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  • HTML columns or rows for form layout?

    - by Valera
    I'm building a bunch of forms that have labels and corresponding fields (input element or more complex elements). Labels go on the left, fields go on the right. Labels in a given form should all be a specific width so that the fields all line up vertically. There are two ways (maybe more?) of achieving this: Rows: Float each label and each field left. Put each label and field in a field-row div/container. Set label width to some specific number. With this approach labels on different forms will have different widths, because they'll depend on the width of the text in the longest label. Columns: Put all labels in one div/container that's floated left, put all fields in another floated left container with padding-left set. This way the labels and even the label container don't need to have their widths set, because the column layout and the padding-left will uniformly take care of vertically lining up all the fields. So approach #2 seems to be easier to implement (because the widths don't need to be set all the time), but I think it's also less object oriented, because a label and a field that goes with that label are not grouped together, as they are in approach #1. Also, if building forms dynamically, approach #2 doesn't work as well with functions like addRow(label, field), since it would have to know about the label and the field containers, instead of just creating/adding one field-row element. Which approach do you think is better? Is there another, better approach than these two?

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  • does anyone see any issues with this thread pattern?

    - by prmatta
    Here is a simple thread pattern that I use when writing a class that needs just one thread, and needs to a specific task. The usual requirements for such a class are that it should be startable, stopable and restartable. Does anyone see any issues with this pattern that I use? public class MyThread implements Runnable { private boolean _exit = false; private Thread _thread = null; public void start () { if (_thread == null) { _thread = new Thread(this, "MyThread"); _thread.start(); } } public void run () { while (_exit) { //do something } } public void stop () { _exit = true; if (_thread != null) { _thread.interrupt(); _thread = null; } } } I am looking for comments around if I am missing something, or if there is a better way to write this.

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  • Voting Script, Possiblity of Simplifying Database Queries

    - by Sev
    I have a voting script which stores the post_id and the user_id in a table, to determine whether a particular user has already voted on a post and disallow them in the future. To do that, I am doing the following 3 queries. SELECT user_id, post_id from votes_table where postid=? AND user_id=? If that returns no rows, then: UPDATE post_table set votecount = votecount-1 where post_id = ? Then SELECT votecount from post where post_id=? To display the new votecount on the web page Any better way to do this? 3 queries are seriously slowing down the user's voting experience

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  • Have 2 separate tables or an additional field in 1 table?

    - by hkansal
    Hello, I am making a small personal application regarding my trade of shares of various companies. The actions can be selling shares of a company or buying. Therefore, the details to be saved in both cases would be: Number of Shares Average Price Would it be better to use a separate tables for "buy" and "sell" or just use one table for "trade" and keep a field that demarcates "buy" from "sell"?

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  • Changes to data inside class not being shown when accessed from outside class.

    - by Hypatia
    I have two classes, Car and Person. Car has as one of its members an instance of Person, driver. I want to move a car, while keeping track of its location, and also move the driver inside the car and get its location. However, while this works from inside the class (I have printed out the values as they are calculated), when I try to access the data from main, there's nothing there. I.e. the array position[] ends up empty. I am wondering if there is something wrong with the way I have set up the classes -- could it be a problem of the scope of the object? I have tried simplifying the code so that I only give what is necessary. Hopefully that covers everything that you would need to see. The constructer Car() fills the offset array of driver with nonzero values. class Car{ public: Container(float=0,float=0,float=0); ~Container(); void move(float); void getPosition(float[]); void getDriverPosition(float[]); private: float position[3]; Person driver; float heading; float velocity; }; class Person{ public: Person(float=0,float=0,float=0); ~Person(); void setOffset(float=0,float=0,float=0); void setPosition(float=0,float=0,float=0); void getOffset(float[]); void getPosition(float[]); private: float position[3]; float offset[3]; }; Some of the functions: void Car::move(float time){ float distance = velocity*time; location[0] += distance*cos(PI/2 - heading); location[1] += distance*sin(PI/2 - heading); float driverLocation [3]; float offset[3]; driver->getOffset(offset); for (int i = 0; i < 3; i++){ driverLocation[i] = offset[i] + location[i]; } } void Car::getDriverPosition(float p[]){ driver.getPosition(p); } void Person::getPosition(float p[]){ for (int i = 0; i < 3; i++){ p[i] = position[i]; } } void Person::getOffset(float o[]){ for (int i = 0; i < 3; i++){ o[i] = offset[i]; } } In Main: Car * car = new Car(); car->move(); float p[3]; car->getDriverPosition(p); When I print driverLocation[] inside the move() function, I have actual nonzero values. When I print p[] inside main, all I get are zeros.

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  • Python: How should I make instance variables available?

    - by swisstony
    Suppose I have: class myclass: def __init__(self): self.foo = "bar" where the value of foo needs to be available to users of myclass. Is it OK to just read the value of foo directly from an instance of myclass? Should I add a get_foo method to myclass or perhaps add a foo property? What's the best practice here?

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  • Publish/Subscribe paradigm: Why must message classes not know about their subscribers?

    - by carleeto
    From Wikipedia: "Publish/subscribe (or pub/sub) is a messaging paradigm where senders (publishers) of messages are not programmed to send their messages to specific receivers (subscribers). Rather, published messages are characterized into classes, without knowledge of what (if any) subscribers there may be" I can understand why a sender must not be programmed to send its message to a specific receiver. But why must published messages be classes that do not have knowledge of their subscribers? It would seem that once the messaging system itself is in place, what typically changes as software evolves is the messages sent, the publishers and the receivers. Keeping the messages separate from the subscribers seems to imply that the subscription model might also change. Is this the reason? Also, does this occur in the real world? I realize this may be a basic question, but I'm trying to understand this paradigm and your replies are very much appreciated.

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  • How to model file system operations with REST?

    - by massive
    There are obvious counterparts for some of file systems' basic operations (eg. ls and rm), but how would you implement not straightforwardly RESTful actions such as cp or mv? As answers to the question REST services - exposing non-data “actions” suggest, the preferred way of implementing cp would include GETting the resource, DELETing it and PUTting it back again with a new name. But what if I would need to do it efficiently? For instance, if the resource's size would be huge? How would I eliminate the superfluous transmission of resource's payload to client and back to the originating server? Here is an illustration. I have a resource: /videos/my_videos/2-gigabyte-video.avi and I want copy it into a new resource: /videos/johns_videos/copied-2-gigabyte-video.avi How would I implement the copy, move or other file system actions the RESTful way? Or is there even a proper way? Am I doing it all wrong?

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  • Parallel programming, are we not learning from history again?

    - by mezmo
    I started programming because I was a hardware guy that got bored, I thought the problems being solved in the software side of things were much more interesting than those in hardware. At that time, most of the electrical buses I dealt with were serial, some moving data as fast as 1.5 megabit!! ;) Over the years these evolved into parallel buses in order to speed communication up, after all, transferring 8/16/32/64, whatever bits at a time incredibly speeds up the transfer. Well, our ability to create and detect state changes got faster and faster, to the point where we could push data so fast that interference between parallel traces or cable wires made cleaning the signal too expensive to continue, and we still got reasonable performance from serial interfaces, heck some graphics interfaces are even happening over USB for a while now. I think I'm seeing a like trend in software now, our processors were getting faster and faster, so we got good at building "serial" software. Now we've hit a speed bump in raw processor speed, so we're adding cores, or "traces" to the mix, and spending a lot of time and effort on learning how to properly use those. But I'm also seeing what I feel are advances in things like optical switching and even quantum computing that could take us far more quickly that I was expecting back to the point where "serial programming" again makes the most sense. What are your thoughts?

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  • What considerations should be made when creating a reporting framework for a business?

    - by Andrew Dunaway
    It's a pretty classic problem. The company I work for has numerous business reports that are used to track sales, data feeds, and various other metrics. Of course this also means that there is a conglomerate of disparate frameworks, ASP.net pages, and areas where these reports can be found. There have been some attempts at consolidating these into a single entity, but nothing has stuck yet. Since this is a common problem, and I am sure solved innumerable times, I wanted to see what others have done. For the most part these can be boiled down to the following pieces: A SQL query against our database to gather data A presentation of data, generally in a data grid Filtering that can vary based on data types and the business needs Some way to organize the reports, a single drop down gets long and unmanageable quickly A method to download data to alter further, perhaps a csv file My first thought was to create a framework in Silverlight with Linq to Sql. Mainly just because I like it and want to play with it which probably is not the best reason. I also thought the controls grant a lot of functionality like sorting, dragging columns, etc. I was also curious about the printing in Silverlight 4. Which brings me around to my original question, what is the best way to do this? Is there a package out there I can just buy that will do it for me? The Silverlight approach seems pretty easy, after it's setup and templated, but maybe it's a bad idea and I can learn from someone else?

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  • Running a sharded DB from a single machine

    - by ming yeow
    This sounds kinda dumb, but I have a sharded DB that I no longer think I need to run on 2 machines, and would like to run on one single machine instead. Any ideas on how that can potentially be done? There are lots of resources on how i can achieve the converse, but very little on how this can be done

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  • What is the business case for a dependency injection (DI) framework?

    - by kalkie
    At my company we want to start using a dependency injection (DI) framework for managing our dependencies. I have some difficulty with explaining the business value of such a framework. Currently I have come up with these reasons. Less source code, delete all the builder patterns in the code. Increase in flexibility. Easier to switch dependencies. Better separation of concern. The framework is responsible for creating instances instead of our code. Has anybody else had to persuade management? How did you do that? What reasons did you use?

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  • STLifying C++ classes

    - by shambulator
    I'm trying to write a class which contains several std::vectors as data members, and provides a subset of vector's interface to access them: class Mesh { public: private: std::vector<Vector3> positions; std::vector<Vector3> normals; // Several other members along the same lines }; The main thing you can do with a mesh is add positions, normals and other stuff to it. In order to allow an STL-like way of accessing a Mesh (add from arrays, other containers, etc.), I'm toying with the idea of adding methods like this: public: template<class InIter> void AddNormals(InIter first, InIter last); Problem is, from what I understand of templates, these methods will have to be defined in the header file (seems to make sense; without a concrete iterator type, the compiler doesn't know how to generate object code for the obvious implementation of this method). Is this actually a problem? My gut reaction is not to go around sticking huge chunks of code in header files, but my C++ is a little rusty with not much STL experience outside toy examples, and I'm not sure what "acceptable" C++ coding practice is on this. Is there a better way to expose this functionality while retaining an STL-like generic programming flavour? One way would be something like this: (end list) class RestrictedVector<T> { public: RestrictedVector(std::vector<T> wrapped) : wrapped(wrapped) {} template <class InIter> void Add(InIter first, InIter last) { std::copy(first, last, std::back_insert_iterator(wrapped)); } private: std::vector<T> wrapped; }; and then expose instances of these on Mesh instead, but that's starting to reek a little of overengineering :P Any advice is greatly appreciated!

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  • Where do you find images and graphics for your softwares ?

    - by ereOn
    Hi, As a programmer, I'm sure some of you already experienced the same problem: You create a good software (free, open-source, or for friend-only diffusion, whatever) relying on good code and good ideas but since you're a programmer and not an image designer, your program looks just bad. While it seems pretty easy to find motivated developpers to join for free an open-source project, it seems quite hard to find a single free graphic designer. What free and good resources do you usually use for your programs/websites ? Do you have any cool tip that you're willing to share ?

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  • A cross-platform application WPF, ASP.NET, Silverlight, WP7, XAML

    - by J. Lennon
    Considering the fact that all applications will interact with the web project (which will use the cloud or web services).. Is there any way to share my class models between applications? If yes, what is the best way to do it? About sending / receiving data from the Webservice, serialize and deserialize, how can I do this in a simple way without having to manually populate the objects? Any information about this applications would be really helpful!

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  • What should layers in dotnet application ?

    - by haansi
    I am using layered architecture in dotnet (mostly I work on web projects). I am confuse what layers should I use ? I have small idea that there should be the following layers. user interface customer types (custom entities) business logic layer data access layer My purpose is sure quality of work and maximum re-usability of code. some one suggested to add common types layer in it. Please guide me what should be layers ? and in each layer what part should go ?

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  • How do I manipulate a tree of immutable objects?

    - by Frederik
    I'm building an entire application out of immutable objects so that multi-threading and undo become easier to implement. I'm using the Google Collections Library which provides immutable versions of Map, List, and Set. My application model looks like a tree: Scene is a top-level object that contains a reference to a root Node. Each Node can contain child Nodes and Ports. An object graph might look like this: Scene | +-- Node | +-- Node | +- Port +-- Node | +- Port +- Port If all of these objects are immutable, controlled by a top-level SceneController object: What is the best way to construct this hierarchy? How would I replace an object that is arbitrarily deep in the object tree? Is there a way to support back-links, e.g. a Node having a "parent" attribute?

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  • How to construct objects based on XML code?

    - by the_drow
    I have XML files that are representation of a portion of HTML code. Those XML files also have widget declarations. Example XML file: <message id="msg"> <p> <Widget name="foo" type="SomeComplexWidget" attribute="value"> inner text here, sets another attribute or inserts another widget to the tree if needed... </Widget> </p> </message> I have a main Widget class that all of my widgets inherit from. The question is how would I create it? Here are my options: Create a compile time tool that will parse the XML file and create the necessary code to bind the widgets to the needed objects. Advantages: No extra run-time overhead induced to the system. It's easy to bind setters. Disadvantages: Adds another step to the build chain. Hard to maintain as every widget in the system should be added to the parser. Use of macros to bind the widgets. Complex code Find a method to register all widgets into a factory automatically. Advantages: All of the binding is done completely automatically. Easier to maintain then option 1 as every new widget will only need to call a WidgetFactory method that registers it. Disadvantages: No idea how to bind setters without introducing a maintainability nightmare. Adds memory and run-time overhead. Complex code What do you think is better? Can you guys suggest a better solution?

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  • The best way to structure this database?

    - by James P
    At the moment I'm doing this: gems(id, name, colour, level, effects, source) id is the primary key and is not auto-increment. A typical row of data would look like this: id => 40153 name => Veiled Ametrine colour => Orange level => 80 effects => +12 sp, +10 hit source => Ametrine (Some of you gamers might see what I'm doing here :) ) But I realise this could be sorted a lot better. I have studied database relationships and secondary keys in my A-Level computing class but never got as far as to set one up properly. I just need help with how this database should be organised, like what tables should have what data with what secondary and foreign keys? I was thinking maybe 3 tables: gem, effects, source. Which then have relationships to each other? Can anyone shed some light on this? Is a complex way like I'm proposing really the way to go or should I just carry on with what I'm doing? Cheers.

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