Rotation based on x coordinate and x velocity?
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by
Lewis
on Game Development
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Published on 2012-06-21T14:04:25Z
Indexed on
2012/06/21
15:24 UTC
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-(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration
{
float deceleration = 0.3f, sensitivity = 8.0f, maxVelocity = 150;
// adjust velocity based on current accelerometer acceleration
playerVelocity.x = playerVelocity.x * deceleration + acceleration.x * sensitivity;
// we must limit the maximum velocity of the player sprite, in both directions (positive & negative values)
playerVelocity.x = fmaxf(fminf(playerVelocity.x, maxVelocity), -maxVelocity);
}
Hi, I want to rotate my sprite based on the velocity and accelerometer input. My sprite can move along the X axis like so:
<--------- sprite ----------->
But it always faces forwards, if it is moving left I want it to point slightly to the left, the degree of how far it is pointing to be judged from the velocity. This should also work for the right.
I tried using atan but as the y velocity and position is always the same the function returns 0, which doesn't rotate it at all.
Any ideas?
Regards,
Lewis.
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