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  • Suggested C++ books?

    - by Josh Bradley
    Ok, I've had one semester of C++ and will be taking a second semester in it after I have taken a Data Structure class this fall. In the first class, we dealt mainly with C++ syntax and the textbook we used was ok, but now I'm wanting to go ahead and purchase a great C++ book that encompasses a lot of the programming concepts used today. I'm learning Objective-C on my own and was able to get through the whole object-oriented stuff pretty easily, along with other things like pointers, inheritance, delegation, etc. It doesn't have to exactly have EVERYTHING in it, but I do want to buy the book with the most information in it. Money is no problem. So my question is what book did you use or still use for C++? Is it a book that you can reference back to if you ever forget how to do something small, or would you have to go online and find the answer.

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  • 'is instanceof' Interface bad design

    - by peterRit
    Say I have a class A class A { Z source; } Now, the context tells me that 'Z' can be an instance of different classes (say, B and C) which doesn't share any common class in their inheritance tree. I guess the naive approach is to make 'Z' an Interface class, and make classes B and C implement it. But something still doesn't convince me because every time an instance of class A is used, I need to know the type of 'source'. So all finishes in multiple 'ifs' making 'is instanceof' which doesn't sound quite nice. Maybe in the future some other class implements Z, and having hardcoded 'ifs' of this type definitely could break something. The escence of the problem is that I cannot resolve the issue by adding functions to Z, because the work done in each instance type of Z is different. I hope someone can give me and advice, maybe about some useful design pattern. Thanks

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  • rails: has_many :through + polymorphism validation?

    - by ramonrails
    I am trying to achieve this. Any hints? A project has many users through join model A user has many projects through join model Admin class inherits User class. It also has some Admin specific stuff. Admin like inheritance for Supervisor and Operator Project has one Admin, One supervisor and many operators. Now I want to 1. submit data for project, admin, supervisor and operator in a single project form 2. validate all and show errors on the project form. Project has_many :users, :through = :projects_users User has_many :projects, :through = :projects_users ProjectsUser = :id integer, :user_id :integer, :project_id :integer, :user_type :string ProjectUser belongs_to :project, belongs_to :user, :polymorphic = true Admin < User Supervisor < User Operator < User Is the approach correct? Any and all suggestions are welcome.

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  • file doesn't open, running outside of debugger results in seg fault (c++)

    - by misterich
    Hello (and thanks in advance) I'm in a bit of a quandry, I cant seem to figure out why I'm seg faulting. A couple of notes: It's for a course -- and sadly I am required to use use C-strings instead of std::string. Please dont fix my code (I wont learn that way and I will keep bugging you). please just point out the flaws in my logic and suggest a different function/way. platform: gcc version 4.4.1 on Suse Linux 11.2 (2.6.31 kernel) Here's the code main.cpp: // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C/C++ Std Library) #include <cstdlib> /// EXIT_SUCCESS, EXIT_FAILURE #include <iostream> /// cin, cout, ifstream #include <cassert> /// assert // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "dict.h" /// Header for the dictionary class // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR CONSTANTS #define ENTER '\n' /// Used to accept new lines, quit program. #define SPACE ' ' /// One way to end the program // /////////////////////////////////////////////////////////////////////////////////// // CUSTOM DATA TYPES /// File Namespace -- keep it local namespace { /// Possible program prompts to display for the user. enum FNS_Prompts { fileName_, /// prints out the name of the file noFile_, /// no file was passed to the program tooMany_, /// more than one file was passed to the program noMemory_, /// Not enough memory to use the program usage_, /// how to use the program word_, /// ask the user to define a word. notFound_, /// the word is not in the dictionary done_, /// the program is closing normally }; } // /////////////////////////////////////////////////////////////////////////////////// // Namespace using namespace std; /// Nothing special in the way of namespaces // /////////////////////////////////////////////////////////////////////////////////// // FUNCTIONS /** prompt() prompts the user to do something, uses enum Prompts for parameter. */ void prompt(FNS_Prompts msg /** determines the prompt to use*/) { switch(msg) { case fileName_ : { cout << ENTER << ENTER << "The file name is: "; break; } case noFile_ : { cout << ENTER << ENTER << "...Sorry, a dictionary file is needed. Try again." << endl; break; } case tooMany_ : { cout << ENTER << ENTER << "...Sorry, you can only specify one dictionary file. Try again." << endl; break; } case noMemory_ : { cout << ENTER << ENTER << "...Sorry, there isn't enough memory available to run this program." << endl; break; } case usage_ : { cout << "USAGE:" << endl << " lookup.exe [dictionary file name]" << endl << endl; break; } case done_ : { cout << ENTER << ENTER << "like Master P says, \"Word.\"" << ENTER << endl; break; } case word_ : { cout << ENTER << ENTER << "Enter a word in the dictionary to get it's definition." << ENTER << "Enter \"?\" to get a sorted list of all words in the dictionary." << ENTER << "... Press the Enter key to quit the program: "; break; } case notFound_ : { cout << ENTER << ENTER << "...Sorry, that word is not in the dictionary." << endl; break; } default : { cout << ENTER << ENTER << "something passed an invalid enum to prompt(). " << endl; assert(false); /// something passed in an invalid enum } } } /** useDictionary() uses the dictionary created by createDictionary * - prompts user to lookup a word * - ends when the user enters an empty word */ void useDictionary(Dictionary &d) { char *userEntry = new char; /// user's input on the command line if( !userEntry ) // check the pointer to the heap { cout << ENTER << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } do { prompt(word_); // test code cout << endl << "----------------------------------------" << endl << "Enter something: "; cin.getline(userEntry, INPUT_LINE_MAX_LEN, ENTER); cout << ENTER << userEntry << endl; }while ( userEntry[0] != NIL && userEntry[0] != SPACE ); // GARBAGE COLLECTION delete[] userEntry; } /** Program Entry * Reads in the required, single file from the command prompt. * - If there is no file, state such and error out. * - If there is more than one file, state such and error out. * - If there is a single file: * - Create the database object * - Populate the database object * - Prompt the user for entry * main() will return EXIT_SUCCESS upon termination. */ int main(int argc, /// the number of files being passed into the program char *argv[] /// pointer to the filename being passed into tthe program ) { // EXECUTE /* Testing code * / char tempFile[INPUT_LINE_MAX_LEN] = {NIL}; cout << "enter filename: "; cin.getline(tempFile, INPUT_LINE_MAX_LEN, '\n'); */ // uncomment after successful debugging if(argc <= 1) { prompt(noFile_); prompt(usage_); return EXIT_FAILURE; /// no file was passed to the program } else if(argc > 2) { prompt(tooMany_); prompt(usage_); return EXIT_FAILURE; /// more than one file was passed to the program } else { prompt(fileName_); cout << argv[1]; // print out name of dictionary file if( !argv[1] ) { prompt(noFile_); prompt(usage_); return EXIT_FAILURE; /// file does not exist } /* file.open( argv[1] ); // open file numEntries >> in.getline(file); // determine number of dictionary objects to create file.close(); // close file Dictionary[ numEntries ](argv[1]); // create the dictionary object */ // TEMPORARY FILE FOR TESTING!!!! //Dictionary scrabble(tempFile); Dictionary scrabble(argv[1]); // creaate the dicitonary object //*/ useDictionary(scrabble); // prompt the user, use the dictionary } // exit return EXIT_SUCCESS; /// terminate program. } Dict.h/.cpp #ifndef DICT_H #define DICT_H // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (Custom header files) #include "entry.h" /// class for dictionary entries // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define INPUT_LINE_MAX_LEN 256 /// Maximum length of each line in the dictionary file class Dictionary { public : // // Do NOT modify the public section of this class // typedef void (*WordDefFunc)(const char *word, const char *definition); Dictionary( const char *filename ); ~Dictionary(); const char *lookupDefinition( const char *word ); void forEach( WordDefFunc func ); private : // // You get to provide the private members // // VARIABLES int m_numEntries; /// stores the number of entries in the dictionary Entry *m_DictEntry_ptr; /// points to an array of class Entry // Private Functions }; #endif ----------------------------------- // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C/C++ Std Library) #include <iostream> /// cout, getline #include <fstream> // ifstream #include <cstring> /// strchr // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "dict.h" /// Header file required by assignment //#include "entry.h" /// Dicitonary Entry Class // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define COMMA ',' /// Delimiter for file #define ENTER '\n' /// Carriage return character #define FILE_ERR_MSG "The data file could not be opened. Program will now terminate." #pragma warning(disable : 4996) /// turn off MS compiler warning about strcpy() // /////////////////////////////////////////////////////////////////////////////////// // Namespace reference using namespace std; // /////////////////////////////////////////////////////////////////////////////////// // PRIVATE MEMBER FUNCTIONS /** * Sorts the dictionary entries. */ /* static void sortDictionary(?) { // sort through the words using qsort } */ /** NO LONGER NEEDED?? * parses out the length of the first cell in a delimited cell * / int getWordLength(char *str /// string of data to parse ) { return strcspn(str, COMMA); } */ // /////////////////////////////////////////////////////////////////////////////////// // PUBLIC MEMBER FUNCTIONS /** constructor for the class * - opens/reads in file * - creates initializes the array of member vars * - creates pointers to entry objects * - stores pointers to entry objects in member var * - ? sort now or later? */ Dictionary::Dictionary( const char *filename ) { // Create a filestream, open the file to be read in ifstream dataFile(filename, ios::in ); /* if( dataFile.fail() ) { cout << FILE_ERR_MSG << endl; exit(EXIT_FAILURE); } */ if( dataFile.is_open() ) { // read first line of data // TEST CODE in.getline(dataFile, INPUT_LINE_MAX_LEN) >> m_numEntries; // TEST CODE char temp[INPUT_LINE_MAX_LEN] = {NIL}; // TEST CODE dataFile.getline(temp,INPUT_LINE_MAX_LEN,'\n'); dataFile >> m_numEntries; /** Number of terms in the dictionary file * \todo find out how many lines in the file, subtract one, ingore first line */ //create the array of entries m_DictEntry_ptr = new Entry[m_numEntries]; // check for valid memory allocation if( !m_DictEntry_ptr ) { cout << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } // loop thru each line of the file, parsing words/def's and populating entry objects for(int EntryIdx = 0; EntryIdx < m_numEntries; ++EntryIdx) { // VARIABLES char *tempW_ptr; /// points to a temporary word char *tempD_ptr; /// points to a temporary def char *w_ptr; /// points to the word in the Entry object char *d_ptr; /// points to the definition in the Entry int tempWLen; /// length of the temp word string int tempDLen; /// length of the temp def string char tempLine[INPUT_LINE_MAX_LEN] = {NIL}; /// stores a single line from the file // EXECUTE // getline(dataFile, tempLine) // get a "word,def" line from the file dataFile.getline(tempLine, INPUT_LINE_MAX_LEN); // get a "word,def" line from the file // Parse the string tempW_ptr = tempLine; // point the temp word pointer at the first char in the line tempD_ptr = strchr(tempLine, COMMA); // point the def pointer at the comma *tempD_ptr = NIL; // replace the comma with a NIL ++tempD_ptr; // increment the temp def pointer // find the string lengths... +1 to account for terminator tempWLen = strlen(tempW_ptr) + 1; tempDLen = strlen(tempD_ptr) + 1; // Allocate heap memory for the term and defnition w_ptr = new char[ tempWLen ]; d_ptr = new char[ tempDLen ]; // check memory allocation if( !w_ptr && !d_ptr ) { cout << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } // copy the temp word, def into the newly allocated memory and terminate the strings strcpy(w_ptr,tempW_ptr); w_ptr[tempWLen] = NIL; strcpy(d_ptr,tempD_ptr); d_ptr[tempDLen] = NIL; // set the pointers for the entry objects m_DictEntry_ptr[ EntryIdx ].setWordPtr(w_ptr); m_DictEntry_ptr[ EntryIdx ].setDefPtr(d_ptr); } // close the file dataFile.close(); } else { cout << ENTER << FILE_ERR_MSG << endl; exit(EXIT_FAILURE); } } /** * cleans up dynamic memory */ Dictionary::~Dictionary() { delete[] m_DictEntry_ptr; /// thou shalt not have memory leaks. } /** * Looks up definition */ /* const char *lookupDefinition( const char *word ) { // print out the word ---- definition } */ /** * prints out the entire dictionary in sorted order */ /* void forEach( WordDefFunc func ) { // to sort before or now.... that is the question } */ Entry.h/cpp #ifndef ENTRY_H #define ENTRY_H // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C++ Std lib) #include <cstdlib> /// EXIT_SUCCESS, NULL // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define NIL '\0' /// C-String terminator #define MEM_ERR_MSG "Memory allocation has failed. Program will now terminate." // /////////////////////////////////////////////////////////////////////////////////// // CLASS DEFINITION class Entry { public: Entry(void) : m_word_ptr(NULL), m_def_ptr(NULL) { /* default constructor */ }; void setWordPtr(char *w_ptr); /// sets the pointer to the word - only if the pointer is empty void setDefPtr(char *d_ptr); /// sets the ponter to the definition - only if the pointer is empty /// returns what is pointed to by the word pointer char getWord(void) const { return *m_word_ptr; } /// returns what is pointed to by the definition pointer char getDef(void) const { return *m_def_ptr; } private: char *m_word_ptr; /** points to a dictionary word */ char *m_def_ptr; /** points to a dictionary definition */ }; #endif -------------------------------------------------- // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "entry.h" /// class header file // /////////////////////////////////////////////////////////////////////////////////// // PUBLIC FUNCTIONS /* * only change the word member var if it is in its initial state */ void Entry::setWordPtr(char *w_ptr) { if(m_word_ptr == NULL) { m_word_ptr = w_ptr; } } /* * only change the def member var if it is in its initial state */ void Entry::setDefPtr(char *d_ptr) { if(m_def_ptr == NULL) { m_word_ptr = d_ptr; } }

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  • Get class of caller's method (via inspect) in Python

    - by Slava Vishnyakov
    Is it possible to get reference to class B in this example? class A(object): pass class B(A): def test(self): test2() class C(B): pass import inspect def test2(): frame = inspect.currentframe().f_back cls = frame.[?something here?] # cls here should == B (class) c = C() c.test() Basically, C is child of B, B is child of A. Then we create c of type C. Then the call to c.test() actually calls B.test() (via inheritance), which calls to test2(). test2() can get the parent frame frame; code reference to method via frame.f_code; self via frame.f_locals['self']; but type(frame.f_locals['self']) is C (of course), but not B, where method is defined. Any way to get B?

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  • What real life bad habits has programming given you? [closed]

    - by Jacob T. Nielsen
    Programming has given me a lot of bad habits and it continues to give me more everyday. But I have also gotten some bad habits from the mindset that I have put myself in. There simply are some things that are deeply rooted in my nature, though some of them I wish I could get rid of. A few: Looking for polymorphism, inheritance and patterns in all of God's creations. Explaining the size of something in pixels and colors in hex code. Using code related abstract terms in everyday conversations. How have you been damaged?

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  • insert data into several tables

    - by csetzkorn
    Let us say I have a table (everything is very much simplified): create table OriginalData ( bla char(10) not null ) And I would like to insert its data (set based!) into two tables which model inheritance create table Statements ( Id int IDENTITY NOT NULL, ProposalDateTime DATETIME null ) create table Items ( StatementFk INT not null, ItemName NVARCHAR(255) null, primary key (StatementFk) ) Statements is the parent table and Items is the child table. I have no problem doing this with one row which involves the use of IDENT_CURRENT but I have no idea how to do this set based (i.e. enter several rows into both tables). Thanks. Best wishes, Christian

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  • WPF DrawingVisual from my own class

    - by Robbskinizer
    Hi, Im trying to create my own class which contains a DrawingVisual, something like this public class MyObject { public DrawingVisual visual; public bool faceup; public bool flipped; } I have a drag and drop from a listview to a canvas, but when I try to get the object which back from the Canvas i only get the visual, not any of the other stuff in the class. How do i save "objects" and retreive it from a canvas? Im using my own MyCanvas which inheritance from Canvas, and using the AddVisualChild & AddLogicalChild etc. // Robbin

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  • How do I map repeating columns in NHibernate without creating duplicate properties

    - by Ian Oakes
    Given a database that has numerous repeating columns used for auditing and versioning, what is the best way to model it using NHibernate, without having to repeat each of the columns in each of the classes in the domain model? Every table in the database repeats these same nine columns, the names and types are identical and I don't want to replicate it in the domain model. I have read the docs and I saw the section on inheritance mapping but I couldn't see how to make it work in this scenario. This seems like a common scenario because nearly every database I've work on has had the four common audit columns (CreatedBy, CreateDate, UpdatedBy, UpdateDate) in nearly every table. This database is no different except that it introduces another five columns which are common to every table.

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  • Undefined behaviour with non-virtual destructors - is it a real-world issue?

    - by Roddy
    Consider the following code: class A { public: A() {} ~A() {} }; class B: public A { B() {} ~B() {} }; A* b = new B; delete b; // undefined behaviour My understanding is that the C++ standard says that deleting b is undefined behaviour - ie, anything could happen. But, in the real world, my experience is that ~A() is always invoked, and the memory is correctly freed. if B introduces any class members with their own destructors, they won't get invoked, but I'm only interested in the simple kind of case above, where inheritance is used maybe to fix a bug in one class method for which source code is unavailable. Obviously this isn't going to be what you want in non-trivial cases, but it is at least consistent. Are you aware of any C++ implementation where the above does NOT happen, for the code shown?

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  • VS 2010 Entity Repository Error

    - by Steve
    In my project I have it set up so that all the tables in the DB has the property "id" and then I have the entity objects inherit from the EntityBase class using a repository pattern. I then set the inheritance modifier for "id" property in the dbml file o/r designer to "overrides" Public MustInherit Class EntityBase MustOverride Property id() As Integer End Class Public MustInherit Class RepositoryBase(Of T As EntityBase) Protected _Db As New DataClasses1DataContext Public Function GetById(ByVal Id As Integer) As T Return (From a In _Db.GetTable(Of T)() Where a.id = Id).SingleOrDefault End Function End Class Partial Public Class Entity1 Inherits EntityBase End Class Public Class TestRepository Inherits RepositoryBase(Of Entity1) End Class the line Return (From a In _Db.GetTable(Of T)() Where a.id = Id).SingleOrDefault however produces the error "Class member EntityBase.id is unmapped" when i use VS 2010 using the 4.0 framework but I never received that error with the old one. Any help would be greatly appreciated. Thanks in advance.

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  • When is C++ covariance the best solution?

    - by Neil Butterworth
    This question was asked here a few hours ago and made me realise that I have never actually used covariant return types in my own code. For those not sure what covariance is, it's allowing the return type of (typically) virtual functions to differ provided the types are part of the same inheritance hierarchy. For example: struct A { virtual ~A(); virtual A * f(); ... }; struct B : public A { virtual B * f(); ... }; The different return types of the two f() functions are said to be covariant. Older versions of C++ required the return types to be the same, so B would have to look like: struct B : public A { virtual A * f(); ... }; So, my question: Does anyone have a real-world example where covariant return types of virtual functions are required, or produce a superior solution to simply returning a base pointer or reference?

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  • PHP5: restrict access to function to certain classes

    - by Tim
    Is there a way in PHP5 to only allow a certain class or set of classes to call a particular function? For example, let's say I have three classes ("Foo", "Bar", and "Baz"), all with similarly-named methods, and I want Bar to be able to call Foo::foo() but deny Baz the ability to make that call: class Foo { static function foo() { print "foo"; } } class Bar { static function bar() { Foo::foo(); print "bar"; } // Should work } class Baz { static function baz() { Foo::foo; print "baz"; } // Should fail } Foo::foo(); // Should also fail There's not necessarily inheritance between Foo, Bar, and Baz, so the use of protected or similar modifiers won't help; however, the methods aren't necessarily static (I made them so here for the simplicity of the example).

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  • How can I use Object Oriented Javascript to interact with HTML Objects

    - by Steve
    I am very new to object orientated javascript, with experience writing gui's in python and java. I am trying to create html tables that I can place in locations throughout a webpage. Each html table would have two css layouts that control if it is selected or not. I can write all of the interaction if I only have one table. It gets confusing when I have multiple tables. I am wondering how to place these tables throughout a blank webpage and then access the tables individually. I think I am having trouble understanding how inheritance and hierarchy works in javascript/html. NOTE: I am not asking how to make a table. I am trying to dynamically create multiple tables and place them throughout a webpage. Then access their css independently and change it (move them to different locations or change the way the look, independently of the other tables).

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  • Enterprise Library Validation Block - Should validation be placed on class or interface?

    - by Robert MacLean
    I am not sure where the best place to put validation (using the Enterprise Library Validation Block) is? Should it be on the class or on the interface? Things that may effect it Validation rules would not be changed in classes which inherit from the interface. Validation rules would not be changed in classes which inherit from the class. Inheritance will occur from the class in most cases - I suspect some fringe cases to inherit from the interface (but I would try and avoid it). The interface main use is for DI which will be done with the Unity block.

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  • possible to show composition relationship in a diagram generated from PHP source code?

    - by ajsie
    i have tested several UML applications for whether they could show composition relationships in the UML diagrams generated form the PHP source code or not, and the result is they can't. i know that this is a typical problem for PHP cause we don't declare a data type when we code, so it's difficult for the UML applications to know if an instance variable is a reference to an object or not. i also tested nWire with the same result. will there never be applications that could show us a complete map over all object relationships more than just inheritance? i think it's a pity that you can't have a good view over all the relationships for an application. cause when i use an open source solution, i always want to know how the objects are related to each other. maybe we could make comments for the instance variable telling the software that this is an reference to an object? but that would mean that the mapping software is using this solution. i feel its a pity nWire/visual paradigm can't give us a complete map:(

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  • contain new elements of an "instance" in javascript

    - by iamnotmad
    Hi, so I know there are tons of ways to simulate inheritance and other OO features. I have chosen one to use for my project and am wondering if I can create an instance and add stuff to it and keep it contained (within braces). Consider the following: function BaseClass(){ <this.stuff here> } function SubClass(){ this.superClass = BaseClass(); this.superClass(); <this.other stuff here> } myObj = new SubClass(); so myObj is an instance of SubClass. I can add things to myObj like: myObj.blah = "funtimes"; What I would like is to be able to add stuff to the "instance" and keep it organized in braces much like the constructor. psuedo code like: myObj = new SubClass() { var blah = "funtimes" <more instance specific stuff here> } Is something like this possible? Thanks!

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  • How/When/Where to Extend Gem Classes (via class_eval and Modules) in Rails 3?

    - by viatropos
    What is the recommended way to extend class behavior, via class_eval and modules (not by inheritance) if I want to extend a class buried in a Gem from a Rails 3 app? An example is this: I want to add the ability to create permalinks for tags and categories (through the ActsAsTaggableOn and ActsAsCategory gems). They have defined Tag and Category models. I want to basically do this: Category.class_eval do has_friendly_id :title end Tag.class_eval do has_friendly_id :title end Even if there are other ways of adding this functionality that might be specific to the gem, what is the recommended way to add behavior to classes in a Rails 3 application like this? I have a few other gems I've created that I want to do this to, such as a Configuration model and an Asset model. I would like to be able to add create an app/models/configuration.rb model class to my app, and it would act as if I just did class_eval. Anyways, how is this supposed to work? I can't find anything that covers this from any of the current Rails 3 blogs/docs/gists.

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  • Understanding reflection

    - by sdmiller
    I recently started work at a new company and a .net web application we have is built using reflection. I have only been out of school for a year and haven't worked with this concept. After studying the code... it looks like there is a single backend interface of type object that has about 20 classes that inherit from it. lots of generic gets and sets On the surface it looks like standard inheritance to me. I guess my question is, what makes this reflection? Is it because the interface is not strongly typed? Thanks

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  • In Eclipse, how do I change the default modifiers in the class/type template?

    - by gustafc
    Eclipse's default template for new types (Window Preferences Code Style Code Templates New Java Files) looks like this: ${filecomment} ${package_declaration} ${typecomment} ${type_declaration} Creating a new class, it'll look something like this: package pkg; import blah.blah; public class FileName { // Class is accessible to everyone, and can be inherited } Now, I'm fervent in my belief that access should be as restricted as possible, and inheritance should be forbidden unless explicitly permitted, so I'd like to change the ${type_declaration} to declare all classes as final rather than public: package pkg; import blah.blah; final class FileName { // Class is only accessible in package, and can't be inherited } That seems easier said than done. The only thing I've found googling is a 2004 question on Eclipse's mailing list which was unanswered. So, the question in short: How can I change the default class/type modifiers in Eclipse? I'm using Eclipse Galileo (3.5) if that matters.

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  • jQuery plugin and prototype class

    - by Shanison
    Hi I am converting some prototype javascript to jQuery javascript. In prototype we can do Class.create to create a class. However, jQuery doesn't provide this. So I was thinking to rewrite the class into a jQuery plugin. Is this the best practice? My concern is that if I do all for the class, then I will add a lot of things to jQuery object. The other alternative is to use some extra lines of codes I found http://ejohn.org/blog/simple-javascript-inheritance/#postcomment. Then you can do the following: var Person = Class.extend({ init: function(isDancing){ this.dancing = isDancing; }, dance: function(){ return this.dancing; } }); Which one is better, please advise. Thank you very much!

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  • How do you keep Cocoa controllers from getting too big?

    - by zoul
    Hello! Do you have some tricks or techniques to break Cocoa controller classes into smaller chunks? I find that whatever I do the controllers end up being one of the more complicated classes in my design. The basic stuff is simple, but once I have several pop-overs or action sheets running, things get uncomfortably complex. It's not that bad, but still I would like to refactor the code into several standalone chunks. I thought about categories, but the code is not that independent (a lot of times it needs to tap into viewWillAppear, for example) and I find that I spend a long time fighting the compiler. I also thought about adding functionality in layers using inheritance, but that feels like a hack.

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  • Propagate properties to parent control C#

    - by Martin Ch
    Is there any way how to propagate properties from child control into parent - so I can access property like - Parent.Property1 instead of Parent.Child.Property1 ? I cant use inheritance - my parent cant be extended child type - its inherited from different class. Also I dont wanna add code for each property from child to parent like: public object Property1 { get{ return Child.Property1; } set{ ChildProperty1 = value; } } Maybe using reflection - something like this? public PropertyInfo[] Properties { get{ return Child.GetType().GetProperties(); } set{ Child.GetType().GetProperties().SetValue() = value.GetValue()} } Thanks

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  • So where is this calling super?

    - by dontWatchMyProfile
    From the Core Data docs: Inheritance If you have two subclasses of NSManagedObject where the parent class implements a dynamic property and its subclass (the grandchild of NSManagedObject) overrides the methods for the property, those overrides cannot call super. @interface Parent : NSManagedObject @property(nonatomic, retain) NSString* parentString; @end @implementation Parent @dynamic parentString; @end @interface Child : Parent @end @implementation Child - (NSString *)parentString { // this throws a "selector not found" exception return parentString.foo; } @end very, very funny, because: I see nobody calling super. Or are they? Wait... parentString.foo results in ... a crash ??? it's a string. How can that thing have a .foo suffixed to it? Just another documentation bug?

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  • I want to be able to derive from a class internally, but disallow class in other assemblies to derive from the class

    - by Rokke
    Hej I have the following setup: Assembly 1 public abstract class XX<T> : XX where T: YY { } public abstract class XX {} Assembly 2 public class ZZ : YY {} public class ZZFriend : XX<ZZ> {} I use this feature in reflection when in YY: public class YY { public Type FindFriend { return GetType().Assembly.GetTypes().FirstOrDefault( t => t.BaseType != null && t.BaseType.IsGenericType && typeof(XX).IsAssignableFrom(t) && t.BaseType.GetGenericArguments().FirstOrDefault() == GetType()); } } I would like do disallow inheritance of the non generic class XX like: public class ZZFriend: XX {} Alternatively, I need a method like (that can be used in the reflection in YY.FindFrind()): public Type F(Type t) { return GetTypeThatIsGeneric(XX, Type genericTypeParameter); } That can be used in YY as: Typeof(XX<ZZ) == F(typeof(GetType()) Hope that makes sense... Thanks in advance Søren Rokkedal

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