = 0; menu_bag_button.addEventListener(MouseEvent.CLICK, bagClick); function bagClick(event:MouseEvent):void{ if(MovieClip(root).currentFrame == 850) { } else { MovieClip(root).addChild (bagLink); MovieClip(root).addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } closeBtn.addEventListener(MouseEvent.CLICK, closeBag); function closeBag (event:MouseEvent):void{ MovieClip(root).removeChild(bagLink); MovieClip(root).removeChild(closeBtn); MovieClip(root).gotoAndPlay(850); } I need the first mouse function (bagClick) to create the bagLink within the container movieclip variable. I tried change it to this, but it didn't work: else { MovieClip(root).addchild (container); MovieClip(root).container.addChild (bagLink); MovieClip(root).addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } I'm also trying to make "container" or "bagLink" fade in when it loads but that doesn't work either. Any help is appreciated.

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  • Security error accessing Service outside of FlexBuilder

    - by MikeHoss
    I'm very new to Flex and I have what I think it a head-scratcher. I am building a little Flash app that will consume some web services over HTTP. When I am in Flexbuilder and run my app there, it works fine. When I goto to my FlexBuilder project on my OS and double-click on it, it works fine. When I zip up my bin-debug file, I get this error: Security error accessing url faultCode:Channel.Security.Error faultString: 'Security error accessing url' faultDetail:'Destination: DefaultHTTP' So I googled that and got information on about the crossdomain.xml file. Well, I can't put a crossdomain file in the service I am calling, but I can put one somewhere else. So I put the following lines in Flex app: Security.allowDomain("vx1391"); Security.loadPolicyFile("http://vx1391:8080/job/Remote%20FIT%20Runner/ws/trunk/flash-cross-domain.xml"); My cross-domain.xml file is wide-open: &lt;cross-domain-policy&gt; &lt;allow-access-from domain="*"/&gt; </cross-domain-policy> Which I know is bad in a prod enivironment, but right now I just need to get this working locally but outside of FlexBuilder. Anyone want to help out this Flex-noob?

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  • Force-directed graphing

    - by David
    Hello, I'm trying to write a force-directed or force-atlas code base for a graphing application I'm building for myself. Here is an example of what I'm attempting: http://sawamuland.com/flash/graph.html I managed to find some pseudo code to accomplish what I'd like on the Wiki Force-atlas article. I've converted this into ActionScript 3.0 code since it's a Flash application. Here is my source: var timestep:int = 0; var damping:int = 0; var total_kinetic_engery:int = 0; for (var node in list) { var net_force:int = 0; for (var other_node in list) { net_force += coulombRepulsion(node, other_node, nodeList); } for (var spring in list[node].relations) { net_force += hookeAttraction(node, spring, nodeList); } list[node].velocity += (timestep * net_force) * damping; list[node].position += timestep * list[node].velocity; total_kinetic_engery += list[node].mass * (list[node].velocity) ^ 2; } The problem now is finding pseudo code or a function to perform the the coulomb repulsion and hooke attraction code. I'm not exactly sure how to accomplish this. Does anyone know of a good reference I can look at...understand and implement quickly? Best.

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  • How to access Actionscript from Javascript in Adobe AIR

    - by David Robinson
    I have an AIR application written in html/javascript and I want to use the Actionscript print functions but I have no experience in Actionscript for AIR. Where do I put the Actionscript code ? Does it go into an mxml file or does it need to be compiled into a Flash application. Where do I put it and how do I include it into the html document ? Finally, how do I call the AS function from Javascript ? =====update===== I know I have to compile either an .mxml or .as file into .swf using mxmlc and I have the following in my .as file: package { import mx.controls.Alert; public class HelloWorld { public function HelloWorld():void { trace("Hello, world!"); } } } Or alternately, this in a .mxml file: <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script> <![CDATA[ import mx.controls.Alert; public function HelloWorld():void { Alert.show("hello world!"); trace("Hello, world!"); } ]]> </mx:Script> </mx:Application> This compiles OK, but when I include it in a html file with: <script src="actionscript.swf" type="application/x-shockwave-flash"></script> I get the following error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at mx.managers::FocusManager/activate() at mx.managers::SystemManager/activateForm() at mx.managers::SystemManager/activate() at mx.core::Application/initManagers() at mx.core::Application/initialize() at actionscript/initialize() at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::childAdded() at mx.managers::SystemManager/initializeTopLevelWindow() at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::docFrameHandler() at mx.managers::SystemManager/docFrameListener() Any ideas what that means ?

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  • Where exactly should i add crossdomain.xml file?

    - by SpikETidE
    Hi everyone... i am trying to create a internet radio.... I use icecast2 for streaming..... edcast plugin with winamp to send the music to icecast... and the xspf web music player (http://musicplayer.sourceforge.net/) to connect the user to the icecast server and play the music.... The setup works great and i can broadcast and receive on the local network i use to test the radio.. using xampp... Now the icecast broadcasts online from a windows server with the ip address say xx.xx.xxx.xxx The webpage in which the flash player is embedded is uploaded to www.xyz.com/images/radio This domain has the same ip address from where the icecast server runs. Now when i run the webpage to connect to the radio with the flash player, i get the error in firebug as "xx.xx.xxx.xxx:8000/crossdomain.xml 404 NOT FOUND" But i have created a crossdomain.xml file in the root of the xx.xx.xxx.xxx server... Still it doesn't recognize the file... Can anyone tell me where exactly i should create the file for my setting...??? Thanks a lot in advance.....

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  • CKEditor createFakeParserElement: writeHtml is not a function

    - by Phil Sturgeon
    I am trying to write a plugin for CKEditor that is basically just a iframe with PHP content. The user browses around, selects the video they want and then they click insert. The problem is that I need to create a "fake element" for this video, as inserting a video directly seems to show up as a Flash object, and we need to make it look a little different. I have copied together some code from the Flash plugin.js (remember this is all undocumented and uncommented) and so far come up with this: function insertFakeElement( html ) { editor = window.parent.instance; var realElement = CKEDITOR.dom.element.createFromHtml( html ); var fakeElement = editor.createFakeParserElement( realElement, 'cke_video', 'object', true ), fakeStyle = fakeElement.attributes.style || ''; var width = realElement.attributes.width, height = realElement.attributes.height; if ( typeof width != 'undefined' ) fakeStyle = fakeElement.attributes.style = fakeStyle + 'width:' + cssifyLength( width ) + ';'; if ( typeof height != 'undefined' ) fakeStyle = fakeElement.attributes.style = fakeStyle + 'height:' + cssifyLength( height ) + ';'; editor.insertHTML(fakeElement.getHtml()); } The line "giving me jip" is: var fakeElement = editor.createFakeParserElement( realElement, 'cke_video', 'object', true ), It errors here saying: l.writeHtml is not a function [Break on this error] if(o)o.addRules(l);}});})();a.editor.p..."',o,'_text" The .js file is minified and I have no idea how the source files all fit together so I can't track down the cause of this error. Does anybody know what I am doing wrong?

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  • What is the best way to route a static controller in Rails?

    - by yuval
    I have a static_controller that is in charge of all the static pages in the site and works as follows in routes.rb: map.connect ':id', :controller => 'static', :action => 'show' I have a static page called about that among other information, has a contact form. I currently have a contacts_controller that is in charge of inserting the contact information to the database. Inside my routes.rb file, I have: map.resources :contacts My contact form (simplified) looks like this: <% form_for @contact do |f| %> <p class="errors"><%= f.error_messages %></p> <p> <%= f.label :first_name %> <%= f.text_field :first_name %> </p> <p class="buttons"><%= f.submit %></p> <% end %> Which in turn submits to the create action of my contacts_controller. My create action looks like this: def create @contact = Contact.new(params[:contact]) if @contact.save flash[:notice] = "Email delivered successfully." end redirect_to "about" end The problem is, is the that when I redirect back to my about page the error_messages for the form get lost (since the error_messages for the form only exist for one request, and that request ends upon redirect). How would I go about preserving the error_messages and still linking the users back to the about static url? Would a session/flash be sufficient (if so, what code would I use to pass error messages) or am I going about this whole thing wrong? Thanks!

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