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  • A marketing view of SQLBits

    - by simonsabin
    One of the most enjoyable things about SQLBits is reading all the blog posts/reviews after the event. We are normally fortunate enough not to have pissed anyone off and so the posts are generally positive. Most pieces are from attendees however this piece is from a wife of a sponsor http://iknowmarketing.wordpress.com/2012/04/02/events-community-vs-commercial/ . Its a nice piece for us as it highlights how we work and that how we focus on making the event personal for all those involved. We deal...(read more)

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  • Collecting the Information in the Default Trace

    The default trace is still the best way of getting important information to provide a security audit of SQL Server, since it records such information as logins, changes to users and roles, changes in object permissions, error events and changes to both database settings and schemas. The only trouble is that the information is volatile. Feodor shows how to squirrel the information away to provide reports, check for unauthorised changes and provide forensic evidence.

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  • How to chain actions/animations together and delay their execution?

    - by codinghands
    I'm trying to build a simple game with a number of screens - 'TitleScreen', 'LoadingScreen', 'PlayScreen', 'HighScoreScreen' - each of which has it's own draw & update logic methods, sprites, other useful fields, etc. This works well for me as a game dev beginner, and it runs. However, on my 'PlayScreen' I want to run some animations before the player gets control - dropping in some artwork, playing some sound effects, generally prettifying things a little. However, I'm not sure what the best way to chain animations / sound effects / other timed general events is. I could make an intermediary screen, 'PrePlayScreen', which simply has all of this hardcoded like so: Update(){ Animation anim1 = new Animation(.....); Animation anim2 = new Animation(.....); anim1.Run(); if(anim1.State == AnimationState.Complete) anim2.Run(); if(anim2.State == AnimationState.Complete) // Load 'PlayScreen' screen } But this doesn't seem so great - surely their must be a better way? I then thought, 'Hey - an AnimationManager! That'd be awesome!'. But then that creeping OOP panic set in as I thought about it some more. If I create the Animation in my Screen, then add it to the AnimationManager (which may or may not be a GameComponent hooked up to Update/Draw), how can I get 'back' to it? To signal commands like start / end / repeat? I'd still need to keep a reference to the object in my Screen so that I could still communicate with it once it's buried in the bosom of a List in my AnimationManager. This seems bad. I've also tried using events - call 'Update' on all the animations in the PlayScreen update loop, but crucially all of the animations have a bool flag ('Active') which determines whether they should begin. The first animation has this set to 'true', all others 'false'. On completion the first animation raises an event, which sets animation 2's bool flag to true (and so it then runs). Once animation 2 is complete another 'anim complete' event is raised, and the screen state changes. Considering the game I'm making is basically as simple as it gets I know I'm overthinking this... it's just the paradigm shift from web - game development is making me break out in a serious case of the stupids.

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  • Script Task and Event Logging in SSIS

    components. These same configuration settings can be leveraged in Script Task, but you also have the option of triggering and tracking events in a considerably more customizable manner. This article explores features that provide this flexibility. NEW! SQL Monitor 2.0Monitor SQL Server Central's servers withRed Gate's new SQL Monitor.No installation required. Find out more.

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  • How to build a web service to detect content change(s) at an external website?

    - by Global nomad
    I'm researching ways to build a web service to periodically traverse a predetermined list of web pages (of another external website) to detect if a page's content has changed from editing of the page, and deletion of the page. The end goal is to have this web service post push-notification events to mobile devices. FYI, I've searched and read "Questions with similar titles" here. Thank you for sharing your answers.

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  • Rotate triangle so that its tip points in the direction of the point on the screen that we last touched

    - by Sid
    OpenGL ES - Android. Hello all, I am unable to rotate the triangle accordingly in such a way that its tip always points to my finger. What i did : Constructed a triangle in by GL.GL_TRIANGLES. Added touch events to it. I can rotate the triangle along my Z-axis successfully. Even made the vector class for it. What i need : Each time when I touch the screen, I want to rotate the triangle to face the touch point. Need some help. Here's what i implemented. I wonder that where i am going wrong? My code : public class Graphic2DTriangle { private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private float[] vertices = { -1.0f,-1.0f, 0.0f, 2.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f }; private byte[] indices = { 0, 1, 2 }; public Graphic2DTriangle() { ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert byte buffer to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind // Setup index-array buffer. Indices in byte. indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } My SurfaceView class where i've done some Touch Events. public class BallThrowGLSurfaceView extends GLSurfaceView{ MySquareRender _renderObj; View _viewObj; float oldX,oldY,dX,dY; final float TOUCH_SCALE_FACTOR = 0.6f; Vector2 touchPos = new Vector2(); float angle=0; public BallThrowGLSurfaceView(Context context) { super(context); // TODO Auto-generated constructor stub _renderObj = new MySquareRender(context); this.setRenderer(_renderObj); this.setRenderMode(RENDERMODE_WHEN_DIRTY); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub touchPos.x = event.getX(); touchPos.y = event.getY(); Log.i("Co-ord", touchPos.x+"hh"+touchPos.y); switch(event.getAction()){ case MotionEvent.ACTION_MOVE : dX = touchPos.x - oldX; dY = touchPos.y - oldY; if(touchPos.y > getHeight()/2){ dX = dX*-1; } if(touchPos.x < getWidth()/2){ dY = dY*-1; } _renderObj.mAngle += (dX+dY) * TOUCH_SCALE_FACTOR; requestRender(); Log.i("AngleCo-ord", _renderObj.mAngle +"hh"); } oldX = touchPos.x; oldY = touchPos.y; Log.i("OldCo-ord", oldX+" hh "+oldY); return true; } } Last but not the least. My vector2 class. public class Vector2 { public static float TO_RADIANS = (1 / 180.0f) * (float) Math.PI; public static float TO_DEGREES = (1 / (float) Math.PI) * 180; public float x, y; public Vector2() { } public Vector2(float x, float y) { this.x = x; this.y = y; } public Vector2(Vector2 other) { this.x = other.x; this.y = other.y; } public Vector2 cpy() { return new Vector2(x, y); } public Vector2 set(float x, float y) { this.x = x; this.y = y; return this; } public Vector2 set(Vector2 other) { this.x = other.x; this.y = other.y; return this; } public Vector2 add(float x, float y) { this.x += x; this.y += y; return this; } public Vector2 add(Vector2 other) { this.x += other.x; this.y += other.y; return this; } public Vector2 sub(float x, float y) { this.x -= x; this.y -= y; return this; } public Vector2 sub(Vector2 other) { this.x -= other.x; this.y -= other.y; return this; } public Vector2 mul(float scalar) { this.x *= scalar; this.y *= scalar; return this; } public float len() { return FloatMath.sqrt(x * x + y * y); } public Vector2 nor() { float len = len(); if (len != 0) { this.x /= len; this.y /= len; } return this; } public float angle() { float angle = (float) Math.atan2(y, x) * TO_DEGREES; if (angle < 0) angle += 360; return angle; } public Vector2 rotate(float angle) { float rad = angle * TO_RADIANS; float cos = FloatMath.cos(rad); float sin = FloatMath.sin(rad); float newX = this.x * cos - this.y * sin; float newY = this.x * sin + this.y * cos; this.x = newX; this.y = newY; return this; } public float dist(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return FloatMath.sqrt(distX * distX + distY * distY); } public float dist(float x, float y) { float distX = this.x - x; float distY = this.y - y; return FloatMath.sqrt(distX * distX + distY * distY); } public float distSquared(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return distX * distX + distY * distY; } public float distSquared(float x, float y) { float distX = this.x - x; float distY = this.y - y; return distX * distX + distY * distY; } } PS : i am able to handle the touch events. I can rotate the triangle with the touch of my finger. But i want that ONE VERTEX of the triangle should point at my finger position respective of the position of my finger.

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  • Découvrez des trucs, astuces et des tutoriels vidéos sur Windows Azure, seconde partie, par l'équipe Azure de Microsoft

    L'équipe de Azure, la plateforme Cloud de Microsoft, a préparé beaucoup de contenu intéressant, en exclusivité pour les lecteurs de Développez.com. Chaque semaine on va partager ce contenu avec vous. Regardez les vidéos, rejoignez des web events, étudiez les tutoriels. En fin de chaque semaine il y aura des questions, et chaque personne qui répondra correctement à 80 % de ces questions recevra un t-shirt sympa. Le 23 décembre un tirage au sort sera effectué entre tous les gagnants, et le vainqueur...

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  • Avira Software Update Mistakenly Disabled Windows PCs

    While Avira currently holds the number two ranking in terms of usage amongst antivirus manufacturers worldwide, its latest slipup will likely put a dent in its reputation. The problem with the latest service pack can be pinpointed to ProActiv, a program that monitors for any suspicious events that could lead to infection or attack. Users who applied the updates noticed that ProActiv was preventing their systems from booting, as critical Windows files could not run. Others also reported that ProActiv was blocking all .exe, or executable files, in Windows, making it impossible to launch appl...

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  • Where I can find /sbin/hotplug in my kernel source

    - by Rahul
    I am reading hotplug events. And I want to enable automatic loading unloading module, when a new device is added. For that I read that kernel does it using /sbin/hotplug script, but I am not able to find it in my source code, can someone help me out where can I find it? Also when I tried to do cat /proc/sys/kernel/hotplug there is nothing coming in output, I am running the same kernel which I downloaded and built.

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  • A walkthrough to Application State

    This artcile discuss about the Application Level events,Application state with a simple example...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How an SEO Company Can Push Your Business Higher

    You would get desired results if you choose a Toronto SEO company to do your search engine optimization (SEO) work for you. Toronto is one of most popular cities in the world that houses around 3 million people and millions around the world surf the internet for information on events, businesses, and tourist spots.

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  • email newsletter server provider

    - by user19018
    What we're looking for instead is an open source, preferably Web-based email marketing campaign that will give us the ability to create, send , track your bulk emails using creatively-designed templates to promote your business happenings, events, discounts and etc. It can keep in contact with subscribers.It includes over 100 templates, bounce management, basic data tracking, A/B testing, and more. Any effective recommendation?

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  • How an SEO Company Can Push Your Business Higher

    You would get desired results if you choose a Toronto SEO company to do your search engine optimization (SEO) work for you. Toronto is one of most popular cities in the world that houses around 3 million people and millions around the world surf the internet for information on events, businesses, and tourist spots.

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  • Pay Per Click Vs Organic Search Engine Optimization

    There is no disputing the fact that our generation, more than any other, continues to be witness to some of the most amazing, influential and groundbreaking technological events ever seen. This, of course, has opened up the door, and given many of us a myriad of opportunities that, just a decade ago, would have been unthinkable.

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  • Optimizing Transaction Log Throughput

    As a DBA, it is vital to manage transaction log growth explicitly, rather than let SQL Server auto-growth events "manage" it for you. If you undersize the log, and then let SQL Server auto-grow it in small increments, you'll end up with a very fragmented log. This article demonstrates how this can have a significant impact on the performance of any SQL Server operations that need to read the log.

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  • Silverlight - Adding Text to Pushpin in Bing Maps via C#

    - by Morano88
    I was able to make my silverlight Bing map accepts Mousclicks and converts them to Pushpins in C#. Now I want to show a text next to the PushPin as a description that appears when the mouse goes over the pin , I have no clue how to do that. What are the methods that enable me to do this thing? This is the C# code : public partial class MainPage : UserControl { private MapLayer m_PushpinLayer; public MainPage() { InitializeComponent(); base.Loaded += OnLoaded; } private void OnLoaded(object sender, RoutedEventArgs e) { base.Loaded -= OnLoaded; m_PushpinLayer = new MapLayer(); x_Map.Children.Add(m_PushpinLayer); x_Map.MouseClick += OnMouseClick; } private void AddPushpin(double latitude, double longitude) { Pushpin pushpin = new Pushpin(); pushpin.MouseEnter += OnMouseEnter; pushpin.MouseLeave += OnMouseLeave; m_PushpinLayer.AddChild(pushpin, new Location(latitude, longitude), PositionOrigin.BottomCenter); } private void OnMouseClick(object sender, MapMouseEventArgs e) { Point clickLocation = e.ViewportPoint; Location location = x_Map.ViewportPointToLocation(clickLocation); AddPushpin(location.Latitude, location.Longitude); } private void OnMouseLeave(object sender, MouseEventArgs e) { Pushpin pushpin = sender as Pushpin; // remove the pushpin transform when mouse leaves pushpin.RenderTransform = null; } private void OnMouseEnter(object sender, MouseEventArgs e) { Pushpin pushpin = sender as Pushpin; // scaling will shrink (less than 1) or enlarge (greater than 1) source element ScaleTransform st = new ScaleTransform(); st.ScaleX = 1.4; st.ScaleY = 1.4; // set center of scaling to center of pushpin st.CenterX = (pushpin as FrameworkElement).Height / 2; st.CenterY = (pushpin as FrameworkElement).Height / 2; pushpin.RenderTransform = st; } }

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