Search Results

Search found 36719 results on 1469 pages for 'value chain'.

Page 240/1469 | < Previous Page | 236 237 238 239 240 241 242 243 244 245 246 247  | Next Page >

  • It&rsquo;s All About Expectation Management

    - by D'Arcy Lussier
    I saw this tweet from Gerald Weinberg today: I’d expand on this – its not just managers, its our clients as well. With so much focus on “agile” and reducing the amount of wasteful documentation created, those that typically consume traditional deliverables haven’t caught up. For many, there still is a correlation between seeing a mountain of paper, or a 30 page Word document, or a 40 slide PowerPoint, and feeling like some “work” was done. The “Value Driven Development” movement is still in its infancy, even with the adoption and success stories. So, we have two options – we can complain about it, or we can learn how to live with it while continuing to evangelize about the benefits of value over bloat. The reality is that perceived value is still value, so what’s important – especially in a situation as Gerald mentions where management or clients don’t understand the work – is to find out what the manager/client values and deliver to that. That doesn’t mean you don’t discuss it. That doesn’t mean that if you see risks being represented in what a manager/client is asking you don’t question it and provide alternatives. But it does mean that you don’t slam the door on it – you don’t just toss it aside and ignore what their perceived value is. The world isn’t perfect, primarily because its filled with imperfect people. The only way to get better is to engage and not dismiss each other, even if we disagree on value.

    Read the article

  • ASP.NET MVC Validation Complete

    - by Ricardo Peres
    OK, so let’s talk about validation. Most people are probably familiar with the out of the box validation attributes that MVC knows about, from the System.ComponentModel.DataAnnotations namespace, such as EnumDataTypeAttribute, RequiredAttribute, StringLengthAttribute, RangeAttribute, RegularExpressionAttribute and CompareAttribute from the System.Web.Mvc namespace. All of these validators inherit from ValidationAttribute and perform server as well as client-side validation. In order to use them, you must include the JavaScript files MicrosoftMvcValidation.js, jquery.validate.js or jquery.validate.unobtrusive.js, depending on whether you want to use Microsoft’s own library or jQuery. No significant difference exists, but jQuery is more extensible. You can also create your own attribute by inheriting from ValidationAttribute, but, if you want to have client-side behavior, you must also implement IClientValidatable (all of the out of the box validation attributes implement it) and supply your own JavaScript validation function that mimics its server-side counterpart. Of course, you must reference the JavaScript file where the declaration function is. Let’s see an example, validating even numbers. First, the validation attribute: 1: [Serializable] 2: [AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = true)] 3: public class IsEvenAttribute : ValidationAttribute, IClientValidatable 4: { 5: protected override ValidationResult IsValid(Object value, ValidationContext validationContext) 6: { 7: Int32 v = Convert.ToInt32(value); 8:  9: if (v % 2 == 0) 10: { 11: return (ValidationResult.Success); 12: } 13: else 14: { 15: return (new ValidationResult("Value is not even")); 16: } 17: } 18:  19: #region IClientValidatable Members 20:  21: public IEnumerable<ModelClientValidationRule> GetClientValidationRules(ModelMetadata metadata, ControllerContext context) 22: { 23: yield return (new ModelClientValidationRule() { ValidationType = "iseven", ErrorMessage = "Value is not even" }); 24: } 25:  26: #endregion 27: } The iseven validation function is declared like this in JavaScript, using jQuery validation: 1: jQuery.validator.addMethod('iseven', function (value, element, params) 2: { 3: return (true); 4: return ((parseInt(value) % 2) == 0); 5: }); 6:  7: jQuery.validator.unobtrusive.adapters.add('iseven', [], function (options) 8: { 9: options.rules['iseven'] = options.params; 10: options.messages['iseven'] = options.message; 11: }); Do keep in mind that this is a simple example, for example, we are not using parameters, which may be required for some more advanced scenarios. As a side note, if you implement a custom validator that also requires a JavaScript function, you’ll probably want them together. One way to achieve this is by including the JavaScript file as an embedded resource on the same assembly where the custom attribute is declared. You do this by having its Build Action set as Embedded Resource inside Visual Studio: Then you have to declare an attribute at assembly level, perhaps in the AssemblyInfo.cs file: 1: [assembly: WebResource("SomeNamespace.IsEven.js", "text/javascript")] In your views, if you want to include a JavaScript file from an embedded resource you can use this code: 1: public static class UrlExtensions 2: { 3: private static readonly MethodInfo getResourceUrlMethod = typeof(AssemblyResourceLoader).GetMethod("GetWebResourceUrlInternal", BindingFlags.NonPublic | BindingFlags.Static); 4:  5: public static IHtmlString Resource<TType>(this UrlHelper url, String resourceName) 6: { 7: return (Resource(url, typeof(TType).Assembly.FullName, resourceName)); 8: } 9:  10: public static IHtmlString Resource(this UrlHelper url, String assemblyName, String resourceName) 11: { 12: String resourceUrl = getResourceUrlMethod.Invoke(null, new Object[] { Assembly.Load(assemblyName), resourceName, false, false, null }).ToString(); 13: return (new HtmlString(resourceUrl)); 14: } 15: } And on the view: 1: <script src="<%: this.Url.Resource("SomeAssembly", "SomeNamespace.IsEven.js") %>" type="text/javascript"></script> Then there’s the CustomValidationAttribute. It allows externalizing your validation logic to another class, so you have to tell which type and method to use. The method can be static as well as instance, if it is instance, the class cannot be abstract and must have a public parameterless constructor. It can be applied to a property as well as a class. It does not, however, support client-side validation. Let’s see an example declaration: 1: [CustomValidation(typeof(ProductValidator), "OnValidateName")] 2: public String Name 3: { 4: get; 5: set; 6: } The validation method needs this signature: 1: public static ValidationResult OnValidateName(String name) 2: { 3: if ((String.IsNullOrWhiteSpace(name) == false) && (name.Length <= 50)) 4: { 5: return (ValidationResult.Success); 6: } 7: else 8: { 9: return (new ValidationResult(String.Format("The name has an invalid value: {0}", name), new String[] { "Name" })); 10: } 11: } Note that it can be either static or instance and it must return a ValidationResult-derived class. ValidationResult.Success is null, so any non-null value is considered a validation error. The single method argument must match the property type to which the attribute is attached to or the class, in case it is applied to a class: 1: [CustomValidation(typeof(ProductValidator), "OnValidateProduct")] 2: public class Product 3: { 4: } The signature must thus be: 1: public static ValidationResult OnValidateProduct(Product product) 2: { 3: } Continuing with attribute-based validation, another possibility is RemoteAttribute. This allows specifying a controller and an action method just for performing the validation of a property or set of properties. This works in a client-side AJAX way and it can be very useful. Let’s see an example, starting with the attribute declaration and proceeding to the action method implementation: 1: [Remote("Validate", "Validation")] 2: public String Username 3: { 4: get; 5: set; 6: } The controller action method must contain an argument that can be bound to the property: 1: public ActionResult Validate(String username) 2: { 3: return (this.Json(true, JsonRequestBehavior.AllowGet)); 4: } If in your result JSON object you include a string instead of the true value, it will consider it as an error, and the validation will fail. This string will be displayed as the error message, if you have included it in your view. You can also use the remote validation approach for validating your entire entity, by including all of its properties as included fields in the attribute and having an action method that receives an entity instead of a single property: 1: [Remote("Validate", "Validation", AdditionalFields = "Price")] 2: public String Name 3: { 4: get; 5: set; 6: } 7:  8: public Decimal Price 9: { 10: get; 11: set; 12: } The action method will then be: 1: public ActionResult Validate(Product product) 2: { 3: return (this.Json("Product is not valid", JsonRequestBehavior.AllowGet)); 4: } Only the property to which the attribute is applied and the additional properties referenced by the AdditionalFields will be populated in the entity instance received by the validation method. The same rule previously stated applies, if you return anything other than true, it will be used as the validation error message for the entity. The remote validation is triggered automatically, but you can also call it explicitly. In the next example, I am causing the full entity validation, see the call to serialize(): 1: function validate() 2: { 3: var form = $('form'); 4: var data = form.serialize(); 5: var url = '<%: this.Url.Action("Validation", "Validate") %>'; 6:  7: var result = $.ajax 8: ( 9: { 10: type: 'POST', 11: url: url, 12: data: data, 13: async: false 14: } 15: ).responseText; 16:  17: if (result) 18: { 19: //error 20: } 21: } Finally, by implementing IValidatableObject, you can implement your validation logic on the object itself, that is, you make it self-validatable. This will only work server-side, that is, the ModelState.IsValid property will be set to false on the controller’s action method if the validation in unsuccessful. Let’s see how to implement it: 1: public class Product : IValidatableObject 2: { 3: public String Name 4: { 5: get; 6: set; 7: } 8:  9: public Decimal Price 10: { 11: get; 12: set; 13: } 14:  15: #region IValidatableObject Members 16: 17: public IEnumerable<ValidationResult> Validate(ValidationContext validationContext) 18: { 19: if ((String.IsNullOrWhiteSpace(this.Name) == true) || (this.Name.Length > 50)) 20: { 21: yield return (new ValidationResult(String.Format("The name has an invalid value: {0}", this.Name), new String[] { "Name" })); 22: } 23: 24: if ((this.Price <= 0) || (this.Price > 100)) 25: { 26: yield return (new ValidationResult(String.Format("The price has an invalid value: {0}", this.Price), new String[] { "Price" })); 27: } 28: } 29: 30: #endregion 31: } The errors returned will be matched against the model properties through the MemberNames property of the ValidationResult class and will be displayed in their proper labels, if present on the view. On the controller action method you can check for model validity by looking at ModelState.IsValid and you can get actual error messages and related properties by examining all of the entries in the ModelState dictionary: 1: Dictionary<String, String> errors = new Dictionary<String, String>(); 2:  3: foreach (KeyValuePair<String, ModelState> keyValue in this.ModelState) 4: { 5: String key = keyValue.Key; 6: ModelState modelState = keyValue.Value; 7:  8: foreach (ModelError error in modelState.Errors) 9: { 10: errors[key] = error.ErrorMessage; 11: } 12: } And these are the ways to perform date validation in ASP.NET MVC. Don’t forget to use them!

    Read the article

  • Parse an XML file

    - by karan@dotnet
    The following code shows a simple method of parsing through an XML file/string. We can get the parent name, child name, attributes etc from the XML. The namespace System.Xml would be the only additional namespace that we would be using. string myXMl = "<Employees>" + "<Employee ID='1' Name='John Mayer'" + "Address='12th Street'" + "City='New York' Zip='10004'>" + "</Employee>" + "</Employees>"; XmlDocument xDoc = new XmlDocument();xDoc.LoadXml(myXMl);XmlNodeList xNodeList = xDoc.SelectNodes("Employees/child::node()");foreach (XmlNode xNode in xNodeList){ if (xNode.Name == "Employee") { string ID = xNode.Attributes["ID"].Value; //Outputs: 1 string Name = xNode.Attributes["Name"].Value;//Outputs: John Mayer string Address = xNode.Attributes["Address"].Value;//Outputs: 12th Street string City = xNode.Attributes["City"].Value;//Outputs: New York string Zip = xNode.Attributes["Zip"].Value; //Outputs: 10004 }} Lets look at another XML: string myXMl = "<root>" + "<parent1>..some data</parent1>" + "<parent2>" + "<Child1 id='1' name='Adam'>data1</Child1>" + "<Child2 id='2' name='Stanley'>data2</Child2>" + "</parent2>" + "</root>"; XmlDocument xDoc = new XmlDocument();xDoc.LoadXml(myXMl);XmlNodeList xNodeList = xDoc.SelectNodes("root/child::node()"); //Traverse the entire XML nodes.foreach (XmlNode xNode in xNodeList) { //Looks for any particular nodes if (xNode.Name == "parent1") { //some traversing.... } if (xNode.Name == "parent2") { //If the parent node has child nodes then //traverse the child nodes foreach (XmlNode xNode1 in xNode.ChildNodes) { string childNodeName = xNode1.Name; //Ouputs: Child1 string childNodeData = xNode1.InnerText; //Outputs: data1 //Loop through each attribute of the child nodes foreach (XmlAttribute xAtt in xNode1.Attributes) { string attrName = xAtt.Name; //Outputs: id string attrValue = xAtt.Value; //Outputs: 1 } } }}  

    Read the article

  • F# Simple Twitter Update

    - by mroberts
    A short while ago I posted some code for a C# twitter update.  I decided to move the same functionality / logic to F#.  Here is what I came up with. 1: namespace Server.Actions 2:   3: open System 4: open System.IO 5: open System.Net 6: open System.Text 7:   8: type public TwitterUpdate() = 9: 10: //member variables 11: [<DefaultValue>] val mutable _body : string 12: [<DefaultValue>] val mutable _userName : string 13: [<DefaultValue>] val mutable _password : string 14:   15: //Properties 16: member this.Body with get() = this._body and set(value) = this._body <- value 17: member this.UserName with get() = this._userName and set(value) = this._userName <- value 18: member this.Password with get() = this._password and set(value) = this._password <- value 19:   20: //Methods 21: member this.Execute() = 22: let login = String.Format("{0}:{1}", this._userName, this._password) 23: let creds = Convert.ToBase64String(Encoding.ASCII.GetBytes(login)) 24: let tweet = Encoding.ASCII.GetBytes(String.Format("status={0}", this._body)) 25: let request = WebRequest.Create("http://twitter.com/statuses/update.xml") :?> HttpWebRequest 26: 27: request.Method <- "POST" 28: request.ServicePoint.Expect100Continue <- false 29: request.Headers.Add("Authorization", String.Format("Basic {0}", creds)) 30: request.ContentType <- "application/x-www-form-urlencoded" 31: request.ContentLength <- int64 tweet.Length 32: 33: let reqStream = request.GetRequestStream() 34: reqStream.Write(tweet, 0, tweet.Length) 35: reqStream.Close() 36:   37: let response = request.GetResponse() :?> HttpWebResponse 38:   39: match response.StatusCode with 40: | HttpStatusCode.OK -> true 41: | _ -> false   While the above seems to work, it feels to me like it is not taking advantage of some functional concepts.  Love to get some feedback as to how to make the above more “functional” in nature.  For example, I don’t like the mutable properties.

    Read the article

  • Essbase - FormatString

    - by THE
    A look at the documentation for "Typed Measures" shows:"Using format strings, you can format the values (cell contents) of Essbase database members in numeric type measures so that they appear, for query purposes, as text, dates, or other types of predefined values. The resultant display value is the cell’s formatted value (FORMATTED_VALUE property in MDX). The underlying real value is numeric, and this value is unaffected by the associated formatted value."To actually switch ON the use of typed measures in general, you need to navigate to the outline properties: open outline select properties change "Typed Measures enable" to TRUE (click to enlarge) As an example, I created two additional members in the ASOSamp outline. - A member "delta Price" in the Measures (Accounts) Dimension with the Formula: ([Original Price],[Curr_year])-([Original Price],[Prev_year])This is equivalent to the Variance Formula used in the "Years" Dimension. - A member "Var_Quickview" in the "Years" Dimension with the same formula as the "Variance" Member.This will be used to simply display a second cell with the same underlying value as Variance - but formatted using Format String hence enabling BOTH in the same report. (click to enlarge) In the outline you now select the member you want the Format String associated with and change the "associated Format String" in the Member Properties.As you can see in this example an IIF statement reading:MdxFormat(IIF(CellValue()< 0,"Negative","Positive" ) ) has been chosen for both new members.After applying the Format String changes and running a report via SmartView, the result is: (click to enlarge) reference: Essbase Database Admin Guide ,Chapter 12 "Working with Typed Measures "

    Read the article

  • Is Oracle Database Appliance (ODA) A Best Kept Secret?

    - by Ravi.Sharma
    There is something about Oracle Database Appliance that underscores the tremendous value customers see in the product. Repeat purchases. When you buy “one” of something and come back to buy another, it confirms that the product met your expectations, you found good value in it, and perhaps you will continue to use it. But when you buy “one” and come back to buy many more on your very next purchase, it tells something else. It tells that you truly believe that you have found the best value out there. That you are convinced! That you are sold on the great idea and have discovered a product that far exceeds your expectations and delivers tremendous value! Many Oracle Database Appliance customers are such larger-volume-repeat-buyers. It is no surprise, that the product has a deeper penetration in many accounts where a customer made an initial purchase. The value proposition of Oracle Database Appliance is undeniably strong and extremely compelling. This is especially true for customers who are simply upgrading or “refreshing” their hardware (and reusing software licenses). For them, the ability to acquire world class, highly available database hardware along with leading edge management software and all of the automation is absolutely a steal. One customer DBA recently said, “Oracle Database Appliance is the best investment our company has ever made”. Such extreme statements do not come out of thin air. You have to experience it to believe it. Oracle Database Appliance is a low cost product. Not many sales managers may be knocking on your doors to sell it. But the great value it delivers to small and mid-size businesses and database implementations should not be underestimated. 

    Read the article

  • OOP implementation of BUFFS and Stats. Suggestion

    - by Mattia Manzo Manzati
    I am developing an MMORPG server using NodeJS. I am not sure how to implement Buffs, i mean, equipped objects or used skills have effects on the Player() which has many Stats(), some of them have a max cap... Effects can change the Stat value, increasing or decreasing it by a value, a percentage or completly rewrite the value of the stat. After a while I have decided to create a base class for buffs, which can be hidden (if they are casted from an equipped object) or shown if they came from an ability (Spell). Anyway I need suggestion how to implement it, use an array for all active buffs for a stat and have a function calculate the value of the stat affected by buffs each time I need the value of the stat or...? Other more OOP's ways to do it? I have read this What's a way to implement a flexible buff/debuff system? but this implements only a percentage system, which buffs can only say "+10%, +20%, etc...", but I would love to have an hybrid system, which can have percentage values or static values (like WoW does), and using modifiers it's hard to implement, because modifiers refers to the current value of stat :/ Thanks for suggestions :)

    Read the article

  • What do ptLineDist and relativeCCW do?

    - by Fasih Khatib
    I saw these methods in the Line2D Java Docs but did not understand what they do? Javadoc for ptLineDist says: Returns the distance from a point to this line. The distance measured is the distance between the specified point and the closest point on the infinitely-extended line defined by this Line2D. If the specified point intersects the line, this method returns 0.0 Doc for relativeCCW says: Returns an indicator of where the specified point (PX, PY) lies with respect to the line segment from (X1, Y1) to (X2, Y2). The return value can be either 1, -1, or 0 and indicates in which direction the specified line must pivot around its first endpoint, (X1, Y1), in order to point at the specified point (PX, PY). A return value of 1 indicates that the line segment must turn in the direction that takes the positive X axis towards the negative Y axis. In the default coordinate system used by Java 2D, this direction is counterclockwise. A return value of -1 indicates that the line segment must turn in the direction that takes the positive X axis towards the positive Y axis. In the default coordinate system, this direction is clockwise. A return value of 0 indicates that the point lies exactly on the line segment. Note that an indicator value of 0 is rare and not useful for determining colinearity because of floating point rounding issues. If the point is colinear with the line segment, but not between the endpoints, then the value will be -1 if the point lies "beyond (X1, Y1)" or 1 if the point lies "beyond (X2, Y2)".

    Read the article

  • We are moving to two servers from one server due to performance issues. How do we monitor the value of this change?

    - by MikeN
    We are moving to two servers from one server due to performance issues. We are moving our MySQL DB to its own dedicated server and will keep the original machine as the front end machine running nginx/apache (Django backend.) How do we monitor the value of this change? It is possible our whole site could actually get slower since the MySQL queries will be going out over a secure remote connection instead of locally?

    Read the article

  • How can I port msvc++ code with non-dependent names in templates to Linux?

    - by user352382
    I can deal with porting platform dependent functions. I have a problem that the compilers I tried on Linux (clang and g++) do not accept the following code, while the msvc++ compiler does: template <class T> class Base { protected: T Value; }; template <class T> class Derived : public Base<T> { public: void setValue(const T& inValue){ Value = inValue; } }; int main(int argc, char const *argv[]) { Derived<int> tmp; tmp.setValue(0); return 0; } g++ error: main.cpp: In member function ‘void Derived<T>::setValue(const T&)’: main.cpp:11:3: error: ‘Value’ was not declared in this scope I believe this due to the use of a non-dependent name (Value) in the second class. More information. The problem is that I have a very large code base, in which this type of code is used very often. I understand that it is wrong when looking at the standard. However it is very convenient not having to write this-> or Base<T>:: in front of every use of Value. Even writing using Base<T>::Value; at the start of the derived class is problematic when you use ~20 members of the base class. So my question is: are there compilers for Linux that allow this kind of code (with or without extra compiler switches)? Or are there small modifications that will allow this code to compile on Linux?

    Read the article

  • How to programmatically create customcontrol and change its values in Silverlight 4

    - by user361317
    Hi! I want to create a custom tabcontrol class which has an icon before the text, and I want to be able to change the icon in the constructor of the new tabcontrol. I use implicit styles in Silverlight 4, and the custom tabcontrol should not have any xaml of its own, just the class and the implicit xaml style in my App.xaml. I cannot, however, get this to work. This is my code: <!-- Style for generic tabcontrols --> 20,0,0,0 <Style TargetType="controls:TabItem"> <Setter Property="IsTabStop" Value="False"/> <Setter Property="Background" Value="#FFDBEDFB"/> <Setter Property="BorderBrush" Value="#FFA3AEB9"/> <Setter Property="BorderThickness" Value="1"/> <Setter Property="Padding" Value="6,2,6,2"/> <Setter Property="HorizontalContentAlignment" Value="Stretch"/> <Setter Property="VerticalContentAlignment" Value="Stretch"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="controls:TabItem"> <Grid x:Name="Root" Cursor="Hand" Height="25"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualStateGroup.Transitions> <VisualTransition GeneratedDuration="0"/> <VisualTransition GeneratedDuration="0:0:0.1" To="MouseOver"/> </VisualStateGroup.Transitions> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="0" Duration="00:00:00.001" Storyboard.TargetName="FocusVisualTop" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="0" Value="0"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Disabled"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="DisabledVisualTopSelected" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="DisabledVisualTopUnSelected" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="SelectionStates"> <VisualState x:Name="Unselected"/> <VisualState x:Name="Selected"/> </VisualStateGroup> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"> <Storyboard> <ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="FocusVisualTop" Storyboard.TargetProperty="Visibility"> <DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unfocused"> <Storyboard> <ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="FocusVisualElement" Storyboard.TargetProperty="Visibility"> <DiscreteObjectKeyFrame KeyTime="0" Value="Collapsed"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Grid x:Name="TemplateTopUnselected" Margin="1"> <Border x:Name="BorderTop" BorderThickness="1,1,1,0"> <Border x:Name="GradientTop" BorderThickness="1,1,1,0" CornerRadius="5,5,0,0"> <Border.BorderBrush> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFB1CCEE" Offset="0"/> <GradientStop Color="#CCB1CCEE" Offset="1"/> </LinearGradientBrush> </Border.BorderBrush> <Border.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFCEE0F7" Offset="0.091"/> <GradientStop Color="#FFDEECFD" Offset="0.996"/> <GradientStop Color="White"/> </LinearGradientBrush> </Border.Background> <Grid Margin="3,3,3,2"> <Grid.RowDefinitions> <RowDefinition Height="16"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="16"/> <ColumnDefinition/> <ColumnDefinition Width="15"/> </Grid.ColumnDefinitions> <Image x:Name="TabInactiveIcon" Source="group.png" Margin="0" HorizontalAlignment="Center" VerticalAlignment="Center" Opacity="0.395"/> <ContentControl x:Name="HeaderTopUnselected" Cursor="{TemplateBinding Cursor}" Margin="3,0" FontSize="{TemplateBinding FontSize}" Foreground="#FF416AA3" IsTabStop="False" FontFamily="Tahoma" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="TabInactiveCloseButton" Template="{StaticResource TabItemCloseButton}" Cursor="Hand" Height="10" HorizontalAlignment="Right" Margin="0" VerticalAlignment="Top" Width="10" Content="Button" Grid.Column="2" d:LayoutOverrides="GridBox"/> </Grid> </Border> </Border> <Border x:Name="DisabledVisualTopUnSelected" IsHitTestVisible="false" Opacity="0" Background="#8CFFFFFF" CornerRadius="3,3,0,0"/> </Grid> <Border x:Name="FocusVisualElement" Margin="-1" IsHitTestVisible="false" Visibility="Collapsed" BorderBrush="#FF6DBDD1" BorderThickness="1" CornerRadius="3,3,0,0"/> <Grid x:Name="TemplateTopSelected" Margin="0,0,0,-3" Visibility="Collapsed"> <Border x:Name="BorderTop1" BorderThickness="1,1,1,0"> <Border x:Name="GradientTop1" BorderThickness="1,1,1,0" CornerRadius="5,5,0,0"> <Border.BorderBrush> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFB1CCEE" Offset="0"/> <GradientStop Color="#CAB1CCEE" Offset="1"/> </LinearGradientBrush> </Border.BorderBrush> <Border.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFCEE0F7" Offset="0.091"/> <GradientStop Color="White" Offset="0.974"/> <GradientStop Color="White"/> </LinearGradientBrush> </Border.Background> <Grid Margin="3,3,3,2"> <Grid.RowDefinitions> <RowDefinition Height="16"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="16"/> <ColumnDefinition/> <ColumnDefinition Width="15"/> </Grid.ColumnDefinitions> <Image x:Name="TabActiveIcon" Source="user.png" Margin="0" HorizontalAlignment="Center" VerticalAlignment="Center"/> <ContentControl x:Name="HeaderTopSelected" Cursor="{TemplateBinding Cursor}" Margin="3,0" FontSize="{TemplateBinding FontSize}" Foreground="#FF416AA3" IsTabStop="False" FontFamily="Tahoma" FontWeight="Bold" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="TabActiveCloseButton" Template="{StaticResource TabActiveCloseButton}" Cursor="Hand" Height="10" HorizontalAlignment="Right" Margin="0" VerticalAlignment="Top" Width="10" Content="Button" Grid.Column="2" d:LayoutOverrides="GridBox"/> </Grid> </Border> </Border> <Border x:Name="FocusVisualTop" Margin="-2,-2,-2,0" IsHitTestVisible="false" Visibility="Collapsed" BorderThickness="1,1,1,0" CornerRadius="3,3,0,0"/> <Border x:Name="DisabledVisualTopSelected" Margin="-2,-2,-2,0" IsHitTestVisible="false" Opacity="0" Background="#8CFFFFFF" CornerRadius="3,3,0,0"/> </Grid> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> and my class public class ClosableTabItem : TabItem { public static readonly DependencyProperty TabIconProperty = DependencyProperty.RegisterAttached("TabInactiveIcon", typeof(Image), typeof(ClosableTabItem), null); public Image TabIcon { get { return (Image)GetValue(ClosableTabItem.TabIconProperty); } set { SetValue(ClosableTabItem.TabIconProperty, value); } } public ClosableTabItem(string header, ContentControl content, TabItemIcons icon) { // I need to be able to set the header, content and icon here } private Image GetTabIcon(TabItemIcons icon) { Image img = new Image(); switch (icon) { case TabItemIcons.User: img.Source = new BitmapImage(new Uri("/icons/user.png", UriKind.Relative)); break; case TabItemIcons.Group: img.Source = new BitmapImage(new Uri("/icons/group.png", UriKind.Relative)); break; default: break; } return img; } } This is driving me nuts, and I can't find any examples where anyone has done this without having a xaml page for the custom tab. Is this even possible? Can someone point me in the right direction? Cheers! - jonah

    Read the article

  • Why is MonoDevelop compiling with csc.exe?

    - by korchev
    I am trying to use MonoDevelop (2.4 beta 1) on Windows (7 x64) in order to test a .NET application on Mono (2.6.4). For some reason MonoDevelop is not using the Mono tool chain to build the application. It compiles it with the Microsoft tool chain - C:\Windows\Microsoft.NET\Framework\v3.5\csc.exe. The project I am trying to build is a simple ASP.NET MVC application generated from the "New ASP.NET MVC application" template. The "Runtime Version" dropdown in Project \Options-Build-General shows "MONO/.NET 35". What gives? Is there a way to change the .NET tool chain?

    Read the article

  • Oracle Hash Cluster Overflow Blocks

    - by Andrew
    When inserting a large number of rows into a single table hash cluster in Oracle, it will fill up the block with any values that hash to that hash-value and then start using overflow blocks. These overflow blocks are listed as chained off the main block, but I can not find detailed information on the way in which they are allocated or chained. When an overflow block is allocated for a hash value, is that block exclusively allocated to that hash value, or are the overflow blocks used as a pool and different hash values can then start using the same overflow block. How is the free space of the chain monitored - in that, as data is continued to be inserted, does it have to traverse the entire chain to find out if it has some free space in the current overflow chain, and then if it finds none, it then chooses to allocate a new block?

    Read the article

  • Is there a way of providing a final transform method when chaining operations (like map reduce) in underscore.js?

    - by latentflip
    (Really strugging to title this question, so if anyone has suggestions feel free.) Say I wanted to do an operation like: take an array [1,2,3] multiply each element by 2 (map): [2,4,6] add the elements together (reduce): 12 multiply the result by 10: 120 I can do this pretty cleanly in underscore using chaining, like so: arr = [1,2,3] map = (el) -> 2*el reduce = (s,n) -> s+n out = (r) -> 10*r reduced = _.chain(arr).map(map).reduce(reduce).value() result = out(reduced) However, it would be even nicer if I could chain the 'out' method too, like this: result = _.chain(arr).map(map).reduce(reduce).out(out).value() Now this would be a fairly simple addition to a library like underscore. But my questions are: Does this 'out' method have a name in functional programming? Does this already exist in underscore (tap comes close, but not quite).

    Read the article

  • Function Composition in Haskell

    - by Watts
    I have a function that takes 3 functions and switches the types and combine to make a new function. For example a test case call would be : (chain init tail reverse ) "Haskell!" the output should be lleksa I've tried to do this problem a few different ways including using the map function but I kept getting association problems. so i did chain :: Ord a => [a] -> a chain f g h x = f.g.h$x my error is Couldn't match expected type[t0->t1->t2->a0] When I type the problem directly into prelude like replacing f, g, h, x with the values it comes out right Is there even a way to do three functions, I've only seen two in examples

    Read the article

  • Sorting Algorithms

    - by MarkPearl
    General Every time I go back to university I find myself wading through sorting algorithms and their implementation in C++. Up to now I haven’t really appreciated their true value. However as I discovered this last week with Dictionaries in C# – having a knowledge of some basic programming principles can greatly improve the performance of a system and make one think twice about how to tackle a problem. I’m going to cover briefly in this post the following: Selection Sort Insertion Sort Shellsort Quicksort Mergesort Heapsort (not complete) Selection Sort Array based selection sort is a simple approach to sorting an unsorted array. Simply put, it repeats two basic steps to achieve a sorted collection. It starts with a collection of data and repeatedly parses it, each time sorting out one element and reducing the size of the next iteration of parsed data by one. So the first iteration would go something like this… Go through the entire array of data and find the lowest value Place the value at the front of the array The second iteration would go something like this… Go through the array from position two (position one has already been sorted with the smallest value) and find the next lowest value in the array. Place the value at the second position in the array This process would be completed until the entire array had been sorted. A positive about selection sort is that it does not make many item movements. In fact, in a worst case scenario every items is only moved once. Selection sort is however a comparison intensive sort. If you had 10 items in a collection, just to parse the collection you would have 10+9+8+7+6+5+4+3+2=54 comparisons to sort regardless of how sorted the collection was to start with. If you think about it, if you applied selection sort to a collection already sorted, you would still perform relatively the same number of iterations as if it was not sorted at all. Many of the following algorithms try and reduce the number of comparisons if the list is already sorted – leaving one with a best case and worst case scenario for comparisons. Likewise different approaches have different levels of item movement. Depending on what is more expensive, one may give priority to one approach compared to another based on what is more expensive, a comparison or a item move. Insertion Sort Insertion sort tries to reduce the number of key comparisons it performs compared to selection sort by not “doing anything” if things are sorted. Assume you had an collection of numbers in the following order… 10 18 25 30 23 17 45 35 There are 8 elements in the list. If we were to start at the front of the list – 10 18 25 & 30 are already sorted. Element 5 (23) however is smaller than element 4 (30) and so needs to be repositioned. We do this by copying the value at element 5 to a temporary holder, and then begin shifting the elements before it up one. So… Element 5 would be copied to a temporary holder 10 18 25 30 23 17 45 35 – T 23 Element 4 would shift to Element 5 10 18 25 30 30 17 45 35 – T 23 Element 3 would shift to Element 4 10 18 25 25 30 17 45 35 – T 23 Element 2 (18) is smaller than the temporary holder so we put the temporary holder value into Element 3. 10 18 23 25 30 17 45 35 – T 23   We now have a sorted list up to element 6. And so we would repeat the same process by moving element 6 to a temporary value and then shifting everything up by one from element 2 to element 5. As you can see, one major setback for this technique is the shifting values up one – this is because up to now we have been considering the collection to be an array. If however the collection was a linked list, we would not need to shift values up, but merely remove the link from the unsorted value and “reinsert” it in a sorted position. Which would reduce the number of transactions performed on the collection. So.. Insertion sort seems to perform better than selection sort – however an implementation is slightly more complicated. This is typical with most sorting algorithms – generally, greater performance leads to greater complexity. Also, insertion sort performs better if a collection of data is already sorted. If for instance you were handed a sorted collection of size n, then only n number of comparisons would need to be performed to verify that it is sorted. It’s important to note that insertion sort (array based) performs a number item moves – every time an item is “out of place” several items before it get shifted up. Shellsort – Diminishing Increment Sort So up to now we have covered Selection Sort & Insertion Sort. Selection Sort makes many comparisons and insertion sort (with an array) has the potential of making many item movements. Shellsort is an approach that takes the normal insertion sort and tries to reduce the number of item movements. In Shellsort, elements in a collection are viewed as sub-collections of a particular size. Each sub-collection is sorted so that the elements that are far apart move closer to their final position. Suppose we had a collection of 15 elements… 10 20 15 45 36 48 7 60 18 50 2 19 43 30 55 First we may view the collection as 7 sub-collections and sort each sublist, lets say at intervals of 7 10 60 55 – 20 18 – 15 50 – 45 2 – 36 19 – 48 43 – 7 30 10 55 60 – 18 20 – 15 50 – 2 45 – 19 36 – 43 48 – 7 30 (Sorted) We then sort each sublist at a smaller inter – lets say 4 10 55 60 18 – 20 15 50 2 – 45 19 36 43 – 48 7 30 10 18 55 60 – 2 15 20 50 – 19 36 43 45 – 7 30 48 (Sorted) We then sort elements at a distance of 1 (i.e. we apply a normal insertion sort) 10 18 55 60 2 15 20 50 19 36 43 45 7 30 48 2 7 10 15 18 19 20 30 36 43 45 48 50 55 (Sorted) The important thing with shellsort is deciding on the increment sequence of each sub-collection. From what I can tell, there isn’t any definitive method and depending on the order of your elements, different increment sequences may perform better than others. There are however certain increment sequences that you may want to avoid. An even based increment sequence (e.g. 2 4 8 16 32 …) should typically be avoided because it does not allow for even elements to be compared with odd elements until the final sort phase – which in a way would negate many of the benefits of using sub-collections. The performance on the number of comparisons and item movements of Shellsort is hard to determine, however it is considered to be considerably better than the normal insertion sort. Quicksort Quicksort uses a divide and conquer approach to sort a collection of items. The collection is divided into two sub-collections – and the two sub-collections are sorted and combined into one list in such a way that the combined list is sorted. The algorithm is in general pseudo code below… Divide the collection into two sub-collections Quicksort the lower sub-collection Quicksort the upper sub-collection Combine the lower & upper sub-collection together As hinted at above, quicksort uses recursion in its implementation. The real trick with quicksort is to get the lower and upper sub-collections to be of equal size. The size of a sub-collection is determined by what value the pivot is. Once a pivot is determined, one would partition to sub-collections and then repeat the process on each sub collection until you reach the base case. With quicksort, the work is done when dividing the sub-collections into lower & upper collections. The actual combining of the lower & upper sub-collections at the end is relatively simple since every element in the lower sub-collection is smaller than the smallest element in the upper sub-collection. Mergesort With quicksort, the average-case complexity was O(nlog2n) however the worst case complexity was still O(N*N). Mergesort improves on quicksort by always having a complexity of O(nlog2n) regardless of the best or worst case. So how does it do this? Mergesort makes use of the divide and conquer approach to partition a collection into two sub-collections. It then sorts each sub-collection and combines the sorted sub-collections into one sorted collection. The general algorithm for mergesort is as follows… Divide the collection into two sub-collections Mergesort the first sub-collection Mergesort the second sub-collection Merge the first sub-collection and the second sub-collection As you can see.. it still pretty much looks like quicksort – so lets see where it differs… Firstly, mergesort differs from quicksort in how it partitions the sub-collections. Instead of having a pivot – merge sort partitions each sub-collection based on size so that the first and second sub-collection of relatively the same size. This dividing keeps getting repeated until the sub-collections are the size of a single element. If a sub-collection is one element in size – it is now sorted! So the trick is how do we put all these sub-collections together so that they maintain their sorted order. Sorted sub-collections are merged into a sorted collection by comparing the elements of the sub-collection and then adjusting the sorted collection. Lets have a look at a few examples… Assume 2 sub-collections with 1 element each 10 & 20 Compare the first element of the first sub-collection with the first element of the second sub-collection. Take the smallest of the two and place it as the first element in the sorted collection. In this scenario 10 is smaller than 20 so 10 is taken from sub-collection 1 leaving that sub-collection empty, which means by default the next smallest element is in sub-collection 2 (20). So the sorted collection would be 10 20 Lets assume 2 sub-collections with 2 elements each 10 20 & 15 19 So… again we would Compare 10 with 15 – 10 is the winner so we add it to our sorted collection (10) leaving us with 20 & 15 19 Compare 20 with 15 – 15 is the winner so we add it to our sorted collection (10 15) leaving us with 20 & 19 Compare 20 with 19 – 19 is the winner so we add it to our sorted collection (10 15 19) leaving us with 20 & _ 20 is by default the winner so our sorted collection is 10 15 19 20. Make sense? Heapsort (still needs to be completed) So by now I am tired of sorting algorithms and trying to remember why they were so important. I think every year I go through this stuff I wonder to myself why are we made to learn about selection sort and insertion sort if they are so bad – why didn’t we just skip to Mergesort & Quicksort. I guess the only explanation I have for this is that sometimes you learn things so that you can implement them in future – and other times you learn things so that you know it isn’t the best way of implementing things and that you don’t need to implement it in future. Anyhow… luckily this is going to be the last one of my sorts for today. The first step in heapsort is to convert a collection of data into a heap. After the data is converted into a heap, sorting begins… So what is the definition of a heap? If we have to convert a collection of data into a heap, how do we know when it is a heap and when it is not? The definition of a heap is as follows: A heap is a list in which each element contains a key, such that the key in the element at position k in the list is at least as large as the key in the element at position 2k +1 (if it exists) and 2k + 2 (if it exists). Does that make sense? At first glance I’m thinking what the heck??? But then after re-reading my notes I see that we are doing something different – up to now we have really looked at data as an array or sequential collection of data that we need to sort – a heap represents data in a slightly different way – although the data is stored in a sequential collection, for a sequential collection of data to be in a valid heap – it is “semi sorted”. Let me try and explain a bit further with an example… Example 1 of Potential Heap Data Assume we had a collection of numbers as follows 1[1] 2[2] 3[3] 4[4] 5[5] 6[6] For this to be a valid heap element with value of 1 at position [1] needs to be greater or equal to the element at position [3] (2k +1) and position [4] (2k +2). So in the above example, the collection of numbers is not in a valid heap. Example 2 of Potential Heap Data Lets look at another collection of numbers as follows 6[1] 5[2] 4[3] 3[4] 2[5] 1[6] Is this a valid heap? Well… element with the value 6 at position 1 must be greater or equal to the element at position [3] and position [4]. Is 6 > 4 and 6 > 3? Yes it is. Lets look at element 5 as position 2. It must be greater than the values at [4] & [5]. Is 5 > 3 and 5 > 2? Yes it is. If you continued to examine this second collection of data you would find that it is in a valid heap based on the definition of a heap.

    Read the article

  • Simple GET operation with JSON data in ADF Mobile

    - by PadmajaBhat
    Usecase: This sample uses a RESTful service which contains a GET method that fetches employee details for an employee with given employee ID along with other methods. The data is fetched in JSON format. This RESTful service is then invoked via ADF Mobile and the JSON data thus obtained is parsed and rendered in mobile in a table. Prerequisite: Download JDev build JDEVADF_11.1.2.4.0_GENERIC_130421.1600.6436.1 or higher with mobile support.  Steps: Run EmployeeService.java in JSONService.zip. This is a simple service with a method, getEmpById(id) that takes employee ID as parameter and produces employee details in JSON format. Copy the target URL generated on running this service. The target URL will be as shown below: http://127.0.0.1:7101/JSONService-Project1-context-root/jersey/project1 Now, let us invoke this service in our mobile application. For this, create an ADF Mobile application.  Name the application JSON_SearchByEmpID and finish the wizard. Now, let us create a connection to our service. To do this, we create a URL Connection. Invoke new gallery wizard on ApplicationController project.  Select URL Connection option. In the Create URL Connection window, enter connection name as ‘conn’. For URL endpoint, supply the URL you copied earlier on running the service. Remember to use your system IP instead of localhost. Test the connection and click OK. At this point, a connection to the REST service has been created. Since JSON data is not supported directly in WSDC wizard, we need to invoke the operation through Java code using RestServiceAdapter. For this, in the ApplicationController project, create a Java class called ‘EmployeeDC’. We will be creating DC from this class. Add the following code to the newly created class to invoke the getEmpById method. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 public Employee fetchEmpDetails(){ RestServiceAdapter restServiceAdapter = Model.createRestServiceAdapter(); restServiceAdapter.clearRequestProperties(); restServiceAdapter.setConnectionName("conn"); //URL connection created with this name restServiceAdapter.setRequestType(RestServiceAdapter.REQUEST_TYPE_GET); restServiceAdapter.addRequestProperty("Content-Type", "application/json"); restServiceAdapter.addRequestProperty("Accept", "application/json; charset=UTF-8"); restServiceAdapter.setRetryLimit(0); restServiceAdapter.setRequestURI("/getById/"+inputEmpID); String response = ""; JSONBeanSerializationHelper jsonHelper = new JSONBeanSerializationHelper(); try { response = restServiceAdapter.send(""); //Invoke the GET operation System.out.println("Response received!"); Employee responseObject = (Employee) jsonHelper.fromJSON(Employee.class, response); return responseObject; } catch (Exception e) { } return null; } Here, in lines 2 to 9, we create the RestServiceAdapter and set various properties required to invoke the web service. At line 4, we are pointing to the connection ‘conn’ created previously. Since we want to invoke getEmpById method of the service, which is defined by the URL http://IP:7101/REST_Sanity_JSON-Project1-context-root/resources/project1/getById/{id} we are updating the request URI to point to this URI at line 9. inputEmpID is a variable that will hold the value input by the user for employee ID. This we will be creating in a while. As the method we are invoking is a GET operation and consumes json data, these properties are being set in lines 5 through 7. Finally, we are sending the request in line 13. In line 15, we use jsonHelper.fromJSON to convert received JSON data to a Java object. The required Java objects' structure is defined in class Employee.java whose structure is provided later. Since the response from our service is a simple response consisting of attributes like employee Id, name, design etc, we will just return this parsed response (line 16) and use it to create DC. As mentioned previously, we would like the user to input the employee ID for which he/she wants to perform search. So, in the same class, define a variable inputEmpID which will hold the value input by the user. Generate accessors for this variable. Lastly, we need to create Employee class. Employee class will define how we want to structure the JSON object received from the service. To design the Employee class, run the services’ method in the browser or via analyzer using path parameter as 1. This will give you the output JSON structure. Ours is a simple service that returns a JSONObject with a set of data. Hence, Employee class will just contain this set of data defined with the proper data types. Create Employee.java in the same project as EmployeeDC.java and write the below code: package application; import oracle.adfmf.java.beans.PropertyChangeListener; import oracle.adfmf.java.beans.PropertyChangeSupport; public class Employee { private String dept; private String desig; private int id; private String name; private int salary; private PropertyChangeSupport propertyChangeSupport = new PropertyChangeSupport(this); public void setDept(String dept) {         String oldDept = this.dept; this.dept = dept; propertyChangeSupport.firePropertyChange("dept", oldDept, dept); } public String getDept() { return dept; } public void setDesig(String desig) { String oldDesig = this.desig; this.desig = desig; propertyChangeSupport.firePropertyChange("desig", oldDesig, desig); } public String getDesig() { return desig; } public void setId(int id) { int oldId = this.id; this.id = id; propertyChangeSupport.firePropertyChange("id", oldId, id); } public int getId() { return id; } public void setName(String name) { String oldName = this.name; this.name = name; propertyChangeSupport.firePropertyChange("name", oldName, name); } public String getName() { return name; } public void setSalary(int salary) { int oldSalary = this.salary; this.salary = salary; propertyChangeSupport.firePropertyChange("salary", oldSalary, salary); } public int getSalary() { return salary; } public void addPropertyChangeListener(PropertyChangeListener l) { propertyChangeSupport.addPropertyChangeListener(l); } public void removePropertyChangeListener(PropertyChangeListener l) { propertyChangeSupport.removePropertyChangeListener(l);     } } Now, let us create a DC out of EmployeeDC.java.  DC as shown below is created. Now, you can design the mobile page as usual and invoke the operation of the service. To design the page, go to ViewController project and locate adfmf-feature.xml. Create a new feature called ‘SearchFeature’ by clicking the plus icon. Go the content tab and add an amx page. Call it SearchPage.amx. Call it SearchPage.amx. Remove primary and secondary buttons as we don’t need them and rename the header. Drag and drop inputEmpID from the DC palette onto Panel Page in the structure pane as input text with label. Next, drop fetchEmpDetails method as an ADF button. For a change, let us display the output in a table component instead of the usual form. However, you will notice that if you drag and drop Employee onto the structure pane, there is no option for ADF Mobile Table. Hence, we will need to create the table on our own. To do this, let us first drop Employee as an ADF Read -Only form. This step is needed to get the required bindings. We will be deleting this form in a while. Now, from the Component palette, search for ‘Table Layout’. Drag and drop this below the command button.  Within the tablelayout, insert ‘Row Layout’ and ‘Cell Format’ components. Final table structure should be as shown below. Here, we have also defined some inline styling to render the UI in a nice manner. <amx:tableLayout id="tl1" borderWidth="2" halign="center" inlineStyle="vertical-align:middle;" width="100%" cellPadding="10"> <amx:rowLayout id="rl1" > <amx:cellFormat id="cf1" width="30%"> <amx:outputText value="#{bindings.dept.hints.label}" id="ot7" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf2"> <amx:outputText value="#{bindings.dept.inputValue}" id="ot8" /> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl2"> <amx:cellFormat id="cf3" width="30%"> <amx:outputText value="#{bindings.desig.hints.label}" id="ot9" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf4" > <amx:outputText value="#{bindings.desig.inputValue}" id="ot10"/> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl3"> <amx:cellFormat id="cf5" width="30%"> <amx:outputText value="#{bindings.id.hints.label}" id="ot11" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf6" > <amx:outputText value="#{bindings.id.inputValue}" id="ot12"/> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl4"> <amx:cellFormat id="cf7" width="30%"> <amx:outputText value="#{bindings.name.hints.label}" id="ot13" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf8"> <amx:outputText value="#{bindings.name.inputValue}" id="ot14"/> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl5"> <amx:cellFormat id="cf9" width="30%"> <amx:outputText value="#{bindings.salary.hints.label}" id="ot15" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf10"> <amx:outputText value="#{bindings.salary.inputValue}" id="ot16"/> </amx:cellFormat> </amx:rowLayout>     </amx:tableLayout> The values used in the output text of the table come from the bindings obtained from the ADF Form created earlier. As we have used the bindings and don’t need the form anymore, let us delete the form.  One last thing before we deploy. When user changes employee ID, we want to clear the table contents. For this we associate a value change listener with the input text box. Click New in the resulting dialog to create a managed bean. Next, we create a method within the managed bean. For this, click on the New button associated with method. Call the method ‘empIDChange’. Open myClass.java and write the below code in empIDChange(). public void empIDChange(ValueChangeEvent valueChangeEvent) { // Add event code here... //Resetting the values to blank values when employee id changes AdfELContext adfELContext = AdfmfJavaUtilities.getAdfELContext(); ValueExpression ve = AdfmfJavaUtilities.getValueExpression("#{bindings.dept.inputValue}", String.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.desig.inputValue}", String.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.id.inputValue}", int.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.name.inputValue}", String.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.salary.inputValue}", int.class); ve.setValue(adfELContext, ""); } That’s it. Deploy the application to android emulator or device. Some snippets from the app.

    Read the article

  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

    Read the article

  • channel factory null on debug?

    - by Garrith
    When I try to invoke a GetData contract using wcf rest in wcf test client mode I get this message: The Address property on ChannelFactory.Endpoint was null. The ChannelFactory's Endpoint must have a valid Address specified. at System.ServiceModel.ChannelFactory.CreateEndpointAddress(ServiceEndpoint endpoint) at System.ServiceModel.ChannelFactory`1.CreateChannel() at System.ServiceModel.ClientBase`1.CreateChannel() at System.ServiceModel.ClientBase`1.CreateChannelInternal() at System.ServiceModel.ClientBase`1.get_Channel() at Service1Client.GetData(String value) This is the config file for the host: <system.serviceModel> <services> <service name="WcfService1.Service1" behaviorConfiguration="WcfService1.Service1Behavior"> <!-- Service Endpoints --> <endpoint address="http://localhost:26535/Service1.svc" binding="webHttpBinding" contract="WcfService1.IService1" behaviorConfiguration="webHttp" > <!-- Upon deployment, the following identity element should be removed or replaced to reflect the identity under which the deployed service runs. If removed, WCF will infer an appropriate identity automatically. --> <identity> <dns value="localhost"/> </identity> </endpoint> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> <behaviors> <serviceBehaviors> <behavior name="WcfService1.Service1Behavior"> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="true"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> <endpointBehaviors> <behavior name="webHttp"> <webHttp/> </behavior> </endpointBehaviors> </behaviors> </system.serviceModel> </configuration> Code: [ServiceContract(Namespace = "")] public interface IService1 { //[WebInvoke(Method = "POST", UriTemplate = "Data?value={value}")] [OperationContract] [WebGet(UriTemplate = "/{value}")] string GetData(string value); [OperationContract] CompositeType GetDataUsingDataContract(CompositeType composite); // TODO: Add your service operations here } public class Service1 : IService1 { public string GetData(string value) { return string.Format("You entered: {0}", value); }

    Read the article

  • IXmlSerializable Dictionary

    - by Shimmy
    I was trying to create a generic Dictionary that implements IXmlSerializable. Here is my trial: Sub Main() Dim z As New SerializableDictionary(Of String, String) z.Add("asdf", "asd") Console.WriteLine(z.Serialize) End Sub Result: <?xml version="1.0" encoding="utf-16"?><Entry key="asdf" value="asd" /> I placed a breakpoint on top of the WriteXml method and I see that when it stops, the writer contains no data at all, and IMHO it should contain the root element and the xml declaration. <Serializable()> _ Public Class SerializableDictionary(Of TKey, TValue) : Inherits Dictionary(Of TKey, TValue) : Implements IXmlSerializable Private Const EntryString As String = "Entry" Private Const KeyString As String = "key" Private Const ValueString As String = "value" Private Shared ReadOnly AttributableTypes As Type() = New Type() {GetType(Boolean), GetType(Byte), GetType(Char), GetType(DateTime), GetType(Decimal), GetType(Double), GetType([Enum]), GetType(Guid), GetType(Int16), GetType(Int32), GetType(Int64), GetType(SByte), GetType(Single), GetType(String), GetType(TimeSpan), GetType(UInt16), GetType(UInt32), GetType(UInt64)} Private Shared ReadOnly GetIsAttributable As Predicate(Of Type) = Function(t) AttributableTypes.Contains(t) Private Shared ReadOnly IsKeyAttributable As Boolean = GetIsAttributable(GetType(TKey)) Private Shared ReadOnly IsValueAttributable As Boolean = GetIsAttributable(GetType(TValue)) Private Shared ReadOnly GetElementName As Func(Of Boolean, String) = Function(isKey) If(isKey, KeyString, ValueString) Public Function GetSchema() As System.Xml.Schema.XmlSchema Implements System.Xml.Serialization.IXmlSerializable.GetSchema Return Nothing End Function Public Sub WriteXml(ByVal writer As XmlWriter) Implements IXmlSerializable.WriteXml For Each entry In Me writer.WriteStartElement(EntryString) WriteData(IsKeyAttributable, writer, True, entry.Key) WriteData(IsValueAttributable, writer, False, entry.Value) writer.WriteEndElement() Next End Sub Private Sub WriteData(Of T)(ByVal attributable As Boolean, ByVal writer As XmlWriter, ByVal isKey As Boolean, ByVal value As T) Dim name = GetElementName(isKey) If attributable Then writer.WriteAttributeString(name, value.ToString) Else Dim serializer As New XmlSerializer(GetType(T)) writer.WriteStartElement(name) serializer.Serialize(writer, value) writer.WriteEndElement() End If End Sub Public Sub ReadXml(ByVal reader As XmlReader) Implements IXmlSerializable.ReadXml Dim empty = reader.IsEmptyElement reader.Read() If empty Then Exit Sub Clear() While reader.NodeType <> XmlNodeType.EndElement While reader.NodeType = XmlNodeType.Whitespace reader.Read() Dim key = ReadData(Of TKey)(IsKeyAttributable, reader, True) Dim value = ReadData(Of TValue)(IsValueAttributable, reader, False) Add(key, value) If Not IsKeyAttributable AndAlso Not IsValueAttributable Then reader.ReadEndElement() Else reader.Read() While reader.NodeType = XmlNodeType.Whitespace reader.Read() End While End While reader.ReadEndElement() End While End Sub Private Function ReadData(Of T)(ByVal attributable As Boolean, ByVal reader As XmlReader, ByVal isKey As Boolean) As T Dim name = GetElementName(isKey) Dim type = GetType(T) If attributable Then Return Convert.ChangeType(reader.GetAttribute(name), type) Else Dim serializer As New XmlSerializer(type) While reader.Name <> name reader.Read() End While reader.ReadStartElement(name) Dim value = serializer.Deserialize(reader) reader.ReadEndElement() Return value End If End Function Public Shared Function Serialize(ByVal dictionary As SerializableDictionary(Of TKey, TValue)) As String Dim sb As New StringBuilder(1024) Dim sw As New StringWriter(sb) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) xs.Serialize(sw, dictionary) sw.Dispose() Return sb.ToString End Function Public Shared Function Deserialize(ByVal xml As String) As SerializableDictionary(Of TKey, TValue) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) Return xs.Deserialize(xr) xr.Close() End Function Public Function Serialize() As String Dim sb As New StringBuilder Dim xw = XmlWriter.Create(sb) WriteXml(xw) xw.Close() Return sb.ToString End Function Public Sub Parse(ByVal xml As String) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) ReadXml(xr) xr.Close() End Sub End Class

    Read the article

  • Star Rating widget for jQuery UI

    - by Roger
    I was introduced to the Star Rating widget for jQuery UI: http://orkans-tmp.22web.net/star_rating/ I was originally using this one: http://www.fyneworks.com/jquery/star-rating/ Is there any difference between using the two? Well trying to use the jquery UI one, I can't get the input buttons to show up as stars. I have these js and css files included: <script src="jquery-1.3.2.min.js" type="text/javascript"></script> <script src="jquery-ui-1.7.2.custom.min.js" type="text/javascript"></script> <script src="ui.stars.js" type="text/javascript"></script> <link href="ui.stars.css" type="text/css" rel="stylesheet" /> And for my code, simply: <form> Rating: <span id="stars-cap"></span> <div id="stars-wrapper1"> <input type="radio" name="newrate" value="1" title="Very poor" /> <input type="radio" name="newrate" value="2" title="Poor" /> <input type="radio" name="newrate" value="3" title="Not that bad" /> <input type="radio" name="newrate" value="4" title="Fair" /> <input type="radio" name="newrate" value="5" title="Average" checked="checked" /> <input type="radio" name="newrate" value="6" title="Almost good" /> <input type="radio" name="newrate" value="7" title="Good" /> <input type="radio" name="newrate" value="8" title="Very good" /> <input type="radio" name="newrate" value="9" title="Excellent" /> <input type="radio" name="newrate" value="10" title="Perfect" /> </div> </form> All the files and images are in the same folder. I've never used jquery UI before, so I'm not sure if all I need is that file. I'm not sure if it needs it either, the other star rating plugin I was using didn't require it. Anyone know what I'm missing anything?

    Read the article

  • BounceEase and silverlight 4 BarSeries

    - by Pharabus
    Hi, I am trying to get a bar series to "bounce" when drawing, I assumed the BounceEase TransitionEasingFunction would do this but the lines just fade in, I have posted the xaml and code behind below, does anyone know where I have gone wrong or is it more complex than I though, I am fairly new to silverlight XAML <Grid x:Name="LayoutRoot" Background="White"> <chartingToolkit:Chart x:Name="MyChart"> <chartingToolkit:BarSeries Title="Sales" ItemsSource="{Binding}" IndependentValuePath="Name" DependentValuePath="Value" AnimationSequence="FirstToLast" TransitionDuration="00:00:3"> <chartingToolkit:BarSeries.TransitionEasingFunction> <BounceEase EasingMode="EaseInOut" Bounciness="5" /> </chartingToolkit:BarSeries.TransitionEasingFunction> <chartingToolkit:BarSeries.DataPointStyle> <Style TargetType="Control"> <Setter Property="Background" Value="Red"/> </Style> </chartingToolkit:BarSeries.DataPointStyle> </chartingToolkit:BarSeries> <chartingToolkit:Chart.Axes> <chartingToolkit:LinearAxis Title="Types owned" Orientation="X" Minimum="0" Maximum="300" Interval="10" ShowGridLines="True" FontStyle='Italic'/> </chartingToolkit:Chart.Axes> </chartingToolkit:Chart> </Grid> code behind public class MyClass : DependencyObject { public string Name { get; set; } public Double Value { get { return (Double)GetValue(myValueProperty); } set{SetValue(myValueProperty,value);} } public static readonly DependencyProperty myValueProperty = DependencyProperty.Register("Value", typeof(Double), typeof(MyClass), null); } public MainPage() { InitializeComponent(); //Get the data IList<MyClass> l = this.GetData(); //Get a reference to the SL Chart MyChart.DataContext = l.OrderBy(e => e.Value); //Find the highest number and round it up to the next digit DispatcherTimer myDispatcherTimer = new DispatcherTimer(); myDispatcherTimer.Interval = new TimeSpan(0, 0, 0, 5, 0); // 100 Milliseconds myDispatcherTimer.Tick += new EventHandler(Each_Tick); myDispatcherTimer.Start(); } public void Each_Tick(object o, EventArgs sender) { ((BarSeries)MyChart.Series[0]).DataContext = GetData(); } private IList<MyClass> GetData() { Random random = new Random(); return new List<MyClass>() { new MyClass() {Name="Bob Zero",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob One",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob Two",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob Three",Value=(random.NextDouble() * 100.0)} }; }

    Read the article

  • IXmlSerializable Dictionary problem

    - by Shimmy
    I was trying to create a generic Dictionary that implements IXmlSerializable. Here is my trial: Sub Main() Dim z As New SerializableDictionary(Of String, String) z.Add("asdf", "asd") Console.WriteLine(z.Serialize) End Sub Result: <?xml version="1.0" encoding="utf-16"?><Entry key="asdf" value="asd" /> I placed a breakpoint on top of the WriteXml method and I see that when it stops, the writer contains no data at all, and IMHO it should contain the root element and the xml declaration. <Serializable()> _ Public Class SerializableDictionary(Of TKey, TValue) : Inherits Dictionary(Of TKey, TValue) : Implements IXmlSerializable Private Const EntryString As String = "Entry" Private Const KeyString As String = "key" Private Const ValueString As String = "value" Private Shared ReadOnly AttributableTypes As Type() = New Type() {GetType(Boolean), GetType(Byte), GetType(Char), GetType(DateTime), GetType(Decimal), GetType(Double), GetType([Enum]), GetType(Guid), GetType(Int16), GetType(Int32), GetType(Int64), GetType(SByte), GetType(Single), GetType(String), GetType(TimeSpan), GetType(UInt16), GetType(UInt32), GetType(UInt64)} Private Shared ReadOnly GetIsAttributable As Predicate(Of Type) = Function(t) AttributableTypes.Contains(t) Private Shared ReadOnly IsKeyAttributable As Boolean = GetIsAttributable(GetType(TKey)) Private Shared ReadOnly IsValueAttributable As Boolean = GetIsAttributable(GetType(TValue)) Private Shared ReadOnly GetElementName As Func(Of Boolean, String) = Function(isKey) If(isKey, KeyString, ValueString) Public Function GetSchema() As System.Xml.Schema.XmlSchema Implements System.Xml.Serialization.IXmlSerializable.GetSchema Return Nothing End Function Public Sub WriteXml(ByVal writer As XmlWriter) Implements IXmlSerializable.WriteXml For Each entry In Me writer.WriteStartElement(EntryString) WriteData(IsKeyAttributable, writer, True, entry.Key) WriteData(IsValueAttributable, writer, False, entry.Value) writer.WriteEndElement() Next End Sub Private Sub WriteData(Of T)(ByVal attributable As Boolean, ByVal writer As XmlWriter, ByVal isKey As Boolean, ByVal value As T) Dim name = GetElementName(isKey) If attributable Then writer.WriteAttributeString(name, value.ToString) Else Dim serializer As New XmlSerializer(GetType(T)) writer.WriteStartElement(name) serializer.Serialize(writer, value) writer.WriteEndElement() End If End Sub Public Sub ReadXml(ByVal reader As XmlReader) Implements IXmlSerializable.ReadXml Dim empty = reader.IsEmptyElement reader.Read() If empty Then Exit Sub Clear() While reader.NodeType <> XmlNodeType.EndElement While reader.NodeType = XmlNodeType.Whitespace reader.Read() Dim key = ReadData(Of TKey)(IsKeyAttributable, reader, True) Dim value = ReadData(Of TValue)(IsValueAttributable, reader, False) Add(key, value) If Not IsKeyAttributable AndAlso Not IsValueAttributable Then reader.ReadEndElement() Else reader.Read() While reader.NodeType = XmlNodeType.Whitespace reader.Read() End While End While reader.ReadEndElement() End While End Sub Private Function ReadData(Of T)(ByVal attributable As Boolean, ByVal reader As XmlReader, ByVal isKey As Boolean) As T Dim name = GetElementName(isKey) Dim type = GetType(T) If attributable Then Return Convert.ChangeType(reader.GetAttribute(name), type) Else Dim serializer As New XmlSerializer(type) While reader.Name <> name reader.Read() End While reader.ReadStartElement(name) Dim value = serializer.Deserialize(reader) reader.ReadEndElement() Return value End If End Function Public Shared Function Serialize(ByVal dictionary As SerializableDictionary(Of TKey, TValue)) As String Dim sb As New StringBuilder(1024) Dim sw As New StringWriter(sb) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) xs.Serialize(sw, dictionary) sw.Dispose() Return sb.ToString End Function Public Shared Function Deserialize(ByVal xml As String) As SerializableDictionary(Of TKey, TValue) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) Return xs.Deserialize(xr) xr.Close() End Function Public Function Serialize() As String Dim sb As New StringBuilder Dim xw = XmlWriter.Create(sb) WriteXml(xw) xw.Close() Return sb.ToString End Function Public Sub Parse(ByVal xml As String) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) ReadXml(xr) xr.Close() End Sub End Class

    Read the article

  • How to check if a checkbox in a checkbox array is checked with jquery

    - by eddy
    Hello everyone. I have a html table with a column of text boxes (mileage), all of them are disabled when the page loads, and I need that when user clicks on a check box, the text box for that column should be enabled and become a required field, and then if the user unchecks the checkbox, the textbox on that row must be disabled and the required class removed. I already have the function to enable and disable the text boxes (column mileage) when the user clicks on the corresponding checkbox, but it is written in javascript.However, for some reason it only works in IE). Here is the html code <tbody> <c:forEach items="${list}" var="item"> <tr> <td align="center"> <input type="checkbox" name="selectItems" value="<c:out value="${item.numberPlate}"/>" onchange="enableTextField(this)" /> </td> <td align="left"><c:out value="${item.numberPlate}"/></td> <td align="left"><c:out value="${item.driver.fullName}"/></td> <td align="left"><input type="text" name="mileage_<c:out value="${item.numberPlate}"/>" value="" disabled="true"/></td> </tr> </c:forEach> </tbody> And the javascript code: function enableTextField(r) { var node = r.parentNode; while( node && node.tagName !== 'TR' ) { node = node.parentNode; } var i=node.rowIndex; if(document.form1.selectItems[i-1].checked) { document.getElementById('mileage_' + document.form1.selectItems[i-1].value).disabled=false; } else { document.getElementById('mileage_' + document.form1.selectItems[i-1].value).value=""; document.getElementById('mileage_' + document.form1.selectItems[i-1].value).disabled=true; } } Now, I know that in order to add or remove dynamically validation rules I have to use: addClass('required'); o removeClass('required') ,but I don't know how to detect whether a check box is selected or not, and based on that ,enable or disable the text box for that row. I really hope you can help me out with this.

    Read the article

  • Environment variable does not get read?

    - by sanjeev40084
    I have a console application in Visual studio. i have log4net stuff with smtp appender in my app.config file. I have set environment variable in my code (i.e. my email address) and trying to reference this environment variable to send email. However log4net doesn't seem to read this value when the application is run. My log4net: <?xml version="1.0" encoding="utf-8" ?> <Configuration> <configSections> <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler, log4net" /> </configSections> <log4net> <appender name="smtp" type="log4net.Appender.SmtpAppender"> <param name="to" value="${EmailAddress}" /> <param name="from" value="[email protected]" /> <param name="subject" value="testing app" /> <param name="smtpHost" value="<smtp host name>" /> <param name="bufferSize" value="1" /> <param name="lossy" value="false" /> <param name="Threshold" value="ERROR"/> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="%d{ISO8601} [%t] [%-5p] %c - %m%n" /> </layout> </appender> <!-- Setup the root category, add the appenders and set the default priority --> <root> <priority value="ALL" /> <appender-ref ref="smtp" /> </root> </log4net> </Configuration> In my console app, i have set environment variable something like this: Environment.SetEnvironmentVariable("EmailAddress", "[email protected]", EnvironmentVariableTarget.Process); Does anyone know how can i make it work? Thanks.

    Read the article

< Previous Page | 236 237 238 239 240 241 242 243 244 245 246 247  | Next Page >