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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Failed to Install Xdebug

    - by burnt1ce
    've registered xdebug in php.ini (as per http://xdebug.org/docs/install) but it's not showing up when i run "php -m" or when i get a test page to run "phpinfo()". I've just installed the latest version of XAMPP. I've used both "zend_extention" and "zend_extention_ts" to specify the path of the xdebug dll. I ensured that my apache server restarted and used the latest change of my php.ini by executing "httpd -k restart". Can anyone provide any suggestions in getting xdebug to show up? Here are the contents of my php.ini file. [PHP] ;;;;;;;;;;;;;;;;;;; ; About php.ini ; ;;;;;;;;;;;;;;;;;;; ; PHP's initialization file, generally called php.ini, is responsible for ; configuring many of the aspects of PHP's behavior. ; PHP attempts to find and load this configuration from a number of locations. ; The following is a summary of its search order: ; 1. SAPI module specific location. ; 2. The PHPRC environment variable. (As of PHP 5.2.0) ; 3. A number of predefined registry keys on Windows (As of PHP 5.2.0) ; 4. Current working directory (except CLI) ; 5. The web server's directory (for SAPI modules), or directory of PHP ; (otherwise in Windows) ; 6. The directory from the --with-config-file-path compile time option, or the ; Windows directory (C:\windows or C:\winnt) ; See the PHP docs for more specific information. ; http://php.net/configuration.file ; The syntax of the file is extremely simple. Whitespace and Lines ; beginning with a semicolon are silently ignored (as you probably guessed). ; Section headers (e.g. [Foo]) are also silently ignored, even though ; they might mean something in the future. ; Directives following the section heading [PATH=/www/mysite] only ; apply to PHP files in the /www/mysite directory. Directives ; following the section heading [HOST=www.example.com] only apply to ; PHP files served from www.example.com. Directives set in these ; special sections cannot be overridden by user-defined INI files or ; at runtime. Currently, [PATH=] and [HOST=] sections only work under ; CGI/FastCGI. ; http://php.net/ini.sections ; Directives are specified using the following syntax: ; directive = value ; Directive names are *case sensitive* - foo=bar is different from FOO=bar. ; Directives are variables used to configure PHP or PHP extensions. ; There is no name validation. If PHP can't find an expected ; directive because it is not set or is mistyped, a default value will be used. ; The value can be a string, a number, a PHP constant (e.g. E_ALL or M_PI), one ; of the INI constants (On, Off, True, False, Yes, No and None) or an expression ; (e.g. E_ALL & ~E_NOTICE), a quoted string ("bar"), or a reference to a ; previously set variable or directive (e.g. ${foo}) ; Expressions in the INI file are limited to bitwise operators and parentheses: ; | bitwise OR ; ^ bitwise XOR ; & bitwise AND ; ~ bitwise NOT ; ! boolean NOT ; Boolean flags can be turned on using the values 1, On, True or Yes. ; They can be turned off using the values 0, Off, False or No. ; An empty string can be denoted by simply not writing anything after the equal ; sign, or by using the None keyword: ; foo = ; sets foo to an empty string ; foo = None ; sets foo to an empty string ; foo = "None" ; sets foo to the string 'None' ; If you use constants in your value, and these constants belong to a ; dynamically loaded extension (either a PHP extension or a Zend extension), ; you may only use these constants *after* the line that loads the extension. ;;;;;;;;;;;;;;;;;;; ; About this file ; ;;;;;;;;;;;;;;;;;;; ; PHP comes packaged with two INI files. One that is recommended to be used ; in production environments and one that is recommended to be used in ; development environments. ; php.ini-production contains settings which hold security, performance and ; best practices at its core. But please be aware, these settings may break ; compatibility with older or less security conscience applications. We ; recommending using the production ini in production and testing environments. ; php.ini-development is very similar to its production variant, except it's ; much more verbose when it comes to errors. We recommending using the ; development version only in development environments as errors shown to ; application users can inadvertently leak otherwise secure information. ;;;;;;;;;;;;;;;;;;; ; Quick Reference ; ;;;;;;;;;;;;;;;;;;; ; The following are all the settings which are different in either the production ; or development versions of the INIs with respect to PHP's default behavior. ; Please see the actual settings later in the document for more details as to why ; we recommend these changes in PHP's behavior. ; allow_call_time_pass_reference ; Default Value: On ; Development Value: Off ; Production Value: Off ; display_errors ; Default Value: On ; Development Value: On ; Production Value: Off ; display_startup_errors ; Default Value: Off ; Development Value: On ; Production Value: Off ; error_reporting ; Default Value: E_ALL & ~E_NOTICE ; Development Value: E_ALL | E_STRICT ; Production Value: E_ALL & ~E_DEPRECATED ; html_errors ; Default Value: On ; Development Value: On ; Production value: Off ; log_errors ; Default Value: Off ; Development Value: On ; Production Value: On ; magic_quotes_gpc ; Default Value: On ; Development Value: Off ; Production Value: Off ; max_input_time ; Default Value: -1 (Unlimited) ; Development Value: 60 (60 seconds) ; Production Value: 60 (60 seconds) ; output_buffering ; Default Value: Off ; Development Value: 4096 ; Production Value: 4096 ; register_argc_argv ; Default Value: On ; Development Value: Off ; Production Value: Off ; register_long_arrays ; Default Value: On ; Development Value: Off ; Production Value: Off ; request_order ; Default Value: None ; Development Value: "GP" ; Production Value: "GP" ; session.bug_compat_42 ; Default Value: On ; Development Value: On ; Production Value: Off ; session.bug_compat_warn ; Default Value: On ; Development Value: On ; Production Value: Off ; session.gc_divisor ; Default Value: 100 ; Development Value: 1000 ; Production Value: 1000 ; session.hash_bits_per_character ; Default Value: 4 ; Development Value: 5 ; Production Value: 5 ; short_open_tag ; Default Value: On ; Development Value: Off ; Production Value: Off ; track_errors ; Default Value: Off ; Development Value: On ; Production Value: Off ; url_rewriter.tags ; Default Value: "a=href,area=href,frame=src,form=,fieldset=" ; Development Value: "a=href,area=href,frame=src,input=src,form=fakeentry" ; Production Value: "a=href,area=href,frame=src,input=src,form=fakeentry" ; variables_order ; Default Value: "EGPCS" ; Development Value: "GPCS" ; Production Value: "GPCS" ;;;;;;;;;;;;;;;;;;;; ; php.ini Options ; ;;;;;;;;;;;;;;;;;;;; ; Name for user-defined php.ini (.htaccess) files. Default is ".user.ini" ;user_ini.filename = ".user.ini" ; To disable this feature set this option to empty value ;user_ini.filename = ; TTL for user-defined php.ini files (time-to-live) in seconds. Default is 300 seconds (5 minutes) ;user_ini.cache_ttl = 300 ;;;;;;;;;;;;;;;;;;;; ; Language Options ; ;;;;;;;;;;;;;;;;;;;; ; Enable the PHP scripting language engine under Apache. ; http://php.net/engine engine = On ; This directive determines whether or not PHP will recognize code between ; <? and ?> tags as PHP source which should be processed as such. It's been ; recommended for several years that you not use the short tag "short cut" and ; instead to use the full <?php and ?> tag combination. With the wide spread use ; of XML and use of these tags by other languages, the server can become easily ; confused and end up parsing the wrong code in the wrong context. 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It's a good ; idea to limit this time on productions servers in order to eliminate unexpectedly ; long running scripts. ; Note: This directive is hardcoded to -1 for the CLI SAPI ; Default Value: -1 (Unlimited) ; Development Value: 60 (60 seconds) ; Production Value: 60 (60 seconds) ; http://php.net/max-input-time max_input_time = 60 ; Maximum input variable nesting level ; http://php.net/max-input-nesting-level ;max_input_nesting_level = 64 ; Maximum amount of memory a script may consume (128MB) ; http://php.net/memory-limit memory_limit = 128M ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Error handling and logging ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; This directive informs PHP of which errors, warnings and notices you would like ; it to take action for. The recommended way of setting values for this ; directive is through the use of the error level constants and bitwise ; operators. The error level constants are below here for convenience as well as ; some common settings and their meanings. ; By default, PHP is set to take action on all errors, notices and warnings EXCEPT ; those related to E_NOTICE and E_STRICT, which together cover best practices and ; recommended coding standards in PHP. For performance reasons, this is the ; recommend error reporting setting. Your production server shouldn't be wasting ; resources complaining about best practices and coding standards. That's what ; development servers and development settings are for. ; Note: The php.ini-development file has this setting as E_ALL | E_STRICT. This ; means it pretty much reports everything which is exactly what you want during ; development and early testing. ; ; Error Level Constants: ; E_ALL - All errors and warnings (includes E_STRICT as of PHP 6.0.0) ; E_ERROR - fatal run-time errors ; E_RECOVERABLE_ERROR - almost fatal run-time errors ; E_WARNING - run-time warnings (non-fatal errors) ; E_PARSE - compile-time parse errors ; E_NOTICE - run-time notices (these are warnings which often result ; from a bug in your code, but it's possible that it was ; intentional (e.g., using an uninitialized variable and ; relying on the fact it's automatically initialized to an ; empty string) ; E_STRICT - run-time notices, enable to have PHP suggest changes ; to your code which will ensure the best interoperability ; and forward compatibility of your code ; E_CORE_ERROR - fatal errors that occur during PHP's initial startup ; E_CORE_WARNING - warnings (non-fatal errors) that occur during PHP's ; initial startup ; E_COMPILE_ERROR - fatal compile-time errors ; E_COMPILE_WARNING - compile-time warnings (non-fatal errors) ; E_USER_ERROR - user-generated error message ; E_USER_WARNING - user-generated warning message ; E_USER_NOTICE - user-generated notice message ; E_DEPRECATED - warn about code that will not work in future versions ; of PHP ; E_USER_DEPRECATED - user-generated deprecation warnings ; ; Common Values: ; E_ALL & ~E_NOTICE (Show all errors, except for notices and coding standards warnings.) ; E_ALL & ~E_NOTICE | E_STRICT (Show all errors, except for notices) ; E_COMPILE_ERROR|E_RECOVERABLE_ERROR|E_ERROR|E_CORE_ERROR (Show only errors) ; E_ALL | E_STRICT (Show all errors, warnings and notices including coding standards.) ; Default Value: E_ALL & ~E_NOTICE ; Development Value: E_ALL | E_STRICT ; Production Value: E_ALL & ~E_DEPRECATED ; http://php.net/error-reporting error_reporting = E_ALL & ~E_NOTICE & ~E_DEPRECATED ; This directive controls whether or not and where PHP will output errors, ; notices and warnings too. Error output is very useful during development, but ; it could be very dangerous in production environments. Depending on the code ; which is triggering the error, sensitive information could potentially leak ; out of your application such as database usernames and passwords or worse. ; It's recommended that errors be logged on production servers rather than ; having the errors sent to STDOUT. ; Possible Values: ; Off = Do not display any errors ; stderr = Display errors to STDERR (affects only CGI/CLI binaries!) ; On or stdout = Display errors to STDOUT ; Default Value: On ; Development Value: On ; Production Value: Off ; http://php.net/display-errors display_errors = On ; The display of errors which occur during PHP's startup sequence are handled ; separately from display_errors. PHP's default behavior is to suppress those ; errors from clients. Turning the display of startup errors on can be useful in ; debugging configuration problems. But, it's strongly recommended that you ; leave this setting off on production servers. ; Default Value: Off ; Development Value: On ; Production Value: Off ; http://php.net/display-startup-errors display_startup_errors = On ; Besides displaying errors, PHP can also log errors to locations such as a ; server-specific log, STDERR, or a location specified by the error_log ; directive found below. While errors should not be displayed on productions ; servers they should still be monitored and logging is a great way to do that. ; Default Value: Off ; Development Value: On ; Production Value: On ; http://php.net/log-errors log_errors = Off ; Set maximum length of log_errors. In error_log information about the source is ; added. The default is 1024 and 0 allows to not apply any maximum length at all. ; http://php.net/log-errors-max-len log_errors_max_len = 1024 ; Do not log repeated messages. Repeated errors must occur in same file on same ; line unless ignore_repeated_source is set true. ; http://php.net/ignore-repeated-errors ignore_repeated_errors = Off ; Ignore source of message when ignoring repeated messages. When this setting ; is On you will not log errors with repeated messages from different files or ; source lines. ; http://php.net/ignore-repeated-source ignore_repeated_source = Off ; If this parameter is set to Off, then memory leaks will not be shown (on ; stdout or in the log). This has only effect in a debug compile, and if ; error reporting includes E_WARNING in the allowed list ; http://php.net/report-memleaks report_memleaks = On ; This setting is on by default. ;report_zend_debug = 0 ; Store the last error/warning message in $php_errormsg (boolean). Setting this value ; to On can assist in debugging and is appropriate for development servers. It should ; however be disabled on production servers. ; Default Value: Off ; Development Value: On ; Production Value: Off ; http://php.net/track-errors track_errors = Off ; Turn off normal error reporting and emit XML-RPC error XML ; http://php.net/xmlrpc-errors ;xmlrpc_errors = 0 ; An XML-RPC faultCode ;xmlrpc_error_number = 0 ; When PHP displays or logs an error, it has the capability of inserting html ; links to documentation related to that error. This directive controls whether ; those HTML links appear in error messages or not. For performance and security ; reasons, it's recommended you disable this on production servers. ; Note: This directive is hardcoded to Off for the CLI SAPI ; Default Value: On ; Development Value: On ; Production value: Off ; http://php.net/html-errors html_errors = On ; If html_errors is set On PHP produces clickable error messages that direct ; to a page describing the error or function causing the error in detail. ; You can download a copy of the PHP manual from http://php.net/docs ; and change docref_root to the base URL of your local copy including the ; leading '/'. You must also specify the file extension being used including ; the dot. PHP's default behavior is to leave these settings empty. ; Note: Never use this feature for production boxes. ; http://php.net/docref-root ; Examples ;docref_root = "/phpmanual/" ; http://php.net/docref-ext ;docref_ext = .html ; String to output before an error message. PHP's default behavior is to leave ; this setting blank. ; http://php.net/error-prepend-string ; Example: ;error_prepend_string = "<font color=#ff0000>" ; String to output after an error message. PHP's default behavior is to leave ; this setting blank. ; http://php.net/error-append-string ; Example: ;error_append_string = "</font>" ; Log errors to specified file. PHP's default behavior is to leave this value ; empty. ; http://php.net/error-log ; Example: ;error_log = php_errors.log ; Log errors to syslog (Event Log on NT, not valid in Windows 95). ;error_log = syslog ;error_log = "C:\xampp\apache\logs\php_error.log" ;;;;;;;;;;;;;;;;; ; Data Handling ; ;;;;;;;;;;;;;;;;; ; Note - track_vars is ALWAYS enabled ; The separator used in PHP generated URLs to separate arguments. ; PHP's default setting is "&". ; http://php.net/arg-separator.output ; Example: arg_separator.output = "&amp;" ; List of separator(s) used by PHP to parse input URLs into variables. ; PHP's default setting is "&

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  • TemplateBinding with Converter - what is wrong?

    - by MartyIX
    I'm creating a game desk. I wanted to specify field size (one field is a square) as a attached property and with this data set value of ViewPort which would draw 2x2 matrix (and tile mode would do the rest of game desk). I'm quite at loss what is wrong because the binding doesn't work. Testing line in XAML for the behaviour I would like to have: <DrawingBrush Viewport="0,0,100,100" ViewportUnits="Absolute" TileMode="None"> The game desk is based on this sample of DrawingPaint: http://msdn.microsoft.com/en-us/library/aa970904.aspx (an image is here) XAML: <Window x:Class="Sokoban.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:Sokoban" Title="Window1" Height="559" Width="419"> <Window.Resources> <local:FieldSizeToRectConverter x:Key="fieldSizeConverter" /> <Style x:Key="GameDesk" TargetType="{x:Type Rectangle}"> <Setter Property="local:GameDeskProperties.FieldSize" Value="50" /> <Setter Property="Fill"> <Setter.Value> <!--<DrawingBrush Viewport="0,0,100,100" ViewportUnits="Absolute" TileMode="None">--> <DrawingBrush Viewport="{TemplateBinding local:GameDeskProperties.FieldSize, Converter={StaticResource fieldSizeConverter}}" ViewportUnits="Absolute" TileMode="None"> <DrawingBrush.Drawing> <DrawingGroup> <GeometryDrawing Brush="CornflowerBlue"> <GeometryDrawing.Geometry> <RectangleGeometry Rect="0,0,100,100" /> </GeometryDrawing.Geometry> </GeometryDrawing> <GeometryDrawing Brush="Azure"> <GeometryDrawing.Geometry> <GeometryGroup> <RectangleGeometry Rect="0,0,50,50" /> <RectangleGeometry Rect="50,50,50,50" /> </GeometryGroup> </GeometryDrawing.Geometry> </GeometryDrawing> </DrawingGroup> </DrawingBrush.Drawing> </DrawingBrush> </Setter.Value> </Setter> </Style> </Window.Resources> <StackPanel> <Rectangle Style="{StaticResource GameDesk}" Width="300" Height="150" /> </StackPanel> </Window> Converter and property definition: using System; using System.Collections.Generic; using System.Text; using System.Windows.Controls; using System.Windows; using System.Diagnostics; using System.Windows.Data; namespace Sokoban { public class GameDeskProperties : Panel { public static readonly DependencyProperty FieldSizeProperty; static GameDeskProperties() { PropertyChangedCallback fieldSizeChanged = new PropertyChangedCallback(OnFieldSizeChanged); PropertyMetadata fieldSizeMetadata = new PropertyMetadata(50, fieldSizeChanged); FieldSizeProperty = DependencyProperty.RegisterAttached("FieldSize", typeof(int), typeof(GameDeskProperties), fieldSizeMetadata); } public static int GetFieldSize(DependencyObject target) { return (int)target.GetValue(FieldSizeProperty); } public static void SetFieldSize(DependencyObject target, int value) { target.SetValue(FieldSizeProperty, value); } static void OnFieldSizeChanged(DependencyObject target, DependencyPropertyChangedEventArgs e) { Debug.WriteLine("FieldSize just changed: " + e.NewValue); } } [ValueConversion(/* sourceType */ typeof(int), /* targetType */ typeof(Rect))] public class FieldSizeToRectConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Debug.Assert(targetType == typeof(int)); int fieldSize = int.Parse(value.ToString()); return new Rect(0, 0, 2 * fieldSize, 2 * fieldSize); } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { // should not be called in our example throw new NotImplementedException(); } } }

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  • WPF TabItem Custom ContentTemplate

    - by lloydsparkes
    I have been strugging with this for a while, it would have been simple to do in WindowForms. I am making a IRC Client, there will be a number of Tabs one for each channel connect to. Each Tab needs to show a number of things, UserList, MessageHistory, Topic. In WindowForms i would just have inherited from TabItem, added some Custom Properties, and Controls, and done. In WPF i am having some slight issues with working out how to do it. I have tried many ways of doing it, and below is my current method, but i cannot get the TextBox to bind to the Topic Property. <Style TargetType="{x:Type t:IRCTabItem}" BasedOn="{StaticResource {x:Type TabItem}}" > <Setter Property="ContentTemplate"> <Setter.Value> <DataTemplate> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="540" /> <ColumnDefinition /> </Grid.ColumnDefinitions> <StackPanel Grid.Column="0"> <TextBox Text="{Binding Topic, RelativeSource={RelativeSource AncestorType={x:Type t:IRCTabItem}}}" /> </StackPanel> </Grid> </DataTemplate> </Setter.Value> </Setter> </Style> And the Codebehind public class IRCTabItem : TabItem { static IRCTabItem() { //This OverrideMetadata call tells the system that this element wants to provide a style that is different than its base class. //This style is defined in themes\generic.xaml //DefaultStyleKeyProperty.OverrideMetadata(typeof(IRCTabItem), // new FrameworkPropertyMetadata(typeof(IRCTabItem))); } public static readonly RoutedEvent CloseTabEvent = EventManager.RegisterRoutedEvent("CloseTab", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(IRCTabItem)); public event RoutedEventHandler CloseTab { add { AddHandler(CloseTabEvent, value); } remove { RemoveHandler(CloseTabEvent, value); } } public override void OnApplyTemplate() { base.OnApplyTemplate(); Button closeButton = base.GetTemplateChild("PART_Close") as Button; if (closeButton != null) closeButton.Click += new System.Windows.RoutedEventHandler(closeButton_Click); } void closeButton_Click(object sender, System.Windows.RoutedEventArgs e) { this.RaiseEvent(new RoutedEventArgs(CloseTabEvent, this)); } public bool Closeable { get; set; } public static readonly DependencyProperty CloseableProperty = DependencyProperty.Register("Closeable", typeof(bool), typeof(IRCTabItem), new FrameworkPropertyMetadata(true, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault)); public List<String> UserList { get; set; } public static readonly DependencyProperty UserListProperty = DependencyProperty.Register("UserList", typeof(List<String>), typeof(IRCTabItem), new FrameworkPropertyMetadata(new List<String>(), FrameworkPropertyMetadataOptions.BindsTwoWayByDefault)); public String Topic { get; set; } public static readonly DependencyProperty TopicProperty = DependencyProperty.Register("Topic", typeof(String), typeof(IRCTabItem), new FrameworkPropertyMetadata("Not Connected", FrameworkPropertyMetadataOptions.BindsTwoWayByDefault)); public bool HasAlerts { get; set; } public static readonly DependencyProperty HasAlertsProperty = DependencyProperty.Register("HasAlerts", typeof(bool), typeof(IRCTabItem), new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault)); } So my questions are: Am i doing it the right way (best practices)? If so how can i bind DataTemplate to Properties? If not so, what is the correct way of achieve what i am trying to achieve?

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  • Delphi Indy IDHTTP question

    - by user327175
    I am trying to get the captcha image from a AOL, and i keep getting an error 418. unit imageunit; /// /// h t t p s://new.aol.com/productsweb/ /// interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, IdIOHandler, IdIOHandlerSocket, IdIOHandlerStack, IdSSL, IdSSLOpenSSL, IdIntercept, IdZLibCompressorBase, IdCompressorZLib, IdCookieManager, IdBaseComponent, IdComponent, IdTCPConnection, IdTCPClient, IdHTTP,jpeg,GIFImg, ExtCtrls; type TForm2 = class(TForm) IdHTTP1: TIdHTTP; IdCookieManager1: TIdCookieManager; IdCompressorZLib1: TIdCompressorZLib; IdConnectionIntercept1: TIdConnectionIntercept; IdSSLIOHandlerSocketOpenSSL1: TIdSSLIOHandlerSocketOpenSSL; Panel1: TPanel; Image1: TImage; Panel2: TPanel; Button1: TButton; Edit1: TEdit; procedure Button1Click(Sender: TObject); private { Private declarations } public { Public declarations } end; var Form2: TForm2; implementation {$R *.dfm} procedure TForm2.Button1Click(Sender: TObject); var JPI : TJPEGImage; streamdata:TMemoryStream; begin streamdata := TMemoryStream.Create; try idhttp1.Get(edit1.Text, Streamdata); Except { Handle exceptions } On E : Exception Do Begin MessageDlg('Exception: '+E.Message,mtError, [mbOK], 0); End; End; //h t t p s://new.aol.com/productsweb/WordVerImage?20890843 //h t t p s://new.aol.com/productsweb/WordVerImage?91868359 /// /// gives error 418 unused /// streamdata.Position := 0; JPI := TJPEGImage.Create; Try JPI.LoadFromStream ( streamdata ); Finally Image1.Picture.Assign ( JPI ); JPI.Free; streamdata.Free; End; end; end. Form: object Form2: TForm2 Left = 0 Top = 0 Caption = 'Form2' ClientHeight = 247 ClientWidth = 480 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False PixelsPerInch = 96 TextHeight = 13 object Panel1: TPanel Left = 0 Top = 41 Width = 480 Height = 206 Align = alClient TabOrder = 0 ExplicitLeft = -8 ExplicitTop = 206 ExplicitHeight = 41 object Image1: TImage Left = 1 Top = 1 Width = 478 Height = 204 Align = alClient ExplicitLeft = 5 ExplicitTop = 17 ExplicitWidth = 200 ExplicitHeight = 70 end end object Panel2: TPanel Left = 0 Top = 0 Width = 480 Height = 41 Align = alTop TabOrder = 1 ExplicitLeft = 40 ExplicitTop = 32 ExplicitWidth = 185 object Button1: TButton Left = 239 Top = 6 Width = 75 Height = 25 Caption = 'Button1' TabOrder = 0 OnClick = Button1Click end object Edit1: TEdit Left = 16 Top = 8 Width = 217 Height = 21 TabOrder = 1 end end object IdHTTP1: TIdHTTP Intercept = IdConnectionIntercept1 IOHandler = IdSSLIOHandlerSocketOpenSSL1 MaxAuthRetries = 100 AllowCookies = True HandleRedirects = True RedirectMaximum = 100 ProxyParams.BasicAuthentication = False ProxyParams.ProxyPort = 0 Request.ContentLength = -1 Request.Accept = 'image/gif, image/jpeg, image/pjpeg, image/pjpeg, application/x-s' + 'hockwave-flash, application/cade, application/xaml+xml, applicat' + 'ion/vnd.ms-xpsdocument, application/x-ms-xbap, application/x-ms-' + 'application, /' Request.BasicAuthentication = False Request.Referer = 'http://www.yahoo.com' Request.UserAgent = 'Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.2.1) Gecko/201001' + '22 firefox/3.6.1' HTTPOptions = [hoForceEncodeParams] CookieManager = IdCookieManager1 Compressor = IdCompressorZLib1 Left = 240 Top = 80 end object IdCookieManager1: TIdCookieManager Left = 360 Top = 136 end object IdCompressorZLib1: TIdCompressorZLib Left = 368 Top = 16 end object IdConnectionIntercept1: TIdConnectionIntercept Left = 304 Top = 72 end object IdSSLIOHandlerSocketOpenSSL1: TIdSSLIOHandlerSocketOpenSSL Intercept = IdConnectionIntercept1 MaxLineAction = maException Port = 0 DefaultPort = 0 SSLOptions.Mode = sslmUnassigned SSLOptions.VerifyMode = [] SSLOptions.VerifyDepth = 0 Left = 192 Top = 136 end end If you go to: h t t p s://new.aol.com/productsweb/ you will notice the captcha image has a url like: h t t p s://new.aol.com/productsweb/WordVerImage?91868359 I put that url in the edit box and get an error. What is wrong with this code.

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  • mouse to Three.js world coordinates during TrackballControls

    - by PanChan
    I know there are a lot of answers how to translate the mouse coordinates to the Three.js world coordinates (I prefere this one). But I have troubles on calculating when using TrackballControls. First what I expect to do: I want to add a zoom function to my scene. Not by the mouse wheel, the user should be able to draw a rectangular and by lifting the mouse button, the camera is zooming on this rectangular. I've implemented all and it works, but only when the user didn't rotate/zoom/pan with TrackballControls! If the camera was manipulated, I get wrong coordinates for my drawn rectangular. I really can't figure out why... I only know that it's an issue with TrackballControls, because without them, it works. Does anyone see my mistake? I'm sitting here for two days now and can't find it.... :( var onZoomPlaneMouseDown = function(event){ event.preventDefault(); var plane = document.getElementById("zoomPlane"); var innerPlane = document.getElementById("innerZoomPlane"); var mouseButton = event.keyCode || event.which; mouse.x = ( event.clientX / WIDTH ) * 2 - 1; mouse.y = - ( event.clientY / HEIGHT ) * 2 + 1; if(mouseButton === 1){ var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ); projector.unprojectVector( vector, camera ); var dir = vector.sub( camera.position ).normalize(); var distance = - camera.position.z / dir.z; zoomPlaneUpperCorner = camera.position.clone().add( dir.multiplyScalar( distance ) ); innerPlane.style.display = "block"; innerPlane.style.top = event.clientY + "px"; innerPlane.style.left = event.clientX + "px"; } if(mouseButton === 3){ plane.style.display = "none"; innerPlane.style.display = "none"; } }; var onZoomPlaneMouseUp = function(event){ event.preventDefault(); var plane = document.getElementById("zoomPlane"); var innerPlane = document.getElementById("innerZoomPlane"); var mouseButton = event.keyCode || event.which; mouse.x = ( event.clientX / WIDTH ) * 2 - 1; mouse.y = - ( event.clientY / HEIGHT ) * 2 + 1; var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ); projector.unprojectVector( vector, camera ); var dir = vector.sub( camera.position ).normalize(); var distance = - camera.position.z / dir.z; zoomPlaneLowerCorner = camera.position.clone().add( dir.multiplyScalar( distance ) ); if(mouseButton === 1){ plane.style.display = "none"; innerPlane.style.display = "none"; var center = new THREE.Vector3(); center.subVectors(zoomPlaneLowerCorner, zoomPlaneUpperCorner); center.multiplyScalar( 0.5 ); center.add(zoomPlaneUpperCorner); var rayDir = new THREE.Vector3(); rayDir.subVectors(center, camera.position ).normalize(); controls.target = center; var height = zoomPlaneUpperCorner.y - zoomPlaneLowerCorner.y; var distanceToCenter = camera.position.distanceTo(center); var minDist = (height / 2) / (Math.tan((camera.fov/2)*Math.PI/180)); camera.translateOnAxis(rayDir, (distanceToCenter - minDist)); } };

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  • Silverlight: Scrolling with a StackPanel

    - by programatique
    I have a grid, 3 by 3 (3 rowdefinitions and 3 columndefinitions). I want some content (a StackPanel) in one of those grid cells to scroll. I'm fairly sure this is possible but I cannot figure out how. I've tried adding ScrollViewers and Scrollbar controls to the grid cell I want to scroll, but this usually ends up creating scrolling for the entire page. Edit: My issue is more specificlly how I can get scrolling over a StackPanel. An example if the issue I am having is here: <Grid x:Name="LayoutRoot"> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition/> <RowDefinition/> </Grid.RowDefinitions> <Grid> <TextBlock FontSize="16">1,1</TextBlock> </Grid> <Grid Grid.Column="1"> <TextBlock FontSize="16">1,2</TextBlock> </Grid> <Grid Grid.Row="1"> <TextBlock FontSize="16">2,1</TextBlock> </Grid> <Grid Grid.Column="1" Grid.Row="1"> <StackPanel> <TextBlock>Title</TextBlock> <Grid> <ScrollViewer> <StackPanel> <TextBlock FontSize="32">2,2</TextBlock> <TextBlock FontSize="32">2,2</TextBlock> <TextBlock FontSize="32">2,2</TextBlock> <TextBlock FontSize="32">2,2</TextBlock> <TextBlock FontSize="32">2,2</TextBlock> <TextBlock FontSize="32">2,2</TextBlock> <TextBlock FontSize="32">2,2</TextBlock> <TextBlock FontSize="32">2,2</TextBlock> <TextBlock FontSize="32">2,2</TextBlock> <TextBlock FontSize="32">2,2</TextBlock> <TextBlock FontSize="32">2,2</TextBlock> <TextBlock FontSize="32">2,2</TextBlock> <TextBlock FontSize="32">2,2</TextBlock> <TextBlock FontSize="32">2,2</TextBlock> </StackPanel> </ScrollViewer> </Grid> </StackPanel> </Grid> </Grid>

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  • Random Access Violation Exception in WPF Application

    - by PT1984
    Hi, I am facing weird problem while running regression tests on my WPF Application. I am getting AccessViolationException with different stacktraces each time. First : Message :Attempted to read or write protected memory. This is often an indication that other memory is corrupt. StackTrace : at MS.Win32.PresentationCore.UnsafeNativeMethods.MILUnknown.Release(IntPtr pIUnkown) at MS.Win32.PresentationCore.UnsafeNativeMethods.MILUnknown.ReleaseInterface(IntPtr& ptr) at System.Windows.Media.SafeMILHandle.ReleaseHandle() at System.Runtime.InteropServices.SafeHandle.InternalFinalize() at System.Runtime.InteropServices.SafeHandle.Dispose(Boolean disposing) at System.Runtime.InteropServices.SafeHandle.Finalize() Source :PresentationCore Type : System.AccessViolationException. Second : Message :Attempted to read or write protected memory. This is often an indication that other memory is corrupt. StackTrace : at MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffect.GetOutput(SafeHandle THIS_PTR, UInt32 uiIndex, SafeMILHandle pContext, BitmapSourceSafeMILHandle& ppBitmapSource) at System.Windows.Media.Effects.BitmapEffect.GetOutput(SafeHandle unmanagedEffect, Int32 index, BitmapEffectRenderContext context) at System.Windows.Media.Effects.BitmapEffect.GetOutput(BitmapEffectInput input) at System.Windows.Media.Effects.BitmapEffectState.GetEffectOutput(Visual visual, RenderTargetBitmap& renderBitmap, Matrix worldTransform, Rect windowClip, Matrix& finalTransform) at System.Windows.Media.Effects.BitmapEffectVisualState.RenderBitmapEffect(Visual visual, Channel channel) at System.Windows.Media.Effects.BitmapEffectContent.ExecuteRealizationsUpdate() at System.Windows.Media.RealizationContext.RealizationUpdateSchedule.Execute() at System.Windows.Media.MediaContext.Render(ICompositionTarget resizedCompositionTarget) at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget) at System.Windows.Media.MediaContext.AnimatedRenderMessageHandler(Object resizedCompositionTarget) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at Main() Source :PresentationCore Type :System.AccessViolationException In Application Event Log I found following entries : Dispatcher processing has been suspended, but messages are still being processed. Faulting application **.exe, version 1.0.0.*, stamp 4c08d288, faulting module wpfgfx_v0300.dll, version 3.0.6920.1427, stamp 488f3056, debug? 0, fault address 0x0012ec36. My Application uses Dispatcher from another thread, to change the values of the controls , enable - disable those, change visibility etc., the thred is run multiple times in a second. Please let me know if anybody has faced this problem? Thanks in advance, -Prasad

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  • Using C# FindControl to find a user-control in the master page

    - by Jisaak
    So all I want to do is simply find a user control I load based on a drop down selection. I have the user control added but now I'm trying to find the control so I can access a couple properties off of it and I can't find the control for the life of me. I'm actually doing all of this in the master page and there is no code in the default.aspx page itself. Any help would be appreciated. MasterPage.aspx <body> <form id="form1" runat="server"> <div> <asp:ScriptManager runat="server"> </asp:ScriptManager> </div> <asp:UpdatePanel ID="UpdatePanel2" runat="server" UpdateMode="Conditional" ChildrenAsTriggers="false" OnLoad="UpdatePanel2_Load"> <ContentTemplate> <div class="toolbar"> <div class="section"> <asp:DropDownList ID="ddlDesiredPage" runat="server" AutoPostBack="True" EnableViewState="True" OnSelectedIndexChanged="goToSelectedPage"> </asp:DropDownList> &nbsp; <asp:DropDownList ID="ddlDesiredPageSP" runat="server" AutoPostBack="True" EnableViewState="True" OnSelectedIndexChanged="goToSelectedPage"> </asp:DropDownList> <br /> <span class="toolbarText">Select a Page to Edit</span> </div> <div class="options"> <div class="toolbarButton"> <asp:LinkButton ID="lnkSave" CssClass="modal" runat="server" OnClick="lnkSave_Click"><span class="icon" id="saveIcon" title="Save"></span>Save</asp:LinkButton> </div> </div> </div> </ContentTemplate> <Triggers> </Triggers> </asp:UpdatePanel> <div id="contentContainer"> <asp:UpdatePanel ID="UpdatePanel1" runat="server" OnLoad="UpdatePanel1_Load" UpdateMode="Conditional" ChildrenAsTriggers="False"> <ContentTemplate> <asp:ContentPlaceHolder ID="ContentPlaceHolder1" runat="server"> </asp:ContentPlaceHolder> </ContentTemplate> <Triggers> <asp:AsyncPostBackTrigger ControlID="lnkHome" EventName="Click" /> <asp:AsyncPostBackTrigger ControlID="rdoTemplate" EventName="SelectedIndexChanged" /> </Triggers> </asp:UpdatePanel> </div> MasterPage.cs protected void goToSelectedPage(object sender, System.EventArgs e) { temp1 ct = this.Page.Master.LoadControl("temp1.ascx") as temp1; ct.ID = "TestMe"; this.UpdatePanel1.ContentTemplateContainer.Controls.Add(ct); } //This is where I CANNOT SEEM TO FIND THE CONTROL //////////////////////////////////////// protected void lnkSave_Click(object sender, System.EventArgs e) { UpdatePanel teest = this.FindControl("UpdatePanel1") as UpdatePanel; Control test2 = teest.ContentTemplateContainer.FindControl("ctl09") as Control; temp1 test3 = test2.FindControl("TestMe") as temp1; string maybe = test3.Col1TopTitle; } Here I don't understand what it's telling me. for "par" I get "ctl09" and I have no idea how I am supposed to find this control. temp1.ascx.cs protected void Page_Load(object sender, EventArgs e) { string ppp = this.ID; string par = this.Parent.ID; }

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  • OpenGL/SharpGL - Points only on -near surface of Ortho projection?

    - by FTLPhysicsGuy
    When you create points using three dimensions for each point and you use an Ortho projection to view the points, would there be a reason that only the points on the -near surface would appear? For example, if you use (the SharpGL method) gl.Ortho(0, width, height, 0, -10, 10), only the points at z=10 (because the near surface is at -10) actually show up. I'm currently using SharpGL - but I'm hoping the issue I'm having isn't with that particular implementation/library. EDIT: I'm adding the code below that demonstrates the issue. Note that this example requires SharpGL and is in fact a modification of a WPF sample project that comes with the current SharpGL source code (the original sample project is called TwoDSample). The project requires a MainWindow.xaml and a MainWindow.xaml.cs. Here's the xaml: <Window x:Class="TwoDSample.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" xmlns:my="clr-namespace:SharpGL.WPF;assembly=SharpGL.WPF"> <Grid> <my:OpenGLControl Name="openGLControl1" OpenGLDraw="openGLControl1_OpenGLDraw" OpenGLInitialized="openGLControl1_OpenGLInitialized" Resized="openGLControl1_Resized"/> </Grid> </Window> Here is the code behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using SharpGL.Enumerations; namespace TwoDSample { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } // NOTE: I use this to restrict the openGLControl1_OpenGLDraw method to // drawing only once after m_drawCount is set to zero; int m_drawCount = 0; private void openGLControl1_OpenGLDraw(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { // NOTE: Only draw once after m_drawCount is set to zero if (m_drawCount < 1) { // Get the OpenGL instance. var gl = args.OpenGL; gl.Color(1f, 0f, 0f); gl.PointSize(2.0f); // Draw 10000 random points. gl.Begin(BeginMode.Points); Random random = new Random(); for (int i = 0; i < 10000; i++) { double x = 10 + 400 * random.NextDouble(); double y = 10 + 400 * random.NextDouble(); double z = (double)random.Next(-10, 0); // Color the point according to z value gl.Color(0f, 0f, 1f); // default to blue if (z == -10) gl.Color(1f, 0f, 0f); // Red for z = -10 else if (z == -1) gl.Color(0f, 1f, 0f); // Green for z = -1 gl.Vertex(x, y, z); } gl.End(); m_drawCount++; } } private void openGLControl1_OpenGLInitialized(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { } private void openGLControl1_Resized(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { // NOTE: force the draw routine to happen again when resize occurs m_drawCount = 0; // Get the OpenGL instance. var gl = args.OpenGL; // Create an orthographic projection. gl.MatrixMode(MatrixMode.Projection); gl.LoadIdentity(); // NOTE: Basically no matter what I do, the only points I see are those at // the "near" surface (with z = -zNear)--in this case, I only see green points gl.Ortho(0, openGLControl1.ActualWidth, openGLControl1.ActualHeight, 0, 1, 10); // Back to the modelview. gl.MatrixMode(MatrixMode.Modelview); } } }

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  • How to change the data in Telerik's RadGrid based on Calendar's selected dates?

    - by Jronny
    I was creating another usercontrol with Telerik's RadGrid and Calendar. <%@ Register Assembly="Telerik.Web.UI" Namespace="Telerik.Web.UI" TagPrefix="telerik" %> <table class="style1"> <tr> <td>From</td> <td>To</td> </tr> <tr> <td><asp:Calendar ID="Calendar1" runat="server" SelectionMode="Day"></asp:Calendar></td> <td><asp:Calendar ID="Calendar2" runat="server" SelectionMode="Day"></asp:Calendar></td> </tr> <tr> <td><asp:Button ID="btnSubmit" runat="server" Text="Submit" OnClick="btnSubmit_Click" /></td> <td><asp:Button ID="btnClear" runat="server" Text="Clear" OnClick="btnClear_Click" /></td> </tr> </table> <telerik:RadGrid ID="RadGrid1" runat="server"> <MasterTableView CommandItemDisplay="Top"></MasterTableView> </telerik:RadGrid> and I am using Linq in code-behind: Entities1 entities = new Entities1(); public static object DataSource = null; protected void Page_Load(object sender, EventArgs e) { if (DataSource == null) { DataSource = (from entity in entities.nsc_moneytransaction select new { date = entity.transaction_date.Value, username = entity.username, cashbalance = entity.cash_balance }).OrderByDescending(a => a.date); } BindData(); } public void BindData() { RadGrid1.DataSource = DataSource; } protected void btnSubmit_Click(object sender, EventArgs e) { DateTime startdate = new DateTime(); DateTime enddatedate = new DateTime(); if (Calendar1.SelectedDate != null && Calendar2.SelectedDate != null) { startdate = Calendar1.SelectedDate; enddatedate = Calendar2.SelectedDate; var queryDateRange = from entity in entities.nsc_moneytransaction where DateTime.Parse(entity.transaction_date.Value.ToShortDateString()) >= DateTime.Parse(startdate.ToShortDateString()) && DateTime.Parse(entity.transaction_date.Value.ToShortDateString()) <= DateTime.Parse(enddatedate.ToShortDateString()) select new { date = entity.transaction_date.Value, username = entity.username, cashbalance = entity.cash_balance }; DataSource = queryDateRange.OrderByDescending(a => a.date); } else if (Calendar1.SelectedDate != null) { startdate = Calendar1.SelectedDate; var querySetDate = from entity in entities.nsc_moneytransaction where entity.transaction_date.Value == startdate select new { date = entity.transaction_date.Value, username = entity.username, cashbalance = entity.cash_balance }; DataSource = querySetDate.OrderByDescending(a => a.date); ; } BindData(); } protected void btnClear_Click(object sender, EventArgs e) { Calendar1.SelectedDates.Clear(); Calendar2.SelectedDates.Clear(); } The problems are, (1) when I click the submit button. the data in the RadGrid is not changed. (2) how can we check if there is nothing selected in the Calendar controls, because there is a date (01/01/0001) set even if we do not select anything from that calendar, thus Calendar1.SelectedDate != null is not enough. =( Thanks.

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  • WPF Binding Error reported when Binding appears to work fine

    - by Noldorin
    I am trying to create a custom TabItem template/style in my WPF 4.0 application (using VS 2010 Pro RTM), but inspite of everything seeming to work correctly, I am noticing a binding error in the trace window. The resource dictionary XAML I use to style the TabItems of a TabControl is given in full here. (Just create a simple TabControl with several items and apply the given ResourceDictionary to test it out.) Specifically, the error is occurring due to the following line (discovered through trial and error testing, since Visual Studio isn't actually reporting it at design tim <TranslateTransform X="{Binding ActualWidth, ElementName=leftSideBorderPath}"/> The full error given in the trace (Ouput window) is the following: System.Windows.Data Error: 2 : Cannot find governing FrameworkElement or FrameworkContentElement for target element. BindingExpression:Path=ActualWidth; DataItem=null; target element is 'TranslateTransform' (HashCode=35345840); target property is 'X' (type 'Double') The error occurs on load and is repeated 5 times then (note that I have 3 tab items in my example). It also occurs consistently and repeatedly whenever for the Window is resized, for example - filling the Output window. Perhaps every time the TabItem layout is updated? And again, though it is not reported, the error very much seems to be due to the fact that I am binding to any element at all, not specifically leftSideBorderPath or the the ActualWidth propertry. For example, changing this line to the following fixes things. <TranslateTransform X="25"/> Unfortunately, hard-coding the value isn't really an option. This issue seems very strange to me in that the binding does appear to be giving the correct results. (Inspecting the X value of the TranslateTransform at runtime clearly shows the correct bound value, and the ClipGeometry when viewed is exactly what it hsould be.) Neither Visual Studio nor WPF seems to be giving me any more information on the cause of the error perhaps (setting PresentationTraceSources.TraceLevel to High doesn't help), yet the fact that things are working despite the error being reported inclines me to think that this is some fringe-case WPF bug. As a side note, the Visual Studio WPF designer and XAML editor are giving me a problem with the following line: <PathGeometry Figures="{Binding Source={StaticResource TabSideFillFigures}}"/> Although WPF (at runtime) is perfectly happy binding Figures to the TabSideFillFigures string, with the Binding enforcing the use of the TypeConverter, the XAML editor and WPF designer are complaining. All the XAML code for the ControlTemplate is underlined and I get the following errors in the Error List: Error 9 '{DependencyProperty.UnsetValue}' is not a valid value for the 'System.Windows.Controls.Control.Template' property on a Setter. C:\Users\Alex\Documents\Visual Studio 2010\Projects\Ircsil\devel\Ircsil\MainWindow.xaml 1 1 Ircsil Error 10 Object reference not set to an instance of an object. C:\Users\Alex\Documents\Visual Studio 2010\Projects\Ircsil\devel\Ircsil\Skins\Default\MainSkin.xaml 58 17 Ircsil Again, to repeat, everything works perfectly well at runtime, which is what makes this particularly odd... Could someone perhaps shed some light on these issues, in particular the first (which seems to be a potential WPF bug), and the latter (which seems to be a Visual Studio bug). Any sort of feedback or suggestions would be much appreciated!

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  • MVC 2 Ajax.Beginform passes returned Html to javascript function

    - by Joe
    Hi, I have a small partial Create Person form in a page above a table of results. I want to be able to post the form to the server, which I can do no problem with ajax.Beginform. <% using (Ajax.BeginForm("Create", new AjaxOptions { OnComplete = "ProcessResponse" })) {%> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%=Html.LabelFor(model => model.FirstName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.FirstName)%> <%=Html.ValidationMessageFor(model => model.FirstName)%> </div> <div class="editor-label"> <%=Html.LabelFor(model => model.LastName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.LastName)%> <%=Html.ValidationMessageFor(model => model.LastName)%> </div> <p> <input type="submit" /> </p> </fieldset> <% } %> Then in my controller I want to be able to post back a partial which is just a table row if the create is successful and append it to the table, which I can do easily with jquery. $('#personTable tr:last').after(data); However, if server validation fails I want to pass back my partial create person form with the validation errors and replace the existing Create Person form. I have tried returning a Json array Controller: return Json(new { Success = true, Html= this.RenderViewToString("PersonSubform",person) }); Javascript: var json_data = response.get_response().get_object(); with a pass/fail flag and the partial rendered as a string using the solition below but that doesnt render the mvc validation controls when the form fails. SO RenderPartialToString So, is there any way I can hand my javascript the out of the box PartialView("PersonForm") as its returned from my ajax.form? Can I pass some addition info as a Json array so I can tell if its pass or fail and maybe add a message? UPDATE I can now pass the HTML of a PartialView to my javascript but I need to pass some additional data pairs like ServerValidation : true/false and ActionMessage : "you have just created a Person Bill". Ideally I would pass a Json array rather than hidden fields in my partial. function ProcessResponse(response) { var html = response.get_data(); $("#campaignSubform").html(html); } Many thanks in advance

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  • iPhone/Obj-C: Accessing a UIScrollView from a View displayed within it.

    - by Daniel I-S
    I'm writing a simple iPhone app which lets a user access a series of calculators. It consists of the following: UITableViewController (RootViewController), with the list of calculators. UIViewController + UIScrollView (UniversalScroller), which represents an empty scroll view - and has a 'displayedViewController' property. UIViewController (Calculators 1-9), each of which contains a view with controls that represents a particular calculator. Each calculator takes 3-5 values via UITextFields and UISliders, and has a 'calculate' button. They can potentially be taller than 460px(iPhone screen height). The idea is: User taps on a particular menu item in the RootViewController. This loads and inits UniversalScroller, ALSO loads and inits the UIViewcontroller for the particular calculator that was selected, sets the displayedViewController property of UniversalScroller to the newly loaded calculator UIViewcontroller, and pushes the UniversalScroller to the front. When the UniversalScroller hits its 'viewDidLoad' event, it sets its contentSize to the view frame size of its 'displayedViewController' object. It then adds the displayedViewController's view as a subview to itself, and sets its own title to equal that of the displayedViewController. It now displays the calculator, along with the correct title, in a scrollable form. Conceptually (and currently; this stuff has all been implemented already), this works great - I can design the calculators how I see fit, as tall as they end up being, and they will automatically be accommodated and displayed in an appropriately configured UIScrollView. However, there is one problem: The main reason I wanted to display things in a UIScrollView was so that, when the on-screen-keyboard appeared, I could shift the view up to focus on the control that is currently being edited. To do this, I need access to the UniversalScroller object that is holding the current calculator's view. On the beganEditing: event of each control, I intended to use the [UniversalScroller.view scrollRectToVisible: animated:] method to move focus to the correct control. However, I am having trouble accessing the UniversalScroller. I tried assigning a reference to it as a property of each calculator UIViewController, but did't seem to have much luck. I've read about using Delegates but have had trouble working out exactly how they work. I'm looking for one of three things: Some explanation of how I can access the methods of a UIScrollView from a UIViewController whose view is contained within it. or Confirmation of my suspicions that making users scroll on a data entry form is bad, and I should just abandon scrollviews altogether and move the view up and down to the relevant position when the keyboard appears, then back when it disappears. or Some pointers on how I could go about redesigning the calculators (which are basically simple data entry forms using labels, sliders and textfields) to be contained within UITableViewCells (presumably in a UITableView, which I understand is a scrollview deep down) - I read a post on SO saying that that's a more pleasing way to make a data entry form, but I couldn't find any examples of that online. Screenshots would be nice. Anything to make my app more usable and naturally 'iPhone-like', since shuffling labels and textboxes around makes me feel like I am building a winforms app! I've only recently started with this platform and language, and despite being largely an Apple skeptic I definitely see the beauty in the way that it works. Help me solve this problem and I might fall in love completely. Dan

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  • WPF UserControl Style results in error message

    - by Didier
    Hi I'm new in WPF so I try to create a WPF UserControl. My problem is about the style of the user control I've Created. On a design time I got this error message Can only base on a Style with target type that is base type 'RichTextBox'. at System.Windows.Style.Seal() at System.Windows.StyleHelper.UpdateStyleCache(FrameworkElement fe, FrameworkContentElement fce, Style oldStyle, Style newStyle, Style& styleCache) at System.Windows.FrameworkElement.OnStyleChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, OperationType operationType) at System.Windows.DependencyObject.InvalidateProperty(DependencyProperty dp) at System.Windows.FrameworkElement.UpdateStyleProperty() at System.Windows.TreeWalkHelper.InvalidateStyleAndReferences(DependencyObject d, ResourcesChangeInfo info, Boolean containsTypeOfKey) at System.Windows.TreeWalkHelper.OnResourcesChanged(DependencyObject d, ResourcesChangeInfo info, Boolean raiseResourceChangedEvent) at System.Windows.TreeWalkHelper.OnResourcesChangedCallback(DependencyObject d, ResourcesChangeInfo info) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker`1.StartWalk(DependencyObject startNode, Boolean skipStartNode) at System.Windows.TreeWalkHelper.InvalidateOnResourcesChange(FrameworkElement fe, FrameworkContentElement fce, ResourcesChangeInfo info) at System.Windows.ResourceDictionary.NotifyOwners(ResourcesChangeInfo info) at System.Windows.ResourceDictionary.EndInit() at MS.Internal.Host.Designer.OnAppResourcesChanged(Object sender, EventArgs e) at MS.Internal.Host.Designer.get_View() at MS.Internal.Designer.VSDesigner.Load() at MS.Internal.Designer.VSIsolatedDesigner.VSIsolatedView.Load() at MS.Internal.Designer.VSIsolatedDesigner.VSIsolatedDesignerFactory.Load(IsolatedView view) at MS.Internal.Host.Isolation.IsolatedDesigner.BootstrapProxy.LoadDesigner(IsolatedDesignerFactory factory, IsolatedView view) at MS.Internal.Host.Isolation.IsolatedDesigner.BootstrapProxy.LoadDesigner(IsolatedDesignerFactory factory, IsolatedView view) at MS.Internal.Host.Isolation.IsolatedDesigner.Load() at MS.Internal.Designer.DesignerPane.LoadDesignerView() And at a run time An error Message type XamlParseException Occurs and the message is: Cannot create instance of 'RichTextBox' defined in assembly 'PresentationFramework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'. Can only base on a Style with target type that is base type 'RichTextBox'. Error at object 'System.Windows.Controls.Grid' in markup file 'NameSpace;component/usercontrols /myusercontrol.xaml' Line 125 Position 14. My user control have 3 richtextboxes 1 textbox and 3 dropdownlist and about 10 buttons. I think The problem is about to define the style of my user control, can anyone help me to do this. Thanks

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  • Why is AutoCompleteExtender not firing?

    - by Antoine
    Hi, I have some issue with the ASP AutoCompleteExtender control. I got one in my page that is working fine, but I have put another one in the same page, and I can't get it to work. Using HTTP Analyzer, no query is fired when I type into the textbox associated with it. Has anyone an idea? Both call the same webservice, with a different ContextKey parameter. The webservice cannot be the cause as it works in the first case (DevMgrTxtBox), and is not even called in the second (DevTxtBox). Properties of both controls are similar, I just changed the ID and targetControlID of the second. The code below is in a ContentPlaceHolder. I'm using VS2005 with .NET 2.0. AjaxControlToolkit.dll is in version 1.0.20229.0. EDIT: solution found. The ID is not the only thing that needs to be unique, the BehaviorID property must be unique too. Which wasn't documented. <tr> <td> <asp:Label ID="DevtMgrLbl" runat="server" Text="Development Manager"></asp:Label> </td> <td> <asp:UpdatePanel runat="server" id="devMgrPanel"> <contenttemplate> <asp:TextBox id="DevMgrTxtBox" runat="server"></asp:TextBox> <ajaxToolkit:AutoCompleteExtender id="AutoCompleteRole1" runat="server" CompletionSetCount="5" EnableCaching="true" BehaviorID="autoCompleteExtender" CompletionInterval="100" MinimumPrefixLength="2" ServiceMethod="GetRoleList" ServicePath="AutoCompleteRoles.asmx" TargetControlID="DevMgrTxtBox" ContextKey="DM"> </ajaxToolkit:AutoCompleteExtender> </contenttemplate> <triggers> <asp:AsyncPostBackTrigger ControlID="DevMgrTxtBox" EventName="TextChanged"></asp:AsyncPostBackTrigger> </triggers> </asp:UpdatePanel> </td> </tr> <tr> <td> <asp:Label ID="DevLbl" runat="server" Text="Developer"></asp:Label> </td> <td> <asp:UpdatePanel runat="server" id="devPanel"> <contenttemplate> <asp:TextBox ID="DevTxtBox" runat="server"></asp:TextBox> <ajaxToolkit:AutoCompleteExtender id="AutoCompleteRole2" runat="server" CompletionSetCount="5" EnableCaching="true" BehaviorID="autoCompleteExtender" CompletionInterval="100" MinimumPrefixLength="2" ServiceMethod="GetRoleList" ServicePath="AutoCompleteRoles.asmx" TargetControlID="DevTxtBox" ContextKey="DEV"> </ajaxToolkit:AutoCompleteExtender> </contenttemplate> <triggers> <asp:AsyncPostBackTrigger ControlID="DevTxtBox" EventName="TextChanged"></asp:AsyncPostBackTrigger> </triggers> </asp:UpdatePanel> </td> </tr>

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  • Windows CE Programming Serial Port - Getting Garbled Output

    - by user576639
    I am programming a Windows CE 6 device (Motorola MC3100 scanner Terminal). Using Lazarus FPC to compile it. After 3 weeks work I reluctantly post here in the hope someone can suggest why I am getting garbled output from the serial port. The code I am using is posted below. This is the standard code I have found from several places. The OpenPort works OK. When I send the string using SendString('ABCDEF') I get garbled input to the PC Serial port such as: 4[#131][#26][#0][#0][#0][#0] (the bracketed data indicates that it is a non-printable character ASCII Code) Obviously it is connecting to the port OK AND it is sending the correct no of characters (7). I have tried all combinations of Baud Rate, Data Bits, Parity and Stop Bits without any joy. Also tried changing cable, on a different PC etc. Could it be I need to set something else in the DCB? Any help or suggestions would be GREATLY appreciated. unit Unit1; {$mode objfpc}{$H+} interface uses Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, StdCtrls, ExtCtrls, Windows, LResources; type { TForm1 } TForm1 = class(TForm) Button1: TButton; Button2: TButton; Label1: TLabel; procedure Button1Click(Sender: TObject); procedure Button2Click(Sender: TObject); function OpenPort(ComPort:String;BaudRate,ByteSize,Parity,StopBits:integer):String; procedure SendString(str:String); private { private declarations } public { public declarations } end; var Form1: TForm1; cc:TCOMMCONFIG; Connected:Boolean; implementation {$R *.lfm} var F: TextFile; var hComm: THandle; str: String; lrc: LongWord; { TForm1 } function OpenPort(ComPort:String;BaudRate,ByteSize,Parity,StopBits:integer):String; var cc:TCOMMCONFIG; SWide:WideString; Port:LPCWSTR; begin SWide:=ComPort; Port:=PWideChar(SWide); result:=''; if (1=1) then begin Connected:=False; hComm:=CreateFile(Port, GENERIC_READ or GENERIC_WRITE,0, nil,OPEN_EXISTING,0,0); if (hComm = INVALID_HANDLE_VALUE) then begin ShowMessage('Fail to Open'); exit; end; GetCommState(hComm,cc.dcb); cc.dcb.BaudRate:=BaudRate; cc.dcb.ByteSize:=ByteSize; cc.dcb.Parity:=Parity; cc.dcb.StopBits:=StopBits; if not SetCommState(hComm, cc.dcb) then begin result:='SetCommState Error!'; CloseHandle(hComm); exit; end; Connected:=True; end; end; procedure TForm1.Button1Click(Sender: TObject); begin OpenPort('COM1:',9600,8,0,0); end; procedure TForm1.Button2Click(Sender: TObject); begin SendString('ABCDEFG'); end; procedure TForm1.SendString(str:String); var lrc:LongWord; begin if (hComm=0) then exit; try if not PurgeComm(hComm, PURGE_TXABORT or PURGE_TXCLEAR) then raise Exception.Create('Unable to purge com: '); except Exit; end; WriteFile(hComm,str,Length(str), lrc, nil); end; end.

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  • Simple animation using C#/Windows Forms

    - by clintp
    I need to knock out a quick animation in C#/Windows Forms for a Halloween display. Just some 2D shapes moving about on a solid background. Since this is just a quick one-off project I really don't want to install and learn an entire new set of tools for this. (DirectX dev kits, Silverlight, Flash, etc..) I also have to install this on multiple computers so anything beyond the basic .Net framework (2.0) would be a pain in the arse. For tools I've got VS2k8, 25 years of development experience, a wheelbarrow, holocaust cloak, and about 2 days to knock this out. I haven't done animation since using assembler on my Atari 130XE (hooray for page flipping and player/missile graphics!) Advice? Here's some of the things I'd like to know: I can draw on any empty widget (like a panel) by fiddling with it's OnPaint handler, right? That's how I'd draw a custom widget. Is there a better technique than this? Is there a page-flipping technique for this kind of thing in Windows Forms? I'm not looking for a high frame rate, just as little flicker/drawing as necessary. Thanks. Post Mortem Edit ... "a couple of coding days later" Well, the project is done. The links below came in handy although a couple of them were 404. (I wish SO would allow more than one reply to be marked "correct"). The biggest problem I had to overcome was flickering, and a persistent bug when I tried to draw on the form directly. Using the OnPaint event for the Form: bad idea. I never got that to work; lots of mysterious errors (stack overflows, or ArgumentNullExceptions). I wound up using a panel sized to fill the form and that worked fine. Using the OnPaint method is slow anyway. Somewhere online I read that building the PaintEventArgs was slow, and they weren't kidding. Lots of flickering went away when I abandoned this. Skip the OnPaint/Invalidate() and just paint it yourself. Setting all of the "double buffering" options on the form still left some flicker that had to be fixed. (And I found conflicting docs that said "set them on the control" and "set them on the form". Well controls don't have a .SetStyle() method.) I haven't tested without them, so they might be doing something (this is the form): this.SetStyle(ControlStyles.UserPaint, true); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); So the workhorse of the code wound up looking like (pf is the panel control): void PaintPlayField() { Bitmap bufl = new Bitmap(pf.Width, pf.Height); using (Graphics g = Graphics.FromImage(bufl)) { g.FillRectangle(Brushes.Black, new Rectangle(0, 0, pf.Width, pf.Height)); DrawItems(g); DrawMoreItems(g); pf.CreateGraphics().DrawImageUnscaled(bufl, 0, 0); } } And I just called PaintPlayField from the inside of my Timer loop. No flicker at all.

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  • How to change the border on a listboxitem while using a predefined template

    - by djerry
    Hey, I'm using one of the defined wpf themes for my application, so all my controls automatically are pimped according to that theme. Now i am filling a listbox with items (usercontrols), but not all of them should be visible at all time. But when i'm setting height to 0 (of usercontrol) or setting to invisible, i get a thick grey border of the listboxitems. Can someone help me override the border of the listboxitem or show me where in the template i need to change the border, cause i just can't find it. This is the part of the template for the listboxitem: <Style d:IsControlPart="True" TargetType="{x:Type ListBoxItem}"> <Setter Property="SnapsToDevicePixels" Value="true"/> <Setter Property="OverridesDefaultStyle" Value="false"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ListBoxItem}"> <ControlTemplate.Resources> <Storyboard x:Key="HoverOn"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="HoverRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.2000000" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="HoverOff"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="HoverRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.3000000" Value="0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="SelectedOn"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="SelectedRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.2000000" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="SelectedOff"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="SelectedRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.3000000" Value="0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </ControlTemplate.Resources> <Grid Background="{TemplateBinding Background}" Margin="1,1,1,1" SnapsToDevicePixels="true" x:Name="grid"> <Rectangle x:Name="Background" IsHitTestVisible="False" Fill="{StaticResource SelectedBackgroundBrush}" RadiusX="0"/> <Rectangle x:Name="SelectedRectangle" IsHitTestVisible="False" Opacity="0" Fill="{StaticResource NormalBrush}" RadiusX="0"/> <Rectangle x:Name="HoverRectangle" IsHitTestVisible="False" Fill="{StaticResource HoverBrush}" RadiusX="0" Opacity="0"/> <ContentPresenter Margin="5,3,3,3" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" x:Name="contentPresenter"/> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="true"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource HoverOn}"/> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource HoverOff}"/> </Trigger.ExitActions> </Trigger> <Trigger Property="IsSelected" Value="true"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource SelectedOn}"/> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource SelectedOff}"/> </Trigger.ExitActions> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> <Setter Property="Foreground" Value="{DynamicResource TextBrush}"/> </Style>

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  • TwoWay Binding With ItemsControl

    - by Andrew
    I'm trying to write a user control that has an ItemsControl, the ItemsTemplate of which contains a TextBox that will allow for TwoWay binding. However, I must be making a mistake somewhere in my code, because the binding only appears to work as if Mode=OneWay. This is a pretty simplified excerpt from my project, but it still contains the problem: <UserControl x:Class="ItemsControlTest.UserControl1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="300" Width="300"> <Grid> <StackPanel> <ItemsControl ItemsSource="{Binding Path=.}" x:Name="myItemsControl"> <ItemsControl.ItemTemplate> <DataTemplate> <TextBox Text="{Binding Mode=TwoWay, UpdateSourceTrigger=LostFocus, Path=.}" /> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> <Button Click="Button_Click" Content="Click Here To Change Focus From ItemsControl" /> </StackPanel> </Grid> </UserControl> Here's the code behind for the above control: using System; using System.Windows; using System.Windows.Controls; using System.Collections.ObjectModel; namespace ItemsControlTest { /// <summary> /// Interaction logic for UserControl1.xaml /// </summary> public partial class UserControl1 : UserControl { public ObservableCollection<string> MyCollection { get { return (ObservableCollection<string>)GetValue(MyCollectionProperty); } set { SetValue(MyCollectionProperty, value); } } // Using a DependencyProperty as the backing store for MyCollection. This enables animation, styling, binding, etc... public static readonly DependencyProperty MyCollectionProperty = DependencyProperty.Register("MyCollection", typeof(ObservableCollection<string>), typeof(UserControl1), new UIPropertyMetadata(new ObservableCollection<string>())); public UserControl1() { for (int i = 0; i < 6; i++) MyCollection.Add("String " + i.ToString()); InitializeComponent(); myItemsControl.DataContext = this.MyCollection; } private void Button_Click(object sender, RoutedEventArgs e) { // Insert a string after the third element of MyCollection MyCollection.Insert(3, "Inserted Item"); // Display contents of MyCollection in a MessageBox string str = ""; foreach (string s in MyCollection) str += s + Environment.NewLine; MessageBox.Show(str); } } } And finally, here's the xaml for the main window: <Window x:Class="ItemsControlTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:src="clr-namespace:ItemsControlTest" Title="Window1" Height="300" Width="300"> <Grid> <src:UserControl1 /> </Grid> </Window> Well, that's everything. I'm not sure why editing the TextBox.Text properties in the window does not seem to update the source property for the binding in the code behind, namely MyCollection. Clicking on the button pretty much causes the problem to stare me in the face;) Please help me understand where I'm going wrong. Thanx! Andrew

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  • Programmatically swap colors from a loaded bitmap to Red, Green, Blue or Gray, pixel by pixel.

    - by eyeClaxton
    Download source code here: http://www.eyeClaxton.com/download/delphi/ColorSwap.zip I would like to take a original bitmap (light blue) and change the colors (Pixel by Pixel) to the red, green, blue and gray equivalence relation. To get an idea of what I mean, I have include the source code and a screen shot. Any help would be greatly appreciated. If more information is needed, please feel free to ask. If you could take a look at the code below, I have three functions that I'm looking for help on. The functions "RGBToRed, RGBToGreen and RGBToRed" I can't seem to come up with the right formulas. unit MainUnit; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, ExtCtrls, StdCtrls; type TMainFrm = class(TForm) Panel1: TPanel; Label1: TLabel; Panel2: TPanel; Label2: TLabel; Button1: TButton; BeforeImage1: TImage; AfterImage1: TImage; RadioGroup1: TRadioGroup; procedure FormCreate(Sender: TObject); procedure Button1Click(Sender: TObject); private { Private declarations } public { Public declarations } end; var MainFrm: TMainFrm; implementation {$R *.DFM} function RGBToGray(RGBColor: TColor): TColor; var Gray: Byte; begin Gray := Round( (0.90 * GetRValue(RGBColor)) + (0.88 * GetGValue(RGBColor)) + (0.33 * GetBValue(RGBColor))); Result := RGB(Gray, Gray, Gray); end; function RGBToRed(RGBColor: TColor): TColor; var Red: Byte; begin // Not sure of the algorithm for this color Result := RGB(Red, Red, Red); end; function RGBToGreen(RGBColor: TColor): TColor; var Green: Byte; begin // Not sure of the algorithm for this color Result := RGB(Green, Green, Green); end; function RGBToBlue(RGBColor: TColor): TColor; var Blue: Byte; begin // Not sure of the algorithm for this color Result := RGB(Blue, Blue, Blue); end; procedure TMainFrm.FormCreate(Sender: TObject); begin BeforeImage1.Picture.LoadFromFile('Images\RightCenter.bmp'); end; procedure TMainFrm.Button1Click(Sender: TObject); var Bitmap: TBitmap; I, X: Integer; Color: Integer; begin Bitmap := TBitmap.Create; try Bitmap.LoadFromFile('Images\RightCenter.bmp'); for X := 0 to Bitmap.Height do begin for I := 0 to Bitmap.Width do begin Color := ColorToRGB(Bitmap.Canvas.Pixels[I, X]); case Color of $00000000: ; // Skip any Color Here! else case RadioGroup1.ItemIndex of 0: Bitmap.Canvas.Pixels[I, X] := RGBToBlue(Color); 1: Bitmap.Canvas.Pixels[I, X] := RGBToRed(Color); 2: Bitmap.Canvas.Pixels[I, X] := RGBToGreen(Color); 3: Bitmap.Canvas.Pixels[I, X] := RGBToGray(Color); end; end; end; end; AfterImage1.Picture.Graphic := Bitmap; finally Bitmap.Free; end; end; end. Okay, I apologize for not making it clearer. I'm trying to take a bitmap (blue in color) and swap the blue pixels with another color. Like the shots below.

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  • asp.net detailsview update method not getting new values

    - by Ali
    Hi all, I am binding a detailsview with objectdatasource which gets the select parameter from the querystring. The detailsview shows the desired record, but when I try to update it, my update method gets the old values for the record (and hence no update). here is my detailsview code: <asp:DetailsView ID="dvUsers" runat="server" Height="50px" Width="125px" AutoGenerateRows="False" DataSourceID="odsUserDetails" onitemupdating="dvUsers_ItemUpdating"> <Fields> <asp:CommandField ShowEditButton="True" /> <asp:BoundField DataField="Username" HeaderText="Username" SortExpression="Username" ReadOnly="true" /> <asp:BoundField DataField="FirstName" HeaderText="First Name" SortExpression="FirstName" /> <asp:BoundField DataField="LastName" HeaderText="Last Name" SortExpression="LastName" /> <asp:BoundField DataField="Email" runat="server" HeaderText="Email" SortExpression="Email" /> <asp:BoundField DataField="IsActive" HeaderText="Is Active" SortExpression="IsActive" /> <asp:BoundField DataField="IsOnline" HeaderText="Is Online" SortExpression="IsOnline" ReadOnly="true" /> <asp:BoundField DataField="LastLoginDate" HeaderText="Last Login" SortExpression="LastLoginDate" ReadOnly="true" /> <asp:BoundField DataField="CreateDate" HeaderText="Member Since" SortExpression="CreateDate" ReadOnly="true" /> <asp:TemplateField HeaderText="Membership Ends" SortExpression="ExpiryDate"> <EditItemTemplate> <asp:TextBox ID="TextBox1" runat="server" Text='<%# Bind("ExpiryDate") %>'></asp:TextBox> <cc1:CalendarExtender ID="TextBox1_CalendarExtender" runat="server" Enabled="True" TargetControlID="TextBox1"> </cc1:CalendarExtender> </EditItemTemplate> <InsertItemTemplate> <asp:TextBox ID="TextBox1" runat="server" Text='<%# Bind("ExpiryDate") %>'></asp:TextBox> </InsertItemTemplate> <ItemTemplate> <asp:Label ID="Label1" runat="server" Text='<%# Bind("ExpiryDate") %>'></asp:Label> </ItemTemplate> </asp:TemplateField> </Fields> and here is the objectdatasource code: <asp:ObjectDataSource ID="odsUserDetails" runat="server" SelectMethod="GetAllUserDetailsByUserId" TypeName="QMS_BLL.Membership" UpdateMethod="UpdateUserForClient"> <UpdateParameters> <asp:Parameter Name="User_ID" Type="Int32" /> <asp:Parameter Name="firstName" Type="String" /> <asp:Parameter Name="lastName" Type="String" /> <asp:SessionParameter Name="updatedByUser" SessionField="userId" DefaultValue="1" /> <asp:Parameter Name="expiryDate" Type="DateTime" /> <asp:Parameter Name="Email" Type="String" /> <asp:Parameter Name="isActive" Type="String" /> </UpdateParameters> <SelectParameters> <asp:QueryStringParameter DefaultValue="1" Name="User_ID" QueryStringField="User_ID" Type="Int32" /> </SelectParameters> </asp:ObjectDataSource> Is the OnItemUpdating method still required when you have your custom BLL method called on insertevent? (which is being executed fine in my case but updating with the old values) or am I missing something else? Also I tried to provide an OnItemUpdating method and in there I tried to capture the contents of the textboxes (the new values). I got an exception: "Specified argument was out of the range of valid values. Parameter name: index" when I tried to do: TextBox txtFirstName = (TextBox)dvUsers.Rows[1].Cells[1].Controls[0]; Any help will be most appreciated.

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  • WPF Tree doesn't work

    - by phenevo
    Could you tell me why I can't see subItems? I've got winforms apps and I added my wpfusercontrol:ObjectsAndZonesTree ServiceProvider is my webservice. Adn method to get listofcountires with subitems works properly (i get countires, regions from this countires, provinces etc...) ElementHost elementHost = new ElementHost { Width = 150, Height = 50, Dock = DockStyle.Fill, Child = new ObjectsAndZonesTree() }; this.splitContainer3.Panel1.Controls.Add(elementHost); XAML: <TreeView Name="GroupView" Grid.Row="0" Grid.Column="0" ItemsSource="{Binding}"> <TreeView.Resources> <HierarchicalDataTemplate DataType="{x:Type ServiceProvider:Country }" ItemsSource="{Binding Items}"> <TextBlock Text="{Binding Path=Name}" /> </HierarchicalDataTemplate> <DataTemplate DataType="{x:Type ServiceProvider:Region}" > <TextBlock Text="{Binding Path=Name}" /> </DataTemplate> <DataTemplate DataType="{x:Type ServiceProvider:Province}" > <TextBlock Text="{Binding Path=Name}" /> </DataTemplate> </TreeView.Resources> </TreeView> XAML.CS public ObjectsAndZonesTree() { InitializeComponent(); LoadView(); } private void LoadView() { GroupView.ItemsSource = new ServiceProvider().GetListOfObjectsAndZones(); } class Country: public class Country { string _name; [XmlAttribute] public string Name { get { return _name; } set { _name = value; } } string _code; [XmlAttribute] public string Code { get { return _code; } set { _code = value; } } string _continentCode; [XmlAttribute] public string ContinentCode { get { return _continentCode; } set { _continentCode = value; } } public Region[] ListOfRegions { get { return _listOfRegions; } set { _listOfRegions = value; } } private Region[] _listOfRegions; public IList<object> Items { get { IList<object> childNodes = new List<object>(); foreach (var group in this.ListOfRegions) childNodes.Add(group); return childNodes; } } } Class Region: public class Region { private Province[] _listOfProvinces; private string _name; private string _code; public Province[] ListOfProvinces { get { return _listOfProvinces; } set { _listOfProvinces = value; } } public string Name { get { return _name; } set { _name = value; } } public string Code { get { return _code; } set { _code = value; } } public string CountryCode { get { return _countryCode; } set { _countryCode = value; } } private string _countryCode; public IList<object> Items { get { IList<object> childNodes = new List<object>(); foreach (var group in this.ListOfProvinces) childNodes.Add(group); return childNodes; } } } It displays me only list of countires.

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  • Wordpress and Jquery slide

    - by kwek-kwek
    I am integrating a Jquery slider inside of wordpress here is the demo of the slider. I can see the div that is their but for some reason it is not showing up. View the working site here Now my problem is that this code: <script type="text/javascript"> var _siteRoot='index.php',_root='index.php';</script> <script type="text/javascript" src="<?php bloginfo('template_url'); ?>/js/jquery.js"></script> <script type="text/javascript" src="<?php bloginfo('template_url'); ?>/js/scripts.js"></script> represents and index.html, but in wordpress I enabled permalinks. Any clue what would be the _siteRoot is? here is the complete code HEADER <script type="text/javascript"> var _siteRoot='index.php',_root='index.php';</script> <script type="text/javascript" src="<?php bloginfo('template_url'); ?>/js/jquery.js"></script> <script type="text/javascript" src="<?php bloginfo('template_url'); ?>/js/scripts.js"></script> Here are the images: <div id="slide-holder"> <div id="slide-runner"> <a href=""><img id="slide-img-1" src="images/nature-photo.png" class="slide" alt="" /></a> <a href=""><img id="slide-img-2" src="images/nature-photo1.png" class="slide" alt="" /></a> <a href=""><img id="slide-img-3" src="images/nature-photo2.png" class="slide" alt="" /></a> <a href=""><img id="slide-img-4" src="images/nature-photo3.png" class="slide" alt="" /></a> <a href=""><img id="slide-img-5" src="images/nature-photo4.png" class="slide" alt="" /></a> <a href=""><img id="slide-img-6" src="images/nature-photo4.png" class="slide" alt="" /></a> <a href=""><img id="slide-img-7" src="images/nature-photo6.png" class="slide" alt="" /></a> <div id="slide-controls"> <p id="slide-client" class="text"><strong>post: </strong><span></span></p> <p id="slide-desc" class="text"></p> <p id="slide-nav"></p> </div> </div> <!--content featured gallery here --> </div> And the footer <script type="text/javascript"> if(!window.slider) var slider={};slider.data=[{"id":"slide-img-1"},{"id":"slide-img-2"},{"id":"slide-img-3"},{"id":"slide-img-4"},{"id":"slide-img-5"},{"id":"slide-img-6"},{"id":"slide-img-7"},{"id":"slide-img-8"}]; </script>

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  • Why will my AdRotator not display images? (Image paths are correct)

    - by KSwift87
    Hi. I'm writing a simple web application in C# and I've gotten to the part where I must add an AdRotator object and link four images to it. I have done this, but no matter what I do the images will not show up; only the alternate text. It makes no sense because the paths are correct. Supposedly AdRotator controls are really simple to use... But anyway below is my code. Search.aspx: <%@ Page Language="C#" MasterPageFile="~/Site.Master" AutoEventWireup="true" CodeBehind="Search.aspx.cs" Inherits="Module6.WebForm2" Title="Search" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" runat="server"> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> <form id="Search" runat="server"> This is the Search page! <div class="StartCalendar"> <asp:Calendar ID="Calendar1" runat="server" Caption="Start Date" TodayDayStyle-Font-Bold="true" TodayDayStyle-ForeColor="Crimson" SelectedDayStyle-BackColor="DarkCyan" /> </div> <div class="EndCalendar"> <asp:Calendar ID="Calendar2" runat="server" Caption="End Date" TodayDayStyle-Font-Bold="true" TodayDayStyle-ForeColor="Crimson" SelectedDayStyle-BackColor="DarkCyan" /> </div> <br /><br /> <div class="Search"> <asp:Button ID="btnSearch" runat="server" Text="Search" UseSubmitBehavior="true" /> </div><br /><br /> <div class="CenterAd"> <asp:AdRotator ID="AdRotator1" runat="server" Target="_blank" AdvertisementFile="~/Advertisements.xml" /> </div> <br /><br /> <div class="Results"> <asp:GridView ID="gvResults" runat="server" /> </div> </form> </asp:Content> Advertisements.xml: <?xml version="1.0" encoding="utf-8" ?> <Advertisements> <Ad> <ImageURL>~/images/colts.jpg</ImageURL> <AlternateText>Colts Image</AlternateText> </Ad> <Ad> <ImageURL>~/images/conseco.gif</ImageURL> <AlternateText>Conseco Image</AlternateText> </Ad> <Ad> <ImageURL>~/images/IndianapolisIndians.png</ImageURL> <AlternateText>Indianapolis Indians Image</AlternateText> </Ad> <Ad> <ImageURL>~/images/pacers.gif</ImageURL> <AlternateText>Pacers Image</AlternateText> </Ad> </Advertisements> Any and all help is GREATLY appreciated.

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