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  • Parameterized SQL statements vs. very simple method

    - by Philipp G
    When I started to write the first SQL-Statements in my programs I felt quite comfortable with protecting myself against SQL-Injection with a very simple method that a colleague showed me. It replaced all single quotes with two single quotes. So for example there is a searchfield in which you can enter a customername to search in the customertable. If you would enter Peter's Barbershop The SELECT Statement would look like SELECT * FROM Customers WHERE Customername = 'Peter''s Barbershop' If now an attacker would insert this: ';DROP TABLE FOO; -- The statement would look like: SELECT * FROM Customers WHERE Customername = ''';DROP TABLE FOO;--' It would not drop any table, but search the customertable for the customername ';DROP TABLE FOO;-- which, I suppose, won't be found ;-) Now after a while of writing statements and protecting myself against SQL-Injection with this method, I read that many developers use parameterized statements, but I never read an article where "our" method was used. So definitely there is a good reason for it. What scenarios would parameterized statements cover but our method doesn't? What are the advantages of parameterized statements compared to our method? Thanks Philipp

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  • How to stop camera from rotating in 2.5d platformer

    - by Artem Suchkov
    I'm stuck with a problem: I can not make my camera stop rotating after character. What I already have tried: using empty game object with rigid body and locked rotation and make it parent of camera, while player being the parent of object. Also, I've tried using few scripts from web, that did not help. Right now I'm bad with using JS in Unity (can handle JS on website, but I dont know how to integrate it for now) and practicing the basics, making easy 2.5d platformer with basic features, so I can not write code for now.

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  • Best practices for periodically saving game state to disk

    - by Ben Morris
    I'm working on an MMO. All of the player and environment data lives on a server and is kept in memory. There's a "world" object which keeps track of all of the maps, characters, etc. and their relations to each other. To avoid data loss in case of a crash, I've been periodically serializing the world to disk. The trouble is, this object can be quite large, so when the server starts writing, there's noticeable in-game slowdown for a few seconds, which I'd like to avoid. Any pointers on how to go about this in a more efficient way?

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  • Rotation based on x coordinate and x velocity?

    - by Lewis
    -(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { float deceleration = 0.3f, sensitivity = 8.0f, maxVelocity = 150; // adjust velocity based on current accelerometer acceleration playerVelocity.x = playerVelocity.x * deceleration + acceleration.x * sensitivity; // we must limit the maximum velocity of the player sprite, in both directions (positive & negative values) playerVelocity.x = fmaxf(fminf(playerVelocity.x, maxVelocity), -maxVelocity); } Hi, I want to rotate my sprite based on the velocity and accelerometer input. My sprite can move along the X axis like so: <--------- sprite ----------- But it always faces forwards, if it is moving left I want it to point slightly to the left, the degree of how far it is pointing to be judged from the velocity. This should also work for the right. I tried using atan but as the y velocity and position is always the same the function returns 0, which doesn't rotate it at all. Any ideas? Regards, Lewis.

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  • How to implement a score database in Android

    - by Michael Seun Araromi
    I making a 2d game for android using opengl-es technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore, I want the score to be incremented whenever an enemy is destroyed. I also want a way of displaying both score and highscore on the game screen. I am not farmiliar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks

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  • Algorithm for waypoint path following?

    - by Thierry Savard Saucier
    I have a worldmap, with different cities on it. The player can choose a city from a menu, or click on an available cities on the world map, and the toon should walk over there. I want him to follow a predefined path. Lets say our hero is on the city 1. He clicks on city 4. I want him to follow the path to city 2 and from there to city 4. I was handling this easily with arrow movement (left right top bottom) since its a single check. Now I'm not sure how I should do this. Should I loop threw each possible path and check which one leads me to D the fastest ... and if I do how do I avoid running in circle forever with cities 1-5-2 ?

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  • TELERIK LAUNCHES NEW AUTOMATED TESTING TOOLS PRODUCT LINE

    TELERIK LAUNCHES NEW AUTOMATED TESTING TOOLS PRODUCT LINE Merger with ArtOfTest repositions Telerik as a major player in the automated testing market Waltham, MA, April 13, 2010 Telerik, a leading provider of development tools and solutions for the Microsoft? .NET platform, today announced the launch of WebUI Test Studio 2010, an innovative and easy-to-use automated web-testing solution. Encompassing essential web technologies such as ASP.NET AJAX, Silverlight, and MVC, Teleriks WebUI Test Studio...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Group arrival steering

    - by ltjax
    I've got group movement implemented pretty much like this: http://www.red3d.com/cwr/steer/CrowdPath.html Basically, that's combining path following and separation. It works nicely as long as units are in transit, but arrival does not work very well at all. Right now, units just cease to use the path following component once the "exit" the path, i.e. when their closest point on the path is on or past the end. This leads to those units bumping into each other and also overshooting the point the player clicked. Ideally, I'd have the units arrive scattered around the finish point (and reasonable close to each other), not all clumped up past the finish line. I'd imagine that some kind of arrival steering might work here, but based on other units and a "fuzzy" classification of the end of the path. Is there any proven way to do this?

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  • Linq to Sql Data class in dbml

    - by Simon
    I am abit curious about dbml.... Should I create one dbml file for one database or separated into different parts e.g. User dbml (only tables relate to users) etc? When I do this I will have abit of problems. Assume the User dbml has a User table and if the Order dbml has a User table as well, this won't be allowed if the entity namespace are the same. If I have set a different entity namespace for each of the dbml, it works but this will gives me a different entity of User table. When a single data returns to Business Logic layer, there is a difficulty of knowing which entity namespace of the user table to be used. If I built one dbml file instead of having separate dbml, will single dbml appear slower than the separated dbml version when fetching the data from the database.

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  • Determine percentage of screen covered by an object without using frustum culling

    - by Meltac
    On the CPU-side of an 3D first-person / ego perspective game I need to check whether what the players currently sees on screen is the inside of a box object defined by world space coordinates (the player might be outside of that box but on screen sees only/mostly the inside of the box, or vice-versa, looks from within the box to the outside). The "casual" way of performing such a check would incorporate frustum culling but such an approach would be hard to achieve with my given set of engine parameters which I'd like to avoid if there is a simpler way. What I actually have at the point where I would like to do the check (high-level script on CPU, not GPU side): Camera world position Camera direction Camera FOV Two Box corner world coordinates (left-bottom-front, right-top-back) What I do not have right away: View frustrum definition (near/far plane or say 6 planes defining frustum) Any specific pixel information (uv, view space position, depth or the like) What I would like to calculate: Percentage of screen "covered" by box. Any hints on how to perform such calculation?

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  • Structure gameobjects and call events

    - by waco001
    I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the tilemap, it will find any tile with the ID that represents a gameobject and store it in a hashmap (right data structure I think?). private static HashMap<Integer, Class<GameObject>> gameObjects = new HashMap<Integer, Class<GameObject>>(); How exactly would I go about calling, and checking for events? I figure that I would just call the update, render and input methods of each gameobject using the hashmap. Should I got towards a Minecraft/Bukkit approach (sorry only example I can think of), where the user registers an event, and it gets called whenever that event happens, and where should I go as in resources to learn about that type of programming, (Java, LWJGL). Or should I just loop through the entire hashmap looking for an event that fits? Thanks waco

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  • VLC unable to open MRL

    - by faizal
    I am trying to play a VCD using : /usr/bin/vlc vcd:// But i get the error below : VLC media player 2.1.4 Rincewind (revision 2.1.4-0-g2a072be) [0x14ec1c8] main interface error: no suitable interface module [0x1486118] main libvlc error: interface "globalhotkeys,none" initialization failed [0x1486118] main libvlc: Running vlc with the default interface. Use 'cvlc' to use vlc without interface. [0x7f815c0009b8] main input error: open of `vcd://' failed [0x7f815c0009b8] main input error: Your input can't be opened [0x7f815c0009b8] main input error: VLC is unable to open the MRL 'vcd://'. Check the log for details. Any way to resolve this ?

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  • ASP.NET Web Service - Passing a base object with list/collection?

    - by schooner
    We need to create a simple web service in ASP.NET that can be called from PHP or other languages. This in turn will be used to update records in a database for an item submission. The core part is fairly simple, we have a base set of fields for the object - first name, last name, birth date, city, etc. In addition however we need to accept a list of items associated with that object that can range from 0-n. Jan 1 2009, ABC May 1 2010, 123 Jun 30 2010, XXXXX What would be the best way to structure this so it can be easily passed to the ASP.NET web service and processed as a single call for the entire object? Would passing the list of items as a single delimted string be a wise approach? Ex: Jan 1 2009, ABC|May 1 2010, 123|Jun 30 2010, XXXXX

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  • implementing match-making & community system for multiplayer games

    - by kamziro
    These days, games often have multiplayer portals with chat channels & match making system for the multiplayer aspects of the game. An example would be battle.net, magic the gathering online's chat rooms, halo etc. Now, for the rest of us indie gamers that probably won't be able to spend much development effort on creating those back-ends from scratch, what options do we have? I was thinking of something along the line of using IRC as the backbone of the system. From there, the "community" aspect and implement player tracking, game tracking and match making on top of that. It seems to be what the old battle.net (brood war era) used to be. The question is, is this easy to do? What does it take to run an irc server, and I suppose this also requires writing an IRC client (which seems to have been done a lot these days?)? If there are other ways as well (say, an open framework for this stuff), let's hear them too.

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  • What design considerations should one take to receive text and multiple attachments via web?

    - by ramesh.nagul
    I am developing a web application to accept a bunch of text and attachments (1 or more) via email, web and other methods. I am planning to build a single interface, mostly a web service to accept this content. What design considerations should I make? I am building the app using ASP.NET MVC 2. Should the attachments be saved to disk or in the database? Should the unified single interface be a web service? Pros and cons to using web services to upload files

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  • Video Freezes Every few seconds

    - by Chandan
    Hi, I have problems playing videos on my Ubuntu 10.10 machine. The video FREEZES every 20-25 seconds, while I could still hear the audio. I use Totem Movie Player (GStreamer) & have nVidia on-board graphics card & AMD DualCore processor. After some 5-10 seconds, the videos resumes skipping the hung portion. But, I can hear the audio of that part! I've tried it with SMPlayer (GUI), VLC & Kaffeine. But, the same problem... I recently uninstalled the nVidia drivers and since then, not even for a second, no video hung! So, I thought its the problem with the proprietary nVidia drivers. But, since its uninstalled, I'm not able to get the desired desktop resolution & effects. So, is there any way I can work it out?

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  • Game World Design [on hold]

    - by GameDev
    I have one doubt about world game developing. I want to do a kind of platform game mixed with RPG (Side Scroll). What's the best to draw the world, - Draw everything than use the camera to move around the world - Draw just what you see as the player moves draw the new stuff. I'm new at this and didn't had any course for it. So if anyone can help me thanks :) PS: Any recommendation to learning game concept, like drawing world theory, play etc.. (not code and i want to 2D and i only see books for 3D stuff)

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  • What is the maximum number of virtualhosts Apache can handle?

    - by FractalizeR
    Hello. What is the maximum number of VirtualHosts Apache can handle on a single machine (I don't mean anything related to load, let's suppose it's irrelevant for the question). And we take only Apache without any proxifying things like nginx. I am asking because on one forum one guy reported that his Apache works unstable with the number of sites more than 400 on a single machine. If you have a config, that handles more than 400, please tell me here. Thanks.

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  • How to automize multiple projects build process by including digital signature of exe in Delphi?

    - by user193655
    After building a project group of 2 projects with Delphi (2009) I digitally sign the 2 exes using InstallAware Code signing, an exe that shipped with Delphi 2009. How is it possible to automize the digital signature, so when I build I can also attach digital signature. For digital signing I use a pvk (private key) file and an spc (Sw publisher certificate) file. Subquestion: Moreover I created a project group because I have 2 exes, but they are almost the same, the only thing that changes is the Application icon and the application name (one is ProductOne.dpr, the other is ProductTwo.dpr). In practice I have 2 brands of the same product, I have a single build but activation keys details activate one or the other, anyway now I was asked to change the icon and the filename, and for this I need to build 2 projects, activation key is not enough anymore to distinguish between the 2. Anyway if there is a way to do this from a single project it would be better.

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  • Unity 5.1 audio issues (no sound in back channels)

    - by N0xus
    I've trying to bring in surround sound audio into my project. I've set my computer up to run in 5.1 and when I play a 6 channel audio through windows media player (it's a test audio that does left speaker, right speaker etc) it works fine. However, when I run it through Unity, all I get is the front 3 channels. I've set it in the Edit - project settings - audio to be 5.1 in there. I even set it in code with following: void Start() { AudioSettings.speakerMode = AudioSpeakerMode.Mode5point1; } How ever, when I run a debug line of: print ( AudioSettings.driverCaps); It tells me that Unity is only playing in stereo. Is there something I'm still not doing? I should also add I've ran 10 different tests using the 3D audio pan and spread options. I've set both to either being fully off, half way on and full. Still the same results.

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  • C++ library for dealing with multiple HTTP connections

    - by JWood
    Hi, I'm looking for a library to deal with multiple simultaneous HTTP connections (pref. on a single thread) to use in C++ in Windows so it can be Win32 API based. So far, I have tried cURL (multi interface) which seems to be the most appropriate that I have found but my problem is that I may have a queue of 200 requests but I need to only run 4 of them at a time. This becomes problematic when one request may take 2 seconds and another may take 2 mins as you have to wait on all handles and receive the result of all requests in one block. If anyone knows a way round this it would be very useful. I have also tried rolling my own using WinHTTP but I need to throttle the requests so they would ideally need to be on a single thread and use callbacks for data which WinHTTP does not do. The best thing I've found which would solve all my problems is ASIHTTPRequest but unfortunately it's Mac OSX only. Thanks, J

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  • Representing a schedule in a database

    - by David Pfeffer
    I have the interesting problem of representing complex schedule data in a database. I need to be able to represent the entirety of what the iCalendar (ics) format can represent, but in my database. I don't care about insertion efficiency but query efficiency is critical. The operation I will be doing most often is providing either a single date/time or a date/time range, and trying to determine if the defined schedule matches any part of the date/time range. Other operations can be slower. For those unfamiliar, ics allows representation of a single event or a reoccuring event based on multiple times per day, days of the week, week of a month, month, year, or some combination of those. For example, the third Thursday in November, or the 25th of December, or every two weeks starting November 2nd and continuing until September the following year. Any suggestions?

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  • Which Game Engine to Use for an Angry Bird style game? [JAVA] [on hold]

    - by Arch1tect
    Our team is building an Angry Bird Style game, and we have only about ten days. The game is a little more complex than Angry Bird because there are two players, they each have a castle with pigs to protect(not destroy:)). And the goal is to destroy the other player's pigs. I wonder what Game Engine would help us finish this game most efficiently. We at least need a physics engine but I guess game engine is more helpful since it usually includes physics engine. Correct me if I'm wrong. (So I'm wondering which game engine I should use, if it's just physics engine, I'll use box2d) Networking may or may not be added later depend on time we have. Thanks in advance for any advice! EDIT: image looks small, I'll add one:

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  • How can I capture multiple matches from the same Perl regex?

    - by Sho Minamimoto
    I'm trying to parse a single string and get multiple chunks of data out from the same string with the same regex conditions. I'm parsing a single HTML doc that is static (For an undisclosed reason, I can't use an HTML parser to do the job.) I have an expression that looks like: $string =~ /\<img\ssrc\="(.*)"/; and I want to get the value of $1. However, in the one string, there are many img tags like this, so I need something like an array returned (@1?) is this possible?

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