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  • rsync for copying file

    - by vinayrks
    I am migrating my old server to new server . I used this server for hosting website . first I tried sftp but due to huge number of files and connection time out , it simply didn't work . then I tried rsync .rsync working good , but only problem I am facing it updating file very nicely & fastly but do not copy new files please help me . because still i need to transfer lots of file. I am using this command : rsync -anv -e ssh oldserver:/path/ /path

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  • Perforce Proxy Server: Caching selective files [closed]

    - by fbrereto
    I just set up a Perforce proxy server for work. I'm noticing the cache directory is filling up very quickly -- with files I know I will never need. For example, there is a 'sandbox' directory in the depot where users keep personal branches and other work; a p4 sync is causing the p4 proxy cache to grab these user's sandboxes when I'll never need them. I would create a symbolic link for the sandbox directory to /dev/null but then I wouldn't be caching my sandbox, which I am interested in. Is there any way to tell the perforce proxy something to the effect of "if I haven't had to sync it, please don't cache it?"

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  • Intraforest user account merge with Active Directory

    - by Neobyte
    I have a scenario where there is a root domain (RD) and two child domains (CD1 and CD2). Users have accounts on both CD1 and CD2, with identical samAccountNames, names etc, and various applications either use the CD1 or CD2 account for authentication to resources. I need to collapse CD2 into CD1, so I want to merge the accounts together. However ADMT does not allow me this option (merge options are greyed out), I think because it does not support intraforest merge of accounts (although it does not explicitly state this anywhere in the documentation). My question is - what is the easiest way for me to merge these accounts? Ultimately all I really need (I think) is for the SID of CD2\user1 to be added to the SIDHistory of CD1\user1 - is there a tool that supports this? Computer accounts and profiles are not a concern for this scenario. Group migration is unlikely to be an issue either - CD2\user1 is usually granted resource access through membership of a group on CD1.

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  • OS X Server - setting up a share for network home directories + fast user switching

    - by sohocoke
    I'm nearly finished setting up my Open Directory master to allow users to be managed centrally and logged in on any of the client machines at home. I found discussion suggesting that using an AFP share for the 'Users' automount would result in network users (cf. users defined locally, or Portable Home Directory users) are unable to use fast user switching, as the first user logging in would trigger the automount and mount the 'Users' share with his permissions, preventing further users from using the mount. I've also found some suggestions to configure autofs such that the 'Users' share is mounted prior to any user logging in, but not great amounts of details along these lines. I'd greatly appreciate some instructions to set up autofs - ideally, on the OpenDirectory server rather than each client's etc/fstab or equivalent location, so that it isn't required per every client machine - to get fast user switching working with network users.

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  • Copy/move EBS volume from one Region to another

    - by Gnanam
    Background of our setup: We've hosted our web-based application in Amazon EC2 US East (Virginia) Region. Our instance is based on Linux distribution (CentOS) and AMI is S3-backed. 1 EBS volume (400 GB size) is attached to this instance. Question: We've planned to migrate our deployment to US West (N. California) Region. From AWS doc, I understood that for moving AMI, there is a command-line tool available - ec2-migrate-bundle. But for moving EBS volume across Region, currently there is no tool available. I'm looking for easiest and/or fastest way of copying/moving EBS volume from one Region to another. Also, are there any hidden risks involved during and/or after the migration? Experts ideas/suggestions/recommendations on this are highly appreciated.

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  • Tips for communication between JS browser game and node.js server?

    - by Petteri Hietavirta
    I am tinkering around with some simple Canvas based cave flyer game and I would like to make it multiplayer eventually. The plan is to use Node.js on the server side. The data sent over would consists of position of each player, direction, velocity and such. The player movements are simple force physics, so I should be able to extrapolate movements before next update from server. Any tips or best practices on the communications side? I guess web sockets are the way to go. Should I send information in every pass of the game loop or with specified intervals? Also, I don't mind if it doesn't work with older browsers.

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  • XenServer migrate machines between hosts

    - by Hubert Kario
    I have a XenServer 5.6 Free setup with 5 VMs (Windows and Linux) using about 1.5TB of directly attached storage. Because our virtualisation needs have grown a bit, we currently are preparing a faster XenServer 6.0 Free machine with more RAM and a more storage. Again, directly attached disks. How can I migrate the VMs between XenServer machines? I don't need to keep the machines up and running during migration, but using VM export and import would definitely take too long. Would making a VM with the same configuration on new host and dd'ing the LVM volume over network be the only quick and least painful solution? Are there any "gotchas" I should look out for when doing something like this? The old machine has an AMD Phenom II, the new has Intel Xeon E5 CPUs.

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  • Is it possible to get a Proxy Authentication Dialog with Ubuntu Server?

    - by Johnny Bigoode
    I've got a VM Virtual Box with Ubuntu Server. I'set the http_proxy variable using export http_proxy="http://1234:linux@proxy:8080" The problem is that Ubuntu will constantly try to connect to the internet, even when I'm not logged in my company's account, so everyday I need to reset my password since Ubuntu will constantly try to access the internet. Also, it's always a problem when I need to authenticate the proxy with a different user/password. Can't I just set it to make a small prompt when it tries to connect to the proxy and fails? Like Firefox, Chrome and every app I have installed with Windows 7? I get this small dialog box that asks for a username and password when it can't access the internet. The Ubuntu Server doesn't need constant internet connection, specially since it's only online for tests over LAN.

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  • Windows 8 cannot connect remotely to Windows Server 2012

    - by raza naqvi
    I have installed Windows Server 2012 and then configured remote applications. At first it was working fine and I could be able to connect remotely and run remote applications from Windows 8 clients. But after few days the following error occurred: Remote Desktop Connection This computer can't connect to the remote computer. Try connecting again. If the problem continues, contact the owner of the remote computer or your network administrator. However I still can connect from Windows 7 without any problem. Only Windows 8 has a problem and cannot connect remotely. Neither remote apps nor RDP is working.

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  • Windows Home Server Passwords Do Not Match

    - by Ben Fulton
    I have a Windows Home Server that chunks along just fine most of the time. I've never bothered to put it on a UPS and so it's vulnerable to power outages that happen a few times a year. This most recent time, it came back and seemed to be fine, but whenever I try to access a shared folder I get "Passwords do not match". They matched before the power went out, and I couldn't update the WHS password since I apparently didn't know the old one. How do I fix this? (I asked this on ServerFault and they recommended it be asked here instead)

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  • How to properly do weapon cool-down reload timer in multi-player laggy environment?

    - by John Murdoch
    I want to handle weapon cool-down timers in a fair and predictable way on both client on server. Situation: Multiple clients connected to server, which is doing hit detection / physics Clients have different latency for their connections to server ranging from 50ms to 500ms. They want to shoot weapons with fairly long reload/cool-down times (assume exactly 10 seconds) It is important that they get to shoot these weapons close to the cool-down time, as if some clients manage to shoot sooner than others (either because they are "early" or the others are "late") they gain a significant advantage. I need to show time remaining for reload on player's screen Clients can have clocks which are flat-out wrong (bad timezones, etc.) What I'm currently doing to deal with latency: Client collects server side state in a history, tagged with server timestamps Client assesses his time difference with server time: behindServerTimeNs = (behindServerTimeNs + (System.nanoTime() - receivedState.getServerTimeNs())) / 2 Client renders all state received from server 200 ms behind from his current time, adjusted by what he believes his time difference with server time is (whether due to wrong clocks, or lag). If he has server states on both sides of that calculated time, he (mostly LERP) interpolates between them, if not then he (LERP) extrapolates. No other client-side prediction of movement, e.g., to make his vehicle seem more responsive is done so far, but maybe will be added later So how do I properly add weapon reload timers? My first idea would be for the server to send each player the time when his reload will be done with each world state update, the client then adjusts it for the clock difference and thus can estimate when the reload will be finished in client-time (perhaps considering also for latency that the shoot message from client to server will take as well?), and if the user mashes the "shoot" button after (or perhaps even slightly before?) that time, send the shoot event. The server would get the shoot event and consider the time shot was made as the server time when it was received. It would then discard it if it is nowhere near reload time, execute it immediately if it is past reload time, and hold it for a few physics cycles until reload is done in case if it was received a bit early. It does all seem a bit convoluted, and I'm wondering whether it will work (e.g., whether it won't be the case that players with lower ping get better reload rates), and whether there are more elegant solutions to this problem.

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  • Home Media Streaming Server

    - by sharjeel
    I'm looking for a Home Media Server which can stream videos to various devices including iPhone, iPad, Windows Machines, Android etc. I wouldn't want to install any client on any device; a web interface will be preferred. Also, it should be able to read videos of as many formats as possible and should stream by transcoding the resolution and format according to device's specifications. I have a fairly powerful machine on which I'm free to install Windows 7 or Linux. The streaming will be done over a g/n WiFi router or Ethernet locally. What is the suggested solution in my case?

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  • Server 2008 locks me out when not using the machine for 10 minutes after installing SP2

    - by Daniel Magliola
    I have recently installed Service Pack 2 on my Windows Server 2008 machine (which I use actively for development, and i'm always logged on to). Now, after this installation, when I don't use the machine for some time (let's say, 10 minutes), it locks itself so I have to press Ctrl+Alt+Del and log back in. I have already checked the Screen Saver settings, and it's "None", as it always has been. I also looked into power settings and everything looks right (20 mins to turn off monitor, and i haven't found any settings regarding locking me in there). Do you have any idea what I can do so that it won't lock me out after not using the machine for a while? Thanks! Daniel

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  • How to load a text file from a server into iPhone game with AS3 in Adobe AIR?

    - by Phil
    Im creating an iPhone game with Adobe AIR, and I want to be able to load a simple text msg into an dynamic text box on the games front screen from my server (and then be able to update that text file on the server, so it updates automatically in the game after the game is on the app store) How would I go about acheiving that? is it as simple as using a getURL? are there any specifical issues with trying to do this on the iPhone via AIR that I should be aware of? Thanks for any advice.

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  • Dreamweaver Files uploaded to Win 2008 server cause login prompt

    - by Lil
    I have a customer who uses a 4 year old version of Dreamweaver to edit her webpages. My hosting reseller account is with a company that uses Windows Server 2008. Every time my customer edits a page and uploads it, I have to set the permissions for that file to be readable, manually from the site's control panel. The customer is furious with me because her files cause the login prompt. I am able to upload files myself that remain readable to the site with both Filezilla and with Frontpage. I am assuming that her Dreamweaver settings are the cause of the problem but I don't have that program myself and don't know what to advise her. Any suggestions?

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  • Home Network Photo Server

    - by CMP
    I am looking for a photo solution for our home network. We have several computers, running windows and OS X. I would like to store all of our photos in a central location, and have them be accessible from any machine. Most of our photos are currently in an iPhoto library, and ideally there would still be a way to import photos from the server to iPhoto easily. This can run really on any operating system, but it must be easily accessible for anybody. A gallery type view would be good, but also must allow direct file access and transfers. Anybody have a solution that works for them, or any ideas of what I could do?

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  • SQL Server Licence in MSDN

    - by Manoj
    I had bought a VS2010 Professional version licence through our corporate licence. I was recently browsing through the MSDN product download page and found that SQL server download were available for me without any key required. How is this possible? Is this the full version and can I use it in production mode? Also there were Windows 7 licence key of upto 10 available. I am not sure what this can be used for. Can somebody clarify? Regards...

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  • 12 Steps to NTFS Shared Folders in Windows Server 2012

    - by KeithMayer
    In the past, managing and sharing NTFS folders could be a real ordeal – there were different tools for managing NTFS permissions vs shared folders and most IT Pros generally used these tools on a server-by-server basis from each server’s console. Server Manager to the rescue! In Windows Server 2012, Server Manager provides a management facelift on top of the disconnected process that we’ve used in the past for sharing folders and setting NTFS permissions. In addition, Server Manager can

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  • MySQL vs. SQL Server GoDaddy, What is the difference between hosted DB and App_Data Db

    - by Nate Gates
    I'm using GoDdady for site hosting, and I'm currently using MySQL, because there are less limits on size,etc. My question is what is the difference between using a hosted GoDaddy Db such as MySQL vs. creating a SQL Server database in the the App_Data folder? My guess is security? Would it be a bad idea to use a SQL ServerDB that's located in the App_Data folder? Additional Well I am able to create a .mdf (SQL Server DB file) in the App_Data folder, but I'm really unsure if should use that or not, If I did use it it would simplify using some of the Microsoft tools. Like I said my guess is that it would be less secure, but I don't really know. I know I have a 10gb, file system limit, so I'm assuming my db would have to share that space.

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  • How to synchronise the acceleration, velocity and position of the monsters on the server with the players?

    - by Nick
    I'm building an MMO using Node.js, and there are monsters roaming around. I can make them move around on the server using vector variables acceleration, velocity and position. acceleration = steeringForce / mass; velocity += acceleration * dTime; position += velocity * dTime; Right now I just send the positions over, and tell the players these are the "target positions" of the monsters, and let the monsters move towards the target positions on the client with a speed dependant on the distance of the target position. It works but looks rather strange. How do I synchronise these properly with the players without looking funny to them, taking into account the server lag? The problem is that I don't know how to make use of the correct acceleration/velocity values here; right now they just move directly in a straight line to the target position instead of accelerating/braking there properly. How can I implement such behaviour?

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  • Migrating Gmail to Office 365

    - by user218699
    Good Morning, I have been setting up Office 365 for my organization. We are currently using Gmail. I have synced our local Active Directory server w/ Office 365, as well as our domains. The problem I am having has to do with migrating mailboxes from Gmail to Office 365. I have been using this article to walk me through the process: http://technet.microsoft.com/en-us/library/dn568114.aspx The issue arises when I begin to sync the mailboxes. Currently I have been trying to sync my own mailbox as a test. The synchronization process has been going on for about 15 hours (for just one mailbox) with no errors or any information given by Office 365, other than the "Syncing" status on the migration page in the Exchange Admin Center. Is syncing a single mailbox supposed to take this long, or have I missed a step? Thanks!

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  • The SQL Server ODBC Driver for Linux is Available!

    - by The Official Microsoft IIS Site
    The first beta release of the SQL Server ODBC Driver for Linux is available for download! As announced in October , the “Multiplatform Team” (a.k.a. the “MPlat Team”) has released a preview version of a driver that will provide first-class access to SQL Server from applications running on Linux operating systems. The team is looking for feedback on this release to incorporate into their production-ready release, so try it out and let us know what you think. Here are the important...(read more)

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  • Whats the best way to deal with backups for my php/mysql application

    - by spirytus
    I'm creating php application for my client and now thinking what would be the best way to do backups, automatically if possible? I don't have much experience in this area and in case something goes wrong, or if I need to migrate, I would like to have fast way of getting it all back online. I understand "something goes wrong" is a very wide term, but lets say that someone hacks my site and wipes out database and all the files. My app. is written in php/mysql and I got access to cpanel (hosted with justhost.com if that makes any difference :). I used Joomla and it has JoomlaPack that does complete backup almost automatically and in case site fails, its easy to revert, or migrate if necessary. Is there anything like that for my configuration that would make reverting/migration, easy?

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  • Windows Server 2012 is telling me it's not activated when it is

    - by LeonidasFett
    I have a Windows Server 2012 Machine were I need to do some development. The machine is a Hyper-V VM. I activated it with a valid key and restarted the VM. After it booted up again, I went into system properties and saw that it said that Windows is activated. However, there is still the message "Activate Windows" on the desktop wallpaper and if try to change something (for example, the look) it tells me that I need to activate first. Is there anybody who has experienced this? The host OS is Windows 8.1. I already installed all updates and tried to activate again using this CMD-Command: slmgr.vbs /ipk {product key, including dashes}

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  • freebsd dev server on virtualbox over windows

    - by g_kaya
    I need a unixy environment for development purposes. I hate doing things on windows but it is more stable for daily use and I don't have a mac, so I'm having to use windows (7). I want to run freebsd in a virtual machine, configure it to be the localhost server, be able to connect using ssh (within my home-network) and be able to install vbox guest addons. If guest additions aren't the best, I can use solaris or linux flavours. I need no gui. I don't know anything about network stuff, so I need a detailed explanation from vise people here, or a nice doc to read. Edit : To be more specific as requested, I use following on unices: *django 1.4 *apache *python (2.7) *emacs *mysql *probably node.js *bash scripting I use windows to be able to do daily things easily, like connecting to my tablet, browsing and learning java. And I don't want to use linux as my desktop os, beacuse it gets broken a lot, it's annoying to maintain wlan problems and some more.

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