Search Results

Search found 13259 results on 531 pages for 'design'.

Page 241/531 | < Previous Page | 237 238 239 240 241 242 243 244 245 246 247 248  | Next Page >

  • When designing an event, is it a good idea to prevent listeners from being added twice?

    - by Matt
    I am creating an event-based API where a user can subscribe to an event by adding listener objects (as is common in Java or C#). When the event is raised, all subscribed listeners are invoked with the event information. I initially decided to prevent adding an event listener more than once. If a listener is added that already exists in the listener collection, it is not added again. However, after thinking about it some more, it doesn't seem that most event-based structures actually prevent this. Was my initial instinct wrong? I'm not sure which way to go here. I guess I thought that preventing addition of an existing listener would help to avoid a common programming error. Then again, it could also hide a bug that would lead to code being run multiple times when it shouldn't.

    Read the article

  • 3D Mesh Joining

    - by morlst
    I have 2 (or more) intersecting meshes, which require joining into 1 mesh object. I want to have some control over the resulting seam vertex insertion, so looking to write myself rather than use a library. Has anyone come across some open source code to base the algorithm on / ideas on the process? Initial impressions are: 1. Present in every 3D modelling program - mostly reinventing existing process (hence search for examples) 2. Potential for fiddly-ness around the polygon face direction and just touching conditions. (see above point)

    Read the article

  • Where does the query language sit within the MVC pattern?

    - by weesilmania
    I'd assume that since the query language sits within the controller (typically) that it belongs to that component, but if I play devil's advocate I'd argue that the query language is execute within the domain of the model, and is tightly coupled to that component so it might also be a part of it. Anyone know the answer? Is there a straight answer or is it technology specific?

    Read the article

  • Organizing development teams

    - by Patrick
    A long time ago, when my company was much smaller, dividing the development work over teams was quite easy: the 'application' team developed the applications-specific logic, often requiring a deep insight of specific industry problems) the 'generic' team developed the parts that were common/generic for all applications (user interface related stuff, database access, low-level Windows stuff, ...) Over the years the boundaries between the teams have become fuzzy: the 'application' teams often write application-specific functionality with a 'generic' part, so instead of asking the 'generic' team to write that part for them, they write it themselves to speed up the developments; then donate it to the 'generic' team the 'generic' team's focus seems to be more 'maintenance oriented'. All of the 'very generic' code has already been written, so no new developments are needed in it, but instead they continuously have to support all the functionality donated by the application teams. All this seems to indicate that it's not a good idea anymore to have this split in teams. Maybe the 'generic' team should evolve into a 'software quality' team (defining and guarding the rules for writing good quality software), or into a 'software deployment' team (defining how software should be deployed, installed, ...). How do you split up the work in different teams if you have different applications? everybody can write generic code and donates it to a central 'generic' team? everybody can write generic code, but nobody 'manages' this generic code (everybody is the owner) generic code is written by a 'generic' team only and the applications have to wait until the 'generic' team delivers the generic part (via a library, via a DLL) there is no overlap in code between the different applications some other way? Notice that thee advantage of having the mix (allowing everybody to write everywhere in the code) is that: code is written in a more flexible way it's easier to debug the code since you can easily step into the 'generic' code in the debugger But the big (and maybe only) disadvantage is that this generic code may become nobody's responsibility if there is no clear team that manages it anymore. What is your vision?

    Read the article

  • How much to put in a Repository class?

    - by chobo
    When using the repository pattern is it recommended to have one Repository class for each database table? Would I also map one service layer class to one repository class. I'm having a hard time trying to understand how much stuff one repository or service layer class should have. Thanks!

    Read the article

  • Several C# Language Questions

    - by Water Cooler v2
    1) What is int? Is it any different from the struct System.Int32? I understand that the former is a C# alias (typedef or #define equivalant) for the CLR type System.Int32. Is this understanding correct? 2) When we say: IComparable x = 10; Is that like saying: IComparable x = new System.Int32(); But we can't new a struct, right? or in C like syntax: struct System.In32 *x; x=>someThing = 10; 3) What is String with a capitalized S? I see in Reflector that it is the sealed String class, which, of course, is a reference type, unlike the System.Int32 above, which is a value type. What is string, with an uncapitalized s, though? Is that also the C# alias for this class? Why can I not see the alias definitions in Reflector? 4) Try to follow me down this subtle train of thought, if you please. We know that a storage location of a particular type can only access properties and members on its interface. That means: Person p = new Customer(); p.Name = "Water Cooler v2"; // legal because as Name is defined on Person. but // illegal without an explicit cast even though the backing // store is a Customer, the storage location is of type // Person, which doesn't support the member/method being // accessed/called. p.GetTotalValueOfOrdersMade(); Now, with that inference, consider this scenario: int i = 10; // obvious System.object defines no member to // store an integer value or any other value in. // So, my question really is, when the integer is // boxed, what is the *type* it is actually boxed to. // In other words, what is the type that forms the // backing store on the heap, for this operation? object x = i; Update Thank you for your answers, Eric Gunnerson and Aaronought. I'm afraid I haven't been able to articulate my questions well enough to attract very satisfying answers. The trouble is, I do know the answers to my questions on the surface, and I am, by no means, a newbie programmer. But I have to admit, a deeper understanding to the intricacies of how a language and its underlying platform/runtime handle storage of types has eluded me for as long as I've been a programmer, even though I write correct code.

    Read the article

  • Should I use a huge composite primary key or just a unique id?

    - by Jack
    I have been trying to do web scraping of a particular site and storing the results in a database. My original assumptions about the data allowed a schema where I could use fairly reasonable composite primary keys (usually containing only 2 or 3 fields) but as time went on, I realized that my original assumptions about the data were wrong and my primary keys were not as unique as I thought they were, so I have slowly been expanding them to contain more and more fields. In fact, I have recently come to believe that their database has no constraints whatsoever. Just today, I have finally expanded my a primary key for one of my tables to contain every field in that table and I thought now would be a good time to ask: is it better to add an auto-incrementing column that is just a unique id or just leave a composite primary key on the entire table?

    Read the article

  • does anyone see any issues with this thread pattern?

    - by prmatta
    Here is a simple thread pattern that I use when writing a class that needs just one thread, and needs to a specific task. The usual requirements for such a class are that it should be startable, stopable and restartable. Does anyone see any issues with this pattern that I use? public class MyThread implements Runnable { private boolean _exit = false; private Thread _thread = null; public void start () { if (_thread == null) { _thread = new Thread(this, "MyThread"); _thread.start(); } } public void run () { while (_exit) { //do something } } public void stop () { _exit = true; if (_thread != null) { _thread.interrupt(); _thread = null; } } } I am looking for comments around if I am missing something, or if there is a better way to write this.

    Read the article

  • Sharing logic across different platforms

    - by Pranz
    Hello all, We have a business logic that works with the file systems on OS that we want to implement on both Linux and Windows platforms. The language we have selected is Python for Linux and C# for Windows. GUI is not a priority for now. We were looking for ways to abstract the business logic in a way that we dont have to repeat the business logic (ofcourse I understand since it is related to file system, some code will differ from platform to platform). Any ideas on how to implement it? Is C/C++ the only option. We dont want to use Java. Thanks, Pranz

    Read the article

  • Publish/Subscribe paradigm: Why must message classes not know about their subscribers?

    - by carleeto
    From Wikipedia: "Publish/subscribe (or pub/sub) is a messaging paradigm where senders (publishers) of messages are not programmed to send their messages to specific receivers (subscribers). Rather, published messages are characterized into classes, without knowledge of what (if any) subscribers there may be" I can understand why a sender must not be programmed to send its message to a specific receiver. But why must published messages be classes that do not have knowledge of their subscribers? It would seem that once the messaging system itself is in place, what typically changes as software evolves is the messages sent, the publishers and the receivers. Keeping the messages separate from the subscribers seems to imply that the subscription model might also change. Is this the reason? Also, does this occur in the real world? I realize this may be a basic question, but I'm trying to understand this paradigm and your replies are very much appreciated.

    Read the article

  • Is passing a struct value to a method by-reference in C# an acceptable optimization?

    - by Arc
    Say I have a struct: struct MyStruct { public int X public int Y } And a method in some class that is iterated over many times elsewhere: public bool MyMethod( MyStruct myStruct ) { return ... } Is changing the MyMethod signature to the following an acceptable optimization? public bool MyMethod( ref MyStruct myStruct ) If so, how much of an advantage would it really be? If not, about how many fields would a struct need for a big enough advantage using ref this way?

    Read the article

  • C++0x implementation guesstimates?

    - by dsimcha
    The C++0x standard is on its way to being complete. Until now, I've dabbled in C++, but avoided learning it thoroughly because it seems like it's missing a lot of modern features that I've been spoiled by in other languages. However, I'd be very interested in C++0x, which addresses a lot of my complaints. Any guesstimates, after the standard is ratified, as to how long it will take for major compiler vendors to provide reasonably complete, production-quality implementations? Will it happen soon enough to reverse the decline in C++'s popularity, or is it too little, too late? Do you believe that C++0x will become "the C++" within a few years, or do you believe that most people will stick to the earlier standard in practice and C++0x will be somewhat of a bastard stepchild, kind of like C99?

    Read the article

  • Mocking a namespace in a partial class.

    - by Nix
    I am messing around with Entity Framework 3.5 SP1 and I am trying to find a cleaner way to do the below. Basically I have an EF model and I am adding some Eager Loaded entities and i want to put them in the partial class context Eager namespace. Currently I am using composition but I feel like there is an easier way to do what I want. namespace Entities{ public partial class TestObjectContext { EagerExtensions Eager { get;set;} public TestObjectContext(){ Eager = new EagerExtensions (this); } } public partial class EagerExtensions { TestObjectContext context; public EagerExtensions(TestObjectContext _context){ context = _context; } public IQueryable<TestEntity> TestEntity { get { return context.TestEntity .Include("TestEntityType") .Include("Test.Attached.AttachedType") .AsQueryable(); } } } } public class Tester{ public void ShowHowIWantIt(){ TestObjectContext context= new TestObjectContext(); var query = from a in context.Eager.TestEntity select a; } }

    Read the article

  • DDD: Where to create entity objects?

    - by ciscoheat
    I have three entities that must interact: User, SupportTicketand PhoneConversation. When someone calls in requesting help, the User should have a SupportTicket assigned to him, with a PhoneConversation assigned to the Ticked describing the call. My question is: In what entity should I put the method CreatePhoneSupportTicket() that creates a new SupportTicket and a PhoneConversation, relates them to each other and finally relates the SupportTicket to the User? I'm guessing it can't be on the user because that would violate the SRP (the user does a few more things). But the method itself does more than one thing, it should create both a SupportTicket and a PhoneConversation. Is this a situation when a Service is a better solution then putting methods on entities? Thanks for your help!

    Read the article

  • how to store data with many categories and many properties efficiently?

    - by Mickey Shine
    We have a large number of data in many categories with many properties, e.g. category 1: Book properties: BookID, BookName, BookType, BookAuthor, BookPrice category 2: Fruit properties: FruitID, FruitName, FruitShape, FruitColor, FruitPrice We have many categories like book and fruit. Obviously we can create many tables for them (MySQL e.g.), and each category a table. But this will have to create too many tables and we have to write many "adapters" to unify manipulating data. The difficulties are: 1) Every category has different properties and this results in a different data structure. 2) The properties of every categoriy may have to be changed at anytime. 3) Hard to manipulate data if each category a table (too many tables) How do you store such kind of data?

    Read the article

  • How to write an unit test for WCF behaviors?

    - by katie77
    I am new to unit testing. How do I write a unit test for a method when I am extending a WCF behavior. Since I am not sure of when the class is being instantiated, or I can not change the method signature. In the behavior implementation, I am getting the header and looking up a value in the config. public class IncomingValidator : IDispatchMessageInspector { public object AfterReceiveRequest(ref Message request, IClientChannel channel, InstanceContext instanceContext) { // Grab the header and see if one of the particular values(read from config) is there. } public void BeforeSendReply(ref Message reply, object correlationState) { } }

    Read the article

  • Writing my own implementation of stl-like Iterator in C++.

    - by Negai
    Good evening everybody, I'm currently trying to understand the intrinsics of iterators in various languages i.e. the way they are implemented. For example, there is the following class exposing the list interface. template<class T> class List { public: virtual void Insert( int beforeIndex, const T item ) throw( ListException ) =0 ; virtual void Append( const T item ) =0; virtual T Get( int position ) const throw( ListException ) =0; virtual int GetLength() const =0; virtual void Remove( int position ) throw( ListException ) =0; virtual ~List() =0 {}; }; According to GoF, the best way to implement an iterator that can support different kinds of traversal is to create the base Iterator class (friend of List) with protected methods that can access List's members. The concrete implementations of Iterator will handle the job in different ways and access List's private and protected data through the base interface. From here forth things are getting confusing. Say, I have class LinkedList and ArrayList, both derived from List, and there are also corresponding iterators, each of the classes returns. How can I implement LinkedListIterator? I'm absolutely out of ideas. And what kind of data can the base iterator class retrieve from the List (which is a mere interface, while the implementations of all the derived classes differ significantly) ? Sorry for so much clutter. Thanks.

    Read the article

  • what is main focus for a developer when coding?

    - by ajsie
    i read a lot of books about how to code right and usually the are talking about all these techniques from a point of view i can't understand. eg. lets consider the singleton pattern. i'm restricting so the class can only be instantiated once. but since it's only me creating the application, if i know that the class only should be instantiated once, then why would i create it a second time? i feel like missing the big picture. what is my main goal when coding an application? how should i think? thanks

    Read the article

  • How to handle product ratings in a database

    - by Mel
    Hello, I would like to know what is the best approach to storing product ratings in a database. I have in mind the following two (simplified, and assuming a MySQL db) scenarios: Scenario 1: Create two columns in the product table to store number of votes and the sum of all votes. Use columns to get an average on the product display page: products(productedID, productName, voteCount, voteSum) Pros: I will only need to access one table, and thus execute one query to display product data and ratings. Cons: Write operations will be executed in a table whose original purpose is only to furnish product data. Scenario 2: Create an additional table to store ratings. products(productID, productName) ratings(productID, voteCount, voteSum) Pros: Isolate ratings into a separate table, leaving the products table to furnish data on available products. Cons: I will have to execute two separate queries on product page requests (one for data and another for ratings). In terms of performance, which of the following two approaches is best: Allow users to execute an occasional write query to a table that will handle hundreds of read requests? Execute two queries at every product page, but isolate the write query into a separate table. I'm a novice to database development, and often find myself struggling with simple questions such as these. Many thanks,

    Read the article

< Previous Page | 237 238 239 240 241 242 243 244 245 246 247 248  | Next Page >