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  • Vlans and subinterfaces

    - by Adeodatus
    I've inherited a moderate size network that I'm trying to bring some sanity to. Basically, its 8 public class Cs and a slew of private ranges all on one vlan (vlan1, of course). Most of the network is located throughout dark sites. I need to start separating some of the network. I've changed the ports from the main cisco switch (3560) to the cisco router (3825) and the other remote switches to trunking with dot1q encapsulation. I'd like to start moving a few select subnets to different vlans. To get some of the different services provided on our address space (and to separate customers) on to different vlans, do I need to create a subinterface on the router for each vlan and, if so, how do I get the switch port to work on a specific vlan? Keep in mind, these are dark sites and geting console access is difficult if not impossible at the moment. I was planning on creating a subinterface on the router for each vlan then setting the ports with services I want to move to a different vlan to allow only that vlan. Example of vlan3: 3825: interface GigabitEthernet0/1.3 description Vlan-3 encapsulation dot1Q 3 ip address 192.168.0.81 255.255.255.240 the connection between the switch and router: interface GigabitEthernet0/48 description Core-router switchport trunk encapsulation dot1q switchport mode trunk show interfaces gi0/48 switchport Name: Gi0/48 Switchport: Enabled Administrative Mode: trunk Operational Mode: trunk Administrative Trunking Encapsulation: dot1q Operational Trunking Encapsulation: dot1q Negotiation of Trunking: On Access Mode VLAN: 1 (default) Trunking Native Mode VLAN: 1 (default) Administrative Native VLAN tagging: enabled Voice VLAN: none Administrative private-vlan host-association: none Administrative private-vlan mapping: none Administrative private-vlan trunk native VLAN: none Administrative private-vlan trunk Native VLAN tagging: enabled Administrative private-vlan trunk encapsulation: dot1q Administrative private-vlan trunk normal VLANs: none Administrative private-vlan trunk private VLANs: none Operational private-vlan: none Trunking VLANs Enabled: ALL Pruning VLANs Enabled: 2-1001 Capture Mode Disabled Capture VLANs Allowed: ALL Protected: false Unknown unicast blocked: disabled Unknown multicast blocked: disabled Appliance trust: none So, if the boxen hanging off of gi0/18 on the 3560 are on an unmanaged layer2 switch and all within the 192.168.0.82-95 range and are using 192.168.0.81 as their gateway, what is left to do, especially to gi0/18, to get this working on vlan3? Are there any recommendations for a better setup without taking everything offline?

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  • Access to File being restricted after Ubuntu crashed

    - by Tim
    My Ubuntu 8.10 crashed due to the overheating problem of the CPU when I am opening some directory and intend to do some file transfer under Nautilus. After reboot, under gnome, all the files cannot be removed, their properties cannot be viewed and they can only be opened, although all are still fine under terminal. I was wondering why is that and how can I fix it? Thanks and regards UPdate $ cat /etc/mtab /dev/sda7 / ext3 rw,relatime,errors=remount-ro 0 0 tmpfs /lib/init/rw tmpfs rw,nosuid,mode=0755 0 0 /proc /proc proc rw,noexec,nosuid,nodev 0 0 sysfs /sys sysfs rw,noexec,nosuid,nodev 0 0 varrun /var/run tmpfs rw,nosuid,mode=0755 0 0 varlock /var/lock tmpfs rw,noexec,nosuid,nodev,mode=1777 0 0 udev /dev tmpfs rw,mode=0755 0 0 tmpfs /dev/shm tmpfs rw,nosuid,nodev 0 0 devpts /dev/pts devpts rw,noexec,nosuid,gid=5,mode=620 0 0 fusectl /sys/fs/fuse/connections fusectl rw 0 0 lrm /lib/modules/2.6.27-15-generic/volatile tmpfs rw,mode=755 0 0 /dev/sda8 /home ext3 rw,relatime 0 0 /dev/sda2 /windows-c vfat rw,utf8,umask=007,gid=46 0 0 /dev/sda5 /windows-d fuseblk rw,allow_other,blksize=4096 0 0 securityfs /sys/kernel/security securityfs rw 0 0 binfmt_misc /proc/sys/fs/binfmt_misc binfmt_misc rw,noexec,nosuid,nodev 0 0 gvfs-fuse-daemon /home/tim/.gvfs fuse.gvfs-fuse-daemon rw,nosuid,nodev,user=tim 0 0

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  • Find whether TV supports S Video

    - by Vik
    Hello Freinds I have a TV (some unknown model) which has 3 sockets to insert 3 wires red, yellow and white. A DVD Player can be connected to the TV using sockets and the TV displays that the TV is in AV mode when DVD is running. Now i have a Desktop which has a S Video Port and i have a wire to connect the S Video port from my computer to those red, yellow and white sockets using appropriate pins. Now i have searched all over the remote and it does not switches to S Video Mode, it has only 2 modes of operation i.e. 1 Cable Connection (Third Party DTH Receiver receives channels and i pay subscription) and 2 AV Mode. It does not have S Video Mode or any other mode. Now my question is whether i can connect the S Video cable from my desktop to the above described TV or i should look for a new TV if i wish to connect the S Video from Computer to TV or there is any sort of converter that can help? I did tried connecting the S Video cable from Desktop to TV, but it did'nt worked. TV kept on displaying Blue Screen of AV Mode. Regards

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  • Add Windows 7’s AeroSnap Feature to Vista and XP

    - by Asian Angel
    Are you using Windows Vista or XP and want that Windows 7 AeroSnap goodness on your own system? Then join us as we look at AeroSnap for Windows Vista and XP. Note: Requires .NET Framework 2.0 or higher (link provided at bottom of article). Setup What exactly does AeroSnap do you might ask…here is a quote directly from the website: “AeroSnap is a simple but powerful application that allows you to resize, arrange or maximize your desktop windows with just drag’n'drop. Simply drag a window to a side of your desktop to snap it or drag it to the top to maximize. When you drag it back to the last position, the last window size will be restored.” As soon as you have finished installing AeroSnap and started it for the first time the only item that will be visible is the “System Tray Icon”. Before going any further you should take a moment to view and make any desired adjustments in the “Options”. Note: AeroSnap works with multiple monitors. You may want to have AeroSnap start with Windows each time but the really nice setting to enable here is the “Snap Preview”. If you are using AeroSnap on Vista and have Aero enabled this will really be nice. The second portion may be of interest for those who would like to enable the keyboard shortcut function. One point worth noting about this screen is that the highest number of pixels from the screen’s edge that you can set AeroSnap for is 20 pixels. AeroSnap in Action AeroSnap is extremely easy to use…just grab the top of an app window and drag it to the left, right, or top of your screen. Since we installed this on Windows Vista we made certain to enable the “Snap Preview” in the “Options”.  We started off with dragging our Firefox 3.7 window towards the left…once we got close to the edge of the screen you can see that the left half of the screen temporarily “shaded over”. Note: The “Snap Preview” displays on the left and right movements but not the top movement. Releasing Firefox snapped it right into the “shaded over” part of the screen. The great thing about AeroSnap is that it is really easy to return the app window to it former size…all that you have to do is simply click on and grab the top portion of the app window. Moving Firefox towards the top of our screen and… It quickly snaps into filling the screen. One thing that we did notice is that the window did not “Maximize” as per the function for the button in the upper right corner. Dragging towards the right side now… And snap! Tucked in all nice and neat… You can minimize the app windows to the Taskbar and they will return to their previous “snap area” when “maximized” again. Conclusion If you have been wanting to add Windows 7’s AeroSnap goodness to your Vista and XP systems then you should definitely give this app a try. AeroSnap is very easy to set up and operate… Links Download AeroSnap for Windows Vista & XP Download the .NET Framework Similar Articles Productive Geek Tips Using Windows 7 or Vista System RestoreRoundup: 16 Tweaks to Windows Vista Look & FeelSelect Files using Check Boxes in Windows VistaSpeed up Your Windows Vista Computer with ReadyBoostHow-To Geek Bounty: $103.24(Paid!) for Active Desktop for Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Add a Custom Title in IE using Spybot or Spyware Blaster When You Need to Hail a Taxi in NYC Live Map of Marine Traffic NoSquint Remembers Site Specific Zoom Levels (Firefox) New Firefox release 3.6.3 fixes 1 Critical bug Dark Side of the Moon (8-bit)

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  • How to Speed Up Any Android Phone By Disabling Animations

    - by Chris Hoffman
    Android phones — and tablets, too — display animations when moving between apps and screens. These animations look very slick, but they waste time — especially on fast phones, which could switch between apps instantly if not for the animations. Disabling these animations will speed up navigating between different apps and interface screens on your phone, saving you time. You can also speed up the animations if you’d rather see them. Access the Developer Options Menu First, we’ll need to access the Developer Options menu. It’s hidden by default so Android users won’t stumble across it unless they’re actually looking for it. To access the Developer Options menu, open the Settings screen, scroll down to the bottom of the list, and tap the About phone or About tablet option. Scroll down to the Build number field and tap it repeatedly. Eventually, you’ll see a message appear saying “You are now a developer!”. The Developer options submenu now appears on the Settings screen. You’ll find it near the bottom of the list, just above the About phone or About tablet option. Disable Interface Animations Open the Developer Options screen and slide the switch at the top of the screen to On. This allows you to change the hidden options on this screen. If you ever want to re-enable the animations and revert your changes, all you have to do is slide the Developer Options switch back to Off. Scroll down to the Drawing section. You’ll find the three options we want here — Window animation scale, Transition animation scale, and Animator duration scale. Tap each option and set it to Animation off to disable the associated animations. If you’d like to speed up the animations without disabling them entirely, select the Animation .5x option instead. If you’re feeling really crazy, you can even select longer animation durations. You can make the animations take as much as ten times longer with the Animation 10x setting. The Animator duration scale option applies to the transition animation that appears when you tap the app drawer button on your home screen.  Your change here won’t take effect immediately — you’ll have to restart Android’s launcher after changing the Animator duration scale setting. To restart Android’s launcher, open the Settings screen, tap Apps, swipe over to the All category, scroll down, and tap the Launcher app. Tap the Force stop button to forcibly close the launcher, then tap your device’s home button to re-launch the launcher. Your app drawer will now open immediately, too. Now whenever you open an app or transition to a new screen, it will pop up as quickly as possible — no waiting for animations and wasting processing power rendering them. How much of a speed improvement you’ll see here depends on your Android device and how fast it is. On our Nexus 4, this change makes many apps appear and become usable instantly if they’re running in the background. If you have a slower device, you may have to wait a moment for apps to be usable. That’s one of the big reasons why Android and other operating systems use animations. Animations help paper over delays that can occur while the operating system loads the app.     

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  • Graphics trouble after resuming from hibernate or suspend

    - by Voyagerfan5761
    I have a Dell Inspiron 2650 (with NVidia graphics, using nouveau drivers) that I'm using to try out Ubuntu. It's all great, except that Hibernate and Suspend aren't usable. Yes, I know that questions about power-save issues are rampant in the Linux support universe, but it seems that every time I find a solution it's for a very specific hardware combination and doesn't apply to me. So anyway, here goes. When I resume from either power-saving mode, I'll get graphics problems anywhere on the range from a few scattered random-colored pixels that won't change; all the way to full-screen patterns that don't change as I move the mouse, hit keys on the keyboard, or even bring up the shutdown dialog using the power button. Those full-screen issues (which may involve stripes with random pixels, partial black screen, or both) always end in me forcing the machine to shut down by holding the power button. I haven't done much testing yet to determine what severity level is most commonly associated with each mode, but I do avoid using either power-save option because of these issues. I'll add info on my hardware as I can gather it (no home internet connection, and this laptop is tethered to my desk by a dead battery and casing degradation). Please feel free to request something specific in the question comments. Hardware Info See this hardinfo report for my system's hardware configuration. (No, my username is not "myuser"; I sanitized hardinfo's output before publishing it.) Screenshots These screenshots are from a relatively mild occurrence, which happened after the second hibernation I took that session. The first one worked great, though I used the wireless card and Firefox heavily between the two hibernation attempts. Take a look at what happened when I opened my home directory in Nautilus and scrolled it: See below for the situations I've tested so far. The real trouble comes when the machine resumes to an unusable state; in such cases I can't even unlock the screen or properly reboot, much less take a screenshot. I have a hunch that putting a CD in the drive will cause such major failures, and I will try that at some point; see related question. Situations Tested Maverick (10.10) Suspend Seems to suspend nicely with nothing running Seems to suspend nicely with flash drive plugged in On resume from suspend with no flash drive, Terminal and gedit running: Funky graphics on top of log output, then blank screen with pixelated cursor; no response to power button (normally will shutdown 60 seconds later) Hibernate Seems to hibernate nicely with nothing running Seems to hibernate nicely with a few apps (Terminal, Mouse preferences) running Seems to not hibernate when flash drive plugged in Seems to not hibernate when System Monitor is running Have encountered failed hibernation (after several hours and one successful hibernate/thaw cycle) with no external media connected and no programs running except normal background stuff Natty LiveCD (11.04_2010-12-22) When I tested it, Natty wouldn't stay logged in. It played part of the login sound and then [ OK ] appeared in the top right corner (white-on-black terminal text) for a few seconds. Then it kicked me back to the Unlock screen. It did that four times before I gave up and just tested suspend from the Unlock screen. Suspend Resumed to vertical gray and black lines 2px (?) wide, then shifted to vertical "jail bars" of black over a black screen with above-described random pixels and mouse pointer. No apparent response to input from mouse (clicking randomly). Keyboard and touchpad unrecognized.

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  • Parallelism in .NET – Part 12, More on Task Decomposition

    - by Reed
    Many tasks can be decomposed using a Data Decomposition approach, but often, this is not appropriate.  Frequently, decomposing the problem into distinctive tasks that must be performed is a more natural abstraction. However, as I mentioned in Part 1, Task Decomposition tends to be a bit more difficult than data decomposition, and can require a bit more effort.  Before we being parallelizing our algorithm based on the tasks being performed, we need to decompose our problem, and take special care of certain considerations such as ordering and grouping of tasks. Up to this point in this series, I’ve focused on parallelization techniques which are most appropriate when a problem space can be decomposed by data.  Using PLINQ and the Parallel class, I’ve shown how problem spaces where there is a collection of data, and each element needs to be processed, can potentially be parallelized. However, there are many other routines where this is not appropriate.  Often, instead of working on a collection of data, there is a single piece of data which must be processed using an algorithm or series of algorithms.  Here, there is no collection of data, but there may still be opportunities for parallelism. As I mentioned before, in cases like this, the approach is to look at your overall routine, and decompose your problem space based on tasks.  The idea here is to look for discrete “tasks,” individual pieces of work which can be conceptually thought of as a single operation. Let’s revisit the example I used in Part 1, an application startup path.  Say we want our program, at startup, to do a bunch of individual actions, or “tasks”.  The following is our list of duties we must perform right at startup: Display a splash screen Request a license from our license manager Check for an update to the software from our web server If an update is available, download it Setup our menu structure based on our current license Open and display our main, welcome Window Hide the splash screen The first step in Task Decomposition is breaking up the problem space into discrete tasks. This, naturally, can be abstracted as seven discrete tasks.  In the serial version of our program, if we were to diagram this, the general process would appear as: These tasks, obviously, provide some opportunities for parallelism.  Before we can parallelize this routine, we need to analyze these tasks, and find any dependencies between tasks.  In this case, our dependencies include: The splash screen must be displayed first, and as quickly as possible. We can’t download an update before we see whether one exists. Our menu structure depends on our license, so we must check for the license before setting up the menus. Since our welcome screen will notify the user of an update, we can’t show it until we’ve downloaded the update. Since our welcome screen includes menus that are customized based off the licensing, we can’t display it until we’ve received a license. We can’t hide the splash until our welcome screen is displayed. By listing our dependencies, we start to see the natural ordering that must occur for the tasks to be processed correctly. The second step in Task Decomposition is determining the dependencies between tasks, and ordering tasks based on their dependencies. Looking at these tasks, and looking at all the dependencies, we quickly see that even a simple decomposition such as this one can get quite complicated.  In order to simplify the problem of defining the dependencies, it’s often a useful practice to group our tasks into larger, discrete tasks.  The goal when grouping tasks is that you want to make each task “group” have as few dependencies as possible to other tasks or groups, and then work out the dependencies within that group.  Typically, this works best when any external dependency is based on the “last” task within the group when it’s ordered, although that is not a firm requirement.  This process is often called Grouping Tasks.  In our case, we can easily group together tasks, effectively turning this into four discrete task groups: 1. Show our splash screen – This needs to be left as its own task.  First, multiple things depend on this task, mainly because we want this to start before any other action, and start as quickly as possible. 2. Check for Update and Download the Update if it Exists - These two tasks logically group together.  We know we only download an update if the update exists, so that naturally follows.  This task has one dependency as an input, and other tasks only rely on the final task within this group. 3. Request a License, and then Setup the Menus – Here, we can group these two tasks together.  Although we mentioned that our welcome screen depends on the license returned, it also depends on setting up the menu, which is the final task here.  Setting up our menus cannot happen until after our license is requested.  By grouping these together, we further reduce our problem space. 4. Display welcome and hide splash - Finally, we can display our welcome window and hide our splash screen.  This task group depends on all three previous task groups – it cannot happen until all three of the previous groups have completed. By grouping the tasks together, we reduce our problem space, and can naturally see a pattern for how this process can be parallelized.  The diagram below shows one approach: The orange boxes show each task group, with each task represented within.  We can, now, effectively take these tasks, and run a large portion of this process in parallel, including the portions which may be the most time consuming.  We’ve now created two parallel paths which our process execution can follow, hopefully speeding up the application startup time dramatically. The main point to remember here is that, when decomposing your problem space by tasks, you need to: Define each discrete action as an individual Task Discover dependencies between your tasks Group tasks based on their dependencies Order the tasks and groups of tasks

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  • Day 4 - Game Sprites In Action

    - by dapostolov
    Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes. Quick notes on the last session: The most important thing I wanted to point out were the following methods:           spriteBatch.Begin(SpriteBlendMode.AlphaBlend);           spriteBatch.Draw(sprite, position, Color.White);           spriteBatch.End(); The spriteBatch object is used to draw Textures and a 2D texture is called a Sprite A texture is generally an image, which is called an Asset in XNA The Draw Method in the Game1.cs is looped (until exit) and utilises the spriteBatch object to draw a Scene To begin drawing a Scene you call the Begin Method. To end a Scene you call the End Method. And to place an image on the Scene you call the Draw method. The most simple implementation of the draw method is:           spriteBatch.Draw(sprite, position, Color.White); 1) sprite - the 2D texture you loaded to draw 2) position - the 2d vector, a set of x & y coordinates 3) Color.White - the tint to apply to the texture, in this case, white light = nothing, nada, no tint. Game Sprites In Action! Today, I played around with Draw methods to get comfortable with their "quirks". The following is an example of the above draw method, but with more parameters available for us to use. Let's investigate!             spriteBatch.Draw(sprite, position2, null, Color.White, MathHelper.ToRadians(45.0f), new Vector2(sprite.Width / 2, sprite.Height / 2), 1.0F, SpriteEffects.None, 0.0F); The parameters (in order): 1) sprite  the texture to display 2) position2 the position on the screen / scene this can also be a rectangle 3) null the portion of the image to display within an image null = display full image this is generally used for animation strips / grids (more on this below) 4) Color.White Texture tinting White = no tint 5) MathHelper.ToRadians(45.0f) rotation of the object, in this case 45 degrees rotates from the set plotting point. 6) new Vector(0,0) the plotting point in this case the top left corner the image will rotate from the top left of the texture in the code above, the point is set to the middle of the image. 7) 1.0f Image scaling (1x) 8) SpriteEffects.None you can flip the image horizontally or vertically 9) 0.0f The z index of the image. 0 = closer, 1 behind? And playing around with different combinations I was able to come up with the following whacky display:   Checking off Yesterdays Intention List: learn game development terminology (in progress) - We learned sprite, scene, texture, and asset. how to place and position (rotate) a static image on the screen (completed) - The thing to note was, it's was in radians and I found a cool helper method to convert degrees into radians. Also, the image rotates from it's specified point. how to layer static images on the screen (completed) - I couldn't seem to get the zIndex working, but one things for sure, the order you draw the image in also determines how it is rendered on the screen. understand image scaling (in progress) - I'm not sure I have this fully covered, but for the most part plug a number in the scaling field and the image grows / shrinks accordingly. can we reuse images? (completed) - yes, I loaded one image and plotted the bugger all over the screen. understand how framerate is handled in XNA (in progress) - I hacked together some code to display the framerate each second. A framerate of 60 appears to be the standard. Interesting to note, the GameTime object does provide you with some cool timing capabilities, such as...is the game running slow? Need to investigate this down the road. how to display text , basic shapes, and colors on the screen (in progress) - i got text rendered on the screen, and i understand containing rectangles. However, I didn't display "shapes" & "colors" how to interact with an image (collision of user input?) (todo) how to animate an image and understand basic animation techniques (in progress) - I was able to create a stripe animation of numbers ranging from 1 - 4, each block was 40 x 40 pixles for a total stripe size of 160 x 40. Using the portion (source Rectangle) parameter, i limited this display to each section at varying intervals. It was interesting to note my first implementation animated at rocket speed. I then tried to create a smoother animation by limiting the redraw capacity, which seemed to work. I guess a little more research will have to be put into this for animating characters / scenes. how to detect colliding images or screen edges (todo) - but the rectangle object can detect collisions I believe. how to manipulate the image, lets say colors, stretching (in progress) - I haven't figured out how to modify a specific color to be another color, but the tinting parameter definately could be used. As for stretching, use the rectangle object as the positioning and the image will stretch to fit! how to focus on a segment of an image...like only displaying a frame on a film reel (completed) - as per basic animation techniques what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) (todo) Tomorrows Intention Tomorrow I am going to take a stab at rendering a game menu and from there I'm going to investigate how I can improve upon the code and techniques. Intention List: Render a menu, fancy or not Show the mouse cursor Hook up click event A basic animation of somesort Investigate image / menu techniques D.

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  • How do I rotate my monitor using xorg?

    - by user1106405
    I have just installed KUbuntu 12.10, and I am attempting to rotate my monitor 90 deg to the left. When I add the option to rotate, the monitor seems to ignore the directive. I'm currently using dual 02:00.0 VGA compatible controller: NVIDIA Corporation GF104 [GeForce GTX 460] (rev a1) 03:00.0 VGA compatible controller: NVIDIA Corporation GF104 [GeForce GTX 460] (rev a1) and NVidia driver version 310 My xorg.conf is as follows: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 304.51 (buildd@komainu) Fri Oct 12 12:53:49 UTC 2012 # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 310.14 ([email protected]) Tue Oct 9 13:04:01 PDT 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 1280 0 Screen 1 "Screen1" RightOf "Screen0" Screen 2 "Screen2" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Samsung SyncMaster" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 60.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor1" VendorName "Unknown" ModelName "DELL 1908WFP" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 EndSection Section "Monitor" Identifier "Monitor2" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:2:0:0" Screen 0 EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:2:0:0" Screen 1 EndSection Section "Device" Identifier "Device2" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:3:0:0" EndSection Section "Screen" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: 1920x1200 +0+0; DFP-0: 1920x1200_60 +0+0; DFP-0: 1600x1200 +0+0; DFP-0: 1600x1200_60 +0+0; DFP-0: 1280x1024 +0+0; DFP-0: 1280x1024_60 +0+0; DFP-0: 1280x960 +0+0; DFP-0: 1280x960_60 +0+0; DFP-0: 1024x768 +0+0; DFP-0: 1024x768_60 +0+0; DFP-0: 800x600 +0+0; DFP-0: 800x600_60 +0+0; DFP-0: 800x600_56 +0+0; DFP-0: 640x480 +0+0; DFP-0: 640x480_60 +0+0; DFP-0: nvidia-auto-select @1920x1080 +0+0; DFP-0: nvidia-auto-select @1920x720 +0+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: 1920x1200 +0+0; DFP-0: 1920x1200_60 +0+0; DFP-0: 1600x1200 +0+0; DFP-0: 1600x1200_60 +0+0; DFP-0: 1280x1024 +0+0; DFP-0: 1280x1024_60 +0+0; DFP-0: 1280x960 +0+0; DFP-0: 1280x960_60 +0+0; DFP-0: 1024x768 +0+0; DFP-0: 1024x768_60 +0+0; DFP-0: 800x600 +0+0; DFP-0: 800x600_60 +0+0; DFP-0: 800x600_56 +0+0; DFP-0: 640x480 +0+0; DFP-0: 640x480_60 +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-2: nvidia-auto-select +0+0" Option "Rotate" "left" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Device2" Monitor "Monitor2" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Enable" EndSection Edit: If I delete the xorg.conf and reboot, I am able to rotate my monitor, however, my third monitor is not recognized: Screen 0: minimum 8 x 8, current 3360 x 1200, maximum 16384 x 16384 DVI-I-0 disconnected (normal left inverted right x axis y axis) DVI-I-1 disconnected (normal left inverted right x axis y axis) DVI-I-2 connected 1920x1200+0+0 (normal left inverted right x axis y axis) 518mm x 324mm 1920x1200 60.0*+ 1600x1200 60.0 1280x1024 60.0 1280x960 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 HDMI-0 disconnected (normal left inverted right x axis y axis) DVI-I-3 connected 1440x900+1920+0 (normal left inverted right x axis y axis) 408mm x 255mm 1440x900 59.9*+ 75.0 1280x1024 75.0 60.0 1280x800 59.8 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 56.2 640x480 75.0 72.8 59.9

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  • How much multiple style sheets slow down to website?

    - by metal-gear-solid
    Here is 3 css file (one is only for IE) <link rel="stylesheet" href="css/blueprint/screen.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/print.css" type="text/css" media="print"> <!--[if lt IE 8]><link rel="stylesheet" href="css/blueprint/ie.css" type="text/css" media="screen, projection"><![endif]--> If i keep divide scree.css into these css in my website Now it will be 6 css ( one is only for IE) <link rel="stylesheet" href="css/blueprint/reset.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/grid.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/typography.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/forms.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/print.css" type="text/css" media="print"> <!--[if lt IE 8]><link rel="stylesheet" href="css/blueprint/ie.css" type="text/css" media="screen, projection"><![endif]--> If i go for method two for a website even after production . Does it really slowdown the website page loading speed? if yes then how much? How much these 3 extra style sheet will affect site performance?

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  • 'Please wait' screen between pages in C# ASP.NET. Best practice?

    - by Glinkot
    Hi, I have a gridview with some imagebuttons, each of which kicks off a report page for that item. The report take 10-15 seconds to run, so I'd like a popup 'Generating report, please wait' type thing. I can think of a few ways but would like the opinion of those more experienced than I. The options I was considering: a) link my imagebutton to an intermediate page that says 'please wait', and then refer it onto the report page from there. Seems a bit clunky b) Investigate using jquery or similar. I have telerik controls, they have a few things but it isn't clear if any are suitable. c) Define some kind of CSS layer with a please wait warning on it, and make it visible as part of the button's onclick event d) Look into jquery or similar Any thoughts? Thanks!

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  • [AS3/C#] Byte encryption ( DES-CBC zero pad )

    - by mark_dj
    Hi there, Currently writing my own AMF TcpSocketServer. Everything works good so far i can send and recieve objects and i use some serialization/deserialization code. Now i started working on the encryption code and i am not so familiar with this stuff. I work with bytes , is DES-CBC a good way to encrypt this stuff? Or are there other more performant/secure ways to send my data? Note that performance is a must :). When i call: ReadAmf3Object with the decrypter specified i get an: InvalidOperationException thrown by my ReadAmf3Object function when i read out the first byte the Amf3TypeCode isn't specified ( they range from 0 to 16 i believe (Bool, String, Int, DateTime, etc) ). I got Typecodes varying from 97 to 254? Anyone knows whats going wrong? I think it has something to do with the encryption part. Since the deserializer works fine w/o the encryption. I am using the right padding/mode/key? I used: http://code.google.com/p/as3crypto/ as as3 encryption/decryption library. And i wrote an Async tcp server with some abuse of the threadpool ;) Anyway here some code: C# crypter initalization code System.Security.Cryptography.DESCryptoServiceProvider crypter = new DESCryptoServiceProvider(); crypter.Padding = PaddingMode.Zeros; crypter.Mode = CipherMode.CBC; crypter.Key = Encoding.ASCII.GetBytes("TESTTEST"); AS3 private static var _KEY:ByteArray = Hex.toArray(Hex.fromString("TESTTEST")); private static var _TYPE:String = "des-cbc"; public static function encrypt(array:ByteArray):ByteArray { var pad:IPad = new NullPad; var mode:ICipher = Crypto.getCipher(_TYPE, _KEY, pad); pad.setBlockSize(mode.getBlockSize()); mode.encrypt(array); return array; } public static function decrypt(array:ByteArray):ByteArray { var pad:IPad = new NullPad; var mode:ICipher = Crypto.getCipher(_TYPE, _KEY, pad); pad.setBlockSize(mode.getBlockSize()); mode.decrypt(array); return array; } C# read/unserialize/decrypt code public override object Read(int length) { object d; using (MemoryStream stream = new MemoryStream()) { stream.Write(this._readBuffer, 0, length); stream.Position = 0; if (this.Decrypter != null) { using (CryptoStream c = new CryptoStream(stream, this.Decrypter, CryptoStreamMode.Read)) using (AmfReader reader = new AmfReader(c)) { d = reader.ReadAmf3Object(); } } else { using (AmfReader reader = new AmfReader(stream)) { d = reader.ReadAmf3Object(); } } } return d; }

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  • WPF FlowDocument: force calculation of height etc. "off screen"

    - by Lars
    My target: a DocumentPaginator which takes a FlowDocument with a table, which splits the table to fit the pagesize and repeat the header/footer (special tagged TableRowGroups) on every page. For splitting the table I have to know the heights of its rows. While building the FlowDocument-table by code, the height/width of the TableRows are 0 (of course). If I assign this document to a FlowDocumentScrollViewer (PageSize is set), the heights etc. are calculated. Is this possible without using an UI-bound object? Instantiating a FlowDocumentScrollViewer which is not bound to a window doesn't force the pagination/calculation of the heights. This is how I determine the height of a TableRow (which works perfectly for documents shown by a FlowDocumentScrollViewer): FlowDocument doc = BuildNewDocument(); // what is the scrollviewer doing with the FlowDocument? FlowDocumentScrollViewer dv = new FlowDocumentScrollViewer(); dv.Document = doc; dv.Arrange(new Rect(0, 0, 0, 0)); TableRowGroup dataRows = null; foreach (Block b in doc.Blocks) { if (b is Table) { Table t = b as Table; foreach (TableRowGroup g in t.RowGroups) { if ((g.Tag is String) && ((String)g.Tag == "dataRows")) { dataRows = g; break; } } } if (dataRows != null) break; } if (dataRows != null) { foreach (TableRow r in dataRows.Rows) { double maxCellHeight = 0.0; foreach (TableCell c in r.Cells) { Rect start = c.ElementStart.GetCharacterRect(LogicalDirection.Forward); Rect end = c.ElementEnd.GetNextInsertionPosition(LogicalDirection.Backward).GetCharacterRect(LogicalDirection.Forward); double cellHeight = end.Bottom - start.Top; if (cellHeight > maxCellHeight) maxCellHeight = cellHeight; } System.Diagnostics.Trace.WriteLine("row " + dataRows.Rows.IndexOf(r) + " = " + maxCellHeight); } } Edit: I added the FlowDocumentScrollViewer to my example. The call of "Arrange" forces the FlowDocument to calculate its heights etc. I would like to know, what the FlowDocumentScrollViewer is doing with the FlowDocument, so I can do it without the UIElement. Is it possible?

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  • what does calling ´this´ outside of a jquery plugin refer to

    - by Richard
    Hi, I am using the liveTwitter plugin The problem is that I need to stop the plugin from hitting the Twitter api. According to the documentation I need to do this $("#tab1 .container_twitter_status").each(function(){ this.twitter.stop(); }); Already, the each does not make sense on an id and what does this refer to? Anyway, I get an undefined error. I will paste the plugin code and hope it makes sense to somebody MY only problem thusfar with this plugin is that I need to be able to stop it. thanks in advance, Richard /* * jQuery LiveTwitter 1.5.0 * - Live updating Twitter plugin for jQuery * * Copyright (c) 2009-2010 Inge Jørgensen (elektronaut.no) * Licensed under the MIT license (MIT-LICENSE.txt) * * $Date: 2010/05/30$ */ /* * Usage example: * $("#twitterSearch").liveTwitter('bacon', {limit: 10, rate: 15000}); */ (function($){ if(!$.fn.reverse){ $.fn.reverse = function() { return this.pushStack(this.get().reverse(), arguments); }; } $.fn.liveTwitter = function(query, options, callback){ var domNode = this; $(this).each(function(){ var settings = {}; // Handle changing of options if(this.twitter) { settings = jQuery.extend(this.twitter.settings, options); this.twitter.settings = settings; if(query) { this.twitter.query = query; } this.twitter.limit = settings.limit; this.twitter.mode = settings.mode; if(this.twitter.interval){ this.twitter.refresh(); } if(callback){ this.twitter.callback = callback; } // ..or create a new twitter object } else { // Extend settings with the defaults settings = jQuery.extend({ mode: 'search', // Mode, valid options are: 'search', 'user_timeline' rate: 15000, // Refresh rate in ms limit: 10, // Limit number of results refresh: true }, options); // Default setting for showAuthor if not provided if(typeof settings.showAuthor == "undefined"){ settings.showAuthor = (settings.mode == 'user_timeline') ? false : true; } // Set up a dummy function for the Twitter API callback if(!window.twitter_callback){ window.twitter_callback = function(){return true;}; } this.twitter = { settings: settings, query: query, limit: settings.limit, mode: settings.mode, interval: false, container: this, lastTimeStamp: 0, callback: callback, // Convert the time stamp to a more human readable format relativeTime: function(timeString){ var parsedDate = Date.parse(timeString); var delta = (Date.parse(Date()) - parsedDate) / 1000; var r = ''; if (delta < 60) { r = delta + ' seconds ago'; } else if(delta < 120) { r = 'a minute ago'; } else if(delta < (45*60)) { r = (parseInt(delta / 60, 10)).toString() + ' minutes ago'; } else if(delta < (90*60)) { r = 'an hour ago'; } else if(delta < (24*60*60)) { r = '' + (parseInt(delta / 3600, 10)).toString() + ' hours ago'; } else if(delta < (48*60*60)) { r = 'a day ago'; } else { r = (parseInt(delta / 86400, 10)).toString() + ' days ago'; } return r; }, // Update the timestamps in realtime refreshTime: function() { var twitter = this; $(twitter.container).find('span.time').each(function(){ $(this).html(twitter.relativeTime(this.timeStamp)); }); }, // Handle reloading refresh: function(initialize){ var twitter = this; if(this.settings.refresh || initialize) { var url = ''; var params = {}; if(twitter.mode == 'search'){ params.q = this.query; if(this.settings.geocode){ params.geocode = this.settings.geocode; } if(this.settings.lang){ params.lang = this.settings.lang; } if(this.settings.rpp){ params.rpp = this.settings.rpp; } else { params.rpp = this.settings.limit; } // Convert params to string var paramsString = []; for(var param in params){ if(params.hasOwnProperty(param)){ paramsString[paramsString.length] = param + '=' + encodeURIComponent(params[param]); } } paramsString = paramsString.join("&"); url = "http://search.twitter.com/search.json?"+paramsString+"&callback=?"; } else if(twitter.mode == 'user_timeline') { url = "http://api.twitter.com/1/statuses/user_timeline/"+encodeURIComponent(this.query)+".json?count="+twitter.limit+"&callback=?"; } else if(twitter.mode == 'list') { var username = encodeURIComponent(this.query.user); var listname = encodeURIComponent(this.query.list); url = "http://api.twitter.com/1/"+username+"/lists/"+listname+"/statuses.json?per_page="+twitter.limit+"&callback=?"; } $.getJSON(url, function(json) { var results = null; if(twitter.mode == 'search'){ results = json.results; } else { results = json; } var newTweets = 0; $(results).reverse().each(function(){ var screen_name = ''; var profile_image_url = ''; if(twitter.mode == 'search') { screen_name = this.from_user; profile_image_url = this.profile_image_url; created_at_date = this.created_at; } else { screen_name = this.user.screen_name; profile_image_url = this.user.profile_image_url; // Fix for IE created_at_date = this.created_at.replace(/^(\w+)\s(\w+)\s(\d+)(.*)(\s\d+)$/, "$1, $3 $2$5$4"); } var userInfo = this.user; var linkified_text = this.text.replace(/[A-Za-z]+:\/\/[A-Za-z0-9-_]+\.[A-Za-z0-9-_:%&\?\/.=]+/, function(m) { return m.link(m); }); linkified_text = linkified_text.replace(/@[A-Za-z0-9_]+/g, function(u){return u.link('http://twitter.com/'+u.replace(/^@/,''));}); linkified_text = linkified_text.replace(/#[A-Za-z0-9_\-]+/g, function(u){return u.link('http://search.twitter.com/search?q='+u.replace(/^#/,'%23'));}); if(!twitter.settings.filter || twitter.settings.filter(this)) { if(Date.parse(created_at_date) > twitter.lastTimeStamp) { newTweets += 1; var tweetHTML = '<div class="tweet tweet-'+this.id+'">'; if(twitter.settings.showAuthor) { tweetHTML += '<img width="24" height="24" src="'+profile_image_url+'" />' + '<p class="text"><span class="username"><a href="http://twitter.com/'+screen_name+'">'+screen_name+'</a>:</span> '; } else { tweetHTML += '<p class="text"> '; } tweetHTML += linkified_text + ' <span class="time">'+twitter.relativeTime(created_at_date)+'</span>' + '</p>' + '</div>'; $(twitter.container).prepend(tweetHTML); var timeStamp = created_at_date; $(twitter.container).find('span.time:first').each(function(){ this.timeStamp = timeStamp; }); if(!initialize) { $(twitter.container).find('.tweet-'+this.id).hide().fadeIn(); } twitter.lastTimeStamp = Date.parse(created_at_date); } } }); if(newTweets > 0) { // Limit number of entries $(twitter.container).find('div.tweet:gt('+(twitter.limit-1)+')').remove(); // Run callback if(twitter.callback){ twitter.callback(domNode, newTweets); } // Trigger event $(domNode).trigger('tweets'); } }); } }, start: function(){ var twitter = this; if(!this.interval){ this.interval = setInterval(function(){twitter.refresh();}, twitter.settings.rate); this.refresh(true); } }, stop: function(){ if(this.interval){ clearInterval(this.interval); this.interval = false; } } }; var twitter = this.twitter; this.timeInterval = setInterval(function(){twitter.refreshTime();}, 5000); this.twitter.start(); } }); return this; }; })(jQuery);

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  • ASP.NET How can I write a message on the screen without the end user removing it?

    - by LeeW
    I have written a ASP.NET program for a customer, I want to add a message similar to "Preview version, ABD Consulting" on the master.master page, I had thought to use Response.write but it messes up the look of the page as it seems to move page elemets. If I use a label the customer can remove it from the Master.master file, any suggestions? The customer is in a different country so I want to ensure I'm paid. Many thanks

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  • Use synergy with Physical KVM

    - by Mr. Man
    I am using synergy on a Linux Mint computer as the server with a Mac as the client. I also have a physical KVM switch. The problem I have is that when ever I switch the physical KVM to my Mac, synergy stops working as in the keyboard and mouse don't work with the Mac. Thanks in advance! EDIT: here are some logs: From the Mint machine: INFO: synergys.cpp,1042: Synergy server 1.3.1 on Linux 2.6.31-14-generic #48-Ubuntu SMP Fri Oct 16 14:04:26 UTC 2009 i686 DEBUG: synergys.cpp,1051: opening configuration synergy.conf DEBUG: synergys.cpp,1062: configuration read successfully DEBUG: CXWindowsScreen.cpp,847: XOpenDisplay(:0.0) DEBUG: CXWindowsScreenSaver.cpp,339: xscreensaver window: 0x00000000 DEBUG: CXWindowsScreen.cpp,117: screen shape: 0,0 1024x768 DEBUG: CXWindowsScreen.cpp,118: window is 0x03800004 DEBUG: CScreen.cpp,38: opened display DEBUG: CXWindowsScreen.cpp,679: registered hotkey F12 (id=efc9 mask=0000) as id=1 NOTE: synergys.cpp,500: started server INFO: CServer.cpp,1141: screen ubuntu shape changed NOTE: CClientListener.cpp,127: accepted client connection DEBUG: CClientProxy1_0.cpp,404: received client marks-mac.local info shape=-1024,0 2304x800 NOTE: CServer.cpp,278: client mac has connected INFO: CServer.cpp,447: switch from ubuntu to mac at -1024,393 INFO: CScreen.cpp,116: leaving screen DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWinavDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG302)DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDE47DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsrset=utf-8 (633), text/plain (462) DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added f DEBUG: CXWindCXWDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG:SerDEBUG: CXWindowsClipboard.cpp,555: ed DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555owsClDEBUG: CXWindowsClipboard.cpp,555: 1DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: getDEBUG: CXWindowsClipboard.cpp,555: added f DEBUG: CXW8_STDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added fD textDEBUG: CXWindowsClipboard.cpp,555: added fDEBU DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipinDEBUG: CXWindowsClipboard.cpp,555:oardDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindCXWDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG:SerDEBUG: CXWindowsClipboard.cpp,555: ed DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555owsClDEBUG: CXWindowsClipboard.cpp,555: 1DEBUG: CXWindowsClipboard.cpp, s From the Mac: connecting to '192.168.3.5': 192.168.3.5:24800 connected to server entering screen leaving screen entering screen leaving screen stopped client

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  • Test first subnode from node.

    - by Kalinin
    XML: <cont> <mode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> </mode> <mode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> </mode> <mode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> </mode> </cont> How to test first <submode> from each <mode> in such construction: <xsl:template match="submode"> <xsl:if test="(parent::mode) and (...what?...)"> ... </xsl:if> ... </xsl:template> I do not understand how use position() here.

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  • Utility that helps in file locking - expert tips wanted

    - by maix
    I've written a subclass of file that a) provides methods to conveniently lock it (using fcntl, so it only supports unix, which is however OK for me atm) and b) when reading or writing asserts that the file is appropriately locked. Now I'm not an expert at such stuff (I've just read one paper [de] about it) and would appreciate some feedback: Is it secure, are there race conditions, are there other things that could be done better … Here is the code: from fcntl import flock, LOCK_EX, LOCK_SH, LOCK_UN, LOCK_NB class LockedFile(file): """ A wrapper around `file` providing locking. Requires a shared lock to read and a exclusive lock to write. Main differences: * Additional methods: lock_ex, lock_sh, unlock * Refuse to read when not locked, refuse to write when not locked exclusivly. * mode cannot be `w` since then the file would be truncated before it could be locked. You have to lock the file yourself, it won't be done for you implicitly. Only you know what lock you need. Example usage:: def get_config(): f = LockedFile(CONFIG_FILENAME, 'r') f.lock_sh() config = parse_ini(f.read()) f.close() def set_config(key, value): f = LockedFile(CONFIG_FILENAME, 'r+') f.lock_ex() config = parse_ini(f.read()) config[key] = value f.truncate() f.write(make_ini(config)) f.close() """ def __init__(self, name, mode='r', *args, **kwargs): if 'w' in mode: raise ValueError('Cannot open file in `w` mode') super(LockedFile, self).__init__(name, mode, *args, **kwargs) self.locked = None def lock_sh(self, **kwargs): """ Acquire a shared lock on the file. If the file is already locked exclusively, do nothing. :returns: Lock status from before the call (one of 'sh', 'ex', None). :param nonblocking: Don't wait for the lock to be available. """ if self.locked == 'ex': return # would implicitly remove the exclusive lock return self._lock(LOCK_SH, **kwargs) def lock_ex(self, **kwargs): """ Acquire an exclusive lock on the file. :returns: Lock status from before the call (one of 'sh', 'ex', None). :param nonblocking: Don't wait for the lock to be available. """ return self._lock(LOCK_EX, **kwargs) def unlock(self): """ Release all locks on the file. Flushes if there was an exclusive lock. :returns: Lock status from before the call (one of 'sh', 'ex', None). """ if self.locked == 'ex': self.flush() return self._lock(LOCK_UN) def _lock(self, mode, nonblocking=False): flock(self, mode | bool(nonblocking) * LOCK_NB) before = self.locked self.locked = {LOCK_SH: 'sh', LOCK_EX: 'ex', LOCK_UN: None}[mode] return before def _assert_read_lock(self): assert self.locked, "File is not locked" def _assert_write_lock(self): assert self.locked == 'ex', "File is not locked exclusively" def read(self, *args): self._assert_read_lock() return super(LockedFile, self).read(*args) def readline(self, *args): self._assert_read_lock() return super(LockedFile, self).readline(*args) def readlines(self, *args): self._assert_read_lock() return super(LockedFile, self).readlines(*args) def xreadlines(self, *args): self._assert_read_lock() return super(LockedFile, self).xreadlines(*args) def __iter__(self): self._assert_read_lock() return super(LockedFile, self).__iter__() def next(self): self._assert_read_lock() return super(LockedFile, self).next() def write(self, *args): self._assert_write_lock() return super(LockedFile, self).write(*args) def writelines(self, *args): self._assert_write_lock() return super(LockedFile, self).writelines(*args) def flush(self): self._assert_write_lock() return super(LockedFile, self).flush() def truncate(self, *args): self._assert_write_lock() return super(LockedFile, self).truncate(*args) def close(self): self.unlock() return super(LockedFile, self).close() (the example in the docstring is also my current use case for this) Thanks for having read until down here, and possibly even answering :)

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  • Eclipse Galileo + Glassfish v3: JPADeployer NullPointerException on deploy

    - by bshacklett
    I've created a very simple "Enterprise Application" project with about 7 entity beans and one stateless session bean. I've also configured an instance of Glassfish v3 to run as my application server. Unfortunately, when I attempt to publish the EAR to Glassfish, I'm getting the following response: SEVERE: Exception while invoking class org.glassfish.persistence.jpa.JPADeployer prepare method java.lang.NullPointerException at org.glassfish.persistence.jpa.JPADeployer.prepare(JPADeployer.java:104) at com.sun.enterprise.v3.server.ApplicationLifecycle.prepareModule(ApplicationLifecycle.java:644) at org.glassfish.javaee.full.deployment.EarDeployer.prepareBundle(EarDeployer.java:269) at org.glassfish.javaee.full.deployment.EarDeployer.access$200(EarDeployer.java:79) at org.glassfish.javaee.full.deployment.EarDeployer$1.doBundle(EarDeployer.java:131) at org.glassfish.javaee.full.deployment.EarDeployer$1.doBundle(EarDeployer.java:129) at org.glassfish.javaee.full.deployment.EarDeployer.doOnBundles(EarDeployer.java:197) at org.glassfish.javaee.full.deployment.EarDeployer.doOnAllTypedBundles(EarDeployer.java:206) at org.glassfish.javaee.full.deployment.EarDeployer.doOnAllBundles(EarDeployer.java:232) at org.glassfish.javaee.full.deployment.EarDeployer.prepare(EarDeployer.java:129) at com.sun.enterprise.v3.server.ApplicationLifecycle.prepareModule(ApplicationLifecycle.java:644) at com.sun.enterprise.v3.server.ApplicationLifecycle.deploy(ApplicationLifecycle.java:296) at com.sun.enterprise.v3.server.ApplicationLifecycle.deploy(ApplicationLifecycle.java:183) at org.glassfish.deployment.admin.DeployCommand.execute(DeployCommand.java:272) at com.sun.enterprise.v3.admin.CommandRunnerImpl$1.execute(CommandRunnerImpl.java:305) at com.sun.enterprise.v3.admin.CommandRunnerImpl.doCommand(CommandRunnerImpl.java:320) at com.sun.enterprise.v3.admin.CommandRunnerImpl.doCommand(CommandRunnerImpl.java:1176) at com.sun.enterprise.v3.admin.CommandRunnerImpl.access$900(CommandRunnerImpl.java:83) at com.sun.enterprise.v3.admin.CommandRunnerImpl$ExecutionContext.execute(CommandRunnerImpl.java:1235) at com.sun.enterprise.v3.admin.CommandRunnerImpl$ExecutionContext.execute(CommandRunnerImpl.java:1224) at com.sun.enterprise.v3.admin.AdminAdapter.doCommand(AdminAdapter.java:365) at com.sun.enterprise.v3.admin.AdminAdapter.service(AdminAdapter.java:204) at com.sun.grizzly.tcp.http11.GrizzlyAdapter.service(GrizzlyAdapter.java:166) at com.sun.enterprise.v3.server.HK2Dispatcher.dispath(HK2Dispatcher.java:100) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:245) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:791) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:693) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:954) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:170) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:135) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:102) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:88) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:76) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:53) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:57) at com.sun.grizzly.ContextTask.run(ContextTask.java:69) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:330) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:309) at java.lang.Thread.run(Thread.java:637)

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  • Properly setting up willSelectRowAtIndexPath and didSelectRowAtIndexPath to send cell selections

    - by Gordon Fontenot
    Feel like I'm going a bit nutty here. I have a detail view with a few stand-alone UITextFields, a few UITextFields in UITAbleViewCells, and one single UITableViewCell that will be used to hold notes, if there are any. I only want this cell selectable when I am in edit mode. When I am not in edit mode, I do not want to be able to select it. Selecting the cell (while in edit mode) will fire a method that will init a new view. I know this is very easy, but I am missing something somewhere. Here are the current selection methods I am using: -(NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (!self.editing) { NSLog(@"Returning nil, not in edit mode"); return nil; } NSLog(@"Cell will be selected, not in edit mode"); if (indexPath.section == 0) { NSLog(@"Comments cell will be selected"); return indexPath; } return nil; } -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (!self.editing) { NSLog(@"Not in edit mode. Should not have made it this far."); return; } if (indexPath.section == 0) [self pushCommentsView]; else return; } My problem is really 2 fold; 1) Even when I'm not in edit mode, and I know I am returning nil (due to the NSLog message), I can still select the row (it flashes blue). From my understanding of the willSelectRowAtIndexPath method, this shouldn't be happening. Maybe I am wrong about this? 2) When I enter edit mode, I can't select anything at all. the willSelectRowAtIndexPath method never fires, and neither does the didSelectRowAtIndexPath. The only thing I am doing in the setEditing method, is hiding the back button while editing, and assigning firstResponder to the top textField to get the keyboard to pop up. I thought maybe the first responder was getting in the way of the click (which would be dumb), but even with that commented out, I cannot perform the cell selection during editing.

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  • Optimizing code using PIL

    - by freakazo
    Firstly sorry for the long piece of code pasted below. This is my first time actually having to worry about performance of an application so I haven't really ever worried about performance. This piece of code pretty much searches for an image inside another image, it takes 30 seconds to run on my computer, converting the images to greyscale and other changes shaved of 15 seconds, I need another 15 shaved off. I did read a bunch of pages and looked at examples but I couldn't find the same problems in my code. So any help would be greatly appreciated. From the looks of it (cProfile) 25 seconds is spent within the Image module, and only 5 seconds in my code. from PIL import Image import os, ImageGrab, pdb, time, win32api, win32con import cProfile def GetImage(name): name = name + '.bmp' try: print(os.path.join(os.getcwd(),"Images",name)) image = Image.open(os.path.join(os.getcwd(),"Images",name)) except: print('error opening image;', name) return image def Find(name): image = GetImage(name) imagebbox = image.getbbox() screen = ImageGrab.grab() #screen = Image.open(os.path.join(os.getcwd(),"Images","Untitled.bmp")) YLimit = screen.getbbox()[3] - imagebbox[3] XLimit = screen.getbbox()[2] - imagebbox[2] image = image.convert("L") Screen = screen.convert("L") Screen.load() image.load() #print(XLimit, YLimit) Found = False image = image.getdata() for y in range(0,YLimit): for x in range(0,XLimit): BoxCoordinates = x, y, x+imagebbox[2], y+imagebbox[3] ScreenGrab = screen.crop(BoxCoordinates) ScreenGrab = ScreenGrab.getdata() if image == ScreenGrab: Found = True #print("woop") return x,y if Found == False: return "Not Found" cProfile.run('print(Find("Login"))')

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  • How can I learn a multitouch screen's communication protocol and write a C# application for it?

    - by puri
    I have got a monitor with multitouch overlay on top of it. It works fine with Windows 7 but I want to write a multitouch application in C# for Windows XP which doesn't support touch feature out of the box. There is no documentation whatsoever and I emailed the manufacturer but never got a reply. However the device works with Google Earth, which doesn't natively support multitouch, on Windows XP. So I think it generates many types of messages together i.e. WM_TOUCH for Windows 7, one for Google Earth COM API, and probably its own messages either in UDP or Windows message form. How can I trap all communications and learn the protocol?

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  • how to create iPhone main menu screen with 2 tabbars subview ?

    - by Boaz
    Hi. I made two applications that each one of them is tabbar based. Now I want to combine them to one app that will be struct like that: -Main menu with 2 buttones. - button 1: tab bar app no 1. - button 2: tab bar app no 2. from each tab bar app, I want an Home button on the left side of the nav bar that will take me to the main menu. I found this link http://www.pushplay.net/blog_detail.php?id=27 but it's not good to me.. I will be happy if you will able to post some simple code for my problem.. Thanks.

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