xna networking, dedicated server possible?
- by Jake
Hi I want to release my xna game to the XBOX platform, but I'm worried about the networking limitations.
Basically, I want to have a dedicated (authoritative) server, but it sounds like that is not possible.
Which is why I'm wondering about:
a.) Using port 80 web calls to php-driven database
b.) Using an xbox as a master-server (is that possible?)
I like the sound of [b] , because I could write my own application to run on the xbox, and I would assume other users could connect to it similar to the p2p architecture.
Anyone able to expand on theory [b] above? or [a] as worst-case scenario?